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Wiiplay123

VRParams.cfg

Jun 22nd, 2020
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  1. ; VR parameters. Write one parameter per line.
  2. ; Always make a backup copy of this file before modifying it.
  3. ; If you want to restore it to its default settings, delete the
  4. ; file and restart the game. Then press Ctrl+Alt+S to save a
  5. ; new config file with the default parameters -- however the
  6. ; VR mode may need to be set manually.
  7. ; To reload this file during game (at any point) just press Ctrl+Alt+L.
  8. ; Most parameters can be re-applied when reloading.
  9. ; You can also press Ctrl+Alt+R to reset the viewing params to default values.
  10.  
  11. ; VR Mode. Select from None, DirectSBS and SteamVR.
  12. VR_Mode = SteamVR
  13.  
  14. ; IPD is measured in cms; but it's an approximation to in-game units. Set it to 0 to
  15. ; remove the stereoscopy effect.
  16. ; This setting is ignored in SteamVR mode. Configure the IPD through SteamVR instead.
  17. IPD = 6.5
  18. ; stereoscopy_multiplier amplifies the stereoscopy of objects in the game. Never set it to 0
  19. stereoscopy_multiplier = 1.00
  20. 3d_window_size = 1.800
  21. 3d_window_zoom_out_size = 1.000
  22. ; Set the following to 1 to start the HUD in zoomed-out mode:
  23. zoomed_out_on_startup = 0
  24. concourse_window_scale = 12.000
  25.  
  26. ; The concourse animations can be played as fast as possible, or at its original
  27. ; 25fps setting:
  28. concourse_animations_at_25fps = 1
  29.  
  30. ; Specify the aspect ratio here to override the aspect ratio computed by the library.
  31. ; ALWAYS specify BOTH the Concourse and 3D window aspect ratio.
  32. ; You can also edit ddraw.cfg and set 'PreserveAspectRatio = 1' to get the library to
  33. ; estimate the aspect ratio for you (this is the preferred method).
  34. 3d_aspect_ratio = 1.250
  35. concourse_aspect_ratio = 1.330
  36.  
  37. ; Lens correction parameters. k2 has the biggest effect and k1 fine-tunes the effect.
  38. ; Positive values = convex warping; negative = concave warping. SteamVR already provides
  39. ; it's own automatic warping effect, so you probably shouldn't enable this in SteamVR mode.
  40. k1 = 2.000000
  41. k2 = 0.220000
  42. k3 = 0.000000
  43. apply_lens_correction = 0
  44.  
  45. ; Depth for various GUI elements in meters from the head's origin.
  46. ; Positive depth is forwards, negative is backwards (towards you).
  47. ; As a reference, the background starfield is 65km meters away.
  48. HUD_depth = 1.700
  49. ; If 6dof is enabled, the aiming HUD can be fixed to the cockpit or it can "float"
  50. ; and follow the lasers. When it's fixed, it's probably more realistic; but it will
  51. ; be harder to aim when you lean.
  52. ; When the aiming HUD is floating, it will follow the lasers when you lean,
  53. ; making it easier to aim properly.
  54. floating_aiming_HUD = 1
  55. GUI_depth = 0.495
  56. GUI_target_relative_depth = -0.025
  57. ; GUI_target_relative_depth is relative and it's always added to GUI_depth
  58. ; This has the effect of making the targeted object "hover" above the targeting computer
  59. Text_depth = 0.450
  60. ; As a rule of thumb always make Text_depth <= GUI_depth so that
  61. ; the text hovers above the targeting computer
  62.  
  63. ; This is the depth added to the controls in the tech library. Make it negative to bring the
  64. ; controls towards you. Objects in the tech library are obviously scaled by XWA, because there's
  65. ; otherwise no way to visualize both a Star Destroyer and an A-Wing in the same volume.
  66. Tech_Library_relative_depth = -2.000
  67.  
  68. ; The HUD/GUI can be fixed in space now. If this setting is enabled, you'll be
  69. ; able to see all the HUD simply by looking around. You may also lean forward to
  70. ; zoom-in on the text messages to make them more readable.
  71. fixed_GUI = 1
  72.  
  73. ; Set the following parameter to lower the brightness of the text,
  74. ; Concourse and 2D menus (avoids unwanted bloom when using ReShade).
  75. ; A value of 1 is normal brightness, 0 will render everything black.
  76. brightness = 0.950
  77.  
  78. ; Interleaved Reprojection is a SteamVR setting that locks the framerate at 45fps.
  79. ; In some cases, it may help provide a smoother experience. Try toggling it
  80. ; to see what works better for your specific case.
  81. SteamVR_Interleaved_Reprojection = 0
  82.  
  83. ; 6dof section. Only roll is set here, the rest of the parameters are set in
  84. ; CockpitLookHook.cfg
  85. roll_multiplier = -1.000
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