Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Oct 26th, 2018
250
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.54 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. title:
  188. text:
  189. - '&6&oAbyssal&c&oCraft'
  190. interval: 2
  191. random: false
  192. header:
  193. text:
  194. - '<rainbow>&m+---------------------+</rainbow>'
  195. interval: 10
  196. random: true
  197. player-line1:
  198. text:
  199. - '&b&oNome Utente: &3&o{player}'
  200. interval: 0
  201. random: false
  202. grado:
  203. text:
  204. - '&b&oGrado: &3&o{group}'
  205. interval: 0
  206. random: false
  207. spacersoldi:
  208. text: []
  209. interval: 0
  210. random: false
  211. soldi:
  212. text:
  213. - '&b&oSoldi: &3&o€{money}'
  214. interval: 0
  215. random: false
  216. spacer2:
  217. text: []
  218. interval: 0
  219. random: false
  220. Ip:
  221. text:
  222. - '&7&oIp Server: &b&omc.abyssalcraft.tk'
  223. interval: 0
  224. random: false
  225. lotto:
  226. text: []
  227. lottoincuisei:
  228. text:
  229. - '&b&oSei Su: &3&o{plotsquared_currentplot_x};{plotsquared_currentplot_y}'
  230. interval: 0
  231. random: false
  232. lotti:
  233. text:
  234. - '&b&oOwner: &3&o{plotsquared_currentplot_owner}'
  235. interval: 0
  236. random: false
  237. spacerlotti2:
  238. text: []
  239. interval: 0
  240. random: false
  241. lottituoi:
  242. text:
  243. - '&b&oConto lotti tuoi: &3&o{plotsquared_plot_count}'
  244. interval: 0
  245. random: false
  246. footer:
  247. text:
  248. - '<rainbow>&m+---------------------+</rainbow>'
  249. interval: 10
  250. random: true
  251. combat-scoreboard-example:
  252. # Lets just use the title,header and footer from the example above
  253. # for in depth configuration look above.
  254. #
  255. # When designing a board that is used when triggered on an event. You have
  256. # to think (before looking at the placeholders) what is relevant.
  257. # For example: When I think of combat my first thoughts are:
  258. # - Health: To see how much you have left
  259. # - Possible cooldown timers
  260. # - With who am I in combat?
  261. # - Target health
  262. # - mcMMO attacking level?
  263. #
  264. # Next you have to think what is important during that event:
  265. # - Combat: not too much distraction (no animations, smaller scoreboard)
  266. #
  267. # Once you know those things start looking for placeholders. A lot of events such
  268. # as mcmmo have placeholders that can only be used in such events.
  269. title:
  270. text:
  271. # To create cool looking animations you create yourself
  272. # you can use the graphical tool AnimationCreator
  273. # https://www.spigotmc.org/resources/animationcreator.6001/
  274. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  275. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  276. - '<single><delay times="10">&l><</delay></single>'
  277. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  278. - '<single>&f&lherB</single>'
  279. - '<single>&f&lherBo</single>'
  280. - '<single>&f&latherBoa</single>'
  281. - '<single>&f&leatherBoar</single>'
  282. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  283. interval: 2
  284. random: false
  285. header:
  286. text:
  287. - '&a&m+-----------------+'
  288. interval: 10
  289. random: true
  290. combat-label:
  291. text:
  292. - '&8&l> &7&lCombat target:'
  293. interval: 100
  294. random: false
  295. combat-data:
  296. text:
  297. - '{vanilla-combat_opponent_name}'
  298. interval: 2
  299. random: false
  300. spacer1:
  301. text: []
  302. interval: 100
  303. health-label:
  304. text:
  305. - '&8&l> &7&lHealth stats:'
  306. interval: 100
  307. random: false
  308. health-data-1:
  309. text:
  310. - '&aYou: {healthbar}'
  311. interval: 1
  312. random: false
  313. health-data-2:
  314. text:
  315. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  316. interval: 1
  317. random: false
  318. footer:
  319. text:
  320. - '&a&m+-----------------+'
  321. interval: 10
  322. random: true
  323. # This is an example for mcMMO when you level up
  324. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  325. # (Unless you want it to show all the time)
  326. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  327. mcmmo-levelup:
  328. title:
  329. text:
  330. # To create cool looking animations you create yourself
  331. # you can use the graphical tool AnimationCreator
  332. # https://www.spigotmc.org/resources/animationcreator.6001/
  333. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  334. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  335. - '<single><delay times="10">&l><</delay></single>'
  336. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  337. - '<single>&f&lherB</single>'
  338. - '<single>&f&lherBo</single>'
  339. - '<single>&f&latherBoa</single>'
  340. - '<single>&f&leatherBoar</single>'
  341. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  342. interval: 2
  343. random: false
  344. header:
  345. text:
  346. - '&a&m+-----------------+'
  347. interval: 10
  348. random: true
  349. info-label:
  350. text:
  351. # mcMMO-levelup comes with several event specific placeholders
  352. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  353. interval: 10
  354. spacer1: # This is a spacer an empty line
  355. text:
  356. - ''
  357. interval: 10
  358. # Do you want to randomize the animation frames?
  359. random: false
  360. skill-label: # You can add elements to the group and name them like you want
  361. # Lets make a static label
  362. text:
  363. - '&9&l> &e&lSkill:'
  364. interval: 10 # The interval is not important since its just 1 static text.
  365. # Do you want to randomize the animation frames?
  366. random: false
  367. skill:
  368. # Lets make a static label
  369. text:
  370. - '{mcmmo-levelup_skill_name}'
  371. interval: 10 # The interval is not important since its just 1 static text.
  372. # Do you want to randomize the animation frames?
  373. random: false
  374. spacer2: # This is a spacer an empty line
  375. text:
  376. - ''
  377. interval: 100
  378. # Do you want to randomize the animation frames?
  379. random: false
  380. skilllevel-label: # You can add elements to the group and name them like you want
  381. # Lets make a static label
  382. text:
  383. - '&b&l> &e&lCurrent level:'
  384. interval: 10 # The interval is not important since its just 1 static text.
  385. # Do you want to randomize the animation frames?
  386. random: false
  387. skilllevel:
  388. # Lets make a static label
  389. text:
  390. - '{mcmmo-levelup_skilllevel}'
  391. interval: 10 # The interval is not important since its just 1 static text.
  392. # Do you want to randomize the animation frames?
  393. random: false
  394. footer:
  395. text:
  396. - '&a&m+-----------------+'
  397. interval: 10
  398. random: true
  399. # This is an example for Towny when you enter a town
  400. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  401. # (Unless you want it to show all the time)
  402. # You still need to 'trigger' this scoreboard in the 'towny-town'
  403. towny-town-example:
  404. # Lets just use the title,header and footer from the example above
  405. # for in depth configuration look above.
  406. title:
  407. text:
  408. # To create cool looking animations you create yourself
  409. # you can use the graphical tool AnimationCreator
  410. # https://www.spigotmc.org/resources/animationcreator.6001/
  411. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  412. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  413. - '<single><delay times="10">&l><</delay></single>'
  414. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  415. - '<single>&f&lherB</single>'
  416. - '<single>&f&lherBo</single>'
  417. - '<single>&f&latherBoa</single>'
  418. - '<single>&f&leatherBoar</single>'
  419. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  420. interval: 2
  421. random: false
  422. header:
  423. text:
  424. - '&a&m+-------------------+'
  425. interval: 10
  426. random: true
  427. town-label:
  428. text:
  429. - '&bYou are in town:'
  430. interval: 100
  431. town-data:
  432. text:
  433. - '{towny_currenttown_name}'
  434. interval: 100
  435. spacer1:
  436. text: []
  437. interval: 100
  438. townboard-label:
  439. text:
  440. - '&bTown board:'
  441. interval: 100
  442. townboard:
  443. text:
  444. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  445. interval: 3
  446. spacer2:
  447. text: []
  448. interval: 100
  449. population-label:
  450. text:
  451. - '&bPopulation:'
  452. interval: 100
  453. poplulation-data:
  454. text:
  455. - '{towny_currenttown_residents}'
  456. interval: 100
  457. footer:
  458. text:
  459. - '&a&m+-------------------+'
  460. interval: 10
  461. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement