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- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- #-#-#-#Hunting Mod begin#-#-#-#
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- (
- "deer_hunting",mtf_battle_mode,-1,
- "You lead your deers to battle.",
- [
- (1,mtef_team_0|mtef_leader_only,0,aif_start_alarmed,12,[]),
- (4,mtef_visitor_source,0,aif_start_alarmed,0,[]),
- ],
- [
- (ti_tab_pressed, 0, 0, [
- (set_trigger_result,1)], []), #leaving area
- (0, 0, ti_once, [ #spawing deers
- (party_count_members_of_type,":num_deers","$g_encountered_party","trp_deer"),
- (val_sub,":num_deers",1),
- (ge,":num_deers",0),
- (assign,"$num_deers_killed",0),
- (get_scene_boundaries, pos10,pos11),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (set_spawn_position, pos1),
- (spawn_horse, "itm_deer"),
- (assign,"$leading_deer",reg0),
- (try_for_range,":unused",0,":num_deers"),
- (init_position, pos1),
- (store_random_in_range,":x_pos_add",0,1000),
- (store_random_in_range,":y_pos_add",0,1000),
- (val_add,":x_pos_add",":x_pos"),
- (val_add,":y_pos_add",":y_pos"),
- (position_set_x,pos1,":x_pos_add"),
- (position_set_y,pos1,":y_pos_add"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (set_spawn_position, pos1),
- (spawn_horse, "itm_deer"),
- (try_end),
- ], []),
- (1,0,0,[], #wounded deers move slower
- [(try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_deer"),
- (store_agent_hit_points,reg(2),reg(1)),
- (store_mul,reg(3),20,reg(2)),
- (val_div,reg(3),40),
- (agent_set_speed_limit,reg(1),reg(3)),
- (try_end),
- ]),
- (5,0,0,
- [
- (neg|agent_is_alive,"$leading_deer"),
- ],
- [
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_deer"),
- (assign,"$leading_deer",reg(1)),
- (try_end),
- ]),
- (1,0,0,[],
- [
- (assign,":num_kills",0),
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_deer"),
- (store_agent_hit_points,reg(2),reg(1)),
- (eq,reg(2),0),
- (val_add,":num_kills",1),
- (try_end),
- (gt,":num_kills","$num_deers_killed"),
- (get_scene_boundaries, pos10,pos11),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (agent_set_scripted_destination,"$leading_deer",pos1),
- (assign,"$num_deers_killed",":num_kills"),
- ]),
- (5,0,0,[],
- [
- (agent_get_position,pos1,"$leading_deer"),
- (position_get_x,":x_pos",pos1),
- (position_get_y,":y_pos",pos1),
- (this_or_next|le,":x_pos",5000),
- (this_or_next|le,":y_pos",5000),
- (this_or_next|ge,":x_pos",38000),
- (ge,":y_pos",38000),
- (get_scene_boundaries, pos10,pos11),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (agent_set_scripted_destination,"$leading_deer",pos1),
- ]),
- (1,0,0,[],
- [
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_deer"),
- (store_agent_hit_points,":health",reg(1)),
- (store_sub,":damage",100,":health"),
- (agent_get_slot,":prev_damage",reg(1),1),
- (neq,":prev_damage",":damage"),
- (agent_set_slot,reg(1),1,":damage"),
- (agent_get_position,pos1,reg(1)),
- (position_get_x,":x_pos",pos1),
- (position_get_y,":y_pos",pos1),
- (store_random_in_range,":x_pos_add",0,1000),
- (store_random_in_range,":y_pos_add",0,1000),
- (val_add,":x_pos",":x_pos_add"),
- (val_add,":y_pos",":y_pos_add"),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (agent_set_scripted_destination,reg(1),pos1),
- (try_end),
- ]),
- (0.5,0,0, #deer travelling
- [],
- [
- (get_player_agent_no,reg(1)),
- (agent_get_position,pos1,reg(1)),
- (agent_get_position,pos4,"$leading_deer"),
- (position_get_x,":x_pos",pos4),
- (position_get_y,":y_pos",pos4),
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_deer"),
- (agent_get_position,pos2,reg(1)),
- (get_distance_between_positions,reg(3),pos1,pos2),
- (try_begin),
- (position_get_x,":pos_x",pos2),
- (position_get_x,":pos_y",pos2),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (this_or_next|gt,":pos_x",":scene_max_x"),
- (this_or_next|lt,":pos_x",":scene_min_x"),
- (this_or_next|gt,":pos_y",":scene_max_y"),
- (lt,":pos_y",":scene_min_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (agent_set_scripted_destination,reg(1),pos1),
- (else_try),
- (le,reg(3),2500),
- (position_get_x,reg(4),pos1),
- (position_get_x,reg(5),pos2),
- (store_sub,":x_dist",reg(5),reg(4)),
- (val_mul,":x_dist",10),
- (position_get_y,reg(6),pos1),
- (position_get_y,reg(7),pos2),
- (store_sub,":y_dist",reg(7),reg(6)),
- (val_mul,":y_dist",10),
- (init_position,pos3),
- (val_add,":x_dist",reg(5)),
- (val_add,":y_dist",reg(7)),
- (position_set_x,pos3,":x_dist"),
- (position_set_y,pos3,":y_dist"),
- (position_set_z,pos3,10000),
- (position_set_z_to_ground_level,pos3),
- (agent_set_scripted_destination,reg(1),pos3),
- (else_try),
- (get_distance_between_positions,reg(3),pos4,pos2),
- (ge,reg(3),2000),
- (init_position, pos6),
- (store_random_in_range,":x_pos_add",0,1000),
- (store_random_in_range,":y_pos_add",0,1000),
- (val_add,":x_pos_add",":x_pos"),
- (val_add,":y_pos_add",":y_pos"),
- (position_set_x,pos6,":x_pos_add"),
- (position_set_y,pos6,":y_pos_add"),
- (position_set_z,pos6,10000),
- (position_set_z_to_ground_level,pos6),
- (agent_set_scripted_destination,reg(1),pos6),
- (try_end),
- (try_end),
- ]),
- ]),
- (
- "boar_hunting",mtf_battle_mode,-1,
- "You lead your boars to battle.",
- [
- (1,mtef_team_0|mtef_leader_only,0,aif_start_alarmed,12,[]),
- (4,mtef_visitor_source,0,aif_start_alarmed,0,[]),
- ],
- [
- (ti_tab_pressed, 0, 0, [ (set_trigger_result,1)], []), #leaving area
- (0, 0, ti_once, [ #spawing boars
- (party_count_members_of_type,":num_boars","$g_encountered_party","trp_boar"),
- (val_sub,":num_boars",1),
- (ge,":num_boars",0),
- (assign,"$num_boars_killed",0),
- (get_scene_boundaries, pos10,pos11),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (set_spawn_position, pos1),
- (spawn_horse, "itm_boar"),
- (assign,"$leading_boar",reg0),
- (try_for_range,":unused",0,":num_boars"),
- (init_position, pos1),
- (store_random_in_range,":x_pos_add",0,1000),
- (store_random_in_range,":y_pos_add",0,1000),
- (val_add,":x_pos_add",":x_pos"),
- (val_add,":y_pos_add",":y_pos"),
- (position_set_x,pos1,":x_pos_add"),
- (position_set_y,pos1,":y_pos_add"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (set_spawn_position, pos1),
- (spawn_horse, "itm_boar"),
- (try_end),
- ], []),
- (1,0,0,[], #wounded boars move slower
- [(try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_boar"),
- (store_agent_hit_points,reg(2),reg(1)),
- (store_mul,reg(3),20,reg(2)),
- (val_div,reg(3),100),
- (agent_set_speed_limit,reg(1),reg(3)),
- (try_end),
- ]),
- (5,0,0,
- [
- (neg|agent_is_alive,"$leading_boar"),
- ],
- [
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_boar"),
- (assign,"$leading_boar",reg(1)),
- (try_end),
- ]),
- (1,0,0,[],
- [
- (assign,":num_kills",0),
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_boar"),
- (store_agent_hit_points,reg(2),reg(1)),
- (eq,reg(2),0),
- (val_add,":num_kills",1),
- (try_end),
- (gt,":num_kills","$num_boars_killed"),
- (get_scene_boundaries, pos10,pos11),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (agent_set_scripted_destination,"$leading_boar",pos1),
- (assign,"$num_boars_killed",":num_kills"),
- ]),
- (5,0,0,[],
- [
- (agent_get_position,pos1,"$leading_boar"),
- (position_get_x,":x_pos",pos1),
- (position_get_y,":y_pos",pos1),
- (this_or_next|le,":x_pos",5000),
- (this_or_next|le,":y_pos",5000),
- (this_or_next|ge,":x_pos",38000),
- (ge,":y_pos",38000),
- (get_scene_boundaries, pos10,pos11),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (agent_set_scripted_destination,"$leading_boar",pos1),
- ]),
- (1,0,0,[],
- [
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_boar"),
- (store_agent_hit_points,":health",reg(1)),
- (store_sub,":damage",100,":health"),
- (agent_get_slot,":prev_damage",reg(1),1),
- (neq,":prev_damage",":damage"),
- (agent_set_slot,reg(1),1,":damage"),
- (agent_get_position,pos1,reg(1)),
- (position_get_x,":x_pos",pos1),
- (position_get_y,":y_pos",pos1),
- (store_random_in_range,":x_pos_add",0,1000),
- (store_random_in_range,":y_pos_add",0,1000),
- (val_add,":x_pos",":x_pos_add"),
- (val_add,":y_pos",":y_pos_add"),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (agent_set_scripted_destination,reg(1),pos1),
- (try_end),
- ]),
- (0.5,0,0, #boar travelling
- [],
- [
- (get_player_agent_no,reg(1)),
- (agent_get_position,pos1,reg(1)),
- (agent_get_position,pos4,"$leading_boar"),
- (position_get_x,":x_pos",pos4),
- (position_get_y,":y_pos",pos4),
- (try_for_agents,reg(1)),
- (agent_get_item_id,reg(2),reg(1)),
- (eq,reg(2),"itm_boar"),
- (agent_get_position,pos2,reg(1)),
- (get_distance_between_positions,reg(3),pos1,pos2),
- (try_begin),
- (position_get_x,":pos_x",pos2),
- (position_get_x,":pos_y",pos2),
- (position_get_x, ":scene_min_x", pos10),
- (position_get_x, ":scene_max_x", pos11),
- (position_get_y, ":scene_min_y", pos10),
- (position_get_y, ":scene_max_y", pos11),
- (store_div,":border_x",":scene_max_x",10),
- (val_add,":scene_min_x",":border_x"),
- (val_sub,":scene_max_x",":border_x"),
- (store_div,":border_y",":scene_max_y",10),
- (val_add,":scene_min_y",":border_y"),
- (val_sub,":scene_max_y",":border_y"),
- (this_or_next|gt,":pos_x",":scene_max_x"),
- (this_or_next|lt,":pos_x",":scene_min_x"),
- (this_or_next|gt,":pos_y",":scene_max_y"),
- (lt,":pos_y",":scene_min_y"),
- (store_random_in_range,":x_pos",":scene_min_x",":scene_max_x"),
- (store_random_in_range,":y_pos",":scene_min_y",":scene_max_y"),
- (init_position, pos1),
- (position_set_x,pos1,":x_pos"),
- (position_set_y,pos1,":y_pos"),
- (position_set_z,pos1,10000),
- (position_set_z_to_ground_level,pos1),
- (agent_set_scripted_destination,reg(1),pos1),
- (else_try),
- (le,reg(3),2500),
- (position_get_x,reg(4),pos1),
- (position_get_x,reg(5),pos2),
- (store_sub,":x_dist",reg(5),reg(4)),
- (val_mul,":x_dist",10),
- (position_get_y,reg(6),pos1),
- (position_get_y,reg(7),pos2),
- (store_sub,":y_dist",reg(7),reg(6)),
- (val_mul,":y_dist",10),
- (init_position,pos3),
- (val_add,":x_dist",reg(5)),
- (val_add,":y_dist",reg(7)),
- (position_set_x,pos3,":x_dist"),
- (position_set_y,pos3,":y_dist"),
- (position_set_z,pos3,10000),
- (position_set_z_to_ground_level,pos3),
- (agent_set_scripted_destination,reg(1),pos3),
- (else_try),
- (get_distance_between_positions,reg(3),pos4,pos2),
- (ge,reg(3),2000),
- (init_position, pos6),
- (store_random_in_range,":x_pos_add",0,1000),
- (store_random_in_range,":y_pos_add",0,1000),
- (val_add,":x_pos_add",":x_pos"),
- (val_add,":y_pos_add",":y_pos"),
- (position_set_x,pos6,":x_pos_add"),
- (position_set_y,pos6,":y_pos_add"),
- (position_set_z,pos6,10000),
- (position_set_z_to_ground_level,pos6),
- (agent_set_scripted_destination,reg(1),pos6),
- (try_end),
- (try_end),
- ]),
- ]),
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- #-#-#-#Hunting Mod end#-#-#-#
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#
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