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- local event = game.ReplicatedStorage:FindFirstChild("BackwardSlam")
- local last = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- end
- end
- wait()
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= game.Players.LocalPlayer and v.Character then
- event:FireServer(v.Character)
- end
- end
- wait(.3)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(last)
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