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Jun 24th, 2019
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  1. localplayer_1 = aimware_globals->localplayer;
  2. aimware_globals->tick_base = *(localplayer_1 + 0x342C);
  3. tickbase = *(localplayer_1 + 0x342C);
  4. weap_info = aimware_globals->weap_info;
  5. LOBYTE(localplayer_1) = weap_info->weapon_type;
  6. v48 = localplayer_1;
  7. v34 = localplayer_1 == 6;
  8. localplayer_3 = aimware_globals->localplayer;
  9. if ( !v34 && v48 != 5 )
  10. {
  11. def_index = weap_info->def_index;
  12. if ( def_index != 49 && def_index != 64 && !(cmd->buttons & 0x20) )
  13. {
  14. if ( rbot_active && rbot_doublefire )
  15. {
  16. if ( aimware_globals->command_number - aimware_globals->some_cmd_number > ((*&aimware_globals->weap_info->next_attack_maybe
  17. / global_vars2->interval_per_tick)
  18. + 0.5)
  19. + 15 )
  20. {
  21. v37 = 15 - aimware_globals->ticks_choked;
  22. if ( 15 - aimware_globals->ticks_choked <= 0 )
  23. v37 = 0;
  24. tickbase -= v37;
  25. }
  26. localplayer_3 = aimware_globals->localplayer;
  27. }
  28. else if ( aimware_globals->field_169 || aimware_globals->field_16A || ShiftOnShotEnabled() )
  29. {
  30. tickbase -= 6;
  31. }
  32. }
  33. }
  34. aimware_globals->new_tickbase = tickbase;
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