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  1. /*
  2. SEM - "Simple Epoch Missions" configuration file
  3. By KiloSwiss
  4. */
  5. /*
  6. Update 27.03.2017
  7. By [Ignatz] He-Man
  8. */
  9.  
  10. /* Mission start/timer settings */
  11.  
  12. SEM_MinPlayerStatic = 1; // Minimum number of online players for basic missions to spawn.
  13. SEM_MinPlayerDynamic = 1; // Minimum number of online players for additional/parallel running missions.
  14. SEM_MaxPlayers = 40;
  15.  
  16. SEM_TimerStart = 1; // Minutes to start first Mission.
  17.  
  18. SEM_MissionTimerMin = 1; // Minimum minutes between missions.
  19. SEM_MissionTimerMax = 1.5; // Maximum minutes between missions.
  20.  
  21. /* Reward/punish settings */
  22. SEM_reward_AIkill = true; // Defines if players get some Krypto as reward for each AI they kill.
  23. SEM_punish_AIroadkill = false; // Defines if players should be punished for killing AI units by driving them over with cars.
  24. SEM_damage_AIroadkill = false; // Defines if the players car should be damaged when driving over an AI unit.
  25. SEM_Krypto_AIroadkill = 20; // How much Krypto will be removed by punishing players for AI roadkills.
  26.  
  27.  
  28. /* Advanced mission settings */
  29.  
  30. // Minutes after a finished mission where all mission objects (including AI) will be deleted.
  31. SEM_MissionCleanup = 10; // 0 or -1 equals never.
  32.  
  33. // Allow captured Vehicles do be permanent (saved to Database).
  34. SEM_permanentVehicles = false; // true or false
  35.  
  36. // Chance of AI dropping their guns and keeping their gear (vests, backpacks and magazines) when killed.
  37. SEM_AIdropGearChance = 40; // Values: 0-100% Where 0 means all gear gets removed from dead AI units.
  38.  
  39. // Disable Damage over a specific distance so players can't snipe the mission AI from safe distance.
  40. SEM_AIdisableSniperDamage = false; // Set to false to allow sniper damage from any distance.
  41. SEM_AIsniperDamageDistance = 700; // Max. distance (in meters) where AI takes damage (min. 300 - max. 1000).
  42.  
  43.  
  44. /* ################# */ /* ################# */ /* ################# */
  45. /* Advanced settings */ /* Advanced settings */ /* Advanced settings */
  46. /* ################# */ /* ################# */ /* ################# */
  47.  
  48.  
  49. SEM_removeWeaponsFromDeadAI = []; // Weapons that should be removed from killed AI
  50. SEM_removeMagazinesFromDeadAI = []; // Magazines that should be removed from killed AI
  51.  
  52. //Marker Names where mission spawning is blocked.
  53. SEM_blockMarker = [
  54. // "respawn_west"
  55. ];
  56. SEM_blockPos = [
  57. [6717,19562,25],
  58. [19375,17620,25],
  59. [13323,14500,25],
  60. [9275,10857,25],
  61. [19359,9696,25]
  62. ];
  63.  
  64. /* Static Missions */
  65. SEM_staticMissionsPath = "sem\missionsStatic\";
  66. SEM_staticMissions = [
  67. ["bSupplyCrash", "Supply Van", 45, 100, 2, false],
  68. ["bPlaneCrash", "Plane Crashsite", 45, 100, 2, false],
  69. ["bHeliCrash", "Heli Crashsite", 45, 100, 2, false],
  70. ["bCamp_big", "Bandit Base", 60, 100, 3, false],
  71. ["bCamp_small", "Bandit Camp", 70, 100, 3, false],
  72. ["bDevice", "Strange Device", 45, 100, 2, false],
  73. /* example */
  74. ["file name", "marker name", -1, -1, 5, false] //NO COMMA AT THE LAST LINE!
  75. /* 1. 2. 3. 4. 5. 6.
  76.  
  77. 1. "file name" MUST be equal to the sqf file name!
  78. 2. "marker name" Name of the mission marker.
  79. 3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
  80. 4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
  81. 5. danger level (Number) Color for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
  82. 6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
  83. */];
  84.  
  85. /* Dynamic Missions */
  86. SEM_dynamicMissionsPath = "sem\missionsDynamic\";
  87. SEM_dynamicMissions = [
  88. ["convoySupply", "Supply Convoy", 90, 100, 0, true],
  89. ["convoyRepair", "Repair Convoy", 90, 100, 1, true],
  90. ["convoyStrider", "Strider Convoy", 90, 100, 2, true],
  91. ["convoyWeapon", "Weapon Convoy", 90, 100, 3, true] //NO COMMA AT THE LAST LINE!
  92. /* 1. 2. 3. 4. 5. 6.
  93.  
  94. 1. "file name" MUST be equal to the sqf file name!
  95. 2. "marker name" Name of the mission marker.
  96. 3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
  97. 4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
  98. 5. danger level (Number) Colour for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
  99. 6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
  100. */
  101. ];
  102.  
  103.  
  104. SEM_debug = "log"; // Valid values: "off", "log" and "full" or 0, 1 and 2.
  105. /*Debug settings explained:
  106.  
  107. 0 or "off" = Debug is off
  108. - This is the default setting.
  109.  
  110. 1 or "log" = Only additional logging is active.
  111. - For debugging and proper error reports, please activate this!
  112. - Any RPT submitted for bug reports with debug off will be ignored!
  113.  
  114. 2 or "full" = Many settings are changed + additional logging is active.
  115. - Missions time out after 10min.
  116. - Minimum players is set to 0 (for both static and dynamic missions).
  117. - Time between missions is 30sec.
  118. - Mission clean up happens after 2min.
  119. - AI only takes damage from below 100m.
  120. - More events and additional data is logged to the .rpt.
  121. */
  122.  
  123. /* DO NOT EDIT BELOW THIS LINE */
  124. /**/SEM_config_loaded = true;/**/
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