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- ; VR parameters. Write one parameter per line.
- ; Always make a backup copy of this file before modifying it.
- ; If you want to restore it to its default settings, delete the
- ; file and restart the game. Then press Ctrl+Alt+S to save a
- ; new config file with the default parameters -- however the
- ; VR mode may need to be set manually.
- ; To reload this file during game (at any point) just press Ctrl+Alt+L.
- ; Most parameters can be re-applied when reloading.
- ; You can also press Ctrl+Alt+R to reset the viewing params to default values.
- ; VR Mode. Select from None, DirectSBS and SteamVR.
- VR_Mode = SteamVR
- ; IPD is measured in cms; but it's an approximation to in-game units. Set it to 0 to
- ; remove the stereoscopy effect.
- ; This setting is ignored in SteamVR mode. Configure the IPD through SteamVR instead.
- IPD = 6.5
- ; stereoscopy_multiplier amplifies the stereoscopy of objects in the game. Never set it to 0
- stereoscopy_multiplier = 1.00
- 3d_window_size = 1.800
- 3d_window_zoom_out_size = 1.000
- ; Set the following to 1 to start the HUD in zoomed-out mode:
- zoomed_out_on_startup = 0
- concourse_window_scale = 12.000
- ; The concourse animations can be played as fast as possible, or at its original
- ; 25fps setting:
- concourse_animations_at_25fps = 1
- ; Specify the aspect ratio here to override the aspect ratio computed by the library.
- ; ALWAYS specify BOTH the Concourse and 3D window aspect ratio.
- ; You can also edit ddraw.cfg and set 'PreserveAspectRatio = 1' to get the library to
- ; estimate the aspect ratio for you (this is the preferred method).
- 3d_aspect_ratio = 1.250
- concourse_aspect_ratio = 1.330
- ; Lens correction parameters. k2 has the biggest effect and k1 fine-tunes the effect.
- ; Positive values = convex warping; negative = concave warping. SteamVR already provides
- ; it's own automatic warping effect, so you probably shouldn't enable this in SteamVR mode.
- k1 = 2.000000
- k2 = 0.220000
- k3 = 0.000000
- apply_lens_correction = 0
- ; Depth for various GUI elements in meters from the head's origin.
- ; Positive depth is forwards, negative is backwards (towards you).
- ; As a reference, the background starfield is 65km meters away.
- HUD_depth = 1.700
- ; If 6dof is enabled, the aiming HUD can be fixed to the cockpit or it can "float"
- ; and follow the lasers. When it's fixed, it's probably more realistic; but it will
- ; be harder to aim when you lean.
- ; When the aiming HUD is floating, it will follow the lasers when you lean,
- ; making it easier to aim properly.
- floating_aiming_HUD = 1
- GUI_depth = 0.495
- GUI_target_relative_depth = -0.025
- ; GUI_target_relative_depth is relative and it's always added to GUI_depth
- ; This has the effect of making the targeted object "hover" above the targeting computer
- Text_depth = 0.450
- ; As a rule of thumb always make Text_depth <= GUI_depth so that
- ; the text hovers above the targeting computer
- ; This is the depth added to the controls in the tech library. Make it negative to bring the
- ; controls towards you. Objects in the tech library are obviously scaled by XWA, because there's
- ; otherwise no way to visualize both a Star Destroyer and an A-Wing in the same volume.
- Tech_Library_relative_depth = -2.000
- ; The HUD/GUI can be fixed in space now. If this setting is enabled, you'll be
- ; able to see all the HUD simply by looking around. You may also lean forward to
- ; zoom-in on the text messages to make them more readable.
- fixed_GUI = 1
- ; Set the following parameter to lower the brightness of the text,
- ; Concourse and 2D menus (avoids unwanted bloom when using ReShade).
- ; A value of 1 is normal brightness, 0 will render everything black.
- brightness = 0.950
- ; Interleaved Reprojection is a SteamVR setting that locks the framerate at 45fps.
- ; In some cases, it may help provide a smoother experience. Try toggling it
- ; to see what works better for your specific case.
- SteamVR_Interleaved_Reprojection = 0
- ; 6dof section. Only roll is set here, the rest of the parameters are set in
- ; CockpitLookHook.cfg
- roll_multiplier = -1.000
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