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- /*
- SEM - "Simple Epoch Missions" configuration file
- By KiloSwiss
- */
- /*
- Update 27.03.2017
- By [Ignatz] He-Man
- */
- /* Mission start/timer settings */
- SEM_MinPlayerStatic = 1; // Minimum number of online players for basic missions to spawn.
- SEM_MinPlayerDynamic = 1; // Minimum number of online players for additional/parallel running missions.
- SEM_MaxPlayers = 40;
- SEM_TimerStart = 1; // Minutes to start first Mission.
- SEM_MissionTimerMin = 1; // Minimum minutes between missions.
- SEM_MissionTimerMax = 1.5; // Maximum minutes between missions.
- /* Reward/punish settings */
- SEM_reward_AIkill = true; // Defines if players get some Krypto as reward for each AI they kill.
- SEM_punish_AIroadkill = false; // Defines if players should be punished for killing AI units by driving them over with cars.
- SEM_damage_AIroadkill = false; // Defines if the players car should be damaged when driving over an AI unit.
- SEM_Krypto_AIroadkill = 20; // How much Krypto will be removed by punishing players for AI roadkills.
- /* Advanced mission settings */
- // Minutes after a finished mission where all mission objects (including AI) will be deleted.
- SEM_MissionCleanup = 10; // 0 or -1 equals never.
- // Allow captured Vehicles do be permanent (saved to Database).
- SEM_permanentVehicles = false; // true or false
- // Chance of AI dropping their guns and keeping their gear (vests, backpacks and magazines) when killed.
- SEM_AIdropGearChance = 40; // Values: 0-100% Where 0 means all gear gets removed from dead AI units.
- // Disable Damage over a specific distance so players can't snipe the mission AI from safe distance.
- SEM_AIdisableSniperDamage = false; // Set to false to allow sniper damage from any distance.
- SEM_AIsniperDamageDistance = 700; // Max. distance (in meters) where AI takes damage (min. 300 - max. 1000).
- /* ################# */ /* ################# */ /* ################# */
- /* Advanced settings */ /* Advanced settings */ /* Advanced settings */
- /* ################# */ /* ################# */ /* ################# */
- SEM_removeWeaponsFromDeadAI = []; // Weapons that should be removed from killed AI
- SEM_removeMagazinesFromDeadAI = []; // Magazines that should be removed from killed AI
- //Marker Names where mission spawning is blocked.
- SEM_blockMarker = [
- // "respawn_west"
- ];
- SEM_blockPos = [
- [6717,19562,25],
- [19375,17620,25],
- [13323,14500,25],
- [9275,10857,25],
- [19359,9696,25]
- ];
- /* Static Missions */
- SEM_staticMissionsPath = "sem\missionsStatic\";
- SEM_staticMissions = [
- ["bSupplyCrash", "Supply Van", 45, 100, 2, false],
- ["bPlaneCrash", "Plane Crashsite", 45, 100, 2, false],
- ["bHeliCrash", "Heli Crashsite", 45, 100, 2, false],
- ["bCamp_big", "Bandit Base", 60, 100, 3, false],
- ["bCamp_small", "Bandit Camp", 70, 100, 3, false],
- ["bDevice", "Strange Device", 45, 100, 2, false],
- /* example */
- ["file name", "marker name", -1, -1, 5, false] //NO COMMA AT THE LAST LINE!
- /* 1. 2. 3. 4. 5. 6.
- 1. "file name" MUST be equal to the sqf file name!
- 2. "marker name" Name of the mission marker.
- 3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
- 4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
- 5. danger level (Number) Color for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
- 6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
- */];
- /* Dynamic Missions */
- SEM_dynamicMissionsPath = "sem\missionsDynamic\";
- SEM_dynamicMissions = [
- ["convoySupply", "Supply Convoy", 90, 100, 0, true],
- ["convoyRepair", "Repair Convoy", 90, 100, 1, true],
- ["convoyStrider", "Strider Convoy", 90, 100, 2, true],
- ["convoyWeapon", "Weapon Convoy", 90, 100, 3, true] //NO COMMA AT THE LAST LINE!
- /* 1. 2. 3. 4. 5. 6.
- 1. "file name" MUST be equal to the sqf file name!
- 2. "marker name" Name of the mission marker.
- 3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
- 4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
- 5. danger level (Number) Colour for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
- 6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
- */
- ];
- SEM_debug = "log"; // Valid values: "off", "log" and "full" or 0, 1 and 2.
- /*Debug settings explained:
- 0 or "off" = Debug is off
- - This is the default setting.
- 1 or "log" = Only additional logging is active.
- - For debugging and proper error reports, please activate this!
- - Any RPT submitted for bug reports with debug off will be ignored!
- 2 or "full" = Many settings are changed + additional logging is active.
- - Missions time out after 10min.
- - Minimum players is set to 0 (for both static and dynamic missions).
- - Time between missions is 30sec.
- - Mission clean up happens after 2min.
- - AI only takes damage from below 100m.
- - More events and additional data is logged to the .rpt.
- */
- /* DO NOT EDIT BELOW THIS LINE */
- /**/SEM_config_loaded = true;/**/
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