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Mar 19th, 2019
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  1. [State 11, 1]
  2. type = ChangeAnim
  3. trigger1 = Anim != 10005 && Anim = 5 && Var(29)
  4. value = 10005
  5.  
  6. [State 11, 1]
  7. type = ChangeAnim
  8. trigger1 = Anim != 10006 && Anim = 6 && Var(29)
  9. value = 10006
  10.  
  11. [State 0, 1]
  12. type = ChangeAnim
  13. trigger1 = Anim != 10000 && Anim = 0 && Var(29)
  14. value = 10000
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