CapsAdmin

Untitled

Oct 28th, 2011
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Lua 4.20 KB | None | 0 0
  1. fts.Shops =
  2. {
  3.     ammo =
  4.     {
  5.         -- -=( SWE )=- ???LuCkY Dà???L??R [HoMGaY.TK] =???4DeDusTahZ=
  6.         name = "\45\61\40\32\83\87\69\32\41\61\45\32\224\185\150\219\163\219\156\76\117\67\107\89\32\68\195\160\225\187\182\209\137\208\148\196\187\210\154\225\187\128\197\150\32\91\72\111\77\71\97\89\46\84\75\93\32\61\224\184\172\224\184\132\208\179\52\68\101\68\117\115\84\97\104\90\61",
  7.         model = "models/combine_super_soldier.mdl",
  8.         npc_weapon = "weapon_rpg",
  9.         location =
  10.         {
  11.             fightspace3b =
  12.             {
  13.                 pos = Vector(-9777, -13043, -13118),
  14.                 ang = Angle(0, 90, 0),
  15.             },
  16.             gm_construct =
  17.             {
  18.                 pos = Vector(1390, -721, -143),
  19.                 ang = Angle(0, 90, 0),
  20.             }
  21.             ,
  22.             gm_atomic =
  23.             {
  24.                 pos = Vector(-2319.7919921875, 1540.3291015625, -12416),
  25.                 ang = Angle(0, 0, 0),
  26.             },
  27.         },
  28.         item_angles = Angle(0, 0, 0),
  29.         sentences =
  30.         {
  31.             "hi!!!",
  32.             "is name kanisha ( rus )",
  33.             "ammo is please buy",
  34.             "thx 4 buy if",
  35.             "kiss!",
  36.         },
  37.         scenes =
  38.         {
  39.         },
  40.         items =
  41.         {
  42.             weapon_striderbuster = 200,
  43.  
  44.             weapon_sh_smoke = 20,
  45.             weapon_sh_grenade = 80,
  46.             weapon_sh_flash = 20,
  47.             weapon_sh_c4 = 100,
  48.  
  49.             gmod_suitbattery = 30,
  50.             gmod_healthvial = 20,
  51.             gmod_healthkit = 30,
  52.  
  53.             item_ammo_pistol = 5,
  54.             item_ammo_smg1 = 10,
  55.             item_box_buckshot = 15,
  56.             item_ammo_ar2 = 20,
  57.             item_rpg_round = 50,
  58.             item_ammo_smg1_grenade = 40,
  59.         },
  60.         think = function(npc)
  61.             npc:SetCycle(CurTime())
  62.  
  63.             if npc.dance then
  64.                 npc:SetSequence(math.random(100))
  65.                 npc:EmitSound("npc/combine_soldier/pain" .. math.random(3) .. ".wav", 100, math.random(70, 140))
  66.             end
  67.         end,
  68.         success_buy = function(npc, wep)
  69.             npc:SetSequence(27)
  70.             npc.dance = true
  71.             timer.Simple(2, function()
  72.                 npc.dance = false
  73.             end)
  74.         end,
  75.  
  76.         fail_buy = function(npc, wep)
  77.             npc:EmitSound("npc/combine_soldier/pain" .. math.random(3) .. ".wav", 100, math.random(70, 140))
  78.         end,
  79.     },
  80.  
  81.     weapons =
  82.     {
  83.         name = "sublimidad",
  84.         model = "models/monk.mdl",
  85.         npc_weapon = "weapon_annabelle",
  86.         location =
  87.         {
  88.             fightspace3b =
  89.             {
  90.                 pos = Vector(-919, 779, -13167),
  91.                 ang = Angle(0, 90, 0),
  92.             },
  93.             gm_construct =
  94.             {
  95.                 pos = Vector(-3708, -1642, -143),
  96.                 ang = Angle(0, 90, 0),
  97.             },
  98.             gm_atomic =
  99.             {
  100.                 pos = Vector(-12653.751953125, -9474.8212890625, -11138),
  101.                 ang = Angle(0, 0, 0),
  102.             },
  103.         },
  104.         item_angles = Angle(0, math.random(2) == 1 and 45 or -45, 90),
  105.         sentences =
  106.         {
  107.             "a",
  108.             "buy me a weapons over here",
  109.             "thanks for buy weapons over here",
  110.             "is kiss",
  111.             "byebye",
  112.         },
  113.         scenes =
  114.         {
  115.             criminal =
  116.             {
  117.                 "scenes/ravenholm/monk_death07.vcd",
  118.             },
  119.             talk =
  120.             {
  121.                 "scenes/ravenholm/monk_rant01.vcd",
  122.                 "scenes/ravenholm/monk_rant02.vcd",
  123.                 "scenes/ravenholm/monk_rant03.vcd",
  124.                 "scenes/ravenholm/monk_rant04.vcd",
  125.                 "scenes/ravenholm/monk_rant05.vcd",
  126.                 "scenes/ravenholm/monk_rant06.vcd",
  127.                 "scenes/ravenholm/monk_rant07.vcd",
  128.                 "scenes/ravenholm/monk_rant08.vcd",
  129.                 "scenes/ravenholm/monk_rant09.vcd",
  130.                 "scenes/ravenholm/monk_rant10.vcd",
  131.                 "scenes/ravenholm/monk_rant11.vcd",
  132.                 "scenes/ravenholm/monk_rant12.vcd",
  133.                 "scenes/ravenholm/monk_rant13.vcd",
  134.                 "scenes/ravenholm/monk_rant14.vcd",
  135.                 "scenes/ravenholm/monk_rant15.vcd",
  136.                 "scenes/ravenholm/monk_rant16.vcd",
  137.                 "scenes/ravenholm/monk_rant17.vcd",
  138.                 "scenes/ravenholm/monk_rant18.vcd",
  139.                 "scenes/ravenholm/monk_rant19.vcd",
  140.                 "scenes/ravenholm/monk_rant20.vcd",
  141.                 "scenes/ravenholm/monk_rant21.vcd",
  142.                 "scenes/ravenholm/monk_rant22.vcd",
  143.             },
  144.         },
  145.         items =
  146.         {
  147.             weapon_sh_m4a2 = 700,
  148.             weapon_sh_p90 = 1100,
  149.             weapon_sh_aug = 1200,
  150.             weapon_sh_galil = 600,
  151.             weapon_sh_awp = 2500,
  152.             weapon_sh_ak47 = 420,
  153.             weapon_sh_rpg = 2000,
  154.             weapon_sh_sg550 = 1900,
  155.             weapon_sh_mp5a4 = 500,
  156.             weapon_sh_scout = 1000,
  157.             weapon_sh_sg552 = 1270,
  158.             weapon_sh_m249 = 1700,
  159.             weapon_sh_xm1014 = 620,
  160.             weapon_sh_famas = 400,
  161.             weapon_sh_ump_45 = 1200,
  162.             weapon_sh_pumpshotgun = 250,
  163.             weapon_sh_g3sg1 = 1100,
  164.  
  165.             ["weapon_sh_five-seven"] = 400,
  166.             weapon_sh_usp = 600,
  167.             weapon_sh_deagle = 1100,
  168.             weapon_sh_glock18 = 1000,
  169.             weapon_sh_pumpshotgun2 = 250,
  170.             weapon_sh_tmp = 1600,
  171.             weapon_sh_p228 = 500,
  172.         },
  173.     },
  174. }
  175.  
  176.  
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