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BloodknightStudios

call stack

Dec 7th, 2014
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  1. KernelBase.dll!75ca3226() Unknown
  2. [Frames below may be incorrect and/or missing, no symbols loaded for KernelBase.dll]
  3. > New Project_DEBUG DLL.dll!Platform::debugBreak() Line 35 C++
  4. New Project_DEBUG DLL.dll!VectorResize(unsigned int * aSize, unsigned int * aCount, void * * arrayPtr, unsigned int newCount, unsigned int elemSize, const char * fileName, const unsigned int lineNum) Line 54 C++
  5. New Project_DEBUG DLL.dll!Vector<GroundCoverCell::Placement>::resize(unsigned int ecount) Line 729 C++
  6. New Project_DEBUG DLL.dll!Vector<GroundCoverCell::Placement>::reserve(unsigned int size) Line 703 C++
  7. New Project_DEBUG DLL.dll!GroundCover::_generateCell(const Point2I & index, const Box3F & bounds, unsigned int placementCount, int randSeed) Line 1074 C++
  8. New Project_DEBUG DLL.dll!GroundCover::_updateCoverGrid(const Frustum & culler) Line 1500 C++
  9. New Project_DEBUG DLL.dll!GroundCover::prepRenderImage(SceneRenderState * state) Line 1552 C++
  10. New Project_DEBUG DLL.dll!SceneRenderState::renderObjects(SceneObject * * objects, unsigned int numObjects) Line 106 C++
  11. New Project_DEBUG DLL.dll!SceneManager::_renderScene(SceneRenderState * state, unsigned int objectMask, SceneZoneSpace * baseObject, unsigned int baseZone) Line 471 C++
  12. New Project_DEBUG DLL.dll!SceneManager::renderSceneNoLights(SceneRenderState * renderState, unsigned int objectMask, SceneZoneSpace * baseObject, unsigned int baseZone) Line 344 C++
  13. New Project_DEBUG DLL.dll!SceneManager::renderScene(SceneRenderState * renderState, unsigned int objectMask, SceneZoneSpace * baseObject, unsigned int baseZone) Line 313 C++
  14. New Project_DEBUG DLL.dll!SceneManager::renderScene(ScenePassType passType, unsigned int objectMask) Line 181 C++
  15. New Project_DEBUG DLL.dll!EditTSCtrl::renderWorld(const RectI & updateRect) Line 774 C++
  16. New Project_DEBUG DLL.dll!GuiTSCtrl::onRender(Point2I offset, const RectI & updateRect) Line 455 C++
  17. New Project_DEBUG DLL.dll!EditTSCtrl::onRender(Point2I offset, const RectI & updateRect) Line 215 C++
  18. New Project_DEBUG DLL.dll!GuiControl::renderChildControls(Point2I offset, const RectI & updateRect) Line 574 C++
  19. New Project_DEBUG DLL.dll!GuiControl::onRender(Point2I offset, const RectI & updateRect) Line 444 C++
  20. New Project_DEBUG DLL.dll!GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap) Line 1760 C++
  21. New Project_DEBUG DLL.dll!GuiCanvas::handlePaintEvent(unsigned int did) Line 342 C++
  22. New Project_DEBUG DLL.dll!fastdelegate::FastDelegate1<unsigned int,void>::operator()(unsigned int p1) Line 990 C++
  23. New Project_DEBUG DLL.dll!Signal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 669 C++
  24. New Project_DEBUG DLL.dll!Journal::Call<Signal<void __cdecl(unsigned int)>,unsigned int>(Signal<void __cdecl(unsigned int)> * obj, void (unsigned int) * method, unsigned int a) Line 634 C++
  25. New Project_DEBUG DLL.dll!JournaledSignal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 81 C++
  26. New Project_DEBUG DLL.dll!GuiCanvas::paint() Line 1522 C++
  27. New Project_DEBUG DLL.dll!fastdelegate::FastDelegate0<void>::operator()() Line 905 C++
  28. New Project_DEBUG DLL.dll!Signal<void __cdecl(void)>::trigger() Line 651 C++
  29. New Project_DEBUG DLL.dll!Process::processEvents() Line 101 C++
  30. New Project_DEBUG DLL.dll!StandardMainLoop::doMainLoop() Line 610 C++
  31. New Project_DEBUG DLL.dll!torque_enginetick() Line 120 C++
  32. New Project_DEBUG DLL.dll!TorqueMain(int argc, const char * * argv) Line 378 C++
  33. New Project_DEBUG DLL.dll!torque_winmain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, int __formal) Line 453 C++
  34. New Project_DEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpszCmdLine, int nCommandShow) Line 95 C++
  35. [External Code]
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