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UltimaLuminaire

Ultimate Bowser vs Corrin JMU

Mar 8th, 2019
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  1. Ultimate Bowser vs Corrin JMU
  2.  
  3. Discussion & Notes
  4.  
  5. ==========================================================
  6. Neutral
  7. ==========================================================
  8. Methacrylate:
  9. "Scenario: Corrin in neutral pins on Bowser's shield.
  10.  
  11. Corrin Frames
  12. 15 frames to act out of pin state
  13. 10 frames until forward kick hitbox is active
  14.  
  15. Bowser Frames
  16. 7 frames suffered due to shieldstun
  17. 3 frames of jump squat
  18. 11 frames to shield drop
  19.  
  20. Grounded Interaction
  21. Corrin (15+10) - Bowser (7+11) = 7 frame advantage Bowser
  22.  
  23. Aerial Interaction
  24. Corrin (15+10) - Bowser (7+3) = 15 frame advantage Bowser"
  25.  
  26. ==========================================================
  27. Disadvantage
  28. ==========================================================
  29. Lattie:
  30. 'let's kick this chan open with stuff i already found: you corrins can straight up tipper fsmash us as soon as you're out of our neutralB (firebreath) and there's nothing we can do about it, due to the ending lag of that move being oh so very long and your range being just enough."
  31. "even angling the fire upward to delay your character reaching the ground out of hitstun has no effect on this, our only options--if using firebreath on the same plane as you--is either to accept we're gonna get hit and burn you as long as possible to rack up percentage, or mix up the release of firebreath to mess you up or avoid the tipper."
  32. "weather update: releasing firebreath angled up early allows for bowser to barely have enough time to shield since the fire takes some time before reaching corrin and it will delay them falling out of hitstun"
  33.  
  34. Methacrylate:
  35. "from frame 10 to frame 17, Corrin's upb is intangible
  36. after frame 18, Corrin's body does not have a hurtbox
  37. only Corrin's head has a hurtbox
  38. which is positioned between the massive wings"
  39.  
  40. Accounts from Discord Users @doctordonut23, @Lattie,
  41. @EnGarde, and @Slamuel, FAir can snipe Corrin's head
  42. during recovery after frame 18.
  43.  
  44. ===========================================================
  45. Combos and Mixups
  46. ===========================================================
  47. TBD
  48. ===========================================================
  49. Kill Options
  50. ===========================================================
  51. doctordonut23 on Corrin edgeguard vs Bowser:
  52. "Yeah corrin only has bair, pin, and DFS. They aren’t like awful options but nothing too strong
  53. Bair can kill early on an edgeguard tho so it’s just something you have to look out for"
  54.  
  55. ===========================================================
  56. Stage Selection
  57. ===========================================================
  58. Ruggeru:
  59. "Bowser isn't necessarily uncomfortable but FD can be difficult in some MUs"
  60.  
  61. Methacrylate:
  62. "I think that in terms of stage selection, Corrin would enjoy a stage like FD just for the juggling attempts
  63. overall the less spacious stages are optimal for Corrin"
  64. "the open tops of stages is preferable here for juggling
  65. Unova, PS2, Kalos, FD to optimize the juggling I would think
  66. Corrin lives and dies on being able to juggle
  67. I really dislike BF for Corrin these days, Corrin loses on that stage by just not having kill power"
  68.  
  69. EnGarde:
  70. "When I was playing I personally felt more comfortable on Kalos"
  71. "I normally like BF but didn’t vs Bowser"
  72.  
  73. Kaiser:
  74. "Huh, i actually like BF for corrin. Don't like PS2 since the platforms are so far away"
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