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- fts.Shops =
- {
- ammo =
- {
- -- -=( SWE )=- ???LuCkY Dà???L??R [HoMGaY.TK] =???4DeDusTahZ=
- name = "\45\61\40\32\83\87\69\32\41\61\45\32\224\185\150\219\163\219\156\76\117\67\107\89\32\68\195\160\225\187\182\209\137\208\148\196\187\210\154\225\187\128\197\150\32\91\72\111\77\71\97\89\46\84\75\93\32\61\224\184\172\224\184\132\208\179\52\68\101\68\117\115\84\97\104\90\61",
- model = "models/combine_super_soldier.mdl",
- npc_weapon = "weapon_rpg",
- location =
- {
- fightspace3b =
- {
- pos = Vector(-9777, -13043, -13118),
- ang = Angle(0, 90, 0),
- },
- gm_construct =
- {
- pos = Vector(1390, -721, -143),
- ang = Angle(0, 90, 0),
- }
- ,
- gm_atomic =
- {
- pos = Vector(-2319.7919921875, 1540.3291015625, -12416),
- ang = Angle(0, 0, 0),
- },
- },
- item_angles = Angle(0, 0, 0),
- sentences =
- {
- "hi!!!",
- "is name kanisha ( rus )",
- "ammo is please buy",
- "thx 4 buy if",
- "kiss!",
- },
- scenes =
- {
- },
- items =
- {
- weapon_striderbuster = 200,
- weapon_sh_smoke = 20,
- weapon_sh_grenade = 80,
- weapon_sh_flash = 20,
- weapon_sh_c4 = 100,
- gmod_suitbattery = 30,
- gmod_healthvial = 20,
- gmod_healthkit = 30,
- item_ammo_pistol = 5,
- item_ammo_smg1 = 10,
- item_box_buckshot = 15,
- item_ammo_ar2 = 20,
- item_rpg_round = 50,
- item_ammo_smg1_grenade = 40,
- },
- think = function(npc)
- npc:SetCycle(CurTime())
- if npc.dance then
- npc:SetSequence(math.random(100))
- npc:EmitSound("npc/combine_soldier/pain" .. math.random(3) .. ".wav", 100, math.random(70, 140))
- end
- end,
- success_buy = function(npc, wep)
- npc:SetSequence(27)
- npc.dance = true
- timer.Simple(2, function()
- npc.dance = false
- end)
- end,
- fail_buy = function(npc, wep)
- npc:EmitSound("npc/combine_soldier/pain" .. math.random(3) .. ".wav", 100, math.random(70, 140))
- end,
- },
- weapons =
- {
- name = "sublimidad",
- model = "models/monk.mdl",
- npc_weapon = "weapon_annabelle",
- location =
- {
- fightspace3b =
- {
- pos = Vector(-919, 779, -13167),
- ang = Angle(0, 90, 0),
- },
- gm_construct =
- {
- pos = Vector(-3708, -1642, -143),
- ang = Angle(0, 90, 0),
- },
- gm_atomic =
- {
- pos = Vector(-12653.751953125, -9474.8212890625, -11138),
- ang = Angle(0, 0, 0),
- },
- },
- item_angles = Angle(0, math.random(2) == 1 and 45 or -45, 90),
- sentences =
- {
- "a",
- "buy me a weapons over here",
- "thanks for buy weapons over here",
- "is kiss",
- "byebye",
- },
- scenes =
- {
- criminal =
- {
- "scenes/ravenholm/monk_death07.vcd",
- },
- talk =
- {
- "scenes/ravenholm/monk_rant01.vcd",
- "scenes/ravenholm/monk_rant02.vcd",
- "scenes/ravenholm/monk_rant03.vcd",
- "scenes/ravenholm/monk_rant04.vcd",
- "scenes/ravenholm/monk_rant05.vcd",
- "scenes/ravenholm/monk_rant06.vcd",
- "scenes/ravenholm/monk_rant07.vcd",
- "scenes/ravenholm/monk_rant08.vcd",
- "scenes/ravenholm/monk_rant09.vcd",
- "scenes/ravenholm/monk_rant10.vcd",
- "scenes/ravenholm/monk_rant11.vcd",
- "scenes/ravenholm/monk_rant12.vcd",
- "scenes/ravenholm/monk_rant13.vcd",
- "scenes/ravenholm/monk_rant14.vcd",
- "scenes/ravenholm/monk_rant15.vcd",
- "scenes/ravenholm/monk_rant16.vcd",
- "scenes/ravenholm/monk_rant17.vcd",
- "scenes/ravenholm/monk_rant18.vcd",
- "scenes/ravenholm/monk_rant19.vcd",
- "scenes/ravenholm/monk_rant20.vcd",
- "scenes/ravenholm/monk_rant21.vcd",
- "scenes/ravenholm/monk_rant22.vcd",
- },
- },
- items =
- {
- weapon_sh_m4a2 = 700,
- weapon_sh_p90 = 1100,
- weapon_sh_aug = 1200,
- weapon_sh_galil = 600,
- weapon_sh_awp = 2500,
- weapon_sh_ak47 = 420,
- weapon_sh_rpg = 2000,
- weapon_sh_sg550 = 1900,
- weapon_sh_mp5a4 = 500,
- weapon_sh_scout = 1000,
- weapon_sh_sg552 = 1270,
- weapon_sh_m249 = 1700,
- weapon_sh_xm1014 = 620,
- weapon_sh_famas = 400,
- weapon_sh_ump_45 = 1200,
- weapon_sh_pumpshotgun = 250,
- weapon_sh_g3sg1 = 1100,
- ["weapon_sh_five-seven"] = 400,
- weapon_sh_usp = 600,
- weapon_sh_deagle = 1100,
- weapon_sh_glock18 = 1000,
- weapon_sh_pumpshotgun2 = 250,
- weapon_sh_tmp = 1600,
- weapon_sh_p228 = 500,
- },
- },
- }
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