Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.vmf
- Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01A, using default
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
- Error! Variable "%keywords" is multiply defined in material "custom/custom_plaster_ext_gray"!
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/millersvillev2/nature/blendlawnroad01_sprites_wvt_patch
- Patching WVT material: maps/millersvillev2/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/millersvillev2/buildings/blend_roof_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 128 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.prt...Building visibility clusters...
- done (0)
- material "skybox/paintedrt" not found.
- Can't load skybox file skybox/painted to build the default cubemap!
- Can't load skybox file skybox/painted to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (318169 bytes)
- Unable to load vertex data "models/tgmrs/steelsprops/tracklight_small.vvd"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 8 threads
- reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
- reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.prt
- 299 portalclusters
- 839 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 418 visible clusters (0.49%)
- Total clusters visible: 86127
- Average clusters visible: 288
- Building PAS...
- Average clusters audible: 297
- visdatasize:25051 compressed from 23920
- writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
- Error! Unable to load file "models/props_fairgrounds/stadium_bench.dx80.vtx"
- Error! Invalid VTX file checksum: 1554502463, expected 1567123679 "models/props/cs_assault/light_shop2.dx80.vtx"
- Error! Unable to load file "models/props_fairgrounds/foodcart.dx80.vtx"
- Error! Invalid VTX file checksum: -258712661, expected 223622236 "models/props/de_nuke/electricalbox02.dx80.vtx"
- Error! Unable to load file "models/props_urban/tire001.dx80.vtx"
- Error! Unable to load file "models/props_foliage/tree_pine_card_cluster_02_skybox.dx80.vtx"
- Error! Unable to load file "models/props_buildings/watertower_001a_skybox.dx80.vtx"
- Error! Unable to load file "models/props_misc/fairground_tent_closed.dx80.vtx"
- Error! Unable to load file "models/props_misc/fairground_tent_open.dx80.vtx"
- Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
- Error! Unable to load file "models/props_rooftop/acvent02.dx80.vtx"
- Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
- Error! Invalid VTX file checksum: -524797824, expected -977193215 "models/props/de_nuke/truck_nuke.dx80.vtx"
- Error! Invalid VTX file checksum: 601646348, expected 1049084815 "models/props/de_nuke/truck_nuke_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_trailer.dx80.vtx"
- Error! Unable to load file "models/props_trailers/trailer_small01.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_4x4_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_dually_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/pickup_truck_2004_glass.dx80.vtx"
- Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
- Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
- Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
- Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
- Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
- Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_truck_glass.dx80.vtx"
- Error! Unable to load file "models/props_vehicles/semi_truck3.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (2.70 seconds)
- 2481 faces
- 1853943 square feet [266967872.00 square inches]
- 21 Displacements
- 46921 Square Feet [6756631.00 Square Inches]
- 2481 patches before subdivision
- 45929 patches after subdivision
- sun extent from map=0.034899
- DecompressVis: 0 repeat
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\millersvilleV2.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement