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FragRage21

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May 20th, 2020
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  1. local event = game.ReplicatedStorage:FindFirstChild("BackwardSlam")
  2. local last = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
  3. for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  4. if v:IsA("BasePart") then
  5. v.Anchored = true
  6. end
  7. end
  8. wait()
  9. for i,v in pairs(game.Players:GetChildren()) do
  10. if v ~= game.Players.LocalPlayer and v.Character then
  11. event:FireServer(v.Character)
  12. end
  13. end
  14. wait(.3)
  15. for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  16. if v:IsA("BasePart") then
  17. v.Anchored = false
  18. end
  19. end
  20. game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(last)
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