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  1. Log file open, 09/01/24 12:50:35
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
  5. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  6. LogWindows: File 'VtuneApi.dll' does not exist
  7. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  8. LogWindows: File 'VtuneApi32e.dll' does not exist
  9. LogWindows: Custom abort handler registered for crash reporting.
  10. LogCore: Display: UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
  11. LogTrace: Initializing trace...
  12. LogTrace: Finished trace initialization.
  13. LogCsvProfiler: Display: Metadata set : platform="Windows"
  14. LogCsvProfiler: Display: Metadata set : config="DebugGame"
  15. LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-34507850"
  16. LogCsvProfiler: Display: Metadata set : engineversion="5.4.3-34507850+++UE5+Release-5.4"
  17. LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4780] "
  18. LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz"
  19. LogCsvProfiler: Display: Metadata set : pgoenabled="0"
  20. LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
  21. LogCsvProfiler: Display: Metadata set : ltoenabled="0"
  22. LogCsvProfiler: Display: Metadata set : asan="0"
  23. LogCsvProfiler: Display: Metadata set : commandline="" Espresso""
  24. LogCsvProfiler: Display: Metadata set : loginid="724ab61146769105f02896b649901ce7"
  25. LogCsvProfiler: Display: Metadata set : llm="0"
  26. LogPakFile: Initializing PakPlatformFile
  27. LogPakFile: Display: Found Pak file ../../../Espresso/Content/Paks/Espresso-Windows.pak attempting to mount.
  28. LogPakFile: Display: Mounting pak file ../../../Espresso/Content/Paks/Espresso-Windows.pak.
  29. LogPakFile: Display: Mounted Pak file '../../../Espresso/Content/Paks/Espresso-Windows.pak', mount point: '../../../'
  30. LogStats: Stats thread started at 0.113061
  31. LogAssetRegistry: Premade AssetRegistry loaded from '../../../Espresso/AssetRegistry.bin'
  32. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  33. LogInit: Session CrashGUID >====================================================
  34. Session CrashGUID > UECC-Windows-F79765074EFF59AC384F79920CA51491
  35. Session CrashGUID >====================================================
  36. LogConfig: No local boot hotfix file found at: [../../../Espresso/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
  37. LogPluginManager: Mounting Project plugin ALS
  38. LogPluginManager: Mounting Project plugin AdvancedSessions
  39. LogPluginManager: Mounting Project plugin AdvancedSteamSessions
  40. LogPluginManager: Mounting Project plugin AutoSettings
  41. LogPluginManager: Mounting Project plugin FastNoiseGenerator
  42. LogPluginManager: Mounting Project plugin PCGCustom
  43. LogPluginManager: Mounting Project plugin RealtimeMeshComponent
  44. LogPluginManager: Mounting Engine plugin Paper2D
  45. LogPluginManager: Mounting Engine plugin AISupport
  46. LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
  47. LogPluginManager: Mounting Engine plugin ACLPlugin
  48. LogPluginManager: Mounting Engine plugin AnimationData
  49. LogPluginManager: Mounting Engine plugin ControlRigModules
  50. LogPluginManager: Mounting Engine plugin ControlRigSpline
  51. LogPluginManager: Mounting Engine plugin ControlRig
  52. LogPluginManager: Mounting Engine plugin IKRig
  53. LogPluginManager: Mounting Engine plugin Bridge
  54. LogPluginManager: Mounting Engine plugin CameraShakePreviewer
  55. LogPluginManager: Mounting Engine plugin GameplayCameras
  56. LogPluginManager: Mounting Engine plugin ChaosCloth
  57. LogPluginManager: Mounting Engine plugin ChaosVD
  58. LogPluginManager: Found config from plugin[ChaosVD] Engine
  59. LogPluginManager: Mounting Engine plugin OodleNetwork
  60. LogPluginManager: Mounting Engine plugin AnimationSharing
  61. LogPluginManager: Mounting Engine plugin DumpGPUServices
  62. LogPluginManager: Mounting Engine plugin PixWinPlugin
  63. LogPluginManager: Mounting Engine plugin PluginUtils
  64. LogPluginManager: Mounting Engine plugin PropertyAccessNode
  65. LogPluginManager: Mounting Engine plugin RenderDocPlugin
  66. LogPluginManager: Mounting Engine plugin UObjectPlugin
  67. LogPluginManager: Mounting Engine plugin AssetManagerEditor
  68. LogPluginManager: Mounting Engine plugin BlueprintHeaderView
  69. LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
  70. LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
  71. LogPluginManager: Mounting Engine plugin FacialAnimation
  72. LogPluginManager: Mounting Engine plugin GameplayTagsEditor
  73. LogPluginManager: Mounting Engine plugin GeometryMode
  74. LogPluginManager: Mounting Engine plugin LightMixer
  75. LogPluginManager: Mounting Engine plugin ObjectMixer
  76. LogPluginManager: Mounting Engine plugin ProxyLODPlugin
  77. LogPluginManager: Mounting Engine plugin SequencerAnimTools
  78. LogPluginManager: Mounting Engine plugin SpeedTreeImporter
  79. LogPluginManager: Mounting Engine plugin UVEditor
  80. LogPluginManager: Mounting Engine plugin EnhancedInput
  81. LogPluginManager: Found config from plugin[EnhancedInput] Input
  82. LogPluginManager: Mounting Engine plugin DatasmithContent
  83. LogPluginManager: Mounting Engine plugin GLTFExporter
  84. LogPluginManager: Mounting Engine plugin VariantManagerContent
  85. LogPluginManager: Mounting Engine plugin VariantManager
  86. LogPluginManager: Mounting Engine plugin AutomationUtils
  87. LogPluginManager: Mounting Engine plugin BackChannel
  88. LogPluginManager: Mounting Engine plugin ChaosCaching
  89. LogPluginManager: Mounting Engine plugin ChaosEditor
  90. LogPluginManager: Mounting Engine plugin ChaosNiagara
  91. LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
  92. LogPluginManager: Mounting Engine plugin ChaosUserDataPT
  93. LogPluginManager: Mounting Engine plugin CharacterAI
  94. LogPluginManager: Mounting Engine plugin Dataflow
  95. LogPluginManager: Mounting Engine plugin Fracture
  96. LogPluginManager: Mounting Engine plugin FullBodyIK
  97. LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
  98. LogPluginManager: Mounting Engine plugin Landmass
  99. LogPluginManager: Mounting Engine plugin LocalizableMessage
  100. LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
  101. LogPluginManager: Mounting Engine plugin OpenImageDenoise
  102. LogPluginManager: Mounting Engine plugin PCGBiomeCore
  103. LogPluginManager: Mounting Engine plugin PCGBiomeSample
  104. LogPluginManager: Mounting Engine plugin PlanarCut
  105. LogPluginManager: Mounting Engine plugin PlatformCrypto
  106. LogPluginManager: Mounting Engine plugin StructUtils
  107. LogPluginManager: Mounting Engine plugin ToolPresets
  108. LogPluginManager: Mounting Engine plugin Water
  109. LogPluginManager: Mounting Engine plugin NiagaraSimCaching
  110. LogPluginManager: Mounting Engine plugin Niagara
  111. LogPluginManager: Mounting Engine plugin AlembicImporter
  112. LogPluginManager: Mounting Engine plugin InterchangeEditor
  113. LogPluginManager: Mounting Engine plugin Interchange
  114. LogPluginManager: Mounting Engine plugin AsyncLoadingScreen
  115. LogPluginManager: Mounting Engine plugin AvfMedia
  116. LogPluginManager: Mounting Engine plugin ImgMedia
  117. LogPluginManager: Mounting Engine plugin MediaCompositing
  118. LogPluginManager: Mounting Engine plugin MediaPlate
  119. LogPluginManager: Mounting Engine plugin WebMMedia
  120. LogPluginManager: Mounting Engine plugin WmfMedia
  121. LogPluginManager: Mounting Engine plugin MeshPainting
  122. LogPluginManager: Mounting Engine plugin TcpMessaging
  123. LogPluginManager: Mounting Engine plugin UdpMessaging
  124. LogPluginManager: Mounting Engine plugin ActorSequence
  125. LogPluginManager: Mounting Engine plugin LevelSequenceEditor
  126. LogPluginManager: Mounting Engine plugin SequencerScripting
  127. LogPluginManager: Mounting Engine plugin TemplateSequence
  128. LogPluginManager: Mounting Engine plugin OnlineBase
  129. LogPluginManager: Mounting Engine plugin OnlineServices
  130. LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
  131. LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
  132. LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
  133. LogPluginManager: Mounting Engine plugin OnlineSubsystem
  134. LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
  135. LogPluginManager: Mounting Engine plugin PCG
  136. LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
  137. LogPluginManager: Mounting Engine plugin ActorLayerUtilities
  138. LogPluginManager: Mounting Engine plugin AndroidFileServer
  139. LogPluginManager: Mounting Engine plugin AndroidPermission
  140. LogPluginManager: Mounting Engine plugin AppleImageUtils
  141. LogPluginManager: Mounting Engine plugin ArchVisCharacter
  142. LogPluginManager: Mounting Engine plugin AssetTags
  143. LogPluginManager: Mounting Engine plugin AudioCapture
  144. LogPluginManager: Mounting Engine plugin AudioSynesthesia
  145. LogPluginManager: Mounting Engine plugin AudioWidgets
  146. LogPluginManager: Mounting Engine plugin CableComponent
  147. LogPluginManager: Mounting Engine plugin ChunkDownloader
  148. LogPluginManager: Mounting Engine plugin CustomMeshComponent
  149. LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
  150. LogPluginManager: Mounting Engine plugin GeometryCache
  151. LogPluginManager: Mounting Engine plugin GeometryProcessing
  152. LogPluginManager: Mounting Engine plugin GeometryScripting
  153. LogPluginManager: Mounting Engine plugin GooglePAD
  154. LogPluginManager: Mounting Engine plugin InputDebugging
  155. LogPluginManager: Found config from plugin[InputDebugging] Input
  156. LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
  157. LogPluginManager: Mounting Engine plugin MeshModelingToolset
  158. LogPluginManager: Mounting Engine plugin Metasound
  159. LogPluginManager: Mounting Engine plugin MobilePatchingUtils
  160. LogPluginManager: Mounting Engine plugin MsQuic
  161. LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
  162. LogPluginManager: Mounting Engine plugin PropertyAccessEditor
  163. LogPluginManager: Mounting Engine plugin ResonanceAudio
  164. LogPluginManager: Mounting Engine plugin RigVM
  165. LogPluginManager: Mounting Engine plugin SignificanceManager
  166. LogPluginManager: Mounting Engine plugin SoundFields
  167. LogPluginManager: Mounting Engine plugin SteamShared
  168. LogPluginManager: Mounting Engine plugin SteamSockets
  169. LogPluginManager: Mounting Engine plugin Synthesis
  170. LogPluginManager: Mounting Engine plugin WaveTable
  171. LogPluginManager: Mounting Engine plugin WebMMoviePlayer
  172. LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
  173. LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
  174. LogPluginManager: Mounting Engine plugin XInputDevice
  175. LogPluginManager: Mounting Engine plugin InterchangeTests
  176. LogPluginManager: Mounting Engine plugin TraceUtilities
  177. LogPluginManager: Mounting Engine plugin Takes
  178. LogPluginManager: Mounting Engine plugin WorldMetrics
  179. LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
  180. LogWindows: File 'WinPixGpuCapturer.dll' does not exist
  181. PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
  182. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
  183. RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
  184. LogInit: Using libcurl 8.4.0
  185. LogInit: - built for Windows
  186. LogInit: - supports SSL with OpenSSL/1.1.1t
  187. LogInit: - supports HTTP deflate (compression) using libz 1.3
  188. LogInit: - other features:
  189. LogInit: CURL_VERSION_SSL
  190. LogInit: CURL_VERSION_LIBZ
  191. LogInit: CURL_VERSION_IPV6
  192. LogInit: CURL_VERSION_ASYNCHDNS
  193. LogInit: CURL_VERSION_LARGEFILE
  194. LogInit: CurlRequestOptions (configurable via config and command line):
  195. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  196. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  197. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  198. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  199. LogInit: - LocalHostAddr = Default
  200. LogInit: - BufferSize = 65536
  201. LogInit: CreateHttpThread using FCurlHttpThread
  202. LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([EOS]) failed
  203. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  204. LogOnline: OSS: Created online subsystem instance for: NULL
  205. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
  206. LogInit: ExecutableName: Espresso-Win64-DebugGame.exe
  207. LogInit: Build: ++UE5+Release-5.4-CL-34507850
  208. LogInit: Platform=Windows
  209. LogInit: MachineId=724ab61146769105f02896b649901ce7
  210. LogInit: DeviceId=
  211. LogInit: Engine Version: 5.4.3-34507850+++UE5+Release-5.4
  212. LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
  213. LogInit: Net CL: 33043543
  214. LogInit: OS: Windows 10 (22H2) [10.0.19045.4780] (), CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, GPU: NVIDIA GeForce RTX 3060 Ti
  215. LogInit: Compiled (64-bit): Jun 20 2024 04:13:59
  216. LogInit: Architecture: x64
  217. LogInit: Compiled with Visual C++: 19.38.33130.00
  218. LogInit: Build Configuration: DebugGame
  219. LogInit: Branch Name: ++UE5+Release-5.4
  220. LogInit: Command Line:
  221. LogInit: Base Directory: D:/Espresso/Windows/Espresso/Binaries/Win64/
  222. LogInit: Allocator: binned2
  223. LogInit: Installed Engine Build: 0
  224. LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
  225. LogDevObjectVersion: Number of dev versions registered: 39
  226. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  227. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  228. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  229. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  230. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  231. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  232. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  233. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  234. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
  235. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  236. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
  237. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
  238. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  239. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  240. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  241. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  242. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  243. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  244. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  245. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
  246. LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
  247. LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
  248. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
  249. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  250. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  251. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  252. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
  253. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  254. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  255. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  256. LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
  257. LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
  258. LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
  259. LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
  260. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  261. LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
  262. LogDevObjectVersion: Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 9
  263. LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 30
  264. LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 2
  265. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  266. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
  267. LogInit: Object subsystem initialized
  268. LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
  269. LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
  270. LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
  271. LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
  272. LogConfig: Set CVar [[r.setres:1280x720]]
  273. LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
  274. LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  275. LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
  276. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
  277. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
  278. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
  279. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
  280. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
  281. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
  282. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
  283. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
  284. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
  285. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
  286. [2024.09.01-10.50.35:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
  287. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
  288. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
  289. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
  290. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
  291. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
  292. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
  293. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
  294. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:1]]
  295. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
  296. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
  297. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.EarlyZPass:2]]
  298. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
  299. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
  300. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  301. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:1]] deferred - dummy variable created
  302. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[r.UsePreExposure:1]] deferred - dummy variable created
  303. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  304. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
  305. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
  306. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
  307. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
  308. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
  309. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
  310. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.ForceDebugViewModes:0]]
  311. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
  312. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
  313. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
  314. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
  315. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.VT.TileSize:512]]
  316. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
  317. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
  318. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
  319. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:1]]
  320. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
  321. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
  322. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
  323. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
  324. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
  325. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
  326. [2024.09.01-10.50.35:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
  327. [2024.09.01-10.50.35:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
  328. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  329. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:0]]
  330. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
  331. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
  332. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
  333. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
  334. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
  335. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  336. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  337. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  338. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  339. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  340. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  341. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
  342. [2024.09.01-10.50.35:989][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
  343. [2024.09.01-10.50.35:989][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
  344. [2024.09.01-10.50.35:990][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
  345. [2024.09.01-10.50.35:990][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
  346. [2024.09.01-10.50.35:990][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
  347. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  348. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
  349. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
  350. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
  351. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
  352. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  353. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
  354. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  355. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
  356. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
  357. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
  358. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
  359. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
  360. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
  361. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
  362. [2024.09.01-10.50.35:990][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
  363. [2024.09.01-10.50.35:990][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
  364. [2024.09.01-10.50.35:990][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
  365. [2024.09.01-10.50.35:990][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
  366. [2024.09.01-10.50.36:005][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
  367. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
  368. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
  369. [2024.09.01-10.50.36:005][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
  370. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
  371. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
  372. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
  373. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
  374. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
  375. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
  376. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
  377. [2024.09.01-10.50.36:005][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
  378. [2024.09.01-10.50.36:005][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
  379. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
  380. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
  381. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
  382. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
  383. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
  384. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
  385. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
  386. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  387. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  388. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
  389. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
  390. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
  391. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
  392. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  393. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
  394. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
  395. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
  396. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
  397. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
  398. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
  399. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
  400. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
  401. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
  402. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
  403. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
  404. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
  405. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
  406. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
  407. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
  408. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
  409. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
  410. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
  411. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
  412. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
  413. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
  414. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
  415. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
  416. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
  417. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
  418. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
  419. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
  420. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
  421. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
  422. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
  423. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
  424. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
  425. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
  426. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
  427. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
  428. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
  429. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
  430. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
  431. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
  432. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
  433. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
  434. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
  435. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
  436. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
  437. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
  438. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
  439. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  440. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
  441. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
  442. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  443. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
  444. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
  445. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
  446. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
  447. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
  448. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
  449. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
  450. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
  451. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
  452. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
  453. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
  454. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
  455. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
  456. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  457. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  458. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  459. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  460. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  461. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  462. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  463. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  464. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  465. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  466. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  467. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  468. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  469. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
  470. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
  471. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  472. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  473. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
  474. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
  475. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
  476. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  477. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
  478. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  479. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
  480. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
  481. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
  482. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
  483. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
  484. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
  485. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
  486. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
  487. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
  488. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
  489. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
  490. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
  491. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
  492. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
  493. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  494. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  495. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  496. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  497. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  498. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  499. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  500. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  501. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  502. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  503. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  504. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
  505. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
  506. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
  507. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
  508. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
  509. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
  510. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  511. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  512. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  513. [2024.09.01-10.50.36:006][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
  514. [2024.09.01-10.50.36:006][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
  515. [2024.09.01-10.50.36:007][ 0]LogRHI: Using Default RHI: D3D12
  516. [2024.09.01-10.50.36:007][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
  517. [2024.09.01-10.50.36:007][ 0]LogRHI: Loading RHI module D3D12RHI
  518. [2024.09.01-10.50.36:008][ 0]LogD3D12RHI: Aftermath initialized
  519. [2024.09.01-10.50.36:008][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
  520. [2024.09.01-10.50.36:008][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
  521. [2024.09.01-10.50.36:191][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Ti (VendorId: 10de, DeviceId: 2489, SubSysId: 405e1458, Revision: 00a1
  522. [2024.09.01-10.50.36:191][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
  523. [2024.09.01-10.50.36:191][ 0]LogD3D12RHI: Adapter has 8024MB of dedicated video memory, 0MB of dedicated system memory, and 32740MB of shared system memory, 2 output[s]
  524. [2024.09.01-10.50.36:191][ 0]LogD3D12RHI: Driver Version: 552.44 (internal:31.0.15.5244, unified:552.44)
  525. [2024.09.01-10.50.36:191][ 0]LogD3D12RHI: Driver Date: 5-7-2024
  526. [2024.09.01-10.50.36:197][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
  527. [2024.09.01-10.50.36:197][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
  528. [2024.09.01-10.50.36:197][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32740MB of shared system memory, 0 output[s]
  529. [2024.09.01-10.50.36:197][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
  530. [2024.09.01-10.50.36:197][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
  531. [2024.09.01-10.50.36:197][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
  532. [2024.09.01-10.50.36:197][ 0]LogInit: Selected Device Profile: [Windows]
  533. [2024.09.01-10.50.36:197][ 0]LogHAL: Display: Platform has ~ 64 GB [68662542336 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  534. [2024.09.01-10.50.36:197][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
  535. [2024.09.01-10.50.36:197][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  536. [2024.09.01-10.50.36:197][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
  537. [2024.09.01-10.50.36:197][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
  538. [2024.09.01-10.50.36:197][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  539. [2024.09.01-10.50.36:197][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  540. [2024.09.01-10.50.36:197][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
  541. [2024.09.01-10.50.36:197][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
  542. [2024.09.01-10.50.36:197][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
  543. [2024.09.01-10.50.36:197][ 0]LogInit: Computer: DESKTOP-8J932O6
  544. [2024.09.01-10.50.36:197][ 0]LogInit: User: michi
  545. [2024.09.01-10.50.36:198][ 0]LogInit: CPU Page size=4096, Cores=6
  546. [2024.09.01-10.50.36:198][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  547. [2024.09.01-10.50.36:327][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
  548. [2024.09.01-10.50.36:327][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=73.4GB
  549. [2024.09.01-10.50.36:327][ 0]LogMemory: Platform Memory Stats for Windows
  550. [2024.09.01-10.50.36:327][ 0]LogMemory: Process Physical Memory: 190.45 MB used, 198.61 MB peak
  551. [2024.09.01-10.50.36:327][ 0]LogMemory: Process Virtual Memory: 147.86 MB used, 147.86 MB peak
  552. [2024.09.01-10.50.36:327][ 0]LogMemory: Physical Memory: 20209.23 MB used, 45272.47 MB free, 65481.70 MB total
  553. [2024.09.01-10.50.36:327][ 0]LogMemory: Virtual Memory: 53780.32 MB used, 21429.39 MB free, 75209.70 MB total
  554. [2024.09.01-10.50.36:327][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
  555. [2024.09.01-10.50.36:330][ 0]LogWindows: WindowsPlatformFeatures enabled
  556. [2024.09.01-10.50.36:330][ 0]LogInit: Physics initialised using underlying interface: Chaos
  557. [2024.09.01-10.50.36:330][ 0]LogInit: Using OS detected language (nl-NL).
  558. [2024.09.01-10.50.36:330][ 0]LogInit: Using OS detected locale (nl-NL).
  559. [2024.09.01-10.50.36:330][ 0]LogTextLocalizationManager: No localization for 'nl-NL' exists, so 'en' will be used for the language.
  560. [2024.09.01-10.50.36:331][ 0]LogTextLocalizationManager: No localization for 'nl-NL' exists, so 'en' will be used for the locale.
  561. [2024.09.01-10.50.36:363][ 0]LogWindowsTextInputMethodSystem: Available input methods:
  562. [2024.09.01-10.50.36:363][ 0]LogWindowsTextInputMethodSystem: - Nederlands (Nederland) - (Keyboard).
  563. [2024.09.01-10.50.36:363][ 0]LogWindowsTextInputMethodSystem: - Engels (Verenigde Staten) - (Keyboard).
  564. [2024.09.01-10.50.36:363][ 0]LogWindowsTextInputMethodSystem: - Nederlands (Nederland) - Correctie van aanraakinvoer (TSF IME).
  565. [2024.09.01-10.50.36:363][ 0]LogWindowsTextInputMethodSystem: Activated input method: Engels (Verenigde Staten) - (Keyboard).
  566. [2024.09.01-10.50.36:381][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
  567. [2024.09.01-10.50.36:381][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  568. [2024.09.01-10.50.36:406][ 0]LogRHI: Using Default RHI: D3D12
  569. [2024.09.01-10.50.36:406][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
  570. [2024.09.01-10.50.36:406][ 0]LogRHI: Loading RHI module D3D12RHI
  571. [2024.09.01-10.50.36:406][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
  572. [2024.09.01-10.50.36:406][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
  573. [2024.09.01-10.50.36:406][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
  574. [2024.09.01-10.50.36:407][ 0]LogWindows: Attached monitors:
  575. [2024.09.01-10.50.36:407][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1400), device: '\\.\DISPLAY1' [PRIMARY]
  576. [2024.09.01-10.50.36:407][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 178) -> (0, 1218), device: '\\.\DISPLAY2'
  577. [2024.09.01-10.50.36:407][ 0]LogWindows: Found 2 attached monitors.
  578. [2024.09.01-10.50.36:407][ 0]LogWindows: Gathering driver information using Windows Setup API
  579. [2024.09.01-10.50.36:407][ 0]LogRHI: RHI Adapter Info:
  580. [2024.09.01-10.50.36:407][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 Ti
  581. [2024.09.01-10.50.36:407][ 0]LogRHI: Driver Version: 552.44 (internal:31.0.15.5244, unified:552.44)
  582. [2024.09.01-10.50.36:407][ 0]LogRHI: Driver Date: 5-7-2024
  583. [2024.09.01-10.50.36:407][ 0]LogD3D12RHI: GPU DeviceId: 0x2489 (for the marketing name, search the web for "GPU Device Id")
  584. [2024.09.01-10.50.36:407][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
  585. [2024.09.01-10.50.36:412][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
  586. [2024.09.01-10.50.36:412][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
  587. [2024.09.01-10.50.36:412][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
  588. [2024.09.01-10.50.36:412][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
  589. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
  590. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
  591. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device1 is supported.
  592. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device2 is supported.
  593. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device3 is supported.
  594. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device4 is supported.
  595. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device5 is supported.
  596. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device6 is supported.
  597. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device7 is supported.
  598. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device8 is supported.
  599. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device9 is supported.
  600. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device10 is supported.
  601. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device11 is supported.
  602. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: ID3D12Device12 is supported.
  603. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: Bindless resources are supported
  604. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
  605. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: Raster order views are supported
  606. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
  607. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
  608. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
  609. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
  610. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
  611. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
  612. [2024.09.01-10.50.36:518][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
  613. [2024.09.01-10.50.36:562][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
  614. [2024.09.01-10.50.36:563][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
  615. [2024.09.01-10.50.36:563][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
  616. [2024.09.01-10.50.36:586][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
  617. [2024.09.01-10.50.36:586][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
  618. [2024.09.01-10.50.36:587][ 0]LogRHI: Texture pool is 4571 MB (70% of 6530 MB)
  619. [2024.09.01-10.50.36:587][ 0]LogD3D12RHI: Async texture creation enabled
  620. [2024.09.01-10.50.36:587][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
  621. [2024.09.01-10.50.36:596][ 0]LogVRS: Current RHI supports Variable Rate Shading
  622. [2024.09.01-10.50.36:598][ 0]LogInit: Initializing FReadOnlyCVARCache
  623. [2024.09.01-10.50.36:604][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
  624. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: --- StereoAspects begin ---
  625. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM6 (49)
  626. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
  627. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
  628. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
  629. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
  630. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
  631. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
  632. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: ---
  633. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
  634. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
  635. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
  636. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: ---
  637. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
  638. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
  639. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
  640. [2024.09.01-10.50.36:708][ 0]LogInit: FStereoShaderAspects: --- StereoAspects end ---
  641. [2024.09.01-10.50.36:712][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
  642. [2024.09.01-10.50.36:712][ 0]LogInit: XR: MultiViewport is Disabled
  643. [2024.09.01-10.50.36:712][ 0]LogInit: XR: Mobile Multiview is Disabled
  644. [2024.09.01-10.50.36:713][ 0]LogSlate: Using FreeType 2.10.0
  645. [2024.09.01-10.50.36:714][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  646. [2024.09.01-10.50.36:777][ 0]LogInit: Using OS detected language (nl-NL).
  647. [2024.09.01-10.50.36:777][ 0]LogInit: Using OS detected locale (nl-NL).
  648. [2024.09.01-10.50.36:777][ 0]LogTextLocalizationManager: No localization for 'nl-NL' exists, so 'en' will be used for the language.
  649. [2024.09.01-10.50.36:777][ 0]LogTextLocalizationManager: No localization for 'nl-NL' exists, so 'en' will be used for the locale.
  650. [2024.09.01-10.50.36:778][ 0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
  651. [2024.09.01-10.50.36:905][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
  652. [2024.09.01-10.50.36:905][ 0]LogPackageLocalizationCache: Processed 57 localized package path(s) for 1 prioritized culture(s) in 0.000089 seconds
  653. [2024.09.01-10.50.36:905][ 0]LogPakFile: New pak file ../../../Espresso/Content/Paks/Espresso-Windows.pak added to pak precacher.
  654. [2024.09.01-10.50.36:926][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
  655. [2024.09.01-10.50.36:926][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
  656. [2024.09.01-10.50.36:927][ 0]LogDeviceProfileManager: Active device profile: [000002211E6E2680][00000221131F4930 66] Windows
  657. [2024.09.01-10.50.36:927][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="Windows"
  658. [2024.09.01-10.50.36:954][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
  659. [2024.09.01-10.50.36:954][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
  660. [2024.09.01-10.50.36:954][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
  661. [2024.09.01-10.50.37:062][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__AttachableVehicle. Directly setting bReplicates is the correct procedure for pre-init actors.
  662. [2024.09.01-10.50.37:063][ 0]LogTemp: Warning: NumSections: 100.000000
  663. [2024.09.01-10.50.42:967][ 0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
  664. [2024.09.01-10.50.42:967][ 0]LogMemory: Platform Memory Stats for Windows
  665. [2024.09.01-10.50.42:967][ 0]LogMemory: Process Physical Memory: 635.27 MB used, 644.59 MB peak
  666. [2024.09.01-10.50.42:967][ 0]LogMemory: Process Virtual Memory: 770.15 MB used, 779.07 MB peak
  667. [2024.09.01-10.50.42:967][ 0]LogMemory: Physical Memory: 20652.64 MB used, 44829.06 MB free, 65481.70 MB total
  668. [2024.09.01-10.50.42:967][ 0]LogMemory: Virtual Memory: 54502.09 MB used, 20707.62 MB free, 75209.70 MB total
  669. [2024.09.01-10.50.42:967][ 0]Message dialog closed, result: Ok, title: The UE-Espresso Game has crashed and will close, text: Fatal error!
  670.  
  671.  
  672. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: === Critical error: ===
  673. [2024.09.01-10.50.42:967][ 0]LogWindows: Error:
  674. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: Fatal error!
  675. [2024.09.01-10.50.42:967][ 0]LogWindows: Error:
  676. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: Unhandled Exception: 0xc06d007e
  677. [2024.09.01-10.50.42:967][ 0]LogWindows: Error:
  678. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff87b3db699 KERNELBASE.dll!UnknownFunction []
  679. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff723fd64c8 Espresso-Win64-DebugGame.exe!__delayLoadHelper2() [D:\a\_work\1\s\src\vctools\delayimp\delayhlp.cpp:312]
  680. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff723db13b8 Espresso-Win64-DebugGame.exe!_tailMerge_steam_api64_dll() []
  681. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff7204b5292 Espresso-Win64-DebugGame.exe!CCallback<USteamNotificationsSubsystem::cSteamEventsStore,GameOverlayActivated_t,0>::CCallback<USteamNotificationsSubsystem::cSteamEventsStore,GameOverlayActivated_t,0>() [D:\Programs\EpicGames\UE_5.4\Engine\Source\ThirdParty\Steamworks\Steamv157\sdk\public\steam\steam_api_internal.h:148]
  682. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff7204b58d8 Espresso-Win64-DebugGame.exe!USteamNotificationsSubsystem::USteamNotificationsSubsystem() [C:\ProjectEspresso\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions\Classes\SteamNotificationsSubsystem.h:32]
  683. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff7204b4d72 Espresso-Win64-DebugGame.exe!InternalConstructor<USteamNotificationsSubsystem>() [D:\Programs\EpicGames\UE_5.4\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3559]
  684. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff717dcf2be Espresso-Win64-DebugGame.exe!UClass::CreateDefaultObject() []
  685. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff71817b7bb Espresso-Win64-DebugGame.exe!UObjectInitialized() []
  686. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff71815ebd2 Espresso-Win64-DebugGame.exe!ProcessNewlyLoadedUObjects() []
  687. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff71ee041e7 Espresso-Win64-DebugGame.exe!FEngineLoop::PreInitPostStartupScreen() []
  688. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff71edfdfb8 Espresso-Win64-DebugGame.exe!GuardedMain() []
  689. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff71edfe23a Espresso-Win64-DebugGame.exe!GuardedMainWrapper() []
  690. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff71ee00e05 Espresso-Win64-DebugGame.exe!LaunchWindowsStartup() []
  691. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff71ee110e4 Espresso-Win64-DebugGame.exe!WinMain() []
  692. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff723fda3e6 Espresso-Win64-DebugGame.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  693. [2024.09.01-10.50.42:967][ 0]LogWindows: Error: [Callstack] 0x00007ff87d0c7374 KERNEL32.DLL!UnknownFunction []
  694. [2024.09.01-10.50.42:967][ 0]LogWindows: Error:
  695. [2024.09.01-10.50.43:005][ 0]LogExit: Executing StaticShutdownAfterError
  696. [2024.09.01-10.50.43:006][ 0]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
  697. [2024.09.01-10.50.43:006][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
  698. [2024.09.01-10.50.43:006][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
  699.  
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