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Build 5.10.22 (V-Ray 5, update 1.2 official) (29 September 2021)

Sep 30th, 2021
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  1. New features:
  2. -USD: Support for MayaUSD 0.10.0 and MayaUSD 0.11.0
  3.  
  4. Modified features:
  5. -V-Ray SDK: Fixed faulty compilation of C++ third-party plug-ins ins since 5.10.20 causing random crashes;
  6.  
  7. Bug fixes:
  8. -V-Ray: Fixed export and import of render elements from the V-Ray settings;
  9. -VRayMtl: Fixed wrong result with Refraction Affect shadows when Refraction is textured;
  10. -VRayToon: Fixed toon outlines disappearing when zooming in with orthographic camera;
  11. -OpenSubdiv/VRayDisplacement: Fixed wrong results and random crashes when combining OpenSubdiv and VRayDisplacement;
  12. -V-Ray GPU: Fixed V-Ray GPU IPR not rendering default orthographic views properly;
  13. -VFB: Fixed a crash when reading VFB2 JSON property;
  14. -V-Ray: Fixed runtime error with Python 3 when creating absolute override for visible layer;
  15. -VRayMeshLight: Fixed VRayLightMesh not respecting Legacy Render Layer Overrides in batch;
  16. -VRayMeshLight: Fixed Crashes with Mesh Lights and Legacy Render Layer Overrides in batch mode;
  17. -LPE: Fixed wrong render elements output when LPEs are used;
  18. -Viewport 2.0: Fixed wrong viewport preview with VRayLayeredTex used for Reflection Glossiness;
  19. -VRayScannedMtl: Fixed undeterministic result with triplanar and scanned material in Maya 2020;
  20. -VRayLayeredTex: Fixed wrong render with mayapy;
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