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  1. ArgumentException: JSON parse error: The document is empty.
  2. UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  3. UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  4. Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
  5. Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
  6. Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
  7. UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  8. UI.MainMenu.Common.GameFilesList.OnEnable () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  9. UnityEngine.GameObject:SetActive(GameObject, Boolean)
  10. UI.Common.MenuSwitcher:OpenMenu(MenuButtonElement)
  11. UI.Common.MenuButtonElement:OpenMenu()
  12. UnityEngine.EventSystems.EventSystem:Update()
  13.  
  14. ArgumentException: JSON parse error: The document is empty.
  15. UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  16. UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  17. Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
  18. Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
  19. Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
  20. UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  21. UI.MainMenu.Common.GameFilesList.OnEnable () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  22. UnityEngine.Object:Instantiate(GameObject, Transform)
  23. UI.Common.MenuSwitcher:OpenMenu(MenuButtonElement)
  24. UI.Common.MenuButtonElement:OpenMenu()
  25. UnityEngine.EventSystems.EventSystem:Update()
  26.  
  27. ArgumentException: JSON parse error: The document is empty.
  28. UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  29. UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  30. Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
  31. Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
  32. Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
  33. UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  34. UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  35. UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  36. UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  37. UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  38. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  39. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  40. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  41. UnityEngine.EventSystems.EventSystem:Update()
  42.  
  43. ArgumentException: JSON parse error: The document is empty.
  44. UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  45. UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  46. Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
  47. Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
  48. Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
  49. UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  50. UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  51. UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  52. UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  53. UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  54. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  55. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  56. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  57. UnityEngine.EventSystems.EventSystem:Update()
  58.  
  59. ArgumentException: JSON parse error: The document is empty.
  60. UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  61. UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  62. Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
  63. Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
  64. Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
  65. UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  66. UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  67. UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  68. UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  69. UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  70. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  71. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  72. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  73. UnityEngine.EventSystems.EventSystem:Update()
  74.  
  75. ArgumentException: JSON parse error: The document is empty.
  76. UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  77. UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
  78. Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
  79. Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
  80. Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
  81. UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  82. UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
  83. UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  84. UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
  85. UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  86. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  87. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  88. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
  89. UnityEngine.EventSystems.EventSystem:Update()
  90.  
  91.  
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