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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.vmf
  10. Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01A, using default
  11. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
  14. Error! Variable "%keywords" is multiply defined in material "custom/custom_plaster_ext_gray"!
  15. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  16. Patching WVT material: maps/millersvillev2/nature/blendlawnroad01_sprites_wvt_patch
  17. Patching WVT material: maps/millersvillev2/nature/blendgrassgrass001a_wvt_patch
  18. Patching WVT material: maps/millersvillev2/buildings/blend_roof_01_wvt_patch
  19. fixing up env_cubemap materials on brush sides...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...done (0)
  24. Chop Details...done (0)
  25. Find Visible Detail Sides...
  26. Merged 128 detail faces...done (0)
  27. Merging details...done (0)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (0)
  32. writing C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.prt...Building visibility clusters...
  33. done (0)
  34. material "skybox/paintedrt" not found.
  35. Can't load skybox file skybox/painted to build the default cubemap!
  36. Can't load skybox file skybox/painted to build the default cubemap!
  37. Finding displacement neighbors...
  38. Finding lightmap sample positions...
  39. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  40. Building Physics collision data...
  41. done (1) (318169 bytes)
  42. Unable to load vertex data "models/tgmrs/steelsprops/tracklight_small.vvd"
  43.  
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  47. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2"
  48.  
  49. Valve Software - vvis.exe (May 15 2014)
  50. fastvis = true
  51. 8 threads
  52. reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
  53. reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.prt
  54. 299 portalclusters
  55. 839 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Optimized: 418 visible clusters (0.49%)
  58. Total clusters visible: 86127
  59. Average clusters visible: 288
  60. Building PAS...
  61. Average clusters audible: 297
  62. visdatasize:25051 compressed from 23920
  63. writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
  64. 0 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  68. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2"
  69.  
  70. Valve Software - vrad.exe SSE (May 15 2014)
  71.  
  72. Valve Radiosity Simulator
  73. 8 threads
  74. [Reading texlights from 'lights.rad']
  75. [45 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
  78. Error! Unable to load file "models/props_fairgrounds/stadium_bench.dx80.vtx"
  79. Error! Invalid VTX file checksum: 1554502463, expected 1567123679 "models/props/cs_assault/light_shop2.dx80.vtx"
  80. Error! Unable to load file "models/props_fairgrounds/foodcart.dx80.vtx"
  81. Error! Invalid VTX file checksum: -258712661, expected 223622236 "models/props/de_nuke/electricalbox02.dx80.vtx"
  82. Error! Unable to load file "models/props_urban/tire001.dx80.vtx"
  83. Error! Unable to load file "models/props_foliage/tree_pine_card_cluster_02_skybox.dx80.vtx"
  84. Error! Unable to load file "models/props_buildings/watertower_001a_skybox.dx80.vtx"
  85. Error! Unable to load file "models/props_misc/fairground_tent_closed.dx80.vtx"
  86. Error! Unable to load file "models/props_misc/fairground_tent_open.dx80.vtx"
  87. Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
  88. Error! Unable to load file "models/props_rooftop/acvent02.dx80.vtx"
  89. Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
  90. Error! Invalid VTX file checksum: -524797824, expected -977193215 "models/props/de_nuke/truck_nuke.dx80.vtx"
  91. Error! Invalid VTX file checksum: 601646348, expected 1049084815 "models/props/de_nuke/truck_nuke_glass.dx80.vtx"
  92. Error! Unable to load file "models/props_vehicles/semi_trailer.dx80.vtx"
  93. Error! Unable to load file "models/props_trailers/trailer_small01.dx80.vtx"
  94. Error! Unable to load file "models/props_vehicles/pickup_4x4_glass.dx80.vtx"
  95. Error! Unable to load file "models/props_vehicles/pickup_dually_glass.dx80.vtx"
  96. Error! Unable to load file "models/props_vehicles/pickup_truck_2004_glass.dx80.vtx"
  97. Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
  98. Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
  99. Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
  100. Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
  101. Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
  102. Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
  103. Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
  104. Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
  105. Error! Unable to load file "models/props_vehicles/semi_truck_glass.dx80.vtx"
  106. Error! Unable to load file "models/props_vehicles/semi_truck3.dx80.vtx"
  107. Setting up ray-trace acceleration structure... Done (2.70 seconds)
  108. 2481 faces
  109. 1853943 square feet [266967872.00 square inches]
  110. 21 Displacements
  111. 46921 Square Feet [6756631.00 Square Inches]
  112. 2481 patches before subdivision
  113. 45929 patches after subdivision
  114. sun extent from map=0.034899
  115. DecompressVis: 0 repeat
  116.  
  117. ** Executing...
  118. ** Command: Copy File
  119. ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\millersvilleV2.bsp"
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