QuanPham

dxgi.log

Aug 12th, 2020
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  1. 08/12/2020 15:58:45.111: dxgi.log created (Special K 0.11.0.45, Jun 23 2020)
  2. 08/12/2020 15:58:45.117: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
  3. 08/12/2020 15:58:45.118: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  4. 08/12/2020 15:58:45.118: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  5. -------------------------------------------------------------------------------------------
  6. 08/12/2020 15:58:45.119: >> (ed8_3_PC.exe) [dxgi.dll] <<
  7. 08/12/2020 15:58:45.119: Loading user preferences from dxgi.ini... done! ( 13.01 ms)
  8. 08/12/2020 15:58:45.133: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
  9. -------------------------------------------------------------------------------------------
  10. 08/12/2020 15:58:45.138: Working Directory: D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III
  11. 08/12/2020 15:58:45.139: System Directory: C:\WINDOWS\system32
  12. 08/12/2020 15:58:45.139: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  13. -------------------------------------------------------------------------------------------
  14. 08/12/2020 15:58:45.150: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  15. 08/12/2020 15:58:45.150: [ DXGI ] Importing CreateDXGIFactory{1|2}
  16. 08/12/2020 15:58:45.150: [ DXGI ] ================================
  17. 08/12/2020 15:58:45.150: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9350h
  18. 08/12/2020 15:58:45.150: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 94f0h
  19. 08/12/2020 15:58:45.150: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 93f0h
  20. 08/12/2020 15:58:45.150: [DLL Loader] ( ed8_3_PC.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
  21. 08/12/2020 15:58:45.151: [DX11TexMgr] Enumerating dumped <D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\SK_Res\dump\textures\ed8_3_PC.exe>... 15 files (14.6 MiB -- 0.0:14.6 MiB Un:Compressed)
  22. 08/12/2020 15:58:45.151: [DX11TexMgr] Enumerating injectable <D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\SK_Res\inject\textures>... 3 files (48.0 MiB)
  23. 08/12/2020 15:58:45.163: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  24. 08/12/2020 15:58:45.163: [ D3D 11 ] =========================================
  25. 08/12/2020 15:58:45.163: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4ef00h { Hooked }
  26. 08/12/2020 15:58:45.163: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4f070h { Hooked }
  27. 08/12/2020 15:58:45.163: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
  28. 08/12/2020 15:58:45.163: [ DXGI ] Installing DXGI Hooks
  29. ===========================================================================================
  30. 08/12/2020 15:58:45.165: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  31. 08/12/2020 15:58:45.167: [ NvAPI ] NvAPI Init { Success }
  32. 08/12/2020 15:58:45.169: [ NvAPI ] >> NVIDIA Driver Version: 451.85
  33. 08/12/2020 15:58:45.169: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080 Ti' }
  34. 08/12/2020 15:58:45.170: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  35. 08/12/2020 15:58:45.170: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  36. ===========================================================================================
  37. -------------------------------------------------------------------------------------------
  38. 08/12/2020 15:58:45.170: [ SpecialK ] === Initialization Finished! === ( 59.17 ms)
  39. -------------------------------------------------------------------------------------------
  40. 08/12/2020 15:58:45.178: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\ProgramData\A-Volute\A-Volute.28054DF1F58B4\Modules\ScheduledModules\x64\ProductInfo.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  41. 08/12/2020 15:58:45.182: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  42. 08/12/2020 15:58:45.183: [ Input ] Game uses DirectInput 8, installing input hooks...
  43. 08/12/2020 15:58:45.183: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  44. 08/12/2020 15:58:45.183: [ Input ] Game uses XInput, installing input hooks...
  45. 08/12/2020 15:58:45.183: [ Input ] >> Hooking XInput9_1_0
  46. 08/12/2020 15:58:45.189: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  47. 08/12/2020 15:58:45.189: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  48. 08/12/2020 15:58:45.189: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  49. 08/12/2020 15:58:45.191: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 030cf7a8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7974 ]
  50. 08/12/2020 15:58:45.193: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  51. 08/12/2020 15:58:45.196: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04dbe2a0h, 0, 030cf360h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7974 ]
  52. 08/12/2020 15:58:45.196: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  53. 08/12/2020 15:58:45.197: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
  54. 08/12/2020 15:58:45.216: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  55. 08/12/2020 15:58:45.262: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  56. 08/12/2020 15:58:45.308: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  57. 08/12/2020 15:58:45.411: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
  58. 08/12/2020 15:58:45.417: [ Timing ] Kernel resolution.: 0.495900 ms
  59. 08/12/2020 15:58:45.417: [WIN-SCHED] NtSetTimerResolution (5.000000 ms : Set) issued by KERNEL32.DLL
  60. 08/12/2020 15:58:45.695: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (05080368h, 030cfdb0h, 030cfd28h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x7974 ]
  61. 08/12/2020 15:58:45.695: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  62. 08/12/2020 15:58:45.698: [ D3D 11 ] Hooking D3D11
  63. 08/12/2020 15:58:45.712: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  64. 08/12/2020 15:58:45.899: [Window Mgr] [!] > First Call: GetFocus_Detour
  65. 08/12/2020 15:58:45.911: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
  66. 08/12/2020 15:58:45.932: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
  67. 08/12/2020 15:58:45.932: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  68. 08/12/2020 15:58:45.933: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ed8_3_PC.exe , tid=0x7924 ]
  69. 08/12/2020 15:58:45.936: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x7924 ]
  70. 08/12/2020 15:58:45.936: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  71. 08/12/2020 15:58:45.936: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0014ebb8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
  72. 08/12/2020 15:58:45.938: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  73. 08/12/2020 15:58:45.938: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (050b0ad0h, 0, 0014e770h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
  74. 08/12/2020 15:58:45.938: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  75. 08/12/2020 15:58:45.938: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
  76. 08/12/2020 15:58:46.254: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  77. 08/12/2020 15:58:46.254: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ed8_3_PC.exe , tid=0x7924 ]
  78. 08/12/2020 15:58:46.254: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x7924 ]
  79. 08/12/2020 15:58:46.254: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  80. 08/12/2020 15:58:46.254: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0014ebb8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
  81. 08/12/2020 15:58:46.254: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  82. 08/12/2020 15:58:46.254: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05400c50h, 0, 0014e770h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
  83. 08/12/2020 15:58:46.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  84. 08/12/2020 15:58:46.254: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
  85. 08/12/2020 15:58:46.424: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  86. 08/12/2020 15:58:46.424: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  87. 08/12/2020 15:58:46.424: [ D3D 11 ] >> Device = 05414d68h (Feature Level: 11_0)
  88. 08/12/2020 15:58:46.424: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x7b90
  89. 08/12/2020 15:58:46.424: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a90, cookie=1
  90. 08/12/2020 15:58:46.424: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  91. 08/12/2020 15:58:46.424: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5268 MiB - Budget: 5 / 10281 MiB)
  92. 08/12/2020 15:58:46.424: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7915 MiB - Budget: 0 / 15575 MiB)
  93. 08/12/2020 15:58:46.424: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f808h) -- [ ed8_3_PC.exe , tid=0x7924 ]
  94. 08/12/2020 15:58:46.424: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  95. 08/12/2020 15:58:46.424: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0f920710h, 0, 0014f818h) -- [ ed8_3_PC.exe , tid=0x7924 ]
  96. 08/12/2020 15:58:46.425: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  97. 08/12/2020 15:58:46.425: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
  98. 08/12/2020 15:58:46.425: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  99. 08/12/2020 15:58:46.425: [Swap Chain]
  100. +-----------------+---------------------
  101. | Bits Per Color. | 12
  102. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
  103. | Red Primary.... | 0.639648, 0.330078
  104. | Green Primary.. | 0.299805, 0.599609
  105. | Blue Primary... | 0.150391, 0.059570
  106. | White Point.... | 0.312500, 0.329102
  107. | Min Luminance.. | 0.010000
  108. | Max Luminance.. | 1499.000000
  109. | " FullFrame.. | 799.000000
  110. +-----------------+---------------------
  111. 08/12/2020 15:58:46.426: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 0f9231b0h, 28, 01, NumModes=425, 0f9c9b58h)) -- [ ed8_3_PC.exe , tid=0x7924 ]
  112. 08/12/2020 15:58:46.427: [ DXGI ] >> 425 modes (0 removed)
  113. 08/12/2020 15:58:46.427: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ed8_3_PC.exe , tid=0x7924 ]
  114. 08/12/2020 15:58:46.427: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  115. 08/12/2020 15:58:46.427: [Swap Chain]
  116. +-------------+-------------------------------------------------------------------------+
  117. | Resolution. | 3840x2160 @ 120.00 Hz |
  118. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  119. | Buffers.... | 2 |
  120. | MSAA....... | Not Used (or Offscreen) |
  121. | Mode....... | Windowed |
  122. | Scaling.... | Unspecified |
  123. | Scanlines.. | Unspecified |
  124. | Flags...... | 0x0002 |
  125. | SwapEffect. | Flip Discard |
  126. +-------------+-------------------------------------------------------------------------+
  127. 08/12/2020 15:58:46.427: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0014ecf8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
  128. 08/12/2020 15:58:46.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  129. 08/12/2020 15:58:46.428: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0f9d0120h, 0, 0014e8b0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
  130. 08/12/2020 15:58:46.428: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  131. 08/12/2020 15:58:46.428: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
  132. 08/12/2020 15:58:46.523: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0f9e0148h, 03238d30h, 141a4d0f8h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x7924 ]
  133. 08/12/2020 15:58:46.523: [Swap Chain]
  134. +-------------+-------------------------------------------------------------------------+
  135. | Resolution. | 3840x2160 @ 120.00 Hz |
  136. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  137. | Buffers.... | 2 |
  138. | MSAA....... | Not Used (or Offscreen) |
  139. | Mode....... | Windowed |
  140. | Scaling.... | Unspecified |
  141. | Scanlines.. | Unspecified |
  142. | Flags...... | 0x0002 |
  143. | SwapEffect. | Flip Discard |
  144. +-------------+-------------------------------------------------------------------------+
  145. 08/12/2020 15:58:46.523: [ DXGI ] >> Buffer Count Override: 3 buffers
  146. 08/12/2020 15:58:46.523: [ DXGI 1.5 ] >> Tearing Option: Enable
  147. 08/12/2020 15:58:46.523: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 200 ms]
  148. 08/12/2020 15:58:46.523: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT'
  149. 08/12/2020 15:58:46.525: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_1818f4615497d9def66fa1d2736069e4>::operator () >
  150. 08/12/2020 15:58:46.529: [ DXGI ] Setting Swapchain Frame Latency: 4
  151. 08/12/2020 15:58:46.529: [ DXGI ] Setting Device Frame Latency: 4
  152. 08/12/2020 15:58:46.529: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
  153. 08/12/2020 15:58:46.529: [ DXGI ] + SwapChain <IDXGISwapChain> (0fb157d0h) wrapped
  154. 08/12/2020 15:58:46.529: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  155. 08/12/2020 15:58:46.529: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  156. 08/12/2020 15:58:46.534: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=141d5a000h, 00000000h) -- [ ed8_3_PC.exe , tid=0x7924 ]
  157. 08/12/2020 15:58:46.535: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
  158. 08/12/2020 15:58:46.535: [ Input ] Game uses HID, installing input hooks...
  159. 08/12/2020 15:58:46.572: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  160. 08/12/2020 15:58:46.572: [ Input ] Calling original function: (ret=S_OK)
  161. 08/12/2020 15:58:46.576: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour
  162. 08/12/2020 15:58:46.576: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  163. 08/12/2020 15:58:46.576: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  164. 08/12/2020 15:58:46.577: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
  165. 08/12/2020 15:58:46.578: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  166. 08/12/2020 15:58:46.579: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  167. 08/12/2020 15:58:46.579: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  168. 08/12/2020 15:58:46.579: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ]
  169. 08/12/2020 15:58:46.579: [ Input ] Calling original function: (ret=S_OK)
  170. 08/12/2020 15:58:46.579: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  171. 08/12/2020 15:58:46.971: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  172. 08/12/2020 15:58:47.002: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  173. 08/12/2020 15:58:47.013: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  174. 08/12/2020 15:58:47.014: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass' - "Trails of Cold Steel III -THE LEGEND OF HEROES VIII- (C)2016 Nihon Falcom Corporation. (D3D11) (x64)" * 1411f6)
  175. 08/12/2020 15:58:47.014: [Window Mgr] $ ClassProc: ( D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\ed8_3_PC.exe ) + 6be440h
  176. 08/12/2020 15:58:47.014: [Window Mgr] $ WndProc: ( D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\ed8_3_PC.exe ) + f94c0h
  177. 08/12/2020 15:58:47.018: [Window Mgr] >> Hooked ClassProc.
  178. 08/12/2020 15:58:47.018: [Window Mgr] [!] > First Call: ClipCursor_Detour
  179. 08/12/2020 15:58:47.018: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709)
  180. 08/12/2020 15:58:47.042: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  181. 08/12/2020 15:58:47.051: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  182. 08/12/2020 15:58:47.090: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  183. 08/12/2020 15:58:47.149: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  184. 08/12/2020 15:58:47.150: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
  185. 08/12/2020 15:58:47.150: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
  186. 08/12/2020 15:58:47.150: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
  187. 08/12/2020 15:58:47.150: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour
  188. 08/12/2020 15:58:47.151: [RenderBack] SwapChain Presentation Thread has Priority=15
  189. 08/12/2020 15:58:47.151: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 16a0f968h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x7bf8 ]
  190. 08/12/2020 15:58:47.151: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  191. 08/12/2020 15:58:55.520: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  192.  
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