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- Patchnotes 1.0
- 1. Map changes :
- 1.1 West Germany
- Denmark is now owned by West Germany, added 1 city in Denmark
- Added coastel batteries/machinegunbunkers in Denmark
- 1.2 East Germany
- Austria (Citie abouth Balkan is now owned by East Germany)
- A Citie in southern Germany is now owned by East Germany and not West
- Added a tier 1 citie in Hungary for East Germany
- Added a tier 2 citie in Selesia ( Southern modern day Poland) For East Germany
- Added 1 oil field in Bulgaria for east Germnay
- 1.3 Italy
- Added a tier 2 citie for Italy in Istria
- 1.4 Uk
- Cyprus is now Properly owned by the United Kingdom
- 1.5 Uk/Usa
- In the Bottom left corner is now a cealed of Box which represents Afrika
- In This Box there are now 5 tier 1 cities for the United Kingdom and
- 2 tier 1 cities for France/Usa
- 1.6 Ussr
- Added a tier 1 citie for the Ussr in Karelia
- Added a Tier 1 citie for the Ussr in Ösel/ Saaremaa ( The islands of Estonia)
- Why i feared that this citie would get landed by a Country that is not ussr,
- so i gave it to them from the start
- In the Top Right Corner there now is a cealed of Box representing the Far Russian east
- In This Box are 6 tier 1 cities and 2 Oil Fields
- Removed 1 Oil Field in Siberia
- 1.7 Bunkers
- Added a lot of normal bunkers for neutral Countries
- Added A Lot Of At and machinegunbunkers primarily for the Ussr
- and Frau/Usa in Syria
- 1.8 Not Playable Nations ( Like Ireland, Portugal,Switzerland)
- Added Units Bunkers and Flaks for Ireland
- Added Bunker for switzerland
- Added Bunkers Flaks and Units for Portugal
- 1.9 Terrain
- Deleted all existing Trees
- Added Trees according to Forest density everywhere on The Map
- ( For Examble Sweeden is Full of Trees while in Afrika or Southern Russia are
- pretty much none)
- 2.1 Starting Buildings
- Added Production Centres For Every Country
- Whats a Production Centre? Its a point on the map where Factories Barracks and
- Flaks Are Located
- Added Production Centres For United Kingdom in Northern Ireland and
- (Cairo without Factory)
- Added Production Centre For Italy in Lybia
- Added Production Centre for France/Usa in (Western Afrika Without Factory
- Added Production Centre for West Germany in Northern Germany
- Added Production Centre for east germany in southern Berlin,Poland, Hungary and Bulgaria
- Added prosuction Centre in For Ussr in leningrad Moskau and Stalingrad
- Added 1 Factory each for Spain Turkey and the Balkan Union
- 2.2 Starting Army
- Added tons of Starting Units for Every Country mostly :
- Infantry, Machinegunners,Mortars,Snipers,Field Medics,
- Light Tanks and Early medium tanks
- Norway Sweeden and Finland didnt receive any Tanks
- These Units Were Added Near the Capital city or Production Centres
- Added planes For West geramny
- Added planes For uk
- Added Planed for Ussr
- Patchnotes 1.1
- Navy
- Added 1 atack Submarine for the Balkan Union and Turkey
- Added 1 Submarine, 1 Frigate, 1 Destroyer for Italy
- Added 1 Cruiser and 1 Frigate for France/Usa in Syria
- Removed 1 At and 1 machinegun Bunker From Usa in West Afrika
- Added 4 early At tanks for italy in Afrika
- Removed 2 Coastel batteries from Denmark
- Removed The Arfika Port From Spain to slow down the navy build up
- Removed 7 Bt-7 Tanks from Ussr Starting Army
- Removed Ussr Battleship in the Baltic Sea
- Added 2 destroyers for Ussr
- Added 5 Supply depos for Ussr at Leningrad, Moskow, Stalingrad, Kiev, and Caucasus
- Removed 1 Finish Coastel Battery
- Added Stronger At For Finland
- Made the Mannerheim line a little Stronger
- Added Production Centre for the Balkan union in greece
- Coastel Baterry Overhaul
- Reduced the cost of Coastel batteries From 145/45 to 125money/25Materials
- Tiger Overhaul
- Cost 250 ->260
- Health 440-->430
- Atack Speed 4.35-->4.5
- Range 4.4 -->4.5
- Damage 76 -->72
- Kv 1
- Health 325-->335
- Damage 47 -->49
- Patchnotes 1.2
- Geramny no longer starts with Denmark
- Moved 1 german army near the danish border with 1 transport ship
- Reduced the Eadt german starting army by a few wehrmacht infantry and conscripts
- Removed the Cooldown of : Allocate Gdp/ Select cities/ Select shipyards
- Italy starts with some Towed artillery in afrika
- Removed some italian troops to compensate
- Gave Tiger most of his its old values back
- Kv 1
- Cost 180->190
- Health 335->360
- Armor 24-> 28
- Damage 49->51
- Anti Tank Guns
- Reduced the movement speed of all At guns slightly
- Early At Gun Atack speed 3.5->4.5
- Improved Atack speed 4.3 -> 4.7
- Advanced atack speed 4.7->5.0
- Carrier
- Inreased the cost of Light Carrier to 550 from 150
- Increased the Cost of normal Carrier to 650 from 350
- Patchnotes 1.3
- Update by Razzor:
- Upkeep mechanic doesnt work with % anymore
- Now for every Supply you have you will get -0.5 Gdp
- Update by Akestro:
- Removed all conscripts from starting armies
- Added some wehrmacht infantry to Eg s starting army
- Kv 1
- Health 360->350
- Armor 28->27
- Damage 51->50
- At Guns
- The Range of the Early and Improved At Guns have been reduced 4.2 from 4.5
- The Air Overhaul !!!
- The Normal fighter
- Health 150->390
- Fighter (improved)
- Health 175->450
- Fighter Jet (Early)
- Cost 250->270
- Health 200->520
- Rocket ability
- Damage 30->24
- Cooldwon 5->9
- Fighter jet (improved)
- Health 290->720
- Rocket ability
- Damage 30->28
- Cooldown 5->9
- Atack aircraft
- Health 160->420
- Rocket ability
- Damage 30->28
- Cooldown 5->9
- Atack Jet
- Health 300->780
- Rocket ability
- Damage 30->28
- Cooldown 5->9
- Dive Bomber
- Health 175->450
- Damage 20->18
- Atack speed 4->6.5 seconds
- Light Bomber
- Health 160->420
- Armor 1->2
- Damage 20->19
- Atack Speed 3.5->5.5 seconds
- Me 262
- Health 220->570
- Rocket ability
- Damage 30->28
- Cooldown 5->9
- Nuclear Bomber
- Health 400->780
- Nuclear Bomber Jet
- Health 500-> 920
- Paratrooper Plane
- None
- Spitfire l
- Health 160-> 210
- Armor 1->1
- Damage 12->6
- Strategic Bomber
- Health 380->850
- Damage 70->65
- Attack speed 2.5->5 Seconds
- Firebomb ability
- Cooldown 3->8 seconds
- Strategic Bomber Jet
- Health 400->950
- Damage 70->65
- Attack Speed 2.5->5 seconds
- Firebomb ability
- Cooldown 3->8 seconds
- Tacticcal Bomber
- Health 200->500
- Armor 3->3
- Damage 25->27
- Attack speed 2.5->5.5
- Reduced Area of effect(AOE) Radius slightly
- Tactical Bomber Jet
- Health 275->680
- Damage 25->27
- Attack speed 2.5->5.5
- Reduced Area of effect(AOE) Radius slightly
- Torpedo Bomber
- Health 180->450
- Damage 75->70
- Attack speed 3.0->5.0
- Flak Turret
- Health 300->450
- Damage 18->23
- Attack speed 1.6->2.9
- Flak Turret (Improved)
- Health 450->550
- Damage 29->34
- Attack speed 1.3->2.5
- Flak turret (Advanced)
- Health 550->650
- Damage 29->34
- Attack speed 0.8->1.5
- Light AA
- Health 200->250
- Damage 13->15
- Attack speed 0.8->1.7
- Sam Site
- Damage 80->70
- Attack speed 4.0->5.5
- Portable AA
- Damage 12->11
- Attack speed 1.25->2.7
- Movement speed increased
- Flak Tank (early)
- Damage 23
- Attack speed 1.6->2.9
- Increased Movement Speed slightly
- Flak tank ( improved)
- Health 180->220
- Damage 29->27
- Attack speed 3.3->4.5
- Movement Speed decreased (so kiting without
- Taking any damage isnt possible anymore)
- Flak tank (advanced)
- Health 250->290
- Damage 29->27
- Attack Speed 3.3->4.5
- Movement Speed decreased (so kiting without
- Taking any damage isnt possible anymore)
- AA Misile Truck
- Health 220->240
- Damage 70->60
- Atack speed 4.0->6.0
- Destroyer
- AA Gun
- Damage 18->23
- Attack speed 1.6->2.9
- Cruiser/Carrier/Battlecruiser
- Damage 23->25
- Atack speed 1.2->2.3
- Patchnotes 1.4
- - Fighter Health 390->380 Fighter (Improved) Health 450->435
- - Fighter Jet (early) Armor 4->5 Fighter Jet (improved) Armor 9->10
- - Dive Bomber Helth 450->425 Light Bomber Health 420-> 435
- - Me 262 Cost 250->270 Armor 4->5
- ---------------------------------------------Anti Air---------------------------------------------------------------------------------
- - Flak Turret/Improved/Advanced Health 450->475/ 550->585/ 650->695
- ----------------------------------------------------Anti Air tanks------------------------------------------------------------------
- - Flak Tank (early) Health 150->175 Flak tank (Improved) Health 220->255
- - Flak Tank (Advanced) health 290->310
- - Flak Tank Improved and advanced Movement speed decreased Damage 27->32
- - Decreased the amount of starting Armies of all countries
- - Every type of infantry takes only 1 Supply up
- - highered cost of Infantry effected Lowered Cost of units not affected
- - FOR MORE DETAILED PATCHNOTES ----> https://pastebin.com/jVTCSXeR
- - Combat engineer cost 50->55
- - Desert cavalry cost 40->45
- - Field Medic cost 35->40
- - Flametrhower cost 40->50
- - Machinegunner cost 60->65
- - Mortar cost 45->50
- - Portable AA cost 70->70 (yes 70)
- - Assault Infantry cost 90->90 (yes 90)
- - Rocket infantry cost 60->65
- - Sniper cost 80->85
- - Anti-Tank Rifleman cost 35->30
- - Commonwealth cost 35->30
- - Conscript cost 15->12
- - Infantry cost 30->25
- - Paratrooper cost 65->55
- - Prizivnik cost 30->22
- - Wehrmacht inafntry cost 30->25
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