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  1. # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are comment lines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  7. # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  8. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
  9. # Using your monitor's native resolution with aspect=true might give the best results.
  10. # If you end up with small window on a large screen, try an output different from surface.
  11. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  12. # (output=surface does not!)
  13. # output: What video system to use for output.
  14. # Possible values: surface, overlay.
  15. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  16. # sensitivity: Mouse sensitivity.
  17. # waitonerror: Wait before closing the console if dosbox has an error.
  18. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  19. # pause is only valid for the second entry.
  20. # Possible values: lowest, lower, normal, higher, highest, pause.
  21. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
  22. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  23.  
  24. fullscreen=true
  25. fulldouble=false
  26. fullresolution=1920x1080
  27. windowresolution=1280x1024
  28. output=surface
  29. autolock=true
  30. sensitivity=100
  31. waitonerror=true
  32. priority=higher,normal
  33. mapperfile=mapper-SVN.map
  34. usescancodes=false
  35.  
  36. [dosbox]
  37. # language: Select another language file.
  38. # machine: The type of machine DOSBox tries to emulate.
  39. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  40. # captures: Directory where things like wave, midi, screenshot get captured.
  41. # memsize: Amount of memory DOSBox has in megabytes.
  42. # This value is best left at its default to avoid problems with some games,
  43. # though few games might require a higher value.
  44. # There is generally no speed advantage when raising this value.
  45.  
  46. language=
  47. machine=svga_s3
  48. captures=capture
  49. memsize=16
  50.  
  51. [render]
  52. # frameskip: How many frames DOSBox skips before drawing one.
  53. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
  54. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
  55. # then the scaler will be used even if the result might not be desired.
  56. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  57.  
  58. frameskip=0
  59. aspect=true
  60. scaler=normal3x
  61.  
  62. [cpu]
  63. # core: CPU Core used in emulation. auto will switch to dynamic if available and
  64. # appropriate.
  65. # Possible values: auto, dynamic, normal, simple.
  66. # cputype: CPU Type used in emulation. auto is the fastest choice.
  67. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  68. # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  69. # Setting this value too high results in sound dropouts and lags.
  70. # Cycles can be set in 3 ways:
  71. # 'auto' tries to guess what a game needs.
  72. # It usually works, but can fail for certain games.
  73. # 'fixed #number' will set a fixed amount of cycles. This is what you usually
  74. # need if 'auto' fails (Example: fixed 4000).
  75. # 'max' will allocate as much cycles as your computer is able to
  76. # handle.
  77. # Possible values: auto, fixed, max.
  78. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
  79. # cycledown: Setting it lower than 100 will be a percentage.
  80.  
  81. core=auto
  82. cputype=auto
  83. cycles=max
  84. cycleup=10
  85. cycledown=20
  86.  
  87. [mixer]
  88. # nosound: Enable silent mode, sound is still emulated though.
  89. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  90. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  91. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  92. # Possible values: 1024, 2048, 4096, 8192, 512, 256.
  93. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  94.  
  95. nosound=false
  96. rate=44100
  97. blocksize=1024
  98. prebuffer=20
  99.  
  100. [midi]
  101. # mpu401: Type of MPU-401 to emulate.
  102. # Possible values: intelligent, uart, none.
  103. # mididevice: Device that will receive the MIDI data from MPU-401.
  104. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  105. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
  106. # or in the case of coreaudio, you can specify a soundfont here.
  107. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
  108. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
  109. # See the README/Manual for more details.
  110.  
  111. mpu401=intelligent
  112. mididevice=default
  113. midiconfig=
  114.  
  115. [sblaster]
  116. # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  117. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  118. # sbbase: The IO address of the soundblaster.
  119. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  120. # irq: The IRQ number of the soundblaster.
  121. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  122. # dma: The DMA number of the soundblaster.
  123. # Possible values: 1, 5, 0, 3, 6, 7.
  124. # hdma: The High DMA number of the soundblaster.
  125. # Possible values: 1, 5, 0, 3, 6, 7.
  126. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  127. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  128. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  129. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  130. # Possible values: default, compat, fast.
  131. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  132. # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  133.  
  134. sbtype=sb16
  135. sbbase=220
  136. irq=7
  137. dma=1
  138. hdma=5
  139. sbmixer=true
  140. oplmode=auto
  141. oplemu=default
  142. oplrate=44100
  143.  
  144. [gus]
  145. # gus: Enable the Gravis Ultrasound emulation.
  146. # gusrate: Sample rate of Ultrasound emulation.
  147. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  148. # gusbase: The IO base address of the Gravis Ultrasound.
  149. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  150. # gusirq: The IRQ number of the Gravis Ultrasound.
  151. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  152. # gusdma: The DMA channel of the Gravis Ultrasound.
  153. # Possible values: 3, 0, 1, 5, 6, 7.
  154. # ultradir: Path to Ultrasound directory. In this directory
  155. # there should be a MIDI directory that contains
  156. # the patch files for GUS playback. Patch sets used
  157. # with Timidity should work fine.
  158.  
  159. gus=false
  160. gusrate=44100
  161. gusbase=240
  162. gusirq=5
  163. gusdma=3
  164. ultradir=C:\ULTRASND
  165.  
  166. [speaker]
  167. # pcspeaker: Enable PC-Speaker emulation.
  168. # pcrate: Sample rate of the PC-Speaker sound generation.
  169. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  170. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  171. # Possible values: auto, on, off.
  172. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  173. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  174. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  175.  
  176. pcspeaker=true
  177. pcrate=44100
  178. tandy=auto
  179. tandyrate=44100
  180. disney=true
  181.  
  182. [joystick]
  183. # joysticktype: Type of joystick to emulate: auto (default), none,
  184. # 2axis (supports two joysticks),
  185. # 4axis (supports one joystick, first joystick used),
  186. # 4axis_2 (supports one joystick, second joystick used),
  187. # fcs (Thrustmaster), ch (CH Flightstick).
  188. # none disables joystick emulation.
  189. # auto chooses emulation depending on real joystick(s).
  190. # (Remember to reset dosbox's mapperfile if you saved it earlier)
  191. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  192. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  193. # autofire: continuously fires as long as you keep the button pressed.
  194. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
  195. # buttonwrap: enable button wrapping at the number of emulated buttons.
  196.  
  197. joysticktype=2axis
  198. timed=true
  199. autofire=false
  200. swap34=false
  201. buttonwrap=false
  202.  
  203. [serial]
  204. # serial1: set type of device connected to com port.
  205. # Can be disabled, dummy, modem, nullmodem, directserial.
  206. # Additional parameters must be in the same line in the form of
  207. # parameter:value. Parameter for all types is irq (optional).
  208. # for directserial: realport (required), rxdelay (optional).
  209. # (realport:COM1 realport:ttyS0).
  210. # for modem: listenport (optional).
  211. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  212. # transparent, port, inhsocket (all optional).
  213. # Example: serial1=modem listenport:5000
  214. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  215. # serial2: see serial1
  216. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  217. # serial3: see serial1
  218. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  219. # serial4: see serial1
  220. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  221.  
  222. serial1=dummy
  223. serial2=dummy
  224. serial3=disabled
  225. serial4=disabled
  226.  
  227. [dos]
  228. # xms: Enable XMS support.
  229. # ems: Enable EMS support. The default (=true) provides the best
  230. # compatibility but certain applications may run better with
  231. # other choices, or require EMS support to be disabled (=false)
  232. # to work at all.
  233. # Possible values: true, emsboard, emm386, false.
  234. # umb: Enable UMB support.
  235. # keyboardlayout: Language code of the keyboard layout (or none).
  236.  
  237. xms=true
  238. ems=true
  239. umb=true
  240. keyboardlayout=auto
  241.  
  242. [ipx]
  243. # ipx: Enable ipx over UDP/IP emulation.
  244.  
  245. ipx=false
  246.  
  247. [autoexec]
  248. # Lines in this section will be run at startup.
  249. # You can put your MOUNT lines here.
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