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Jan 23rd, 2018
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  1. #ifndef MAP_H_
  2. #define MAP_H_
  3. #include <iostream>
  4. #include <iomanip>
  5. #include <cctype>
  6. #include <string>
  7. #include <sstream>
  8. #include <array>
  9. #include "GameObject.h"
  10. #include "Beast.h"
  11. #include "EmptySpace.h"
  12. #include "ImmovableWall.h"
  13. #include "MovableWall.h"
  14. #include "Player.h"
  15.  
  16. class Map
  17. {
  18.     public:
  19.         Map(int c);
  20.         int gameNumber;
  21.         char grid[23][40];
  22.         void addToMap(GameObject g, int x, int y);
  23.         void printMap();
  24. };
  25.  
  26. #endif
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