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Aug 20th, 2019
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  1. public void Start()
  2. {
  3. rb2d = GetComponent<Rigidbody2D>();
  4. GetComponent<Rigidbody2D>().isKinematic = true;
  5. }
  6.  
  7. public void OnMouseDown()
  8. {
  9. screenPoint = Camera.main.WorldToScreenPoint(Four_Object1.transform.position);
  10.  
  11. offset = Four_Object1.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
  12. }
  13.  
  14. public void OnMouseDrag()
  15. {
  16.  
  17. Vector3 cursorScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
  18. cursorPosition = Camera.main.ScreenToWorldPoint(cursorScreenPoint) + offset;
  19. transform.position = cursorPosition;
  20. }
  21.  
  22. public void FixedUpdate()
  23. {
  24. rb2d.MovePosition(cursorPosition);
  25. Debug.Log("Update!");
  26. }
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