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- [color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [color=#FF0000][size=150]Feel free to test out Maid in any of your own games![/size][/color]
- [color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [size=150]Opening Remarks[/size]
- As previously mentioned, if you wish to test out this role in one of your own games, feel free to do so!
- Please also feel free to provide feedback here about anything involving this idea, including but limited to possible alterations for the role.
- This role's base concept was made by DemonicKraken, though here I have altered it to be what I think is the best chance for the role to be successful.
- [color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [size=150]Rolecard[/size]
- [spoiler][size=150]Maid[/size]
- You are a [b][color=#00BF00]Maid[/color][/b].
- Your alignment is [color=#00BF00]Town[/color] Protective.
- You have long lived in this town as a maid obsessed with your duties.
- Amidst the chaos, it is your obligation to covertly assist the households of any residents you trust.
- Consumed by the fear of being suspected as a result of your dubious and unacknowledged operations, you will not frequent the same house many times.
- You have the ability to visit up to two people each night. If any of your targets are attacked that night, you will quickly rush to save them.
- You may only attempt to protect each player once, regardless of whether they are attacked or not that night.
- You have one self-heal, but you may only attempt to protect yourself once, regardless of whether you are attacked or not that night.
- If any of your targets are attacked, both you and the attacked targets will receive a message saying they were attacked but healed.
- You win with the [color=#00BF00][b]Town[/b][/color]
- You win with [b][color=#BFBF00]Survivors[/color][/b]
- You must kill the [color=#FF0000][b]Mafia[/b][/color]
- You must kill [b][color=#FF8000]Arsonists[/color][/b]
- You must kill [color=#8000FF][b]Witches[/b][/color]
- You must kill [b][color=#0040FF]Serial Killers[/color][/b]
- You must kill [b][color=#333333]Stalkers[/color][/b]
- You must kill [b][color=#400000]Bombers[/color][/b]
- You may spare anyone else.[/spoiler][color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [size=150]Controversial Occurrences[/size]
- [spoiler][b]Do Maids heal one attack or all of them? (i.e, would target die if >1 players attack the protected target)[/b]
- [list][*]Maids heal all attacks.[/list]
- [b]Are attackers informed of immunity if they hit a healed target that is Immune?[/b]
- [list][*]Yes, being healed occurs after being attacked. Thus, attackers are informed of immunity.[/list]
- [b]If two or more Maids/Doctors heal the same person who is attacked, what happens?[/b]
- [list][*]Previously mentioned Maids/Doctors will receive a notification.
- [*]The attacked target is only notified of a single heal.[/list]
- [b]Which takes priority when protecting the same target?[/b]
- [list][*]Bodyguard > Marshal > Botanist Plants > Doctor = Maid
- [*]A Maid who heals a player with a Botanist Plant on them will still receive a heal notification. The Botanist's plants will wilt.[/list][/spoiler][color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [size=150]Plausible Variants[/size]
- I am aware that this role's utility will be somewhat controversial, and may be liable to change depending on the game's setup and other game information (as is the case with all roles to an extent). However, one of the great strengths of this role is that it is easy to alter this role's utility by changing variables whilst still retaining the main base concept, so hosts can change the role's utility to their liking, suiting the specific game setup and other game information. The following is a list of the more plausible buffed/nerfed variants of the Maid:
- [spoiler][b]Nerfed Variant - Can only heal up to 1 player [i]after[/i] X [i]successful[/i] heals[/b]
- [b]Nerfed Variant - Can only heal up to 1 player [i]before[/i] X [i]successful[/i] heals[/b]
- [b]Nerfed Variant - Can only heal up to 1 player [i]after[/i] X [i]attempted[/i] heals[/b]
- [b]Nerfed Variant - Can only heal up to 1 player [i]before[/i] X [i]attempted[/i] heals[/b]
- [b]Nerfed Variant - Can only heal up to 1 player [i]after[/i] day/night X[/b]
- [b]Nerfed Variant - Can only heal up to 1 player [i]before[/i] day/night X[/b]
- [b]Buffed Variant - Can attempt to heal a player again after X days/nights[/b]
- [b]Buffed Variant - Can attempt to heal a player again after X [i]attempted[/i] heals[/b]
- [b]Buffed Variant - Can attempt to heal a player again after X [i]successful[/i] heals[/b][/spoiler][color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [size=150]Summary[/size]
- The following is a summary of the notable balance advantages and disadvantages of Maid when compared to Doctor (considered to be one of the most balanced Town Protective roles and the most comparable to Maid). Analysis showing the reasoning behind these points and potentially more will be given in the analysis below this summary:
- [spoiler][color=#00BF00][b]Advantages:[/b][/color]
- [list][*]New facets requiring skill are accessible which are not accessible with Doctor, such as the emphasis on decision making involved in deciding how many to heal and when to heal as a result of establishing tradeoff between increasing chances of healing via making more attempted heals before dying vs increasing chances of healing via making more accurate attempted heals[/list]
- [color=#FF0000][b]Disadvantages:[/b][/color]
- [list][*]Increased swing due to player skill as compared to the Doctor, following from the Maid's utility being more dependent on skill elements such as decision making.
- [*]Some arbitrary elements may not be optimal and thus may have room for improvement; for example, the maximum number of charges and the interaction with Sheriff.[/list][/spoiler][color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [size=150]Analysis[/size]
- Here is an analysis of Maid's general merits and faults, using Doctor (considered to be one of the most balanced Town Protective roles and the most comparable to Maid) as comparison in some parts. Merits will be coloured in [color=#00BF00]Green[/color], and faults will be coloured in [color=#FF0000]Red[/color].
- [spoiler][list]
- [/list][/spoiler][color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
- [size=150]Updates[/size]
- [spoiler]None[/spoiler][color=#b2b2b2]──────────────────────────────────────────────────────────────────────────────────────────────────────────────────[/color]
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