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- [State 11, 1]
- type = ChangeAnim
- trigger1 = Anim != 10005 && Anim = 5 && Var(29)
- value = 10005
- [State 11, 1]
- type = ChangeAnim
- trigger1 = Anim != 10006 && Anim = 6 && Var(29)
- value = 10006
- [State 0, 1]
- type = ChangeAnim
- trigger1 = Anim != 10000 && Anim = 0 && Var(29)
- value = 10000
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