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- #ifndef MAP_H_
- #define MAP_H_
- #include <iostream>
- #include <iomanip>
- #include <cctype>
- #include <string>
- #include <sstream>
- #include <array>
- #include "GameObject.h"
- #include "Beast.h"
- #include "EmptySpace.h"
- #include "ImmovableWall.h"
- #include "MovableWall.h"
- #include "Player.h"
- class Map
- {
- public:
- Map(int c);
- int gameNumber;
- char grid[23][40];
- void addToMap(GameObject g, int x, int y);
- void printMap();
- };
- #endif
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