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PK-CP-v4

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Apr 3rd, 2016
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  1. Properties:
  2. Chat:
  3. Enable: false
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: true
  33. WallDamageMinimumDistance: 10.0
  34. WallDamageCap: 5.0
  35. CustomItems:
  36. GrapplingHook:
  37. Enable: true
  38. IronUses: 25
  39. GoldUses: 50
  40. RegionProtection:
  41. AllowHarmlessAbilities: false
  42. RespectWorldGuard: true
  43. RespectGriefPrevention: false
  44. RespectFactions: false
  45. RespectTowny: false
  46. RespectPreciousStones: false
  47. RespectLWC: false
  48. CacheBlockTime: 30000
  49. Air:
  50. CanBendWithWeapons: true
  51. Particles: spell
  52. PlaySound: true
  53. Water:
  54. CanBendWithWeapons: true
  55. NightFactor: 1.25
  56. FullMoonFactor: 1.5
  57. CanBendPackedIce: true
  58. CanBendFromBentBlocks: false
  59. PlaySound: true
  60. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  61. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  62. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  63. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  64. Range: 4
  65. Earth:
  66. RevertEarthbending: true
  67. SafeRevert: true
  68. RevertCheckTime: 20000
  69. CanBendWithWeapons: true
  70. EarthbendableBlocks:
  71. - STONE
  72. - COBBLESTONE
  73. - CLAY
  74. - COAL_ORE
  75. - DIAMOND_ORE
  76. - DIRT
  77. - GOLD_ORE
  78. - GRASS
  79. - GRAVEL
  80. - IRON_ORE
  81. - LAPIS_ORE
  82. - NETHERRACK
  83. - QUARTZ_ORE
  84. - REDSTONE_ORE
  85. - MYCEL
  86. MetalBlocks:
  87. - IRON_BLOCK
  88. - GOLD_BLOCK
  89. - QUARTZ_BLOCK
  90. SandBlocks:
  91. - SAND
  92. - SANDSTONE
  93. - RED_SAND
  94. - RED_SANDSTONE
  95. MetalPowerFactor: 1.5
  96. PlaySound: true
  97. Range: 4
  98. Passive:
  99. SandRunPower: 1
  100. Fire:
  101. CanBendWithWeapons: true
  102. DayFactor: 1.25
  103. PlaySound: true
  104. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  105. DayMessage: You feel the strength of the rising sun empowering your firebending.
  106. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  107. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  108. FireGriefing: false
  109. RevertTicks: 12000
  110. Chi:
  111. CanBendWithWeapons: false
  112. DisabledWorlds:
  113. - TestWorld
  114. - TestWorld2
  115. Abilities:
  116. AvatarState:
  117. Enabled: false
  118. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  119. Cooldown: 7200000
  120. Duration: 480000
  121. PowerMultiplier: 5
  122. PotionEffects:
  123. Regeneration:
  124. Enabled: true
  125. Power: 3
  126. Speed:
  127. Enabled: true
  128. Power: 3
  129. DamageResistance:
  130. Enabled: true
  131. FireResistance:
  132. Enabled: true
  133. Power: 3
  134. Air:
  135. Passive:
  136. Factor: 0.3
  137. Speed: 2
  138. Jump: 3
  139. AirBlast:
  140. Enabled: true
  141. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  142. Speed: 25
  143. Range: 25
  144. Radius: 2
  145. Push:
  146. Self: 2.5
  147. Entities: 3.5
  148. CanFlickLevers: false
  149. CanOpenDoors: false
  150. CanPressButtons: false
  151. CanCoolLava: true
  152. AirBubble:
  153. Enabled: true
  154. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  155. Radius: 3
  156. AirBurst:
  157. Enabled: true
  158. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of air in front of you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  159. FallThreshold: 10
  160. PushFactor: 2
  161. ChargeTime: 3000
  162. Damage: 1
  163. Cooldown: 500
  164. AirScooter:
  165. Enabled: true
  166. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  167. Speed: 0.675
  168. Tornado:
  169. Enabled: true
  170. Description: 'To use, simply sneak (default: shift). This will create a swirling
  171. vortex at the targeted location. Any creature or object caught in the vortex
  172. will be launched up and out in some random direction. If another player gets
  173. caught in the vortex, the launching effect is minimal. Tornado can also be
  174. used to transport the user. If the user gets caught in his/her own tornado,
  175. his movements are much more manageable. Provided the user doesn''t fall out
  176. of the vortex, it will take him to a maximum height and move him in the general
  177. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  178. Radius: 6
  179. Height: 16
  180. Range: 24
  181. MobPushFactor: 1
  182. PlayerPushFactor: 1
  183. AirShield:
  184. Enabled: true
  185. Description: 'Air Shield is one of the most powerful defensive techniques in
  186. existence. To use, simply sneak (default: shift). This will create a whirlwind
  187. of air around the user, with a small pocket of safe space in the center. This
  188. wind will deflect all projectiles and will prevent any creature from entering
  189. it for as long as its maintained.'
  190. Radius: 5
  191. IsAvatarStateToggle: false
  192. AirSpout:
  193. Enabled: true
  194. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  195. Height: 20
  196. AirSuction:
  197. Enabled: true
  198. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  199. Speed: 25
  200. Range: 20
  201. Radius: 2
  202. Push: 2.5
  203. AirSwipe:
  204. Enabled: true
  205. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  206. Damage: 3
  207. Range: 11
  208. Radius: 3
  209. Push: 1
  210. Arc: 20
  211. Speed: 25
  212. Cooldown: 1800
  213. ChargeFactor: 2
  214. MaxChargeTime: 2000
  215. Flight:
  216. Enabled: false
  217. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  218. bound and you will glide around in the direction you look. While flying, click
  219. to Hover. Click again to disable Hovering.'
  220. HoverEnabled: true
  221. Cooldown: 0
  222. Suffocate:
  223. Enabled: true
  224. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  225. ChargeTime: 1000
  226. Cooldown: 11200
  227. Range: 10
  228. Damage: 2.4
  229. DamageInitialDelay: 2
  230. DamageInterval: 1
  231. SlowPotency: 1
  232. SlowDelay: 0.5
  233. SlowInterval: 1.25
  234. BlindPotentcy: 30
  235. BlindDelay: 2
  236. BlindInterval: 1.5
  237. CanBeUsedOnUndeadMobs: true
  238. RequireConstantAim: true
  239. RequireConstantAimRadius: 5
  240. AnimationRadius: 2.0
  241. AnimationParticleAmount: 1
  242. AnimationSpeed: 1.0
  243. AirCombo:
  244. Enabled: true
  245. Twister:
  246. Speed: 0.85
  247. Range: 18
  248. Height: 6
  249. Radius: 2
  250. RemoveDelay: 2500
  251. Cooldown: 10000
  252. DegreesPerParticle: 30
  253. HeightPerParticle: 2
  254. AirStream:
  255. Speed: 0.5
  256. Range: 45
  257. EntityDuration: 4000
  258. EntityHeight: 14
  259. Cooldown: 7000
  260. AirSweep:
  261. Speed: 1.4
  262. Range: 10
  263. Damage: 3.0
  264. Knockback: 3.5
  265. Cooldown: 6000
  266. Water:
  267. Passive:
  268. SwimSpeedFactor: 0.79
  269. Bloodbending:
  270. Enabled: true
  271. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  272. CanOnlyBeUsedAtNight: false
  273. CanBeUsedOnUndeadMobs: true
  274. ThrowFactor: 3
  275. Range: 5
  276. HoldTime: 4000
  277. Cooldown: 8800
  278. CanOnlyBeUsedDuringFullMoon: false
  279. CanBloodbendOtherBloodbenders: false
  280. HealingWaters:
  281. Enabled: true
  282. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  283. ShiftRequired: true
  284. Radius: 6
  285. Interval: 750
  286. Power: 1
  287. IceBlast:
  288. Enabled: true
  289. Damage: 3
  290. Range: 18
  291. Cooldown: 250
  292. SelectRange: 20
  293. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  294. can be used to fire an explosive burst of ice at an opponent, spraying ice
  295. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  296. a block of ice to select it as a source. From there, you can just left click
  297. to send the blast off at your opponent.'
  298. DynamicSourcing:
  299. Enabled: true
  300. IceSpike:
  301. Enabled: true
  302. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  303. Cooldown: 250
  304. Damage: 5
  305. Range: 20
  306. ThrowingMult: 2
  307. Height: 2
  308. Projectile:
  309. Range: 18
  310. Damage: 3
  311. SelectRange: 20
  312. DynamicSourcing:
  313. Enabled: false
  314. OctopusForm:
  315. Enabled: true
  316. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  317. Range: 10
  318. AttackRange: 2.5
  319. Radius: 3
  320. Damage: 3.4
  321. Knockback: 1.75
  322. FormDelay: 40
  323. SelectRange: 12
  324. Cooldown: 0
  325. AutoSourcing:
  326. Enabled: true
  327. Cooldown: 1650
  328. SelectRange: 5
  329. DynamicSourcing:
  330. Enabled: true
  331. PhaseChange:
  332. Enabled: true
  333. Description: 'To use, simply left-click. Any water you are looking at within
  334. range will instantly freeze over into solid ice. Provided you stay within
  335. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  336. however, you do either of those the ice will instantly thaw. If you sneak
  337. (default: shift), anything around where you are looking at will instantly
  338. melt. Since this is a more favorable state for these things, they will never
  339. re-freeze unless they would otherwise by nature or some other bending ability.
  340. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  341. will evaporate water around that block that is above sea level. '
  342. Range: 20
  343. Radius: 3
  344. Cooldown: 160
  345. PlantArmor:
  346. Enabled: true
  347. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  348. Duration: 12700
  349. Resistance: 1
  350. Cooldown: 20150
  351. SelectRange: 20
  352. AutoSourcing:
  353. Enabled: false
  354. Cooldown: 17500
  355. SelectRange: 5
  356. Surge:
  357. Enabled: true
  358. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  359. Wave:
  360. Radius: 3
  361. Range: 24
  362. SelectRange: 18
  363. HorizontalPush: 1.4
  364. DynamicSourcing:
  365. Enabled: true
  366. VerticalPush: 1.0
  367. Wall:
  368. Radius: 3
  369. SelectRange: 5
  370. DynamicSourcing:
  371. Enabled: true
  372. Torrent:
  373. Enabled: true
  374. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  375. Range: 20
  376. DeflectDamage: 1
  377. Damage: 3
  378. Cooldown: 2000
  379. Wave:
  380. Radius: 8
  381. Knockback: 1.5
  382. Height: 0.8
  383. SelectRange: 15
  384. AutoSourcing:
  385. Enabled: false
  386. Cooldown: 2000
  387. SelectRange: 5
  388. DynamicSourcing:
  389. Enabled: true
  390. Plantbending:
  391. RegrowTime: 12000
  392. WaterArms:
  393. Enabled: true
  394. Description: |-
  395. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  396. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  397. Punch - An offensive attack, harming players or mobs!
  398. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  399. Grab - Grab an entity with your arm, and swing them about!
  400. Freeze - Use your Arms to fire small blasts of ice in any direction!
  401. Spear - Throw your Arms in any direction, freezing whatever it hits!
  402. SneakMessage: 'Active Ability:'
  403. Arms:
  404. InitialLength: 4
  405. SourceGrabRange: 4
  406. MaxAttacks: 6
  407. MaxAlternateUsage: 25
  408. MaxIceShots: 3
  409. Cooldown: 20000
  410. AllowPlantSource: true
  411. Lightning:
  412. Enabled: false
  413. Damage: 10.0
  414. KillUser: false
  415. Cooldowns:
  416. UsageCooldownEnabled: true
  417. UsageCooldown: 360
  418. Whip:
  419. MaxLength: 12
  420. MaxLengthWeak: 8
  421. NightAugments:
  422. MaxLength:
  423. Normal: 16
  424. FullMoon: 17
  425. Pull:
  426. Multiplier: 0.15
  427. Punch:
  428. PunchDamage: 1.6
  429. MaxLength: 6
  430. NightAugments:
  431. MaxLength:
  432. Normal: 11
  433. FullMoon: 13
  434. Grapple:
  435. RespectRegions: false
  436. Grab:
  437. HoldTime: 2400
  438. Freeze:
  439. Range: 18
  440. Damage: 1.4
  441. Spear:
  442. Range: 25
  443. Damage: 2.2
  444. DamageEnabled: true
  445. Sphere: 1
  446. Duration: 3700
  447. Length: 18
  448. NightAugments:
  449. Range:
  450. Normal: 32
  451. FullMoon: 38
  452. Sphere:
  453. Normal: 2
  454. FullMoon: 3
  455. Duration:
  456. Normal: 6700
  457. FullMoon: 13600
  458. WaterBubble:
  459. Enabled: true
  460. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  461. Radius: 3
  462. WaterManipulation:
  463. Enabled: true
  464. Description: 'To use, place your cursor over a waterbendable object and tap
  465. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  466. the origin of your ability. After you have selected an origin, simply left-click
  467. in any direction and you will see your water spout off in that direction,
  468. slicing any creature in its path. If you look towards a creature when you
  469. use this ability, it will target that creature. A collision from Water Manipulation
  470. both knocks the target back and deals some damage. Alternatively, if you have
  471. the source selected and tap shift again, you will be able to control the water
  472. more directly.'
  473. Damage: 3.3
  474. Range: 20
  475. Speed: 35
  476. Push: 0.3
  477. SelectRange: 15
  478. AutoSourcing:
  479. Enabled: false
  480. Cooldown: 1000
  481. SelectRange: 5
  482. DynamicSourcing:
  483. Enabled: true
  484. Cooldown: 600
  485. WaterSpout:
  486. Enabled: true
  487. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  488. Height: 20
  489. BlockSpiral: false
  490. Particles: false
  491. Wave:
  492. Particles: false
  493. Enabled: true
  494. ChargeTime: 500
  495. FlightTime: 3000
  496. Speed: 1.3
  497. SelectRange: 12
  498. WaterCombo:
  499. Enabled: true
  500. IceWave:
  501. Damage: 3.4
  502. Cooldown: 7600
  503. IceBullet:
  504. Damage: 2
  505. Radius: 3
  506. Range: 14.5
  507. MaxShots: 10
  508. AnimationSpeed: 1
  509. ShootTime: 7000
  510. Cooldown: 12000
  511. Earth:
  512. Passive:
  513. Duration: 2500
  514. Catapult:
  515. Enabled: true
  516. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  517. Length: 30
  518. Speed: 10
  519. Push: 9
  520. ShiftModifier: 2
  521. Cooldown: 2000
  522. Collapse:
  523. Enabled: true
  524. Description: ' To use, simply left-click on an earthbendable block. That block
  525. and the earthbendable blocks above it will be shoved back into the earth below
  526. them, if they can. This ability does have the capacity to trap something inside
  527. of it, although it is incredibly difficult to do so. Additionally, press sneak
  528. with this ability to affect an area around your targetted location - all earth
  529. that can be moved downwards will be moved downwards. This ability is especially
  530. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  531. SelectRange: 20
  532. Radius: 7
  533. Speed: 8
  534. Cooldown: 460
  535. DynamicSourcing:
  536. Enabled: true
  537. EarthArmor:
  538. Enabled: true
  539. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  540. Duration: 12600
  541. Strength: 2
  542. SelectRange: 10
  543. Cooldown: 22000
  544. AutoSourcing:
  545. Enabled: true
  546. SelectRange: 5
  547. Cooldown: 17500
  548. EarthBlast:
  549. Enabled: true
  550. Description: 'To use, place your cursor over an earthbendable object (dirt,
  551. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  552. turn to stone, indicating that you have it focused as the source for your
  553. ability. After you have selected an origin (you no longer need to be sneaking),
  554. simply left-click in any direction and you will see your object launch off
  555. in that direction, smashing into any creature in its path. If you look towards
  556. a creature when you use this ability, it will target that creature. A collision
  557. from Earth Blast both knocks the target back and deals some damage. You cannot
  558. have multiple of these abilities flying at the same time.'
  559. CanHitSelf: false
  560. Radius: 20
  561. Speed: 35
  562. SelectRange: 8
  563. Revert: true
  564. Damage: 3.4
  565. Push: 0.3
  566. Cooldown: 1000
  567. AutoSourcing:
  568. Enabled: false
  569. Cooldown: 1500
  570. SelectRange: 5
  571. DynamicSourcing:
  572. Enabled: false
  573. EarthGrab:
  574. Enabled: true
  575. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  576. Range: 15
  577. Cooldown: 4000
  578. EarthTunnel:
  579. Enabled: true
  580. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  581. To use, simply sneak (default: shift) in the direction you want to tunnel.
  582. You will slowly begin tunneling in the direction you''re facing for as long
  583. as you sneak or if the tunnel has been dug long enough. This ability will
  584. be interrupted if it hits a block that cannot be earthbent.'
  585. MaxRadius: 1
  586. Range: 10
  587. Radius: 0.6
  588. Revert: true
  589. Interval: 30
  590. Extraction:
  591. Enabled: true
  592. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  593. Cooldown: 500
  594. TripleLootChance: 15
  595. DoubleLootChance: 40
  596. LavaFlow:
  597. Enabled: true
  598. Description: 'This ability allows an Earthbender to create lava using the Earth
  599. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  600. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  601. block to create a pool of lava after a small delay. Additionally, you can
  602. left click at any time to turn lava back into its original state -- Earth.'
  603. ShiftCooldown: 21500
  604. ClickLavaCooldown: 12300
  605. ClickLandCooldown: 670
  606. ShiftCleanupDelay: 5600
  607. ClickLavaCleanupDelay: 6800
  608. ClickLandCleanupDelay: 17800
  609. ClickRange: 10
  610. ShiftRadius: 6
  611. ShiftPlatformRadius: 1.5
  612. ClickRadius: 5.0
  613. ClickLavaCreateSpeed: 0.045
  614. ClickLandCreateSpeed: 0.1
  615. ShiftFlowSpeed: 0.01
  616. ShiftRemoveSpeed: 3.0
  617. ClickLavaStartDelay: 1500
  618. ClickLandStartDelay: 0
  619. UpwardFlow: 2
  620. DownwardFlow: 4
  621. AllowNaturalFlow: false
  622. ParticleDensity: 0.11
  623. DynamicSourcing:
  624. Enabled: true
  625. EarthSmash:
  626. Enabled: true
  627. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  628. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  629. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  630. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  631. simply hop ontop of it and hold sneak while aiming in the direction that you
  632. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  633. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  634. or an advanced means of transportation.'
  635. AllowGrab: true
  636. AllowShooting: true
  637. AllowFlight: true
  638. SelectRange: 5
  639. GrabRange: 4.0
  640. ChargeTime: 500
  641. Cooldown: 10000
  642. ShotRange: 38
  643. Damage: 3
  644. Knockback: 2.5
  645. Knockup: 0.15
  646. FlightSpeed: 0.75
  647. FlightTimer: 4000
  648. RemoveTimer: 15000
  649. MetalClips:
  650. Enabled: false
  651. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected. Another permission requiring action is throwing entities. To do so, click while controlling a metalclipped entity
  652. Damage: 2
  653. DamageInterval: 500
  654. MagnetRange: 20
  655. MagnetPower: 0.6
  656. Cooldown: 1000
  657. Duration: 10000
  658. ThrowEnabled: false
  659. RaiseEarth:
  660. Enabled: true
  661. Description: 'To use, simply left-click on an earthbendable block. A column
  662. of earth will shoot upwards from that location. Anything in the way of the
  663. column will be brought up with it, leaving talented benders the ability to
  664. trap brainless entities up there. Additionally, simply sneak (default shift)
  665. looking at an earthbendable block. A wall of earth will shoot upwards from
  666. that location. Anything in the way of the wall will be brought up with it. '
  667. Column:
  668. Height: 6
  669. SelectRange: 15
  670. Wall:
  671. Height: 6
  672. Width: 6
  673. Cooldown: 0
  674. DynamicSourcing:
  675. Enabled: true
  676. Shockwave:
  677. Enabled: true
  678. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  679. To use, you must first charge it by holding sneak (default: shift). Once charged,
  680. you can release sneak to create an enormous shockwave of earth, disturbing
  681. all earth around you and expanding radially outwards. Anything caught in the
  682. shockwave will be blasted back and dealt damage. If you instead click while
  683. charged, the disruption is focused in a cone in front of you. Lastly, if you
  684. fall from a great enough height with this ability selected, you will automatically
  685. create a shockwave.'
  686. FallThreshold: 4
  687. ChargeTime: 1000
  688. Damage: 5
  689. Knockback: 1.1
  690. Range: 8
  691. Cooldown: 6500
  692. SandSpout:
  693. Enabled: true
  694. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  695. Height: 15
  696. BlindnessTime: 5
  697. SpoutDamage: 4
  698. Spiral: false
  699. Tremorsense:
  700. Enabled: true
  701. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  702. MaxDepth: 15
  703. Radius: 5
  704. LightThreshold: 7
  705. Cooldown: 1000
  706. EarthCombo:
  707. Enabled: true
  708. Fire:
  709. Blaze:
  710. Enabled: true
  711. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  712. ArcOfFire:
  713. Arc: 8
  714. Range: 5
  715. RingOfFire:
  716. Range: 5
  717. Cooldown: 500
  718. Combustion:
  719. Enabled: true
  720. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  721. It allows the bender to Firebend with their mind, concentrating energy to
  722. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  723. the blast. This technique is highly destructive and very effective, it also
  724. comes with a long cooldown.'
  725. Cooldown: 25000
  726. BreakBlocks: false
  727. Power: 1.0
  728. Damage: 5
  729. Radius: 4
  730. Range: 35
  731. Speed: 25
  732. FireBlast:
  733. Enabled: true
  734. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  735. Speed: 20
  736. Range: 20
  737. Radius: 2
  738. Push: 0.3
  739. Damage: 3
  740. Cooldown: 2000
  741. Dissipate: false
  742. FireTicks: 2
  743. Charged:
  744. ChargeTime: 2000
  745. Damage: 4.5
  746. DamageRadius: 4
  747. DamageBlocks: false
  748. ExplosionRadius: 1
  749. Range: 20
  750. FireTicks: 4
  751. FireBurst:
  752. Enabled: true
  753. Description: FireBurst is a very powerful firebending ability. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of flames in front of you.
  754. Damage: 2
  755. ChargeTime: 6000
  756. Range: 15
  757. Cooldown: 5000
  758. FireJet:
  759. Enabled: true
  760. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  761. Speed: 0.8
  762. Duration: 1500
  763. Cooldown: 7000
  764. IsAvatarStateToggle: false
  765. FireShield:
  766. Enabled: true
  767. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  768. Radius: 3
  769. DiscRadius: 1.5
  770. Duration: 1000
  771. FireTicks: 4
  772. HeatControl:
  773. Enabled: true
  774. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  775. Extinguish:
  776. Range: 10
  777. Radius: 7
  778. Solidify:
  779. Range: 10
  780. Radius: 7
  781. RevertTime: 20000
  782. Melt:
  783. Range: 15
  784. Radius: 5
  785. Illumination:
  786. Enabled: true
  787. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  788. Range: 5
  789. Lightning:
  790. Enabled: false
  791. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  792. Damage: 6.0
  793. Range: 20.0
  794. ChargeTime: 2500
  795. Cooldown: 1000
  796. StunChance: 0.2
  797. StunDuration: 30.0
  798. MaxArcAngle: 5
  799. SubArcChance: 0.00125
  800. ChainArcRange: 6.2
  801. ChainArcChance: 0.8
  802. MaxChainArcs: 3
  803. WaterArcs: 4
  804. WaterArcRange: 20.0
  805. SelfHitWater: true
  806. SelfHitClose: false
  807. ArcOnIce: false
  808. WallOfFire:
  809. Enabled: true
  810. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  811. Range: 6
  812. Height: 3
  813. Width: 3
  814. Duration: 4000
  815. Damage: 1
  816. Cooldown: 5000
  817. Interval: 500
  818. FireTicks: 2
  819. FireCombo:
  820. Enabled: true
  821. FireKick:
  822. Range: 7.0
  823. Damage: 3
  824. Cooldown: 5500
  825. FireSpin:
  826. Range: 7
  827. Damage: 3.0
  828. Knockback: 3.0
  829. Cooldown: 4500
  830. FireWheel:
  831. Range: 20.0
  832. Damage: 3
  833. Speed: 0.55
  834. Cooldown: 2000
  835. FireTicks: 2
  836. JetBlast:
  837. Speed: 1.2
  838. Cooldown: 6000
  839. JetBlaze:
  840. Speed: 1.1
  841. Damage: 3
  842. Cooldown: 6000
  843. FireTicks: 2.5
  844. Chi:
  845. Passive:
  846. FallReductionFactor: 0.5
  847. Speed: 1
  848. Jump: 1
  849. BlockChi:
  850. Chance: 35
  851. Duration: 1000
  852. ChiCombo:
  853. Enabled: false
  854. Immobilize:
  855. ParalyzeDuration: 4000
  856. Cooldown: 15000
  857. AcrobatStance:
  858. Enabled: false
  859. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  860. ChiBlockBoost: 5
  861. HighJump:
  862. Enabled: false
  863. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  864. Height: 1
  865. Cooldown: 3000
  866. Paralyze:
  867. Enabled: false
  868. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  869. Cooldown: 10000
  870. Duration: 2000
  871. RapidPunch:
  872. Enabled: false
  873. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  874. Damage: 1
  875. Distance: 3
  876. Cooldown: 6000
  877. Punches: 3
  878. Smokescreen:
  879. Enabled: false
  880. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  881. Cooldown: 25000
  882. Radius: 4
  883. Duration: 12
  884. WarriorStance:
  885. Enabled: false
  886. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  887. Strength: 1
  888. Resistance: -1
  889. QuickStrike:
  890. Enabled: false
  891. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  892. Damage: 1
  893. ChiBlockChance: 10
  894. SwiftKick:
  895. Enabled: false
  896. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  897. Damage: 2
  898. ChiBlockChance: 15
  899. Storage:
  900. engine: sqlite
  901. MySQL:
  902. host: localhost
  903. port: 3306
  904. pass: ''
  905. db: minecraft
  906. user: root
  907. debug: false
  908. ExtraAbilities:
  909. finnbon:
  910. VineWhip:
  911. Range: 10
  912. Damage: 1.8
  913. SelectRange: 7
  914. RevertTime: 4000
  915. Cooldown: 4600
  916. EarthRide:
  917. Speed: 0.8
  918. Cooldown: 4000
  919. TravelTime: 10000
  920. Damage: 1
  921. EarthArmorDamage: 2
  922. KnockBack: 0.8
  923. BreakableBlocks:
  924. - GLASS
  925. - STAINED_GLASS
  926. - ICE
  927. - LEAVES
  928. - LEAVES_2
  929. AllowHanging: false
  930. AvatarState:
  931. Speed: 1.0
  932. Damage: 1
  933. KnockBack: 5.0
  934. InfiniteTravelTime: true
  935. Cooldown: 0
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