Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- I reviewed your Anivia into LeBlanc through the level-5 transition, using extracted frames and closer sequences around
- the trades. Your biggest improvement is matching your positioning to your Q cooldown. You land some good responses,
- but repeatedly give her a second opportunity after your stun is spent.
- Times below refer to the in-game clock.
- 1. Level 1, 0:51–0:55: the first trade costs far too much.
- You enter beside the wave, take her auto–W sequence, and drop from 705 to roughly 450 HP while she stays nearly
- full. Your Q comes out after she has returned and hits the wave.
- Have your response prepared before entering her threat range: Q into her incoming dash/landing position, then
- detonate while she’s in the explosion radius. If she has already returned and the opportunity is gone, reassess
- before casting. That late Q spends mana and changes the wave without recovering the trade.
- This opening health deficit makes the next two levels much harder than they needed to be.
- 2. Before level 2: use your potion earlier.
- You remain around 450–490 HP for a substantial stretch after that first trade, with both potions still available.
- Your first potion becomes active around the next major trade at 1:32.
- Start one immediately after the opening damage. At D4, this is meaningful: arriving at the level-2 contest with
- more health lets you hold your position and collect minions without being one combo from trouble.
- 3. Level 2, 1:29–1:34: landing Q doesn’t make the follow-up safe.
- Your Q catches LeBlanc and gets you level 2, then you learn E and follow up. That combination of damage and minion
- collection is useful. However, she still has W, your Q is now unavailable, and she jumps onto you immediately
- afterward. You fall to roughly 250 HP.
- The adjustment is to finish the short trade and create distance immediately. Don’t linger for another auto or
- minion while she retains her return trade. Her Q mark can also be detonated by a subsequent ability, so spacing
- after being marked matters even if you briefly stun her. Riot’s ability description
- (https://www.leagueoflegends.com/en-us/champions/leblanc/)
- 4. Level 3, 2:00–2:35: better retaliation, but your health needs to change your decisions.
- Around 2:01, you catch her close with Q and answer with E. That’s a much better response than the level-1 Q. One
- small execution improvement: your level-3 point is still unspent during the response; allocating the second E rank
- before casting would improve the punish.
- Afterward, you’re around 130–170 HP but continue contesting the wave. She eventually eggs you around 2:17. The egg
- survives with your minions nearby, and you subsequently pressure her down to almost nothing—good recovery.
- I wouldn’t automatically call that egg usage bad. But at such low health, collecting another minion needs an
- explicit calculation: can she reach you, and will the egg survive if she does? Otherwise, concede the last hit and
- retain XP.
- 5. Late level 4, 3:54–4:00: the clearest repeatable mistake.
- You throw Q through the wave without stunning her, then cast E toward her. She jumps in while Q is down, lands
- chain, and you lose a large chunk of health as you reach level 5.
- Here, keep Q available while collecting with autos or E. If you choose to spend Q on the wave, retreat as part of
- that same action. Once she jumps, move toward minion cover and away from her chain angle; proximity to your turret
- alone doesn’t prevent the trade.
- For your next few games, practice one rule: every Q cast comes with a movement decision. If it misses and her W is
- available, immediately give space. If she spends W and you can answer safely, take your short punish. That adjustment
- should improve both your health and your CS—the early farming difficulty here is partly created by the trades
- preceding it.
Advertisement
Add Comment
Please, Sign In to add comment