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Jun 27th, 2017
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  1. 'use strict';
  2.  
  3. return {
  4. dealer: (((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) * 0.0075) / 100,
  5. giver: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) / 200)) / 100,
  6. painbringer: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) / 400)) / 100,
  7. proof: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) / 125)) / 100,
  8. defy: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) / 250)) / 100,
  9. ward: (((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) * 0.012) / 100,
  10. critstriker: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) * 0.024,
  11. crithitter: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) * 0.02,
  12. schoolassailant: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) / 40,
  13. schoolstriker: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) * 0.02,
  14. defender: ((2 * inputs.intellect) + (2 * inputs.will) + inputs.power) * 0.024,
  15. blocker: ((2 * inputs.intellect) + (2 * inputs.will) + inputs.power) * 0.02,
  16. sniper: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) * 0.0075) / 100,
  17. shot: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) / 200) / 100,
  18. eye: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) / 400) / 100,
  19. breaker: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) / 400)) / 100,
  20. piercer: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) * 0.0015)) / 100,
  21. stunresist: ((((2 * inputs.strength) + (2 * inputs.intellect) + (inputs.power)) / 250)) / 100,
  22. stunrecal: ((((2 * inputs.strength) + (2 * inputs.intellect) + (inputs.power)) / 125)) / 100,
  23. lively: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) * 0.0065) / 100,
  24. healer: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) * 0.003)) / 100,
  25. medic: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) * 0.0065)) / 100,
  26. healthy: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) * 0.003) / 100,
  27. };
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