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- //See the RULES.DOC file for the syntactical rules and the meaning of each of the
- //variables. Aside from simple crash prevention during load, this file does not get
- //checked for having valid numbers, etc. Mis-setting variables in this file can
- //cause unbelievably stupid AI, high update times, etc.
- //
- //Default (Passive)
- DEFAULT
- 0 34 //SNPercentCivilianExplorers
- 1 34 //SNPercentCivilianBuilders
- 2 34 //SNPercentCivilianGatherers
- 3 2 //SNCapCivilianExplorers
- 4 2 //SNCapCivilianBuilders
- 5 -1 //SNCapCivilianGatherers
- 18 4 //SNTotalNumberExplorers (GETTING PHASED OUT)
- 35 0 //SNMinimumCivilianExplorers
- 23 10 //SNArtifactReturnDistance (UNUSED AT THIS POINT)
- 24 75 //SNPercentVictoryClamp (UNUSED AT THIS POINT)
- 29 85 //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
- 32 85 //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
- 34 50 //SNZeroPriorityDistance
- 40 0 //SNGroupFillMethod
- 75 2 //SNGroupCommanderSelectionMethod
- 76 15 //SNConsecutiveIdleUnitLimit
- 36 2 //SNNumberAttackGroups
- 16 4 //SNMinimumAttackGroupSize
- 26 7 //SNMaximumAttackGroupSize
- 37 0 //SNAttackGroupMakeup (UNUSED AT THIS POINT)
- 41 3 //SNAttackGroupGatherSpacing
- 30 90 //SNPercentHealthRetreat
- 31 75 //SNPercentDeathRetreat
- 91 90 //SNPercentUnitHealthRetreat
- 38 1 //SNNumberDefendGroups
- 25 3 //SNMinimumDefendGroupSize
- 28 3 //SNMaximumDefendGroupSize
- 39 0 //SNDefendGroupMakeup (UNUSED AT THIS POINT)
- 50 3 //SNGoldDefendPriority
- 51 0 //SNStoneDefendPriority
- 52 0 //SNForageDefendPriority
- 53 0 //SNChokePointDefendPriority (UNUSED AT THIS POINT)
- 54 1 //SNRuinsDefendPriority
- 55 2 //SNArtifactDefendPriority
- 56 0 //SNTownDefendPriority
- 57 2 //SNDefenseDistance
- 22 12 //SNSentryDistance
- 72 2 //SNSentryDistanceVariation
- 92 10 //SNDefendOverlapDistance
- 42 0 //SNNumberExploreGroups
- 43 2 //SNMinimumExploreGroupSize
- 44 3 //SNMaximumExploreGroupSize
- 45 0 //SNExploreGroupMakeup (UNUSED AT THIS POINT)
- 46 30 //SNAttackSeparationTime
- 47 1 //SNAttackCoordination
- 19 75 //SNPercentEnemySightedResponse
- 20 50 //SNEnemySightedResponseDistance
- 48 30 //SNAttackResponseSeparationTime
- 49 1 //SNRetreatAfterTargetDestroyed
- 71 1 //SNLockAttackAndAttackResponse
- 58 2 //SNNumberBoatAttackGroups
- 59 1 //SNMinimumBoatAttackGroupSize
- 60 5 //SNMaximumBoatAttackGroupSize
- 67 0 //SNNumberBoatDefendGroups
- 68 0 //SNMinimumBoatDefendGroupSize
- 69 0 //SNMaximumBoatDefendGroupSize
- 70 0 //SNDockDefendPriority
- 61 1 //SNNumberBoatExploreGroups
- 62 1 //SNMinimumBoatExploreGroupSize
- 63 1 //SNMaximumBoatExploreGroupSize
- 64 0 //SNDesiredNumberTradeEscorts
- 65 0 //SNDesiredNumberFishEscorts
- 66 0 //SNDesiredNumberTransportEscorts
- 73 15 //SNMinimumTownSize
- 74 20 //SNMaximumTownSize
- 86 50 //SNStoragePitMaxDistance
- 87 50 //SNGranaryMaxDistance
- 84 1 //SNNumberWallGates
- 85 4 //SNSizeWallGates
- 77 5 //SNTargetEvaluationDistance
- 78 1 //SNTargetEvaluationHitpoints
- 79 1 //SNTargetEvaluationDamageCapability
- 80 0 //SNTargetEvaluationKills
- 81 0 //SNTargetEvaluationAllyProximity
- 82 0 //SNTargetEvaluationROF
- 83 0 //SNTargetEvaluationRandomness
- 89 0 //SNTargetEvaluationAttackAttempts
- 90 0 //SNTargetEvaluationRange
- 88 2 //SNTacticalUpdateFrequency
- //
- //
- END
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