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Jun 16th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. --//====================================================\\--
  149. --|| CREATED AND CONVERTED BY LUCKYPLAYERSCRIPTER
  150. --\\====================================================//--
  151.  
  152. wait(0.2)
  153.  
  154. function sandbox(var,func)
  155. local env = getfenv(func)
  156. local newenv = setmetatable({},{
  157. __index = function(self,k)
  158. if k=="script" then
  159. return var
  160. else
  161. return env[k]
  162. end
  163. end,
  164. })
  165. setfenv(func,newenv)
  166. return func
  167. end
  168. cors = {}
  169. mas = Instance.new("Model",game:GetService("Lighting"))
  170. LocalScript0 = Instance.new("LocalScript")
  171. UnionOperation1 = Instance.new("UnionOperation")
  172. UnionOperation2 = Instance.new("UnionOperation")
  173. ParticleEmitter3 = Instance.new("ParticleEmitter")
  174. MeshPart4 = Instance.new("MeshPart")
  175. LocalScript5 = Instance.new("LocalScript")
  176. NumberValue6 = Instance.new("NumberValue")
  177. NumberValue7 = Instance.new("NumberValue")
  178. BoolValue8 = Instance.new("BoolValue")
  179. Model9 = Instance.new("Model")
  180. UnionOperation10 = Instance.new("UnionOperation")
  181. Weld11 = Instance.new("Weld")
  182. UnionOperation12 = Instance.new("UnionOperation")
  183. Trail13 = Instance.new("Trail")
  184. Weld14 = Instance.new("Weld")
  185. UnionOperation15 = Instance.new("UnionOperation")
  186. Weld16 = Instance.new("Weld")
  187. UnionOperation17 = Instance.new("UnionOperation")
  188. Weld18 = Instance.new("Weld")
  189. UnionOperation19 = Instance.new("UnionOperation")
  190. Weld20 = Instance.new("Weld")
  191. UnionOperation21 = Instance.new("UnionOperation")
  192. UnionOperation22 = Instance.new("UnionOperation")
  193. UnionOperation23 = Instance.new("UnionOperation")
  194. ParticleEmitter24 = Instance.new("ParticleEmitter")
  195. ParticleEmitter25 = Instance.new("ParticleEmitter")
  196. LocalScript0.Name = "Rapier"
  197. LocalScript0.Parent = mas
  198. table.insert(cors,sandbox(LocalScript0,function()
  199.  
  200. local Players = game:FindFirstChildOfClass("Players")
  201. --Player = Players.Shackluster
  202. Player = Players.LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. Humanoid = Character.Humanoid
  208. Mouse = Player:GetMouse()
  209. RootPart = Character["HumanoidRootPart"]
  210. Torso = Character["Torso"]
  211. Head = Character["Head"]
  212. RightArm = Character["Right Arm"]
  213. LeftArm = Character["Left Arm"]
  214. RightLeg = Character["Right Leg"]
  215. LeftLeg = Character["Left Leg"]
  216. RootJoint = RootPart["RootJoint"]
  217. Neck = Torso["Neck"]
  218. RightShoulder = Torso["Right Shoulder"]
  219. LeftShoulder = Torso["Left Shoulder"]
  220. RightHip = Torso["Right Hip"]
  221. LeftHip = Torso["Left Hip"]
  222. local sick = Instance.new("Sound",Torso)
  223.  
  224. IT = Instance.new
  225. CF = CFrame.new
  226. VT = Vector3.new
  227. RAD = math.rad
  228. C3 = Color3.new
  229. UD2 = UDim2.new
  230. BRICKC = BrickColor.new
  231. ANGLES = CFrame.Angles
  232. EULER = CFrame.fromEulerAnglesXYZ
  233. COS = math.cos
  234. ACOS = math.acos
  235. SIN = math.sin
  236. ASIN = math.asin
  237. ABS = math.abs
  238. MRANDOM = math.random
  239. FLOOR = math.floor
  240.  
  241. --//=================================\\
  242. --|| USEFUL VALUES
  243. --\\=================================//
  244.  
  245. Animation_Speed = 3
  246. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  247. local Speed = 16
  248. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  250. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  251. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  252. local DAMAGEMULTIPLIER = 1
  253. local ANIM = "Idle"
  254. local ATTACK = false
  255. local EQUIPPED = false
  256. local HOLD = false
  257. local COMBO = 1
  258. local Rooted = false
  259. local SINE = 0
  260. local KEYHOLD = false
  261. local CHANGE = 2 / Animation_Speed
  262. local WALKINGANIM = false
  263. local VALUE1 = false
  264. local VALUE2 = false
  265. local JUMPING = false
  266. local ROBLOXIDLEANIMATION = IT("Animation")
  267. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  268. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  269. --ROBLOXIDLEANIMATION.Parent = Humanoid
  270. local Effects = IT("Folder", Character)
  271. Effects.Name = "Effects"
  272. local ANIMATOR = Humanoid.Animator
  273. local ANIMATE = Character.Animate
  274. local UNANCHOR = true
  275. local FORM = "Base"
  276. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  277. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  278. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  279. local PLAYINGSONG = BASESONG
  280. local DECALTRANS = 1
  281. local VOLUME = 1
  282. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  283.  
  284. local PENTAGRAM = nil
  285. local HELDGUN = nil
  286. local WING = nil
  287. local WINGWELD = nil
  288.  
  289. --//=================================\\
  290. --\\=================================//
  291.  
  292.  
  293. --//=================================\\
  294. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  295. --\\=================================//
  296.  
  297. ArtificialHB = Instance.new("BindableEvent", script)
  298. ArtificialHB.Name = "ArtificialHB"
  299.  
  300. script:WaitForChild("ArtificialHB")
  301.  
  302. frame = Frame_Speed
  303. tf = 0
  304. allowframeloss = false
  305. tossremainder = false
  306. lastframe = tick()
  307. script.ArtificialHB:Fire()
  308.  
  309. game:GetService("RunService").Heartbeat:connect(function(s, p)
  310. tf = tf + s
  311. if tf >= frame then
  312. if allowframeloss then
  313. script.ArtificialHB:Fire()
  314. lastframe = tick()
  315. else
  316. for i = 1, math.floor(tf / frame) do
  317. script.ArtificialHB:Fire()
  318. end
  319. lastframe = tick()
  320. end
  321. if tossremainder then
  322. tf = 0
  323. else
  324. tf = tf - frame * math.floor(tf / frame)
  325. end
  326. end
  327. end)
  328.  
  329. --//=================================\\
  330. --\\=================================//
  331.  
  332. --//=================================\\
  333. --|| SOME FUNCTIONS
  334. --\\=================================//
  335.  
  336. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  337. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  338. end
  339.  
  340. function PositiveAngle(NUMBER)
  341. if NUMBER >= 0 then
  342. NUMBER = 0
  343. end
  344. return NUMBER
  345. end
  346.  
  347. function NegativeAngle(NUMBER)
  348. if NUMBER <= 0 then
  349. NUMBER = 0
  350. end
  351. return NUMBER
  352. end
  353.  
  354. function Swait(NUMBER)
  355. if NUMBER == 0 or NUMBER == nil then
  356. ArtificialHB.Event:wait()
  357. else
  358. for i = 1, NUMBER do
  359. ArtificialHB.Event:wait()
  360. end
  361. end
  362. end
  363.  
  364. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  365. local NEWMESH = IT(MESH)
  366. if MESH == "SpecialMesh" then
  367. NEWMESH.MeshType = MESHTYPE
  368. if MESHID ~= "nil" and MESHID ~= "" then
  369. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  370. end
  371. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  372. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  373. end
  374. end
  375. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  376. NEWMESH.Scale = SCALE
  377. NEWMESH.Parent = PARENT
  378. return NEWMESH
  379. end
  380.  
  381. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  382. local NEWPART = IT("Part")
  383. NEWPART.formFactor = FORMFACTOR
  384. NEWPART.Reflectance = REFLECTANCE
  385. NEWPART.Transparency = TRANSPARENCY
  386. NEWPART.CanCollide = false
  387. NEWPART.Locked = true
  388. NEWPART.Anchored = true
  389. if ANCHOR == false then
  390. NEWPART.Anchored = false
  391. end
  392. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  393. NEWPART.Name = NAME
  394. NEWPART.Size = SIZE
  395. NEWPART.Position = Torso.Position
  396. NEWPART.Material = MATERIAL
  397. NEWPART:BreakJoints()
  398. NEWPART.Parent = PARENT
  399. return NEWPART
  400. end
  401.  
  402. local function weldBetween(a, b)
  403. local weldd = Instance.new("ManualWeld")
  404. weldd.Part0 = a
  405. weldd.Part1 = b
  406. weldd.C0 = CFrame.new()
  407. weldd.C1 = b.CFrame:inverse() * a.CFrame
  408. weldd.Parent = a
  409. return weldd
  410. end
  411.  
  412.  
  413. function QuaternionFromCFrame(cf)
  414. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  415. local trace = m00 + m11 + m22
  416. if trace > 0 then
  417. local s = math.sqrt(1 + trace)
  418. local recip = 0.5 / s
  419. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  420. else
  421. local i = 0
  422. if m11 > m00 then
  423. i = 1
  424. end
  425. if m22 > (i == 0 and m00 or m11) then
  426. i = 2
  427. end
  428. if i == 0 then
  429. local s = math.sqrt(m00 - m11 - m22 + 1)
  430. local recip = 0.5 / s
  431. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  432. elseif i == 1 then
  433. local s = math.sqrt(m11 - m22 - m00 + 1)
  434. local recip = 0.5 / s
  435. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  436. elseif i == 2 then
  437. local s = math.sqrt(m22 - m00 - m11 + 1)
  438. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442.  
  443. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  444. local xs, ys, zs = x + x, y + y, z + z
  445. local wx, wy, wz = w * xs, w * ys, w * zs
  446. local xx = x * xs
  447. local xy = x * ys
  448. local xz = x * zs
  449. local yy = y * ys
  450. local yz = y * zs
  451. local zz = z * zs
  452. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  453. end
  454.  
  455. function QuaternionSlerp(a, b, t)
  456. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  457. local startInterp, finishInterp;
  458. if cosTheta >= 0.0001 then
  459. if (1 - cosTheta) > 0.0001 then
  460. local theta = ACOS(cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((1 - t) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = 1 - t
  466. finishInterp = t
  467. end
  468. else
  469. if (1 + cosTheta) > 0.0001 then
  470. local theta = ACOS(-cosTheta)
  471. local invSinTheta = 1 / SIN(theta)
  472. startInterp = SIN((t - 1) * theta) * invSinTheta
  473. finishInterp = SIN(t * theta) * invSinTheta
  474. else
  475. startInterp = t - 1
  476. finishInterp = t
  477. end
  478. end
  479. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  480. end
  481.  
  482. function Clerp(a, b, t)
  483. local qa = {QuaternionFromCFrame(a)}
  484. local qb = {QuaternionFromCFrame(b)}
  485. local ax, ay, az = a.x, a.y, a.z
  486. local bx, by, bz = b.x, b.y, b.z
  487. local _t = 1 - t
  488. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  489. end
  490.  
  491. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  492. local frame = IT("Frame")
  493. frame.BackgroundTransparency = TRANSPARENCY
  494. frame.BorderSizePixel = BORDERSIZEPIXEL
  495. frame.Position = POSITION
  496. frame.Size = SIZE
  497. frame.BackgroundColor3 = COLOR
  498. frame.BorderColor3 = BORDERCOLOR
  499. frame.Name = NAME
  500. frame.Parent = PARENT
  501. return frame
  502. end
  503.  
  504. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  505. local label = IT("TextLabel")
  506. label.BackgroundTransparency = 1
  507. label.Size = UD2(1, 0, 1, 0)
  508. label.Position = UD2(0, 0, 0, 0)
  509. label.TextColor3 = TEXTCOLOR
  510. label.TextStrokeTransparency = STROKETRANSPARENCY
  511. label.TextTransparency = TRANSPARENCY
  512. label.FontSize = TEXTFONTSIZE
  513. label.Font = TEXTFONT
  514. label.BorderSizePixel = BORDERSIZEPIXEL
  515. label.TextScaled = false
  516. label.Text = TEXT
  517. label.Name = NAME
  518. label.Parent = PARENT
  519. return label
  520. end
  521.  
  522. function NoOutlines(PART)
  523. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  524. end
  525.  
  526. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  527. local NEWWELD = IT(TYPE)
  528. NEWWELD.Part0 = PART0
  529. NEWWELD.Part1 = PART1
  530. NEWWELD.C0 = C0
  531. NEWWELD.C1 = C1
  532. NEWWELD.Parent = PARENT
  533. return NEWWELD
  534. end
  535.  
  536. local S = IT("Sound")
  537. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  538. local NEWSOUND = nil
  539. coroutine.resume(coroutine.create(function()
  540. NEWSOUND = S:Clone()
  541. NEWSOUND.Parent = PARENT
  542. NEWSOUND.Volume = VOLUME
  543. NEWSOUND.Pitch = PITCH
  544. NEWSOUND.SoundId = "rbxassetid://"..ID
  545. NEWSOUND:play()
  546. if DOESLOOP == true then
  547. NEWSOUND.Looped = true
  548. else
  549. repeat wait(1) until NEWSOUND.Playing == false
  550. NEWSOUND:remove()
  551. end
  552. end))
  553. return NEWSOUND
  554. end
  555.  
  556. function CFrameFromTopBack(at, top, back)
  557. local right = top:Cross(back)
  558. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  559. end
  560.  
  561. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  562. function WACKYEFFECT(Table)
  563. local TYPE = (Table.EffectType or "Sphere")
  564. local SIZE = (Table.Size or VT(1,1,1))
  565. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  566. local TRANSPARENCY = (Table.Transparency or 0)
  567. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  568. local CFRAME = (Table.CFrame or Torso.CFrame)
  569. local MOVEDIRECTION = (Table.MoveToPos or nil)
  570. local ROTATION1 = (Table.RotationX or 0)
  571. local ROTATION2 = (Table.RotationY or 0)
  572. local ROTATION3 = (Table.RotationZ or 0)
  573. local MATERIAL = (Table.Material or "Neon")
  574. local COLOR = (Table.Color or C3(1,1,1))
  575. local TIME = (Table.Time or 45)
  576. local SOUNDID = (Table.SoundID or nil)
  577. local SOUNDPITCH = (Table.SoundPitch or nil)
  578. local SOUNDVOLUME = (Table.SoundVolume or nil)
  579. coroutine.resume(coroutine.create(function()
  580. local PLAYSSOUND = false
  581. local SOUND = nil
  582. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  583. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  584. PLAYSSOUND = true
  585. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  586. end
  587. EFFECT.Color = COLOR
  588. local MSH = nil
  589. if TYPE == "Sphere" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  591. elseif TYPE == "Block" then
  592. MSH = IT("BlockMesh",EFFECT)
  593. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  594. elseif TYPE == "Wave" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  596. elseif TYPE == "Ring" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  598. elseif TYPE == "Slash" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  600. elseif TYPE == "Round Slash" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  602. elseif TYPE == "Swirl" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  604. elseif TYPE == "Skull" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  606. elseif TYPE == "Crystal" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  608. end
  609. if MSH ~= nil then
  610. local MOVESPEED = nil
  611. if MOVEDIRECTION ~= nil then
  612. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  613. end
  614. local GROWTH = SIZE - ENDSIZE
  615. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  616. if TYPE == "Block" then
  617. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  618. else
  619. EFFECT.CFrame = CFRAME
  620. end
  621. for LOOP = 1, TIME+1 do
  622. Swait()
  623. MSH.Scale = MSH.Scale - GROWTH/TIME
  624. if TYPE == "Wave" then
  625. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  626. end
  627. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  628. if TYPE == "Block" then
  629. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  630. else
  631. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  632. end
  633. if MOVEDIRECTION ~= nil then
  634. local ORI = EFFECT.Orientation
  635. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  636. EFFECT.Orientation = ORI
  637. end
  638. end
  639. if PLAYSSOUND == false then
  640. EFFECT:remove()
  641. else
  642. repeat Swait() until SOUND.Playing == false
  643. EFFECT:remove()
  644. end
  645. else
  646. if PLAYSSOUND == false then
  647. EFFECT:remove()
  648. else
  649. repeat Swait() until SOUND.Playing == false
  650. EFFECT:remove()
  651. end
  652. end
  653. end))
  654. end
  655.  
  656. function MakeForm(PART,TYPE)
  657. if TYPE == "Cyl" then
  658. local MSH = IT("CylinderMesh",PART)
  659. elseif TYPE == "Ball" then
  660. local MSH = IT("SpecialMesh",PART)
  661. MSH.MeshType = "Sphere"
  662. elseif TYPE == "Wedge" then
  663. local MSH = IT("SpecialMesh",PART)
  664. MSH.MeshType = "Wedge"
  665. end
  666. end
  667.  
  668. Debris = game:GetService("Debris")
  669.  
  670. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  671. local DIRECTION = CF(StartPos,EndPos).lookVector
  672. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  673. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  674. end
  675.  
  676. function turnto(position)
  677. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  678. end
  679.  
  680. local Decal = IT("Decal")
  681. function SpawnBulletHole(POSITION)
  682. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  683. local decal = Decal:Clone()
  684. decal.Parent = O1
  685. decal.Face = "Top"
  686. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  687. local decal2 = Decal:Clone()
  688. decal2.Parent = O1
  689. decal2.Face = "Bottom"
  690. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  691. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  692. Debris:AddItem(O1,5)
  693. end
  694.  
  695. function SpawnTrail(FROM,TO)
  696. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  697. MakeForm(TRAIL,"Cyl")
  698. local DIST = (FROM - TO).Magnitude
  699. TRAIL.Size = VT(0.1,DIST,0.1)
  700. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  701. coroutine.resume(coroutine.create(function()
  702. for i = 1, 5 do
  703. Swait()
  704. TRAIL.Transparency = TRAIL.Transparency + 0.1
  705. end
  706. TRAIL:remove()
  707. end))
  708. end
  709.  
  710. function BulletDetection(FROM,TO)
  711. local DIRECTION = CF(FROM,TO).lookVector
  712. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  713. SpawnTrail(FROM,AIMPOS)
  714. coroutine.resume(coroutine.create(function()
  715. if AIMHIT ~= nil then
  716. if AIMHIT.Parent ~= Character then
  717. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  718. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  719. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  720. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  721. if AIMHIT.Parent.ClassName == "Accessory" then
  722. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  723. AIMHIT.Parent.Parent:BreakJoints()
  724. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  725. AIMHIT.Parent.Parent.Head:remove()
  726. for i = 1, 3 do
  727. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  728. end
  729. end
  730. else
  731. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  732. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  733. end
  734. elseif AIMHIT.Name == "Head" then
  735. for i = 1, 3 do
  736. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  737. end
  738. AIMHIT.Parent:BreakJoints()
  739. AIMHIT:remove()
  740. end
  741. end
  742. else
  743. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  744. end
  745. end
  746. end
  747. end))
  748. return AIMHIT,AIMPOS,NORMAL
  749. end
  750.  
  751. function CharacterFade(COLOR,TIMER)
  752. coroutine.resume(coroutine.create(function()
  753. local FADE = IT("Model",Effects)
  754. for _, c in pairs(Character:GetChildren()) do
  755. if c.ClassName == "Part" and c ~= RootPart then
  756. local FADER = c:Clone()
  757. FADER.Color = COLOR
  758. FADER.CFrame = c.CFrame
  759. FADER.Parent = FADE
  760. FADER.Anchored = true
  761. FADER.Transparency = 0.25
  762. FADER:BreakJoints()
  763. FADER.Material = "Neon"
  764. FADER:ClearAllChildren()
  765. if FADER.Name == "Head" then
  766. FADER.Size = VT(1,1,1)
  767. end
  768. end
  769. end
  770. local TRANS = 0.75/TIMER
  771. for i = 1, TIMER do
  772. Swait()
  773. for _, c in pairs(FADE:GetChildren()) do
  774. if c.ClassName == "Part" then
  775. c.Transparency = c.Transparency + TRANS
  776. end
  777. end
  778. end
  779. FADE:remove()
  780. end))
  781. end
  782.  
  783. --//=================================\\
  784. --|| WEAPON CREATION
  785. --\\=================================//
  786.  
  787. local ROCKSPIKE = script.RockSpike
  788. ROCKSPIKE.Parent = nil
  789. ROCKSPIKE.Transparency = 0
  790. ROCKSPIKE.CanCollide = true
  791. local Rapier = script.Rapier
  792. local BLADE = Rapier.Blade
  793. local HANDLE = Rapier.Handle
  794. local TRAIL = BLADE.Trail
  795. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  796. local GUN = script.Gun
  797. GUN.Parent = nil
  798. GUN.Transparency = 0
  799. local WINGC = script.Wing
  800. WINGC.Parent = nil
  801. local PICKS = script.Toothpick
  802. PICKS.Parent = nil
  803. if Player.Name == "Shackluster" then
  804. local PICK = PICKS:Clone()
  805. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  806. PICK.Anchored = false
  807. PICK.Transparency = 0
  808. PICK.Parent = Rapier
  809. end
  810. local CROSS = script.Cross
  811. CROSS.Parent = nil
  812.  
  813. --COLORS--
  814.  
  815. local GOLDCOLOR1 = 248
  816. local GOLDCOLOR2 = 217
  817. local GOLDCOLOR3 = 109
  818.  
  819. local BOPCOLOR1 = 253
  820. local BOPCOLOR2 = 234
  821. local BOPCOLOR3 = 141
  822.  
  823. local PURPLECOLOR1 = 89
  824. local PURPLECOLOR2 = 34
  825. local PURPLECOLOR3 = 89
  826.  
  827. ----------
  828.  
  829. function SetTrailColor(COLOR)
  830. TRAIL.Color = ColorSequence.new(COLOR)
  831. end
  832.  
  833. for _, c in pairs(Rapier:GetChildren()) do
  834. if c:IsA("BasePart") then
  835. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  836. c.Anchored = false
  837. end
  838. end
  839.  
  840. local RAPIERCLONE = Rapier:Clone()
  841. RAPIERCLONE.Parent = nil
  842.  
  843. Rapier.Parent = Character
  844.  
  845. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  846. local SKILLFONT = "Fantasy"
  847. local SKILLTEXTSIZE = 7
  848.  
  849. Player.CharacterAdded:Connect(function(char)
  850. Character = char
  851. Humanoid = Character.Humanoid
  852. RootPart = Character["HumanoidRootPart"]
  853. Torso = Character["Torso"]
  854. Head = Character["Head"]
  855. RightArm = Character["Right Arm"]
  856. LeftArm = Character["Left Arm"]
  857. RightLeg = Character["Right Leg"]
  858. LeftLeg = Character["Left Leg"]
  859. RootJoint = RootPart["RootJoint"]
  860. Neck = Torso["Neck"]
  861. RightShoulder = Torso["Right Shoulder"]
  862. LeftShoulder = Torso["Left Shoulder"]
  863. RightHip = Torso["Right Hip"]
  864. LeftHip = Torso["Left Hip"]
  865. local Rapier = RAPIERCLONE:Clone()
  866. Rapier.Parent = Character
  867. local BLADE = Rapier.Blade
  868. local HANDLE = Rapier.Handle
  869. local TRAIL = BLADE.Trail
  870. local ANIMATOR = Humanoid.Animator
  871. local ANIMATE = Character.Animate
  872. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  873. end)
  874.  
  875. Humanoid.Died:connect(function()
  876. Character = nil
  877. end)
  878.  
  879. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  880. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  881. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  882. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  883. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  884. --
  885. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  886. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  887. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  888. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  889. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  890.  
  891. --//=================================\\
  892. --|| DAMAGING
  893. --\\=================================//
  894.  
  895. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  896. local defence = Instance.new("BoolValue",Humanoid.Parent)
  897. defence.Name = ("HitBy"..Player.Name)
  898. game:GetService("Debris"):AddItem(defence, 0.001)
  899. Damage = Damage * DAMAGEMULTIPLIER
  900. if Humanoid.Health ~= 0 then
  901. local CritChance = MRANDOM(1,100)
  902. if Damage > Humanoid.Health then
  903. Damage = math.ceil(Humanoid.Health)
  904. if Damage == 0 then
  905. Damage = 0.1
  906. end
  907. end
  908. Humanoid.MaxHealth = 100
  909. if Humanoid.Health > 100 then
  910. Humanoid.Health = 100 - Damage
  911. end
  912. if Stuns == true and Humanoid.PlatformStand == false then
  913. coroutine.resume(coroutine.create(function()
  914. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  915. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  916. c:remove()
  917. end
  918. end
  919. Humanoid.PlatformStand = true
  920. wait(5)
  921. Humanoid.PlatformStand = false
  922. end))
  923. end
  924. Humanoid.Health = Humanoid.Health - Damage
  925. end
  926. end
  927.  
  928. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  929. local CHILDREN = workspace:GetDescendants()
  930. for index, CHILD in pairs(CHILDREN) do
  931. if CHILD.ClassName == "Model" and CHILD ~= Character then
  932. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  933. if HUM then
  934. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  935. if TORSO then
  936. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  937. if ISMELEE == true then
  938. for i = 1, 3 do
  939. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  940. end
  941. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  942. end
  943. if INSTAKILL == true then
  944. CHILD:BreakJoints()
  945. else
  946. local DMG = MRANDOM(MINDMG,MAXDMG)
  947. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  948. end
  949. if DOESCAMSHAKE == true then
  950. local CAMSHAKER = Shaker:Clone()
  951. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  952. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  953. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  954. CAMSHAKER.Parent = CHILD
  955. CAMSHAKER.Disabled = false
  956. end
  957. if FLING > 0 then
  958. for _, c in pairs(CHILD:GetChildren()) do
  959. if c:IsA("BasePart") then
  960. local bv = Instance.new("BodyVelocity")
  961. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  962. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  963. bv.Parent = c
  964. Debris:AddItem(bv,0.05)
  965. end
  966. end
  967. end
  968. end
  969. end
  970. end
  971. end
  972. end
  973. end
  974.  
  975. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  976. local HITS = {}
  977. local TOUCH = BLADE.Touched:Connect(function(hit)
  978. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  979. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  980. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  981. if TORSO and HUM.Health > 0 then
  982. local PASS = true
  983. for i = 1, #HITS do
  984. if HITS[i] == hit.Parent then
  985. PASS = false
  986. end
  987. end
  988. table.insert(HITS,hit.Parent)
  989. if PASS == true then
  990. for i = 1, 3 do
  991. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  992. end
  993. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  994. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  995. end
  996. end
  997. end
  998. end)
  999. return TOUCH
  1000. end
  1001.  
  1002. --//=================================\\
  1003. --|| ATTACK FUNCTIONS AND STUFF
  1004. --\\=================================//
  1005.  
  1006. function JumpAct(Strength)
  1007. Rooted = true
  1008. ATTACK = true
  1009. for i=0, 0.6, 0.1 / Animation_Speed do
  1010. Swait()
  1011. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. end
  1019. local bv = Instance.new("BodyVelocity")
  1020. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1021. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  1022. bv.Parent = RootPart
  1023. for i=0, 0.6, 0.1 / Animation_Speed do
  1024. Swait()
  1025. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1032. end
  1033. bv:remove()
  1034. Rooted = false
  1035. ATTACK = false
  1036. end
  1037.  
  1038. --//=================================\\
  1039. --|| BASEMODE
  1040. --\\=================================//
  1041.  
  1042. function ClickSwipes()
  1043. ATTACK = true
  1044. Rooted = false
  1045. COMBO = 1
  1046. TRAIL.Enabled = true
  1047. repeat
  1048. if COMBO == 1 then
  1049. COMBO = 2
  1050. for i=0, 0.3, 0.1 / Animation_Speed do
  1051. Swait()
  1052. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. end
  1060. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1061. local TOUCH = APPLYMELEE(4,8,false)
  1062. for i=0, 0.5, 0.1 / Animation_Speed do
  1063. Swait()
  1064. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. end
  1072. TOUCH:disconnect()
  1073. elseif COMBO == 2 then
  1074. COMBO = 1
  1075. for i=0, 0.3, 0.1 / Animation_Speed do
  1076. Swait()
  1077. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1086. local TOUCH = APPLYMELEE(4,8,false)
  1087. for i=0, 0.5, 0.1 / Animation_Speed do
  1088. Swait()
  1089. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. end
  1097. TOUCH:disconnect()
  1098. end
  1099. until HOLD == false
  1100. TRAIL.Enabled = false
  1101. if COMBO == 2 then
  1102. for i=0, 0.5, 0.1 / Animation_Speed do
  1103. Swait()
  1104. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. end
  1112. elseif COMBO == 1 then
  1113. for i=0, 1, 0.1 / Animation_Speed do
  1114. Swait()
  1115. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. end
  1123. end
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127.  
  1128. function Counter()
  1129. ATTACK = true
  1130. Rooted = true
  1131. local COUNTER = false
  1132. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1133. COUNTER = true
  1134. end)
  1135. for i=0, 1.5, 0.1 / Animation_Speed do
  1136. Swait()
  1137. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. end
  1145. local BUSY = true
  1146. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1147. BUSY = false
  1148. end)
  1149. for i=0, 8, 0.1 / Animation_Speed do
  1150. Swait()
  1151. if BUSY == false or COUNTER == true then
  1152. break
  1153. end
  1154. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. KEYDOWN:disconnect()
  1163. COUNTERPHYSICS:disconnect()
  1164. if COUNTER == true then
  1165. TRAIL.Enabled = true
  1166. for i=0, 0.1, 0.1 / Animation_Speed do
  1167. Swait()
  1168. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. end
  1176. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1177. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1178. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  1179. for i=0, 0.3, 0.1 / Animation_Speed do
  1180. Swait()
  1181. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. end
  1189. TRAIL.Enabled = false
  1190. end
  1191. ATTACK = false
  1192. Rooted = false
  1193. end
  1194.  
  1195. function QuickSwipes()
  1196. ATTACK = true
  1197. Rooted = false
  1198. COMBO = 1
  1199. TRAIL.Enabled = true
  1200. for i = 1, 12 do
  1201. if COMBO == 1 then
  1202. COMBO = 2
  1203. for i=0, 0.1, 0.1 / Animation_Speed do
  1204. Swait()
  1205. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1214. local TOUCH = APPLYMELEE(4,8,false)
  1215. for i=0, 0.4, 0.1 / Animation_Speed do
  1216. Swait()
  1217. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. TOUCH:disconnect()
  1226. elseif COMBO == 2 then
  1227. COMBO = 1
  1228. for i=0, 0.1, 0.1 / Animation_Speed do
  1229. Swait()
  1230. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. end
  1238. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1239. local TOUCH = APPLYMELEE(4,8,false)
  1240. for i=0, 0.4, 0.1 / Animation_Speed do
  1241. Swait()
  1242. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. end
  1250. TOUCH:disconnect()
  1251. end
  1252. end
  1253. Rooted = true
  1254. for i=0, 0.4, 0.1 / Animation_Speed do
  1255. Swait()
  1256. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. TRAIL.Enabled = false
  1265. for i = 1, 7 do
  1266. CharacterFade(C3(1,1,1),25+(i*3))
  1267. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1268. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1269. end
  1270. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1271. for i=0, 2, 0.1 / Animation_Speed do
  1272. Swait()
  1273. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1280. end
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284.  
  1285. function JumpStrike()
  1286. ATTACK = true
  1287. Rooted = false
  1288. Speed = 150
  1289. local bv = Instance.new("BodyVelocity")
  1290. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1291. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1292. bv.Parent = RootPart
  1293. TRAIL.Enabled = true
  1294. SetTrailColor(C3(1,0,0))
  1295. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1296. for i=1, 3, 0.1 / Animation_Speed do
  1297. Swait()
  1298. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. end
  1306. LOOP:remove()
  1307. for i=0, 1.3, 0.1 / Animation_Speed do
  1308. Swait()
  1309. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. end
  1317. bv:remove()
  1318. local LANDED = nil
  1319. local FINISHEDLANDING = nil
  1320. local HITPOS = nil
  1321. coroutine.resume(coroutine.create(function()
  1322. local LOOP = 0
  1323. for i = 1, 25 do
  1324. Swait()
  1325. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1326. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1332. end
  1333. repeat
  1334. Swait()
  1335. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. until FINISHEDLANDING ~= nil
  1343. end))
  1344. while wait() do
  1345. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1346. if FINISHEDLANDING ~= nil then
  1347. break
  1348. end
  1349. end
  1350. Rooted = true
  1351. Speed = 16
  1352. local bv = Instance.new("BodyVelocity")
  1353. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1354. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1355. bv.Parent = RootPart
  1356. coroutine.resume(coroutine.create(function()
  1357. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1358. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1359. for i = 1, 14 do
  1360. wait(0.15)
  1361. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1362. end
  1363. end))
  1364. TRAIL.Enabled = false
  1365. for i = 1, 25 do
  1366. Swait()
  1367. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1374. end
  1375. bv:remove()
  1376. ATTACK = false
  1377. Rooted = false
  1378. SetTrailColor(C3(1,1,1))
  1379. end
  1380.  
  1381. function RockFlair()
  1382. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1383. if HITFLOOR then
  1384. ATTACK = true
  1385. Rooted = true
  1386. for i=1, 3, 0.1 / Animation_Speed do
  1387. Swait()
  1388. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. end
  1396. local HITS = {}
  1397. local POS = RootPart.Position
  1398. coroutine.resume(coroutine.create(function()
  1399. local ROCKFOLDER = IT("Folder",Character)
  1400. ROCKFOLDER.Name = "Rocks"
  1401. local ROCKS = 25
  1402. for i = 1, ROCKS do
  1403. local ROCK = ROCKSPIKE:Clone()
  1404. ROCK.Parent = ROCKFOLDER
  1405. ROCK.Size = ROCK.Size*1.2
  1406. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1407. end
  1408. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1409. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1410. coroutine.resume(coroutine.create(function()
  1411. wait(0.2)
  1412. for i = 1, 25 do
  1413. Swait()
  1414. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1415. end
  1416. CENTER:remove()
  1417. end))
  1418. coroutine.resume(coroutine.create(function()
  1419. wait(0.3)
  1420. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1421. end))
  1422. for i = 1, 35 do
  1423. Swait()
  1424. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1425. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1426. end
  1427. end
  1428. wait(4)
  1429. for i = 1, 70 do
  1430. Swait()
  1431. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1432. c.CanCollide = false
  1433. c.Transparency = c.Transparency + 1/70
  1434. end
  1435. end
  1436. ROCKFOLDER:remove()
  1437. end))
  1438. for i=0, 1.5, 0.1 / Animation_Speed do
  1439. Swait()
  1440. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. end
  1448. ATTACK = false
  1449. Rooted = false
  1450. end
  1451. end
  1452.  
  1453. --//=================================\\
  1454. --|| JUSTICE MODE
  1455. --\\=================================//
  1456.  
  1457.  
  1458.  
  1459. --//=================================\\
  1460. --|| DEMON MODE
  1461. --\\=================================//
  1462.  
  1463. function ChangeToDemon()
  1464. SetTrailColor(BRICKC"Mulberry".Color)
  1465. ATTACK = true
  1466. Rooted = true
  1467. Speed = 12
  1468. local STARTUP = false
  1469. coroutine.resume(coroutine.create(function()
  1470. repeat
  1471. Swait()
  1472. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1479. until STARTUP == true
  1480. end))
  1481. local FLOATINGCROSS = CROSS:Clone()
  1482. FLOATINGCROSS.Parent = Effects
  1483. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1484. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1485. for i = 1, 145 do
  1486. Swait()
  1487. VOLUME = VOLUME - 1/145
  1488. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1489. end
  1490. wait(3)
  1491. HUMM:Stop()
  1492. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1493. FLOATINGCROSS.Material = "Granite"
  1494. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1495. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1496. wait(1)
  1497. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1498. STARTUP = true
  1499. for i = 1, 45 do
  1500. Swait()
  1501. Humanoid.HipHeight = i/45
  1502. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1509. end
  1510. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1511. local DECAL = IT("Decal",PENTAGRAM)
  1512. DECAL.Face = "Top"
  1513. DECAL.Color3 = BRICKC"Mulberry".Color
  1514. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1515. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1516. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1517. HELDGUN = GUN:Clone()
  1518. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1519. HELDGUN.Parent = Rapier
  1520. HELDGUN.Transparency = 1
  1521. HELDGUN.Anchored = false
  1522. WING = WINGC:Clone()
  1523. WING.Transparency = 1
  1524. WING.Color = C3(3,3,3)
  1525. WING.Anchored = false
  1526. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1527. WING.Parent = Rapier
  1528. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1529. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1530. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1531. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1532. local SHADE = IT("Model",Character)
  1533. SHADE.Name = "EyeShade"
  1534. for i = 1, 16 do
  1535. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1536. FACE.Color = C3(0,0,0)
  1537. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1538. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1539. end
  1540. for i = 1, 45 do
  1541. wait()
  1542. for _, c in pairs(Rapier:GetChildren()) do
  1543. if c.Name == "Gold" then
  1544. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1545. end
  1546. end
  1547. DECALTRANS = DECALTRANS - 1/45
  1548. PENTAGRAM.Anchored = true
  1549. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1550. WING.Transparency = WING.Transparency - 1/45
  1551. for _, c in pairs(SHADE:GetChildren()) do
  1552. c.Transparency = c.Transparency - 1/45
  1553. end
  1554. end
  1555. HELDGUN.Transparency = 0
  1556. for _, c in pairs(Character:GetChildren()) do
  1557. if c:IsA("BasePart") and c ~= "RootPart" then
  1558. local AURA = script.DemonAura:Clone()
  1559. AURA.Parent = c
  1560. AURA.Enabled = true
  1561. end
  1562. end
  1563. coroutine.resume(coroutine.create(function()
  1564. for i = 1, 145 do
  1565. Swait()
  1566. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1567. HUMM.Volume = HUMM.Volume - 6/145
  1568. end
  1569. FLOATINGCROSS:remove()
  1570. end))
  1571. VOLUME = 1
  1572. local AURA = script.DemonAura:Clone()
  1573. AURA.Parent = BLADE
  1574. AURA.Enabled = true
  1575. FORM = "Demon"
  1576. PLAYINGSONG = DEMONSONG
  1577. ATTACK = false
  1578. Rooted = false
  1579. end
  1580.  
  1581. function ClickSwipes_Demon()
  1582. ATTACK = true
  1583. Rooted = false
  1584. COMBO = 1
  1585. TRAIL.Enabled = true
  1586. repeat
  1587. if COMBO == 1 then
  1588. COMBO = 2
  1589. for i=0, 0.3, 0.1 / Animation_Speed do
  1590. Swait()
  1591. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. end
  1599. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1600. local TOUCH = APPLYMELEE(8,12,false)
  1601. for i=0, 0.5, 0.1 / Animation_Speed do
  1602. Swait()
  1603. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. end
  1611. TOUCH:disconnect()
  1612. elseif COMBO == 2 then
  1613. COMBO = 1
  1614. for i=0, 0.3, 0.1 / Animation_Speed do
  1615. Swait()
  1616. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1625. local TOUCH = APPLYMELEE(8,12,false)
  1626. for i=0, 0.5, 0.1 / Animation_Speed do
  1627. Swait()
  1628. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. TOUCH:disconnect()
  1637. end
  1638. until HOLD == false
  1639. TRAIL.Enabled = false
  1640. if COMBO == 2 then
  1641. for i=0, 0.5, 0.1 / Animation_Speed do
  1642. Swait()
  1643. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. end
  1651. elseif COMBO == 1 then
  1652. for i=0, 1, 0.1 / Animation_Speed do
  1653. Swait()
  1654. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. end
  1663. ATTACK = false
  1664. Rooted = false
  1665. end
  1666.  
  1667. function Counter_Demon()
  1668. ATTACK = true
  1669. Rooted = true
  1670. local COUNTER = false
  1671. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1672. COUNTER = true
  1673. end)
  1674. for i=0, 1.5, 0.1 / Animation_Speed do
  1675. Swait()
  1676. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. end
  1684. local BUSY = true
  1685. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1686. BUSY = false
  1687. end)
  1688. for i=0, 8, 0.1 / Animation_Speed do
  1689. Swait()
  1690. if BUSY == false or COUNTER == true then
  1691. break
  1692. end
  1693. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701. KEYDOWN:disconnect()
  1702. COUNTERPHYSICS:disconnect()
  1703. if COUNTER == true then
  1704. TRAIL.Enabled = true
  1705. for i=0, 0.1, 0.1 / Animation_Speed do
  1706. Swait()
  1707. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. end
  1715. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1716. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1717. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1718. for i=0, 0.3, 0.1 / Animation_Speed do
  1719. Swait()
  1720. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. end
  1728. TRAIL.Enabled = false
  1729. end
  1730. ATTACK = false
  1731. Rooted = false
  1732. end
  1733.  
  1734. function Gun_Demon()
  1735. ATTACK = true
  1736. Rooted = false
  1737. local FIRING = false
  1738. local DONE = false
  1739. local GYRO = IT("BodyGyro",RootPart)
  1740. GYRO.D = 10
  1741. GYRO.P = 2000
  1742. GYRO.MaxTorque = VT(0,4000000,0)
  1743. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1744. local GUNOFFSET = CF(0, 0.525, -1.068)
  1745. local AMMO = 6
  1746. coroutine.resume(coroutine.create(function()
  1747. repeat
  1748. Swait()
  1749. if FIRING == false then
  1750. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1751. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. until DONE == true
  1760. end))
  1761. local CLICK = Mouse.Button1Down:connect(function()
  1762. if FIRING == false then
  1763. FIRING = true
  1764. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1765. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1766. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1767. for i=0, 0.2, 0.1 / Animation_Speed do
  1768. Swait()
  1769. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. end
  1777. AMMO = AMMO - 1
  1778. FIRING = false
  1779. end
  1780. end)
  1781. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1782. if NEWKEY == "b" then
  1783. DONE = true
  1784. end
  1785. end)
  1786. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1787. DONE = true
  1788. CLICK:disconnect()
  1789. BUTTON:disconnect()
  1790. GYRO:remove()
  1791. ATTACK = false
  1792. Rooted = false
  1793. end
  1794.  
  1795. function Teleport_Demon()
  1796. local POS = Mouse.Hit.p
  1797. local DISTANCE = (POS - RootPart.Position).Magnitude
  1798. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1799. local HASHITTARGET = false
  1800. CharacterFade(BRICKC"Mulberry".Color,35)
  1801. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1802. if HIT ~= nil then
  1803. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1804. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1805. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1806. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1807. if ROOT and HUM.Health > 0 then
  1808. HASHITTARGET = true
  1809. ATTACK = true
  1810. Rooted = true
  1811. HUM.WalkSpeed = 0
  1812. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1813. for i=0, 1, 0.1 / Animation_Speed do
  1814. Swait()
  1815. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. end
  1823. local HITTARGET = nil
  1824. coroutine.resume(coroutine.create(function()
  1825. repeat
  1826. Swait()
  1827. if HITTARGET ~= nil then
  1828. HITTARGET.Anchored = true
  1829. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1830. end
  1831. until ATTACK == false
  1832. end))
  1833. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1834. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1835. HITTARGET = TORSO
  1836. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1837. end
  1838. for i=0, 1, 0.1 / Animation_Speed do
  1839. Swait()
  1840. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. end
  1848. if HITTARGET then
  1849. local BODY = HITTARGET.Parent
  1850. local FIRES = {}
  1851. for i = 1, 25 do
  1852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1853. end
  1854. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1855. HUM.PlatformStand = true
  1856. coroutine.resume(coroutine.create(function()
  1857. for _, c in pairs(BODY:GetChildren()) do
  1858. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1859. local FIRE = script.DemonFire_In:Clone()
  1860. FIRE.Parent = c
  1861. FIRE.Enabled = true
  1862. table.insert(FIRES,FIRE)
  1863. local FIRE = script.DemonFire_Out:Clone()
  1864. FIRE.Parent = c
  1865. FIRE.Enabled = true
  1866. table.insert(FIRES,FIRE)
  1867. end
  1868. end
  1869. coroutine.resume(coroutine.create(function()
  1870. for i = 1, 35 do
  1871. Swait()
  1872. for _, c in pairs(BODY:GetChildren()) do
  1873. if c:IsA("BasePart") then
  1874. c.Transparency = c.Transparency + 1/35
  1875. local ASH = c:Clone()
  1876. ASH:ClearAllChildren()
  1877. ASH.Parent = workspace
  1878. ASH.Size = c.Size * 0.2
  1879. ASH.Color = C3(0,0,0)
  1880. ASH.Transparency = 0
  1881. ASH.Material = "Slate"
  1882. ASH.Name = "Ashes"
  1883. ASH.Anchored = false
  1884. if ASH.ClassName == "MeshPart" then
  1885. ASH.TextureID = ""
  1886. end
  1887. Debris:AddItem(ASH,2.5)
  1888. elseif c.ClassName == "Decal" then
  1889. c.Transparency = c.Transparency + 1/35
  1890. end
  1891. end
  1892. end
  1893. BODY:BreakJoints()
  1894. wait(0.5)
  1895. for i = 1, #FIRES do
  1896. FIRES[i].Enabled = false
  1897. end
  1898. end))
  1899. wait(0.2)
  1900. HITTARGET.Anchored = false
  1901. HITTARGET = nil
  1902. end))
  1903. wait(0.5)
  1904. end
  1905. HUM.WalkSpeed = 16
  1906. ATTACK = false
  1907. Rooted = false
  1908. end
  1909. end
  1910. end
  1911. if HASHITTARGET == false then
  1912. local ORI = RootPart.Orientation
  1913. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1914. RootPart.Orientation = ORI
  1915. RootJoint.Parent = RootPart
  1916. end
  1917. end
  1918.  
  1919. function RockFlair_Demon()
  1920. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1921. if HITFLOOR then
  1922. ATTACK = true
  1923. Rooted = true
  1924. for i=1, 3, 0.1 / Animation_Speed do
  1925. Swait()
  1926. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. end
  1934. local HITS = {}
  1935. local POS = RootPart.Position
  1936. coroutine.resume(coroutine.create(function()
  1937. local ROCKFOLDER = IT("Folder",Character)
  1938. ROCKFOLDER.Name = "Rocks"
  1939. local ROCKS = 25
  1940. for i = 1, ROCKS do
  1941. local ROCK = ROCKSPIKE:Clone()
  1942. ROCK.Parent = ROCKFOLDER
  1943. ROCK.Size = ROCK.Size*3
  1944. ROCK.Color = C3(0,0,0)
  1945. ROCK.Material = "Granite"
  1946. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1947. local ROCK = ROCKSPIKE:Clone()
  1948. ROCK.Parent = ROCKFOLDER
  1949. ROCK.Size = ROCK.Size*1.2
  1950. ROCK.Color = C3(0,0,0)
  1951. ROCK.Material = "Granite"
  1952. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1953. end
  1954. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1955. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1956. coroutine.resume(coroutine.create(function()
  1957. wait(0.2)
  1958. for i = 1, 25 do
  1959. Swait()
  1960. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1961. end
  1962. CENTER:remove()
  1963. end))
  1964. coroutine.resume(coroutine.create(function()
  1965. wait(0.3)
  1966. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1967. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1968. end))
  1969. for i = 1, 35 do
  1970. Swait()
  1971. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1972. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1973. end
  1974. end
  1975. wait(4)
  1976. for i = 1, 70 do
  1977. Swait()
  1978. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1979. c.CanCollide = false
  1980. c.Transparency = c.Transparency + 1/70
  1981. end
  1982. end
  1983. ROCKFOLDER:remove()
  1984. end))
  1985. for i=0, 1.5, 0.1 / Animation_Speed do
  1986. Swait()
  1987. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. end
  1995. ATTACK = false
  1996. Rooted = false
  1997. end
  1998. end
  1999.  
  2000. --//=================================\\
  2001. --|| TAUNTS
  2002. --\\=================================//
  2003.  
  2004. function Taunt_Demon()
  2005. ATTACK = true
  2006. Rooted = false
  2007. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  2008. repeat
  2009. Swait()
  2010. TAUNT.Parent = Head
  2011. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. until TAUNT.Playing == false
  2019. ATTACK = false
  2020. Rooted = false
  2021. end
  2022.  
  2023. --//=================================\\
  2024. --|| ASSIGN THINGS TO KEYS
  2025. --\\=================================//
  2026.  
  2027. function MouseDown(Mouse)
  2028. HOLD = true
  2029. if ATTACK == false then
  2030. if FORM == "Base" then
  2031. ClickSwipes()
  2032. elseif FORM == "Justice" then
  2033. elseif FORM == "Demon" then
  2034. ClickSwipes_Demon()
  2035. end
  2036. end
  2037. end
  2038.  
  2039. function MouseUp(Mouse)
  2040. HOLD = false
  2041. end
  2042.  
  2043. function KeyDown(Key)
  2044. KEYHOLD = true
  2045.  
  2046. if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  2047. ChangeToDemon()
  2048. end
  2049.  
  2050. if FORM == "Base" then
  2051.  
  2052. if Key == "z" and ATTACK == false then
  2053. Counter()
  2054. end
  2055.  
  2056. if Key == "b" and ATTACK == false then
  2057. QuickSwipes()
  2058. end
  2059.  
  2060. if Key == "c" and ATTACK == false then
  2061. JumpStrike()
  2062. end
  2063.  
  2064. if Key == "v" and ATTACK == false then
  2065. RockFlair()
  2066. end
  2067.  
  2068. if Key == ";" and ATTACK == false then
  2069. end
  2070.  
  2071. if Key == "[" and ATTACK == false then
  2072. end
  2073.  
  2074. elseif FORM == "Justice" then
  2075.  
  2076. elseif FORM == "Demon" then
  2077.  
  2078. if Key == "t" and ATTACK == false then
  2079. Taunt_Demon()()
  2080. end
  2081.  
  2082. if Key == "z" and ATTACK == false then
  2083. Counter_Demon()
  2084. end
  2085.  
  2086. if Key == "b" and ATTACK == false then
  2087. Gun_Demon()
  2088. end
  2089.  
  2090. if Key == "c" and ATTACK == false then
  2091. Teleport_Demon()
  2092. end
  2093.  
  2094. if Key == "v" and ATTACK == false then
  2095. RockFlair_Demon()()
  2096. end
  2097.  
  2098. end
  2099. end
  2100.  
  2101. function KeyUp(Key)
  2102. KEYHOLD = false
  2103. end
  2104.  
  2105. Mouse.Button1Down:connect(function(NEWKEY)
  2106. MouseDown(NEWKEY)
  2107. end)
  2108. Mouse.Button1Up:connect(function(NEWKEY)
  2109. MouseUp(NEWKEY)
  2110. end)
  2111. Mouse.KeyDown:connect(function(NEWKEY)
  2112. KeyDown(NEWKEY)
  2113. end)
  2114. Mouse.KeyUp:connect(function(NEWKEY)
  2115. KeyUp(NEWKEY)
  2116. end)
  2117.  
  2118. --//=================================\\
  2119. --\\=================================//
  2120.  
  2121. function unanchor()
  2122. if UNANCHOR == true then
  2123. RootPart.Anchored = false
  2124. end
  2125. g = Character:GetChildren()
  2126. for i = 1, #g do
  2127. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  2128. g[i].Anchored = false
  2129. end
  2130. end
  2131. g = Rapier:GetChildren()
  2132. for i = 1, #g do
  2133. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  2134. g[i].Anchored = false
  2135. end
  2136. end
  2137. end
  2138.  
  2139. --//=================================\\
  2140. --|| WRAP THE WHOLE SCRIPT UP
  2141. --\\=================================//
  2142.  
  2143. Humanoid.Changed:connect(function(Jump)
  2144. if Jump == "Jump" then
  2145. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2146. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  2147. Humanoid.Jump = false
  2148. JUMPING = true
  2149. JumpAct(45)
  2150. JUMPING = false
  2151. elseif Disable_Jump == true then
  2152. Humanoid.Jump = false
  2153. end
  2154. end
  2155. end)
  2156.  
  2157. while true do
  2158. Swait()
  2159. script.Parent = WEAPONGUI
  2160. if Character then
  2161. ANIMATE.Parent = nil
  2162. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2163. v:Stop();
  2164. end
  2165. SINE = SINE + CHANGE
  2166. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2167. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2168. local IGNORE = {}
  2169. if PENTAGRAM then
  2170. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  2171. else
  2172. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  2173. end
  2174. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  2175. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2176. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  2177. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2178. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2179. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2180. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2181. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  2182. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2183. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2184. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. end
  2187. if FORM ~= "Demon" then
  2188. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2189. ANIM = "Jump"
  2190. if ATTACK == false then
  2191. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2198. end
  2199. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2200. ANIM = "Fall"
  2201. if ATTACK == false then
  2202. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2209. end
  2210. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2211. ANIM = "Idle"
  2212. if ATTACK == false then
  2213. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2220. end
  2221. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2222. ANIM = "Walk"
  2223. if ATTACK == false then
  2224. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2229. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2231. end
  2232. end
  2233. else
  2234. if ATTACK == false then
  2235. if TORSOVELOCITY < 1 then
  2236. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2243. elseif TORSOVELOCITY > 1 then
  2244. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2251. end
  2252. end
  2253. end
  2254. if WING then
  2255. WING.Parent = Rapier
  2256. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2257. end
  2258. if WINGWELD then
  2259. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2260. end
  2261. unanchor()
  2262. --Humanoid.MaxHealth = "inf"
  2263. --Humanoid.Health = "inf"
  2264. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2265. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2266. if Rooted == false then
  2267. Disable_Jump = false
  2268. Humanoid.WalkSpeed = Speed
  2269. elseif Rooted == true then
  2270. Disable_Jump = true
  2271. Humanoid.WalkSpeed = 0
  2272. end
  2273. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2274. sick:Play()
  2275. end
  2276. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2277. sick.Looped = true
  2278. sick.Pitch = PLAYINGSONG.PITCH
  2279. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2280. sick.Parent = Torso
  2281. sick.Playing = true
  2282. Humanoid.Name = Player.Name
  2283. if PENTAGRAM then
  2284. PENTAGRAM.Parent = Rapier
  2285. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2286. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2287. if DECAL then
  2288. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2289. end
  2290. end
  2291. end
  2292. end
  2293.  
  2294. --//=================================\\
  2295. --\\=================================//
  2296.  
  2297.  
  2298.  
  2299.  
  2300.  
  2301. --//====================================================\\--
  2302. --|| END OF SCRIPT
  2303. --\\====================================================//--
  2304. end))
  2305. UnionOperation1.Name = "RockSpike"
  2306. UnionOperation1.Parent = LocalScript0
  2307. UnionOperation1.CFrame = CFrame.new(4, 16.4655704, 20, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  2308. UnionOperation1.Orientation = Vector3.new(0, 180, 180)
  2309. UnionOperation1.Position = Vector3.new(4, 16.4655704, 20)
  2310. UnionOperation1.Rotation = Vector3.new(-180, 0, 0)
  2311. UnionOperation1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2312. UnionOperation1.Transparency = 1
  2313. UnionOperation1.Size = Vector3.new(5.59999895, 28, 5.59999895)
  2314. UnionOperation1.Anchored = true
  2315. UnionOperation1.BrickColor = BrickColor.new("Pine Cone")
  2316. UnionOperation1.CanCollide = false
  2317. UnionOperation1.Locked = true
  2318. UnionOperation1.Material = Enum.Material.Slate
  2319. UnionOperation1.brickColor = BrickColor.new("Pine Cone")
  2320. UnionOperation1.UsePartColor = true
  2321. UnionOperation2.Name = "Gun"
  2322. UnionOperation2.Parent = LocalScript0
  2323. UnionOperation2.CFrame = CFrame.new(13.7109299, 3.32551503, 50.6149979, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2324. UnionOperation2.Orientation = Vector3.new(0, 90, 0)
  2325. UnionOperation2.Position = Vector3.new(13.7109299, 3.32551503, 50.6149979)
  2326. UnionOperation2.Rotation = Vector3.new(0, 90, 0)
  2327. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2328. UnionOperation2.Transparency = 1
  2329. UnionOperation2.Size = Vector3.new(0.318789303, 1.71991599, 2.05963755)
  2330. UnionOperation2.Anchored = true
  2331. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  2332. UnionOperation2.CanCollide = false
  2333. UnionOperation2.Locked = true
  2334. UnionOperation2.Material = Enum.Material.Metal
  2335. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  2336. ParticleEmitter3.Name = "DemonAura"
  2337. ParticleEmitter3.Parent = LocalScript0
  2338. ParticleEmitter3.Speed = NumberRange.new(1, 1)
  2339. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2340. ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.666667, 0, 1),Color3.new(0.415686, 0.356863, 0.490196),Color3.new(1, 0, 0))
  2341. ParticleEmitter3.Enabled = false
  2342. ParticleEmitter3.LightEmission = 1
  2343. ParticleEmitter3.Texture = "rbxasset://textures/particles/fire_main.dds"
  2344. ParticleEmitter3.Transparency = NumberSequence.new(1,0.63934427499771,0.38797813653946,0.31693989038467,0.45901638269424,1)
  2345. ParticleEmitter3.ZOffset = -1
  2346. ParticleEmitter3.Size = NumberSequence.new(0.3125,0.74999988079071,0.18750011920929,0)
  2347. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2348. ParticleEmitter3.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  2349. ParticleEmitter3.Rate = 150
  2350. ParticleEmitter3.RotSpeed = NumberRange.new(-15, 15)
  2351. ParticleEmitter3.SpreadAngle = Vector2.new(360, 360)
  2352. ParticleEmitter3.VelocitySpread = 360
  2353. MeshPart4.Name = "Wing"
  2354. MeshPart4.Parent = LocalScript0
  2355. MeshPart4.CFrame = CFrame.new(20.1910973, 7.42570019, -16.0120201, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)
  2356. MeshPart4.Orientation = Vector3.new(0, 30, 0)
  2357. MeshPart4.Position = Vector3.new(20.1910973, 7.42570019, -16.0120201)
  2358. MeshPart4.Rotation = Vector3.new(0, 30, 0)
  2359. MeshPart4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2360. MeshPart4.Transparency = 1
  2361. MeshPart4.Size = Vector3.new(6.91773987, 3.86026454, 0.0840506554)
  2362. MeshPart4.Anchored = true
  2363. MeshPart4.BrickColor = BrickColor.new("Really black")
  2364. MeshPart4.CanCollide = false
  2365. MeshPart4.Locked = true
  2366. MeshPart4.Material = Enum.Material.Granite
  2367. MeshPart4.brickColor = BrickColor.new("Really black")
  2368. LocalScript5.Name = "CamShake"
  2369. LocalScript5.Parent = LocalScript0
  2370. table.insert(cors,sandbox(LocalScript5,function()
  2371. VT = Vector3.new
  2372. MRANDOM = math.random
  2373.  
  2374. local A = nil
  2375. local B = nil
  2376. local C = nil
  2377. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2378. for _, c in pairs(script:GetChildren()) do
  2379. if c.Name == "Timer" then
  2380. A = c.Value
  2381. elseif c.Name == "Shake" then
  2382. B = c.Value*5
  2383. elseif c.Name == "DoesFade" then
  2384. C = c.Value
  2385. end
  2386. end
  2387. local TIMER = A or 35
  2388. local SHAKE = B or 5
  2389. local FADE = C or true
  2390. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2391. if FADE == true then
  2392. local FADER = SHAKE/TIMER
  2393. for i = 1, TIMER do
  2394. wait()
  2395. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2396. end
  2397. HUMANOID.CameraOffset = VT(0,0,0)
  2398. else
  2399. for i = 1, TIMER do
  2400. wait()
  2401. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2402. end
  2403. HUMANOID.CameraOffset = VT(0,0,0)
  2404. end
  2405. end
  2406. script:remove()
  2407. end))
  2408. LocalScript5.Disabled = true
  2409. NumberValue6.Name = "Timer"
  2410. NumberValue6.Parent = LocalScript5
  2411. NumberValue6.Value = 35
  2412. NumberValue7.Name = "Shake"
  2413. NumberValue7.Parent = LocalScript5
  2414. NumberValue7.Value = 5
  2415. BoolValue8.Name = "DoesFade"
  2416. BoolValue8.Parent = LocalScript5
  2417. Model9.Name = "Rapier"
  2418. Model9.Parent = LocalScript0
  2419. UnionOperation10.Name = "Gold"
  2420. UnionOperation10.Parent = Model9
  2421. UnionOperation10.CFrame = CFrame.new(7.50317192, 4.39786291, 38.4425163, 0, -1, 0, 0.642788053, 0, -0.76604414, 0.76604414, 0, 0.642788053)
  2422. UnionOperation10.Orientation = Vector3.new(50, 0, 90)
  2423. UnionOperation10.Position = Vector3.new(7.50317192, 4.39786291, 38.4425163)
  2424. UnionOperation10.Rotation = Vector3.new(50, 0, 90)
  2425. UnionOperation10.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2426. UnionOperation10.Size = Vector3.new(1.10662901, 0.218504265, 1.47040009)
  2427. UnionOperation10.Anchored = true
  2428. UnionOperation10.BrickColor = BrickColor.new("Daisy orange")
  2429. UnionOperation10.CanCollide = false
  2430. UnionOperation10.Material = Enum.Material.Glass
  2431. UnionOperation10.brickColor = BrickColor.new("Daisy orange")
  2432. UnionOperation10.UsePartColor = true
  2433. Weld11.Name = "Joint"
  2434. Weld11.Parent = UnionOperation10
  2435. Weld11.C0 = CFrame.new(-0.496570587, 0.00316819549, 0.147598267, 0, 0.76604414, -0.642788053, -1, 0, 0, 0, 0.642788053, 0.76604414)
  2436. Weld11.Part0 = UnionOperation10
  2437. Weld11.Part1 = UnionOperation21
  2438. Weld11.part1 = UnionOperation21
  2439. UnionOperation12.Name = "Blade"
  2440. UnionOperation12.Parent = Model9
  2441. UnionOperation12.CFrame = CFrame.new(7.5, 3.96558094, 34.5620003, 0, 1, -0, -1, 0, 0, 0, 0, 1)
  2442. UnionOperation12.Orientation = Vector3.new(0, 0, -90)
  2443. UnionOperation12.Position = Vector3.new(7.5, 3.96558094, 34.5620003)
  2444. UnionOperation12.Rotation = Vector3.new(0, 0, -90)
  2445. UnionOperation12.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2446. UnionOperation12.Size = Vector3.new(0.391799927, 0.098512888, 6.57161331)
  2447. UnionOperation12.Anchored = true
  2448. UnionOperation12.BrickColor = BrickColor.new("Medium stone grey")
  2449. UnionOperation12.CanCollide = false
  2450. UnionOperation12.Material = Enum.Material.Glass
  2451. UnionOperation12.brickColor = BrickColor.new("Medium stone grey")
  2452. Trail13.Parent = UnionOperation12
  2453. Trail13.Attachment0 = nil
  2454. Trail13.Attachment1 = nil
  2455. Trail13.Enabled = false
  2456. Trail13.LightEmission = 1
  2457. Trail13.LightInfluence = 0.5
  2458. Trail13.Texture = "rbxassetid://1472703539"
  2459. Trail13.Transparency = NumberSequence.new(0.5,1)
  2460. Trail13.Lifetime = 0.20000000298023
  2461. Weld14.Name = "Joint"
  2462. Weld14.Parent = UnionOperation12
  2463. Weld14.C0 = CFrame.new(-1.52587891e-05, 3.9935112e-06, 3.59499645, 0, 0, 1, 1, 0, 0, 0, 1, 0)
  2464. Weld14.Part0 = UnionOperation12
  2465. Weld14.Part1 = UnionOperation21
  2466. Weld14.part1 = UnionOperation21
  2467. UnionOperation15.Name = "Gold"
  2468. UnionOperation15.Parent = Model9
  2469. UnionOperation15.CFrame = CFrame.new(7.5099988, 3.61808705, 38.2854309, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2470. UnionOperation15.Position = Vector3.new(7.5099988, 3.61808705, 38.2854309)
  2471. UnionOperation15.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2472. UnionOperation15.Size = Vector3.new(1.4338882, 2.08936858, 0.580374658)
  2473. UnionOperation15.Anchored = true
  2474. UnionOperation15.BrickColor = BrickColor.new("Daisy orange")
  2475. UnionOperation15.CanCollide = false
  2476. UnionOperation15.Material = Enum.Material.Glass
  2477. UnionOperation15.brickColor = BrickColor.new("Daisy orange")
  2478. UnionOperation15.UsePartColor = true
  2479. Weld16.Name = "Joint"
  2480. Weld16.Parent = UnionOperation15
  2481. Weld16.C0 = CFrame.new(-0.00999507308, 0.347503662, -0.12843585, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2482. Weld16.Part0 = UnionOperation15
  2483. Weld16.Part1 = UnionOperation21
  2484. Weld16.part1 = UnionOperation21
  2485. UnionOperation17.Name = "Handle"
  2486. UnionOperation17.Parent = Model9
  2487. UnionOperation17.CFrame = CFrame.new(7.50000381, 3.96561003, 38.7669945, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2488. UnionOperation17.Orientation = Vector3.new(90, 0, 0)
  2489. UnionOperation17.Position = Vector3.new(7.50000381, 3.96561003, 38.7669945)
  2490. UnionOperation17.Rotation = Vector3.new(90, 0, 0)
  2491. UnionOperation17.Color = Color3.new(0, 0, 0)
  2492. UnionOperation17.Size = Vector3.new(0.299999237, 1.19999981, 0.299995422)
  2493. UnionOperation17.Anchored = true
  2494. UnionOperation17.BrickColor = BrickColor.new("Really black")
  2495. UnionOperation17.CanCollide = false
  2496. UnionOperation17.Material = Enum.Material.Glass
  2497. UnionOperation17.brickColor = BrickColor.new("Really black")
  2498. UnionOperation17.UsePartColor = true
  2499. Weld18.Name = "Joint"
  2500. Weld18.Parent = UnionOperation17
  2501. Weld18.C0 = CFrame.new(0, -0.609997749, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2502. Weld18.Part0 = UnionOperation17
  2503. Weld18.Part1 = UnionOperation21
  2504. Weld18.part1 = UnionOperation21
  2505. UnionOperation19.Name = "Gold"
  2506. UnionOperation19.Parent = Model9
  2507. UnionOperation19.CFrame = CFrame.new(7.50000381, 3.96561003, 39.4769936, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2508. UnionOperation19.Orientation = Vector3.new(90, 0, 0)
  2509. UnionOperation19.Position = Vector3.new(7.50000381, 3.96561003, 39.4769936)
  2510. UnionOperation19.Rotation = Vector3.new(90, 0, 0)
  2511. UnionOperation19.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2512. UnionOperation19.Size = Vector3.new(0.300001144, 0.419999123, 0.300010681)
  2513. UnionOperation19.Anchored = true
  2514. UnionOperation19.BrickColor = BrickColor.new("Daisy orange")
  2515. UnionOperation19.CanCollide = false
  2516. UnionOperation19.Material = Enum.Material.Glass
  2517. UnionOperation19.brickColor = BrickColor.new("Daisy orange")
  2518. UnionOperation19.UsePartColor = true
  2519. Weld20.Name = "Joint"
  2520. Weld20.Parent = UnionOperation19
  2521. Weld20.C0 = CFrame.new(0, -1.31999779, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2522. Weld20.Part0 = UnionOperation19
  2523. Weld20.Part1 = UnionOperation21
  2524. Weld20.part1 = UnionOperation21
  2525. UnionOperation21.Name = "Part"
  2526. UnionOperation21.Parent = Model9
  2527. UnionOperation21.CFrame = CFrame.new(7.50000381, 3.96559811, 38.1569977, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2528. UnionOperation21.Orientation = Vector3.new(90, 0, 0)
  2529. UnionOperation21.Position = Vector3.new(7.50000381, 3.96559811, 38.1569977)
  2530. UnionOperation21.Rotation = Vector3.new(90, 0, 0)
  2531. UnionOperation21.Color = Color3.new(0, 0, 0)
  2532. UnionOperation21.Size = Vector3.new(0.119997025, 0.61999464, 0.400001526)
  2533. UnionOperation21.Anchored = true
  2534. UnionOperation21.BrickColor = BrickColor.new("Really black")
  2535. UnionOperation21.CanCollide = false
  2536. UnionOperation21.Material = Enum.Material.Glass
  2537. UnionOperation21.brickColor = BrickColor.new("Really black")
  2538. UnionOperation21.UsePartColor = true
  2539. UnionOperation22.Name = "Toothpick"
  2540. UnionOperation22.Parent = LocalScript0
  2541. UnionOperation22.CFrame = CFrame.new(1.26596105, 6.59962893, -13.1234198, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2542. UnionOperation22.Orientation = Vector3.new(0, 180, 0)
  2543. UnionOperation22.Position = Vector3.new(1.26596105, 6.59962893, -13.1234198)
  2544. UnionOperation22.Rotation = Vector3.new(-180, 0, -180)
  2545. UnionOperation22.Color = Color3.new(0.737255, 0.607843, 0.364706)
  2546. UnionOperation22.Transparency = 1
  2547. UnionOperation22.Size = Vector3.new(0.068077907, 0.068081826, 0.75316143)
  2548. UnionOperation22.Anchored = true
  2549. UnionOperation22.BrickColor = BrickColor.new("Cork")
  2550. UnionOperation22.Material = Enum.Material.Wood
  2551. UnionOperation22.brickColor = BrickColor.new("Cork")
  2552. UnionOperation23.Name = "Cross"
  2553. UnionOperation23.Parent = LocalScript0
  2554. UnionOperation23.CFrame = CFrame.new(3, 4.96558094, 17.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2555. UnionOperation23.Orientation = Vector3.new(0, -90, 0)
  2556. UnionOperation23.Position = Vector3.new(3, 4.96558094, 17.5)
  2557. UnionOperation23.Rotation = Vector3.new(0, -90, 0)
  2558. UnionOperation23.Color = Color3.new(0.972549, 0.85098, 0.427451)
  2559. UnionOperation23.Transparency = 1
  2560. UnionOperation23.Size = Vector3.new(0.277778029, 5, 2.77777791)
  2561. UnionOperation23.Anchored = true
  2562. UnionOperation23.BrickColor = BrickColor.new("Daisy orange")
  2563. UnionOperation23.Material = Enum.Material.Glass
  2564. UnionOperation23.brickColor = BrickColor.new("Daisy orange")
  2565. UnionOperation23.UsePartColor = true
  2566. ParticleEmitter24.Name = "DemonFire_Out"
  2567. ParticleEmitter24.Parent = LocalScript0
  2568. ParticleEmitter24.Speed = NumberRange.new(1, 1)
  2569. ParticleEmitter24.Rotation = NumberRange.new(0, 360)
  2570. ParticleEmitter24.Color = ColorSequence.new(Color3.new(0.290196, 0, 0.435294),Color3.new(0.666667, 0, 1),Color3.new(1, 0, 0))
  2571. ParticleEmitter24.Enabled = false
  2572. ParticleEmitter24.LightEmission = 1
  2573. ParticleEmitter24.Texture = "rbxasset://textures/particles/fire_main.dds"
  2574. ParticleEmitter24.Transparency = NumberSequence.new(1,0.4426229596138,0,0.032786905765533,0.42622953653336,1)
  2575. ParticleEmitter24.ZOffset = 1
  2576. ParticleEmitter24.Size = NumberSequence.new(1,0)
  2577. ParticleEmitter24.Acceleration = Vector3.new(0, 5, 0)
  2578. ParticleEmitter24.Lifetime = NumberRange.new(1, 2)
  2579. ParticleEmitter24.Rate = 99999
  2580. ParticleEmitter24.RotSpeed = NumberRange.new(-150, 150)
  2581. ParticleEmitter24.SpreadAngle = Vector2.new(360, 360)
  2582. ParticleEmitter24.VelocitySpread = 360
  2583. ParticleEmitter25.Name = "DemonFire_In"
  2584. ParticleEmitter25.Parent = LocalScript0
  2585. ParticleEmitter25.Speed = NumberRange.new(1, 1)
  2586. ParticleEmitter25.Rotation = NumberRange.new(0, 360)
  2587. ParticleEmitter25.Color = ColorSequence.new(Color3.new(0.290196, 0, 0.435294),Color3.new(1, 0.333333, 0),Color3.new(1, 0, 0))
  2588. ParticleEmitter25.Enabled = false
  2589. ParticleEmitter25.LightEmission = 0.80000001192093
  2590. ParticleEmitter25.Texture = "rbxasset://textures/particles/fire_main.dds"
  2591. ParticleEmitter25.Transparency = NumberSequence.new(1,0.4426229596138,0,0.032786905765533,0.42622953653336,1)
  2592. ParticleEmitter25.Size = NumberSequence.new(0.5,0)
  2593. ParticleEmitter25.Acceleration = Vector3.new(0, 5, 0)
  2594. ParticleEmitter25.Lifetime = NumberRange.new(1, 2)
  2595. ParticleEmitter25.Rate = 99999
  2596. ParticleEmitter25.RotSpeed = NumberRange.new(-150, 150)
  2597. ParticleEmitter25.SpreadAngle = Vector2.new(360, 360)
  2598. ParticleEmitter25.VelocitySpread = 360
  2599. for i,v in pairs(mas:GetChildren()) do
  2600. v.Parent = script
  2601. pcall(function() v:MakeJoints() end)
  2602. end
  2603. mas:Destroy()
  2604. for i,v in pairs(cors) do
  2605. spawn(function()
  2606. pcall(v)
  2607. end)
  2608. end
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