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- 'use strict';
- return {
- dealer: (((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) * 0.0075) / 100,
- giver: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) / 200)) / 100,
- painbringer: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) / 400)) / 100,
- proof: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) / 125)) / 100,
- defy: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) / 250)) / 100,
- ward: (((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) * 0.012) / 100,
- critstriker: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) * 0.024,
- crithitter: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) * 0.02,
- schoolassailant: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) / 40,
- schoolstriker: ((2 * inputs.agility) + (2 * inputs.will) + inputs.power) * 0.02,
- defender: ((2 * inputs.intellect) + (2 * inputs.will) + inputs.power) * 0.024,
- blocker: ((2 * inputs.intellect) + (2 * inputs.will) + inputs.power) * 0.02,
- sniper: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) * 0.0075) / 100,
- shot: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) / 200) / 100,
- eye: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) / 400) / 100,
- breaker: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) / 400)) / 100,
- piercer: ((((2 * inputs.strength) + (2 * inputs.agility) + (inputs.power)) * 0.0015)) / 100,
- stunresist: ((((2 * inputs.strength) + (2 * inputs.intellect) + (inputs.power)) / 250)) / 100,
- stunrecal: ((((2 * inputs.strength) + (2 * inputs.intellect) + (inputs.power)) / 125)) / 100,
- lively: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) * 0.0065) / 100,
- healer: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) * 0.003)) / 100,
- medic: ((((2 * inputs.strength) + (2 * inputs.will) + (inputs.power)) * 0.0065)) / 100,
- healthy: (((2 * inputs.intellect) + (2 * inputs.agility) + (inputs.power)) * 0.003) / 100,
- };
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