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- ArgumentException: JSON parse error: The document is empty.
- UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
- UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UI.MainMenu.Common.GameFilesList.OnEnable () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UnityEngine.GameObject:SetActive(GameObject, Boolean)
- UI.Common.MenuSwitcher:OpenMenu(MenuButtonElement)
- UI.Common.MenuButtonElement:OpenMenu()
- UnityEngine.EventSystems.EventSystem:Update()
- ArgumentException: JSON parse error: The document is empty.
- UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
- UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UI.MainMenu.Common.GameFilesList.OnEnable () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UnityEngine.Object:Instantiate(GameObject, Transform)
- UI.Common.MenuSwitcher:OpenMenu(MenuButtonElement)
- UI.Common.MenuButtonElement:OpenMenu()
- UnityEngine.EventSystems.EventSystem:Update()
- ArgumentException: JSON parse error: The document is empty.
- UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
- UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.EventSystem:Update()
- ArgumentException: JSON parse error: The document is empty.
- UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
- UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.EventSystem:Update()
- ArgumentException: JSON parse error: The document is empty.
- UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
- UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.EventSystem:Update()
- ArgumentException: JSON parse error: The document is empty.
- UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- UnityEngine.JsonUtility.FromJson[T] (System.String json) (at <52aa27e485624545a0f095c3fe6672a4>:0)
- Saving.Services.IO.SaveFileReader.ReadSaveVersion (System.IO.FileInfo gameFile) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.Model.GameFileInfo..ctor (System.IO.FileInfo saveFileInfo, System.IO.FileInfo screenshotFileInfo) (at <0626521c9c674fe7831fc667c06b38af>:0)
- Saving.Services.GameSavesProvider.GetSavedGameList () (at <0626521c9c674fe7831fc667c06b38af>:0)
- UI.MainMenu.Common.GameFilesList.UpdateList () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UI.MainMenu.Common.CreateNewWorldButton.CreateNewWorld () (at <47f858df56ad447c83bcf1541cbba4df>:0)
- UnityEngine.Events.InvokableCall.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.Events.UnityEvent.Invoke () (at <0d9a3ea8073642928d55d89bfb7e5540>:0)
- UnityEngine.UI.Button.Press () (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <bf5f83369c034b948bdddffdfddd61ef>:0)
- UnityEngine.EventSystems.EventSystem:Update()
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