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- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [18:43:56] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/void.png, java.io.FileNotFoundException
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [18:43:56] [Client thread/INFO] [denseores]: Dense Ores: Succesfully generated dense ore texture for 'emerald_ore' with background 'stone'. Place emerald_ore_dense.png in the assets folder to override.
- [OptiFine] Custom loader: TextureAtlasSprite{name='denseores:minecraft/emerald_ore', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.advanced.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.advanced.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.advanced.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.tank.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.tank.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.tank.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_electrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:engine.steam.hobby.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.sheep.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.sheep.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.sheep.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.player.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.player.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.player.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.wye.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.wye.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.explosive.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.explosive.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.explosive.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.any.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.any.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.any.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.wye.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.wye.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans_dense', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.7', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_support', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans_vacuum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_fluxElectrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [18:44:07] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_489_blockSpellEnhancement.png, java.io.FileNotFoundException
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_tin', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:wire.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.junction.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.whistle.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.whistle.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_-128', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.age.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.age.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.age.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.7', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:boiler.tank.pressure.high.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:boiler.tank.pressure.high.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:chest.metals.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:anchor.world.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:anchor.world.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:anchor.world.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_electrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:unloader.item.advanced.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:unloader.item.advanced.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:unloader.item.advanced.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_48', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [18:44:42] [Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/technical/new/test/ExhaustPlating.png, java.io.FileNotFoundException
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:engine.steam.low.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
- [18:45:12] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
- net.minecraft.util.ReportedException: Registering texture
- at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:116) ~[bqf.class:?]
- at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:204) ~[bqf.class:?]
- at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) ~[brg.class:?]
- at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) ~[brg.class:?]
- at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609) [bao.class:?]
- at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327) [FMLClientHandler.class:?]
- at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) [bao.class:?]
- at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [bao.class:?]
- at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
- at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_241]
- at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_241]
- at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_241]
- at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_241]
- at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
- at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
- Caused by: java.lang.OutOfMemoryError: Java heap space
- at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:264) ~[bqd.class:?]
- at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:245) ~[bpz.class:?]
- at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136) ~[bpz.class:?]
- at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94) ~[bqf.class:?]
- ... 14 more
- [18:45:12] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:More Furnaces, FMLFileResourcePack:Mo' Pickaxes, FMLFileResourcePack:Advanced Solar Panels, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:Archimedes' Ships, FMLFileResourcePack:Avaritia, FMLFileResourcePack:BackTools, FMLFileResourcePack:Backpack, FMLFileResourcePack:Better Furnaces, FMLFileResourcePack:Big Reactors, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Blood Magic: Alchemical Wizardry, FMLFileResourcePack:Botania, FMLFileResourcePack:Brandon's Core, FMLFileResourcePack:BuildCraft, FMLFileResourcePack:BC Transport, FMLFileResourcePack:BC Factory, FMLFileResourcePack:BC Silicon, FMLFileResourcePack:BC Robotics, FMLFileResourcePack:BC Energy, FMLFileResourcePack:BC Builders, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel 2, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:debug, FMLFileResourcePack:Dense Ores, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Ender IO, FMLFileResourcePack:EnderCore, FMLFileResourcePack:ExtrabiomesXL, FMLFileResourcePack:Extra Cells 2, FMLFileResourcePack:ExtraTiC, FMLFileResourcePack:Fast Leaf Decay, FMLFileResourcePack:MCFrames, FMLFileResourcePack:ForgeRelocation, FMLFileResourcePack:Galacticraft Core, FMLFileResourcePack:Hats, FMLFileResourcePack:Horizontal Glass Panes, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:INpureCore, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:Lucky Block, FMLFileResourcePack:LunatriusCore, FMLFileResourcePack:Mantle, FMLFileResourcePack:Mekanism, FMLFileResourcePack:MekanismGenerators, FMLFileResourcePack:MekanismTools, FMLFileResourcePack:Minions, FMLFileResourcePack:Mo' Bends, FMLFileResourcePack:Mo'Skeletons, FMLFileResourcePack:Morph, FMLFileResourcePack:Mystcraft, FMLFileResourcePack:Natura, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenMods, FMLFileResourcePack:PortalGun, FMLFileResourcePack:ProjectE, FMLFileResourcePack:QuantumFlux, FMLFileResourcePack:Railcraft, FMLFileResourcePack:Rei's Minimap, FMLFileResourcePack:SimpleCore API, FMLFileResourcePack:Storage Drawers, FMLFileResourcePack:Superheroes Unlimited Mod, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:MmmMmmMmmMmm, FMLFileResourcePack:Thaumcraft, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:The Twilight Forest, FMLFileResourcePack:AtomicStryker Update Check Mod, FMLFileResourcePack:Vein Miner, FMLFileResourcePack:Mod Support, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:Waila, FMLFileResourcePack:WanionLib, FMLFileResourcePack:Whole Tree Axe, FMLFileResourcePack:WR-CBE Core, FMLFileResourcePack:WR-CBE Addons, FMLFileResourcePack:WR-CBE Logic, FMLFileResourcePack:Witchery, FMLFileResourcePack:Baubles, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:RelocationFMP, FMLFileResourcePack:MrTJPCore, PortalGunSounds.pak, Avaritia_Delegate_Pack, Avaritia_Delegate_Pack, resources
- [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
- [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
- [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
- [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
- [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
- [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
- [18:47:54] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
- // I bet Cylons wouldn't have this problem.
- Time: 21-02-2020 18:47
- Description: Initializing game
- java.lang.OutOfMemoryError: Java heap space
- at java.util.Arrays.copyOfRange(Unknown Source)
- at java.lang.String.<init>(Unknown Source)
- at java.io.BufferedReader.readLine(Unknown Source)
- at java.io.BufferedReader.readLine(Unknown Source)
- at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1033)
- at org.apache.commons.io.IOUtils.readLines(IOUtils.java:987)
- at net.minecraft.client.resources.Locale.func_135021_a(SourceFile:76)
- at net.minecraft.client.resources.Locale.func_135028_a(SourceFile:71)
- at net.minecraft.client.resources.Locale.func_135022_a(SourceFile:35)
- at net.minecraft.client.resources.LanguageManager.func_110549_a(LanguageManager.java:87)
- at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
- at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
- at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
- at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
- at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
- at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
- at net.minecraft.client.main.Main.main(SourceFile:148)
- at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
- at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
- at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
- at java.lang.reflect.Method.invoke(Unknown Source)
- at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
- at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
- A detailed walkthrough of the error, its code path and all known details is as follows:
- ---------------------------------------------------------------------------------------
- -- Head --
- Stacktrace:
- at java.util.Arrays.copyOfRange(Unknown Source)
- at java.lang.String.<init>(Unknown Source)
- at java.io.BufferedReader.readLine(Unknown Source)
- at java.io.BufferedReader.readLine(Unknown Source)
- at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1033)
- at org.apache.commons.io.IOUtils.readLines(IOUtils.java:987)
- at net.minecraft.client.resources.Locale.func_135021_a(SourceFile:76)
- at net.minecraft.client.resources.Locale.func_135028_a(SourceFile:71)
- at net.minecraft.client.resources.Locale.func_135022_a(SourceFile:35)
- at net.minecraft.client.resources.LanguageManager.func_110549_a(LanguageManager.java:87)
- at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
- at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
- at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
- at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
- at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
- -- Initialization --
- Details:
- Stacktrace:
- at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
- at net.minecraft.client.main.Main.main(SourceFile:148)
- at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
- at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
- at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
- at java.lang.reflect.Method.invoke(Unknown Source)
- at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
- at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
- -- System Details --
- Details:
- Minecraft Version: 1.7.10
- Operating System: Windows 10 (x86) version 10.0
- Java Version: 1.8.0_241, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 328008 bytes (0 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
- JVM Flags: 6 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
- FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 99 mods loaded, 99 mods active
- States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
- UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
- UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
- UCHIJA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
- UCHIJA appliedenergistics2-core{rv3-beta-6} [Applied Energistics 2 Core] (minecraft.jar)
- UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
- UCHIJA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
- UCHIJA MobiusCore{1.2.5} [MobiusCore] (minecraft.jar)
- UCHIJA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
- UCHIJA OpenModsCore{0.10} [OpenModsCore] (minecraft.jar)
- UCHIJA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
- UCHIJA debug{1.0} [debug] (Dense-Ores-Mod-1.7.10.jar)
- UCHIJA MoreFurnaces{1.3.9} [More Furnaces] (_More-Furnaces-Mod-1.7.10.jar)
- UCHIJA mopickaxes{611} [Mo' Pickaxes] (_More-Pickaxes-Mod-1.7.10.jar)
- UCHIJA IC2{2.2.823-experimental} [IndustrialCraft 2] (Industrial-Craft-2-Mod-Experimental-1.7.10.jar)
- UCHIJA AdvancedSolarPanel{1.7.10-3.5.1} [Advanced Solar Panels] (Advanced-Solar-Panels-Addon-1.7.10.jar)
- UCHIJA appliedenergistics2{rv3-beta-6} [Applied Energistics 2] (Applied-Energistics-2-Mod-1.7.10.jar)
- UCHIJA ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (Archimedes-Ships-Mod-1.7.10.jar)
- UCHIJA AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (Blood-Magic-Mod-1.7.10.jar)
- UCHIJA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
- UCHIJA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
- UCHIJA Botania{r1.8-249} [Botania] (Botania-Mod-1.7.10.jar)
- UCHIJA Avaritia{1.13} [Avaritia] (Avaritia-1.13.jar)
- UCHIJA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
- UCHIJA BackTools{4.0.0} [BackTools] (Back-Tools-Mod-1.7.10.jar)
- UCHIJA Backpack{2.0.1} [Backpack] (Backpacks-Mod.jar)
- UCHIJA FLabsBF{4.3} [Better Furnaces] (Better-Furnaces-Mod-1.7.10.jar)
- UCHIJA CoFHCore{1.7.10R3.1.4} [CoFH Core] (CoFH-Core-1.7.10.jar)
- UCHIJA ThermalFoundation{1.7.10R1.2.6} [Thermal Foundation] (Thermal-Foundation-Mod-1.7.10.jar)
- UCHIJA ThermalExpansion{1.7.10R4.1.5} [Thermal Expansion] (Thermal-Expansion-Mod-1.7.10.jar)
- UCHIJA BigReactors{0.4.3A} [Big Reactors] (Big-Reactors-Mod-1.7.10.jar)
- UCHIJA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-Mod-1.7.10.jar)
- UCHIJA Natura{2.2.0} [Natura] (Natura-Mod-1.7.10.jar)
- UCHIJA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1019-universal.jar)
- UCHIJA BrandonsCore{1.0.0.11} [Brandon's Core] (BrandonsCore-1.0.0.11.jar)
- UCHIJA BuildCraft|Core{7.1.23} [BuildCraft] (BuildCraft-Mod-1.7.10.jar)
- UCHIJA BuildCraft|Transport{7.1.23} [BC Transport] (BuildCraft-Mod-1.7.10.jar)
- UCHIJA BuildCraft|Factory{7.1.23} [BC Factory] (BuildCraft-Mod-1.7.10.jar)
- UCHIJA BuildCraft|Silicon{7.1.23} [BC Silicon] (BuildCraft-Mod-1.7.10.jar)
- UCHIJA BuildCraft|Robotics{7.1.23} [BC Robotics] (BuildCraft-Mod-1.7.10.jar)
- UCHIJA BuildCraft|Energy{7.1.23} [BC Energy] (BuildCraft-Mod-1.7.10.jar)
- UCHIJA BuildCraft|Builders{7.1.23} [BC Builders] (BuildCraft-Mod-1.7.10.jar)
- UCHIJA ChickenChunks{1.3.4.13} [ChickenChunks] (ChickenChunks-Mod-1.7.10.jar)
- UCHIJA Railcraft{9.12.2.1} [Railcraft] (Railcraft-Mod-1.7.10.jar)
- UCHIJA TwilightForest{2.3.7} [The Twilight Forest] (Twilight-Forest-Mod-1.7.10.jar)
- UCHIJA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
- UCHIJA chisel{2.5.1.44} [Chisel 2] (Chisel-2-Mod-1.7.10.jar)
- UCHIJA DraconicEvolution{1.0.2-snapshot_12} [Draconic Evolution] (draconic-evolution-1.7.10-1.0.2-rc2.jar)
- UCHIJA endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10.jar)
- UCHIJA Waila{1.5.10} [Waila] (Waila-Mod-1.7.10.jar)
- UCHIJA EnderIO{1.7.10-2.3.0.429_beta} [Ender IO] (Ender-IO-Mod-1.7.10.jar)
- UCHIJA ExtrabiomesXL{3.16.4} [ExtrabiomesXL] (ExtrabiomesXL-Mod-1.7.10.jar)
- UCHIJA extracells{2.3.14} [Extra Cells 2] (ExtraCells-Mod-1.7.10.jar)
- UCHIJA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-Mod-1.7.10.jar)
- UCHIJA ExtraTiC{1.4.6} [ExtraTiC] (ExtraTiC-1.7.10-1.4.6.jar)
- UCHIJA fastleafdecay{1.3} [Fast Leaf Decay] (FastLeafDecay-Mod-1.7.10.jar)
- UCHIJA ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-0.0.1.4-universal.jar)
- UCHIJA MCFrames{1.0} [MCFrames] (ForgeRelocation-0.0.1.4-universal.jar)
- UCHIJA GalacticraftCore{3.0.12} [Galacticraft Core] (Galacticraft-Mod-1.7.10.jar)
- UCHIJA Hats{4.0.1} [Hats] (Hats-Mod-1.7.10.jar)
- UCHIJA hgp{Release} [Horizontal Glass Panes] (Horizontal-Glass-Panes-Mod-1.7.10.jar)
- UCHIJA inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-1.7.10.jar)
- UCHIJA inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (Inventory-Tweaks-Mod-1.7.10.jar)
- UCHIJA IronChest{6.0.41.729} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)
- UCHIJA lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)
- UCHIJA LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.7.10.jar)
- UCHIJA Mekanism{9.1.1} [Mekanism] (Mekanism-Mod-Core-1.7.10.jar)
- UCHIJA MekanismGenerators{9.1.1} [MekanismGenerators] (Mekanism-Mod-Generators-1.7.10.jar)
- UCHIJA MekanismTools{9.1.1} [MekanismTools] (Mekanism-Mod-Tools-1.7.10.jar)
- UCHIJA AS_Minions{1.9.4} [Minions] (Minions-1.7.10.jar)
- UCHIJA mobends{0.20.1} [Mo' Bends] (Mo-Bends-Mod-1.7.10.jar)
- UCHIJA moskeletons{1.0} [Mo'Skeletons] (Mo-Skeletons-Mod-1.7.10.jar)
- UCHIJA Morph{0.9.2} [Morph] (Morph-Beta-0.9.2.jar)
- UCHIJA Mystcraft{0.12.3.04} [Mystcraft] (Mystcraft-Mod-1.7.10.jar)
- UCHIJA OpenMods{0.10} [OpenMods] (OpenModsLib-1.7.10.jar)
- UCHIJA OpenBlocks{1.6} [OpenBlocks] (OpenBlocks-Mod-1.7.10.jar)
- UCHIJA PortalGun{4.0.0-beta-6} [PortalGun] (PortalGun-4.0.0-beta-6.jar)
- UCHIJA ProjectE{1.7.10-PE1.10.0} [ProjectE] (ProjectE-1.7.10-PE1.10.0.jar)
- UCHIJA quantumflux{1.7.10-1.3.4} [QuantumFlux] (QuantumFlux-Mod-1.7.10.jar)
- UCHIJA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
- UCHIJA simplecore{1.1.1.3} [SimpleCore API] (SimpleCore-API-1.7.10.jar)
- UCHIJA StorageDrawers{1.7.10-1.10.8} [Storage Drawers] (Storage-Drawers-Mod-1.7.10.jar)
- UCHIJA sus{4.0.10} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.0.10.jar)
- UCHIJA testdummy{1.0} [MmmMmmMmmMmm] (Test-Dummy-Mod-1.7.10.jar)
- UCHIJA ThermalDynamics{1.7.10R1.1.0} [Thermal Dynamics] (ThermalDynamics-1.7.101.1.0-161.jar)
- UCHIJA AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
- UCHIJA VeinMiner{0.35.1_1.7.10-a8c76e8} [Vein Miner] (Vein-Miner-Mod-1.7.10.jar)
- UCHIJA VeinMinerModSupport{0.35.1_1.7.10-a8c76e8} [Mod Support] (Vein-Miner-Mod-1.7.10.jar)
- UCHIJA WailaHarvestability{1.1.6} [Waila Harvestability] (Waila-Harvestability-Mod-1.7.10.jar)
- UCHIJA wanionlib{1.7.10-1.6} [WanionLib] (WanionLib-1.7.10.jar)
- UCHIJA WholeTreeAxe{1.1.9} [Whole Tree Axe] (Whole-Tree-Axe-Mod-1.7.10.jar)
- UCHIJA WR-CBE|Core{1.4.1.11} [WR-CBE Core] (Wireless-Redstone-Chicken-Bones-Edition-Mod-1.7.10.jar)
- UCHIJA WR-CBE|Addons{1.4.1.11} [WR-CBE Addons] (Wireless-Redstone-Chicken-Bones-Edition-Mod-1.7.10.jar)
- UCHIJA WR-CBE|Logic{1.4.1.11} [WR-CBE Logic] (Wireless-Redstone-Chicken-Bones-Edition-Mod-1.7.10.jar)
- UCHIJA witchery{0.24.1} [Witchery] (Witchery-Mod-1.7.10.jar)
- UCHIJA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
- UCHIJA RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-1.7.10-0.0.1.2-universal.jar)
- UCHIJA MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.7.10-1.1.0.33-universal.jar)
- UCHIJA denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar)
- UCHIJA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
- GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.6.13586 Compatibility Profile Context 19.12.3 26.20.15003.5016' Renderer: 'Radeon RX 570 Series'
- OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[player_damage_hook:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
- Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer(me.guichaguri.betterfps.transformers.MathTransformer@249c41) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer(me.guichaguri.betterfps.transformers.EventTransformer@12e2c6a) returned non-null result: 0
- AE2 Version: beta rv3-beta-6 for Forge 10.13.4.1448
- CoFHCore: -[1.7.10]3.1.4-329
- ThermalFoundation: -[1.7.10]1.2.6-118
- ThermalExpansion: -[1.7.10]4.1.5-248
- Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
- TConstruct Environment: Environment healthy.
- ThermalDynamics: -[1.7.10]1.1.0-161
- EnderIO: Found the following problem(s) with your installation:
- * Optifine is installed. This is NOT supported.
- * An unknown AE2 API is installed (rv3 from Applied-Energistics-2-Mod-1.7.10.jar).
- Ender IO was build against API version rv2 and may or may not work with a newer version.
- * The RF API that is being used (1.7.10R1.0.2 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.3.1 from CoFH-Core-1.7.10.jar).
- It is a supported version, but that difference may lead to problems.
- * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
- * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
- * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
- * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
- This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
- Stencil buffer state: Function set: GL30, pool: forge, bits: 8
- AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BuildCraftCore:ON, BuildCraftTransport:ON, BuildCraftBuilder:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
- Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
- LWJGL: 2.9.1
- OpenGL: Radeon RX 570 Series GL version 4.6.13586 Compatibility Profile Context 19.12.3 26.20.15003.5016, ATI Technologies Inc.
- GL Caps: Using GL 1.3 multitexturing.
- Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
- Anisotropic filtering is supported and maximum anisotropy is 16.
- Shaders are available because OpenGL 2.1 is supported.
- Is Modded: Definitely; Client brand changed to 'fml,forge'
- Type: Client (map_client.txt)
- Resource Packs: [vanilla]
- Current Language: English (US)
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Anisotropic Filtering: Off (1)
- [18:47:57] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\DarkWubi\AppData\Roaming\.minecraft\crash-reports\crash-2020-02-21_18.47.53-client.txt
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