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  1. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  2. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  3. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  4. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  5. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  6. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  7. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  8. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  9. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  10. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  11. [18:43:56] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/void.png, java.io.FileNotFoundException
  12. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  13. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  14. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  15. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  16. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  17. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  18. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  19. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  20. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  21. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  22. [18:43:56] [Client thread/INFO] [denseores]: Dense Ores: Succesfully generated dense ore texture for 'emerald_ore' with background 'stone'. Place emerald_ore_dense.png in the assets folder to override.
  23. [OptiFine] Custom loader: TextureAtlasSprite{name='denseores:minecraft/emerald_ore', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  24. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  25. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  26. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  27. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  28. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  29. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  30. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  31. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  32. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  33. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  34. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  35. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  36. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  37. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  38. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  39. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  40. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  41. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  42. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  43. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  44. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  45. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  46. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  47. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  48. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  49. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  50. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  51. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  52. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  53. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  54. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  55. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  56. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  57. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  58. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  59. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  60. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  61. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  62. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  63. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  64. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  65. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  66. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  67. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  68. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  69. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  70. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  71. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  72. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  73. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  74. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  75. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  76. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  77. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  78. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  79. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  80. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.advanced.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  81. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  82. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  83. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.advanced.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  84. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.advanced.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  85. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  86. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  87. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  88. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  89. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  90. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  91. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  92. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  93. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  94. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  95. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  96. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  97. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  98. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  99. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  100. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  101. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  102. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  103. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  104. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  105. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  106. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  107. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  108. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  109. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  110. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  111. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  112. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  113. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  114. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  115. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  116. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  117. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  118. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  119. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  120. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.tank.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  121. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.tank.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  122. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.tank.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  123. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  124. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  125. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  126. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  127. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.gauge.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  128. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  129. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  130. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  131. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  132. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  133. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_electrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  134. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  135. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  136. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  137. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.steel.valve.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  138. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:engine.steam.hobby.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  139. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  140. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  141. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  142. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  143. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  144. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  145. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  146. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  147. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  148. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  149. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  150. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  151. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  152. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  153. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  154. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  155. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  156. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  157. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  158. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  159. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  160. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  161. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  162. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  163. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  164. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  165. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  166. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  167. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  168. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  169. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  170. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  171. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  172. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  173. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  174. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  175. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  176. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  177. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.sheep.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  178. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.sheep.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  179. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.sheep.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  180. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  181. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  182. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  183. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  184. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  185. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  186. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  187. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  188. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  189. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  190. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  191. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  192. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  193. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  194. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  195. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  196. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  197. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  198. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  199. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  200. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  201. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  202. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  203. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  204. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.nether.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  205. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  206. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  207. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  208. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  209. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  210. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  211. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  212. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  213. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.player.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  214. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  215. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  216. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.player.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  217. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.player.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  218. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  219. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  220. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:loader.item.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  221. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  222. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  223. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  224. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  225. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  226. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  227. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  228. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  229. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  230. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  231. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  232. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  233. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  234. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  235. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  236. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  237. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  238. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  239. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  240. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  241. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  242. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  243. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  244. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  245. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  246. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  247. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  248. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  249. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  250. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  251. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  252. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.wye.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  253. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.speed.wye.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  254. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  255. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  256. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  257. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  258. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  259. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  260. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  261. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  262. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.boarding.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  263. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.explosive.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  264. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  265. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.explosive.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  266. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.explosive.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  267. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  268. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  269. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  270. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  271. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  272. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  273. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  274. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  275. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  276. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  277. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  278. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  279. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  280. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  281. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  282. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  283. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  284. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  285. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  286. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  287. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  288. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  289. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  290. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  291. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  292. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  293. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  294. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.any.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  295. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  296. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.any.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  297. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.any.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  298. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  299. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  300. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  301. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  302. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  303. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  304. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  305. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  306. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  307. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  308. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.wye.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  309. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.wye.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  310. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  311. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  312. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  313. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  314. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  315. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  316. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  317. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  318. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  319. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  320. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  321. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  322. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  323. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  324. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  325. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  326. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  327. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  328. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  329. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  330. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  331. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  332. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  333. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  334. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  335. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  336. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  337. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  338. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  339. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  340. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  341. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  342. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  343. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  344. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  345. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  346. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  347. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  348. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  349. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  350. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  351. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  352. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  353. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  354. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  355. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  356. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  357. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  358. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  359. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  360. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  361. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  362. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  363. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  364. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  365. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  366. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  367. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  368. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  369. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  370. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  371. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  372. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  373. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  374. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.slow.switch.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  375. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  376. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  377. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans_dense', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  378. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  379. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  380. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  381. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  382. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  383. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  384. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  385. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  386. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  387. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  388. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  389. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.7', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  390. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  391. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  392. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  393. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  394. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  395. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  396. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  397. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  398. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  399. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  400. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  401. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  402. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  403. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  404. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  405. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  406. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  407. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  408. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  409. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  410. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  411. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  412. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  413. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:steam.oven.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  414. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  415. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  416. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  417. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  418. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  419. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  420. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  421. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  422. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  423. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  424. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  425. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  426. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  427. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  428. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  429. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  430. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  431. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  432. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  433. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  434. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  435. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_support', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  436. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  437. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  438. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  439. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  440. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  441. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  442. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  443. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  444. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  445. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  446. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  447. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  448. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  449. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  450. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  451. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  452. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  453. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  454. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  455. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  456. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  457. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  458. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  459. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  460. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans_vacuum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  461. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  462. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  463. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  464. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  465. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  466. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  467. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  468. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  469. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_fluxElectrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  470. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  471. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  472. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  473. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  474. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  475. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  476. [18:44:07] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_489_blockSpellEnhancement.png, java.io.FileNotFoundException
  477. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  478. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  479. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_tin', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  480. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  481. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  482. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  483. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  484. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  485. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  486. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  487. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  488. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  489. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  490. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:wire.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  491. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  492. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  493. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.junction.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  494. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  495. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  496. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  497. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  498. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  499. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  500. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  501. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  502. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  503. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  504. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  505. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  506. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  507. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  508. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  509. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  510. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  511. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  512. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  513. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  514. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  515. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  516. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  517. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.whistle.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  518. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.whistle.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  519. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  520. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  521. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  522. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  523. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  524. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  525. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  526. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  527. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  528. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  529. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  530. [OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_-128', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  531. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  532. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  533. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  534. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  535. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  536. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  537. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  538. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  539. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  540. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  541. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  542. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:brick.infernal.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  543. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  544. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  545. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  546. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  547. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  548. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  549. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  550. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  551. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  552. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  553. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  554. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  555. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  556. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  557. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  558. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  559. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  560. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  561. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  562. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  563. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  564. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  565. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  566. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  567. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  568. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  569. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  570. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  571. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  572. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  573. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  574. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  575. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  576. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  577. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  578. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  579. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  580. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  581. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  582. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  583. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  584. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  585. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  586. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  587. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  588. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  589. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  590. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  591. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  592. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  593. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  594. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  595. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  596. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  597. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  598. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  599. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.age.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  600. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.age.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  601. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:detector.age.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  602. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  603. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  604. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  605. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  606. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  607. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  608. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  609. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  610. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  611. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  612. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  613. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  614. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  615. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  616. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  617. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  618. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  619. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  620. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  621. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  622. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  623. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  624. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  625. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  626. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  627. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  628. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  629. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  630. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  631. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  632. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  633. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  634. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  635. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:rock.crusher.7', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  636. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  637. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  638. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  639. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  640. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  641. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  642. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  643. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  644. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:boiler.tank.pressure.high.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  645. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:boiler.tank.pressure.high.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  646. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  647. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  648. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  649. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  650. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  651. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  652. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  653. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  654. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  655. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  656. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  657. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  658. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  659. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  660. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  661. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  662. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  663. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  664. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  665. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  666. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  667. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  668. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  669. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  670. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  671. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  672. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  673. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  674. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  675. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  676. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  677. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  678. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  679. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  680. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  681. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:chest.metals.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  682. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  683. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  684. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  685. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  686. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  687. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  688. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  689. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  690. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  691. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  692. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  693. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  694. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  695. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  696. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:anchor.world.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  697. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  698. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:anchor.world.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  699. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  700. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  701. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  702. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  703. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  704. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  705. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  706. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  707. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:anchor.world.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  708. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tank.iron.gauge.4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  709. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  710. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  711. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  712. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  713. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  714. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  715. [OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_electrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  716. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:unloader.item.advanced.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  717. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:unloader.item.advanced.2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  718. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:unloader.item.advanced.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  719. [OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_48', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  720. [18:44:42] [Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/technical/new/test/ExhaustPlating.png, java.io.FileNotFoundException
  721. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  722. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  723. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  724. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  725. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  726. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  727. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  728. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  729. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  730. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:tracks/track.electric.1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  731. [OptiFine] Custom loader: TextureAtlasSprite{name='railcraft:engine.steam.low.0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  732. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  733. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  734. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  735. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  736. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  737. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  738. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  739. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  740. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  741. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  742. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  743. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  744. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  745. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  746. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  747. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  748. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  749. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  750. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  751. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  752. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  753. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  754. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  755. [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
  756. [18:45:12] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
  757. net.minecraft.util.ReportedException: Registering texture
  758. at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:116) ~[bqf.class:?]
  759. at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:204) ~[bqf.class:?]
  760. at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) ~[brg.class:?]
  761. at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) ~[brg.class:?]
  762. at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609) [bao.class:?]
  763. at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327) [FMLClientHandler.class:?]
  764. at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) [bao.class:?]
  765. at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [bao.class:?]
  766. at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
  767. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_241]
  768. at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_241]
  769. at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_241]
  770. at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_241]
  771. at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
  772. at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
  773. Caused by: java.lang.OutOfMemoryError: Java heap space
  774. at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:264) ~[bqd.class:?]
  775. at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:245) ~[bpz.class:?]
  776. at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136) ~[bpz.class:?]
  777. at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94) ~[bqf.class:?]
  778. ... 14 more
  779. [18:45:12] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:More Furnaces, FMLFileResourcePack:Mo' Pickaxes, FMLFileResourcePack:Advanced Solar Panels, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:Archimedes' Ships, FMLFileResourcePack:Avaritia, FMLFileResourcePack:BackTools, FMLFileResourcePack:Backpack, FMLFileResourcePack:Better Furnaces, FMLFileResourcePack:Big Reactors, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Blood Magic: Alchemical Wizardry, FMLFileResourcePack:Botania, FMLFileResourcePack:Brandon's Core, FMLFileResourcePack:BuildCraft, FMLFileResourcePack:BC Transport, FMLFileResourcePack:BC Factory, FMLFileResourcePack:BC Silicon, FMLFileResourcePack:BC Robotics, FMLFileResourcePack:BC Energy, FMLFileResourcePack:BC Builders, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel 2, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:debug, FMLFileResourcePack:Dense Ores, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Ender IO, FMLFileResourcePack:EnderCore, FMLFileResourcePack:ExtrabiomesXL, FMLFileResourcePack:Extra Cells 2, FMLFileResourcePack:ExtraTiC, FMLFileResourcePack:Fast Leaf Decay, FMLFileResourcePack:MCFrames, FMLFileResourcePack:ForgeRelocation, FMLFileResourcePack:Galacticraft Core, FMLFileResourcePack:Hats, FMLFileResourcePack:Horizontal Glass Panes, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:INpureCore, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:Lucky Block, FMLFileResourcePack:LunatriusCore, FMLFileResourcePack:Mantle, FMLFileResourcePack:Mekanism, FMLFileResourcePack:MekanismGenerators, FMLFileResourcePack:MekanismTools, FMLFileResourcePack:Minions, FMLFileResourcePack:Mo' Bends, FMLFileResourcePack:Mo'Skeletons, FMLFileResourcePack:Morph, FMLFileResourcePack:Mystcraft, FMLFileResourcePack:Natura, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenMods, FMLFileResourcePack:PortalGun, FMLFileResourcePack:ProjectE, FMLFileResourcePack:QuantumFlux, FMLFileResourcePack:Railcraft, FMLFileResourcePack:Rei's Minimap, FMLFileResourcePack:SimpleCore API, FMLFileResourcePack:Storage Drawers, FMLFileResourcePack:Superheroes Unlimited Mod, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:MmmMmmMmmMmm, FMLFileResourcePack:Thaumcraft, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:The Twilight Forest, FMLFileResourcePack:AtomicStryker Update Check Mod, FMLFileResourcePack:Vein Miner, FMLFileResourcePack:Mod Support, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:Waila, FMLFileResourcePack:WanionLib, FMLFileResourcePack:Whole Tree Axe, FMLFileResourcePack:WR-CBE Core, FMLFileResourcePack:WR-CBE Addons, FMLFileResourcePack:WR-CBE Logic, FMLFileResourcePack:Witchery, FMLFileResourcePack:Baubles, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:RelocationFMP, FMLFileResourcePack:MrTJPCore, PortalGunSounds.pak, Avaritia_Delegate_Pack, Avaritia_Delegate_Pack, resources
  780. [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
  781. [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
  782. [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
  783. [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
  784. [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
  785. [18:45:23] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: alchemicalwizardryBooks in C:\Users\DarkWubi\AppData\Roaming\.minecraft\mods\Blood-Magic-Mod-1.7.10.jar
  786. [18:47:54] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
  787. // I bet Cylons wouldn't have this problem.
  788.  
  789. Time: 21-02-2020 18:47
  790. Description: Initializing game
  791.  
  792. java.lang.OutOfMemoryError: Java heap space
  793. at java.util.Arrays.copyOfRange(Unknown Source)
  794. at java.lang.String.<init>(Unknown Source)
  795. at java.io.BufferedReader.readLine(Unknown Source)
  796. at java.io.BufferedReader.readLine(Unknown Source)
  797. at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1033)
  798. at org.apache.commons.io.IOUtils.readLines(IOUtils.java:987)
  799. at net.minecraft.client.resources.Locale.func_135021_a(SourceFile:76)
  800. at net.minecraft.client.resources.Locale.func_135028_a(SourceFile:71)
  801. at net.minecraft.client.resources.Locale.func_135022_a(SourceFile:35)
  802. at net.minecraft.client.resources.LanguageManager.func_110549_a(LanguageManager.java:87)
  803. at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
  804. at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
  805. at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
  806. at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
  807. at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
  808. at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
  809. at net.minecraft.client.main.Main.main(SourceFile:148)
  810. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  811. at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
  812. at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  813. at java.lang.reflect.Method.invoke(Unknown Source)
  814. at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
  815. at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
  816.  
  817.  
  818. A detailed walkthrough of the error, its code path and all known details is as follows:
  819. ---------------------------------------------------------------------------------------
  820.  
  821. -- Head --
  822. Stacktrace:
  823. at java.util.Arrays.copyOfRange(Unknown Source)
  824. at java.lang.String.<init>(Unknown Source)
  825. at java.io.BufferedReader.readLine(Unknown Source)
  826. at java.io.BufferedReader.readLine(Unknown Source)
  827. at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1033)
  828. at org.apache.commons.io.IOUtils.readLines(IOUtils.java:987)
  829. at net.minecraft.client.resources.Locale.func_135021_a(SourceFile:76)
  830. at net.minecraft.client.resources.Locale.func_135028_a(SourceFile:71)
  831. at net.minecraft.client.resources.Locale.func_135022_a(SourceFile:35)
  832. at net.minecraft.client.resources.LanguageManager.func_110549_a(LanguageManager.java:87)
  833. at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
  834. at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
  835. at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
  836. at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
  837. at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
  838.  
  839. -- Initialization --
  840. Details:
  841. Stacktrace:
  842. at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
  843. at net.minecraft.client.main.Main.main(SourceFile:148)
  844. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  845. at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
  846. at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
  847. at java.lang.reflect.Method.invoke(Unknown Source)
  848. at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
  849. at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
  850.  
  851. -- System Details --
  852. Details:
  853. Minecraft Version: 1.7.10
  854. Operating System: Windows 10 (x86) version 10.0
  855. Java Version: 1.8.0_241, Oracle Corporation
  856. Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
  857. Memory: 328008 bytes (0 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
  858. JVM Flags: 6 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
  859. AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
  860. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  861. FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 99 mods loaded, 99 mods active
  862. States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
  863. UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
  864. UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
  865. UCHIJA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
  866. UCHIJA appliedenergistics2-core{rv3-beta-6} [Applied Energistics 2 Core] (minecraft.jar)
  867. UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
  868. UCHIJA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
  869. UCHIJA MobiusCore{1.2.5} [MobiusCore] (minecraft.jar)
  870. UCHIJA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
  871. UCHIJA OpenModsCore{0.10} [OpenModsCore] (minecraft.jar)
  872. UCHIJA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
  873. UCHIJA debug{1.0} [debug] (Dense-Ores-Mod-1.7.10.jar)
  874. UCHIJA MoreFurnaces{1.3.9} [More Furnaces] (_More-Furnaces-Mod-1.7.10.jar)
  875. UCHIJA mopickaxes{611} [Mo' Pickaxes] (_More-Pickaxes-Mod-1.7.10.jar)
  876. UCHIJA IC2{2.2.823-experimental} [IndustrialCraft 2] (Industrial-Craft-2-Mod-Experimental-1.7.10.jar)
  877. UCHIJA AdvancedSolarPanel{1.7.10-3.5.1} [Advanced Solar Panels] (Advanced-Solar-Panels-Addon-1.7.10.jar)
  878. UCHIJA appliedenergistics2{rv3-beta-6} [Applied Energistics 2] (Applied-Energistics-2-Mod-1.7.10.jar)
  879. UCHIJA ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (Archimedes-Ships-Mod-1.7.10.jar)
  880. UCHIJA AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (Blood-Magic-Mod-1.7.10.jar)
  881. UCHIJA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
  882. UCHIJA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
  883. UCHIJA Botania{r1.8-249} [Botania] (Botania-Mod-1.7.10.jar)
  884. UCHIJA Avaritia{1.13} [Avaritia] (Avaritia-1.13.jar)
  885. UCHIJA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
  886. UCHIJA BackTools{4.0.0} [BackTools] (Back-Tools-Mod-1.7.10.jar)
  887. UCHIJA Backpack{2.0.1} [Backpack] (Backpacks-Mod.jar)
  888. UCHIJA FLabsBF{4.3} [Better Furnaces] (Better-Furnaces-Mod-1.7.10.jar)
  889. UCHIJA CoFHCore{1.7.10R3.1.4} [CoFH Core] (CoFH-Core-1.7.10.jar)
  890. UCHIJA ThermalFoundation{1.7.10R1.2.6} [Thermal Foundation] (Thermal-Foundation-Mod-1.7.10.jar)
  891. UCHIJA ThermalExpansion{1.7.10R4.1.5} [Thermal Expansion] (Thermal-Expansion-Mod-1.7.10.jar)
  892. UCHIJA BigReactors{0.4.3A} [Big Reactors] (Big-Reactors-Mod-1.7.10.jar)
  893. UCHIJA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-Mod-1.7.10.jar)
  894. UCHIJA Natura{2.2.0} [Natura] (Natura-Mod-1.7.10.jar)
  895. UCHIJA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1019-universal.jar)
  896. UCHIJA BrandonsCore{1.0.0.11} [Brandon's Core] (BrandonsCore-1.0.0.11.jar)
  897. UCHIJA BuildCraft|Core{7.1.23} [BuildCraft] (BuildCraft-Mod-1.7.10.jar)
  898. UCHIJA BuildCraft|Transport{7.1.23} [BC Transport] (BuildCraft-Mod-1.7.10.jar)
  899. UCHIJA BuildCraft|Factory{7.1.23} [BC Factory] (BuildCraft-Mod-1.7.10.jar)
  900. UCHIJA BuildCraft|Silicon{7.1.23} [BC Silicon] (BuildCraft-Mod-1.7.10.jar)
  901. UCHIJA BuildCraft|Robotics{7.1.23} [BC Robotics] (BuildCraft-Mod-1.7.10.jar)
  902. UCHIJA BuildCraft|Energy{7.1.23} [BC Energy] (BuildCraft-Mod-1.7.10.jar)
  903. UCHIJA BuildCraft|Builders{7.1.23} [BC Builders] (BuildCraft-Mod-1.7.10.jar)
  904. UCHIJA ChickenChunks{1.3.4.13} [ChickenChunks] (ChickenChunks-Mod-1.7.10.jar)
  905. UCHIJA Railcraft{9.12.2.1} [Railcraft] (Railcraft-Mod-1.7.10.jar)
  906. UCHIJA TwilightForest{2.3.7} [The Twilight Forest] (Twilight-Forest-Mod-1.7.10.jar)
  907. UCHIJA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
  908. UCHIJA chisel{2.5.1.44} [Chisel 2] (Chisel-2-Mod-1.7.10.jar)
  909. UCHIJA DraconicEvolution{1.0.2-snapshot_12} [Draconic Evolution] (draconic-evolution-1.7.10-1.0.2-rc2.jar)
  910. UCHIJA endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10.jar)
  911. UCHIJA Waila{1.5.10} [Waila] (Waila-Mod-1.7.10.jar)
  912. UCHIJA EnderIO{1.7.10-2.3.0.429_beta} [Ender IO] (Ender-IO-Mod-1.7.10.jar)
  913. UCHIJA ExtrabiomesXL{3.16.4} [ExtrabiomesXL] (ExtrabiomesXL-Mod-1.7.10.jar)
  914. UCHIJA extracells{2.3.14} [Extra Cells 2] (ExtraCells-Mod-1.7.10.jar)
  915. UCHIJA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-Mod-1.7.10.jar)
  916. UCHIJA ExtraTiC{1.4.6} [ExtraTiC] (ExtraTiC-1.7.10-1.4.6.jar)
  917. UCHIJA fastleafdecay{1.3} [Fast Leaf Decay] (FastLeafDecay-Mod-1.7.10.jar)
  918. UCHIJA ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-0.0.1.4-universal.jar)
  919. UCHIJA MCFrames{1.0} [MCFrames] (ForgeRelocation-0.0.1.4-universal.jar)
  920. UCHIJA GalacticraftCore{3.0.12} [Galacticraft Core] (Galacticraft-Mod-1.7.10.jar)
  921. UCHIJA Hats{4.0.1} [Hats] (Hats-Mod-1.7.10.jar)
  922. UCHIJA hgp{Release} [Horizontal Glass Panes] (Horizontal-Glass-Panes-Mod-1.7.10.jar)
  923. UCHIJA inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-1.7.10.jar)
  924. UCHIJA inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (Inventory-Tweaks-Mod-1.7.10.jar)
  925. UCHIJA IronChest{6.0.41.729} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)
  926. UCHIJA lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)
  927. UCHIJA LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.7.10.jar)
  928. UCHIJA Mekanism{9.1.1} [Mekanism] (Mekanism-Mod-Core-1.7.10.jar)
  929. UCHIJA MekanismGenerators{9.1.1} [MekanismGenerators] (Mekanism-Mod-Generators-1.7.10.jar)
  930. UCHIJA MekanismTools{9.1.1} [MekanismTools] (Mekanism-Mod-Tools-1.7.10.jar)
  931. UCHIJA AS_Minions{1.9.4} [Minions] (Minions-1.7.10.jar)
  932. UCHIJA mobends{0.20.1} [Mo' Bends] (Mo-Bends-Mod-1.7.10.jar)
  933. UCHIJA moskeletons{1.0} [Mo'Skeletons] (Mo-Skeletons-Mod-1.7.10.jar)
  934. UCHIJA Morph{0.9.2} [Morph] (Morph-Beta-0.9.2.jar)
  935. UCHIJA Mystcraft{0.12.3.04} [Mystcraft] (Mystcraft-Mod-1.7.10.jar)
  936. UCHIJA OpenMods{0.10} [OpenMods] (OpenModsLib-1.7.10.jar)
  937. UCHIJA OpenBlocks{1.6} [OpenBlocks] (OpenBlocks-Mod-1.7.10.jar)
  938. UCHIJA PortalGun{4.0.0-beta-6} [PortalGun] (PortalGun-4.0.0-beta-6.jar)
  939. UCHIJA ProjectE{1.7.10-PE1.10.0} [ProjectE] (ProjectE-1.7.10-PE1.10.0.jar)
  940. UCHIJA quantumflux{1.7.10-1.3.4} [QuantumFlux] (QuantumFlux-Mod-1.7.10.jar)
  941. UCHIJA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
  942. UCHIJA simplecore{1.1.1.3} [SimpleCore API] (SimpleCore-API-1.7.10.jar)
  943. UCHIJA StorageDrawers{1.7.10-1.10.8} [Storage Drawers] (Storage-Drawers-Mod-1.7.10.jar)
  944. UCHIJA sus{4.0.10} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.0.10.jar)
  945. UCHIJA testdummy{1.0} [MmmMmmMmmMmm] (Test-Dummy-Mod-1.7.10.jar)
  946. UCHIJA ThermalDynamics{1.7.10R1.1.0} [Thermal Dynamics] (ThermalDynamics-1.7.101.1.0-161.jar)
  947. UCHIJA AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
  948. UCHIJA VeinMiner{0.35.1_1.7.10-a8c76e8} [Vein Miner] (Vein-Miner-Mod-1.7.10.jar)
  949. UCHIJA VeinMinerModSupport{0.35.1_1.7.10-a8c76e8} [Mod Support] (Vein-Miner-Mod-1.7.10.jar)
  950. UCHIJA WailaHarvestability{1.1.6} [Waila Harvestability] (Waila-Harvestability-Mod-1.7.10.jar)
  951. UCHIJA wanionlib{1.7.10-1.6} [WanionLib] (WanionLib-1.7.10.jar)
  952. UCHIJA WholeTreeAxe{1.1.9} [Whole Tree Axe] (Whole-Tree-Axe-Mod-1.7.10.jar)
  953. UCHIJA WR-CBE|Core{1.4.1.11} [WR-CBE Core] (Wireless-Redstone-Chicken-Bones-Edition-Mod-1.7.10.jar)
  954. UCHIJA WR-CBE|Addons{1.4.1.11} [WR-CBE Addons] (Wireless-Redstone-Chicken-Bones-Edition-Mod-1.7.10.jar)
  955. UCHIJA WR-CBE|Logic{1.4.1.11} [WR-CBE Logic] (Wireless-Redstone-Chicken-Bones-Edition-Mod-1.7.10.jar)
  956. UCHIJA witchery{0.24.1} [Witchery] (Witchery-Mod-1.7.10.jar)
  957. UCHIJA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
  958. UCHIJA RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-1.7.10-0.0.1.2-universal.jar)
  959. UCHIJA MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.7.10-1.1.0.33-universal.jar)
  960. UCHIJA denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar)
  961. UCHIJA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
  962. GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.6.13586 Compatibility Profile Context 19.12.3 26.20.15003.5016' Renderer: 'Radeon RX 570 Series'
  963. OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[player_damage_hook:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
  964. Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer(me.guichaguri.betterfps.transformers.MathTransformer@249c41) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer(me.guichaguri.betterfps.transformers.EventTransformer@12e2c6a) returned non-null result: 0
  965. AE2 Version: beta rv3-beta-6 for Forge 10.13.4.1448
  966. CoFHCore: -[1.7.10]3.1.4-329
  967. ThermalFoundation: -[1.7.10]1.2.6-118
  968. ThermalExpansion: -[1.7.10]4.1.5-248
  969. Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
  970. TConstruct Environment: Environment healthy.
  971. ThermalDynamics: -[1.7.10]1.1.0-161
  972. EnderIO: Found the following problem(s) with your installation:
  973. * Optifine is installed. This is NOT supported.
  974. * An unknown AE2 API is installed (rv3 from Applied-Energistics-2-Mod-1.7.10.jar).
  975. Ender IO was build against API version rv2 and may or may not work with a newer version.
  976. * The RF API that is being used (1.7.10R1.0.2 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.3.1 from CoFH-Core-1.7.10.jar).
  977. It is a supported version, but that difference may lead to problems.
  978. * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
  979. * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
  980. * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
  981. * Our API got loaded from Ender-IO-Mod-1.7.10.jar. That's unexpected.
  982. This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
  983. Stencil buffer state: Function set: GL30, pool: forge, bits: 8
  984. AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BuildCraftCore:ON, BuildCraftTransport:ON, BuildCraftBuilder:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
  985. Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
  986. LWJGL: 2.9.1
  987. OpenGL: Radeon RX 570 Series GL version 4.6.13586 Compatibility Profile Context 19.12.3 26.20.15003.5016, ATI Technologies Inc.
  988. GL Caps: Using GL 1.3 multitexturing.
  989. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
  990. Anisotropic filtering is supported and maximum anisotropy is 16.
  991. Shaders are available because OpenGL 2.1 is supported.
  992.  
  993. Is Modded: Definitely; Client brand changed to 'fml,forge'
  994. Type: Client (map_client.txt)
  995. Resource Packs: [vanilla]
  996. Current Language: English (US)
  997. Profiler Position: N/A (disabled)
  998. Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
  999. Anisotropic Filtering: Off (1)
  1000. [18:47:57] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\DarkWubi\AppData\Roaming\.minecraft\crash-reports\crash-2020-02-21_18.47.53-client.txt
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