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Asherz007

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Nov 30th, 2018
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  1. 19:19 Asherz007: just needed to actually get in game lol
  2. 19:20 laughingcomet: :thinking:
  3. 19:20 laughingcomet: you can be outside of game with chat on?
  4. 19:20 Asherz007: yeah lol
  5. 19:20 Asherz007: irc clients n stuff
  6. 19:20 laughingcomet: Poggers
  7. 19:21 Asherz007: so then, what's up
  8. 19:21 laughingcomet: Aight i guess we can start with normal and work our way from there
  9. 19:21 Asherz007: sure
  10. 19:22 laughingcomet: (New offset i got was 1588)
  11. 19:22 Asherz007: (sounds about right)
  12. 19:23 laughingcomet: I hope so :D Alright so 02:06:738 -
  13. 19:23 laughingcomet: Not sure exactly what you mean with that
  14. 19:23 laughingcomet: "Fine for a fill tbh, but my second issue is the 2/3 movement going on here which is a little "anti-flow", so to speak. I know the percussion actually does this, but it might be a little nicer for the player if this was 1/1, or even 1/3."
  15. 19:24 laughingcomet: wait
  16. 19:24 Asherz007: mmm
  17. 19:24 laughingcomet: you mean the notes before the LN section yeah?
  18. 19:24 Asherz007: ye in the transition
  19. 19:24 laughingcomet: Ahh that makes a lot more sense then
  20. 19:24 Asherz007: 02:06:223 (126223|0,126394|1,126566|2) - these thingies
  21. 19:25 laughingcomet: Yeah! You think it would be fine if they're 1/2?
  22. 19:26 laughingcomet: smt like https://i.imgur.com/jA03id2.png
  23. 19:26 Asherz007: no
  24. 19:27 Asherz007: with the roll being 1/3, using 1/2 would be kinda weird
  25. 19:27 laughingcomet: Aight 1/1 it is
  26. 19:27 Asherz007: lol
  27. 19:27 Asherz007: like I say 1/1 or 1/3 if you're pushing it (tho Hard diff)
  28. 19:27 laughingcomet: Yeah that's what i'm thinking
  29. 19:28 laughingcomet: i think 1/1 will suit it the best considering the Hard diff is not that much harder in this section
  30. 19:29 Asherz007: mhm
  31. 19:29 laughingcomet: Alright that was my question for normal
  32. 19:29 laughingcomet: Now to what i hope is gonna be fun
  33. 19:29 laughingcomet: Hard!
  34. 19:29 laughingcomet: 00:43:304 -
  35. 19:30 laughingcomet: Should be the first thing you mention and say it's a missing note
  36. 19:30 Asherz007: mmm
  37. 19:30 laughingcomet: There's not a note on there for it being a 5 note long roll instead of 3 long
  38. 19:30 laughingcomet: as you mentioned about consistency
  39. 19:30 Asherz007: my assumption was that the section would have an identical structure to the earlier one (00:15:493 - )
  40. 19:31 Asherz007: which does have them
  41. 19:31 Asherz007: although hmm
  42. 19:31 laughingcomet: The thoughts behind the rolls is that for every 3 long roll there's gonna be a double afterwards
  43. 19:32 laughingcomet: and that is afaik consistent throughout the map
  44. 19:32 Asherz007: dunno guess I misread the structure lmao
  45. 19:32 laughingcomet: that's alright nothing wrong with that
  46. 19:32 Asherz007: something like that is not something I'd usually pay attention to, hence the mistake
  47. 19:32 laughingcomet: but the other ones tho inside the kaiai
  48. 19:33 laughingcomet: they COULD be doubles but it's gonna look a lot similar to how insane is currently mapped
  49. 19:34 laughingcomet: as in doubles on 00:43:562 - 00:43:819 - 00:44:077 - 00:44:849 - 00:45:107 -
  50. 19:34 Asherz007: that's generally the idea for roughly linear concepts tho I guess
  51. 19:34 laughingcomet: that will be technically be more consistent with parts later on in the map such as 03:05:450 -
  52. 19:35 laughingcomet: Yeah i dunno if it would be too hard for a hard diff tho
  53. 19:35 Asherz007: mmm
  54. 19:35 laughingcomet: prob not
  55. 19:35 Asherz007: eh, entirely up to you at this point
  56. 19:36 laughingcomet: i think i want the player to focus more on the jacks in this section so how about making this a jack too 00:45:364 (45364|2,45493|3) - ?
  57. 19:37 laughingcomet: i'm not sure
  58. 19:38 Asherz007: perhaps have 00:45:107 (45107|0,45236|0,45364|2,45493|3,45879|3,46008|3,46137|0,46266|0) - as the jacks here to attribute to the squeaky whateveritis
  59. 19:40 laughingcomet: That sounds like a idea
  60. 19:42 laughingcomet: Alrightie then i think we're good! haven't looked at the insane for a lot
  61. 19:42 Asherz007: okie dokie
  62. 19:42 laughingcomet: the note you mentioned
  63. 19:43 laughingcomet: is not there on insane so i'll keep it as is i think
  64. 19:43 Asherz007: what note lol
  65. 19:43 Asherz007: iamsuddenlylost
  66. 19:44 laughingcomet: err
  67. 19:44 laughingcomet: 01:59:270 -
  68. 19:45 Asherz007: oh lmao
  69. 19:45 Asherz007: I got thrown off lol
  70. 19:45 laughingcomet: Yeah
  71. 19:45 laughingcomet: das okay
  72. 19:45 laughingcomet: haha
  73. 19:47 laughingcomet: so wait like this ? https://i.imgur.com/Zex0bTg.png
  74. 19:47 laughingcomet: 02:52:832 -
  75. 19:47 Asherz007: yeah
  76. 19:47 Asherz007: was just a thought based on personal preference tho so
  77. 19:47 laughingcomet: hmm
  78. 19:48 laughingcomet: i feel like that would be harder to play
  79. 19:48 Asherz007: I usually minijack better on inner cols and longjack better on outer so idk up to you really
  80. 19:49 laughingcomet: Just gonna keep as is then
  81. 19:49 Asherz007: aight
  82. 19:50 Asherz007: just me being picky at this point
  83. 19:53 laughingcomet: ALright gonna upload now
  84. 19:56 Asherz007: (Insane) 03:09:570 (189570|0,189570|1) - the idea of not having [12]s or [34] in this little bit here was to keep the emphasis for the 4-stacks
  85. 19:57 Asherz007: [https://osu.ppy.sh/ss/12235220 the symmetry thing]
  86. 19:58 laughingcomet: Ohhhhhh
  87. 19:58 laughingcomet: Ok fixed it now!
  88. 19:58 Asherz007: :P
  89. 19:59 laughingcomet: Alright submitted now
  90. 20:00 Asherz007: cool
  91. 20:00 Asherz007: so now what xd
  92. 20:01 Asherz007: jkjk
  93. 20:03 Asherz007: so
  94. 20:03 Asherz007: cool with everything?
  95. 20:03 laughingcomet: Yeah i'm good with all of it
  96. 20:04 laughingcomet: don't think i got anything i can think of that needs to be changed
  97. 20:04 Asherz007: sweet, lemme go do the thing then
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