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- private insideTrigger = { alive _x && isPlayer _x && side _x != sideLogic } count thisList;
- private alivePlayers = { alive _x && side _x != sideLogic } count allPlayers;
- if (insideTrigger == alivePlayers) then {
- "EveryoneWon" call BIS_fnc_endMissionServer;
- };
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