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Aug 14th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  21. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  22. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  23. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  24. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  25.  
  26.  
  27. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  28. --Creterisk
  29. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  30. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  31. do
  32. print("FE Compatibility code by Mokiros")
  33. script.Parent = Player.Character
  34.  
  35. --RemoteEvent for communicating
  36. local Event = Instance.new("RemoteEvent")
  37. Event.Name = "UserInput_Event"
  38.  
  39. --Fake event to make stuff like Mouse.KeyDown work
  40. local function fakeEvent()
  41. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  42. t.connect = t.Connect
  43. return t
  44. end
  45.  
  46. --Creating fake input objects with fake variables
  47. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  48. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  49. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  50. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  51. end}
  52. --Merged 2 functions into one by checking amount of arguments
  53. CAS.UnbindAction = CAS.BindAction
  54.  
  55. --This function will trigger the events that have been :Connect()'ed
  56. local function te(self,ev,...)
  57. local t = m[ev]
  58. if t and t._fakeEvent and t.Function then
  59. t.Function(...)
  60. end
  61. end
  62. m.TrigEvent = te
  63. UIS.TrigEvent = te
  64.  
  65. Event.OnServerEvent:Connect(function(plr,io)
  66. if plr~=Player then return end
  67. if io.isMouse then
  68. m.Target = io.Target
  69. m.Hit = io.Hit
  70. else
  71. local b = io.UserInputState == Enum.UserInputState.Begin
  72. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  73. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  74. end
  75. for _,t in pairs(CAS.Actions) do
  76. for _,k in pairs(t.Keys) do
  77. if k==io.KeyCode then
  78. t.Function(t.Name,io.UserInputState,io)
  79. end
  80. end
  81. end
  82. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  83. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  84. end
  85. end)
  86. Event.Parent = NLS([==[
  87. local Player = game:GetService("Players").LocalPlayer
  88. local Event = script:WaitForChild("UserInput_Event")
  89.  
  90. local UIS = game:GetService("UserInputService")
  91. local input = function(io,a)
  92. if a then return end
  93. --Since InputObject is a client-side instance, we create and pass table instead
  94. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  95. end
  96. UIS.InputBegan:Connect(input)
  97. UIS.InputEnded:Connect(input)
  98.  
  99. local Mouse = Player:GetMouse()
  100. local h,t
  101. --Give the server mouse data 30 times every second, but only if the values changed
  102. --If player is not moving their mouse, client won't fire events
  103. while wait(1/30) do
  104. if h~=Mouse.Hit or t~=Mouse.Target then
  105. h,t=Mouse.Hit,Mouse.Target
  106. Event:FireServer({isMouse=true,Target=t,Hit=h})
  107. end
  108. end]==],Player.Character)
  109. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  110. end
  111. wait(1/60)
  112.  
  113. Player=owner
  114. Character=Player.Character
  115. Character.Humanoid.Name = "noneofurbusiness"
  116. hum = Character.noneofurbusiness
  117. LeftArm=Character["Left Arm"]
  118. LeftLeg=Character["Left Leg"]
  119. RightArm=Character["Right Arm"]
  120. RightLeg=Character["Right Leg"]
  121. Root=Character["HumanoidRootPart"]
  122. Head=Character["Head"]
  123. Torso=Character["Torso"]
  124. Neck=Torso["Neck"]
  125. walking = false
  126. jumping = false
  127. allowgrassy = false
  128. zxc = false
  129. matte = nil
  130. colori = nil
  131. bigball = false
  132. attacking = false
  133. laughing = false
  134. running = false
  135. downpress = false
  136. taim = nil
  137. change = 0
  138. ws = 10
  139. appi = false
  140. tauntdebounce = false
  141. position = nil
  142. staybooming = false
  143. MseGuide = true
  144. levitate = false
  145. firsttime5 = false
  146. notallowedtransform = false
  147. settime = 0
  148. firsttime2 = false
  149. sine = 0
  150. t = 0
  151. combo1 = true
  152. dgs = 75
  153. combo2 = false
  154. firsttime3 = false
  155. combo3 = false
  156. local bl = {907530553,907527750,907527912}
  157. colortable = {"Really black","Really red"}
  158. colors = #colortable
  159. blz = #bl
  160. local aces = {1880203893,1881287656,1881287420,1881288034}
  161. ace = #aces
  162. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  163. laugh = #laughs
  164. RunSrv = game:GetService("RunService")
  165. RenderStepped = game:GetService("RunService").RenderStepped
  166. removeuseless = game:GetService("Debris")
  167. damageall={}
  168. Repeater={}
  169. Repeater2={}
  170. magictable={}
  171. nonmeshRepeater={}
  172. nonmeshRepeater2={}
  173. dmgii={}
  174. DamageAll2={}
  175. SlowlyFade={}
  176. th1={}
  177. lolzor={}
  178. lolzor2={}
  179. th2={}
  180. keyYsize={}
  181. blocktrail={}
  182. keyYtransparency={}
  183. th3={}
  184. laughingtable={}
  185. Extreme={}
  186. ExtremeM={}
  187. ExtremeM2={}
  188. m3={}
  189. th4={}
  190. th5={}
  191. UpMover={}
  192. openshocktable={}
  193. LessSize={}
  194. ForwardMover={}
  195. FadeIn={}
  196. signtransparency={}
  197. signmover={}
  198. signrotator={}
  199.  
  200. screenGui = Instance.new("ScreenGui")
  201. screenGui.Parent = script.Parent
  202.  
  203. FireBall = Instance.new("Sound",LeftArm)
  204. FireBall.SoundId = "rbxassetid://842332424"
  205. FireBall.Volume = 5
  206. FireBall.Pitch = 2.5
  207.  
  208. BigFireBall = Instance.new("Sound",LeftArm)
  209. BigFireBall.SoundId = "rbxassetid://842332424"
  210. BigFireBall.Volume = 8
  211. BigFireBall.Pitch = 1.5
  212.  
  213. local HEADLERP = Instance.new("ManualWeld")
  214. HEADLERP.Parent = Head
  215. HEADLERP.Part0 = Head
  216. HEADLERP.Part1 = Head
  217. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  218.  
  219. local TORSOLERP = Instance.new("ManualWeld")
  220. TORSOLERP.Parent = Root
  221. TORSOLERP.Part0 = Torso
  222. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  223.  
  224. local ROOTLERP = Instance.new("ManualWeld")
  225. ROOTLERP.Parent = Root
  226. ROOTLERP.Part0 = Root
  227. ROOTLERP.Part1 = Torso
  228. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  229.  
  230. local RIGHTARMLERP = Instance.new("ManualWeld")
  231. RIGHTARMLERP.Parent = RightArm
  232. RIGHTARMLERP.Part0 = RightArm
  233. RIGHTARMLERP.Part1 = Torso
  234. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  235.  
  236. local LEFTARMLERP = Instance.new("ManualWeld")
  237. LEFTARMLERP.Parent = LeftArm
  238. LEFTARMLERP.Part0 = LeftArm
  239. LEFTARMLERP.Part1 = Torso
  240. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  241.  
  242. local RIGHTLEGLERP = Instance.new("ManualWeld")
  243. RIGHTLEGLERP.Parent = RightLeg
  244. RIGHTLEGLERP.Part0 = RightLeg
  245. RIGHTLEGLERP.Part1 = Torso
  246. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  247.  
  248. local LEFTLEGLERP = Instance.new("ManualWeld")
  249. LEFTLEGLERP.Parent = LeftLeg
  250. LEFTLEGLERP.Part0 = LeftLeg
  251. LEFTLEGLERP.Part1 = Torso
  252. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  253.  
  254. local function weldBetween(a, b)
  255. local weld = Instance.new("ManualWeld", a)
  256. weld.Part0 = a
  257. weld.Part1 = b
  258. weld.C0 = a.CFrame:inverse() * b.CFrame
  259. return weld
  260. end
  261.  
  262. function makeblockytrail()
  263. coroutine.wrap(function()
  264. while true do
  265. for i,v in pairs(blocktrail) do
  266. smke = Instance.new("Part",v)
  267. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  268. smke.Material = "Neon"
  269. smke.Anchored = true
  270. smke.CanCollide = false
  271. removeuseless:AddItem(smke,2)
  272. end
  273. swait()
  274. end
  275. end)()
  276. end
  277.  
  278. local function ci(x, c, y, n)
  279. so = Instance.new("Sound", x)
  280. so.SoundId = c
  281. so.Volume = y
  282. so.Looped = n
  283. end
  284.  
  285. function ghost()
  286. fakeeyo2 = Instance.new("Part",Head)
  287. fakeeyo2.BrickColor = BrickColor.new("White")
  288. fakeeyo2.Material = "Neon"
  289. fakeeyo2.Shape = "Ball"
  290. fakeeyo2.Anchored = true
  291. fakeeyo2.CFrame = eyo2.CFrame
  292. fakeeyo2.CanCollide = false
  293. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  294. table.insert(ghosttable,fakeeyo2)
  295. removeuseless:AddItem(fakeeyo2,3)
  296.  
  297. fakeeyo1 = Instance.new("Part",Head)
  298. fakeeyo1.BrickColor = BrickColor.new("White")
  299. fakeeyo1.Material = "Neon"
  300. fakeeyo1.Shape = "Ball"
  301. fakeeyo1.CanCollide = false
  302. fakeeyo1.Anchored = true
  303. fakeeyo1.CFrame = eyo1.CFrame
  304. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  305. table.insert(ghosttable,fakeeyo1)
  306. removeuseless:AddItem(fakeeyo1,3)
  307.  
  308. fakemask = Instance.new("Part",Character)
  309. fakemask.Size = Vector3.new(1,1,1)
  310. fakemask.CFrame = mask.CFrame
  311. fakemask.Material = "Neon"
  312. fakemask.CanCollide = false
  313. fakemask.Anchored = true
  314. fakemask.BrickColor = BrickColor.new("White")
  315. fakemask.Transparency = .5
  316. mfMask = Instance.new("SpecialMesh", fakemask)
  317. mfMask.MeshType = "FileMesh"
  318. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  319. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  320. table.insert(ghosttable,fakemask)
  321. removeuseless:AddItem(fakemask,3)
  322.  
  323.  
  324. fakejester = Instance.new("Part",Character)
  325. fakejester.Size = Vector3.new(2,2,2)
  326. fakejester.CFrame = jester.CFrame
  327. fakejester.CanCollide = false
  328. fakejester.Transparency = .5
  329. fakejester.Anchored = true
  330. fakejester.BrickColor = BrickColor.new("White")
  331. fakejesterm = Instance.new("SpecialMesh", fakejester)
  332. fakejesterm.MeshType = "FileMesh"
  333. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  334. fakejesterm.MeshId = 'rbxassetid://1241662062'
  335. table.insert(ghosttable,fakejester)
  336. removeuseless:AddItem(fakejester,3)
  337.  
  338.  
  339. fakehead = Instance.new("Part",Character)
  340. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  341. fakehead.Anchored = true
  342. fakehead.CanCollide = false
  343. fakehead.Transparency = .5
  344. fakehead.BrickColor = BrickColor.new("White")
  345. fakehead.Material = "Neon"
  346. fakehead.CFrame = Head.CFrame
  347. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  348. fakeheadmesh.MeshType = "Head"
  349. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  350. table.insert(ghosttable,fakehead)
  351. removeuseless:AddItem(fakehead,3)
  352.  
  353.  
  354. fakelarm = Instance.new("Part",Character)
  355. fakelarm.CFrame = LeftArm.CFrame
  356. fakelarm.Size = Vector3.new(1,2,1)
  357. fakelarm.CanCollide = false
  358. fakelarm.Transparency = .5
  359. fakelarm.Material = "Neon"
  360. fakelarm.Anchored = true
  361. table.insert(ghosttable,fakelarm)
  362. removeuseless:AddItem(fakelarm,3)
  363.  
  364.  
  365. fakerarm = Instance.new("Part",Character)
  366. fakerarm.CFrame = RightArm.CFrame
  367. fakerarm.Size = Vector3.new(1,2,1)
  368. fakerarm.Transparency = .5
  369. fakerarm.CanCollide = false
  370. fakerarm.Material = "Neon"
  371. fakerarm.Anchored = true
  372. table.insert(ghosttable,fakerarm)
  373. removeuseless:AddItem(fakerarm,3)
  374.  
  375.  
  376. fakelleg = Instance.new("Part",Character)
  377. fakelleg.CFrame = LeftLeg.CFrame
  378. fakelleg.Size = Vector3.new(1,2,1)
  379. fakelleg.Transparency = .5
  380. fakelleg.CanCollide = false
  381. fakelleg.Material = "Neon"
  382. fakelleg.Anchored = true
  383. table.insert(ghosttable,fakelleg)
  384. removeuseless:AddItem(fakelleg,3)
  385.  
  386.  
  387. fakerleg = Instance.new("Part",Character)
  388. fakerleg.CFrame = RightLeg.CFrame
  389. fakerleg.Size = Vector3.new(1,2,1)
  390. fakerleg.Transparency = .5
  391. fakerleg.CanCollide = false
  392. fakerleg.Material = "Neon"
  393. fakerleg.Anchored = true
  394. table.insert(ghosttable,fakerleg)
  395. removeuseless:AddItem(fakerleg,3)
  396.  
  397.  
  398. fakeTorso = Instance.new("Part",Character)
  399. fakeTorso.CFrame = Torso.CFrame
  400. fakeTorso.Size = Vector3.new(2,2,1)
  401. fakeTorso.Transparency = .5
  402. fakeTorso.CanCollide = false
  403. fakeTorso.Material = "Neon"
  404. fakeTorso.Anchored = true
  405. table.insert(ghosttable,fakeTorso)
  406. removeuseless:AddItem(fakeTorso,3)
  407. end
  408.  
  409. ghosttable={}
  410. coroutine.wrap(function()
  411. while true do
  412. for i,v in pairs(ghosttable) do
  413. v.Transparency = v.Transparency + 0.025
  414. end
  415. wait()
  416. end
  417. end)()
  418.  
  419. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  420. A = Instance.new("Attachment", PARENT)
  421. A.Position = POSITION1
  422. A.Name = "A"
  423. B = Instance.new("Attachment", PARENT)
  424. B.Position = POSITION2
  425. B.Name = "B"
  426. tr1 = Instance.new("Trail", PARENT)
  427. tr1.Attachment0 = A
  428. tr1.Attachment1 = B
  429. tr1.Enabled = true
  430. tr1.Lifetime = LIFETIME
  431. tr1.TextureMode = "Static"
  432. tr1.LightInfluence = 0
  433. tr1.Color = COLOR
  434. tr1.Transparency = NumberSequence.new(0, 1)
  435. end
  436.  
  437. function clean()
  438. damageall={}
  439. Repeater={}
  440. Repeater2={}
  441. nonmeshRepeater={}
  442. nonmeshRepeater2={}
  443. dmgii={}
  444. DamageAll2={}
  445. SlowlyFade={}
  446. th1={}
  447. th2={}
  448. th3={}
  449. Extreme={}
  450. ExtremeM={}
  451. ExtremeM2={}
  452. m3={}
  453. th4={}
  454. th5={}
  455. UpMover={}
  456. openshocktable={}
  457. LessSize={}
  458. ForwardMover={}
  459. FadeIn={}
  460. signtransparency={}
  461. signmover={}
  462. signrotator={}
  463. end
  464.  
  465. coroutine.wrap(function()
  466. while wait() do
  467. hum.WalkSpeed = ws
  468. LeftArm.BrickColor = BrickColor.new("Really black")
  469. RightArm.BrickColor = BrickColor.new("Really black")
  470. Head.BrickColor = BrickColor.new("Really black")
  471. end
  472. end)()
  473. godmode = coroutine.wrap(function()
  474. for i,v in pairs(Character:GetChildren()) do
  475. if v:IsA("BasePart") and v ~= Root then
  476. v.Anchored = false
  477. end
  478. end
  479. while true do
  480. hum.MaxHealth = math.huge
  481. wait(0.0000001)
  482. hum.Health = math.huge
  483. wait()
  484. end
  485. end)
  486. godmode()
  487. ff = Instance.new("ForceField", Character)
  488. ff.Visible = false
  489.  
  490. coroutine.wrap(function()
  491. for i,v in pairs(Character:GetChildren()) do
  492. if v.Name == "Animate" then v:Remove()
  493. end
  494. end
  495. end)()
  496.  
  497. function damagealll(Radius,Position)
  498. local Returning = {}
  499. for _,v in pairs(workspace:GetChildren()) do
  500. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  501. if v:FindFirstChild("Torso") then
  502. local Mag = (v.Torso.Position - Position).magnitude
  503. if Mag < Radius then
  504. table.insert(Returning,v)
  505. end
  506. elseif v:FindFirstChild("UpperTorso") then
  507. local Mag = (v.UpperTorso.Position - Position).magnitude
  508. if Mag < Radius then
  509. table.insert(Returning,v)
  510. end
  511. end
  512. end
  513. end
  514. return Returning
  515. end
  516.  
  517. ArtificialHB = Instance.new("BindableEvent", script)
  518. ArtificialHB.Name = "Heartbeat"
  519. script:WaitForChild("Heartbeat")
  520.  
  521. frame = 1 / 60
  522. tf = 0
  523. allowframeloss = false
  524. tossremainder = false
  525.  
  526.  
  527. lastframe = tick()
  528. script.Heartbeat:Fire()
  529.  
  530.  
  531. game:GetService("RunService").Heartbeat:connect(function(s, p)
  532. tf = tf + s
  533. if tf >= frame then
  534. if allowframeloss then
  535. script.Heartbeat:Fire()
  536. lastframe = tick()
  537. else
  538. for i = 1, math.floor(tf / frame) do
  539. script.Heartbeat:Fire()
  540. end
  541. lastframe = tick()
  542. end
  543. if tossremainder then
  544. tf = 0
  545. else
  546. tf = tf - frame * math.floor(tf / frame)
  547. end
  548. end
  549. end)
  550.  
  551. function swait(num)
  552. if num == 0 or num == nil then
  553. game:service("RunService").Stepped:wait(0)
  554. else
  555. for i = 0, num do
  556. game:service("RunService").Stepped:wait(0)
  557. end
  558. end
  559. end
  560.  
  561. doomtheme = Instance.new("Sound", Torso)
  562. doomtheme.Volume = 0
  563. doomtheme.Name = "doomtheme"
  564. doomtheme.Looped = true
  565. doomtheme.SoundId = "rbxassetid://1843358057"
  566. doomtheme:Play()
  567.  
  568. Torso.ChildRemoved:connect(function(removed)
  569. if removed.Name == "doomtheme" then
  570. if levitate then
  571. doomtheme = Instance.new("Sound", Torso)
  572. doomtheme.Volume = 3
  573. doomtheme.Name = "doomtheme"
  574. doomtheme.Looped = true
  575. doomtheme.SoundId = "rbxassetid://1382488262"
  576. doomtheme:Play()
  577. else
  578. doomtheme = Instance.new("Sound", Torso)
  579. doomtheme.Volume = 3
  580. doomtheme.Name = "doomtheme"
  581. doomtheme.Looped = true
  582. doomtheme.SoundId = "rbxassetid://1843358057"
  583. doomtheme:Play()
  584. doomtheme.TimePosition = 20.7
  585. end
  586. end
  587. end)
  588.  
  589. for _,n in pairs(Character:GetChildren()) do
  590. if n:IsA("Accessory") then n:Remove() end
  591. end
  592. for _,x in pairs(Character:GetChildren()) do
  593. if x:IsA("Decal") then x:Remove() end
  594. end
  595.  
  596. glow = Instance.new("Part",Head)
  597. glow.Size = Vector3.new(.488,.3,.1)
  598. glow.CanCollide = false
  599. glow.Material = "Neon"
  600. glow.Transparency = 1
  601. glow.BrickColor = BrickColor.new("Really white")
  602. glowweld = weldBetween(glow,Head)
  603. glowweld.C0 = CFrame.new(0,.2,.565)
  604.  
  605. leftlocation = Instance.new("Part",LeftArm)
  606. leftlocation.Size = Vector3.new(1,1,1)
  607. leftlocation.Transparency = 1
  608. leftlocationweld = weldBetween(leftlocation,LeftArm)
  609. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  610. rightlocation = Instance.new("Part",RightArm)
  611. rightlocation.Size = Vector3.new(1,1,1)
  612. rightlocation.Transparency = 1
  613. rightlocationweld = weldBetween(rightlocation,RightArm)
  614. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  615.  
  616. shirt = Instance.new("Shirt", Character)
  617. shirt.Name = "Shirt"
  618. pants = Instance.new("Pants", Character)
  619. pants.Name = "Pants"
  620. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  621. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  622.  
  623. fakehed = Instance.new("Part",Character)
  624. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  625. fakehed.Anchored = false
  626. fakehed.CanCollide = false
  627. fakehed.Transparency = 0
  628. fakehed.BrickColor = BrickColor.new("Really black")
  629. fakehed.Material = "Neon"
  630. fakehed.CFrame = Head.CFrame
  631. fakehedweld = weldBetween(fakehed,Head)
  632. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  633. fakehedmesh.MeshType = "Head"
  634. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  635.  
  636. jester = Instance.new("Part",Character)
  637. jester.Size = Vector3.new(2,2,2)
  638. jester.CFrame = Head.CFrame
  639. jester.CanCollide = false
  640. jesterWeld = Instance.new("Weld",jester)
  641. jesterWeld.Part0 = jester
  642. jesterWeld.Part1 = Head
  643. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  644. mjester = Instance.new("SpecialMesh", jester)
  645. mjester.MeshType = "FileMesh"
  646. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  647. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  648.  
  649. mask = Instance.new("Part",Character)
  650. mask.Size = Vector3.new(1,1,1)
  651. mask.CFrame = Head.CFrame
  652. mask.CanCollide = false
  653. maskweld = weldBetween(mask,Head)
  654. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  655. mMask = Instance.new("SpecialMesh", mask)
  656. mMask.MeshType = "FileMesh"
  657. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  658. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  659.  
  660. eyo1 = Instance.new("Part",Head)
  661. eyo1.BrickColor = BrickColor.new("White")
  662. eyo1.Material = "Neon"
  663. eyo1.Shape = "Ball"
  664. eyo1.Name = "eyo1"
  665. eyo1.CanCollide = false
  666. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  667. eyo1weld = weldBetween(eyo1,Head)
  668. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  669.  
  670. light = Instance.new("PointLight", eyo1)
  671. light.Color = Color3.new(1,1,1)
  672. light.Range = 3
  673. light.Brightness = 4
  674. light.Enabled = true
  675.  
  676. eyo2 = Instance.new("Part",Head)
  677. eyo2.BrickColor = BrickColor.new("White")
  678. eyo2.Material = "Neon"
  679. eyo2.Shape = "Ball"
  680. eyo2.Name = "eyo2"
  681. eyo2.CanCollide = false
  682. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  683. eyo2weld = weldBetween(eyo2,Head)
  684. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  685.  
  686. light2 = Instance.new("PointLight", eyo2)
  687. light2.Color = Color3.new(1,1,1)
  688. light2.Range = 3
  689. light2.Brightness = 4
  690. light2.Enabled = true
  691.  
  692. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  693. so = Instance.new("Sound")
  694. so.Parent = PARENT
  695. so.SoundId = "rbxassetid://"..ID
  696. so.Volume = VOL
  697. so.Looped = LOOP
  698. so:Play()
  699. removeuseless:AddItem(so,REMOVE)
  700. end
  701.  
  702.  
  703. mouse.KeyDown:connect(function(Press)
  704. Press=Press:lower()
  705. if Press=='r' then
  706. if levitate then return end
  707. if debounce then return end
  708. debounce = true
  709. attacking = true
  710. appi = true
  711. ws = 0
  712. coroutine.wrap(function()
  713. while appi do
  714. wait()
  715. if Root.Velocity.Magnitude < 2 and attacking == true then
  716. position = "Idle2"
  717. end
  718. end
  719. end)()
  720. coroutine.wrap(function()
  721. while appi do
  722. wait()
  723. settime = 0.05
  724. sine = sine + change
  725. if position == "Idle2" and attacking == true and appi == true then
  726. change = .4
  727. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  728. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  729. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  730. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  731. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  732. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  733. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  734. end
  735. end
  736. end)()
  737. for i = 1, 20 do
  738. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  739. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  740. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  741. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  742. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  743. swait()
  744. end
  745. SOUND(RightArm,342337569,6,false,1)
  746. coroutine.wrap(function()
  747. for i = 1, 9 do
  748. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  749. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  750. swait()
  751. end
  752. for i = 1, 9 do
  753. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  754. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  755. swait()
  756. end
  757. end)()
  758. shockwave = Instance.new("Part",Torso)
  759. shockwave.Shape = "Ball"
  760. shockwave.Size = Vector3.new(1,1,1)
  761. shockwave.BrickColor = BrickColor.new("White")
  762. shockwave.Material = "Neon"
  763. shockwave.CFrame = Torso.CFrame
  764. shockwave.CanCollide = false
  765. shockwave.Anchored = true
  766. coroutine.wrap(function()
  767. for i = 1, 20 do
  768. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  769. shockwave.Transparency = shockwave.Transparency + 0.05
  770. wait()
  771. end
  772. end)()
  773. SOUND(Torso,1072606965,0,false,10)
  774. coroutine.wrap(function()
  775. for i = 1, 10 do
  776. so.Volume = so.Volume + 0.3
  777. wait()
  778. end
  779. end)()
  780. for i = 1, 35 do
  781. local Hit = damagealll(22,Torso.Position)
  782. for _,v in pairs(Hit) do
  783. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  784. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  785. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  786. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  787. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  788. removeuseless:AddItem(vel,.1)
  789. end
  790. wave = Instance.new("Part", Torso)
  791. wave.Size = Vector3.new(1, 1, 1)
  792. wave.Transparency = 0
  793. wave.BrickColor = BrickColor.new("White")
  794. wave.Anchored = true
  795. wave.CanCollide = false
  796. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  797. wavemesh = Instance.new("SpecialMesh", wave)
  798. wavemesh.MeshId = "rbxassetid://20329976"
  799. wavemesh.Scale = Vector3.new(1, 1, 1)
  800. table.insert(th2,wave)
  801. table.insert(SlowlyFade,wave)
  802. table.insert(th5,wavemesh)
  803. removeuseless:AddItem(wave,2)
  804. CardStorm = Instance.new("Part",Torso)
  805. CardStorm.Size = Vector3.new(.1,.1,.1)
  806. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  807. CardStorm.Anchored = true
  808. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  809. CardStormMesh.Scale = Vector3.new(1,1,1)
  810. CardStormMesh.MeshId = "rbxassetid://6512150"
  811. CardStormMesh.TextureId = "rbxassetid://55364685"
  812. table.insert(SlowlyFade,CardStorm)
  813. table.insert(m3,CardStormMesh)
  814. table.insert(th1,CardStorm)
  815. removeuseless:AddItem(CardStorm,3)
  816. wait(.1)
  817. end
  818. coroutine.wrap(function()
  819. for i = 1, 10 do
  820. so.Volume = so.Volume - 0.3
  821. wait()
  822. end
  823. end)()
  824. wait(1)
  825. ws = 10
  826. clean()
  827. attacking = false
  828. debounce = false
  829. appi = false
  830. end
  831. end)
  832.  
  833. mouse.KeyDown:connect(function(Press)
  834. Press=Press:lower()
  835. if Press=='e' then
  836. if levitate then return end
  837. if debounce then return end
  838. attacking = true
  839. debounce = true
  840. damagedebounce = false
  841. clickdisallowance = true
  842. clickdebounce = false
  843. notallowed = true
  844. appi = true
  845. ws = 0
  846. coroutine.wrap(function()
  847. while appi do
  848. wait()
  849. if Root.Velocity.y > 1 and attacking == true then
  850. position = "Jump2"
  851. elseif Root.Velocity.y < -1 and attacking == true then
  852. position = "Falling2"
  853. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  854. position = "Idle2"
  855. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  856. position = "Walking2"
  857. end
  858. end
  859. end)()
  860. coroutine.wrap(function()
  861. while appi do
  862. wait()
  863. settime = 0.05
  864. sine = sine + change
  865. if position == "Jump2" and attacking == true and appi == true then
  866. change = 1
  867. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  868. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  869. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  870. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  871. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  872. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  873. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  874. elseif position == "Falling2" and attacking == true and appi == true then
  875. change = 1
  876. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  877. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  878. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  879. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  880. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  881. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  882. elseif position == "Idle2" and attacking == true and appi == true then
  883. change = .4
  884. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  885. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  886. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  887. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  888. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  889. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  890. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  891. elseif position == "Walking2" and attacking == true and appi == true then
  892. change = .8
  893. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  894. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  895. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  896. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  897. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  898. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  899. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  900. end
  901. end
  902. end)()
  903. coroutine.wrap(function()
  904. for i = 1, 40 do
  905. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  906. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  907. swait()
  908. end
  909. end)()
  910. haloh = Instance.new("Part", Torso)
  911. haloh.Size = Vector3.new(1,1,1)
  912. haloh.Anchored = false
  913. haloh.Transparency = 1
  914. haloh.CanCollide = false
  915. halohweld = weldBetween(haloh,Torso)
  916. halohweld.C0 = CFrame.new(0,0,0)
  917. n = 0
  918. x = 0
  919. tab={}
  920. tab2={}
  921. SOUND(Torso,1882057730,6,false,2)
  922. for i = 1, 20 do
  923. n = n + 20
  924. x = x + 5
  925. halo = Instance.new("Part", Torso)
  926. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  927. halo.Transparency = 1
  928. halo.CanCollide = false
  929. halo.Material = "Neon"
  930. halo.BrickColor = BrickColor.new("White")
  931. halow = weldBetween(halo,haloh)
  932. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  933. table.insert(FadeIn,halo)
  934. table.insert(tab,halow)
  935. table.insert(tab2,halo)
  936. wait()
  937. end
  938. ws = 10
  939. clickdisallowance = false
  940. coroutine.wrap(function()
  941. g1 = Instance.new("BodyGyro", Root)
  942. g1.D = 175
  943. g1.P = 20000
  944. g1.MaxTorque = Vector3.new(0,9000,0)
  945. while notallowed do
  946. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  947. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  948. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  949. swait()
  950. end
  951. end)()
  952. coroutine.wrap(function()
  953. mouse.Button1Down:connect(function()
  954. if clickdisallowance then return end
  955. if clickdebounce then return end
  956. wait(.2)
  957. clickdebounce = true
  958. notallowed = false
  959. end)
  960. end)()
  961. while notallowed do
  962. for i,v in pairs(tab) do
  963. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  964. end
  965. swait()
  966. end
  967. appi = false
  968. ws = 0
  969. for i = 1, 15 do
  970. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  971. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  972. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  973. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  974. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  975. swait()
  976. end
  977. for i,v in pairs(tab) do
  978. v:Remove()
  979. end
  980. for i,v in pairs(tab2) do
  981. removeuseless:AddItem(v,6)
  982. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  983. BodyGyro=Instance.new('BodyGyro',v)
  984. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  985. BodyGyro.P=2e4
  986. removeuseless:AddItem(BodyGyro,.1)
  987. PB2 = Instance.new("BodyVelocity", v)
  988. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  989. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  990. PB2.Velocity = v.CFrame.lookVector * 80
  991. end
  992. SOUND(Torso,1499747506,3,false,1)
  993. for i,v in pairs(tab2) do
  994. v.Touched:connect(function(hit)
  995. if hit.Parent:IsA("Part") then
  996. elseif hit.Parent:IsA("SpecialMesh") then
  997. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  998. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  999. if damagedebounce == true then return end
  1000. damagedebounce = true
  1001. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1002. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1003. Slachtoffer:TakeDamage(math.random(17,35))
  1004. SOUND(tor,694703797,6,false,1)
  1005. wait(.1)
  1006. damagedebounce = false
  1007. end
  1008. end)
  1009. end
  1010. for i = 1, 20 do
  1011. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1012. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1013. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1014. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1015. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1016. swait()
  1017. end
  1018. clean()
  1019. g1:Remove()
  1020. haloh:Remove()
  1021. attacking = false
  1022. debounce = false
  1023. damagedebounce = false
  1024. clickdebounce = false
  1025. appi = false
  1026. ws = 10
  1027. end
  1028. end)
  1029.  
  1030. mouse.KeyDown:connect(function(Press)
  1031. Press=Press:lower()
  1032. if Press=='y' then
  1033. if levitate then return end
  1034. if debounce then return end
  1035. clickdisallowance = true
  1036. clickdebounce = false
  1037. debounce = true
  1038. attacking = true
  1039. appi = true
  1040. ws = 0
  1041. coroutine.wrap(function()
  1042. while appi do
  1043. wait()
  1044. if Root.Velocity.y > 1 and attacking == true then
  1045. position = "Jump2"
  1046. elseif Root.Velocity.y < -1 and attacking == true then
  1047. position = "Falling2"
  1048. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1049. position = "Idle2"
  1050. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1051. position = "Walking2"
  1052. end
  1053. end
  1054. end)()
  1055. coroutine.wrap(function()
  1056. while appi do
  1057. wait()
  1058. settime = 0.05
  1059. sine = sine + change
  1060. if position == "Jump2" and attacking == true and appi == true then
  1061. change = 1
  1062. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1063. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1064. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1065. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1066. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1067. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1068. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1069. elseif position == "Falling2" and attacking == true and appi == true then
  1070. change = 1
  1071. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1072. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1073. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1074. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1075. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1076. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1077. elseif position == "Idle2" and attacking == true and appi == true then
  1078. change = .4
  1079. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1080. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1081. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1082. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1083. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1084. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1085. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1086. elseif position == "Walking2" and attacking == true and appi == true then
  1087. change = .8
  1088. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1089. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1090. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1091. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1092. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1093. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1094. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1095. end
  1096. end
  1097. end)()
  1098. bigcard = Instance.new("Part",Torso)
  1099. bigcard.Material = "Neon"
  1100. bigcard.Transparency = 1
  1101. bigcard.BrickColor = BrickColor.new("White")
  1102. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1103. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1104. bigcard.Anchored = true
  1105. SOUND(bigcard,236989198,6,false,1)
  1106. ace = aces[math.random(1,#aces)]
  1107. acer = Instance.new("Decal",bigcard)
  1108. acer.Texture = "rbxassetid://"..ace
  1109. acer.Transparency = 1
  1110. acer.Face = "Front"
  1111. ace2 = acer:Clone()
  1112. ace2.Parent = bigcard
  1113. ace2.Face = "Back"
  1114. table.insert(FadeIn,acer)
  1115. table.insert(FadeIn,ace2)
  1116. table.insert(FadeIn,bigcard)
  1117. for i = 1, 30 do
  1118. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1119. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1120. swait()
  1121. end
  1122. ws = 10
  1123. g1 = Instance.new("BodyGyro", Root)
  1124. g1.D = 175
  1125. g1.P = 20000
  1126. g1.MaxTorque = Vector3.new(0,9000,0)
  1127. clickdisallowance = false
  1128. coroutine.wrap(function()
  1129. mouse.Button1Down:connect(function()
  1130. if clickdisallowance then return end
  1131. if clickdebounce then return end
  1132. wait(.2)
  1133. clickdebounce = true
  1134. end)
  1135. end)()
  1136. while not clickdebounce do
  1137. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1138. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1139. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1140. swait()
  1141. end
  1142. g1:Remove()
  1143. ws = 0
  1144. for i = 1, 13 do
  1145. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1146. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1147. swait()
  1148. end
  1149. locationpart = Instance.new("Part",bigcard)
  1150. locationpart.Size = Vector3.new(1,1,1)
  1151. locationpart.Transparency = 1
  1152. locationpart.CanCollide = false
  1153. locationpart.Anchored = true
  1154. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1155. shockwave = Instance.new("Part", Torso)
  1156. shockwave.Size = Vector3.new(1,1,1)
  1157. shockwave.CanCollide = false
  1158. shockwave.Anchored = true
  1159. shockwave.Transparency = 0
  1160. shockwave.BrickColor = BrickColor.new("White")
  1161. shockwave.CFrame = CFrame.new(locationpart.Position)
  1162. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1163. shockwavemesh.Scale = Vector3.new(5,2,5)
  1164. shockwavemesh.MeshId = "rbxassetid://20329976"
  1165. removeuseless:AddItem(shockwave,4)
  1166. shockwave2 = Instance.new("Part", Torso)
  1167. shockwave2.Size = Vector3.new(1,1,1)
  1168. shockwave2.CanCollide = false
  1169. shockwave2.Anchored = true
  1170. shockwave2.Transparency = 0
  1171. shockwave2.BrickColor = BrickColor.new("White")
  1172. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1173. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1174. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1175. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1176. removeuseless:AddItem(shockwave2,4)
  1177. shockwave3 = Instance.new("Part", Torso)
  1178. shockwave3.Size = Vector3.new(1,1,1)
  1179. shockwave3.CanCollide = false
  1180. shockwave3.Anchored = true
  1181. shockwave3.Transparency = 0
  1182. shockwave3.BrickColor = BrickColor.new("White")
  1183. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1184. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1185. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1186. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1187. removeuseless:AddItem(shockwave3,4)
  1188. shockwave4 = Instance.new("Part", Torso)
  1189. shockwave4.Size = Vector3.new(1,1,1)
  1190. shockwave4.CanCollide = false
  1191. shockwave4.Anchored = true
  1192. shockwave4.Transparency = 0
  1193. shockwave4.BrickColor = BrickColor.new("White")
  1194. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1195. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1196. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1197. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1198. removeuseless:AddItem(shockwave4,4)
  1199. Hit = damagealll(20,locationpart.Position)
  1200. for _,v in pairs(Hit) do
  1201. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1202. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1203. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1204. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1205. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1206. removeuseless:AddItem(vel,.1)
  1207. end
  1208. coroutine.wrap(function()
  1209. for i = 1, 90 do
  1210. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1211. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1212. shockwave.Transparency = shockwave.Transparency + 0.025
  1213. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1214. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1215. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1216. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1217. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1218. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1219. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1220. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1221. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1222. swait()
  1223. end
  1224. end)()
  1225. SOUND(locationpart,765590102,6,false,2)
  1226. for i = 1, 24 do
  1227. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1228. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1229. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1230. swait()
  1231. end
  1232. for i = 1, 40 do
  1233. bigcard.Transparency = bigcard.Transparency + 0.2
  1234. acer.Transparency = acer.Transparency + .2
  1235. ace2.Transparency = ace2.Transparency + .2
  1236. swait()
  1237. end
  1238. attacking = false
  1239. debounce = false
  1240. appi = false
  1241. clickdisallowance = false
  1242. clickdebounce = false
  1243. ws = 10
  1244. bigcard:Remove()
  1245. clean()
  1246. end
  1247. end)
  1248.  
  1249. mouse.KeyDown:connect(function(Press)
  1250. Press=Press:lower()
  1251. if Press=='u' then
  1252. if levitate then return end
  1253. if mouse.Target ~= nil then end
  1254. if debounce then return end
  1255. debounce = true
  1256. attacking = true
  1257. appi = true
  1258. ws = 0
  1259. appi = true
  1260. coroutine.wrap(function()
  1261. while appi do
  1262. wait()
  1263. if Root.Velocity.y > 1 and attacking == true then
  1264. position = "Jump2"
  1265. elseif Root.Velocity.y < -1 and attacking == true then
  1266. position = "Falling2"
  1267. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1268. position = "Idle2"
  1269. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1270. position = "Walking2"
  1271. end
  1272. end
  1273. end)()
  1274. coroutine.wrap(function()
  1275. while appi do
  1276. wait()
  1277. settime = 0.05
  1278. sine = sine + change
  1279. if position == "Jump2" and attacking == true and appi == true then
  1280. change = 1
  1281. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1282. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1283. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1284. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1285. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1286. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1287. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1288. elseif position == "Falling2" and attacking == true and appi == true then
  1289. change = 1
  1290. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1291. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1292. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1293. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1294. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1295. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1296. elseif position == "Idle2" and attacking == true and appi == true then
  1297. change = .4
  1298. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1299. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1300. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1301. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1302. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1303. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1304. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1305. elseif position == "Walking2" and attacking == true and appi == true then
  1306. change = .8
  1307. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1308. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1309. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1310. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1311. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1312. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1313. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1314. end
  1315. end
  1316. end)()
  1317. g1 = Instance.new("BodyGyro", Root)
  1318. g1.D = 175
  1319. g1.P = 20000
  1320. g1.MaxTorque = Vector3.new(0,9000,0)
  1321. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1322. for i = 1, 15 do
  1323. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1324. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1325. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1326. swait()
  1327. end
  1328. cardportal = Instance.new("Part", Torso)
  1329. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1330. cardportal.Material = "Neon"
  1331. cardportal.BrickColor = BrickColor.new("White")
  1332. cardportal.Transparency = 0
  1333. cardportal.Anchored = true
  1334. cardportal.CanCollide = false
  1335. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1336. cardportalMESH.MeshType = "Cylinder"
  1337. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1338. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1339. for i = 1, 10 do
  1340. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1341. swait()
  1342. end
  1343. bigzcard = Instance.new("Part",Torso)
  1344. bigzcard.Material = "Neon"
  1345. bigzcard.Transparency = 0
  1346. bigzcard.BrickColor = BrickColor.new("White")
  1347. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1348. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1349. bigzcard.Anchored = true
  1350. SOUND(bigzcard,1888686669,6,false,1)
  1351. acer = Instance.new("Decal",bigzcard)
  1352. acer.Texture = "rbxassetid://1881287656"
  1353. acer.Transparency = 0
  1354. acer.Face = "Front"
  1355. ace2 = acer:Clone()
  1356. ace2.Parent = bigzcard
  1357. ace2.Face = "Back"
  1358. spinning = true
  1359. coroutine.wrap(function()
  1360. while spinning do
  1361. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1362. swait()
  1363. end
  1364. end)()
  1365. for i = 1, 20 do
  1366. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1367. swait()
  1368. end
  1369. coroutine.wrap(function()
  1370. for i = 1, 10 do
  1371. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1372. swait()
  1373. end
  1374. cardportal:Remove()
  1375. end)()
  1376. wait(.7)
  1377. ace3 = Instance.new("Decal",bigzcard)
  1378. ace3.Texture = "rbxassetid://1880203893"
  1379. ace3.Transparency = 1
  1380. ace3.Face = "Front"
  1381. ace4 = ace3:Clone()
  1382. ace4.Parent = bigzcard
  1383. ace4.Face = "Back"
  1384. bigzcard2 = Instance.new("Part",Torso)
  1385. bigzcard2.Material = "Neon"
  1386. bigzcard2.Transparency = 1
  1387. bigzcard2.BrickColor = BrickColor.new("Really black")
  1388. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1389. bigzcard2.CFrame = bigzcard.CFrame
  1390. bigzcard2.CanCollide = false
  1391. bigzcard2.Anchored = true
  1392. coroutine.wrap(function()
  1393. while spinning do
  1394. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1395. swait()
  1396. end
  1397. end)()
  1398. blz = bl[math.random(1,#bl)]
  1399. woos = Instance.new("Sound",Torso)
  1400. woos.SoundId = "rbxassetid://"..blz
  1401. woos.Volume = 4
  1402. woos:Play()
  1403. for i = 1, 20 do
  1404. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1405. bigzcard.Transparency = bigzcard.Transparency + .05
  1406. ace3.Transparency = ace3.Transparency - 0.05
  1407. ace4.Transparency = ace4.Transparency - 0.05
  1408. acer.Transparency = acer.Transparency + 0.05
  1409. ace2.Transparency = ace2.Transparency + 0.05
  1410. wait()
  1411. end
  1412. ace3.Parent = bigzcard2
  1413. ace3.Face = "Front"
  1414. ace4.Parent = bigzcard2
  1415. ace4.Face = "Back"
  1416. bigzcard:Remove()
  1417. spinning = false
  1418. blackholeactive = true
  1419. coroutine.wrap(function()
  1420. blackhole={}
  1421. orbzfade={}
  1422. for i = 1, 100 do
  1423. orbz = Instance.new("Part", Torso)
  1424. orbz.Shape = "Ball"
  1425. orbz.Material = "Neon"
  1426. orbz.BrickColor = BrickColor.new("Really black")
  1427. orbz.Size = Vector3.new(2,2,2)
  1428. orbz.Anchored = true
  1429. orbz.CanCollide = false
  1430. removeuseless:AddItem(orbz,1)
  1431. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1432. table.insert(blackhole,orbz)
  1433. table.insert(orbzfade,orbz)
  1434. for i,v in pairs(blackhole) do
  1435. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1436. end
  1437. for i,v in pairs(orbzfade) do
  1438. v.Transparency = v.Transparency + 0.025
  1439. end
  1440. swait()
  1441. end
  1442. end)()
  1443. coroutine.wrap(function()
  1444. while blackholeactive do
  1445. local Hit = damagealll(45,bigzcard2.Position)
  1446. for _,v in pairs(Hit) do
  1447. coroutine.wrap(function()
  1448. wait(.15)
  1449. if blackholeactive == false then return end
  1450. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1451. end)()
  1452. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1453. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1454. end
  1455. wait()
  1456. end
  1457. end)()
  1458. for i = 1, 100 do
  1459. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1460. cataclysmics = Instance.new("Part", Torso)
  1461. cataclysmics.Shape = "Ball"
  1462. cataclysmics.Material = "Neon"
  1463. cataclysmics.BrickColor = BrickColor.new("Really black")
  1464. cataclysmics.Size = Vector3.new(11,11,11)
  1465. cataclysmics.Transparency = .3
  1466. cataclysmics.Anchored = true
  1467. cataclysmics.CanCollide = false
  1468. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1469. table.insert(LessSize,cataclysmics)
  1470. table.insert(keyYtransparency,cataclysmics)
  1471. removeuseless:AddItem(cataclysmics,1)
  1472. swait()
  1473. end
  1474. coroutine.wrap(function()
  1475. for i = 1, 20 do
  1476. for i,v in pairs(orbzfade) do
  1477. v.Transparency = v.Transparency + 0.05
  1478. end
  1479. swait()
  1480. end
  1481. end)()
  1482. explosiontable={}
  1483. ringtable={}
  1484. ringtable2={}
  1485. soundboks = Instance.new("Part",Torso)
  1486. soundboks.CanCollide = false
  1487. soundboks.Anchored = true
  1488. soundboks.Transparency = 1
  1489. soundboks.CFrame = bigzcard2.CFrame
  1490. removeuseless:AddItem(soundboks,6)
  1491. SOUND(soundboks,472579737,6,false,1)
  1492. blackholeactive = false
  1493. bigzcard2:Remove()
  1494. Hit = damagealll(60,soundboks.Position)
  1495. for _,v in pairs(Hit) do
  1496. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1497. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1498. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1499. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1500. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1501. removeuseless:AddItem(vel,.1)
  1502. end
  1503. coroutine.wrap(function()
  1504. shockwave = Instance.new("Part", Torso)
  1505. shockwave.Size = Vector3.new(1,1,1)
  1506. shockwave.CanCollide = false
  1507. shockwave.Anchored = true
  1508. shockwave.Transparency = 0
  1509. shockwave.BrickColor = BrickColor.new("Really black")
  1510. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1511. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1512. shockwavemesh.Scale = Vector3.new(5,2,5)
  1513. shockwavemesh.MeshId = "rbxassetid://20329976"
  1514. shockwave2 = Instance.new("Part", Torso)
  1515. shockwave2.Size = Vector3.new(1,1,1)
  1516. shockwave2.CanCollide = false
  1517. shockwave2.Anchored = true
  1518. shockwave2.Transparency = 0
  1519. shockwave2.BrickColor = BrickColor.new("Really black")
  1520. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1521. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1522. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1523. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1524. for i = 1, 40 do
  1525. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1526. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1527. shockwave.Transparency = shockwave.Transparency + 0.025
  1528. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1529. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1530. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1531. swait()
  1532. end
  1533. shockwave:Remove()
  1534. shockwave2:Remove()
  1535. end)()
  1536. for i = 1, 4 do
  1537. explosion = Instance.new("Part", Torso)
  1538. explosion.Shape = "Ball"
  1539. explosion.Size = Vector3.new(1,1,1)
  1540. explosion.Transparency = 0
  1541. explosion.CanCollide = false
  1542. explosion.Anchored = true
  1543. explosion.BrickColor = BrickColor.new("Really black")
  1544. explosion.Material = "Neon"
  1545. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1546. table.insert(ExtremeM,explosion)
  1547. table.insert(SlowlyFade,explosion)
  1548. removeuseless:AddItem(explosion,4)
  1549. ring = Instance.new("Part", Torso)
  1550. ring.Size = Vector3.new(5, 5, 5)
  1551. ring.Transparency = 0
  1552. ring.BrickColor = BrickColor.new("Really black")
  1553. ring.Anchored = true
  1554. ring.CanCollide = false
  1555. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1556. ringh = Instance.new("SpecialMesh", ring)
  1557. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1558. ringh.Scale = Vector3.new(2, 2, .1)
  1559. table.insert(keyYsize,ringh)
  1560. table.insert(keyYtransparency,ring)
  1561. removeuseless:AddItem(ring,4)
  1562. swait()
  1563. end
  1564. wait(1.2)
  1565. clean()
  1566. keyYsize={}
  1567. keyYtransparency={}
  1568. blackholev = false
  1569. appi = false
  1570. g1:Remove()
  1571. ws = 10
  1572. attacking = false
  1573. debounce = false
  1574. end
  1575. end)
  1576.  
  1577. mouse.KeyDown:connect(function(Press)
  1578. Press=Press:lower()
  1579. if Press=='t' then
  1580. if levitate then
  1581. if tauntdebounce then return end
  1582. tauntdebounce = true
  1583. laughing = true
  1584. coroutine.wrap(function()
  1585. while laughing do
  1586. local b1 = Instance.new("BillboardGui",Head)
  1587. b1.Size = UDim2.new(0,4,0,1.6)
  1588. b1.StudsOffset = Vector3.new(0,0,0)
  1589. b1.Name = "laff"
  1590. b1.AlwaysOnTop = true
  1591. b1.Adornee = Head
  1592. removeuseless:AddItem(b1,3)
  1593. local b2 = Instance.new("TextLabel",b1)
  1594. b2.BackgroundTransparency = 1
  1595. b2.Text = "HaHaHaHaHaHa..."
  1596. b2.Font = "Garamond"
  1597. b2.TextSize = 0
  1598. b2.Name = "lafftext"
  1599. b2.TextStrokeTransparency = 0
  1600. b2.TextColor3 = BrickColor.new("Really red").Color
  1601. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1602. b2.Size = UDim2.new(1,0,.5,0)
  1603. table.insert(laughingtable,b2)
  1604. removeuseless:AddItem(b1,2)
  1605. coroutine.wrap(function()
  1606. if zxc then return end
  1607. zxc = true
  1608. while true do
  1609. swait()
  1610. for i,v in pairs(Head:GetChildren()) do
  1611. if v.Name == "laff" then
  1612. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1613. end
  1614. end
  1615. for i,v in pairs(laughingtable) do
  1616. v.TextTransparency = v.TextTransparency + .025
  1617. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1618. v.TextSize = v.TextSize + 2
  1619. v.Rotation = v.Rotation + .1
  1620. end
  1621. end
  1622. end)()
  1623. swait(10)
  1624. end
  1625. end)()
  1626. laugh = laughs[math.random(1,#laughs)]
  1627. laughy = Instance.new("Sound",Head)
  1628. laughy.SoundId = "rbxassetid://"..laugh
  1629. laughy.Volume = 10
  1630. laughy:Play()
  1631. wait(1)
  1632. wait(laughy.TimeLength)
  1633. laughing = false
  1634. laughy:Remove()
  1635. tauntdebounce = false
  1636. else
  1637. if mouse.Target ~= nil then
  1638. if debounce then return end
  1639. attacking = true
  1640. ghost()
  1641. tps = Instance.new("Sound", Torso)
  1642. tps.Volume = 5
  1643. tps.SoundId = "rbxassetid://1894958339"
  1644. tps:Play()
  1645. removeuseless:AddItem(tps,2)
  1646. g1 = Instance.new("BodyGyro", Root)
  1647. g1.D = 175
  1648. g1.P = 20000
  1649. g1.MaxTorque = Vector3.new(0,9000,0)
  1650. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1651. removeuseless:AddItem(g1,.05)
  1652. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1653. wait(.1)
  1654. attacking = false
  1655. debounce = false
  1656. end
  1657. end
  1658. end
  1659. end)
  1660.  
  1661. mouse.KeyDown:connect(function(Press)
  1662. Press=Press:lower()
  1663. if Press=='q' then
  1664. if levitate then return end
  1665. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1666. if debounce then return end
  1667. debounce = true
  1668. attacking = true
  1669. appi = true
  1670. ws = 0
  1671. coroutine.wrap(function()
  1672. while appi do
  1673. wait()
  1674. if Root.Velocity.y > 1 and attacking == true then
  1675. position = "Jump2"
  1676. elseif Root.Velocity.y < -1 and attacking == true then
  1677. position = "Falling2"
  1678. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1679. position = "Idle2"
  1680. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1681. position = "Walking2"
  1682. end
  1683. end
  1684. end)()
  1685. coroutine.wrap(function()
  1686. while appi do
  1687. wait()
  1688. settime = 0.05
  1689. sine = sine + change
  1690. if position == "Jump2" and attacking == true and appi == true then
  1691. change = 1
  1692. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1693. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1694. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1695. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1696. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1697. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1698. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1699. elseif position == "Falling2" and attacking == true and appi == true then
  1700. change = 1
  1701. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1702. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1703. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1704. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1705. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1706. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1707. elseif position == "Idle2" and attacking == true and appi == true then
  1708. change = .4
  1709. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1710. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1711. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1712. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1713. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1714. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1715. elseif position == "Walking2" and attacking == true and appi == true then
  1716. change = .8
  1717. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1718. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1719. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1720. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1721. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1722. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1723. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1724. end
  1725. end
  1726. end)()
  1727. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1728. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1729. EHead = enemyhum.Parent:FindFirstChild("Head")
  1730. g1 = Instance.new("BodyGyro", Root)
  1731. g1.D = 175
  1732. g1.P = 20000
  1733. g1.MaxTorque = Vector3.new(0,9000,0)
  1734. brick = Instance.new("Part",Torso)
  1735. brick.Anchored = true
  1736. brick.CanCollide = false
  1737. brick.Material = "Neon"
  1738. brick.Transparency = 1
  1739. brick.BrickColor = BrickColor.new("White")
  1740. brick.Size = Vector3.new(8,.3,12)
  1741. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1742. SOUND(brick,1888686669,6,false,1.5)
  1743. ace = aces[math.random(1,#aces)]
  1744. acer = Instance.new("Decal",brick)
  1745. acer.Texture = "rbxassetid://1898092341"
  1746. acer.Transparency = 1
  1747. acer.Face = "Top"
  1748. coroutine.wrap(function()
  1749. for i = 1, 20 do
  1750. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1751. brick.Transparency = brick.Transparency - .05
  1752. acer.Transparency = acer.Transparency - .1
  1753. swait()
  1754. end
  1755. end)()
  1756. ETorso.Anchored = true
  1757. EHead.Anchored = true
  1758. for i = 1, 25 do
  1759. swait()
  1760. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1761. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1762. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1763. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1764. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1765. end
  1766. SOUND(brick,472214107,6,false,2)
  1767. coroutine.wrap(function()
  1768. for i = 1, 10 do
  1769. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1770. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1771. swait()
  1772. end
  1773. end)()
  1774. shockwave = Instance.new("Part", Torso)
  1775. shockwave.Size = Vector3.new(1,1,1)
  1776. shockwave.CanCollide = false
  1777. shockwave.Anchored = true
  1778. shockwave.Transparency = 0
  1779. shockwave.BrickColor = BrickColor.new("White")
  1780. shockwave.CFrame = CFrame.new(brick.Position)
  1781. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1782. shockwavemesh.Scale = Vector3.new(1,1,1)
  1783. shockwavemesh.MeshId = "rbxassetid://20329976"
  1784. removeuseless:AddItem(shockwave,4)
  1785. shockwave2 = Instance.new("Part", Torso)
  1786. shockwave2.Size = Vector3.new(1,1,1)
  1787. shockwave2.CanCollide = false
  1788. shockwave2.Anchored = true
  1789. shockwave2.Transparency = 0
  1790. shockwave2.BrickColor = BrickColor.new("White")
  1791. shockwave2.CFrame = CFrame.new(brick.Position)
  1792. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1793. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1794. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1795. removeuseless:AddItem(shockwave2,4)
  1796. for i = 1, 35 do
  1797. swait()
  1798. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1799. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1800. shockwave.Transparency = shockwave.Transparency + .05
  1801. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1802. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1803. shockwave2.Transparency = shockwave2.Transparency + .03
  1804. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1805. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1806. end
  1807. for i = 1, 8 do
  1808. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1809. swait()
  1810. end
  1811. n = 0
  1812. SOUND(brick,54111471,6,false,1)
  1813. for i = 1, 40 do
  1814. n = n + 6
  1815. brick.Transparency = brick.Transparency + .025
  1816. acer.Transparency = acer.Transparency + .075
  1817. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1818. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1819. swait()
  1820. end
  1821. ws = 10
  1822. brick:Remove()
  1823. enemyhum.Parent:Remove()
  1824. attacking = false
  1825. removeuseless:AddItem(g1,0.001)
  1826. debounce = false
  1827. appi = false
  1828. end
  1829. end
  1830. end)
  1831.  
  1832. mouse.KeyDown:connect(function(Press)
  1833. Press=Press:lower()
  1834. if Press=='p' then
  1835. if levitate then return end
  1836. if blocking then
  1837. if blockedoff then return end
  1838. clickallowance = false
  1839. appi = false
  1840. attacking = true
  1841. blocking = false
  1842. throwing = true
  1843. ws = 0
  1844. n = 0
  1845. blockcard.CanCollide = false
  1846. for i = 1, 35 do
  1847. n = n + 20
  1848. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1849. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1850. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1851. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1852. swait()
  1853. end
  1854. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1855. blockcard.CanCollide = false
  1856. locater1 = Instance.new("Part",blockcard)
  1857. locater1.Size = Vector3.new(1,1,1)
  1858. locater1.CanCollide = false
  1859. locater1.Anchored = true
  1860. locater1.Transparency = 1
  1861. locater2 = Instance.new("Part",blockcard)
  1862. locater2.Size = Vector3.new(1,1,1)
  1863. locater2.CanCollide = false
  1864. locater2.Transparency = 1
  1865. locater2.Anchored = true
  1866. locater3 = Instance.new("Part",blockcard)
  1867. locater3.Size = Vector3.new(1,1,1)
  1868. locater3.Transparency = 1
  1869. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1870. locater3.CanCollide = false
  1871. locater3.Anchored = true
  1872. fushfush = Instance.new("Sound",blockcard)
  1873. fushfush.SoundId = "rbxassetid://288641686"
  1874. fushfush.Volume = 8
  1875. fushfush:Play()
  1876. boosh:Play()
  1877. coroutine.wrap(function()
  1878. n = 0
  1879. for i = 1, 35 do
  1880. n = n + 10
  1881. shockwave = Instance.new("Part", Torso)
  1882. shockwave.Size = Vector3.new(1,1,1)
  1883. shockwave.CanCollide = false
  1884. shockwave.Anchored = true
  1885. shockwave.Transparency = .5
  1886. shockwave.BrickColor = BrickColor.new("White")
  1887. shockwave.CFrame = locater3.CFrame
  1888. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1889. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1890. shockwavemesh.MeshId = "rbxassetid://20329976"
  1891. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1892. removeuseless:AddItem(shockwave,1)
  1893. table.insert(lolzor2,shockwave)
  1894. for i,v in pairs(lolzor2) do
  1895. v.Transparency = v.Transparency + .1
  1896. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1897. end
  1898. swait()
  1899. end
  1900. end)()
  1901. for i = 1, 35 do
  1902. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1903. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1904. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1905. fushfush.Volume = fushfush.Volume - .2
  1906. Hit = damagealll(20,blockcard.Position)
  1907. for _,v in pairs(Hit) do
  1908. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1909. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1910. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1911. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1912. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1913. removeuseless:AddItem(vel,.1)
  1914. end
  1915. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1916. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1917. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1918. grassblocks = Instance.new("Part",Torso)
  1919. grassblocks.Size = Vector3.new(4,4,4)
  1920. grassblocks.Material = "Grass"
  1921. grassblocks.Anchored = true
  1922. grassblocks.BrickColor = BrickColor.new("Bright green")
  1923. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1924. removeuseless:AddItem(grassblocks,5)
  1925. grassblocks2 = Instance.new("Part",Torso)
  1926. grassblocks2.Size = Vector3.new(4,4,4)
  1927. grassblocks2.Material = "Grass"
  1928. grassblocks2.Anchored = true
  1929. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1930. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1931. removeuseless:AddItem(grassblocks2,5)
  1932. blockcardshadow = Instance.new("Part",Torso)
  1933. blockcardshadow.Transparency = .5
  1934. blockcardshadow.Anchored = true
  1935. blockcardshadow.Material = "Neon"
  1936. blockcardshadow.BrickColor = BrickColor.new("White")
  1937. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1938. blockcardshadow.CanCollide = false
  1939. blockcardshadow.CFrame = blockcard.CFrame
  1940. removeuseless:AddItem(blockcardshadow,2)
  1941. table.insert(lolzor,blockcardshadow)
  1942. for i,v in pairs(lolzor) do
  1943. v.Transparency = v.Transparency + 0.05
  1944. end
  1945. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1946. swait()
  1947. end
  1948. blockcard.Name = "Getthisshitoutofhere"
  1949. for i = 1, 10 do
  1950. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1951. blockcard.Transparency = blockcard.Transparency + .1
  1952. acer.Transparency = blockcard.Transparency
  1953. ace2.Transparency = blockcard.Transparency
  1954. for i,v in pairs(lolzor) do
  1955. v.Transparency = v.Transparency + .05
  1956. end
  1957. for i,v in pairs(lolzor2) do
  1958. v.Transparency = v.Transparency + .1
  1959. end
  1960. swait()
  1961. end
  1962. lolzor={}
  1963. lolzor2={}
  1964. attacking = false
  1965. debounce = false
  1966. blocking = false
  1967. throwing = false
  1968. fushfush:Remove()
  1969. clickallowance = false
  1970. appi = false
  1971. blockcard:Remove()
  1972. g1:Remove()
  1973. ws = 10
  1974. else
  1975. if debounce then return end
  1976. if throwing then return end
  1977. debounce = true
  1978. ws = 10
  1979. attacking = true
  1980. blocking = true
  1981. boosh = Instance.new("Sound",nil)
  1982. boosh.SoundId = "rbxassetid://413682983"
  1983. boosh.Volume = 6
  1984. appi = true
  1985. coroutine.wrap(function()
  1986. while appi do
  1987. wait()
  1988. if Root.Velocity.y > 1 and attacking == true then
  1989. position = "Jump2"
  1990. elseif Root.Velocity.y < -1 and attacking == true then
  1991. position = "Falling2"
  1992. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1993. position = "Idle2"
  1994. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1995. position = "Walking2"
  1996. end
  1997. end
  1998. end)()
  1999. coroutine.wrap(function()
  2000. while appi do
  2001. wait()
  2002. settime = 0.05
  2003. sine = sine + change
  2004. if position == "Jump2" and attacking == true and appi == true then
  2005. change = 1
  2006. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2007. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2008. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2009. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2010. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2011. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2012. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2013. elseif position == "Falling2" and attacking == true and appi == true then
  2014. change = 1
  2015. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2016. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2017. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2018. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2019. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2020. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2021. elseif position == "Idle2" and attacking == true and appi == true then
  2022. change = .4
  2023. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2024. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2025. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2026. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2027. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2028. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2029. elseif position == "Walking2" and attacking == true and appi == true then
  2030. change = .8
  2031. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2032. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2033. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2034. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2035. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2036. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2037. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2038. end
  2039. end
  2040. end)()
  2041. blockcard = Instance.new("Part",Torso)
  2042. blockcard.Material = "Neon"
  2043. blockcard.Transparency = 1
  2044. blockcard.BrickColor = BrickColor.new("White")
  2045. blockcard.Size = Vector3.new(8, 13, 0.3)
  2046. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2047. blockcard.Anchored = true
  2048. boosh.Parent = blockcard
  2049. SOUND(blockcard,236989198,6,false,1)
  2050. ace = aces[math.random(1,#aces)]
  2051. acer = Instance.new("Decal",blockcard)
  2052. acer.Texture = "rbxassetid://"..ace
  2053. acer.Transparency = 1
  2054. acer.Face = "Front"
  2055. ace2 = acer:Clone()
  2056. ace2.Parent = blockcard
  2057. ace2.Face = "Back"
  2058. coroutine.wrap(function()
  2059. for i = 1, 20 do
  2060. blockcard.Transparency = blockcard.Transparency - 0.05
  2061. acer.Transparency = blockcard.Transparency
  2062. ace2.Transparency = blockcard.Transparency
  2063. swait()
  2064. end
  2065. clickallowance = true
  2066. end)()
  2067. g1 = Instance.new("BodyGyro", Root)
  2068. g1.D = 175
  2069. g1.P = 20000
  2070. g1.MaxTorque = Vector3.new(0,9000,0)
  2071. coroutine.wrap(function()
  2072. while blocking do
  2073. if not blockedoff then
  2074. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2075. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2076. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2077. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2078. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2079. end
  2080. swait()
  2081. end
  2082. end)()
  2083. wait(1)
  2084. mouse.Button1Down:connect(function()
  2085. if throwing then return end
  2086. if not clickallowance then return end
  2087. clickallowance = false
  2088. blockedoff = true
  2089. ws = 0
  2090. for i = 1, 15 do
  2091. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2092. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2093. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2094. swait()
  2095. end
  2096. boosh:Play()
  2097. hitdebounce = false
  2098. blockcard.Touched:connect(function(hit)
  2099. if hit.Parent:IsA("Part") then
  2100. elseif hit.Parent:IsA("SpecialMesh") then
  2101. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2102. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2103. for i,v in pairs(hit.Parent:GetChildren()) do
  2104. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2105. if hitdebounce then return end
  2106. hitdebounce = true
  2107. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2108. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2109. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2110. tors = hit.Parent:FindFirstChild("UpperTorso")
  2111. else
  2112. tors = hit.Parent:FindFirstChild("Torso")
  2113. end
  2114. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2115. removeuseless:AddItem(vel,.1)
  2116. Slachtoffer:TakeDamage(math.random(23,44))
  2117. end
  2118. end
  2119. end)
  2120. for i = 1, 10 do
  2121. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2122. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2123. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2124. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2125. swait()
  2126. end
  2127. for i = 1, 10 do
  2128. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2129. swait()
  2130. end
  2131. hitdebounce = true
  2132. ws = 10
  2133. clickallowance = true
  2134. blockedoff = false
  2135. end)
  2136. end
  2137. end
  2138. end)
  2139.  
  2140.  
  2141. mouse.KeyDown:connect(function(Press)
  2142. Press=Press:lower()
  2143. if Press=='f' then
  2144. if debounce then return end
  2145. if notallowedtransform then return end
  2146. debounce = true
  2147. if levitate then
  2148. levitate = false
  2149. mjester.VertexColor = Vector3.new(1, 1, 1)
  2150. glow.Transparency = 1
  2151. blastwave = Instance.new("Part",Torso)
  2152. blastwave.CFrame = Torso.CFrame
  2153. blastwave.Anchored = true
  2154. blastwave.Material = "Neon"
  2155. blastwave.CanCollide = false
  2156. blastwave.Shape = "Ball"
  2157. blastwave.Size = Vector3.new(3,3,3)
  2158. coroutine.wrap(function()
  2159. for i = 1, 20 do
  2160. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2161. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2162. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2163. blastwave.Transparency = blastwave.Transparency + 0.05
  2164. swait()
  2165. end
  2166. blastwave:Remove()
  2167. levitatewave2:Remove()
  2168. levitatewave:Remove()
  2169. end)()
  2170. ws = 10
  2171. notallowedtransform = true
  2172. attacking = true
  2173. coroutine.wrap(function()
  2174. for i = 1, 10 do
  2175. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2176. v.Transparency = v.Transparency + 0.1
  2177. end
  2178. end
  2179. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2180. v.Transparency = v.Transparency + 0.1
  2181. end
  2182. end
  2183. wait()
  2184. end
  2185. end)()
  2186. doomtheme.SoundId = "rbxassetid://1843358057"
  2187. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2188. wait(0.000001)
  2189. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2190. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2191. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2192.  
  2193. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2194. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2195. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2196. wait(0.000001)
  2197. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2198.  
  2199. eyo1 = Instance.new("Part",Head)
  2200. eyo1.BrickColor = BrickColor.new("White")
  2201. eyo1.Material = "Neon"
  2202. eyo1.Shape = "Ball"
  2203. eyo1.Name = "eyo1"
  2204. eyo1.CanCollide = false
  2205. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2206. eyo1weld = weldBetween(eyo1,Head)
  2207. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2208.  
  2209. light = Instance.new("PointLight", eyo1)
  2210. light.Color = Color3.new(1,1,1)
  2211. light.Range = 3
  2212. light.Brightness = 4
  2213. light.Enabled = true
  2214.  
  2215. eyo2 = Instance.new("Part",Head)
  2216. eyo2.BrickColor = BrickColor.new("White")
  2217. eyo2.Material = "Neon"
  2218. eyo2.Shape = "Ball"
  2219. eyo2.Name = "eyo2"
  2220. eyo2.CanCollide = false
  2221. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2222. eyo2weld = weldBetween(eyo2,Head)
  2223. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2224.  
  2225. light2 = Instance.new("PointLight", eyo2)
  2226. light2.Color = Color3.new(1,1,1)
  2227. light2.Range = 3
  2228. light2.Brightness = 4
  2229. light2.Enabled = true
  2230.  
  2231. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2232. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2233. hum.HipHeight = 0
  2234. ws = 10
  2235. debounce = false
  2236. attacking = false
  2237. coroutine.wrap(function()
  2238. wait(3)
  2239. notallowedtransform = false
  2240. end)()
  2241. else
  2242. ws = 50
  2243. notallowedtransform = true
  2244. levitate = true
  2245. ws = 50
  2246. glow.Transparency = 0
  2247. eyo1:Remove()
  2248. eyo2:Remove()
  2249. coroutine.wrap(function()
  2250. while levitate do
  2251. for i,v in pairs(Head:GetChildren()) do
  2252. if v.Name == "eyo1" or v.Name == "eyo2" then
  2253. v:Remove()
  2254. end
  2255. end
  2256. wait()
  2257. end
  2258. end)()
  2259. mnb = 0
  2260. levitatewave = Instance.new("Part", Torso)
  2261. levitatewave.Size = Vector3.new(1,1,1)
  2262. levitatewave.CanCollide = false
  2263. levitatewave.Anchored = true
  2264. levitatewave.Transparency = .5
  2265. levitatewave.BrickColor = BrickColor.new("Really black")
  2266. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2267. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2268. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2269. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2270. levitatewave2 = Instance.new("Part", Torso)
  2271. levitatewave2.Size = Vector3.new(1,1,1)
  2272. levitatewave2.CanCollide = false
  2273. levitatewave2.Anchored = true
  2274. levitatewave2.Transparency = .5
  2275. levitatewave2.BrickColor = BrickColor.new("Really red")
  2276. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2277. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2278. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2279. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2280. blastwave = Instance.new("Part",Torso)
  2281. blastwave.CFrame = Torso.CFrame
  2282. blastwave.Anchored = true
  2283. blastwave.Material = "Neon"
  2284. blastwave.CanCollide = false
  2285. blastwave.Shape = "Ball"
  2286. blastwave.Size = Vector3.new(3,3,3)
  2287. coroutine.wrap(function()
  2288. for i = 1, 20 do
  2289. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2290. blastwave.Transparency = blastwave.Transparency + 0.05
  2291. swait()
  2292. end
  2293. blastwave:Remove()
  2294. end)()
  2295. coroutine.wrap(function()
  2296. while levitate do
  2297. mnb = mnb + 15
  2298. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2299. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2300. colors = colortable[math.random(1,#colortable)]
  2301. lmagic = Instance.new("Part",LeftArm)
  2302. lmagic.Material = "Neon"
  2303. lmagic.CanCollide = false
  2304. lmagic.Anchored = true
  2305. lmagic.BrickColor = BrickColor.new(colors)
  2306. lmagic.Size = Vector3.new(1,1,1)
  2307. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2308. removeuseless:AddItem(lmagic,2)
  2309. rmagic = Instance.new("Part",RightArm)
  2310. rmagic.Material = "Neon"
  2311. rmagic.CanCollide = false
  2312. rmagic.Anchored = true
  2313. rmagic.BrickColor = BrickColor.new(colors)
  2314. rmagic.Size = Vector3.new(1,1,1)
  2315. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2316. removeuseless:AddItem(rmagic,2)
  2317. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2318. v.Transparency = v.Transparency + 0.05
  2319. end
  2320. end
  2321. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2322. v.Transparency = v.Transparency + 0.05
  2323. end
  2324. end
  2325. swait()
  2326. end
  2327. end)()
  2328. framee = Instance.new("Frame")
  2329. framee.Parent = screenGui
  2330. framee.Position = UDim2.new(0, 8, 0, -500)
  2331. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2332. framee.BackgroundColor3 = BrickColor.new("White").Color
  2333. framee.BackgroundTransparency = 0
  2334. coroutine.wrap(function()
  2335. wait(.2)
  2336. for i = 1, 40 do
  2337. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2338. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2339. swait()
  2340. end
  2341. hum.CameraOffset = Vector3.new(0,0,0)
  2342. framee:Remove()
  2343. end)()
  2344. doomtheme.SoundId = "rbxassetid://1382488262"
  2345. doomtheme:Play()
  2346. doomtheme.Volume = 2
  2347. doomtheme.TimePosition = 20.7
  2348. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2349. mjester.MeshId = "rbxassetid://193760002"
  2350. mjester.TextureId = "rbxassetid://379225327"
  2351. mjester.VertexColor = Vector3.new(1, 0, 0)
  2352. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2353. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2354. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2355. mMask.MeshId = "rbxassetid://13520257"
  2356. mMask.Scale = Vector3.new(1.1, 1, 1)
  2357. mMask.TextureId = "rbxassetid://13520260"
  2358. eyo1:Remove()
  2359. eyo2:Remove()
  2360. coroutine.wrap(function()
  2361. while levitate do
  2362. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2363. swait()
  2364. end
  2365. end)()
  2366. attacking = false
  2367. debounce = false
  2368. coroutine.wrap(function()
  2369. wait(3)
  2370. notallowedtransform = false
  2371. end)()
  2372. end
  2373. end
  2374. end)
  2375.  
  2376. mouse.KeyDown:connect(function(Press)
  2377. Press=Press:lower()
  2378. if Press=='.' then
  2379. hum.Parent:BreakJoints()
  2380. end
  2381. end)
  2382.  
  2383. checks1 = coroutine.wrap(function() -------Checks
  2384. while true do
  2385. if Root.Velocity.y > 1 and levitate == false then
  2386. position = "Jump"
  2387. elseif Root.Velocity.y < -1 and levitate == false then
  2388. position = "Falling"
  2389. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2390. position = "Idle"
  2391. elseif Root.Velocity.Magnitude < 2 and running == false then
  2392. position = "Idle2"
  2393. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2394. position = "Walking"
  2395. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2396. position = "Walking2"
  2397. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2398. position = "Running"
  2399. else
  2400. end
  2401. wait()
  2402. end
  2403. end)
  2404. checks1()
  2405.  
  2406. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2407. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2408. end
  2409.  
  2410. function ray2(StartPos, EndPos, Distance, Ignore)
  2411. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2412. return ray(StartPos, DIRECTION, Distance, Ignore)
  2413. end
  2414.  
  2415. OrgnC0 = Neck.C0
  2416. local movelimbs = coroutine.wrap(function()
  2417. while RunSrv.RenderStepped:wait() do
  2418. TrsoLV = Torso.CFrame.lookVector
  2419. Dist = nil
  2420. Diff = nil
  2421. if not MseGuide then
  2422. print("Failed to recognize")
  2423. else
  2424. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2425. Dist = (Head.CFrame.p-Point).magnitude
  2426. Diff = Head.CFrame.Y-Point.Y
  2427. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2428. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2429. Diff2 = LeftArm.CFrame.Y-Point.Y
  2430. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2431. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2432. end
  2433. end
  2434. end)
  2435. movelimbs()
  2436. immortal = {}
  2437. for i,v in pairs(Character:GetDescendants()) do
  2438. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2439. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2440. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2441. end
  2442. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2443. elseif v:IsA("JointInstance") then
  2444. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2445. end
  2446. end
  2447. for e = 1, #immortal do
  2448. if immortal[e] ~= nil then
  2449. local STUFF = immortal[e]
  2450. local PART = STUFF[1]
  2451. local PARENT = STUFF[2]
  2452. local MATERIAL = STUFF[3]
  2453. local COLOR = STUFF[4]
  2454. local TRANSPARENCY = STUFF[5]
  2455. if levitate then
  2456. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2457. PART.Material = MATERIAL
  2458. PART.Color = COLOR
  2459. PART.Transparency = TRANSPARENCY
  2460. end
  2461. PART.AncestryChanged:connect(function()
  2462. PART.Parent = PARENT
  2463. end)
  2464. else
  2465. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2466. PART.Material = MATERIAL
  2467. PART.Color = COLOR
  2468. PART.Transparency = TRANSPARENCY
  2469. end
  2470. PART.AncestryChanged:connect(function()
  2471. PART.Parent = PARENT
  2472. end)
  2473. end
  2474. end
  2475. end
  2476. function immortality()
  2477. for e = 1, #immortal do
  2478. if immortal[e] ~= nil then
  2479. local STUFF = immortal[e]
  2480. local PART = STUFF[1]
  2481. local PARENT = STUFF[2]
  2482. local MATERIAL = STUFF[3]
  2483. local COLOR = STUFF[4]
  2484. local TRANSPARENCY = STUFF[5]
  2485. if PART.ClassName == "Part" and PART == Root then
  2486. PART.Material = MATERIAL
  2487. PART.Color = COLOR
  2488. PART.Transparency = TRANSPARENCY
  2489. end
  2490. if PART.Parent ~= PARENT then
  2491. hum:Remove()
  2492. PART.Parent = PARENT
  2493. hum = Instance.new("Humanoid",Character)
  2494. if levitate then
  2495. eyo1:Remove()
  2496. eyo2:Remove()
  2497. end
  2498. hum.Name = "noneofurbusiness"
  2499. end
  2500. end
  2501. end
  2502. end
  2503. coroutine.wrap(function()
  2504. while true do
  2505. if hum.Health < .1 then
  2506. deadsound = Instance.new("Sound", Torso)
  2507. deadsound.Volume = 6
  2508. deadsound.SoundId = "rbxassetid://1411352723"
  2509. deadsound:Play()
  2510. immortality()
  2511. end
  2512. wait()
  2513. end
  2514. end)()
  2515.  
  2516. mouse.KeyDown:connect(function(Press)
  2517. Press=Press:lower()
  2518. if Press=='g' then
  2519. if not levitate then return end
  2520. if debounce then return end
  2521. debounce = true
  2522. attacking = true
  2523. FireBall:Play()
  2524. ws = 15
  2525. g1 = Instance.new("BodyGyro", Root)
  2526. g1.D = 175
  2527. g1.P = 20000
  2528. g1.MaxTorque = Vector3.new(0,9000,0)
  2529. for i = 1, 15 do
  2530. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2531. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2532. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2533. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2534. swait()
  2535. end
  2536. local swoosh = Instance.new("Part",Torso)
  2537. swoosh.Name = "swoosh"
  2538. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2539. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2540. swoosh.Shape = "Ball"
  2541. swoosh.Material = "Neon"
  2542. swoosh.BrickColor = BrickColor.new("Really black")
  2543. swoosh.CanCollide = false
  2544. swoosh.Touched:connect(function(hit)
  2545. if hit.Parent:IsA("Part") then
  2546. elseif hit.Parent:IsA("SpecialMesh") then
  2547. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2548. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2549. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2550. if Slachtoffer.Health < 1 then return end
  2551. if damagedebounce == true then return end
  2552. damagedebounce = true
  2553. swoosh:Remove()
  2554. explosion = Instance.new("Part",LeftArm)
  2555. explosion.CFrame = hit.CFrame
  2556. explosion.Anchored = true
  2557. explosion.CanCollide = false
  2558. explosion.Name = "explo"
  2559. explosion.Shape = "Ball"
  2560. explosion.BrickColor = swoosh.BrickColor
  2561. explosion.Material = "Neon"
  2562. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2563. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2564. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2565. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2566. removeuseless:AddItem(vel,.1)
  2567. shockwavevv = Instance.new("Part",LeftArm)
  2568. shockwavevv.Size = Vector3.new(1,1,1)
  2569. shockwavevv.CanCollide = false
  2570. shockwavevv.Anchored = true
  2571. shockwavevv.Name = "shock"
  2572. shockwavevv.Transparency = 0
  2573. shockwavevv.BrickColor = BrickColor.new("Really black")
  2574. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2575. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2576. shockwavemeshs.Name = "ring"
  2577. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2578. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2579. shockwave2vv = Instance.new("Part", LeftArm)
  2580. shockwave2vv.Size = Vector3.new(1,1,1)
  2581. shockwave2vv.CanCollide = false
  2582. shockwave2vv.Anchored = true
  2583. shockwave2vv.Name = "shock2"
  2584. shockwave2vv.Transparency = 0
  2585. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2586. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2587. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2588. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2589. shockwavemeshs2.Name = "ring2"
  2590. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2591. removeuseless:AddItem(shockwavevv,3)
  2592. removeuseless:AddItem(shockwavevv2,3)
  2593. removeuseless:AddItem(explosion,3)
  2594. SOUND(explosion,472579737,6,false,3)
  2595. coroutine.wrap(function()
  2596. if firsttime2 then return end
  2597. firsttime2 = true
  2598. while true do
  2599. for i,v in pairs(LeftArm:GetChildren()) do
  2600. if v.Name == "explo" then
  2601. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2602. v.Transparency = v.Transparency + .05
  2603. end
  2604. end
  2605. for i,v in pairs(shockwavevv:GetChildren()) do
  2606. if v.Name == "ring" then
  2607. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2608. end
  2609. end
  2610. for i,v in pairs(shockwave2vv:GetChildren()) do
  2611. if v.Name == "ring2" then
  2612. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2613. end
  2614. end
  2615. for i,v in pairs(LeftArm:GetChildren()) do
  2616. if v.Name == "shock" then
  2617. v.Transparency = v.Transparency + .05
  2618. end
  2619. end
  2620. for i,v in pairs(LeftArm:GetChildren()) do
  2621. if v.Name == "shock2" then
  2622. v.Transparency = v.Transparency + .05
  2623. end
  2624. end
  2625. swait()
  2626. end
  2627. end)()
  2628. Slachtoffer:TakeDamage(math.random(27,48))
  2629. wait(.1)
  2630. damagedebounce = false
  2631. end
  2632. end)
  2633. coroutine.wrap(function()
  2634. if firsttime then return end
  2635. firsttime = true
  2636. while wait() do
  2637. for i,v in pairs(Torso:GetChildren()) do
  2638. if v.Name == "swoosh" then
  2639. magiccc = Instance.new("Part",RightArm)
  2640. magiccc.Material = "Neon"
  2641. magiccc.CanCollide = false
  2642. magiccc.Anchored = true
  2643. magiccc.BrickColor = BrickColor.new(colors)
  2644. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2645. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2646. removeuseless:AddItem(magiccc,2)
  2647. end
  2648. end
  2649. end
  2650. end)()
  2651. bov = Instance.new("BodyVelocity",swoosh)
  2652. bov.maxForce = Vector3.new(99999,99999,99999)
  2653. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2654. bov.velocity = swoosh.CFrame.lookVector*120
  2655. removeuseless:AddItem(swoosh,4)
  2656. for i = 1, 15 do
  2657. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2658. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2659. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2660. swait()
  2661. end
  2662. ws = 50
  2663. removeuseless:AddItem(g1,0.01)
  2664. debounce = false
  2665. attacking = false
  2666. end
  2667. end)
  2668.  
  2669. mouse.KeyDown:connect(function(Press)
  2670. Press=Press:lower()
  2671. if Press=='h' then
  2672. if not levitate then return end
  2673. if debounce then return end
  2674. debounce = true
  2675. attacking = true
  2676. ws = 0
  2677. appi = true
  2678. coroutine.wrap(function()
  2679. while appi do
  2680. swait()
  2681. if Root.Velocity.Magnitude < 2 and attacking == true then
  2682. position = "Idle3"
  2683. end
  2684. end
  2685. end)()
  2686. coroutine.wrap(function()
  2687. while appi do
  2688. swait()
  2689. settime = 0.05
  2690. sine = sine + change
  2691. if position == "Idle3" and attacking == true and appi == true then
  2692. change = .4
  2693. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2694. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2695. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2696. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2697. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2698. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2699. end
  2700. end
  2701. end)()
  2702. coroutine.wrap(function()
  2703. for i = 1, 20 do
  2704. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2705. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2706. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2707. swait()
  2708. end
  2709. end)()
  2710. SOUND(LeftArm,1982011510,8,false,15)
  2711. blackhole={}
  2712. orbzfade={}
  2713. xz = 0
  2714. for i = 1, 220 do
  2715. xz = xz + .009
  2716. bigrmagic = Instance.new("Part",RightArm)
  2717. bigrmagic.Material = "Neon"
  2718. bigrmagic.CanCollide = false
  2719. bigrmagic.Anchored = true
  2720. bigrmagic.BrickColor = BrickColor.new(colors)
  2721. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2722. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2723. removeuseless:AddItem(bigrmagic,1)
  2724. orbz = Instance.new("Part", Torso)
  2725. orbz.Material = "Neon"
  2726. orbz.BrickColor = BrickColor.new(colors)
  2727. orbz.Size = Vector3.new(2,2,2)
  2728. orbz.Anchored = true
  2729. orbz.CanCollide = false
  2730. removeuseless:AddItem(orbz,1)
  2731. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2732. table.insert(blackhole,orbz)
  2733. table.insert(orbzfade,orbz)
  2734. for i,v in pairs(blackhole) do
  2735. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2736. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2737. end
  2738. for i,v in pairs(orbzfade) do
  2739. v.Transparency = v.Transparency + 0.025
  2740. end
  2741. swait()
  2742. end
  2743. coroutine.wrap(function()
  2744. for i = 1, 10 do
  2745. for i,v in pairs(blackhole) do
  2746. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2747. v.Transparency = v.Transparency + .1
  2748. end
  2749. swait()
  2750. end
  2751. for i,v in pairs(blackhole) do
  2752. v:Remove()
  2753. end
  2754. clean()
  2755. end)()
  2756. charging = true
  2757. coroutine.wrap(function()
  2758. while charging do
  2759. bigrmagic = Instance.new("Part",RightArm)
  2760. bigrmagic.Material = "Neon"
  2761. bigrmagic.CanCollide = false
  2762. bigrmagic.Anchored = true
  2763. bigrmagic.BrickColor = BrickColor.new(colors)
  2764. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2765. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2766. removeuseless:AddItem(bigrmagic,.2)
  2767. swait()
  2768. end
  2769. end)()
  2770. g1 = Instance.new("BodyGyro", Root)
  2771. g1.D = 175
  2772. g1.P = 20000
  2773. g1.MaxTorque = Vector3.new(0,9000,0)
  2774. BigFireBall:Play()
  2775. for i = 1, 15 do
  2776. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2777. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2778. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2779. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2780. swait()
  2781. end
  2782. coroutine.wrap(function()
  2783. for i = 1, 15 do
  2784. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2785. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2786. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2787. swait()
  2788. end
  2789. end)()
  2790. charging = false
  2791. local ballzor = Instance.new("Part",Torso)
  2792. ballzor.Name = "ballzor"
  2793. ballzor.Material = "Neon"
  2794. ballzor.BrickColor = BrickColor.new("Really black")
  2795. ballzor.CanCollide = false
  2796. ballzor.Size = Vector3.new(xz,xz,xz)
  2797. ballzor.Anchored = false
  2798. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2799. ballzor.Shape = "Ball"
  2800. removeuseless:AddItem(g1,.0001)
  2801. zx = xz + .05
  2802. coroutine.wrap(function()
  2803. if firsttime5 then return end
  2804. firsttime5 = true
  2805. while true do
  2806. swait()
  2807. for i,v in pairs(Torso:GetChildren()) do
  2808. if v.Name == "ballzor" then
  2809. magicccc = Instance.new("Part",RightArm)
  2810. magicccc.Material = "Neon"
  2811. magicccc.CanCollide = false
  2812. magicccc.Name = "magicccc"
  2813. magicccc.Anchored = true
  2814. magicccc.Transparency = 0
  2815. magicccc.BrickColor = BrickColor.new(colors)
  2816. magicccc.Size = Vector3.new(zx,zx,zx)
  2817. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2818. removeuseless:AddItem(magicccc,2)
  2819. end
  2820. end
  2821. for i,v in pairs(RightArm:GetChildren()) do
  2822. if v.Name == "magicccc" then
  2823. v.Transparency = v.Transparency + 0.025
  2824. end
  2825. end
  2826. end
  2827. end)()
  2828. ballzor.Touched:connect(function(hit)
  2829. if hit.Name ~= "magicccc" then
  2830. if bigball then return end
  2831. bigball = true
  2832. local explosionwave = Instance.new("Part",Torso)
  2833. explosionwave.Shape = "Ball"
  2834. explosionwave.BrickColor = BrickColor.new("Really black")
  2835. explosionwave.Anchored = true
  2836. explosionwave.CanCollide = false
  2837. explosionwave.Transparency = .2
  2838. explosionwave.Material = "Neon"
  2839. explosionwave.Size = Vector3.new(1,1,1)
  2840. explosionwave.CFrame = ballzor.CFrame
  2841. render = Instance.new("Sound",explosionwave)
  2842. render.SoundId = "rbxassetid://2006635781"
  2843. render.Volume = 10 * 10
  2844. render:Play()
  2845. local explosionwave2 = Instance.new("Part",Torso)
  2846. explosionwave2.Shape = "Ball"
  2847. explosionwave2.BrickColor = BrickColor.new("Really red")
  2848. explosionwave2.Anchored = true
  2849. explosionwave2.CanCollide = false
  2850. explosionwave2.Material = "Neon"
  2851. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2852. explosionwave2.CFrame = ballzor.CFrame
  2853. deadlywave = Instance.new("Part", explosionwave)
  2854. deadlywave.Size = Vector3.new(1,1,1)
  2855. deadlywave.CanCollide = false
  2856. deadlywave.Anchored = true
  2857. deadlywave.Transparency = .5
  2858. deadlywave.BrickColor = BrickColor.new("Really red")
  2859. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2860. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2861. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2862. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2863. deadlywave2 = Instance.new("Part", explosionwave)
  2864. deadlywave2.Size = Vector3.new(1,1,1)
  2865. deadlywave2.CanCollide = false
  2866. deadlywave2.Anchored = true
  2867. deadlywave2.Transparency = .5
  2868. deadlywave2.BrickColor = BrickColor.new("Really black")
  2869. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2870. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2871. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2872. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2873. deadlyring = Instance.new("Part", Torso)
  2874. deadlyring.Size = Vector3.new(5, 5, 5)
  2875. deadlyring.Transparency = 0.5
  2876. deadlyring.BrickColor = BrickColor.new("Really black")
  2877. deadlyring.Anchored = true
  2878. deadlyring.CanCollide = false
  2879. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2880. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2881. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2882. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2883. deadlyring2 = Instance.new("Part", Torso)
  2884. deadlyring2.Size = Vector3.new(5, 5, 5)
  2885. deadlyring2.Transparency = 0.5
  2886. deadlyring2.BrickColor = BrickColor.new("Really black")
  2887. deadlyring2.Anchored = true
  2888. deadlyring2.CanCollide = false
  2889. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2890. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2891. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2892. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2893. ballzor:Remove()
  2894. bigball = false
  2895. staybooming = true
  2896. d = 5
  2897. coroutine.wrap(function()
  2898. while staybooming do
  2899. Hit = damagealll(d,deadlywave.Position)
  2900. for _,v in pairs(Hit) do
  2901. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2902. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2903. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2904. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2905. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2906. removeuseless:AddItem(vel,.1)
  2907. end
  2908. wait(.1)
  2909. end
  2910. end)()
  2911. for i = 1, 70 do
  2912. d = d + 1
  2913. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2914. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2915. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2916. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2917. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2918. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2919. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2920. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2921. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2922. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2923. swait()
  2924. end
  2925. for i = 1, 80 do
  2926. d = d + 3
  2927. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2928. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2929. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2930. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2931. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2932. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2933. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2934. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2935. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2936. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2937. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2938. swait()
  2939. end
  2940. staybooming = false
  2941. for i = 1, 20 do
  2942. d = d + 3
  2943. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2944. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2945. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2946. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2947. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2948. deadlyring.Transparency = deadlyring.Transparency + .25
  2949. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2950. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2951. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2952. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2953. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2954. deadlywave.Transparency = deadlywave.Transparency + .25
  2955. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2956. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2957. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2958. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2959. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2960. swait()
  2961. end
  2962. hum.CameraOffset = Vector3.new(0,0,0)
  2963. explosionwave:Remove()
  2964. explosionwave2:Remove()
  2965. end
  2966. end)
  2967. bov = Instance.new("BodyVelocity",ballzor)
  2968. bov.maxForce = Vector3.new(99999,99999,99999)
  2969. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2970. bov.velocity = ballzor.CFrame.lookVector*200
  2971. removeuseless:AddItem(ballzor,4)
  2972. ws = 50
  2973. attacking = false
  2974. debounce = false
  2975. appi = false
  2976. end
  2977. end)
  2978.  
  2979. mouse.KeyDown:connect(function(Press)
  2980. Press=Press:lower()
  2981. if Press=='j' then
  2982. if not levitate then return end
  2983. if debounce then return end
  2984. debounce = true
  2985. charging = true
  2986. attacking = true
  2987. downpress = false
  2988. x = 1
  2989. ws = 0
  2990. g1 = Instance.new("BodyGyro", Root)
  2991. g1.D = 175
  2992. g1.P = 20000
  2993. g1.MaxTorque = Vector3.new(0,9000,0)
  2994. SOUND(RightArm,2014087015,8,false,3)
  2995. coroutine.wrap(function()
  2996. Charge = Instance.new("Sound",RightArm)
  2997. Charge.SoundId = "rbxassetid://101153932"
  2998. Charge.Looped = false
  2999. Charge.Volume = 8
  3000. Charge:Play()
  3001. end)()
  3002. appi = true
  3003. coroutine.wrap(function()
  3004. while appi do
  3005. swait()
  3006. if Root.Velocity.Magnitude < 2 and attacking == true then
  3007. position = "Idle3"
  3008. end
  3009. end
  3010. end)()
  3011. coroutine.wrap(function()
  3012. while appi do
  3013. swait()
  3014. settime = 0.05
  3015. sine = sine + change
  3016. if position == "Idle3" and attacking == true and appi == true then
  3017. change = .4
  3018. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3019. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3020. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3021. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3022. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3023. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3024. end
  3025. end
  3026. end)()
  3027. for i = 1, 15 do
  3028. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3029. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3030. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3031. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3032. swait()
  3033. end
  3034. for i = 1, 3 do
  3035. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3036. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3037. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3038. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3039. x = x + .1
  3040. blastborb = Instance.new("Part",Torso)
  3041. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3042. blastborb.BrickColor = BrickColor.new(colors)
  3043. blastborb.Anchored = true
  3044. blastborb.Size = Vector3.new(10,10,10)
  3045. blastborb.CanCollide = false
  3046. blastborb.Material = "Neon"
  3047. for i = 1, 5 do
  3048. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3049. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3050. swait()
  3051. end
  3052. blastborb:Remove()
  3053. swait()
  3054. end
  3055. downpress = true
  3056. while charging and x < 5 do
  3057. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3058. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3059. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3060. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3061. x = x + .1
  3062. blastborb = Instance.new("Part",Torso)
  3063. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3064. blastborb.BrickColor = BrickColor.new(colors)
  3065. blastborb.Anchored = true
  3066. blastborb.Size = Vector3.new(10,10,10)
  3067. blastborb.CanCollide = false
  3068. blastborb.Material = "Neon"
  3069. for i = 1, 5 do
  3070. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3071. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3072. swait()
  3073. end
  3074. blastborb:Remove()
  3075. swait()
  3076. end
  3077. coroutine.wrap(function()
  3078. for i = 1, 20 do
  3079. Charge.Volume = Charge.Volume - .5
  3080. swait()
  3081. end
  3082. end)()
  3083. local bigswoosh = Instance.new("Part",Torso)
  3084. bigswoosh.Name = "bigswoosh"
  3085. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3086. bigswoosh.Size = Vector3.new(1,1,1)
  3087. bigswoosh.Material = "Neon"
  3088. bigswoosh.Anchored = true
  3089. bigswoosh.Transparency = 1
  3090. bigswoosh.BrickColor = BrickColor.new("Really red")
  3091. bigswoosh.CanCollide = false
  3092. SOUND(bigswoosh,842332424,10,false,6)
  3093. SOUND(bigswoosh,2017948224,10,false,6)
  3094. SOUND(bigswoosh,138677306,10,false,4)
  3095. coroutine.wrap(function()
  3096. local loc1 = Instance.new("Part",bigswoosh)
  3097. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3098. loc1.Size = Vector3.new(2,2,2)
  3099. loc1.Anchored = true
  3100. loc1.Transparency = 1
  3101. loc1.CanCollide = false
  3102. local loc2 = Instance.new("Part",bigswoosh)
  3103. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3104. loc2.Size = Vector3.new(2,2,2)
  3105. loc2.Anchored = true
  3106. loc2.Transparency = 1
  3107. loc2.CanCollide = false
  3108. n = 0
  3109. nb = 0
  3110. for i = 1, 125 do
  3111. n = n + x
  3112. nb = nb - x
  3113. Hit = damagealll(n,bigswoosh.Position)
  3114. for _,v in pairs(Hit) do
  3115. if x > 4.5 then
  3116. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3117. else
  3118. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3119. end
  3120. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3121. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3122. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3123. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3124. removeuseless:AddItem(vel,.1)
  3125. end
  3126. local bigtrail = Instance.new("Part",LeftArm)
  3127. bigtrail.Size = bigswoosh.Size
  3128. bigtrail.BrickColor = BrickColor.new(colors)
  3129. bigtrail.Anchored = true
  3130. bigtrail.Material = "Neon"
  3131. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3132. bigtrail.CanCollide = false
  3133. removeuseless:AddItem(bigtrail,2)
  3134. local irritatedground = Instance.new("Part",Torso)
  3135. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3136. irritatedground.BrickColor = BrickColor.new(colors)
  3137. irritatedground.Material = "Neon"
  3138. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3139. irritatedground.CanCollide = false
  3140. irritatedground.Anchored = true
  3141. removeuseless:AddItem(irritatedground,10)
  3142. local grassblocks = Instance.new("Part",Torso)
  3143. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3144. grassblocks.Material = "Grass"
  3145. grassblocks.Anchored = true
  3146. grassblocks.Name = "grassblocks"
  3147. grassblocks.BrickColor = BrickColor.new("Bright green")
  3148. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3149. removeuseless:AddItem(grassblocks,10)
  3150. local grassblocks2 = Instance.new("Part",Torso)
  3151. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3152. grassblocks2.Material = "Grass"
  3153. grassblocks2.Anchored = true
  3154. grassblocks2.Name = "grassblocks2"
  3155. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3156. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3157. removeuseless:AddItem(grassblocks2,10)
  3158. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3159. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3160. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3161. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3162. swait()
  3163. end
  3164. for i = 1, 20 do
  3165. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3166. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3167. swait()
  3168. end
  3169. bigswoosh:Remove()
  3170. end)()
  3171. for i = 1, 50 do
  3172. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3173. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3174. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3175. swait()
  3176. end
  3177. ws = 50
  3178. attacking = false
  3179. debounce = false
  3180. appi = false
  3181. g1:Remove()
  3182. end
  3183. end)
  3184.  
  3185. mouse.KeyDown:connect(function(Press)
  3186. Press=Press:lower()
  3187. if Press=='k' then
  3188. if debounce then return end
  3189. debounce = true
  3190. attacking = true
  3191. charging = true
  3192. appi = true
  3193. coroutine.wrap(function()
  3194. while appi do
  3195. swait()
  3196. if Root.Velocity.Magnitude < 2 and attacking == true then
  3197. position = "Idle3"
  3198. end
  3199. end
  3200. end)()
  3201. coroutine.wrap(function()
  3202. while appi do
  3203. swait()
  3204. settime = 0.05
  3205. sine = sine + change
  3206. if position == "Idle3" and attacking == true and appi == true then
  3207. change = .4
  3208. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3209. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3210. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3211. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3212. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3213. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3214. end
  3215. end
  3216. end)()
  3217. ws = 0
  3218. g1 = Instance.new("BodyGyro", Root)
  3219. g1.D = 175
  3220. g1.P = 20000
  3221. g1.MaxTorque = Vector3.new(0,9000,0)
  3222. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3223. for i = 1, 15 do
  3224. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3225. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3226. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3227. swait()
  3228. end
  3229. r = 0
  3230. for i = 1, 10 do
  3231. r = r + .1
  3232. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3233. blass = Instance.new("Part",RightArm)
  3234. blass.Size = Vector3.new(r,r,r)
  3235. blass.Material = "Neon"
  3236. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3237. blass.Anchored = true
  3238. blass.CanCollide = false
  3239. blass.BrickColor = BrickColor.new(colors)
  3240. removeuseless:AddItem(blass,2)
  3241. swait()
  3242. end
  3243. while r < 16 and charging == true do
  3244. r = r + .1
  3245. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3246. blass = Instance.new("Part",RightArm)
  3247. blass.Size = Vector3.new(r,r,r)
  3248. blass.Material = "Neon"
  3249. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3250. blass.Anchored = true
  3251. blass.CanCollide = false
  3252. blass.BrickColor = BrickColor.new(colors)
  3253. removeuseless:AddItem(blass,2)
  3254. swait()
  3255. end
  3256. local TheBeam = Instance.new("Part",RightArm)
  3257. TheBeam.Name = "zebeam"
  3258. TheBeam.Size = Vector3.new(1,1,1)
  3259. TheBeam.Material = "Neon"
  3260. TheBeam.Shape = "Cylinder"
  3261. TheBeam.BrickColor = BrickColor.new("Really red")
  3262. TheBeam.Anchored = true
  3263. TheBeam.CanCollide = false
  3264. ws = 12
  3265. bemmo = Instance.new("Sound",RightArm)
  3266. bemmo.SoundId = "rbxassetid://1910988873"
  3267. bemmo.Volume = 8
  3268. bemmo.Looped = false
  3269. bemmo:Play()
  3270. bemmo.TimePosition = 2
  3271. for i = 1, 100 * r/3 do
  3272. if r > 15 then
  3273. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3274. end
  3275. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3276. local blass = Instance.new("Part",RightArm)
  3277. blass.Size = Vector3.new(r,r,r)
  3278. blass.Material = "Neon"
  3279. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3280. blass.Anchored = true
  3281. blass.CanCollide = false
  3282. blass.BrickColor = BrickColor.new(colors)
  3283. removeuseless:AddItem(blass,2)
  3284. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3285. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3286. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3287. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3288. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3289. boom = Instance.new("Part",RightArm)
  3290. boom.Size = Vector3.new(r,r,r)
  3291. boom.BrickColor = BrickColor.new(colors)
  3292. boom.Anchored = true
  3293. boom.CanCollide = false
  3294. boom.Material = "Neon"
  3295. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3296. removeuseless:AddItem(boom,3)
  3297. boom.Touched:connect(function(getbase)
  3298. if hitdebounce then return end
  3299. hitdebounce = true
  3300. if getbase:IsA("Part") then
  3301. damagedground = Instance.new("Part",RightArm)
  3302. damagedground.Size = Vector3.new(.1,5+r,.1)
  3303. damagedground.Material = "Neon"
  3304. damagedground.CanCollide = false
  3305. damagedground.BrickColor = BrickColor.new(colors)
  3306. damagedground.Anchored = true
  3307. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3308. removeuseless:AddItem(damagedground,2)
  3309. wait(.1)
  3310. hitdebounce = false
  3311. end
  3312. end)
  3313. Hit = damagealll(r+3,boom.Position)
  3314. for _,v in pairs(Hit) do
  3315. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3316. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3317. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3318. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3319. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3320. removeuseless:AddItem(vel,.1)
  3321. end
  3322. swait()
  3323. end
  3324. removeuseless:AddItem(g1,.001)
  3325. coroutine.wrap(function()
  3326. for i = 1, 20 do
  3327. bemmo.Volume = bemmo.Volume - 0.5
  3328. blass.Transparency = blass.Transparency + 0.05
  3329. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3330. swait()
  3331. end
  3332. bemmo:Remove()
  3333. if r > 15 then
  3334. hum.CameraOffset = Vector3.new(0,0,0)
  3335. end
  3336. blass:Remove()
  3337. TheBeam:Remove()
  3338. end)()
  3339. ws = 50
  3340. appi = false
  3341. attacking = false
  3342. debounce = false
  3343. end
  3344. end)
  3345.  
  3346. mouse.KeyUp:connect(function(Press)
  3347. Press=Press:lower()
  3348. if Press=='j' then
  3349. charging = false
  3350. end
  3351. end)
  3352.  
  3353. mouse.KeyUp:connect(function(Press)
  3354. Press=Press:lower()
  3355. if Press=='k' then
  3356. charging = false
  3357. end
  3358. end)
  3359.  
  3360. doit = coroutine.wrap(function()
  3361. while true do
  3362. for _,v in pairs(Repeater) do
  3363. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3364. end
  3365.  
  3366. for _,v in pairs(openshocktable) do
  3367. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3368. end
  3369.  
  3370. for _,v in pairs(nonmeshRepeater) do
  3371. v.Size = v.Size + Vector3.new(2, 2, 2)
  3372. end
  3373.  
  3374. for _,v in pairs(Extreme) do
  3375. v.Size = v.Size + Vector3.new(6, 6, 6)
  3376. end
  3377.  
  3378. for _,v in pairs(LessSize) do
  3379. v.Size = v.Size - Vector3.new(1, 1, 1)
  3380. end
  3381.  
  3382. for _,v in pairs(nonmeshRepeater2) do
  3383. v.Transparency = v.Transparency + 0.05
  3384. end
  3385.  
  3386. for _,v in pairs(Repeater2) do
  3387. v.Transparency = v.Transparency - 0.05
  3388. end
  3389.  
  3390. for _,v in pairs(th1) do
  3391. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3392. end
  3393.  
  3394. for _,v in pairs(th2) do
  3395. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3396. end
  3397.  
  3398. for _,v in pairs(th3) do
  3399. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3400. end
  3401.  
  3402. for _,v in pairs(th5) do
  3403. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3404. end
  3405.  
  3406. for _,v in pairs(ExtremeM) do
  3407. v.Size = v.Size + Vector3.new(8, 8, 8)
  3408. end
  3409.  
  3410. for _,v in pairs(m3) do
  3411. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3412. end
  3413.  
  3414. for _,v in pairs(ExtremeM2) do
  3415. v.Size = v.Size - Vector3.new(2,2,2)
  3416. end
  3417.  
  3418. for _,v in pairs(keyYsize) do
  3419. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3420. end
  3421.  
  3422. for _,v in pairs(th4) do
  3423. v.Transparency = v.Transparency + 0.009
  3424. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3425. end
  3426.  
  3427. for _,v in pairs(SlowlyFade) do
  3428. v.Transparency = v.Transparency + 0.05
  3429. end
  3430.  
  3431. for _,v in pairs(keyYtransparency) do
  3432. v.Transparency = v.Transparency + 0.05
  3433. end
  3434.  
  3435. for _,v in pairs(UpMover) do
  3436. v.Position = v.Position + Vector3.new(0, 3, 0)
  3437. end
  3438.  
  3439. for _,v in pairs(ForwardMover) do
  3440. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3441. end
  3442.  
  3443. for _,v in pairs(FadeIn) do
  3444. v.Transparency = v.Transparency - .05
  3445. end
  3446.  
  3447. for _,v in pairs(signtransparency) do
  3448. v.TextTransparency = v.TextTransparency + 0.025
  3449. end
  3450.  
  3451. for _,v in pairs(signmover) do
  3452. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3453. end
  3454.  
  3455. for _,v in pairs(signrotator) do
  3456. v.Rotation = v.Rotation + 2
  3457. end
  3458. swait()
  3459. end
  3460. end)
  3461. doit()
  3462. t = 0
  3463.  
  3464. mouse.KeyDown:connect(function(Press)
  3465. Press=Press:lower()
  3466. if Press=='0' then
  3467. if levitate then return end
  3468. shoov = true
  3469. if debounce then return end
  3470. ws = 50
  3471. end
  3472. end)
  3473.  
  3474. mouse.KeyUp:connect(function(Press)
  3475. Press=Press:lower()
  3476. if Press=='0' then
  3477. if levitate then return end
  3478. shoov = false
  3479. if debounce then return end
  3480. ws = 10
  3481. end
  3482. end)
  3483.  
  3484.  
  3485. local anims = coroutine.wrap(function()
  3486. while true do
  3487. settime = 0.05
  3488. sine = sine + change
  3489. if position == "Jump" and attacking == false then
  3490. change = 1
  3491. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3492. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3493. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3494. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3495. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3496. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3497. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3498. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3499. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3500. elseif position == "Jump2" and attacking == false and levitate then
  3501. change = 1
  3502. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3503. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3504. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3505. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3506. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3507. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3508. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3509. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3510. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3511. elseif position == "Falling" and attacking == false and levitate == false then
  3512. change = 1
  3513. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3514. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3515. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3516. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3517. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3518. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3519. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3520. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3521. elseif position == "Falling2" and attacking == false and levitate then
  3522. change = 1
  3523. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3524. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3525. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3526. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3527. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3528. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3529. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3530. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3531. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3532. elseif position == "Walking" and attacking == false and running == false then
  3533. change = 1
  3534. walking = true
  3535. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3536. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3537. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3538. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3539. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3540. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3541. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3542. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3543. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3544. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3545. change = .5
  3546. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3547. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3548. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3549. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3550. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3551. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3552. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3553. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3554. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3555. elseif position == "Idle2" and attacking == false and running == false then
  3556. change = .75
  3557. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3558. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3559. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3560. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3561. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3562. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3563. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3564. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3565. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3566. elseif position == "Walking2" and attacking == false and running == false then
  3567. ws = 50
  3568. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3569. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3570. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3571. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3572. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3573. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3574. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3575. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3576. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3577. elseif position == "Running" and attacking == false then
  3578. change = 1
  3579. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3580. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3581. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3582. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3583. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3584. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3585. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3586. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3587. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3588. end
  3589. swait()
  3590. end
  3591. end)
  3592. anims()
  3593. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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