kuragonn

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Nov 22nd, 2018
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  1. #全体オプション
  2.  
  3. options:
  4. Title: 未定(後々設定)
  5.  
  6. #SK reload
  7.  
  8. on load:
  9. broadcast "&a[&cSkript&a] リロードが完了しました。"
  10.  
  11.  
  12. every 3 ticks:
  13. loop all players:
  14. set the text of id "%loop-player%10" to "&e"
  15. set the text of id "%loop-player%9" to "&e&lClass &8&l> &3&l%{class.%loop-player%}%"
  16. set the text of id "%loop-player%8" to "&f"
  17. set the text of id "%loop-player%7" to "&e&lLevel &8&l> &7%{Level.%loop-player%}%"
  18.  
  19. set the text of id "%loop-player%6" to "&e&lExp &8&l> &7%{Exp.%loop-player%}%&8/&6%2*(5*{Level.%loop-player%}+{Level.%loop-player%}^8)+100%"
  20. set the text of id "%loop-player%5" to "&1"
  21. set the text of id "%loop-player%4" to "&e&lMoney &8&l> &6%{Money.%loop-player%}%G"
  22. set the text of id "%loop-player%3" to "&e&lMana &8&l> &b%{Mana.%loop-player%}%&8/&b%2*{Level.%loop-player%}+{Level.%loop-player%}^2+2%"
  23.  
  24. #sidebar on join
  25.  
  26. on join:
  27. wait 0.2 seconds
  28. create a new stylish scoreboard named "%player%"
  29. set title of stylish scoreboard "%player%" to "&7&l≪&6&lServerName&7&l≫"
  30. create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
  31. create a new id based score "%player%9" with text "&e&lClass &8&l> &3&l%{class.%player%}%" slot 9 for stylish scoreboard "%player%"
  32. create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
  33. create a new id based score "%player%7" with text "&e&lLevel &8&l> &7%{Level.%player%}%"
  34. create a new id based score "%player%6" with text "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%" slot 6 for stylish scoreboard "%player%"
  35. create a new id based score "%player%5" with text "&1" slot 5 for stylish scoreboard "%player%"
  36. create a new id based score "%player%4" with text "&e&lMoney &8&l> &6%{Money.%player%}%G" slot 4 for stylish scoreboard "%player%"
  37. create a new id based score "%player%3" with text "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+2%"
  38.  
  39. set stylish scoreboard of player to "%player%"
  40.  
  41. #reset
  42.  
  43. command /reset:
  44. trigger:
  45. set {Level.%player%} to 1
  46. set {Exp.%player%} to 0
  47. set {Money.%player%} to 100
  48. set {Mana.%player%} to 50
  49. set {Fire.point.%player%} to 0
  50. set {Water.point.%player%} to 0
  51. set {Leaf.point.%player%} to 0
  52. set {Electricity.point.%player%} to 0
  53. set {Shadow.point.%player%} to 0
  54. set {Status.point.%player%} to 5
  55. set {Class.%player%} to "none"
  56. send "&bステータスをリセットしました。"
  57.  
  58. #status set
  59.  
  60. command /setstatus [<text>] [<text>] [<number>] :
  61. trigger:
  62. if arg 2 is "level":
  63. set {Level.%arg 1%} to arg 3
  64. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  65. stop
  66. if arg 2 is "exp":
  67. set {Exp.%arg 1%} to arg 3
  68. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  69. stop
  70. if arg 2 is "money":
  71. set {Money.%arg 1%} to arg 3
  72. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  73. stop
  74. if arg 2 is "mana":
  75. set {Mana.%player%} to arg 3
  76. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  77. stop
  78. if arg 2 is "class":
  79. set {class.%player%} to arg 3
  80. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  81. stop
  82. if arg 2 is "fire":
  83. set {Fire.point.%arg 1%} to arg 3
  84. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  85. stop
  86. if arg 2 is "water":
  87. set {Water.point.%arg 1%} to arg 3
  88. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  89. stop
  90. if arg 2 is "leaf":
  91. set {Leaf.point.%arg 1%} to arg 3
  92. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  93. stop
  94. if arg 2 is "Electricity":
  95. set {Electricity.point.%arg 1%} to arg 3
  96. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  97. stop
  98. if arg 2 is "shadow":
  99. set {Shadow.point.%arg 1%} to arg 3
  100. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  101. stop
  102. if arg 2 is "status":
  103. set {Status.point.%arg 1%} to arg 3
  104. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  105. stop
  106. else:
  107. send "&4Skript error"
  108. stop
  109.  
  110.  
  111.  
  112. #score 設定
  113.  
  114. command /applyboard:
  115. trigger:
  116. create a new stylish scoreboard named "%player%"
  117. set title of stylish scoreboard "%player%" to "&7&l≪&6&lServerName&7&l≫"
  118. create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
  119. create a new id based score "%player%9" with text "&e&lClass &8&l> &3&l%{class.%player%}%" slot 9 for stylish scoreboard "%player%"
  120. create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
  121. create a new id based score "%player%7" with text "&e&lLevel &8&l> &7%{Level.%player%}%"
  122. create a new id based score "%player%6" with text "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%" slot 6 for stylish scoreboard "%player%"
  123. create a new id based score "%player%5" with text "&1" slot 5 for stylish scoreboard "%player%"
  124. create a new id based score "%player%4" with text "&e&lMoney &8&l> &6%{Money.%player%}%G" slot 4 for stylish scoreboard "%player%"
  125. create a new id based score "%player%3" with text "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+2%"
  126. set stylish scoreboard of player to "%player%"
  127.  
  128.  
  129.  
  130. command /updatescores:
  131. trigger:
  132. set the text of id "%player%10" to "&e"
  133. set the text of id "%player%9" to "&e&lClass &8&l> &3&l%{class.%player%}%"
  134. set the text of id "%player%8" to "&f"
  135. set the text of id "%player%7" to "&e&lLevel &8&l> &7%{Level.%player%}%"
  136.  
  137. set the text of id "%player%6" to "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%"
  138. set the text of id "%player%5" to "&1"
  139. set the text of id "%player%4" to "&e&lMoney &8&l> &6%{Money.%player%}%G"
  140. set the text of id "%player%3" to "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+2%"
  141.  
  142. command /removeboard:
  143. trigger:
  144. reset stylish scoreboard of player
  145. delete stylish scoreboard named "%player%"
  146.  
  147. #TAB
  148.  
  149. on join:
  150. loop all players:
  151. set tab header to "&6&lThe Fantasy RPG Server" and footer to "&eOnline players &7: &e%amount of all players%&7/&e15" for loop-player
  152.  
  153.  
  154. on quit:
  155. loop all players:
  156. wait 0.5 ticks
  157. set tab header to "&6&lThe Fantasy RPG Server" and footer to "&eOnline players &7: &e%amount of all players%&7/&e15" for loop-player
  158.  
  159.  
  160.  
  161. #Join&Quitメッセージ表示
  162. on join:
  163. set join message to "&7[&a+&7] &7%player%"
  164.  
  165.  
  166. on quit:
  167. set quit message to "&7[&c-&7] &7%player%"
  168.  
  169.  
  170. on first join:
  171. set join message to "&7[&a+&7] &7%player% &e-&6New&e-"
  172. set {Level.%player%} to 1
  173. set {Exp.%player%} to 0
  174. set {Money.%player%} to 100
  175. set {Mana.%player%} to 50
  176. set {Fire.point.%player%} to 0
  177. set {Water.point.%player%} to 0
  178. set {Leaf.point.%player%} to 0
  179. set {Electricity.point.%player%} to 0
  180. set {Shadow.point.%player%} to 0
  181. set {Status.point.%player%} to 5
  182.  
  183. #level up
  184.  
  185. on death:
  186. wait 2 ticks
  187. if {Exp.%attacker%} is more than 2*(5*{Level.%attacker%}+{Level.%attacker%}^2)+99:
  188. add 5 to {status.point.%attacker%}
  189. send "&bレベルが上がりました。" to attacker
  190.  
  191. #respawn
  192.  
  193. on respawn:
  194. wait 2 ticks
  195. create a new stylish scoreboard named "%player%"
  196. set title of stylish scoreboard "%player%" to "&7&l≪&6&lServerName&7&l≫"
  197. create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
  198. create a new id based score "%player%9" with text "&e&lClass &8&l> &3&l%{class.%player%}%" slot 9 for stylish scoreboard "%player%"
  199. create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
  200. create a new id based score "%player%7" with text "&e&lLevel &8&l> &7%{Level.%player%}%"
  201. create a new id based score "%player%6" with text "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%" slot 6 for stylish scoreboard "%player%"
  202. create a new id based score "%player%5" with text "&1" slot 5 for stylish scoreboard "%player%"
  203. create a new id based score "%player%4" with text "&e&lMoney &8&l> &6%{Money.%player%}%G" slot 4 for stylish scoreboard "%player%"
  204. create a new id based score "%player%3" with text "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+2%"
  205. set stylish scoreboard of player to "%player%"
  206.  
  207.  
  208. #&6&lSoul &7&l> &c&l%{Soul.%player%}%&7/&65
  209.  
  210.  
  211. #attribution
  212. command /attribution [<number>] [<player>]:
  213. trigger:
  214. if arg 1 is 1:
  215. wait 2 ticks
  216. open chest with 0 rows named "&9&l≫&6&lFireを付与する武器を選択してください" to arg 2
  217. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  218. if arg 1 is 2:
  219. wait 2 ticks
  220. open chest with 0 rows named "&9&l≫&6&lWaterを付与する武器を選択してください" to arg 2
  221. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  222. if arg 1 is 3:
  223. wait 2 ticks
  224. open chest with 0 rows named "&9&l≫&6&lLeafを付与する武器を選択してください" to arg 2
  225. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  226. if arg 1 is 4:
  227. wait 2 ticks
  228. open chest with 0 rows named "&9&l≫&6&lElectricityを付与する武器を選択してください" to arg 2
  229. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  230. if arg 1 is 5:
  231. wait 2 ticks
  232. open chest with 0 rows named "&9&l≫&6&lShadowを付与する武器を選択してください" to arg 2
  233. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  234.  
  235.  
  236. on inventory click:
  237. if inventory name of player's current inventory is "&9&l≫&6&lFireを付与する武器を選択してください":
  238. cancel event
  239. if lore of clicked item contain "&8&l??? &7&lWeapon":
  240. set line 1 of lore of clicked item to "&8&l≪
  241. &4&lFire &7&lWeapon&8&l≫"
  242. send "&6武器に属性を付与しました"
  243. close inventory of player
  244. stop
  245. else:
  246. send "&6そのアイテムに属性は付与できません"
  247. stop
  248. if inventory name of player's current inventory is "&9&l≫&6&lWaterを付与する武器を選択してください":
  249. cancel event
  250. if lore of clicked item contain "&8&l??? &7&lWeapon":
  251. set line 1 of lore of clicked item to "&8&l≪
  252. &b&lWater &7&lWeapon&8&l≫"
  253. send "&6武器に属性を付与しました"
  254. close inventory of player
  255. stop
  256. else:
  257. send "&6そのアイテムに属性は付与できません"
  258. stop
  259. if inventory name of player's current inventory is "&9&l≫&6&lLeafを付与する武器を選択してください":
  260. cancel event
  261. if lore of clicked item contain "&8&l??? &7&lWeapon":
  262. set line 1 of lore of clicked item to "&8&l≪
  263. &2&lLeaf &7&lWeapon&8&l≫"
  264. send "&6武器に属性を付与しました"
  265. close inventory of player
  266. stop
  267. else:
  268. send "&6そのアイテムに属性は付与できません"
  269. stop
  270. if inventory name of player's current inventory is "&9&l≫&6&lElectricityを付与する武器を選択してください":
  271. cancel event
  272. if lore of clicked item contain "&8&l??? &7&lWeapon":
  273. set line 1 of lore of clicked item to "&8&l≪
  274. &e&lElectricity &7&lWeapon&8&l≫"
  275. send "&6武器に属性を付与しました"
  276. close inventory of player
  277. stop
  278. else:
  279. send "&6そのアイテムに属性は付与できません"
  280. stop
  281. if inventory name of player's current inventory is "&9&l≫&6&lShadowを付与する武器を選択してください":
  282. cancel event
  283. if lore of clicked item contain "&8&l??? &7&lWeapon":
  284. set line 1 of lore of clicked item to "&8&l≪
  285. &5&lShadow &7&lWeapon&8&l≫"
  286. send "&6武器に属性を付与しました"
  287. close inventory of player
  288. stop
  289. else:
  290. send "&6そのアイテムに属性は付与できません"
  291. stop
  292.  
  293.  
  294. on right click on enchantment table:
  295. block under block is lapis block
  296. cancel event
  297. player's tool exist
  298. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  299. wait 2 ticks
  300. open chest with 5 rows named "&9&l≫&6&l付与する属性を選択してください" to player
  301. wait 1 tick
  302. format slot 11 of player with iron sword named "&4&lFire&6を付与する" with lore "&4選択する武器にFireを付与します" to run "attribution 1 %player%"
  303. format slot 13 of player with iron sword named "&b&lWater&6を付与する" with lore "&b選択する武器にWaterを付与します" to run "attribution 2 %player%"
  304. format slot 15 of player with iron sword named "&2&lLeaf&6を付与する" with lore "&3選択する武器にLeafを付与します" to run "attribution 3 %player%"
  305. format slot 30 of player with iron sword named "&e&lElectricity&6を付与する" with lore "&e選択する武器にElectricityを付与します" to run "attribution 4 %player%"
  306. format slot 32 of player with iron sword named "&5&lShadow&6を付与する" with lore "&5選択する武器にShadowを付与します" to run "attribution 5 %player%"
  307.  
  308.  
  309. #attribution of Mobs
  310.  
  311.  
  312. #sound
  313.  
  314. on inventory click:
  315. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  316.  
  317. on command:
  318. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 3
  319.  
  320. #attribution status
  321.  
  322. command /atts [<number>] [<player>]:
  323. trigger:
  324. if arg 1 is 1:
  325. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  326. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  327. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  328. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  329. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  330. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  331. stop
  332. if arg 1 is 2:
  333. add 1 to {Fire.point.%player%}
  334. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  335. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  336. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  337. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  338. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  339. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  340. stop
  341. if arg 1 is 3:
  342. add 1 to {Water.point.%player%}
  343. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  344. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  345. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  346. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  347. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  348. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  349. stop
  350. if arg 1 is 4:
  351. add 1 to {Leaf.point.%player%}
  352. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  353. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  354. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  355. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  356. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  357. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  358. stop
  359. if arg 1 is 5:
  360. add 1 to {Electricity.point.%player%}
  361. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  362. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  363. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  364. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  365. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  366. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  367. stop
  368. if arg 1 is 6:
  369. add 1 to {Shadow.point.%player%}
  370. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  371. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  372. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  373. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  374. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  375. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&5ポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  376. stop
  377.  
  378.  
  379.  
  380. #command log
  381.  
  382.  
  383. on command:
  384. sender is player
  385. loop all players:
  386. loop-player have permission "admin"
  387. message "&7[&bCommandLog&7] &b%player%&7 /%full command%" to loop-player
  388.  
  389.  
  390. #monster spawn
  391.  
  392.  
  393. command /spawnmonster [<text>] [<text>] [<number>] [<number>]:
  394. trigger:
  395. if arg 1 is "zombie"
  396. spawn a zombie at {zombie.spawn}
  397. set name of spawned entity to "&a[Lv. 1] Zombie"
  398. set {entity} to last spawned entity
  399.  
  400. on death:
  401. wait 3 seconds
  402. if victim is {entity}:
  403. spawn a zombie at {zombie.spawn}
  404. set name of spawned entity to "&a[Lv. 1] Zombie"
  405. set {entity} to last spawned entity
  406.  
  407. command /setmonster [<text>] [<text>] [<number>] [<number>]:
  408. trigger:
  409. if player is op:
  410. set {zombie.spawn} to location of player
  411. send "&8[&bMobspawn&8] &7設定を追加しました。"
  412.  
  413. command /removemonster [<text>] [<text>] [<number>] [<number>]:
  414. trigger:
  415. if player is op:
  416. delete {zombie.spawn}
  417. send "&8[&bMobspawn&8] &7設定を追加しました。"
  418.  
  419. #protection
  420.  
  421. on place:
  422. player do not have permission "admin"
  423. cancel event
  424.  
  425. on break:
  426. player do not have permission "admin"
  427. cancel event
  428.  
  429. on drop:
  430. player do not have permission "admin"
  431. cancel event
  432.  
  433. on explode:
  434. cancel event
  435.  
  436. on craft:
  437. player do not have permission "admin"
  438. cancel event
  439.  
  440.  
  441. #item name and lore
  442.  
  443. command /itemname [<text>]:
  444. trigger:
  445. set the name of held item to colored arg
  446.  
  447. command /itemlore [<number>] [<text>]:
  448. trigger:
  449. set line arg 1 of lore of held item to colored "%arg 2%"
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