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- 08/12/2020 15:58:45.111: dxgi.log created (Special K 0.11.0.45, Jun 23 2020)
- 08/12/2020 15:58:45.117: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
- 08/12/2020 15:58:45.118: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 08/12/2020 15:58:45.118: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- -------------------------------------------------------------------------------------------
- 08/12/2020 15:58:45.119: >> (ed8_3_PC.exe) [dxgi.dll] <<
- 08/12/2020 15:58:45.119: Loading user preferences from dxgi.ini... done! ( 13.01 ms)
- 08/12/2020 15:58:45.133: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
- -------------------------------------------------------------------------------------------
- 08/12/2020 15:58:45.138: Working Directory: D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III
- 08/12/2020 15:58:45.139: System Directory: C:\WINDOWS\system32
- 08/12/2020 15:58:45.139: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 08/12/2020 15:58:45.150: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 08/12/2020 15:58:45.150: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 08/12/2020 15:58:45.150: [ DXGI ] ================================
- 08/12/2020 15:58:45.150: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9350h
- 08/12/2020 15:58:45.150: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 94f0h
- 08/12/2020 15:58:45.150: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 93f0h
- 08/12/2020 15:58:45.150: [DLL Loader] ( ed8_3_PC.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
- 08/12/2020 15:58:45.151: [DX11TexMgr] Enumerating dumped <D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\SK_Res\dump\textures\ed8_3_PC.exe>... 15 files (14.6 MiB -- 0.0:14.6 MiB Un:Compressed)
- 08/12/2020 15:58:45.151: [DX11TexMgr] Enumerating injectable <D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\SK_Res\inject\textures>... 3 files (48.0 MiB)
- 08/12/2020 15:58:45.163: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 08/12/2020 15:58:45.163: [ D3D 11 ] =========================================
- 08/12/2020 15:58:45.163: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4ef00h { Hooked }
- 08/12/2020 15:58:45.163: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4f070h { Hooked }
- 08/12/2020 15:58:45.163: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
- 08/12/2020 15:58:45.163: [ DXGI ] Installing DXGI Hooks
- ===========================================================================================
- 08/12/2020 15:58:45.165: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 08/12/2020 15:58:45.167: [ NvAPI ] NvAPI Init { Success }
- 08/12/2020 15:58:45.169: [ NvAPI ] >> NVIDIA Driver Version: 451.85
- 08/12/2020 15:58:45.169: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080 Ti' }
- 08/12/2020 15:58:45.170: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 08/12/2020 15:58:45.170: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- ===========================================================================================
- -------------------------------------------------------------------------------------------
- 08/12/2020 15:58:45.170: [ SpecialK ] === Initialization Finished! === ( 59.17 ms)
- -------------------------------------------------------------------------------------------
- 08/12/2020 15:58:45.178: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\ProgramData\A-Volute\A-Volute.28054DF1F58B4\Modules\ScheduledModules\x64\ProductInfo.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:45.182: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:45.183: [ Input ] Game uses DirectInput 8, installing input hooks...
- 08/12/2020 15:58:45.183: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
- 08/12/2020 15:58:45.183: [ Input ] Game uses XInput, installing input hooks...
- 08/12/2020 15:58:45.183: [ Input ] >> Hooking XInput9_1_0
- 08/12/2020 15:58:45.189: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 08/12/2020 15:58:45.189: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 08/12/2020 15:58:45.189: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 08/12/2020 15:58:45.191: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 030cf7a8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7974 ]
- 08/12/2020 15:58:45.193: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/12/2020 15:58:45.196: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04dbe2a0h, 0, 030cf360h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7974 ]
- 08/12/2020 15:58:45.196: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/12/2020 15:58:45.197: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
- 08/12/2020 15:58:45.216: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:45.262: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:45.308: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 08/12/2020 15:58:45.411: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:45.417: [ Timing ] Kernel resolution.: 0.495900 ms
- 08/12/2020 15:58:45.417: [WIN-SCHED] NtSetTimerResolution (5.000000 ms : Set) issued by KERNEL32.DLL
- 08/12/2020 15:58:45.695: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (05080368h, 030cfdb0h, 030cfd28h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x7974 ]
- 08/12/2020 15:58:45.695: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 08/12/2020 15:58:45.698: [ D3D 11 ] Hooking D3D11
- 08/12/2020 15:58:45.712: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
- 08/12/2020 15:58:45.899: [Window Mgr] [!] > First Call: GetFocus_Detour
- 08/12/2020 15:58:45.911: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
- 08/12/2020 15:58:45.932: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 08/12/2020 15:58:45.932: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
- 08/12/2020 15:58:45.933: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ed8_3_PC.exe , tid=0x7924 ]
- 08/12/2020 15:58:45.936: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:45.936: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 08/12/2020 15:58:45.936: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0014ebb8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:45.938: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/12/2020 15:58:45.938: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (050b0ad0h, 0, 0014e770h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:45.938: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/12/2020 15:58:45.938: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
- 08/12/2020 15:58:46.254: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/12/2020 15:58:46.254: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ed8_3_PC.exe , tid=0x7924 ]
- 08/12/2020 15:58:46.254: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:46.254: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 08/12/2020 15:58:46.254: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0014ebb8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:46.254: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/12/2020 15:58:46.254: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05400c50h, 0, 0014e770h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:46.254: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/12/2020 15:58:46.254: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
- 08/12/2020 15:58:46.424: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/12/2020 15:58:46.424: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 08/12/2020 15:58:46.424: [ D3D 11 ] >> Device = 05414d68h (Feature Level: 11_0)
- 08/12/2020 15:58:46.424: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x7b90
- 08/12/2020 15:58:46.424: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a90, cookie=1
- 08/12/2020 15:58:46.424: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 08/12/2020 15:58:46.424: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5268 MiB - Budget: 5 / 10281 MiB)
- 08/12/2020 15:58:46.424: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7915 MiB - Budget: 0 / 15575 MiB)
- 08/12/2020 15:58:46.424: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f808h) -- [ ed8_3_PC.exe , tid=0x7924 ]
- 08/12/2020 15:58:46.424: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 08/12/2020 15:58:46.424: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0f920710h, 0, 0014f818h) -- [ ed8_3_PC.exe , tid=0x7924 ]
- 08/12/2020 15:58:46.425: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/12/2020 15:58:46.425: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
- 08/12/2020 15:58:46.425: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 08/12/2020 15:58:46.425: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 12
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
- | Red Primary.... | 0.639648, 0.330078
- | Green Primary.. | 0.299805, 0.599609
- | Blue Primary... | 0.150391, 0.059570
- | White Point.... | 0.312500, 0.329102
- | Min Luminance.. | 0.010000
- | Max Luminance.. | 1499.000000
- | " FullFrame.. | 799.000000
- +-----------------+---------------------
- 08/12/2020 15:58:46.426: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 0f9231b0h, 28, 01, NumModes=425, 0f9c9b58h)) -- [ ed8_3_PC.exe , tid=0x7924 ]
- 08/12/2020 15:58:46.427: [ DXGI ] >> 425 modes (0 removed)
- 08/12/2020 15:58:46.427: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ed8_3_PC.exe , tid=0x7924 ]
- 08/12/2020 15:58:46.427: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 08/12/2020 15:58:46.427: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 3840x2160 @ 120.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 2 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Flip Discard |
- +-------------+-------------------------------------------------------------------------+
- 08/12/2020 15:58:46.427: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0014ecf8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:46.428: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/12/2020 15:58:46.428: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0f9d0120h, 0, 0014e8b0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x7924 ]
- 08/12/2020 15:58:46.428: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/12/2020 15:58:46.428: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EB17) <Hardware>
- 08/12/2020 15:58:46.523: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0f9e0148h, 03238d30h, 141a4d0f8h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x7924 ]
- 08/12/2020 15:58:46.523: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 3840x2160 @ 120.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 2 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Flip Discard |
- +-------------+-------------------------------------------------------------------------+
- 08/12/2020 15:58:46.523: [ DXGI ] >> Buffer Count Override: 3 buffers
- 08/12/2020 15:58:46.523: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/12/2020 15:58:46.523: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 200 ms]
- 08/12/2020 15:58:46.523: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R8G8B8A8_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT'
- 08/12/2020 15:58:46.525: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_1818f4615497d9def66fa1d2736069e4>::operator () >
- 08/12/2020 15:58:46.529: [ DXGI ] Setting Swapchain Frame Latency: 4
- 08/12/2020 15:58:46.529: [ DXGI ] Setting Device Frame Latency: 4
- 08/12/2020 15:58:46.529: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
- 08/12/2020 15:58:46.529: [ DXGI ] + SwapChain <IDXGISwapChain> (0fb157d0h) wrapped
- 08/12/2020 15:58:46.529: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/12/2020 15:58:46.529: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 08/12/2020 15:58:46.534: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=141d5a000h, 00000000h) -- [ ed8_3_PC.exe , tid=0x7924 ]
- 08/12/2020 15:58:46.535: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:46.535: [ Input ] Game uses HID, installing input hooks...
- 08/12/2020 15:58:46.572: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 08/12/2020 15:58:46.572: [ Input ] Calling original function: (ret=S_OK)
- 08/12/2020 15:58:46.576: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour
- 08/12/2020 15:58:46.576: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 08/12/2020 15:58:46.576: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 08/12/2020 15:58:46.577: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
- 08/12/2020 15:58:46.578: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 08/12/2020 15:58:46.579: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 08/12/2020 15:58:46.579: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 08/12/2020 15:58:46.579: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ]
- 08/12/2020 15:58:46.579: [ Input ] Calling original function: (ret=S_OK)
- 08/12/2020 15:58:46.579: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 08/12/2020 15:58:46.971: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 08/12/2020 15:58:47.002: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:47.013: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:47.014: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass' - "Trails of Cold Steel III -THE LEGEND OF HEROES VIII- (C)2016 Nihon Falcom Corporation. (D3D11) (x64)" * 1411f6)
- 08/12/2020 15:58:47.014: [Window Mgr] $ ClassProc: ( D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\ed8_3_PC.exe ) + 6be440h
- 08/12/2020 15:58:47.014: [Window Mgr] $ WndProc: ( D:\SteamLibrary\steamapps\common\The Legend of Heroes Trails of Cold Steel III\bin\x64\ed8_3_PC.exe ) + f94c0h
- 08/12/2020 15:58:47.018: [Window Mgr] >> Hooked ClassProc.
- 08/12/2020 15:58:47.018: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 08/12/2020 15:58:47.018: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709)
- 08/12/2020 15:58:47.042: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:47.051: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:47.090: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 08/12/2020 15:58:47.149: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 08/12/2020 15:58:47.150: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
- 08/12/2020 15:58:47.150: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
- 08/12/2020 15:58:47.150: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
- 08/12/2020 15:58:47.150: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour
- 08/12/2020 15:58:47.151: [RenderBack] SwapChain Presentation Thread has Priority=15
- 08/12/2020 15:58:47.151: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 16a0f968h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x7bf8 ]
- 08/12/2020 15:58:47.151: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/12/2020 15:58:55.520: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
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