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Nov 24th, 2011
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  1. // Dota Heroes File
  2. "DOTAHeroes"
  3. {
  4. "Version" "1"
  5.  
  6. //=================================================================================================================
  7. // HERO: Base
  8. // Note: This is loaded and overriden/added to by values in the specific heroes chunks.
  9. //=================================================================================================================
  10. "npc_dota_hero_base"
  11. {
  12. // General
  13. //-------------------------------------------------------------------------------------------------------------
  14. "BaseClass" "npc_dota_hero" // Class of entity of link to.
  15. "Model" "models/error.mdl" // Model.
  16. "SoundSet" "0" // Name of sound set.
  17. "Enabled" "0"
  18. "Level" "1"
  19. "BotImplemented" "0"
  20. "NewHero" "0"
  21. "HeroUnlockOrder" "1" // The higher the number the later these heros will unlock for new players.
  22. "CMEnabled" "0"
  23.  
  24. // Abilities
  25. //-------------------------------------------------------------------------------------------------------------
  26. "AbilityLayout" "4"
  27. "Ability1" "" // Ability 1.
  28. "Ability2" "" // Ability 2.
  29. "Ability3" "" // Ability 3.
  30. "Ability4" "" // Ability 4.
  31. "Ability5" "attribute_bonus" // Ability 5 - Bonuses.
  32. "Ability6" "" // Ability 6 - Extra.
  33. "Ability7" "" // Ability 7 - Extra.
  34. "Ability8" "" // Ability 8 - Extra.
  35.  
  36. // Armor
  37. //-------------------------------------------------------------------------------------------------------------
  38. "ArmorPhysical" "-1" // Physical protection.
  39. "ArmorMagical" "25" // Magical protection (percentage).
  40.  
  41. // Attack
  42. //-------------------------------------------------------------------------------------------------------------
  43. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  44. "AttackDamageMin" "1" // Damage range min.
  45. "AttackDamageMax" "1" // Damage range max.
  46. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" // Type of damage dealt.
  47. "AttackRate" "1.7" // Speed of attack.
  48. "AttackAnimationPoint" "0.75" // Normalized time in animation cycle to attack.
  49. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  50. "AttackRange" "600" // Range within a target can be attacked.
  51. "ProjectileModel" "ranged_hero" // Particle system model for projectile.
  52. "ProjectileSpeed" "900" // Speed of projectile.
  53.  
  54. // Attributes
  55. //-------------------------------------------------------------------------------------------------------------
  56. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  57. "AttributeBaseStrength" "0" // Base strength
  58. "AttributeStrengthGain" "0" // Strength bonus per level.
  59. "AttributeBaseIntelligence" "0" // Base intelligence
  60. "AttributeIntelligenceGain" "0" // Intelligence bonus per level.
  61. "AttributeBaseAgility" "0" // Base agility
  62. "AttributeAgilityGain" "0" // Agility bonus per level.
  63.  
  64. // Bounty
  65. //-------------------------------------------------------------------------------------------------------------
  66. "BountyXP" "62" // Experience earn.
  67. "BountyGoldMin" "0" // Gold earned min.
  68. "BountyGoldMax" "0" // Gold earned max.
  69.  
  70. // Bounds
  71. //-------------------------------------------------------------------------------------------------------------
  72. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  73. "RingRadius" "70"
  74.  
  75. // Movement
  76. //-------------------------------------------------------------------------------------------------------------
  77. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
  78. "MovementSpeed" "300" // Speed.
  79. "MovementTurnRate" "0.5" // Turning rate.
  80. "HasAggressiveStance" "0" // Plays alternate idle/run animation when near enemies
  81.  
  82. // Status
  83. //-------------------------------------------------------------------------------------------------------------
  84. "StatusHealth" "150" // Base health.
  85. "StatusHealthRegen" "0.25" // Health regeneration rate.
  86. "StatusMana" "0" // Base mana.
  87. "StatusManaRegen" "0.01" // Mana regeneration rate.
  88.  
  89. // Team
  90. //-------------------------------------------------------------------------------------------------------------
  91. "TeamName" "DOTA_TEAM_GOODGUYS"
  92. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
  93. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
  94. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_HERO"
  95.  
  96. // Vision
  97. //-------------------------------------------------------------------------------------------------------------
  98. "VisionDaytimeRange" "1800" // Range of vision during day light.
  99. "VisionNighttimeRange" "800" // Range of vision at night time.
  100.  
  101. //Inventory
  102. "HasInventory" "1"
  103.  
  104. //Voice
  105. "VoiceBackgroundSound" ""
  106.  
  107. "HealthBarOffset" "-1"
  108.  
  109. "IdleExpression" "scenes\default_idle.vcd"
  110. "IdleSoundLoop" ""
  111.  
  112. "HUD"
  113. {
  114. "StatusHUD"
  115. {
  116. "StatusStrength"
  117. {
  118. "LocalizeToken" "#DOTA_StrengthStatus"
  119. "Parameters" "Traits:Strength"
  120. "HUDName" "unitstrength"
  121. }
  122.  
  123. "StatusAgility"
  124. {
  125. "LocalizeToken" "#DOTA_AgilityStatus"
  126. "Parameters" "Traits:Agility"
  127. "HUDName" "unitagility"
  128. }
  129.  
  130. "StatusIntellect"
  131. {
  132. "LocalizeToken" "#DOTA_IntellectStatus"
  133. "Parameters" "Traits:Intellect"
  134. "HUDName" "unitintellect"
  135. }
  136. }
  137. }
  138. }
  139.  
  140. //=================================================================================================================
  141. // HERO: Antimage
  142. //=================================================================================================================
  143. "npc_dota_hero_antimage"
  144. {
  145. // General
  146. //-------------------------------------------------------------------------------------------------------------
  147. "Model" "models/heroes/antimage/antimage.mdl" // Model.
  148. "SoundSet" "Hero_Antimage" // Name of sound set.
  149. "HeroID" "1" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  150. "Enabled" "1"
  151. "Role" "Carry"
  152. "Team" "Good"
  153. "Portrait" "vgui/hud/heroportraits/portrait_antimage"
  154. "ModelScale" ".90"
  155. "HeroGlowColor" "120 64 148"
  156. "PickSound" "antimage_anti_spawn_01"
  157. "CMEnabled" "1"
  158.  
  159. // Abilities
  160. //-------------------------------------------------------------------------------------------------------------
  161. "Ability1" "antimage_mana_break" // Ability 1
  162. "Ability2" "antimage_blink" // Ability 2
  163. "Ability3" "antimage_spell_shield" // Ability 3
  164. "Ability4" "antimage_mana_void" // Ability 4
  165.  
  166. // Armor
  167. //-------------------------------------------------------------------------------------------------------------
  168. "ArmorPhysical" "0" // Physical protection.
  169.  
  170. // Attack
  171. //-------------------------------------------------------------------------------------------------------------
  172. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  173. "AttackDamageMin" "27" // Damage range min.
  174. "AttackDamageMax" "31" // Damage range max.
  175. "AttackRate" "1.35" // Speed of attack.
  176. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  177. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  178. "AttackRange" "128" // Range within a target can be attacked.
  179. "ProjectileModel" "" // Particle system model for projectile.
  180. "ProjectileSpeed" "0" // Speed of projectile.
  181.  
  182. // Attributes
  183. //-------------------------------------------------------------------------------------------------------------
  184. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  185. "AttributeBaseStrength" "20" // Base strength
  186. "AttributeStrengthGain" "1.2" // Strength bonus per level.
  187. "AttributeBaseIntelligence" "15" // Base intelligence
  188. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  189. "AttributeBaseAgility" "22" // Base agility
  190. "AttributeAgilityGain" "2.8" // Agility bonus per level.
  191.  
  192. // Movement
  193. //-------------------------------------------------------------------------------------------------------------
  194. "MovementSpeed" "320" // Speed.
  195. "MovementTurnRate" "0.5" // Turning rate.
  196.  
  197. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  198. "HealthBarOffset" "120"
  199.  
  200. "ParticleFile" "particles/units/heroes/hero_antimage.pcf"
  201. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_antimage.txt"
  202. "VoiceFile" "scripts/voscripts/game_sounds_vo_antimage.txt"
  203.  
  204. // Items
  205. //-------------------------------------------------------------------------------------------------------------
  206. "ItemSlots"
  207. {
  208. "0"
  209. {
  210. "SlotIndex" "0"
  211. "SlotName" "weapon"
  212. "SlotText" "#LoadoutSlot_Weapon"
  213. }
  214. "1"
  215. {
  216. "SlotIndex" "1"
  217. "SlotName" "head"
  218. "SlotText" "#LoadoutSlot_Head"
  219. }
  220. }
  221.  
  222. }
  223.  
  224. //=================================================================================================================
  225. // HERO: Axe
  226. //=================================================================================================================
  227. "npc_dota_hero_axe"
  228. {
  229. // General
  230. //-------------------------------------------------------------------------------------------------------------
  231. "Model" "models/heroes/axe/axe.mdl" // Model.
  232. "Portrait" "vgui/hud/heroportraits/portrait_axe" // Small image for hero selection
  233. "SoundSet" "Hero_Axe" // Name of sound set.
  234. "PickSound" "axe_axe_spawn_03"
  235. "Enabled" "1"
  236. "Role" "Initiator"
  237. "Team" "Bad"
  238. "HeroID" "2" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  239. "ModelScale" ".90"
  240. "HeroGlowColor" "222 60 36"
  241. "CMEnabled" "1"
  242.  
  243. // Abilities
  244. //-------------------------------------------------------------------------------------------------------------
  245. "Ability1" "axe_berserkers_call" // Ability 1
  246. "Ability2" "axe_battle_hunger" // Ability 2
  247. "Ability3" "axe_counter_helix" // Ability 3
  248. "Ability4" "axe_culling_blade" // Ability 4
  249.  
  250. // Armor
  251. //-------------------------------------------------------------------------------------------------------------
  252. "ArmorPhysical" "-1" // Physical protection.
  253.  
  254. // Attack
  255. //-------------------------------------------------------------------------------------------------------------
  256. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  257. "AttackDamageMin" "24" // Damage range min.
  258. "AttackDamageMax" "28" // Damage range max.
  259. "AttackRate" "1.7" // Speed of attack.
  260. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  261. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  262. "AttackRange" "128" // Range within a target can be attacked.
  263.  
  264. // Attributes
  265. //-------------------------------------------------------------------------------------------------------------
  266. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  267. "AttributeBaseStrength" "25" // Base strength
  268. "AttributeStrengthGain" "2.5" // Strength bonus per level.
  269. "AttributeBaseIntelligence" "14" // Base intelligence
  270. "AttributeIntelligenceGain" "1.6" // Intelligence bonus per level.
  271. "AttributeBaseAgility" "20" // Base agility
  272. "AttributeAgilityGain" "2.2" // Agility bonus per level.
  273.  
  274. // Status
  275. //-------------------------------------------------------------------------------------------------------------
  276. "StatusHealthRegen" "1.25" // Health regeneration rate.
  277.  
  278. // Movement
  279. //-------------------------------------------------------------------------------------------------------------
  280. "MovementSpeed" "290" // Speed.
  281. "MovementTurnRate" "0.6" // Turning rate.
  282.  
  283.  
  284. // Bounds
  285. //-------------------------------------------------------------------------------------------------------------
  286. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  287. "HealthBarOffset" "140"
  288.  
  289. // Items
  290. //-------------------------------------------------------------------------------------------------------------
  291. "ItemSlots"
  292. {
  293. "0"
  294. {
  295. "SlotIndex" "0"
  296. "SlotName" "weapon"
  297. "SlotText" "#LoadoutSlot_Weapon"
  298. }
  299. "1"
  300. {
  301. "SlotIndex" "1"
  302. "SlotName" "head"
  303. "SlotText" "#LoadoutSlot_Head"
  304. }
  305. "2"
  306. {
  307. "SlotIndex" "2"
  308. "SlotName" "armor"
  309. "SlotText" "#LoadoutSlot_Armor"
  310. }
  311. "3"
  312. {
  313. "SlotIndex" "3"
  314. "SlotName" "belt"
  315. "SlotText" "#LoadoutSlot_Belt"
  316. }
  317. "4"
  318. {
  319. "SlotIndex" "4"
  320. "SlotName" "taunt"
  321. "SlotText" "#LoadoutSlot_Taunt"
  322. }
  323. "5"
  324. {
  325. "SlotIndex" "5"
  326. "SlotName" "killtaunt"
  327. "SlotText" "#LoadoutSlot_KillTaunt"
  328. }
  329. }
  330.  
  331. "ParticleFile" "particles/units/heroes/hero_axe.pcf"
  332. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_axe.txt"
  333. "VoiceFile" "scripts/voscripts/game_sounds_vo_axe.txt"
  334.  
  335. "Bot"
  336. {
  337. "Loadout"
  338. {
  339. "item_stout_shield" "ITEM_CORE"
  340. "item_tango" "ITEM_SELLABLE | ITEM_CONSUMABLE"
  341. "item_tango" "ITEM_SELLABLE | ITEM_CONSUMABLE"
  342. "item_branches" "ITEM_SELLABLE"
  343. "item_branches" "ITEM_SELLABLE"
  344. "item_branches" "ITEM_SELLABLE"
  345. "item_boots" "ITEM_CORE"
  346. "item_ring_of_health" "ITEM_CORE"
  347. "item_vitality_booster" "ITEM_CORE"
  348. "item_blades_of_attack" "ITEM_CORE"
  349. "item_blades_of_attack" "ITEM_CORE"
  350. "item_phase_boots" "ITEM_DERIVED"
  351. "item_blink" "ITEM_EXTENSION"
  352. "item_mithril_hammer" "ITEM_LUXURY"
  353. "item_ogre_axe" "ITEM_LUXURY"
  354. "item_recipe_black_king_bar" "ITEM_LUXURY"
  355. "item_black_king_bar" "ITEM_DERIVED"
  356. "item_reaver" "ITEM_LUXURY"
  357. "item_vitality_booster" "ITEM_LUXURY"
  358. "item_recipe_heart" "ITEM_LUXURY"
  359. "item_heart" "ITEM_DERIVED"
  360. }
  361. "Build"
  362. {
  363. "1" "axe_counter_helix"
  364. "2" "axe_berserkers_call"
  365. "3" "axe_counter_helix"
  366. "4" "axe_berserkers_call"
  367. "5" "axe_counter_helix"
  368. "6" "axe_culling_blade"
  369. "7" "axe_counter_helix"
  370. "8" "axe_berserkers_call"
  371. "9" "axe_berserkers_call"
  372. "10" "axe_battle_hunger"
  373. "11" "axe_culling_blade"
  374. "12" "axe_battle_hunger"
  375. "13" "axe_battle_hunger"
  376. "14" "axe_battle_hunger"
  377. "15" "attribute_bonus"
  378. "16" "axe_culling_blade"
  379. "17" "attribute_bonus"
  380. "18" "attribute_bonus"
  381. "19" "attribute_bonus"
  382. "20" "attribute_bonus"
  383. "21" "attribute_bonus"
  384. "22" "attribute_bonus"
  385. "23" "attribute_bonus"
  386. "24" "attribute_bonus"
  387. "25" "attribute_bonus"
  388. }
  389. "LaneDesire"
  390. {
  391. "LaneMid" "0.5"
  392. "LaneFarm" "1.5"
  393. }
  394. "HeroType" "DOTA_HERO_TANK"
  395. }
  396.  
  397. }
  398.  
  399. //=================================================================================================================
  400. // HERO: Bane
  401. //=================================================================================================================
  402. "npc_dota_hero_bane"
  403. {
  404. // General
  405. //-------------------------------------------------------------------------------------------------------------
  406. "Model" "models/heroes/bane/bane.mdl" // Model.
  407. "Portrait" "vgui/hud/heroportraits/portrait_bane" // Small image for hero selection
  408. "SoundSet" "Hero_Bane" // Name of sound set.
  409. "PickSound" "bane_bane_spawn_01"
  410. "Enabled" "1"
  411. "Role" "Ganker"
  412. "Team" "Bad"
  413. "HeroID" "3" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  414. "BotImplemented" "1"
  415. "ModelScale" ".90"
  416. "HeroGlowColor" "207 106 125"
  417.  
  418.  
  419. // Abilities
  420. //-------------------------------------------------------------------------------------------------------------
  421. "Ability1" "bane_enfeeble" // Ability 1
  422. "Ability2" "bane_brain_sap" // Ability 2
  423. "Ability3" "bane_nightmare" // Ability 3
  424. "Ability4" "bane_fiends_grip" // Ability 4
  425.  
  426. // Armor
  427. //-------------------------------------------------------------------------------------------------------------
  428. "ArmorPhysical" "1" // Physical protection.
  429.  
  430. // Attack
  431. //-------------------------------------------------------------------------------------------------------------
  432. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  433. "AttackDamageMin" "33" // Damage range min.
  434. "AttackDamageMax" "39" // Damage range max.
  435. "AttackRate" "1.7" // Speed of attack.
  436. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  437. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  438. "AttackRange" "400" // Range within a target can be attacked.
  439. "ProjectileModel" "bane_projectile" // Particle system model for projectile.
  440. "ProjectileSpeed" "900" // Speed of projectile.
  441.  
  442. // Attributes
  443. //-------------------------------------------------------------------------------------------------------------
  444. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  445. "AttributeBaseStrength" "18" // Base strength
  446. "AttributeStrengthGain" "2.1" // Strength bonus per level.
  447. "AttributeBaseIntelligence" "18" // Base intelligence
  448. "AttributeIntelligenceGain" "2.1" // Intelligence bonus per level.
  449. "AttributeBaseAgility" "18" // Base agility
  450. "AttributeAgilityGain" "2.1" // Agility bonus per level.
  451.  
  452. // Movement
  453. //-------------------------------------------------------------------------------------------------------------
  454. "MovementSpeed" "305" // Speed.
  455. "MovementTurnRate" "0.6" // Turning rate.
  456.  
  457. // Bounds
  458. //-------------------------------------------------------------------------------------------------------------
  459. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  460. "HealthBarOffset" "150"
  461.  
  462.  
  463. "ParticleFile" "particles/units/heroes/hero_bane.pcf"
  464. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_bane.txt"
  465. "VoiceFile" "scripts/voscripts/game_sounds_vo_bane.txt"
  466.  
  467. // Hero Selection
  468. "AbilityPreview"
  469. {
  470. "resource" "resource/UI/Heroes/default.res"
  471. "movie" "media/heroes/default"
  472. "resource" "resource/UI/Heroes/default.res"
  473. "resource" "resource/UI/Heroes/default.res"
  474. "resource" "resource/UI/Heroes/default.res"
  475. "resource" "resource/UI/Heroes/default.res"
  476. }
  477.  
  478. "Bot"
  479. {
  480. "Loadout"
  481. {
  482. "item_mantle" "ITEM_SELLABLE"
  483. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  484. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  485. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  486. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  487. "item_magic_stick" "ITEM_SELLABLE"
  488. "item_boots" "ITEM_CORE"
  489. "item_staff_of_wizardry" "ITEM_EXTENSION"
  490. "item_belt_of_strength" "ITEM_EXTENSION"
  491. "item_recipe_necronomicon" "ITEM_EXTENSION"
  492. "item_necronomicon" "ITEM_DERIVED"
  493. "item_blades_of_attack" "ITEM_EXTENSION"
  494. "item_blades_of_attack" "ITEM_EXTENSION"
  495. "item_phase_boots" "ITEM_DERIVED"
  496. "item_void_stone" "ITEM_LUXURY"
  497. "item_mystic_staff" "ITEM_LUXURY"
  498. "item_ultimate_orb" "ITEM_LUXURY"
  499. "item_recipe_sheepstick" "ITEM_LUXURY"
  500. }
  501. "Build"
  502. {
  503. "1" "bane_nightmare"
  504. "2" "bane_brain_sap"
  505. "3" "bane_brain_sap"
  506. "4" "attribute_bonus"
  507. "5" "bane_brain_sap"
  508. "6" "bane_fiends_grip"
  509. "7" "bane_brain_sap"
  510. "8" "attribute_bonus"
  511. "9" "attribute_bonus"
  512. "10" "attribute_bonus"
  513. "11" "bane_fiends_grip"
  514. "12" "bane_enfeeble"
  515. "13" "bane_enfeeble"
  516. "14" "bane_enfeeble"
  517. "15" "bane_enfeeble"
  518. "16" "bane_fiends_grip"
  519. "17" "bane_nightmare"
  520. "18" "bane_nightmare"
  521. "19" "bane_nightmare"
  522. "20" "attribute_bonus"
  523. "21" "attribute_bonus"
  524. "22" "attribute_bonus"
  525. "23" "attribute_bonus"
  526. "24" "attribute_bonus"
  527. "25" "attribute_bonus"
  528. }
  529. "LaneDesire"
  530. {
  531. "LaneMid" "1.0"
  532. "LaneFarm" "1.0"
  533. }
  534. "HeroType" "DOTA_HERO_GANKER"
  535. }
  536. }
  537.  
  538. //=================================================================================================================
  539. // HERO: Bloodseeker
  540. //=================================================================================================================
  541. "npc_dota_hero_bloodseeker"
  542. {
  543. // General
  544. //-------------------------------------------------------------------------------------------------------------
  545. "Model" "models/heroes/blood_seeker/blood_seeker.mdl" // Model.
  546. "Portrait" "vgui/hud/heroportraits/portrait_blood_seeker" // Small image for hero selection
  547. "IdleExpression" "scenes/bloodseeker/bloodseeker_exp_idle_01.vcd" // custom facial animation idle
  548. "SoundSet" "Hero_Bloodseeker" // Name of sound set.
  549. "PickSound" "bloodseeker_blod_spawn_01"
  550. "Enabled" "1"
  551. "Role" "Ganker"
  552. "Team" "Bad"
  553. "HeroID" "4" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  554. "ModelScale" ".95"
  555. "HeroGlowColor" "247 60 12"
  556. "CMEnabled" "1"
  557.  
  558. // Abilities
  559. //-------------------------------------------------------------------------------------------------------------
  560. "Ability1" "bloodseeker_bloodrage" // Ability 1
  561. "Ability2" "bloodseeker_blood_bath" // Ability 2
  562. "Ability3" "bloodseeker_thirst" // Ability 3
  563. "Ability4" "bloodseeker_rupture" // Ability 4
  564.  
  565. // Armor
  566. //-------------------------------------------------------------------------------------------------------------
  567. "ArmorPhysical" "0" // Physical protection.
  568.  
  569. // Attack
  570. //-------------------------------------------------------------------------------------------------------------
  571. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  572. "AttackDamageMin" "29" // Damage range min.
  573. "AttackDamageMax" "35" // Damage range max.
  574. "AttackRate" "1.7" // Speed of attack.
  575. "AttackAnimationPoint" "0.43" // Normalized time in animation cycle to attack.
  576. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  577. "AttackRange" "128" // Range within a target can be attacked.
  578.  
  579. // Attributes
  580. //-------------------------------------------------------------------------------------------------------------
  581. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  582. "AttributeBaseStrength" "23" // Base strength
  583. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  584. "AttributeBaseIntelligence" "18" // Base intelligence
  585. "AttributeIntelligenceGain" "1.7" // Intelligence bonus per level.
  586. "AttributeBaseAgility" "24" // Base agility
  587. "AttributeAgilityGain" "3.0" // Agility bonus per level.
  588.  
  589. // Movement
  590. //-------------------------------------------------------------------------------------------------------------
  591. "MovementSpeed" "305" // Speed.
  592. "MovementTurnRate" "0.5" // Turning rate.
  593.  
  594. // Bounds
  595. //-------------------------------------------------------------------------------------------------------------
  596. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  597. "HealthBarOffset" "110"
  598.  
  599.  
  600. "ParticleFile" "particles/units/heroes/hero_bloodseeker.pcf"
  601. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_bloodseeker.txt"
  602. "VoiceFile" "scripts/voscripts/game_sounds_vo_bloodseeker.txt"
  603.  
  604. "Bot"
  605. {
  606. "Loadout"
  607. {
  608. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  609. "item_stout_shield" "ITEM_SELLABLE"
  610. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  611. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  612. "item_boots" "ITEM_CORE"
  613. "item_slippers" "ITEM_SELLABLE"
  614. "item_slippers" "ITEM_SELLABLE"
  615. "item_relic" "ITEM_EXTENSION"
  616. "item_recipe_radiance" "ITEM_EXTENSION"
  617. "item_radiance" "ITEM_DERIVED"
  618. "item_recipe_travel_boots" "ITEM_EXTENSION"
  619. "item_travel_boots" "ITEM_DERIVED"
  620. "item_ogre_axe" "ITEM_EXTENSION"
  621. "item_mithril_hammer" "ITEM_EXTENSION"
  622. "item_recipe_black_king_bar" "ITEM_EXTENSION"
  623. "item_black_king_bar" "ITEM_DERIVED"
  624. "item_mithril_hammer" "ITEM_EXTENSION"
  625. "item_mithril_hammer" "ITEM_EXTENSION"
  626. "item_recipe_desolator" "ITEM_EXTENSION"
  627. "item_desolator" "ITEM_DERIVED"
  628. }
  629. "Build"
  630. {
  631. "1" "bloodseeker_bloodrage"
  632. "2" "bloodseeker_blood_bath"
  633. "3" "bloodseeker_bloodrage"
  634. "4" "bloodseeker_blood_bath"
  635. "5" "bloodseeker_thirst"
  636. "6" "bloodseeker_rupture"
  637. "7" "bloodseeker_blood_bath"
  638. "8" "bloodseeker_bloodrage"
  639. "9" "bloodseeker_blood_bath"
  640. "10" "bloodseeker_bloodrage"
  641. "11" "bloodseeker_rupture"
  642. "12" "bloodseeker_thirst"
  643. "13" "bloodseeker_thirst"
  644. "14" "bloodseeker_thirst"
  645. "15" "attribute_bonus"
  646. "16" "bloodseeker_rupture"
  647. "17" "attribute_bonus"
  648. "18" "attribute_bonus"
  649. "19" "attribute_bonus"
  650. "20" "attribute_bonus"
  651. "21" "attribute_bonus"
  652. "22" "attribute_bonus"
  653. "23" "attribute_bonus"
  654. "24" "attribute_bonus"
  655. "25" "attribute_bonus"
  656. }
  657. "LaneDesire"
  658. {
  659. "LaneMid" "1.25"
  660. "LaneFarm" "1.0"
  661. }
  662. "HeroType" "DOTA_HERO_CARRY"
  663. }
  664. }
  665.  
  666.  
  667. //=================================================================================================================
  668. // HERO: Crystal Maiden
  669. //=================================================================================================================
  670. "npc_dota_hero_crystal_maiden"
  671. {
  672. // General
  673. //-------------------------------------------------------------------------------------------------------------
  674. "Model" "models/heroes/crystal_maiden/crystal_maiden.mdl" // Model.
  675. "Portrait" "vgui/hud/heroportraits/portrait_crystal_maiden" // Small image for hero selection
  676. //"IdleExpression" "scenes/crystalmaiden/crystalmaiden_exp_idle_04.vcd" // custom facial animation idle
  677. "SoundSet" "hero_Crystal" // Name of sound set.
  678. "PickSound" "crystalmaiden_cm_spawn_02"
  679. "Enabled" "1"
  680. "Role" "Support"
  681. "Team" "Good"
  682. "HeroID" "5" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  683. "BotImplemented" "1"
  684. "ModelScale" "1"
  685. "HeroGlowColor" "82 236 255"
  686. "CMEnabled" "1"
  687.  
  688. // Abilities
  689. //-------------------------------------------------------------------------------------------------------------
  690. "Ability1" "crystal_maiden_crystal_nova" // Ability 1
  691. "Ability2" "crystal_maiden_frostbite" // Ability 2
  692. "Ability3" "crystal_maiden_brilliance_aura" // Ability 3
  693. "Ability4" "crystal_maiden_freezing_field" // Ability 4
  694.  
  695. // Armor
  696. //-------------------------------------------------------------------------------------------------------------
  697. "ArmorPhysical" "-1" // Physical protection.
  698.  
  699. // Attack
  700. //-------------------------------------------------------------------------------------------------------------
  701. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  702. "AttackDamageMin" "17" // Damage range min.
  703. "AttackDamageMax" "23" // Damage range max.
  704. "AttackRate" "1.7" // Speed of attack.
  705. "AttackAnimationPoint" "0.55" // Normalized time in animation cycle to attack.
  706. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  707. "AttackRange" "600" // Range within a target can be attacked.
  708. "ProjectileModel" "maiden_base_attack" // Particle system model for projectile.
  709. "ProjectileSpeed" "900" // Speed of projectile.
  710.  
  711. // Attributes
  712. //-------------------------------------------------------------------------------------------------------------
  713. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  714. "AttributeBaseStrength" "16" // Base strength
  715. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  716. "AttributeBaseIntelligence" "21" // Base intelligence
  717. "AttributeIntelligenceGain" "2.9" // Intelligence bonus per level.
  718. "AttributeBaseAgility" "16" // Base agility
  719. "AttributeAgilityGain" "1.6" // Agility bonus per level.
  720.  
  721. // Movement
  722. //-------------------------------------------------------------------------------------------------------------
  723. "MovementSpeed" "280" // Speed.
  724. "MovementTurnRate" "0.5" // Turning rate.
  725.  
  726. // Bounds
  727. //-------------------------------------------------------------------------------------------------------------
  728. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  729. "HealthBarOffset" "115"
  730.  
  731.  
  732. "VoiceFile" "scripts/voscripts/game_sounds_vo_crystalmaiden.txt"
  733. "ParticleFile" "particles/units/heroes/hero_crystalmaiden.pcf"
  734. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_crystalmaiden.txt"
  735.  
  736. // Items
  737. //-------------------------------------------------------------------------------------------------------------
  738. "ItemSlots"
  739. {
  740. "0"
  741. {
  742. "SlotIndex" "0"
  743. "SlotName" "weapon"
  744. "SlotText" "#LoadoutSlot_Weapon"
  745. }
  746. "1"
  747. {
  748. "SlotIndex" "1"
  749. "SlotName" "back"
  750. "SlotText" "#LoadoutSlot_Back"
  751. }
  752. "2"
  753. {
  754. "SlotIndex" "2"
  755. "SlotName" "taunt"
  756. "SlotText" "#LoadoutSlot_Taunt"
  757. }
  758. "3"
  759. {
  760. "SlotIndex" "3"
  761. "SlotName" "killtaunt"
  762. "SlotText" "#LoadoutSlot_KillTaunt"
  763. }
  764. "4"
  765. {
  766. "SlotIndex" "4"
  767. "SlotName" "killsound"
  768. "SlotText" "#LoadoutSlot_KillSound"
  769. }
  770. "5"
  771. {
  772. "SlotIndex" "5"
  773. "SlotName" "arms"
  774. "SlotText" "#LoadoutSlot_Arms"
  775. }
  776. "6"
  777. {
  778. "SlotIndex" "6"
  779. "SlotName" "shoulder"
  780. "SlotText" "#LoadoutSlot_Shoulder"
  781. }
  782. }
  783.  
  784. "Bot"
  785. {
  786. "Loadout"
  787. {
  788. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  789. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  790. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  791. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  792. "item_magic_stick" "ITEM_CORE | ITEM_SELLABLE"
  793. "item_boots" "ITEM_CORE"
  794. "item_blades_of_attack" "ITEM_CORE"
  795. "item_blades_of_attack" "ITEM_CORE"
  796. "item_phase_boots" "ITEM_DERIVED"
  797. "item_point_booster" "ITEM_EXTENSION"
  798. "item_staff_of_wizardry" "ITEM_EXTENSION"
  799. "item_ogre_axe" "ITEM_EXTENSION"
  800. "item_blade_of_alacrity" "ITEM_EXTENSION"
  801. "item_ultimate_scepter" "ITEM_DERIVED"
  802. "item_ogre_axe" "ITEM_LUXURY"
  803. "item_mithril_hammer" "ITEM_LUXURY"
  804. "item_recipe_black_king_bar" "ITEM_LUXURY"
  805. "item_black_king_bar" "ITEM_DERIVED"
  806. }
  807. "Build"
  808. {
  809. "1" "crystal_maiden_frostbite"
  810. "2" "crystal_maiden_brilliance_aura"
  811. "3" "crystal_maiden_brilliance_aura"
  812. "4" "crystal_maiden_crystal_nova"
  813. "5" "crystal_maiden_brilliance_aura"
  814. "6" "crystal_maiden_freezing_field"
  815. "7" "crystal_maiden_brilliance_aura"
  816. "8" "crystal_maiden_frostbite"
  817. "9" "crystal_maiden_frostbite"
  818. "10" "crystal_maiden_frostbite"
  819. "11" "crystal_maiden_freezing_field"
  820. "12" "crystal_maiden_crystal_nova"
  821. "13" "crystal_maiden_crystal_nova"
  822. "14" "crystal_maiden_crystal_nova"
  823. "15" "attribute_bonus"
  824. "16" "crystal_maiden_freezing_field"
  825. "17" "attribute_bonus"
  826. "18" "attribute_bonus"
  827. "19" "attribute_bonus"
  828. "20" "attribute_bonus"
  829. "21" "attribute_bonus"
  830. "22" "attribute_bonus"
  831. "23" "attribute_bonus"
  832. "24" "attribute_bonus"
  833. "25" "attribute_bonus"
  834. }
  835. "LaneDesire"
  836. {
  837. "LaneMid" "0.5"
  838. "LaneFarm" "1.0"
  839. }
  840. "HeroType" "DOTA_HERO_SUPPORT"
  841. }
  842. }
  843.  
  844. //=================================================================================================================
  845. // HERO: Drow Ranger
  846. //=================================================================================================================
  847. "npc_dota_hero_drow_ranger"
  848. {
  849. // General
  850. //-------------------------------------------------------------------------------------------------------------
  851. "Model" "models/heroes/drow/drow.mdl" // Model.
  852. "Portrait" "vgui/hud/heroportraits/portrait_drowranger" // Small image for hero selection
  853. "SoundSet" "Hero_DrowRanger" // Name of sound set.
  854. "PickSound" "drowranger_dro_spawn_03"
  855. "Enabled" "1"
  856. "HeroUnlockOrder" "0"
  857. "Role" "Carry"
  858. "Team" "Good" //neutral
  859. "HeroID" "6" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  860. "ModelScale" "1"
  861. "HeroGlowColor" "1 60 246"
  862. "CMEnabled" "1"
  863.  
  864. // Abilities
  865. //-------------------------------------------------------------------------------------------------------------
  866. "Ability1" "drow_ranger_frost_arrows" // Ability 1
  867. "Ability2" "drow_ranger_silence" // Ability 2
  868. "Ability3" "drow_ranger_trueshot" // Ability 3
  869. "Ability4" "drow_ranger_marksmanship" // Ability 4
  870.  
  871. // Armor
  872. //-------------------------------------------------------------------------------------------------------------
  873. "ArmorPhysical" "-1" // Physical protection.
  874.  
  875. // Attack
  876. //-------------------------------------------------------------------------------------------------------------
  877. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  878. "AttackDamageMin" "18" // Damage range min.
  879. "AttackDamageMax" "29" // Damage range max.
  880. "AttackRate" "1.7" // Speed of attack.
  881. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack.
  882. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  883. "AttackRange" "625" // Range within a target can be attacked.
  884. "ProjectileModel" "drow_base_attack" // Particle system model for projectile.
  885. "ProjectileSpeed" "1250" // Speed of projectile.
  886.  
  887. // Attributes
  888. //-------------------------------------------------------------------------------------------------------------
  889. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  890. "AttributeBaseStrength" "17" // Base strength
  891. "AttributeStrengthGain" "1.9" // Strength bonus per level.
  892. "AttributeBaseIntelligence" "15" // Base intelligence
  893. "AttributeIntelligenceGain" "1.4" // Intelligence bonus per level.
  894. "AttributeBaseAgility" "22" // Base agility
  895. "AttributeAgilityGain" "1.9" // Agility bonus per level.
  896.  
  897. // Vision
  898. //-------------------------------------------------------------------------------------------------------------
  899. "VisionDaytimeRange" "1800" // Range of vision during day light.
  900. "VisionNighttimeRange" "1700" // Range of vision at night time.
  901.  
  902. // Movement
  903. //-------------------------------------------------------------------------------------------------------------
  904. "MovementSpeed" "300" // Speed.
  905. "MovementTurnRate" "0.6" // Turning rate.
  906. "HasAggressiveStance" "0" // Plays alternate idle/run animation when near enemies
  907.  
  908. // Bounds
  909. //-------------------------------------------------------------------------------------------------------------
  910. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  911. "HealthBarOffset" "110"
  912.  
  913.  
  914. "ParticleFile" "particles/units/heroes/hero_drow.pcf"
  915. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_drowranger.txt"
  916. "VoiceFile" "scripts/voscripts/game_sounds_vo_drowranger.txt"
  917.  
  918. "IdleExpression" "scenes\drowranger\drowranger_exp_idle02.vcd"
  919.  
  920. "Bot"
  921. {
  922. "Loadout"
  923. {
  924. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  925. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  926. "item_circlet" "ITEM_CORE"
  927. "item_circlet" "ITEM_CORE"
  928. "item_slippers" "ITEM_EXTENSION"
  929. "item_recipe_wraith_band" "ITEM_EXTENSION"
  930. "item_wraith_band" "ITEM_DERIVED | ITEM_SELLABLE"
  931. "item_slippers" "ITEM_EXTENSION"
  932. "item_recipe_wraith_band" "ITEM_EXTENSION"
  933. "item_wraith_band" "ITEM_DERIVED | ITEM_SELLABLE"
  934. "item_boots" "ITEM_CORE"
  935. "item_quarterstaff" "ITEM_CORE"
  936. "item_claymore" "ITEM_EXTENSION"
  937. "item_recipe_invis_sword" "ITEM_EXTENSION"
  938. "item_invis_sword" "ITEM_DERIVED"
  939. "item_blade_of_alacrity" "ITEM_CORE"
  940. "item_boots_of_elves" "ITEM_EXTENSION"
  941. "item_recipe_yasha" "ITEM_EXTENSION"
  942. "item_recipe_yasha" "ITEM_DERIVED"
  943. "item_quarterstaff" "ITEM_CORE"
  944. "item_eagle" "ITEM_EXTENSION"
  945. "item_talisman_of_evasion" "ITEM_EXTENSION"
  946. "item_butterfly" "ITEM_DERIVED"
  947. "item_recipe_travel_boots" "ITEM_EXTENSION"
  948. "item_travel_boots" "ITEM_DERIVED"
  949. "item_ultimate_orb" "ITEM_EXTENSION"
  950. "item_recipe_manta" "ITEM_EXTENSION"
  951. "item_manta" "ITEM_DERIVED"
  952. }
  953. "Build"
  954. {
  955. "1" "drow_ranger_frost_arrows"
  956. "2" "drow_ranger_silence"
  957. "3" "drow_ranger_frost_arrows"
  958. "4" "drow_ranger_trueshot"
  959. "5" "drow_ranger_frost_arrows"
  960. "6" "drow_ranger_marksmanship"
  961. "7" "drow_ranger_frost_arrows"
  962. "8" "drow_ranger_silence"
  963. "9" "drow_ranger_trueshot"
  964. "10" "drow_ranger_silence"
  965. "11" "drow_ranger_marksmanship"
  966. "12" "drow_ranger_trueshot"
  967. "13" "drow_ranger_silence"
  968. "14" "drow_ranger_trueshot"
  969. "15" "attribute_bonus"
  970. "16" "drow_ranger_marksmanship"
  971. "17" "attribute_bonus"
  972. "18" "attribute_bonus"
  973. "19" "attribute_bonus"
  974. "20" "attribute_bonus"
  975. "21" "attribute_bonus"
  976. "22" "attribute_bonus"
  977. "23" "attribute_bonus"
  978. "24" "attribute_bonus"
  979. "25" "attribute_bonus"
  980. }
  981. "LaneDesire"
  982. {
  983. "LaneMid" "1.0"
  984. "LaneFarm" "1.0"
  985. }
  986. "HeroType" "DOTA_HERO_CARRY"
  987. }
  988. }
  989.  
  990.  
  991. //=================================================================================================================
  992. // HERO: Earthshaker
  993. //=================================================================================================================
  994. "npc_dota_hero_earthshaker"
  995. {
  996. // General
  997. //-------------------------------------------------------------------------------------------------------------
  998. "Model" "models/heroes/earthshaker/earthshaker.mdl" // Model.
  999. "Portrait" "vgui/hud/heroportraits/portrait_earthshaker" // Small image for hero selection
  1000. "IdleExpression" "scenes/earthshaker/earthshaker_exp_idle_01.vcd" // custom facial animation idle
  1001. "SoundSet" "Hero_Earthshaker" // Name of sound set.
  1002. "PickSound" "earthshaker_erth_spawn_02"
  1003. "Enabled" "1"
  1004. "BotImplemented" "1"
  1005. "Role" "Initiator"
  1006. "Team" "Good"
  1007. "HeroID" "7" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1008. "ModelScale" "1"
  1009. "HeroGlowColor" "255 160 0"
  1010. "CMEnabled" "1"
  1011.  
  1012. // Abilities
  1013. //-------------------------------------------------------------------------------------------------------------
  1014. "Ability1" "earthshaker_fissure" // Ability 1
  1015. "Ability2" "earthshaker_enchant_totem" // Ability 2
  1016. "Ability3" "earthshaker_aftershock" // Ability 3
  1017. "Ability4" "earthshaker_echo_slam" // Ability 4
  1018.  
  1019. // Armor
  1020. //-------------------------------------------------------------------------------------------------------------
  1021. "ArmorPhysical" "1" // Physical protection.
  1022.  
  1023. // Attack
  1024. //-------------------------------------------------------------------------------------------------------------
  1025. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  1026. "AttackDamageMin" "24" // Damage range min.
  1027. "AttackDamageMax" "34" // Damage range max.
  1028. "AttackRate" "1.7" // Speed of attack.
  1029. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack.
  1030. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  1031. "AttackRange" "128" // Range within a target can be attacked.
  1032. "ProjectileModel" "" // Particle system model for projectile.
  1033. "ProjectileSpeed" "0" // Speed of projectile.
  1034.  
  1035. // Attributes
  1036. //-------------------------------------------------------------------------------------------------------------
  1037. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  1038. "AttributeBaseStrength" "22" // Base strength
  1039. "AttributeStrengthGain" "2.5" // Strength bonus per level.
  1040. "AttributeBaseIntelligence" "16" // Base intelligence
  1041. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  1042. "AttributeBaseAgility" "12" // Base agility
  1043. "AttributeAgilityGain" "1.4" // Agility bonus per level.
  1044.  
  1045. // Movement
  1046. //-------------------------------------------------------------------------------------------------------------
  1047. "MovementSpeed" "300" // Speed.
  1048. "MovementTurnRate" "0.4" // Turning rate.
  1049.  
  1050. // Bounds
  1051. //-------------------------------------------------------------------------------------------------------------
  1052. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  1053. "HealthBarOffset" "135"
  1054.  
  1055.  
  1056. "ParticleFile" "particles/units/heroes/hero_earthshaker.pcf"
  1057. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_earthshaker.txt"
  1058. "VoiceFile" "scripts/voscripts/game_sounds_vo_earthshaker.txt"
  1059.  
  1060. "Bot"
  1061. {
  1062. "Loadout"
  1063. {
  1064. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1065. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1066. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1067. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1068. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1069. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1070. "item_gauntlets" "ITEM_CORE"
  1071. "item_branches" "ITEM_CORE | ITEM_SELLABLE"
  1072. "item_boots" "ITEM_CORE"
  1073. "item_energy_booster" "ITEM_CORE"
  1074. "item_arcane_boots" "ITEM_DERIVED"
  1075. "item_blink" "ITEM_CORE"
  1076. "item_circlet" "ITEM_CORE"
  1077. "item_bracers" "ITEM_DERIVED"
  1078. "item_void_stone" "ITEM_EXTENSION"
  1079. "item_ultimate_orb" "ITEM_EXTENSION"
  1080. "item_mystic_staff" "ITEM_EXTENSION"
  1081. "item_sheepstick" "ITEM_DERIVED"
  1082. }
  1083. "Build"
  1084. {
  1085. "1" "earthshaker_fissure"
  1086. "2" "earthshaker_aftershock"
  1087. "3" "earthshaker_fissure"
  1088. "4" "earthshaker_enchant_totem"
  1089. "5" "earthshaker_fissure"
  1090. "6" "earthshaker_echo_slam"
  1091. "7" "earthshaker_fissure"
  1092. "8" "earthshaker_aftershock"
  1093. "9" "earthshaker_aftershock"
  1094. "10" "earthshaker_aftershock"
  1095. "11" "earthshaker_echo_slam"
  1096. "12" "earthshaker_enchant_totem"
  1097. "13" "earthshaker_enchant_totem"
  1098. "14" "earthshaker_enchant_totem"
  1099. "15" "attribute_bonus"
  1100. "16" "earthshaker_echo_slam"
  1101. "17" "attribute_bonus"
  1102. "18" "attribute_bonus"
  1103. "19" "attribute_bonus"
  1104. "20" "attribute_bonus"
  1105. "21" "attribute_bonus"
  1106. "22" "attribute_bonus"
  1107. "23" "attribute_bonus"
  1108. "24" "attribute_bonus"
  1109. "25" "attribute_bonus"
  1110. }
  1111. "LaneDesire"
  1112. {
  1113. "LaneMid" "0.5"
  1114. "LaneFarm" "1.0"
  1115. }
  1116. "HeroType" "DOTA_HERO_SUPPORT"
  1117. }
  1118. }
  1119.  
  1120.  
  1121. //=================================================================================================================
  1122. // HERO: Juggernaut
  1123. //=================================================================================================================
  1124. "npc_dota_hero_juggernaut"
  1125. {
  1126. // General
  1127. //-------------------------------------------------------------------------------------------------------------
  1128. "Model" "models/heroes/juggernaut/juggernaut.mdl" // Model.
  1129. "Portrait" "vgui/hud/heroportraits/portrait_juggernaut" // Small image for hero selection
  1130. "SoundSet" "Hero_Juggernaut" // Name of sound set.
  1131. "PickSound" "juggernaut_jug_spawn_05"
  1132. "Enabled" "1"
  1133. "Role" "Carry"
  1134. "Team" "Good"
  1135. "HeroID" "8" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1136. "BotImplemented" "1"
  1137. "Press" "1"
  1138. "ModelScale" ".875"
  1139. "HeroGlowColor" "222 120 36"
  1140. "CMEnabled" "1"
  1141.  
  1142. // Abilities
  1143. //-------------------------------------------------------------------------------------------------------------
  1144. "Ability1" "juggernaut_blade_fury" // Ability 1
  1145. "Ability2" "juggernaut_healing_ward" // Ability 2
  1146. "Ability3" "juggernaut_blade_dance" // Ability 3
  1147. "Ability4" "juggernaut_omni_slash" // Ability 4
  1148.  
  1149. // Armor
  1150. //-------------------------------------------------------------------------------------------------------------
  1151. "ArmorPhysical" "1" // Physical protection.
  1152.  
  1153. // Attack
  1154. //-------------------------------------------------------------------------------------------------------------
  1155. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  1156. "AttackDamageMin" "24" // Damage range min.
  1157. "AttackDamageMax" "28" // Damage range max.
  1158. "AttackRate" "1.7" // Speed of attack.
  1159. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack.
  1160. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  1161. "AttackRange" "128" // Range within a target can be attacked.
  1162. "ProjectileModel" "" // Particle system model for projectile.
  1163. "ProjectileSpeed" "0" // Speed of projectile.
  1164.  
  1165. // Attributes
  1166. //-------------------------------------------------------------------------------------------------------------
  1167. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  1168. "AttributeBaseStrength" "20" // Base strength
  1169. "AttributeStrengthGain" "1.9" // Strength bonus per level.
  1170. "AttributeBaseIntelligence" "14" // Base intelligence
  1171. "AttributeIntelligenceGain" "1.4" // Intelligence bonus per level.
  1172. "AttributeBaseAgility" "20" // Base agility
  1173. "AttributeAgilityGain" "2.85" // Agility bonus per level.
  1174.  
  1175. // Status
  1176. //-------------------------------------------------------------------------------------------------------------
  1177. "StatusHealthRegen" "0.75" // Health regeneration rate.
  1178.  
  1179. // Movement
  1180. //-------------------------------------------------------------------------------------------------------------
  1181. "MovementSpeed" "305" // Speed.
  1182. "MovementTurnRate" "0.6" // Turning rate.
  1183. "HasAggressiveStance" "1" // Plays alternate idle/run animation when near enemies
  1184.  
  1185. // Bounds
  1186. //-------------------------------------------------------------------------------------------------------------
  1187. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  1188. "HealthBarOffset" "115"
  1189.  
  1190. // Items
  1191. //-------------------------------------------------------------------------------------------------------------
  1192. "ItemSlots"
  1193. {
  1194. "0"
  1195. {
  1196. "SlotIndex" "0"
  1197. "SlotName" "weapon"
  1198. "SlotText" "#LoadoutSlot_Weapon"
  1199. }
  1200. "1"
  1201. {
  1202. "SlotIndex" "1"
  1203. "SlotName" "head"
  1204. "SlotText" "#LoadoutSlot_Head"
  1205. }
  1206. "2"
  1207. {
  1208. "SlotIndex" "2"
  1209. "SlotName" "arms"
  1210. "SlotText" "#LoadoutSlot_Arms"
  1211. }
  1212. "3"
  1213. {
  1214. "SlotIndex" "3"
  1215. "SlotName" "back"
  1216. "SlotText" "#LoadoutSlot_Back"
  1217. }
  1218.  
  1219. }
  1220.  
  1221.  
  1222. "ParticleFile" "particles/units/heroes/hero_juggernaut.pcf"
  1223. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_juggernaut.txt"
  1224. "VoiceFile" "scripts/voscripts/game_sounds_vo_juggernaut.txt"
  1225.  
  1226. "AbilityPreview"
  1227. {
  1228. "resource" "resource/UI/Heroes/default.res"
  1229. "movie" "media/heroes/default"
  1230. "resource" "resource/UI/Heroes/default.res"
  1231. "resource" "resource/UI/Heroes/default.res"
  1232. "resource" "resource/UI/Heroes/default.res"
  1233. "resource" "resource/UI/Heroes/default.res"
  1234. }
  1235.  
  1236. "Bot"
  1237. {
  1238. "Loadout"
  1239. {
  1240. "item_boots" "ITEM_CORE"
  1241. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1242. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1243. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1244. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1245. "item_gloves" "ITEM_CORE"
  1246. "item_boots_of_elves" "ITEM_CORE"
  1247. "item_power_treads" "ITEM_DERIVED"
  1248. "item_lifesteal" "ITEM_EXTENSION"
  1249. "item_helm_of_iron_will" "ITEM_EXTENSION"
  1250. "item_helm_of_the_dominator" "ITEM_DERIVED"
  1251. "item_ring_of_health" "ITEM_EXTENSION"
  1252. "item_claymore" "ITEM_EXTENSION"
  1253. "item_broadsword" "ITEM_EXTENSION"
  1254. "item_void_stone" "ITEM_EXTENSION"
  1255. "item_bfury" "ITEM_DERIVED"
  1256. "item_reaver" "ITEM_LUXURY"
  1257. "item_recipe_satanic" "ITEM_LUXURY"
  1258. "item_satanic" "ITEM_DERIVED"
  1259. }
  1260. "Build"
  1261. {
  1262. "1" "juggernaut_blade_fury"
  1263. "2" "attribute_bonus"
  1264. "3" "juggernaut_blade_fury"
  1265. "4" "attribute_bonus"
  1266. "5" "juggernaut_blade_fury"
  1267. "6" "juggernaut_omni_slash"
  1268. "7" "juggernaut_blade_fury"
  1269. "8" "attribute_bonus"
  1270. "9" "attribute_bonus"
  1271. "10" "juggernaut_blade_dance"
  1272. "11" "juggernaut_omni_slash"
  1273. "12" "juggernaut_blade_dance"
  1274. "13" "juggernaut_blade_dance"
  1275. "14" "juggernaut_blade_dance"
  1276. "15" "juggernaut_healing_ward"
  1277. "16" "juggernaut_omni_slash"
  1278. "17" "juggernaut_healing_ward"
  1279. "18" "juggernaut_healing_ward"
  1280. "19" "juggernaut_healing_ward"
  1281. "20" "attribute_bonus"
  1282. "21" "attribute_bonus"
  1283. "22" "attribute_bonus"
  1284. "23" "attribute_bonus"
  1285. "24" "attribute_bonus"
  1286. "25" "attribute_bonus"
  1287. }
  1288. "LaneDesire"
  1289. {
  1290. "LaneMid" "1.0"
  1291. "LaneFarm" "1.0"
  1292. }
  1293. "HeroType" "DOTA_HERO_CARRY"
  1294. }
  1295.  
  1296. }
  1297.  
  1298. //=================================================================================================================
  1299. // HERO: Mirana
  1300. //=================================================================================================================
  1301. "npc_dota_hero_mirana"
  1302. {
  1303. // General
  1304. //-------------------------------------------------------------------------------------------------------------
  1305. "Model" "models/heroes/mirana/mirana.mdl" // Model.
  1306. "Portrait" "vgui/hud/heroportraits/portrait_mirana" // Small image for hero selection
  1307. "IdleExpression" "scenes/mirana/mirana_exp_idle_01.vcd" // custom facial animation idle
  1308. "SoundSet" "Hero_Mirana" // Name of sound set.
  1309. "PickSound" "mirana_mir_spawn_01"
  1310. "Enabled" "1"
  1311. "Role" "Ganker"
  1312. "Team" "Good"
  1313. "HeroID" "9" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1314. "ModelScale" ".85"
  1315. "HeroGlowColor" "220 194 248"
  1316. "CMEnabled" "1"
  1317.  
  1318. // Armor
  1319. //-------------------------------------------------------------------------------------------------------------
  1320. "ArmorPhysical" "-1" // Physical protection.
  1321.  
  1322. // Abilities
  1323. //-------------------------------------------------------------------------------------------------------------
  1324. "Ability1" "mirana_starfall" // Ability 1
  1325. "Ability2" "mirana_arrow" // Ability 2
  1326. "Ability3" "mirana_leap" // Ability 3
  1327. "Ability4" "mirana_invis" // Ability 4
  1328.  
  1329. // Attack
  1330. //-------------------------------------------------------------------------------------------------------------
  1331. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  1332. "AttackDamageMin" "18" // Damage range min.
  1333. "AttackDamageMax" "29" // Damage range max.
  1334. "AttackRate" "1.7" // Speed of attack.
  1335. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  1336. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  1337. "AttackRange" "600" // Range within a target can be attacked.
  1338. "ProjectileModel" "mirana_base_attack" // Particle system model for projectile.
  1339. "ProjectileSpeed" "900" // Speed of projectile.
  1340.  
  1341.  
  1342. // Attributes
  1343. //-------------------------------------------------------------------------------------------------------------
  1344. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  1345. "AttributeBaseStrength" "17" // Base strength
  1346. "AttributeStrengthGain" "1.85" // Strength bonus per level.
  1347. "AttributeBaseIntelligence" "17" // Base intelligence
  1348. "AttributeIntelligenceGain" "1.65" // Intelligence bonus per level.
  1349. "AttributeBaseAgility" "20" // Base agility
  1350. "AttributeAgilityGain" "2.75" // Agility bonus per level.
  1351.  
  1352. // Movement
  1353. //-------------------------------------------------------------------------------------------------------------
  1354. "MovementSpeed" "300" // Speed.
  1355. "MovementTurnRate" "0.4" // Turning rate.
  1356.  
  1357. // Vision
  1358. //-------------------------------------------------------------------------------------------------------------
  1359. "VisionNighttimeRange" "1200" // Range of vision at night time.
  1360.  
  1361. // Bounds
  1362. //-------------------------------------------------------------------------------------------------------------
  1363. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  1364. "HealthBarOffset" "135"
  1365.  
  1366. "ParticleFile" "particles/units/heroes/hero_mirana.pcf"
  1367. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_mirana.txt"
  1368. "VoiceFile" "scripts/voscripts/game_sounds_vo_mirana.txt"
  1369.  
  1370. "AbilityPreview"
  1371. {
  1372. "resource" "resource/UI/Heroes/default.res"
  1373. "movie" "media/heroes/default"
  1374. "resource" "resource/UI/Heroes/default.res"
  1375. "resource" "resource/UI/Heroes/default.res"
  1376. "resource" "resource/UI/Heroes/default.res"
  1377. "resource" "resource/UI/Heroes/default.res"
  1378. }
  1379.  
  1380. "Bot"
  1381. {
  1382. "Loadout"
  1383. {
  1384. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1385. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1386. "item_branches" "ITEM_CORE"
  1387. "item_branches" "ITEM_CORE"
  1388. "item_branches" "ITEM_CORE"
  1389. "item_magic_stick" "ITEM_EXTENSION | ITEM_SELLABLE"
  1390. "item_boots" "ITEM_CORE"
  1391. "item_boots_of_elves" "ITEM_EXTENSION"
  1392. "item_gloves" "ITEM_EXTENSION"
  1393. "item_treads" "ITEM_DERIVED"
  1394. "item_recipe_magic_wand" "ITEM_EXTENSION"
  1395. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  1396. "item_bottle" "ITEM_CORE | ITEM_SELLABLE"
  1397. "item_blade_of_alacrity" "ITEM_EXTENSION"
  1398. "item_blade_of_alacrity" "ITEM_EXTENSION"
  1399. "item_robe" "ITEM_EXTENSION"
  1400. "item_recipe_diffusal_blade" "ITEM_EXTENSION"
  1401. "item_diffusal_blade" "ITEM_DERIVED"
  1402. "item_blade_of_alacrity" "ITEM_EXTENSION"
  1403. "item_boots_of_elves" "ITEM_EXTENSION"
  1404. "item_recipe_yasha" "ITEM_EXTENSION"
  1405. "item_yasha" "ITEM_DERIVED"
  1406. "item_mithril_hammer" "ITEM_EXTENSION"
  1407. "item_mithril_hammer" "ITEM_EXTENSION"
  1408. "item_recipe_desolator" "ITEM_EXTENSION"
  1409. "item_desolator" "ITEM_DERIVED"
  1410. "item_ultimate_orb" "ITEM_EXTENSION"
  1411. "item_recipe_manta" "ITEM_EXTENSION"
  1412. "item_manta" "ITEM_DERIVED"
  1413. }
  1414. "Build"
  1415. {
  1416. "1" "mirana_arrow"
  1417. "2" "mirana_leap"
  1418. "3" "mirana_starfall"
  1419. "4" "mirana_starfall"
  1420. "5" "mirana_starfall"
  1421. "6" "mirana_arrow"
  1422. "7" "mirana_starfall"
  1423. "8" "mirana_arrow"
  1424. "9" "mirana_arrow"
  1425. "10" "mirana_invis"
  1426. "11" "mirana_invis"
  1427. "12" "mirana_leap"
  1428. "13" "mirana_leap"
  1429. "14" "mirana_leap"
  1430. "15" "attribute_bonus"
  1431. "16" "mirana_invis"
  1432. "17" "attribute_bonus"
  1433. "18" "attribute_bonus"
  1434. "19" "attribute_bonus"
  1435. "20" "attribute_bonus"
  1436. "21" "attribute_bonus"
  1437. "22" "attribute_bonus"
  1438. "23" "attribute_bonus"
  1439. "24" "attribute_bonus"
  1440. "25" "attribute_bonus"
  1441. }
  1442. "LaneDesire"
  1443. {
  1444. "LaneMid" "1.5"
  1445. "LaneFarm" "1.0"
  1446. }
  1447. "HeroType" "DOTA_HERO_GANKER"
  1448. }
  1449.  
  1450. }
  1451.  
  1452. //=================================================================================================================
  1453. // HERO: Nevermore
  1454. //=================================================================================================================
  1455. "npc_dota_hero_nevermore"
  1456. {
  1457. // General
  1458. //-------------------------------------------------------------------------------------------------------------
  1459. "Model" "models/heroes/nevermore/nevermore.mdl" // Model.
  1460. "Portrait" "vgui/hud/heroportraits/portrait_nevermore" // Small image for hero selection
  1461. "SoundSet" "Hero_Nevermore" // Name of sound set.
  1462. "IdleSoundLoop" "Hero_Nevermore.IdleLoop"
  1463. "PickSound" "nevermore_nev_spawn_01"
  1464. "Enabled" "1"
  1465. "Role" "Carry"
  1466. "Team" "Bad"
  1467. "HeroID" "11" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1468. "ModelScale" "1.05"
  1469. "HeroGlowColor" "240 34 18"
  1470. "CMEnabled" "1"
  1471.  
  1472. // Abilities
  1473. //-------------------------------------------------------------------------------------------------------------
  1474. "AbilityLayout" "6"
  1475. "Ability1" "nevermore_shadowraze1" // Ability 1
  1476. "Ability2" "nevermore_shadowraze2" // Ability 2
  1477. "Ability3" "nevermore_shadowraze3" // Ability 3
  1478. "Ability4" "nevermore_necromastery" // Ability 4
  1479. "Ability5" "nevermore_dark_lord" // Ability 5
  1480. "Ability6" "nevermore_requiem" // Ability 6
  1481. "Ability7" "attribute_bonus" // Ability 7
  1482.  
  1483. // Armor
  1484. //-------------------------------------------------------------------------------------------------------------
  1485. "ArmorPhysical" "-1" // Physical protection.
  1486.  
  1487. // Attack
  1488. //-------------------------------------------------------------------------------------------------------------
  1489. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  1490. "AttackDamageMin" "15" // Damage range min.
  1491. "AttackDamageMax" "21 " // Damage range max.
  1492. "AttackRate" "1.7" // Speed of attack.
  1493. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  1494. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  1495. "AttackRange" "500" // Range within a target can be attacked.
  1496. "ProjectileModel" "nevermore_base_attack" // Particle system model for projectile.
  1497. "ProjectileSpeed" "1200" // Speed of projectile.
  1498.  
  1499. // Attributes
  1500. //-------------------------------------------------------------------------------------------------------------
  1501. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  1502. "AttributeBaseStrength" "15" // Base strength
  1503. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  1504. "AttributeBaseIntelligence" "18" // Base intelligence
  1505. "AttributeIntelligenceGain" "2.0" // Intelligence bonus per level.
  1506. "AttributeBaseAgility" "20" // Base agility
  1507. "AttributeAgilityGain" "2.4" // Agility bonus per level.
  1508.  
  1509. // Movement
  1510. //-------------------------------------------------------------------------------------------------------------
  1511. "MovementSpeed" "300" // Speed.
  1512. "MovementTurnRate" "1.0" // Turning rate.
  1513.  
  1514. // Bounds
  1515. //-------------------------------------------------------------------------------------------------------------
  1516. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  1517. "HealthBarOffset" "220"
  1518.  
  1519.  
  1520. "ParticleFile" "particles/units/heroes/hero_nevermore.pcf"
  1521. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_nevermore.txt"
  1522. "VoiceFile" "scripts/voscripts/game_sounds_vo_nevermore.txt"
  1523.  
  1524. "Bot"
  1525. {
  1526. "Loadout"
  1527. {
  1528. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1529. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1530. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1531. "item_slippers" "ITEM_CORE"
  1532. "item_circlet" "ITEM_EXTENSION"
  1533. "item_recipe_wraith_band" "ITEM_EXTENSION"
  1534. "item_wraith_band" "ITEM_DERIVED | ITEM_SELLABLE"
  1535. "item_bottle" "ITEM_CORE | ITEM_SELLABLE"
  1536. "item_boots" "ITEM_CORE"
  1537. "item_quarterstaff" "ITEM_EXTENSION"
  1538. "item_claymore" "ITEM_EXTENSION"
  1539. "item_recipe_invis_sword" "ITEM_EXTENSION"
  1540. "item_invis_sword" "ITEM_DERIVED"
  1541. "item_ogre_axe" "ITEM_EXTENSION"
  1542. "item_mithril_hammer" "ITEM_EXTENSION"
  1543. "item_recipe_black_king_bar" "ITEM_EXTENSION"
  1544. "item_black_king_bar" "ITEM_DERIVED"
  1545. "item_mithril_hammer" "ITEM_EXTENSION"
  1546. "item_mithril_hammer" "ITEM_EXTENSION"
  1547. "item_recipe_desolator" "ITEM_EXTENSION"
  1548. "item_desolator" "ITEM_DERIVED"
  1549. "item_recipe_travel_boots" "ITEM_EXTENSION"
  1550. "item_travel_boots" "ITEM_DERIVED"
  1551. "item_broadsword" "ITEM_LUXURY"
  1552. "item_blades_of_attack" "ITEM_LUXURY"
  1553. "item_recipe_lesser_crit" "ITEM_LUXURY"
  1554. "item_lesser_crit" "ITEM_DERIVED"
  1555. "item_demon_edge" "ITEM_LUXURY"
  1556. "item_recipe_greater_crit" "ITEM_LUXURY"
  1557. "item_greater_crit" "ITEM_DERIVED"
  1558. }
  1559. "Build"
  1560. {
  1561. "1" "nevermore_necromastery"
  1562. "2" "nevermore_shadowraze1"
  1563. "3" "nevermore_shadowraze1"
  1564. "4" "nevermore_necromastery"
  1565. "5" "nevermore_shadowraze1"
  1566. "6" "nevermore_necromastery"
  1567. "7" "nevermore_necromastery"
  1568. "8" "nevermore_shadowraze1"
  1569. "9" "nevermore_requiem"
  1570. "10" "attribute_bonus"
  1571. "11" "nevermore_requiem"
  1572. "12" "nevermore_dark_lord"
  1573. "13" "nevermore_dark_lord"
  1574. "14" "nevermore_dark_lord"
  1575. "15" "nevermore_dark_lord"
  1576. "16" "nevermore_requiem"
  1577. "17" "attribute_bonus"
  1578. "18" "attribute_bonus"
  1579. "19" "attribute_bonus"
  1580. "20" "attribute_bonus"
  1581. "21" "attribute_bonus"
  1582. "22" "attribute_bonus"
  1583. "23" "attribute_bonus"
  1584. "24" "attribute_bonus"
  1585. "25" "attribute_bonus"
  1586. }
  1587. "LaneDesire"
  1588. {
  1589. "LaneMid" "1.4"
  1590. "LaneFarm" "1.0"
  1591. }
  1592. "HeroType" "DOTA_HERO_CARRY"
  1593. }
  1594. }
  1595.  
  1596. //=================================================================================================================
  1597. // HERO: Morphling
  1598. //=================================================================================================================
  1599. "npc_dota_hero_morphling"
  1600. {
  1601. // General
  1602. //-------------------------------------------------------------------------------------------------------------
  1603. "Model" "models/heroes/morphling/morphling.mdl" // Model.
  1604. "Portrait" "vgui/hud/heroportraits/portrait_morphling" // Small image for hero selection
  1605. "SoundSet" "Hero_Morphling" // Name of sound set.
  1606. "PickSound" "morphling_mrph_spawn_01"
  1607. "IdleSoundLoop" "Hero_Morphling.IdleLoop"
  1608. "Enabled" "1"
  1609. "Role" "Carry"
  1610. "Team" "Good"
  1611. "HeroID" "10" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1612. "ModelScale" ".95"
  1613. "HeroGlowColor" "33 255 255"
  1614. "CMEnabled" "1"
  1615.  
  1616. // Abilities
  1617. //-------------------------------------------------------------------------------------------------------------
  1618. "AbilityLayout" "5"
  1619. "Ability1" "morphling_waveform" // Ability 1
  1620. "Ability2" "morphling_adaptive_strike" // Ability 2
  1621. "Ability3" "morphling_morph_agi" // Ability 3
  1622. "Ability4" "morphling_morph_str" // Ability 4
  1623. "Ability5" "morphling_replicate" // Ability 5
  1624. "Ability6" "morphling_morph" // Ability 6
  1625. "Ability7" "morphling_morph_replicate" // Ability 7
  1626. "Ability8" "attribute_bonus" // Ability 8
  1627.  
  1628. // Armor
  1629. //-------------------------------------------------------------------------------------------------------------
  1630. "ArmorPhysical" "-2" // Physical protection.
  1631.  
  1632. // Attack
  1633. //-------------------------------------------------------------------------------------------------------------
  1634. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  1635. "AttackDamageMin" "19" // Damage range min.
  1636. "AttackDamageMax" "28" // Damage range max.
  1637. "AttackRate" "1.7" // Speed of attack.
  1638. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  1639. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  1640. "AttackRange" "350" // Range within a target can be attacked.
  1641. "ProjectileModel" "morphling_base_attack" // Particle system model for projectile.
  1642. "ProjectileSpeed" "1300" // Speed of projectile.
  1643.  
  1644. // Attributes
  1645. //-------------------------------------------------------------------------------------------------------------
  1646. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  1647. "AttributeBaseStrength" "19" // Base strength
  1648. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  1649. "AttributeBaseIntelligence" "17" // Base intelligence
  1650. "AttributeIntelligenceGain" "1.5" // Intelligence bonus per level.
  1651. "AttributeBaseAgility" "19" // Base agility
  1652. "AttributeAgilityGain" "3.0" // Agility bonus per level.
  1653.  
  1654. // Movement
  1655. //-------------------------------------------------------------------------------------------------------------
  1656. "MovementSpeed" "285" // Speed.
  1657. "MovementTurnRate" "0.6" // Turning rate.
  1658.  
  1659. "HealthBarOffset" "120"
  1660.  
  1661.  
  1662. "ParticleFile" "particles/units/heroes/hero_morphling.pcf"
  1663. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_morphling.txt"
  1664. "VoiceFile" "scripts/voscripts/game_sounds_vo_morphling.txt"
  1665.  
  1666. "Bot"
  1667. {
  1668. "Loadout"
  1669. {
  1670. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1671. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  1672. "item_slippers" "ITEM_CORE"
  1673. "item_circlet" "ITEM_CORE"
  1674. "item_recipe_wraith_band" "ITEM_CORE"
  1675. "item_wraith_band" "ITEM_DERIVED | ITEM_SELLABLE"
  1676. "item_boots" "ITEM_CORE"
  1677. "item_magic_stick" "ITEM_CORE | ITEM_SELLABLE"
  1678. "item_gloves" "ITEM_EXTENSION"
  1679. "item_belt_of_strength" "ITEM_EXTENSION"
  1680. "item_treads" "ITEM_DERIVED"
  1681. "item_blade_of_alacrity" "ITEM_EXTENSION"
  1682. "item_boots_of_elves" "ITEM_EXTENSION"
  1683. "item_recipe_yasha" "ITEM_EXTENSION"
  1684. "item_yasha" "ITEM_DERIVED"
  1685. "item_ultimate_orb" "ITEM_EXTENSION"
  1686. "item_recipe_manta" "ITEM_EXTENSION"
  1687. "item_manta" "ITEM_DERIVED"
  1688. "item_quarterstaff" "ITEM_EXTENSION"
  1689. "item_eagle" "ITEM_EXTENSION"
  1690. "item_talisman_of_evasion" "ITEM_EXTENSION"
  1691. "item_butterfly" "ITEM_DERIVED"
  1692. }
  1693. "Build"
  1694. {
  1695. "1" "morphling_waveform"
  1696. "2" "morphling_adaptive_strike"
  1697. "3" "morphling_waveform"
  1698. "4" "morphling_adaptive_strike"
  1699. "5" "morphling_waveform"
  1700. "6" "morphling_replicate"
  1701. "7" "morphling_waveform"
  1702. "8" "morphling_adaptive_strike"
  1703. "9" "morphling_morph_agi"
  1704. "10" "morphling_adaptive_strike"
  1705. "11" "morphling_replicate"
  1706. "12" "attribute_bonus"
  1707. "13" "attribute_bonus"
  1708. "14" "attribute_bonus"
  1709. "15" "attribute_bonus"
  1710. "16" "morphling_replicate"
  1711. "17" "attribute_bonus"
  1712. "18" "attribute_bonus"
  1713. "19" "attribute_bonus"
  1714. "20" "attribute_bonus"
  1715. "21" "attribute_bonus"
  1716. "22" "attribute_bonus"
  1717. "23" "morphling_morph_agi"
  1718. "24" "morphling_morph_agi"
  1719. "25" "morphling_morph_agi"
  1720. }
  1721. "LaneDesire"
  1722. {
  1723. "LaneMid" "1.35"
  1724. "LaneFarm" "1.0"
  1725. }
  1726. "HeroType" "DOTA_HERO_TANK"
  1727. }
  1728.  
  1729. }
  1730.  
  1731. //=================================================================================================================
  1732. // HERO: Phantom Lancer
  1733. //=================================================================================================================
  1734. "npc_dota_hero_phantom_lancer"
  1735. {
  1736. // General
  1737. //-------------------------------------------------------------------------------------------------------------
  1738. "Model" "models/heroes/phantom_lancer/phantom_lancer.mdl" // Model.
  1739. "Portrait" "vgui/hud/heroportraits/portrait_phantom_lancer" // Small image for hero selection
  1740. "SoundSet" "Hero_PhantomLancer" // Name of sound set.
  1741. "Enabled" "0"
  1742. "Role" "Carry"
  1743. "Team" "Good"
  1744. "HeroID" "12" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1745.  
  1746. // Abilities
  1747. //-------------------------------------------------------------------------------------------------------------
  1748. "Ability1" "phantom_lancer_spirit_lance" // Ability 1
  1749. "Ability2" "phantom_lancer_doppelwalk" // Ability 2
  1750. "Ability3" "phantom_lancer_juxtapose" // Ability 3
  1751. "Ability4" "phantom_lancer_phantom_edge" // Ability 4
  1752.  
  1753. // Armor
  1754. //-------------------------------------------------------------------------------------------------------------
  1755. "ArmorPhysical" "0" // Physical protection.
  1756.  
  1757. // Attack
  1758. //-------------------------------------------------------------------------------------------------------------
  1759. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  1760. "AttackDamageMin" "22" // Damage range min.
  1761. "AttackDamageMax" "44" // Damage range max.
  1762. "AttackRate" "1.7" // Speed of attack.
  1763. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  1764. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  1765. "AttackRange" "128" // Range within a target can be attacked.
  1766.  
  1767. // Attributes
  1768. //-------------------------------------------------------------------------------------------------------------
  1769. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  1770. "AttributeBaseStrength" "18" // Base strength
  1771. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  1772. "AttributeBaseIntelligence" "21" // Base intelligence
  1773. "AttributeIntelligenceGain" "2.0" // Intelligence bonus per level.
  1774. "AttributeBaseAgility" "23" // Base agility
  1775. "AttributeAgilityGain" "2.8" // Agility bonus per level.
  1776.  
  1777. // Status
  1778. //-------------------------------------------------------------------------------------------------------------
  1779. "StatusHealthRegen" "0.75" // Health regeneration rate.
  1780.  
  1781. // Movement
  1782. //-------------------------------------------------------------------------------------------------------------
  1783. "MovementSpeed" "290" // Speed.
  1784. "MovementTurnRate" "0.6" // Turning rate.
  1785. "HasAggressiveStance" "1" // Plays alternate idle/run animation when near enemies
  1786.  
  1787. "ParticleFile" "particles/units/heroes/hero_phantom_lancer.pcf"
  1788. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_phantom_lancer.txt"
  1789.  
  1790. "Bot"
  1791. {
  1792. "Loadout"
  1793. {
  1794. "1" "item_tango"
  1795. "1" "item_clarity"
  1796. "1" "item_clarity"
  1797. "1" "item_mantle"
  1798. "1" "item_circlet"
  1799. "1" "item_recipe_null_talisman"
  1800. "1" "item_boots"
  1801. "1" "item_magic_stick"
  1802. "1" "item_blades_of_attack"
  1803. "1" "item_blades_of_attack"
  1804. }
  1805. "HeroType" "DOTA_HERO_SUPPORT"
  1806. }
  1807. }
  1808.  
  1809. //=================================================================================================================
  1810. // HERO: Puck
  1811. //=================================================================================================================
  1812. "npc_dota_hero_puck"
  1813. {
  1814. // General
  1815. //-------------------------------------------------------------------------------------------------------------
  1816. "Model" "models/heroes/puck/puck.mdl" // Model.
  1817. "Portrait" "vgui/hud/heroportraits/portrait_puck" // Small image for hero selection
  1818. "IdleExpression" "scenes/puck/puck_exp_idle_01.vcd" // custom facial animation idle
  1819. "SoundSet" "Hero_Puck" // Name of sound set.
  1820. "IdleSoundLoop" "Hero_Puck.IdleLoop"
  1821. "PickSound" "puck_puck_spawn_01"
  1822. "Enabled" "1"
  1823. "Role" "Initiator"
  1824. "Team" "Good"
  1825. "HeroID" "13" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1826. "ModelScale" ".925"
  1827. "HeroGlowColor" "117 240 255"
  1828. "CMEnabled" "1"
  1829.  
  1830. // Armor
  1831. //-------------------------------------------------------------------------------------------------------------
  1832. "ArmorPhysical" "-1" // Physical protection.
  1833.  
  1834. // Abilities
  1835. //-------------------------------------------------------------------------------------------------------------
  1836. "AbilityLayout" "5"
  1837. "Ability1" "puck_illusory_orb" // Ability 1
  1838. "Ability2" "puck_waning_rift" // Ability 2
  1839. "Ability3" "puck_phase_shift" // Ability 3
  1840. "Ability4" "puck_ethereal_jaunt" // Ability 4
  1841. "Ability5" "puck_dream_coil" // Ability 5
  1842. "Ability6" "attribute_bonus" // Ability 6
  1843.  
  1844. // Attack
  1845. //-------------------------------------------------------------------------------------------------------------
  1846. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  1847. "AttackDamageMin" "17" // Damage range min.
  1848. "AttackDamageMax" "28" // Damage range max.
  1849. "AttackRate" "1.7" // Speed of attack.
  1850. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  1851. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  1852. "AttackRange" "600" // Range within a target can be attacked.
  1853. "ProjectileModel" "puck_base_attack" // Particle system model for projectile.
  1854. "ProjectileSpeed" "900" // Speed of projectile.
  1855.  
  1856.  
  1857. // Attributes
  1858. //-------------------------------------------------------------------------------------------------------------
  1859. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  1860. "AttributeBaseStrength" "15" // Base strength
  1861. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  1862. "AttributeBaseIntelligence" "25" // Base intelligence
  1863. "AttributeIntelligenceGain" "2.4" // Intelligence bonus per level.
  1864. "AttributeBaseAgility" "22" // Base agility
  1865. "AttributeAgilityGain" "1.7" // Agility bonus per level.
  1866.  
  1867. // Movement
  1868. //-------------------------------------------------------------------------------------------------------------
  1869. "MovementSpeed" "295" // Speed.
  1870. "MovementTurnRate" "0.4" // Turning rate.
  1871.  
  1872. // Vision
  1873. //-------------------------------------------------------------------------------------------------------------
  1874. "VisionNighttimeRange" "1200" // Range of vision at night time.
  1875.  
  1876. // Bounds
  1877. //-------------------------------------------------------------------------------------------------------------
  1878. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  1879. "HealthBarOffset" "145"
  1880.  
  1881. "ParticleFile" "particles/units/heroes/hero_puck.pcf"
  1882. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_puck.txt"
  1883. "VoiceFile" "scripts/voscripts/game_sounds_vo_puck.txt"
  1884.  
  1885. "AbilityPreview"
  1886. {
  1887. "resource" "resource/UI/Heroes/default.res"
  1888. "movie" "media/heroes/default"
  1889. "resource" "resource/UI/Heroes/default.res"
  1890. "resource" "resource/UI/Heroes/default.res"
  1891. "resource" "resource/UI/Heroes/default.res"
  1892. "resource" "resource/UI/Heroes/default.res"
  1893. }
  1894.  
  1895. "Bot"
  1896. {
  1897. "Loadout"
  1898. {
  1899. "item_bottle" "ITEM_CORE"
  1900. "item_boots" "ITEM_CORE"
  1901. "item_circlet" "ITEM_EXTENSION"
  1902. "item_gauntlets" "ITEM_EXTENSION"
  1903. "item_recipe_bracer" "ITEM_EXTENSION"
  1904. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  1905. "item_ring_of_health" "ITEM_EXTENSION"
  1906. "item_void_stone" "ITEM_EXTENSION"
  1907. "item_pers" "ITEM_DERIVED"
  1908. "item_point_booster" "ITEM_EXTENSION"
  1909. "item_vitality_booster" "ITEM_EXTENSION"
  1910. "item_energy_booster" "ITEM_EXTENSION"
  1911. "item_bloodstone" "ITEM_DERIVED"
  1912. "item_blades_of_attack" "ITEM_EXTENSION"
  1913. "item_blades_of_attack" "ITEM_EXTENSION"
  1914. "item_phase_boots" "ITEM_DERIVED"
  1915. "item_platemail" "ITEM_LUXURY"
  1916. "item_mystic_staff" "ITEM_LUXURY"
  1917. "item_recipe_shivas_guard" "ITEM_LUXURY"
  1918. "item_shivas_guard" "ITEM_DERIVED"
  1919. "item_staff_of_wizardry" "ITEM_LUXURY"
  1920. "item_belt_of_strength" "ITEM_LUXURY"
  1921. "item_recipe_necronomicon" "ITEM_LUXURY"
  1922. "item_necronomicon" "ITEM_DERIVED"
  1923. }
  1924. "Build"
  1925. {
  1926. "1" "puck_illusory_orb"
  1927. "2" "puck_phase_shift"
  1928. "3" "puck_illusory_orb"
  1929. "4" "puck_waning_rift"
  1930. "5" "puck_illusory_orb"
  1931. "6" "puck_dream_coil"
  1932. "7" "puck_illusory_orb"
  1933. "8" "puck_waning_rift"
  1934. "9" "puck_waning_rift"
  1935. "10" "puck_waning_rift"
  1936. "11" "puck_dream_coil"
  1937. "12" "puck_phase_shift"
  1938. "13" "puck_phase_shift"
  1939. "14" "puck_phase_shift"
  1940. "15" "attribute_bonus"
  1941. "16" "puck_dream_coil"
  1942. "17" "attribute_bonus"
  1943. "18" "attribute_bonus"
  1944. "19" "attribute_bonus"
  1945. "20" "attribute_bonus"
  1946. "21" "attribute_bonus"
  1947. "22" "attribute_bonus"
  1948. "23" "attribute_bonus"
  1949. "24" "attribute_bonus"
  1950. "25" "attribute_bonus"
  1951. }
  1952. "LaneDesire"
  1953. {
  1954. "LaneMid" "1.4"
  1955. "LaneFarm" "1.0"
  1956. }
  1957. "HeroType" "DOTA_HERO_GANKER"
  1958. }
  1959. }
  1960.  
  1961. //=================================================================================================================
  1962. // HERO: Pudge
  1963. //=================================================================================================================
  1964. "npc_dota_hero_pudge"
  1965. {
  1966. // General
  1967. //-------------------------------------------------------------------------------------------------------------
  1968. "Model" "models/heroes/pudge/pudge.mdl" // Model.
  1969. "Portrait" "vgui/hud/heroportraits/portrait_pudge" // Small image for hero selection
  1970. "IdleExpression" "scenes/pudge/pudge_exp_idle_01.vcd" // custom facial animation idle
  1971. "SoundSet" "Hero_Pudge" // Name of sound set.
  1972. "PickSound" "pudge_pud_spawn_07"
  1973. "IdleSoundLoop" "Hero_Pudge.IdleLoop"
  1974. "Enabled" "1"
  1975. "Role" "Ganker"
  1976. "Team" "Bad"
  1977. "HeroID" "14" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  1978. "ModelScale" "1.05"
  1979. "HeroGlowColor" "178 128 114"
  1980. "CMEnabled" "1"
  1981.  
  1982. // Abilities
  1983. //-------------------------------------------------------------------------------------------------------------
  1984. "Ability1" "pudge_meat_hook" // Ability 1
  1985. "Ability2" "pudge_rot" // Ability 2
  1986. "Ability3" "pudge_flesh_heap" // Ability 3
  1987. "Ability4" "pudge_dismember" // Ability 4
  1988.  
  1989. // Armor
  1990. //-------------------------------------------------------------------------------------------------------------
  1991. "ArmorPhysical" "-1" // Physical protection.
  1992.  
  1993. // Attack
  1994. //-------------------------------------------------------------------------------------------------------------
  1995. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  1996. "AttackDamageMin" "27" // Damage range min.
  1997. "AttackDamageMax" "33" // Damage range max.
  1998. "AttackRate" "1.7" // Speed of attack.
  1999. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  2000. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  2001. "AttackRange" "128" // Range within a target can be attacked.
  2002. "ProjectileModel" "" // Particle system model for projectile.
  2003. "ProjectileSpeed" "0" // Speed of projectile.
  2004.  
  2005. // Attributes
  2006. //-------------------------------------------------------------------------------------------------------------
  2007. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  2008. "AttributeBaseStrength" "25" // Base strength
  2009. "AttributeStrengthGain" "3.2" // Strength bonus per level.
  2010. "AttributeBaseIntelligence" "14" // Base intelligence
  2011. "AttributeIntelligenceGain" "1.5" // Intelligence bonus per level.
  2012. "AttributeBaseAgility" "14" // Base agility
  2013. "AttributeAgilityGain" "1.5" // Agility bonus per level.
  2014.  
  2015. // Movement
  2016. //-------------------------------------------------------------------------------------------------------------
  2017. "MovementSpeed" "285" // Speed.
  2018. "MovementTurnRate" "0.5" // Turning rate.
  2019.  
  2020. // Bounds
  2021. //-------------------------------------------------------------------------------------------------------------
  2022. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  2023. "HealthBarOffset" "160"
  2024.  
  2025.  
  2026. "ParticleFile" "particles/units/heroes/hero_pudge.pcf"
  2027. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_pudge.txt"
  2028. "VoiceFile" "scripts/voscripts/game_sounds_vo_pudge.txt"
  2029.  
  2030. "VoiceBackgroundSound" "Pudge.Background"
  2031.  
  2032. // Hero Selection
  2033. "AbilityPreview"
  2034. {
  2035. "resource" "resource/UI/Heroes/default.res"
  2036. "movie" "media/heroes/default"
  2037. "resource" "resource/UI/Heroes/default.res"
  2038. "resource" "resource/UI/Heroes/default.res"
  2039. "resource" "resource/UI/Heroes/default.res"
  2040. "resource" "resource/UI/Heroes/default.res"
  2041. }
  2042.  
  2043. // Items
  2044. "ItemSlots"
  2045. {
  2046. "0"
  2047. {
  2048. "SlotIndex" "0"
  2049. "SlotName" "weapon"
  2050. "SlotText" "#LoadoutSlot_Weapon"
  2051. }
  2052. "1"
  2053. {
  2054. "SlotIndex" "1"
  2055. "SlotName" "head"
  2056. "SlotText" "#LoadoutSlot_Head"
  2057. }
  2058. }
  2059.  
  2060. "Bot"
  2061. {
  2062. "Loadout"
  2063. {
  2064. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2065. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2066. "item_gauntlets" "ITEM_CORE"
  2067. "item_circlet" "ITEM_CORE"
  2068. "item_recipe_bracer" "ITEM_CORE"
  2069. "item_bracer" "ITEM_DERIVED"
  2070. "item_bottle" "ITEM_CORE"
  2071. "item_boots" "ITEM_CORE"
  2072. "item_cloak" "ITEM_EXTENSION"
  2073. "item_ring_of_health" "ITEM_EXTENSION"
  2074. "item_ring_of_regen" "ITEM_EXTENSION"
  2075. "item_ring_of_regen" "ITEM_EXTENSION"
  2076. "item_hood_of_defiance" "ITEM_DERIVED"
  2077. "item_branches" "ITEM_EXTENSION"
  2078. "item_ring_of_regen" "ITEM_EXTENSION"
  2079. "item_recipe_headdress" "ITEM_EXTENSION"
  2080. "item_headdress" "ITEM_DERIVED"
  2081. "item_recipe_pipe" "ITEM_EXTENSION"
  2082. "item_pipe" "ITEM_DERIVED"
  2083. "item_vitality_booster" "ITEM_EXTENSION"
  2084. "item_reaver" "ITEM_EXTENSION"
  2085. "item_recipe_heart" "ITEM_EXTENSION"
  2086. "item_heart" "ITEM_DERIVED"
  2087. }
  2088. "Build"
  2089. {
  2090. "1" "pudge_rot"
  2091. "2" "pudge_meat_hook"
  2092. "3" "pudge_meat_hook"
  2093. "4" "pudge_rot"
  2094. "5" "pudge_meat_hook"
  2095. "6" "pudge_dismember"
  2096. "7" "pudge_meat_hook"
  2097. "8" "pudge_rot"
  2098. "9" "pudge_rot"
  2099. "10" "pudge_flesh_heap"
  2100. "11" "pudge_dismember"
  2101. "12" "pudge_flesh_heap"
  2102. "13" "pudge_flesh_heap"
  2103. "14" "pudge_flesh_heap"
  2104. "15" "attribute_bonus"
  2105. "16" "pudge_dismember"
  2106. "17" "attribute_bonus"
  2107. "18" "attribute_bonus"
  2108. "19" "attribute_bonus"
  2109. "20" "attribute_bonus"
  2110. "21" "attribute_bonus"
  2111. "22" "attribute_bonus"
  2112. "23" "attribute_bonus"
  2113. "24" "attribute_bonus"
  2114. "25" "attribute_bonus"
  2115. }
  2116. "LaneDesire"
  2117. {
  2118. "LaneMid" "1.1"
  2119. "LaneFarm" "1.4"
  2120. }
  2121. "HeroType" "DOTA_HERO_GANKER"
  2122. }
  2123. }
  2124.  
  2125. //=================================================================================================================
  2126. // HERO: Razor
  2127. //=================================================================================================================
  2128. "npc_dota_hero_razor"
  2129. {
  2130. // General
  2131. //-------------------------------------------------------------------------------------------------------------
  2132. "Model" "models/heroes/razor/razor.mdl" // Model.
  2133. "Portrait" "vgui/hud/heroportraits/portrait_razor" // Small image for hero selection
  2134. "IdleExpression" "scenes/razor/razor_exp_idle_01.vcd" // custom facial animation idle
  2135. "PickSound" "razor_raz_spawn_01"
  2136. "SoundSet" "Hero_Razor"
  2137. "IdleSoundLoop" "Hero_Razor.IdleLoop"
  2138. "Enabled" "1"
  2139. "HeroUnlockOrder" "0"
  2140. "Role" "Carry"
  2141. "Team" "Bad"
  2142. "HeroID" "15" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  2143. "BotImplemented" "1"
  2144. "ModelScale" ".925"
  2145. "HeroGlowColor" "182 242 255"
  2146. "CMEnabled" "1"
  2147.  
  2148. // Armor
  2149. //-------------------------------------------------------------------------------------------------------------
  2150. "ArmorPhysical" "-1" // Physical protection.
  2151.  
  2152. // Abilities
  2153. //-------------------------------------------------------------------------------------------------------------
  2154. "Ability1" "razor_plasma_field" // Ability 1
  2155. "Ability2" "razor_static_link" // Ability 2
  2156. "Ability3" "razor_unstable_current" // Ability 3
  2157. "Ability4" "razor_eye_of_the_storm" // Ability 4
  2158.  
  2159. // Attack
  2160. //-------------------------------------------------------------------------------------------------------------
  2161. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  2162. "AttackDamageMin" "23" // Damage range min.
  2163. "AttackDamageMax" "25" // Damage range max.
  2164. "AttackRate" "1.7" // Speed of attack.
  2165. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  2166. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  2167. "AttackRange" "475" // Range within a target can be attacked.
  2168. "ProjectileModel" "razor_base_attack" // Particle system model for projectile.
  2169. "ProjectileSpeed" "2000" // Speed of projectile.
  2170.  
  2171.  
  2172. // Attributes
  2173. //-------------------------------------------------------------------------------------------------------------
  2174. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  2175. "AttributeBaseStrength" "21" // Base strength
  2176. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  2177. "AttributeBaseIntelligence" "19" // Base intelligence
  2178. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  2179. "AttributeBaseAgility" "22" // Base agility
  2180. "AttributeAgilityGain" "2.0" // Agility bonus per level.
  2181.  
  2182. // Movement
  2183. //-------------------------------------------------------------------------------------------------------------
  2184. "MovementSpeed" "295" // Speed.
  2185. "MovementTurnRate" "0.4" // Turning rate.
  2186.  
  2187. // Bounds
  2188. //-------------------------------------------------------------------------------------------------------------
  2189. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  2190. "HealthBarOffset" "210"
  2191.  
  2192. "ParticleFile" "particles/units/heroes/hero_razor.pcf"
  2193. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_razor.txt"
  2194. "VoiceFile" "scripts/voscripts/game_sounds_vo_razor.txt"
  2195.  
  2196. "AbilityPreview"
  2197. {
  2198. "resource" "resource/UI/Heroes/default.res"
  2199. "movie" "media/heroes/default"
  2200. "resource" "resource/UI/Heroes/default.res"
  2201. "resource" "resource/UI/Heroes/default.res"
  2202. "resource" "resource/UI/Heroes/default.res"
  2203. "resource" "resource/UI/Heroes/default.res"
  2204. }
  2205.  
  2206. "Bot"
  2207. {
  2208. "Loadout"
  2209. {
  2210. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2211. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2212. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2213. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2214. "item_branches" "ITEM_SELLABLE"
  2215. "item_branches" "ITEM_SELLABLE"
  2216. "item_magic_stick" "ITEM_CORE | ITEM_SELLABLE"
  2217. "item_branches" "ITEM_SELLABLE"
  2218. "item_recipe_magic_wand" "ITEM_CORE | ITEM_SELLABLE"
  2219. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  2220. "item_boots" "ITEM_CORE"
  2221. "item_stout_shield" "ITEM_CORE"
  2222. "item_ring_of_health" "ITEM_CORE"
  2223. "item_vitality_booster" "ITEM_CORE"
  2224. "item_vanguard" "ITEM_DERIVED"
  2225. "item_blades_of_attack" "ITEM_CORE"
  2226. "item_blades_of_attack" "ITEM_CORE"
  2227. "item_phase_boots" "ITEM_DERIVED"
  2228. "item_broadsword" "ITEM_EXTENSION"
  2229. "item_chainmail" "ITEM_EXTENSION"
  2230. "item_robe" "ITEM_EXTENSION"
  2231. "item_lifesteal" "ITEM_EXTENSION"
  2232. "item_helm_of_iron_will" "ITEM_EXTENSION"
  2233. "item_helm_of_the_dominator" "ITEM_DERIVED"
  2234. "item_reaver" "ITEM_LUXURY"
  2235. "item_recipe_satanic" "ITEM_LUXURY"
  2236. "item_satanic" "ITEM_DERIVED"
  2237. }
  2238. "Build"
  2239. {
  2240. "1" "razor_plasma_field"
  2241. "2" "razor_static_link"
  2242. "3" "razor_plasma_field"
  2243. "4" "razor_unstable_current"
  2244. "5" "razor_plasma_field"
  2245. "6" "razor_eye_of_the_storm"
  2246. "7" "razor_plasma_field"
  2247. "8" "razor_static_link"
  2248. "9" "razor_unstable_current"
  2249. "10" "razor_unstable_current"
  2250. "11" "razor_eye_of_the_storm"
  2251. "12" "razor_unstable_current"
  2252. "13" "razor_static_link"
  2253. "14" "razor_static_link"
  2254. "15" "attribute_bonus"
  2255. "16" "razor_eye_of_the_storm"
  2256. "17" "attribute_bonus"
  2257. "18" "attribute_bonus"
  2258. "19" "attribute_bonus"
  2259. "20" "attribute_bonus"
  2260. "21" "attribute_bonus"
  2261. "22" "attribute_bonus"
  2262. "23" "attribute_bonus"
  2263. "24" "attribute_bonus"
  2264. "25" "attribute_bonus"
  2265. }
  2266. "LaneDesire"
  2267. {
  2268. "LaneMid" "1.4"
  2269. "LaneFarm" "1.0"
  2270. }
  2271. "HeroType" "DOTA_HERO_CARRY"
  2272. }
  2273. }
  2274.  
  2275.  
  2276. //=================================================================================================================
  2277. // HERO: Sand King
  2278. //=================================================================================================================
  2279. "npc_dota_hero_sand_king"
  2280. {
  2281. // General
  2282. //-------------------------------------------------------------------------------------------------------------
  2283. "Model" "models\heroes\sand_king/sand_king.mdl" // Model.
  2284. "Portrait" "vgui/hud/heroportraits/portrait_sandking" // Small image for hero selection
  2285. "SoundSet" "Hero_SandKing" // Name of sound set.
  2286. "PickSound" "sandking_skg_spawn_02"
  2287. "Enabled" "1"
  2288. "Role" "Initiator"
  2289. "Team" "Bad" //neutral
  2290. "HeroID" "16" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  2291. "ModelScale" ".90"
  2292. "HeroGlowColor" "216 174 46"
  2293. "CMEnabled" "1"
  2294.  
  2295. // Abilities
  2296. //-------------------------------------------------------------------------------------------------------------
  2297. "Ability1" "sandking_burrowstrike" // Ability 1
  2298. "Ability2" "sandking_sand_storm" // Ability 2
  2299. "Ability3" "sandking_caustic_finale" // Ability 3
  2300. "Ability4" "sandking_epicenter" // Ability 4
  2301.  
  2302. // Armor
  2303. //-------------------------------------------------------------------------------------------------------------
  2304. "ArmorPhysical" "-0" // Physical protection.
  2305.  
  2306. // Attack
  2307. //-------------------------------------------------------------------------------------------------------------
  2308. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  2309. "AttackDamageMin" "25" // Damage range min.
  2310. "AttackDamageMax" "41"
  2311. // Damage range max.
  2312. "AttackRate" "1.7" // Speed of attack.
  2313. "AttackAnimationPoint" "0.53" // Normalized time in animation cycle to attack.
  2314. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  2315. "AttackRange" "128" // Range within a target can be attacked.
  2316.  
  2317. // Attributes
  2318. //-------------------------------------------------------------------------------------------------------------
  2319. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  2320. "AttributeBaseStrength" "18" // Base strength
  2321. "AttributeStrengthGain" "2.6" // Strength bonus per level.
  2322. "AttributeBaseIntelligence" "16" // Base intelligence
  2323. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  2324. "AttributeBaseAgility" "19" // Base agility
  2325. "AttributeAgilityGain" "2.1" // Agility bonus per level.
  2326.  
  2327. // Movement
  2328. //-------------------------------------------------------------------------------------------------------------
  2329. "MovementSpeed" "300" // Speed.
  2330. "MovementTurnRate" "0.5" // Turning rate.
  2331.  
  2332. // Bounds
  2333. //-------------------------------------------------------------------------------------------------------------
  2334. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  2335. "HealthBarOffset" "110"
  2336.  
  2337.  
  2338. "ParticleFile" "particles/units/heroes/hero_sandking.pcf"
  2339. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_sandking.txt"
  2340. "VoiceFile" "scripts/voscripts/game_sounds_vo_sandking.txt"
  2341.  
  2342. "AbilityPreview"
  2343. {
  2344. "resource" "resource/UI/Heroes/default.res"
  2345. "movie" "media/heroes/default"
  2346. "resource" "resource/UI/Heroes/default.res"
  2347. "resource" "resource/UI/Heroes/default.res"
  2348. "resource" "resource/UI/Heroes/default.res"
  2349. "resource" "resource/UI/Heroes/default.res"
  2350. }
  2351.  
  2352. "Bot"
  2353. {
  2354. "Loadout"
  2355. {
  2356. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2357. "item_bottle" "ITEM_CORE | ITEM_SELLABLE"
  2358. "item_boots" "ITEM_CORE"
  2359. "item_blink" "ITEM_CORE"
  2360. "item_point_booster" "ITEM_EXTENSION"
  2361. "item_ogre_axe" "ITEM_EXTENSION"
  2362. "item_staff_of_wizardry" "ITEM_EXTENSION"
  2363. "item_blade_of_alacrity" "ITEM_EXTENSION"
  2364. "item_ultimate_scepter" "ITEM_DERIVED"
  2365. "item_ogre_axe" "ITEM_EXTENSION"
  2366. "item_mithril_hammer" "ITEM_EXTENSION"
  2367. "item_recipe_black_king_bar" "ITEM_EXTENSION"
  2368. "item_black_king_bar" "ITEM_DERIVED"
  2369. "item_platemail" "ITEM_EXTENSION"
  2370. "item_mystic_staff" "ITEM_EXTENSION"
  2371. "item_recipe_shivas_guard" "ITEM_EXTENSION"
  2372. "item_shivas_guard" "ITEM_DERIVED"
  2373. "item_recipe_travel_boots" "ITEM_EXTENSION"
  2374. "item_travel_boots" "ITEM_DERIVED"
  2375. }
  2376. "Build"
  2377. {
  2378. "1" "sandking_burrowstrike"
  2379. "2" "sandking_sand_storm"
  2380. "3" "sandking_burrowstrike"
  2381. "4" "sandking_sand_storm"
  2382. "5" "sandking_burrowstrike"
  2383. "6" "sandking_epicenter"
  2384. "7" "sandking_burrowstrike"
  2385. "8" "sandking_sand_storm"
  2386. "9" "sandking_sand_storm"
  2387. "10" "sandking_caustic_finale"
  2388. "11" "sandking_epicenter"
  2389. "12" "sandking_caustic_finale"
  2390. "13" "sandking_caustic_finale"
  2391. "14" "sandking_caustic_finale"
  2392. "15" "attribute_bonus"
  2393. "16" "sandking_epicenter"
  2394. "17" "attribute_bonus"
  2395. "18" "attribute_bonus"
  2396. "19" "attribute_bonus"
  2397. "20" "attribute_bonus"
  2398. "21" "attribute_bonus"
  2399. "22" "attribute_bonus"
  2400. "23" "attribute_bonus"
  2401. "24" "attribute_bonus"
  2402. "25" "attribute_bonus"
  2403. }
  2404. "LaneDesire"
  2405. {
  2406. "LaneMid" "0.8"
  2407. "LaneFarm" "1.0"
  2408. }
  2409. "HeroType" "DOTA_HERO_GANKER"
  2410. }
  2411. }
  2412.  
  2413. //=================================================================================================================
  2414. // HERO: Storm Spirit
  2415. //=================================================================================================================
  2416. "npc_dota_hero_storm_spirit"
  2417. {
  2418. // General
  2419. //-------------------------------------------------------------------------------------------------------------
  2420. "Model" "models/heroes/storm_spirit/storm_spirit.mdl" // Model.
  2421. "Portrait" "vgui/hud/heroportraits/portrait_stormspirit" // Small image for hero selection
  2422. "IdleExpression" "scenes/stormspirit/stormspirit_exp_idle_01.vcd" // custom facial animation idle
  2423. "SoundSet" "Hero_StormSpirit" // Name of sound set.
  2424. "PickSound" "stormspirit_ss_spawn_04"
  2425. "Enabled" "1"
  2426. "Role" "Carry"
  2427. "Team" "Good"
  2428. "HeroID" "17" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  2429. "ModelScale" ".95"
  2430. "HeroGlowColor" "0 250 227"
  2431. "CMEnabled" "1"
  2432.  
  2433. // Abilities
  2434. //-------------------------------------------------------------------------------------------------------------
  2435. "Ability1" "storm_spirit_static_remnant" // Ability 1
  2436. "Ability2" "storm_spirit_electric_vortex" // Ability 2
  2437. "Ability3" "storm_spirit_overload" // Ability 3
  2438. "Ability4" "storm_spirit_ball_lightning" // Ability 4
  2439.  
  2440. // Armor
  2441. //-------------------------------------------------------------------------------------------------------------
  2442. "ArmorPhysical" "2" // Physical protection.
  2443.  
  2444. // Attack
  2445. //-------------------------------------------------------------------------------------------------------------
  2446. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  2447. "AttackDamageMin" "22" // Damage range min.
  2448. "AttackDamageMax" "32" // Damage range max.
  2449. "AttackRate" "1.7" // Speed of attack.
  2450. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  2451. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  2452. "AttackRange" "480" // Range within a target can be attacked.
  2453. "ProjectileModel" "stormspirit_base_attack" // Particle system model for projectile.
  2454. "ProjectileSpeed" "900" // Speed of projectile.
  2455.  
  2456. // Attributes
  2457. //-------------------------------------------------------------------------------------------------------------
  2458. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  2459. "AttributeBaseStrength" "19" // Base strength
  2460. "AttributeStrengthGain" "1.5" // Strength bonus per level.
  2461. "AttributeBaseIntelligence" "23" // Base intelligence
  2462. "AttributeIntelligenceGain" "2.6" // Intelligence bonus per level.
  2463. "AttributeBaseAgility" "22" // Base agility
  2464. "AttributeAgilityGain" "1.8" // Agility bonus per level.
  2465.  
  2466. // Movement
  2467. //-------------------------------------------------------------------------------------------------------------
  2468. "MovementSpeed" "295" // Speed.
  2469. "MovementTurnRate" "0.6" // Turning rate.
  2470.  
  2471. // Bounds
  2472. //-------------------------------------------------------------------------------------------------------------
  2473. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  2474. "HealthBarOffset" "130"
  2475.  
  2476.  
  2477. "ParticleFile" "particles/units/heroes/hero_stormspirit.pcf"
  2478. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_stormspirit.txt"
  2479. "VoiceFile" "scripts/voscripts/game_sounds_vo_stormspirit.txt"
  2480.  
  2481. "AbilityPreview"
  2482. {
  2483. "resource" "resource/UI/Heroes/default.res"
  2484. "movie" "media/heroes/default"
  2485. "resource" "resource/UI/Heroes/default.res"
  2486. "resource" "resource/UI/Heroes/default.res"
  2487. "resource" "resource/UI/Heroes/default.res"
  2488. "resource" "resource/UI/Heroes/default.res"
  2489. }
  2490.  
  2491. "Bot"
  2492. {
  2493. "Loadout"
  2494. {
  2495. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2496. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2497. "item_branches" "ITEM_CORE"
  2498. "item_branches" "ITEM_CORE"
  2499. "item_branches" "ITEM_CORE"
  2500. "item_bottle" "ITEM_CORE | ITEM_SELLABLE"
  2501. "item_magic_stick" "ITEM_CORE"
  2502. "item_recipe_magic_wand" "ITEM_CORE"
  2503. "item_magic_wand" "ITEM_DERIVED"
  2504. "item_boots" "ITEM_CORE"
  2505. "item_robe" "ITEM_EXTENSION"
  2506. "item_gloves" "ITEM_EXTENSION"
  2507. "item_treads" "ITEM_DERIVED"
  2508. "item_void_stone" "ITEM_EXTENSION"
  2509. "item_ring_of_health" "ITEM_EXTENSION"
  2510. "item_pers" "ITEM_DERIVED"
  2511. "item_point_booster" "ITEM_EXTENSION"
  2512. "item_vitality_booster" "ITEM_EXTENSION"
  2513. "item_energy_booster" "ITEM_EXTENSION"
  2514. "item_bloodstone" "ITEM_DERIVED"
  2515. "item_quarterstaff" "ITEM_EXTENSION"
  2516. "item_sobi_mask" "ITEM_EXTENSION"
  2517. "item_robe" "ITEM_EXTENSION"
  2518. "item_oblivion_staff" "ITEM_DERIVED"
  2519. "item_quarterstaff" "ITEM_EXTENSION"
  2520. "item_sobi_mask" "ITEM_EXTENSION"
  2521. "item_robe" "ITEM_EXTENSION"
  2522. "item_oblivion_staff" "ITEM_DERIVED"
  2523. "item_quarterstaff" "ITEM_EXTENSION"
  2524. "item_sobi_mask" "ITEM_EXTENSION"
  2525. "item_robe" "ITEM_EXTENSION"
  2526. "item_oblivion_staff" "ITEM_DERIVED"
  2527. "item_orchid" "ITEM_DERIVED"
  2528. }
  2529. "Build"
  2530. {
  2531. "1" "storm_spirit_static_remnant"
  2532. "2" "storm_spirit_overload"
  2533. "3" "storm_spirit_electric_vortex"
  2534. "4" "storm_spirit_electric_vortex"
  2535. "5" "storm_spirit_electric_vortex"
  2536. "6" "storm_spirit_ball_lightning"
  2537. "7" "storm_spirit_electric_vortex"
  2538. "8" "storm_spirit_static_remnant"
  2539. "9" "storm_spirit_static_remnant"
  2540. "10" "storm_spirit_static_remnant"
  2541. "11" "storm_spirit_ball_lightning"
  2542. "12" "storm_spirit_overload"
  2543. "13" "storm_spirit_overload"
  2544. "14" "storm_spirit_overload"
  2545. "15" "attribute_bonus"
  2546. "16" "storm_spirit_ball_lightning"
  2547. "17" "attribute_bonus"
  2548. "18" "attribute_bonus"
  2549. "19" "attribute_bonus"
  2550. "20" "attribute_bonus"
  2551. "21" "attribute_bonus"
  2552. "22" "attribute_bonus"
  2553. "23" "attribute_bonus"
  2554. "24" "attribute_bonus"
  2555. "25" "attribute_bonus"
  2556. }
  2557. "LaneDesire"
  2558. {
  2559. "LaneMid" "1.4"
  2560. "LaneFarm" "1.0"
  2561. }
  2562. "HeroType" "DOTA_HERO_GANKER"
  2563. }
  2564. }
  2565.  
  2566.  
  2567. //=================================================================================================================
  2568. // HERO: Sven
  2569. //=================================================================================================================
  2570. "npc_dota_hero_sven"
  2571. {
  2572. // General
  2573. //-------------------------------------------------------------------------------------------------------------
  2574. "Model" "models/heroes/sven/sven.mdl" // Model.
  2575. "Portrait" "vgui/hud/heroportraits/portrait_sven" // Small image for hero selection
  2576. "SoundSet" "Hero_Sven" // Name of sound set.
  2577. "PickSound" "sven_sven_spawn_04"
  2578. "Enabled" "1"
  2579. "HeroUnlockOrder" "0"
  2580. "Role" "Ganker"
  2581. "Team" "Good"
  2582. "HeroID" "18" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  2583. "BotImplemented" "1"
  2584. "ModelScale" ".90"
  2585. "HeroGlowColor" "0 50 247"
  2586. "CMEnabled" "1"
  2587.  
  2588. // Abilities
  2589. //-------------------------------------------------------------------------------------------------------------
  2590. "Ability1" "sven_storm_bolt" // Ability 1
  2591. "Ability2" "sven_great_cleave" // Ability 2
  2592. "Ability3" "sven_warcry" // Ability 3
  2593. "Ability4" "sven_gods_strength" // Ability 4
  2594.  
  2595. // Armor
  2596. //-------------------------------------------------------------------------------------------------------------
  2597. "ArmorPhysical" "-1" // Physical protection.
  2598.  
  2599. // Attack
  2600. //-------------------------------------------------------------------------------------------------------------
  2601. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  2602. "AttackDamageMin" "31" // Damage range min.
  2603. "AttackDamageMax" "33" // Damage range max.
  2604. "AttackRate" "1.7" // Speed of attack.
  2605. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  2606. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  2607. "AttackRange" "128" // Range within a target can be attacked.
  2608. "ProjectileModel" "" // Particle system model for projectile.
  2609. "ProjectileSpeed" "0" // Speed of projectile.
  2610.  
  2611. // Attributes
  2612. //-------------------------------------------------------------------------------------------------------------
  2613. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  2614. "AttributeBaseStrength" "23" // Base strength
  2615. "AttributeStrengthGain" "2.7" // Strength bonus per level.
  2616. "AttributeBaseIntelligence" "14" // Base intelligence
  2617. "AttributeIntelligenceGain" "1.3" // Intelligence bonus per level.
  2618. "AttributeBaseAgility" "21" // Base agility
  2619. "AttributeAgilityGain" "2.0" // Agility bonus per level.
  2620.  
  2621. // Movement
  2622. //-------------------------------------------------------------------------------------------------------------
  2623. "MovementSpeed" "295" // Speed.
  2624. "MovementTurnRate" "0.6" // Turning rate.
  2625.  
  2626. // Bounds
  2627. //-------------------------------------------------------------------------------------------------------------
  2628. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  2629. "HealthBarOffset" "130"
  2630.  
  2631. // Items
  2632. //-------------------------------------------------------------------------------------------------------------
  2633. "ItemSlots"
  2634. {
  2635. "0"
  2636. {
  2637. "SlotIndex" "0"
  2638. "SlotName" "weapon"
  2639. "SlotText" "#LoadoutSlot_Weapon"
  2640. }
  2641. "1"
  2642. {
  2643. "SlotIndex" "1"
  2644. "SlotName" "head"
  2645. "SlotText" "#LoadoutSlot_Head"
  2646. }
  2647. "2"
  2648. {
  2649. "SlotIndex" "2"
  2650. "SlotName" "taunt"
  2651. "SlotText" "#LoadoutSlot_Taunt"
  2652. }
  2653. "3"
  2654. {
  2655. "SlotIndex" "3"
  2656. "SlotName" "killtaunt"
  2657. "SlotText" "#LoadoutSlot_KillTaunt"
  2658. }
  2659. "4"
  2660. {
  2661. "SlotIndex" "4"
  2662. "SlotName" "killsound"
  2663. "SlotText" "#LoadoutSlot_KillSound"
  2664. }
  2665. "5"
  2666. {
  2667. "SlotIndex" "5"
  2668. "SlotName" "belt"
  2669. "SlotText" "#LoadoutSlot_belt"
  2670. }
  2671. "6"
  2672. {
  2673. "SlotIndex" "6"
  2674. "SlotName" "arms"
  2675. "SlotText" "#LoadoutSlot_arms"
  2676. }
  2677. "7"
  2678. {
  2679. "SlotIndex" "7"
  2680. "SlotName" "shoulder"
  2681. "SlotText" "#LoadoutSlot_shoulder"
  2682. }
  2683. }
  2684.  
  2685.  
  2686. "ParticleFile" "particles/units/heroes/hero_sven.pcf"
  2687. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_sven.txt"
  2688. "VoiceFile" "scripts/voscripts/game_sounds_vo_sven.txt"
  2689.  
  2690. "Bot"
  2691. {
  2692. "Loadout"
  2693. {
  2694. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2695. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2696. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2697. "item_branches" "ITEM_SELLABLE"
  2698. "item_branches" "ITEM_SELLABLE"
  2699. "item_branches" "ITEM_SELLABLE"
  2700. "item_magic_stick" "ITEM_CORE | ITEM_SELLABLE"
  2701. "item_boots" "ITEM_CORE"
  2702. "item_recipe_magic_wand" "ITEM_CORE | ITEM_SELLABLE"
  2703. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  2704. "item_belt_of_strength" "ITEM_CORE"
  2705. "item_gloves" "ITEM_CORE"
  2706. "item_power_treads" "ITEM_DERIVED"
  2707. "item_ogre_axe" "ITEM_CORE"
  2708. "item_mithril_hammer" "ITEM_CORE"
  2709. "item_recipe_black_king_bar" "ITEM_CORE"
  2710. "item_recipe_black_king_bar" "ITEM_DERIVED"
  2711. "item_platemail" "ITEM_EXTENSION"
  2712. "item_hyperstone" "ITEM_EXTENSION"
  2713. "item_chainmail" "ITEM_EXTENSION"
  2714. "item_recipe_assault" "ITEM_EXTENSION"
  2715. "item_assault" "ITEM_DERIVED"
  2716. "item_blink" "ITEM_LUXURY"
  2717. }
  2718. "Build"
  2719. {
  2720. "1" "sven_storm_bolt"
  2721. "2" "attribute_bonus"
  2722. "3" "sven_storm_bolt"
  2723. "4" "sven_warcry"
  2724. "5" "sven_storm_bolt"
  2725. "6" "sven_gods_strength"
  2726. "7" "sven_storm_bolt"
  2727. "8" "attribute_bonus"
  2728. "9" "attribute_bonus"
  2729. "10" "sven_warcry"
  2730. "11" "sven_gods_strength"
  2731. "12" "sven_warcry"
  2732. "13" "sven_warcry"
  2733. "14" "sven_great_cleave"
  2734. "15" "sven_great_cleave"
  2735. "16" "sven_gods_strength"
  2736. "17" "sven_great_cleave"
  2737. "18" "sven_great_cleave"
  2738. "19" "attribute_bonus"
  2739. "20" "attribute_bonus"
  2740. "21" "attribute_bonus"
  2741. "22" "attribute_bonus"
  2742. "23" "attribute_bonus"
  2743. "24" "attribute_bonus"
  2744. "25" "attribute_bonus"
  2745. }
  2746. "LaneDesire"
  2747. {
  2748. "LaneMid" "0.6"
  2749. "LaneFarm" "1.0"
  2750. }
  2751. "HeroType" "DOTA_HERO_GANKER"
  2752. }
  2753. }
  2754.  
  2755. //=================================================================================================================
  2756. // HERO: Tiny
  2757. //=================================================================================================================
  2758. "npc_dota_hero_tiny"
  2759. {
  2760. // General
  2761. //-------------------------------------------------------------------------------------------------------------
  2762. "Model" "models/heroes/tiny_01/tiny_01.mdl" // Model.
  2763. "Portrait" "vgui/hud/heroportraits/portrait_tiny" // Small image for hero selection
  2764. "SoundSet" "Hero_Tiny" // Name of sound set.
  2765. "PickSound" "tiny_tiny_spawn_01"
  2766. "Enabled" "1"
  2767. "Role" "Initiator"
  2768. "Team" "Good"
  2769. "HeroID" "19" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  2770. "BotImplemented" "1"
  2771. "ModelScale" "1"
  2772. "HeroGlowColor" "254 242 200"
  2773. "CMEnabled" "1"
  2774.  
  2775. // Abilities
  2776. //-------------------------------------------------------------------------------------------------------------
  2777. "Ability1" "tiny_avalanche" // Ability 1
  2778. "Ability2" "tiny_toss" // Ability 2
  2779. "Ability3" "tiny_craggy_exterior" // Ability 3
  2780. "Ability4" "tiny_grow" // Ability 4
  2781.  
  2782. // Armor
  2783. //-------------------------------------------------------------------------------------------------------------
  2784. "ArmorPhysical" "-1" // Physical protection.
  2785.  
  2786. // Attack
  2787. //-------------------------------------------------------------------------------------------------------------
  2788. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  2789. "AttackDamageMin" "37" // Damage range min.
  2790. "AttackDamageMax" "43" // Damage range max.
  2791. "AttackRate" "1.7" // Speed of attack.
  2792. "AttackAnimationPoint" "0.49" // Normalized time in animation cycle to attack.
  2793. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  2794. "AttackRange" "128" // Range within a target can be attacked.
  2795.  
  2796. // Attributes
  2797. //-------------------------------------------------------------------------------------------------------------
  2798. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  2799. "AttributeBaseStrength" "24" // Base strength
  2800. "AttributeStrengthGain" "3.0" // Strength bonus per level.
  2801. "AttributeBaseIntelligence" "14" // Base intelligence
  2802. "AttributeIntelligenceGain" "1.6" // Intelligence bonus per level.
  2803. "AttributeBaseAgility" "9" // Base agility
  2804. "AttributeAgilityGain" "0.9" // Agility bonus per level.
  2805.  
  2806. // Movement
  2807. //-------------------------------------------------------------------------------------------------------------
  2808. "MovementSpeed" "285" // Speed.
  2809. "MovementTurnRate" "0.5" // Turning rate.
  2810.  
  2811. // Bounds
  2812. //-------------------------------------------------------------------------------------------------------------
  2813. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  2814. "HealthBarOffset" "145"
  2815.  
  2816. "ParticleFile" "particles/units/heroes/hero_tiny.pcf"
  2817. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_tiny.txt"
  2818. "VoiceFile" "scripts/voscripts/game_sounds_vo_tiny.txt"
  2819.  
  2820. "VoiceBackgroundSound" "Tiny.Background"
  2821.  
  2822.  
  2823.  
  2824. "Bot"
  2825. {
  2826. "Loadout"
  2827. {
  2828. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2829. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2830. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2831. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2832. "item_branches" "ITEM_CORE"
  2833. "item_branches" "ITEM_CORE"
  2834. "item_branches" "ITEM_CORE"
  2835. "item_boots" "ITEM_CORE"
  2836. "item_magic_stick" "ITEM_CORE"
  2837. "item_recipe_magic_wand" "ITEM_CORE"
  2838. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  2839. "item_bottle" "ITEM_CORE"
  2840. "item_blink" "ITEM_CORE"
  2841. "item_belt_of_strength" "ITEM_EXTENSION"
  2842. "item_gloves" "ITEM_EXTENSION"
  2843. "item_treads" "ITEM_DERIVED"
  2844. "item_mystic_staff" "ITEM_LUXURY"
  2845. "item_void_stone" "ITEM_LUXURY"
  2846. "item_ultimate_orb" "ITEM_LUXURY"
  2847. "item_sheepstick" "ITEM_DERIVED"
  2848. "item_vitality_booster" "ITEM_LUXURY"
  2849. "item_reaver" "ITEM_LUXURY"
  2850. "item_recipe_heart" "ITEM_LUXURY"
  2851. "item_heart" "ITEM_DERIVED"
  2852. }
  2853. "Build"
  2854. {
  2855. "1" "tiny_avalanche"
  2856. "2" "tiny_toss"
  2857. "3" "tiny_avalanche"
  2858. "4" "tiny_toss"
  2859. "5" "tiny_avalanche"
  2860. "6" "tiny_toss"
  2861. "7" "tiny_toss"
  2862. "8" "tiny_avalanche"
  2863. "9" "tiny_grow"
  2864. "10" "attribute_bonus"
  2865. "11" "tiny_grow"
  2866. "12" "tiny_craggy_exterior"
  2867. "13" "tiny_craggy_exterior"
  2868. "14" "tiny_craggy_exterior"
  2869. "15" "tiny_craggy_exterior"
  2870. "16" "tiny_grow"
  2871. "17" "attribute_bonus"
  2872. "18" "attribute_bonus"
  2873. "19" "attribute_bonus"
  2874. "20" "attribute_bonus"
  2875. "21" "attribute_bonus"
  2876. "22" "attribute_bonus"
  2877. "23" "attribute_bonus"
  2878. "24" "attribute_bonus"
  2879. "25" "attribute_bonus"
  2880. }
  2881. "LaneDesire"
  2882. {
  2883. "LaneMid" "0.6"
  2884. "LaneFarm" "1.0"
  2885. }
  2886. "HeroType" "DOTA_HERO_GANKER"
  2887. }
  2888.  
  2889. }
  2890.  
  2891. //=================================================================================================================
  2892. // HERO: Vengeful Spirit
  2893. //=================================================================================================================
  2894. "npc_dota_hero_vengefulspirit"
  2895. {
  2896. // General
  2897. //-------------------------------------------------------------------------------------------------------------
  2898. "Model" "models/heroes/vengeful/vengeful.mdl" // Model.
  2899. "Portrait" "vgui/hud/heroportraits/portrait_vengeful" // Small image for hero selection
  2900. "IdleExpression" "scenes/vengefulspirit/vengefulspirit_exp_idle_01.vcd" // custom facial animation idle
  2901. "SoundSet" "Hero_VengefulSpirit" // Name of sound set.
  2902. "PickSound" "vengefulspirit_vng_spawn_01"
  2903. "Enabled" "1"
  2904. "Role" "Support"
  2905. "Team" "Good" // neutral
  2906. "HeroID" "20" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  2907. "BotImplemented" "1"
  2908. "ModelScale" "1.05"
  2909. "HeroGlowColor" "133 113 164"
  2910. "CMEnabled" "1"
  2911.  
  2912. // Abilities
  2913. //-------------------------------------------------------------------------------------------------------------
  2914. "Ability1" "vengefulspirit_magic_missile" // Ability 1
  2915. "Ability2" "vengefulspirit_wave_of_terror" // Ability 2
  2916. "Ability3" "vengefulspirit_command_aura" // Ability 3
  2917. "Ability4" "vengefulspirit_nether_swap" // Ability 4
  2918.  
  2919. // Attack
  2920. //-------------------------------------------------------------------------------------------------------------
  2921. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  2922. "AttackDamageMin" "12" // Damage range min.
  2923. "AttackDamageMax" "26" // Damage range max.
  2924. "AttackRate" "1.7" // Speed of attack.
  2925. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack.
  2926. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  2927. "AttackRange" "400" // Range within a target can be attacked.
  2928. "ProjectileModel" "vengeful_base_attack" // Particle system model for projectile.
  2929. "ProjectileSpeed" "1500" // Speed of projectile.
  2930.  
  2931. // Attributes
  2932. //-------------------------------------------------------------------------------------------------------------
  2933. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  2934. "AttributeBaseStrength" "16" // Base strength
  2935. "AttributeStrengthGain" "2.3" // Strength bonus per level.
  2936. "AttributeBaseIntelligence" "15" // Base intelligence
  2937. "AttributeIntelligenceGain" "1.75" // Intelligence bonus per level.
  2938. "AttributeBaseAgility" "27" // Base agility
  2939. "AttributeAgilityGain" "2.35" // Agility bonus per level.
  2940.  
  2941. // Armor
  2942. //-------------------------------------------------------------------------------------------------------------
  2943. "ArmorPhysical" "0" // Physical protection.
  2944.  
  2945.  
  2946. // Movement
  2947. //-------------------------------------------------------------------------------------------------------------
  2948. "MovementSpeed" "295" // Speed.
  2949. "MovementTurnRate" "0.6" // Turning rate.
  2950.  
  2951. // Bounds
  2952. //-------------------------------------------------------------------------------------------------------------
  2953. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  2954. "HealthBarOffset" "150"
  2955.  
  2956. "ParticleFile" "particles/units/heroes/hero_vengeful.pcf"
  2957. "VoiceFile" "scripts/voscripts/game_sounds_vo_vengefulspirit.txt"
  2958. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_vengefulspirit.txt"
  2959.  
  2960. "Bot"
  2961. {
  2962. "Loadout"
  2963. {
  2964. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2965. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2966. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2967. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  2968. "item_branches" "ITEM_SELLABLE"
  2969. "item_branches" "ITEM_SELLABLE"
  2970. "item_branches" "ITEM_SELLABLE"
  2971. "item_magic_stick" "ITEM_CORE | ITEM_SELLABLE"
  2972. "item_recipe_magic_wand" "ITEM_CORE"
  2973. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  2974. "item_gauntlets" "ITEM_CORE | ITEM_SELLABLE"
  2975. "item_circlet" "ITEM_CORE | ITEM_SELLABLE"
  2976. "item_boots" "ITEM_CORE"
  2977. "item_recipe_bracer" "ITEM_CORE | ITEM_SELLABLE"
  2978. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  2979. "item_blades_of_attack" "ITEM_CORE"
  2980. "item_blades_of_attack" "ITEM_CORE"
  2981. "item_phase_boots" "ITEM_DERIVED"
  2982. "item_point_booster" "ITEM_EXTENSION"
  2983. "item_blade_of_alacrity" "ITEM_EXTENSION"
  2984. "item_ogre_axe" "ITEM_EXTENSION"
  2985. "item_staff_of_wizardry" "ITEM_EXTENSION"
  2986. "item_ultimate_scepter" "ITEM_DERIVED"
  2987. "item_blade_of_alacrity" "ITEM_EXTENSION"
  2988. "item_boots_of_elves" "ITEM_EXTENSION"
  2989. "item_recipe_yasha" "ITEM_EXTENSION"
  2990. "item_yasha" "ITEM_DERIVED"
  2991. "item_ultimate_orb" "ITEM_LUXURY"
  2992. "item_recipe_manta" "ITEM_LUXURY"
  2993. "item_manta" "ITEM_DERIVED"
  2994. }
  2995. "Build"
  2996. {
  2997. "1" "vengefulspirit_magic_missile"
  2998. "2" "vengefulspirit_wave_of_terror"
  2999. "3" "vengefulspirit_magic_missile"
  3000. "4" "vengefulspirit_wave_of_terror"
  3001. "5" "vengefulspirit_magic_missile"
  3002. "6" "vengefulspirit_nether_swap"
  3003. "7" "vengefulspirit_magic_missile"
  3004. "8" "vengefulspirit_wave_of_terror"
  3005. "9" "vengefulspirit_wave_of_terror"
  3006. "10" "vengefulspirit_command_aura"
  3007. "11" "vengefulspirit_nether_swap"
  3008. "12" "vengefulspirit_command_aura"
  3009. "13" "vengefulspirit_command_aura"
  3010. "14" "vengefulspirit_command_aura"
  3011. "15" "attribute_bonus"
  3012. "16" "vengefulspirit_nether_swap"
  3013. "17" "attribute_bonus"
  3014. "18" "attribute_bonus"
  3015. "19" "attribute_bonus"
  3016. "20" "attribute_bonus"
  3017. "21" "attribute_bonus"
  3018. "22" "attribute_bonus"
  3019. "23" "attribute_bonus"
  3020. "24" "attribute_bonus"
  3021. "25" "attribute_bonus"
  3022. }
  3023. "LaneDesire"
  3024. {
  3025. "LaneMid" "1.1"
  3026. "LaneFarm" "1.0"
  3027. }
  3028. "HeroType" "DOTA_HERO_GANKER"
  3029. }
  3030. }
  3031.  
  3032. //=================================================================================================================
  3033. // HERO: Windrunner
  3034. //=================================================================================================================
  3035. "npc_dota_hero_windrunner"
  3036. {
  3037. // General
  3038. //-------------------------------------------------------------------------------------------------------------
  3039. "Model" "models/heroes/windrunner/windrunner.mdl" // Model.
  3040. "Portrait" "vgui/hud/heroportraits/portrait_windrunner" // Small image for hero selection
  3041. "SoundSet" "Hero_Windrunner" // Name of sound set.
  3042. "PickSound" "windrunner_wind_spawn_01"
  3043. "Enabled" "1"
  3044. "HeroUnlockOrder" "0"
  3045. "Role" "Ganker"
  3046. "Team" "Good"
  3047. "HeroID" "21" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  3048. "BotImplemented" "1"
  3049. "ModelScale" "1.05"
  3050. "HeroGlowColor" "185 220 20"
  3051. "CMEnabled" "1"
  3052.  
  3053. // Abilities
  3054. //-------------------------------------------------------------------------------------------------------------
  3055. "Ability1" "windrunner_shackleshot" // Ability 1
  3056. "Ability2" "windrunner_powershot" // Ability 2
  3057. "Ability3" "windrunner_windrun" // Ability 3
  3058. "Ability4" "windrunner_focusfire" // Ability 4
  3059.  
  3060. // Armor
  3061. //-------------------------------------------------------------------------------------------------------------
  3062. "ArmorPhysical" "-1" // Physical protection.
  3063.  
  3064. // Attack
  3065. //-------------------------------------------------------------------------------------------------------------
  3066. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  3067. "AttackDamageMin" "22" // Damage range min.
  3068. "AttackDamageMax" "34" // Damage range max.
  3069. "AttackRate" "1.5" // Speed of attack.
  3070. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  3071. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  3072. "AttackRange" "600" // Range within a target can be attacked.
  3073. "ProjectileModel" "windrunner_base_attack" // Particle system model for projectile.
  3074. "ProjectileSpeed" "1250" // Speed of projectile.
  3075.  
  3076. // Attributes
  3077. //-------------------------------------------------------------------------------------------------------------
  3078. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  3079. "AttributeBaseStrength" "15" // Base strength
  3080. "AttributeStrengthGain" "2.5" // Strength bonus per level.
  3081. "AttributeBaseIntelligence" "22" // Base intelligence
  3082. "AttributeIntelligenceGain" "2.6" // Intelligence bonus per level.
  3083. "AttributeBaseAgility" "17" // Base agility
  3084. "AttributeAgilityGain" "1.4" // Agility bonus per level.
  3085.  
  3086. // Bounds
  3087. //-------------------------------------------------------------------------------------------------------------
  3088. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  3089. "HealthBarOffset" "140"
  3090.  
  3091. // Movement
  3092. //-------------------------------------------------------------------------------------------------------------
  3093. "MovementSpeed" "295" // Speed.
  3094. "MovementTurnRate" "0.6" // Turning rate.
  3095.  
  3096. "ParticleFile" "particles/units/heroes/hero_windrunner.pcf"
  3097. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_windrunner.txt"
  3098. "VoiceFile" "scripts/voscripts/game_sounds_vo_windrunner.txt"
  3099.  
  3100.  
  3101. // Items
  3102. //-------------------------------------------------------------------------------------------------------------
  3103. "ItemSlots"
  3104. {
  3105. "0"
  3106. {
  3107. "SlotIndex" "0"
  3108. "SlotName" "weapon"
  3109. "SlotText" "#LoadoutSlot_Weapon"
  3110. }
  3111. "1"
  3112. {
  3113. "SlotIndex" "1"
  3114. "SlotName" "body_head"
  3115. "SlotText" "#LoadoutSlot_Body_Head"
  3116. }
  3117. "2"
  3118. {
  3119. "SlotIndex" "2"
  3120. "SlotName" "back"
  3121. "SlotText" "#LoadoutSlot_Back"
  3122. }
  3123. "3"
  3124. {
  3125. "SlotIndex" "3"
  3126. "SlotName" "shoulder"
  3127. "SlotText" "#LoadoutSlot_Shoulder"
  3128. }
  3129. "4"
  3130. {
  3131. "SlotIndex" "4"
  3132. "SlotName" "belt"
  3133. "SlotText" "#LoadoutSlot_belt"
  3134. }
  3135. }
  3136.  
  3137.  
  3138. "Bot"
  3139. {
  3140. "Loadout"
  3141. {
  3142. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3143. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3144. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3145. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3146. "item_boots" "ITEM_CORE"
  3147. "item_magic_stick" "ITEM_SELLABLE"
  3148. "item_broadsword" "ITEM_CORE"
  3149. "item_chainmail" "ITEM_CORE"
  3150. "item_robe" "ITEM_CORE"
  3151. "item_blade_mail" "ITEM_DERIVED"
  3152. "item_blades_of_attack" "ITEM_CORE"
  3153. "item_blades_of_attack" "ITEM_CORE"
  3154. "item_phase_boots" "ITEM_DERIVED"
  3155. "item_quarterstaff" "ITEM_EXTENSION"
  3156. "item_sobi_mask" "ITEM_EXTENSION"
  3157. "item_robe" "ITEM_EXTENSION"
  3158. "item_oblivion_staff" "ITEM_DERIVED"
  3159. "item_quarterstaff" "ITEM_EXTENSION"
  3160. "item_sobi_mask" "ITEM_EXTENSION"
  3161. "item_robe" "ITEM_EXTENSION"
  3162. "item_oblivion_staff" "ITEM_DERIVED"
  3163. "item_quarterstaff" "ITEM_EXTENSION"
  3164. "item_sobi_mask" "ITEM_EXTENSION"
  3165. "item_robe" "ITEM_EXTENSION"
  3166. "item_oblivion_staff" "ITEM_DERIVED"
  3167. "item_orchid_malevolence" "ITEM_DERIVED"
  3168. "item_point_booster" "ITEM_LUXURY"
  3169. "item_blade_of_alacrity" "ITEM_LUXURY"
  3170. "item_ogre_axe" "ITEM_LUXURY"
  3171. "item_staff_of_wizardry" "ITEM_LUXURY"
  3172. "item_ultimate_scepter" "ITEM_DERIVED"
  3173. }
  3174. "Build"
  3175. {
  3176. "1" "windrunner_shackleshot"
  3177. "2" "windrunner_windrun"
  3178. "3" "windrunner_powershot"
  3179. "4" "windrunner_powershot"
  3180. "5" "windrunner_powershot"
  3181. "6" "windrunner_shackleshot"
  3182. "7" "windrunner_powershot"
  3183. "8" "windrunner_shackleshot"
  3184. "9" "windrunner_shackleshot"
  3185. "10" "windrunner_focusfire"
  3186. "11" "windrunner_focusfire"
  3187. "12" "windrunner_windrun"
  3188. "13" "windrunner_windrun"
  3189. "14" "windrunner_windrun"
  3190. "15" "attribute_bonus"
  3191. "16" "windrunner_focusfire"
  3192. "17" "attribute_bonus"
  3193. "18" "attribute_bonus"
  3194. "19" "attribute_bonus"
  3195. "20" "attribute_bonus"
  3196. "21" "attribute_bonus"
  3197. "22" "attribute_bonus"
  3198. "23" "attribute_bonus"
  3199. "24" "attribute_bonus"
  3200. "25" "attribute_bonus"
  3201. }
  3202. "LaneDesire"
  3203. {
  3204. "LaneMid" "1.0"
  3205. "LaneFarm" "1.0"
  3206. }
  3207. "HeroType" "DOTA_HERO_GANKER"
  3208. }
  3209. }
  3210.  
  3211. //=================================================================================================================
  3212. // HERO: Zeus
  3213. //=================================================================================================================
  3214. "npc_dota_hero_zuus"
  3215. {
  3216. // General
  3217. //-------------------------------------------------------------------------------------------------------------
  3218. "Model" "models/heroes/zuus/zuus.mdl" // Model.
  3219. "Portrait" "vgui/hud/heroportraits/portrait_zuus" // Small image for hero selection
  3220. "IdleExpression" "scenes/zuus/zuus_exp_idle_01.vcd" // custom facial animation idle
  3221. "SoundSet" "Hero_zuus" // Name of sound set.
  3222. "PickSound" "zuus_zuus_spawn_01"
  3223. "Enabled" "1"
  3224. "HeroUnlockOrder" "0"
  3225. "Role" "Ganker"
  3226. "Team" "Good"
  3227. "HeroID" "22" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  3228. "BotImplemented" "1"
  3229. "ModelScale" ".925"
  3230. "HeroGlowColor" "64 166 234"
  3231. "CMEnabled" "1"
  3232.  
  3233. // Abilities
  3234. //-------------------------------------------------------------------------------------------------------------
  3235. "Ability1" "zuus_arc_lightning" // Ability 1
  3236. "Ability2" "zuus_lightning_bolt" // Ability 2
  3237. "Ability3" "zuus_static_field" // Ability 3
  3238. "Ability4" "zuus_thundergods_wrath" // Ability 4
  3239.  
  3240. // Armor
  3241. //-------------------------------------------------------------------------------------------------------------
  3242. "ArmorPhysical" "0" // Physical protection.
  3243.  
  3244. // Attack
  3245. //-------------------------------------------------------------------------------------------------------------
  3246. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  3247. "AttackDamageMin" "21" // Damage range min.
  3248. "AttackDamageMax" "29" // Damage range max.
  3249. "AttackRate" "1.7" // Speed of attack.
  3250. "AttackAnimationPoint" "0.633" // Normalized time in animation cycle to attack.
  3251. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  3252. "AttackRange" "350" // Range within a target can be attacked.
  3253. "ProjectileModel" "zuus_base_attack" // Particle system model for projectile.
  3254. "ProjectileSpeed" "1100" // Speed of projectile.
  3255.  
  3256. // Attributes
  3257. //-------------------------------------------------------------------------------------------------------------
  3258. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  3259. "AttributeBaseStrength" "19" // Base strength
  3260. "AttributeStrengthGain" "1.8" // Strength bonus per level.
  3261. "AttributeBaseIntelligence" "20" // Base intelligence
  3262. "AttributeIntelligenceGain" "2.7" // Intelligence bonus per level.
  3263. "AttributeBaseAgility" "11" // Base agility
  3264. "AttributeAgilityGain" "1.2" // Agility bonus per level.
  3265.  
  3266. // Movement
  3267. //-------------------------------------------------------------------------------------------------------------
  3268. "MovementSpeed" "295" // Speed.
  3269. "MovementTurnRate" "0.6" // Turning rate.
  3270.  
  3271. // Bounds
  3272. //-------------------------------------------------------------------------------------------------------------
  3273. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  3274. "HealthBarOffset" "110"
  3275.  
  3276. "ParticleFile" "particles/units/heroes/hero_zuus.pcf"
  3277. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_zuus.txt"
  3278. "VoiceFile" "scripts/voscripts/game_sounds_vo_zuus.txt"
  3279.  
  3280. "Bot"
  3281. {
  3282. "Loadout"
  3283. {
  3284. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3285. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3286. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3287. "item_mantle" "ITEM_SELLABLE"
  3288. "item_circlet" "ITEM_SELLABLE"
  3289. "item_recipe_null_talisman" "ITEM_SELLABLE"
  3290. "item_boots" "ITEM_CORE"
  3291. "item_null_talisman" "ITEM_DERIVED | ITEM_SELLABLE"
  3292. "item_magic_stick" "ITEM_CORE | ITEM_SELLABLE"
  3293. "item_point_booster" "ITEM_CORE"
  3294. "item_staff_of_wizardry" "ITEM_CORE"
  3295. "item_ogre_axe" "ITEM_CORE"
  3296. "item_blade_of_alacrity" "ITEM_CORE"
  3297. "item_ultimate_scepter" "ITEM_DERIVED"
  3298. "item_blades_of_attack" "ITEM_CORE"
  3299. "item_blades_of_attack" "ITEM_CORE"
  3300. "item_phase_boots" "ITEM_DERIVED"
  3301. "item_void_stone" "ITEM_EXTENSION"
  3302. "item_ring_of_health" "ITEM_EXTENSION"
  3303. "item_pers" "ITEM_DERIVED"
  3304. "item_sobi_mask" "ITEM_EXTENSION"
  3305. "item_robe" "ITEM_EXTENSION"
  3306. "item_quarterstaff" "ITEM_EXTENSION"
  3307. "item_oblivion_staff" "ITEM_DERIVED"
  3308. "item_recipe_refresher" "ITEM_EXTENSION"
  3309. "item_refresher" "ITEM_DERIVED"
  3310. "item_void_stone" "ITEM_LUXURY"
  3311. "item_mystic_staff" "ITEM_LUXURY"
  3312. "item_ultimate_orb" "ITEM_LUXURY"
  3313. "item_sheepstick" "ITEM_DERIVED"
  3314. }
  3315. "Build"
  3316. {
  3317. "1" "zuus_lightning_bolt"
  3318. "2" "zuus_static_field"
  3319. "3" "zuus_lightning_bolt"
  3320. "4" "zuus_arc_lightning"
  3321. "5" "zuus_lightning_bolt"
  3322. "6" "zuus_thundergods_wrath"
  3323. "7" "zuus_lightning_bolt"
  3324. "8" "zuus_static_field"
  3325. "9" "zuus_static_field"
  3326. "10" "zuus_static_field"
  3327. "11" "zuus_thundergods_wrath"
  3328. "12" "zuus_arc_lightning"
  3329. "13" "zuus_arc_lightning"
  3330. "14" "zuus_arc_lightning"
  3331. "15" "attribute_bonus"
  3332. "16" "zuus_thundergods_wrath"
  3333. "17" "attribute_bonus"
  3334. "18" "attribute_bonus"
  3335. "19" "attribute_bonus"
  3336. "20" "attribute_bonus"
  3337. "21" "attribute_bonus"
  3338. "22" "attribute_bonus"
  3339. "23" "attribute_bonus"
  3340. "24" "attribute_bonus"
  3341. "25" "attribute_bonus"
  3342. }
  3343. "LaneDesire"
  3344. {
  3345. "LaneMid" "0.8"
  3346. "LaneFarm" "1.0"
  3347. }
  3348. "HeroType" "DOTA_HERO_GANKER"
  3349. }
  3350. }
  3351.  
  3352.  
  3353. //=================================================================================================================
  3354. // HERO: Kunkka
  3355. //=================================================================================================================
  3356. "npc_dota_hero_kunkka"
  3357. {
  3358. // General
  3359. //-------------------------------------------------------------------------------------------------------------
  3360. "Model" "models/heroes/kunkka/kunkka.mdl" // Model.
  3361. "Portrait" "vgui/hud/heroportraits/portrait_kunkka" // Small image for hero selection
  3362. "IdleExpression" "scenes/kunkka/kunkka_exp_idle_01.vcd" // custom facial animation idle
  3363. "SoundSet" "Hero_Kunkka" // Name of sound set.
  3364. "PickSound" "kunkka_kunk_spawn_03"
  3365. "Enabled" "1"
  3366. "BotImplemented" "1"
  3367. "Role" "Ganker"
  3368. "Team" "Good"
  3369. "HeroID" "23" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  3370. "ModelScale" ".90"
  3371. "HeroGlowColor" "50 150 165"
  3372. "CMEnabled" "1"
  3373.  
  3374.  
  3375.  
  3376. // Abilities
  3377. //-------------------------------------------------------------------------------------------------------------
  3378. "Ability1" "kunkka_torrent" // Ability 1
  3379. "Ability2" "kunkka_tidebringer" // Ability 2
  3380. "Ability3" "kunkka_x_marks_the_spot" // Ability 3
  3381. "Ability4" "kunkka_ghostship" // Ability 4
  3382. "Ability6" "kunkka_return" // Ability 6
  3383.  
  3384. // Armor
  3385. //-------------------------------------------------------------------------------------------------------------
  3386. "ArmorPhysical" "0" // Physical protection.
  3387.  
  3388. // Attack
  3389. //-------------------------------------------------------------------------------------------------------------
  3390. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  3391. "AttackDamageMin" "26" // Damage range min.
  3392. "AttackDamageMax" "36" // Damage range max.
  3393. "AttackRate" "1.7" // Speed of attack.
  3394. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  3395. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  3396. "AttackRange" "128" // Range within a target can be attacked.
  3397.  
  3398. // Attributes
  3399. //-------------------------------------------------------------------------------------------------------------
  3400. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  3401. "AttributeBaseStrength" "21" // Base strength
  3402. "AttributeStrengthGain" "2.7" // Strength bonus per level.
  3403. "AttributeBaseIntelligence" "18" // Base intelligence
  3404. "AttributeIntelligenceGain" "1.5" // Intelligence bonus per level.
  3405. "AttributeBaseAgility" "14" // Base agility
  3406. "AttributeAgilityGain" "1.3" // Agility bonus per level.
  3407.  
  3408. // Movement
  3409. //-------------------------------------------------------------------------------------------------------------
  3410. "MovementSpeed" "300" // Speed.
  3411. "MovementTurnRate" "0.6" // Turning rate.
  3412.  
  3413. // Bounds
  3414. //-------------------------------------------------------------------------------------------------------------
  3415. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  3416. "HealthBarOffset" "110"
  3417.  
  3418. // Items
  3419. //-------------------------------------------------------------------------------------------------------------
  3420. "ItemSlots"
  3421. {
  3422. "0"
  3423. {
  3424. "SlotIndex" "0"
  3425. "SlotName" "weapon"
  3426. "SlotText" "#LoadoutSlot_Weapon"
  3427. }
  3428. "1"
  3429. {
  3430. "SlotIndex" "1"
  3431. "SlotName" "head"
  3432. "SlotText" "#LoadoutSlot_Head"
  3433. }
  3434. "2"
  3435. {
  3436. "SlotIndex" "2"
  3437. "SlotName" "legs"
  3438. "SlotText" "#LoadoutSlot_Legs"
  3439. }
  3440. "3"
  3441. {
  3442. "SlotIndex" "3"
  3443. "SlotName" "gloves"
  3444. "SlotText" "#LoadoutSlot_Gloves"
  3445. }
  3446. "4"
  3447. {
  3448. "SlotIndex" "4"
  3449. "SlotName" "back"
  3450. "SlotText" "#LoadoutSlot_Back"
  3451. }
  3452. "5"
  3453. {
  3454. "SlotIndex" "5"
  3455. "SlotName" "body_head"
  3456. "SlotText" "#LoadoutSlot_Body_Head"
  3457. }
  3458. "6"
  3459. {
  3460. "SlotIndex" "6"
  3461. "SlotName" "taunt"
  3462. "SlotText" "#LoadoutSlot_Taunt"
  3463. }
  3464. "7"
  3465. {
  3466. "SlotIndex" "7"
  3467. "SlotName" "neck"
  3468. "SlotText" "#LoadoutSlot_Neck"
  3469. }
  3470. }
  3471.  
  3472. "ParticleFile" "particles/units/heroes/hero_kunkka.pcf"
  3473. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_kunkka.txt"
  3474. "VoiceFile" "scripts/voscripts/game_sounds_vo_kunkka.txt"
  3475.  
  3476. "Bot"
  3477. {
  3478. "Loadout"
  3479. {
  3480. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3481. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3482. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3483. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3484. "item_branches" "ITEM_CORE"
  3485. "item_branches" "ITEM_CORE"
  3486. "item_branches" "ITEM_CORE"
  3487. "item_magic_stick" "ITEM_CORE"
  3488. "item_recipe_magic_wand" "ITEM_CORE"
  3489. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  3490. "item_gauntlets" "ITEM_EXTENSION"
  3491. "item_circlet" "ITEM_EXTENSION"
  3492. "item_recipe_bracer" "ITEM_EXTENSION"
  3493. "item_bracer" "ITEM_DERIVED"
  3494. "item_boots" "ITEM_EXTENSION"
  3495. "item_belt_of_strength" "ITEM_EXTENSION"
  3496. "item_gloves" "ITEM_EXTENSION"
  3497. "item_treads" "ITEM_DERIVED"
  3498. "item_ring_of_health" "ITEM_EXTENSION"
  3499. "item_void_stone" "ITEM_EXTENSION"
  3500. "item_claymore" "ITEM_EXTENSION"
  3501. "item_broadsword" "ITEM_EXTENSION"
  3502. "item_battlefury" "ITEM_DERIVED"
  3503. "item_ogre_axe" "ITEM_EXTENSION"
  3504. "item_mithril_hammer" "ITEM_EXTENSION"
  3505. "item_recipe_black_king_bar" "ITEM_EXTENSION"
  3506. "item_black_king_bar" "ITEM_DERIVED"
  3507. "item_platemail" "ITEM_LUXURY"
  3508. "item_hyperstone" "ITEM_LUXURY"
  3509. "item_chainmail" "ITEM_LUXURY"
  3510. "item_recipe_assault_cuirass" "ITEM_LUXURY"
  3511. "item_assault_cuirass" "ITEM_DERIVED"
  3512. }
  3513. "Build"
  3514. {
  3515. "1" "kunkka_tidebringer"
  3516. "2" "kunkka_torrent"
  3517. "3" "kunkka_tidebringer"
  3518. "4" "kunkka_torrent"
  3519. "5" "kunkka_tidebringer"
  3520. "6" "kunkka_ghostship"
  3521. "7" "kunkka_tidebringer"
  3522. "8" "kunkka_torrent"
  3523. "9" "kunkka_torrent"
  3524. "10" "kunkka_x_marks_the_spot"
  3525. "11" "kunkka_ghostship"
  3526. "12" "kunkka_x_marks_the_spot"
  3527. "13" "kunkka_x_marks_the_spot"
  3528. "14" "kunkka_x_marks_the_spot"
  3529. "15" "attribute_bonus"
  3530. "16" "kunkka_ghostship"
  3531. "17" "attribute_bonus"
  3532. "18" "attribute_bonus"
  3533. "19" "attribute_bonus"
  3534. "20" "attribute_bonus"
  3535. "21" "attribute_bonus"
  3536. "22" "attribute_bonus"
  3537. "23" "attribute_bonus"
  3538. "24" "attribute_bonus"
  3539. "25" "attribute_bonus"
  3540. }
  3541. "LaneDesire"
  3542. {
  3543. "LaneMid" "0.6"
  3544. "LaneFarm" "1.0"
  3545. }
  3546. "HeroType" "DOTA_HERO_SUPPORT"
  3547. }
  3548. }
  3549. //=================================================================================================================
  3550. // HERO: Lina
  3551. //=================================================================================================================
  3552. "npc_dota_hero_lina"
  3553. {
  3554. // General
  3555. //-------------------------------------------------------------------------------------------------------------
  3556. "Model" "models/heroes/lina/lina.mdl" // Model.
  3557. "Portrait" "vgui/hud/heroportraits/portrait_lina" // Small image for hero selection
  3558. "IdleExpression" "scenes/lina/lina_exp_idle_01.vcd" // custom facial animation idle
  3559. "SoundSet" "Hero_Lina" // Name of sound set.
  3560. "IdleSoundLoop" "Hero_Lina.IdleLoop"
  3561. "PickSound" "lina_lina_spawn_02"
  3562. "Enabled" "1"
  3563. "BotImplemented" "1"
  3564. "BotForceSelection" "0"
  3565. "Role" "Ganker"
  3566. "Team" "Good"
  3567. "HeroID" "25" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  3568. "ModelScale" ".875"
  3569. "HeroGlowColor" "254 90 5"
  3570. "CMEnabled" "1"
  3571.  
  3572. // Abilities
  3573. //-------------------------------------------------------------------------------------------------------------
  3574. "Ability1" "lina_dragon_slave" // Ability 1
  3575. "Ability2" "lina_light_strike_array" // Ability 2
  3576. "Ability3" "lina_fiery_soul" // Ability 3
  3577. "Ability4" "lina_laguna_blade" // Ability 4
  3578.  
  3579. // Armor
  3580. //-------------------------------------------------------------------------------------------------------------
  3581. "ArmorPhysical" "-1" // Physical protection.
  3582.  
  3583. // Attack
  3584. //-------------------------------------------------------------------------------------------------------------
  3585. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  3586. "AttackDamageMin" "13" // Damage range min.
  3587. "AttackDamageMax" "31" // Damage range max.
  3588. "AttackRate" "1.7" // Speed of attack.
  3589. "AttackAnimationPoint" "0.75" // Normalized time in animation cycle to attack.
  3590. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  3591. "AttackRange" "625" // Range within a target can be attacked.
  3592. "ProjectileModel" "lina_base_attack" // Particle system model for projectile.
  3593. "ProjectileSpeed" "900" // Speed of projectile.
  3594.  
  3595. // Attributes
  3596. //-------------------------------------------------------------------------------------------------------------
  3597. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  3598. "AttributeBaseStrength" "18" // Base strength
  3599. "AttributeStrengthGain" "1.5" // Strength bonus per level.
  3600. "AttributeBaseIntelligence" "24" // Base intelligence
  3601. "AttributeIntelligenceGain" "3.2" // Intelligence bonus per level.
  3602. "AttributeBaseAgility" "16" // Base agility
  3603. "AttributeAgilityGain" "1.5" // Agility bonus per level.
  3604.  
  3605. // Movement
  3606. //-------------------------------------------------------------------------------------------------------------
  3607. "MovementSpeed" "295" // Speed.
  3608. "MovementTurnRate" "0.5" // Turning rate.
  3609.  
  3610. // Bounds
  3611. //-------------------------------------------------------------------------------------------------------------
  3612. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  3613. "HealthBarOffset" "150"
  3614.  
  3615.  
  3616. "VoiceFile" "scripts/voscripts/game_sounds_vo_lina.txt"
  3617. "ParticleFile" "particles/units/heroes/hero_lina.pcf"
  3618. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_lina.txt"
  3619.  
  3620. //"VoiceBackgroundSound" "Lina.Background"
  3621.  
  3622. // Items
  3623. //-------------------------------------------------------------------------------------------------------------
  3624. "ItemSlots"
  3625. {
  3626. "0"
  3627. {
  3628. "SlotIndex" "0"
  3629. "SlotName" "weapon"
  3630. "SlotText" "#LoadoutSlot_Weapon"
  3631. }
  3632. "1"
  3633. {
  3634. "SlotIndex" "1"
  3635. "SlotName" "head"
  3636. "SlotText" "#LoadoutSlot_Head"
  3637. }
  3638. "2"
  3639. {
  3640. "SlotIndex" "2"
  3641. "SlotName" "offhand_weapon"
  3642. "SlotText" "#LoadoutSlot_OffHandWeapon"
  3643. }
  3644. "3"
  3645. {
  3646. "SlotIndex" "3"
  3647. "SlotName" "taunt"
  3648. "SlotText" "#LoadoutSlot_Taunt"
  3649. }
  3650. "4"
  3651. {
  3652. "SlotIndex" "4"
  3653. "SlotName" "killtaunt"
  3654. "SlotText" "#LoadoutSlot_KillTaunt"
  3655. }
  3656. "5"
  3657. {
  3658. "SlotIndex" "5"
  3659. "SlotName" "killsound"
  3660. "SlotText" "#LoadoutSlot_KillSound"
  3661. }
  3662. }
  3663.  
  3664.  
  3665. "Bot"
  3666. {
  3667. "Loadout"
  3668. {
  3669. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3670. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3671. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3672. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3673. "item_branches" "ITEM_CORE"
  3674. "item_branches" "ITEM_CORE"
  3675. "item_branches" "ITEM_CORE"
  3676. "item_magic_stick" "ITEM_CORE"
  3677. "item_recipe_magic_wand" "ITEM_CORE"
  3678. "item_magic_wand" "ITEM_DERIVED"
  3679. "item_boots" "ITEM_CORE"
  3680. "item_point_booster" "ITEM_EXTENSION"
  3681. "item_staff_of_wizardry" "ITEM_EXTENSION"
  3682. "item_ogre_axe" "ITEM_EXTENSION"
  3683. "item_blade_of_alacrity" "ITEM_EXTENSION"
  3684. "item_recipe_ultimate_scepter" "ITEM_DERIVED"
  3685. "item_void_stone" "ITEM_EXTENSION"
  3686. "item_recipe_travel_boots" "ITEM_EXTENSION"
  3687. "item_travel_boots" "ITEM_DERIVED"
  3688. "item_blink" "ITEM_LUXURY"
  3689. "item_mystic_staff" "ITEM_LUXURY"
  3690. "item_ultimate_orb" "ITEM_LUXURY"
  3691. "item_sheepstick" "ITEM_DERIVED"
  3692. }
  3693. "Build"
  3694. {
  3695. "1" "lina_light_strike_array"
  3696. "2" "lina_dragon_slave"
  3697. "3" "lina_dragon_slave"
  3698. "4" "lina_light_strike_array"
  3699. "5" "lina_dragon_slave"
  3700. "6" "lina_laguna_blade"
  3701. "7" "lina_dragon_slave"
  3702. "8" "lina_light_strike_array"
  3703. "9" "lina_light_strike_array"
  3704. "10" "lina_fiery_soul"
  3705. "11" "lina_laguna_blade"
  3706. "12" "lina_fiery_soul"
  3707. "13" "lina_fiery_soul"
  3708. "14" "lina_fiery_soul"
  3709. "15" "attribute_bonus"
  3710. "16" "lina_laguna_blade"
  3711. "17" "attribute_bonus"
  3712. "18" "attribute_bonus"
  3713. "19" "attribute_bonus"
  3714. "20" "attribute_bonus"
  3715. "21" "attribute_bonus"
  3716. "22" "attribute_bonus"
  3717. "23" "attribute_bonus"
  3718. "24" "attribute_bonus"
  3719. "25" "attribute_bonus"
  3720. }
  3721. "LaneDesire"
  3722. {
  3723. "LaneMid" "1.0"
  3724. "LaneFarm" "1.0"
  3725. }
  3726. "HeroType" "DOTA_HERO_GANKER"
  3727. }
  3728. }
  3729.  
  3730. //=================================================================================================================
  3731. // HERO: Lich
  3732. //=================================================================================================================
  3733. "npc_dota_hero_lich"
  3734. {
  3735. // General
  3736. //-------------------------------------------------------------------------------------------------------------
  3737. "Model" "models/heroes/lich/lich.mdl" // Model.
  3738. "Portrait" "vgui/hud/heroportraits/portrait_lich" // Small image for hero selection
  3739. "SoundSet" "Hero_Lich" // Name of sound set.
  3740. "IdleSoundLoop" "Hero_Lich.IdleLoop"
  3741. "Enabled" "1"
  3742. "HeroUnlockOrder" "0"
  3743. "Role" "Support"
  3744. "Team" "Bad"
  3745. "HeroID" "31" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  3746. "ModelScale" ".85"
  3747. "HeroGlowColor" "40 160 255"
  3748. "PickSound" "lich_lich_spawn_02"
  3749. "CMEnabled" "1"
  3750.  
  3751.  
  3752. // Abilities
  3753. //-------------------------------------------------------------------------------------------------------------
  3754. "Ability1" "lich_frost_nova" // Ability 1
  3755. "Ability2" "lich_frost_armor" // Ability 2
  3756. "Ability3" "lich_dark_ritual" // Ability 3
  3757. "Ability4" "lich_chain_frost" // Ability 4
  3758.  
  3759. // Armor
  3760. //-------------------------------------------------------------------------------------------------------------
  3761. "ArmorPhysical" "-1" // Physical protection.
  3762.  
  3763. // Attack
  3764. //-------------------------------------------------------------------------------------------------------------
  3765. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  3766. "AttackDamageMin" "24" // Damage range min.
  3767. "AttackDamageMax" "33" // Damage range max.
  3768. "AttackRate" "1.7" // Speed of attack.
  3769. "AttackAnimationPoint" "0.46" // Normalized time in animation cycle to attack.
  3770. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  3771. "AttackRange" "550" // Range within a target can be attacked.
  3772. "ProjectileModel" "lich_base_attack" // Particle system model for projectile.
  3773. "ProjectileSpeed" "900" // Speed of projectile.
  3774.  
  3775. // Attributes
  3776. //-------------------------------------------------------------------------------------------------------------
  3777. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  3778. "AttributeBaseStrength" "18" // Base strength
  3779. "AttributeStrengthGain" "1.55" // Strength bonus per level.
  3780. "AttributeBaseIntelligence" "18" // Base intelligence
  3781. "AttributeIntelligenceGain" "3.25" // Intelligence bonus per level.
  3782. "AttributeBaseAgility" "15" // Base agility
  3783. "AttributeAgilityGain" "2" // Agility bonus per level.
  3784.  
  3785. // Movement
  3786. //-------------------------------------------------------------------------------------------------------------
  3787. "MovementSpeed" "315" // Speed.
  3788. "MovementTurnRate" "0.5" // Turning rate.
  3789.  
  3790. // Bounds
  3791. //-------------------------------------------------------------------------------------------------------------
  3792. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  3793. "HealthBarOffset" "205"
  3794.  
  3795.  
  3796. "VoiceFile" "scripts/voscripts/game_sounds_vo_lich.txt"
  3797. "ParticleFile" "particles/units/heroes/hero_lich.pcf"
  3798. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_lich.txt"
  3799.  
  3800. "Bot"
  3801. {
  3802. "Loadout"
  3803. {
  3804. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3805. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3806. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3807. "item_branches" "ITEM_CORE"
  3808. "item_branches" "ITEM_CORE"
  3809. "item_branches" "ITEM_CORE"
  3810. "item_magic_stick" "ITEM_CORE"
  3811. "item_recipe_magic_wand" "ITEM_CORE"
  3812. "item_magic_wand" "ITEM_DERIVED"
  3813. "item_boots" "ITEM_CORE"
  3814. "item_ring_of_regen" "ITEM_EXTENSION"
  3815. "item_branches" "ITEM_EXTENSION"
  3816. "item_recipe_headdress" "ITEM_EXTENSION"
  3817. "item_headdress" "ITEM_DERIVED"
  3818. "item_chainmail" "ITEM_EXTENSION"
  3819. "item_branches" "ITEM_EXTENSION"
  3820. "item_recipe_buckler" "ITEM_EXTENSION"
  3821. "item_buckler" "ITEM_DERIVED"
  3822. "item_recipe_mekansm" "ITEM_EXTENSION"
  3823. "item_mekansm" "ITEM_DERIVED"
  3824. "item_point_booster" "ITEM_LUXURY"
  3825. "item_ogre_axe" "ITEM_LUXURY"
  3826. "item_staff_of_wizardry" "ITEM_LUXURY"
  3827. "item_blade_of_alacrity" "ITEM_LUXURY"
  3828. "item_ultimate_scepter" "ITEM_DERIVED"
  3829. "item_recipe_travel_boots" "ITEM_LUXURY"
  3830. "item_travel_boots" "ITEM_DERIVED"
  3831. "item_blink" "ITEM_LUXURY"
  3832. }
  3833. "Build"
  3834. {
  3835. "1" "lich_dark_ritual"
  3836. "2" "lich_frost_nova"
  3837. "3" "lich_frost_nova"
  3838. "4" "lich_dark_ritual"
  3839. "5" "lich_frost_nova"
  3840. "6" "lich_chain_frost"
  3841. "7" "lich_frost_nova"
  3842. "8" "lich_dark_ritual"
  3843. "9" "lich_dark_ritual"
  3844. "10" "lich_frost_armor"
  3845. "11" "lich_chain_frost"
  3846. "12" "lich_frost_armor"
  3847. "13" "lich_frost_armor"
  3848. "14" "lich_frost_armor"
  3849. "15" "attribute_bonus"
  3850. "16" "lich_chain_frost"
  3851. "17" "attribute_bonus"
  3852. "18" "attribute_bonus"
  3853. "19" "attribute_bonus"
  3854. "20" "attribute_bonus"
  3855. "21" "attribute_bonus"
  3856. "22" "attribute_bonus"
  3857. "23" "attribute_bonus"
  3858. "24" "attribute_bonus"
  3859. "25" "attribute_bonus"
  3860. }
  3861. "LaneDesire"
  3862. {
  3863. "LaneMid" "0.5"
  3864. "LaneFarm" "1.0"
  3865. }
  3866. "HeroType" "DOTA_HERO_SUPPORT"
  3867. }
  3868. }
  3869.  
  3870. //=================================================================================================================
  3871. // HERO: Lion
  3872. //=================================================================================================================
  3873. "npc_dota_hero_lion"
  3874. {
  3875. // General
  3876. //-------------------------------------------------------------------------------------------------------------
  3877. "Model" "models/heroes/lion/lion.mdl" // Model.
  3878. "Portrait" "vgui/hud/heroportraits/portrait_lion" // Small image for hero selection
  3879. "IdleExpression" "scenes/lion/lion_exp_idle_01.vcd" // custom facial animation idle
  3880. "SoundSet" "Hero_Lion" // Name of sound set.
  3881. "Enabled" "1"
  3882. "HeroUnlockOrder" "0"
  3883. "Role" "Ganker"
  3884. "Team" "Bad"
  3885. "HeroID" "26" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  3886. "ModelScale" ".75"
  3887. "HeroGlowColor" "110 50 165"
  3888. "PickSound" "lion_lion_spawn_02"
  3889. "CMEnabled" "1"
  3890.  
  3891. // Abilities
  3892. //-------------------------------------------------------------------------------------------------------------
  3893. "Ability1" "lion_impale" // Ability 1
  3894. "Ability2" "lion_voodoo" // Ability 2
  3895. "Ability3" "lion_mana_drain" // Ability 3
  3896. "Ability4" "lion_finger_of_death" // Ability 4
  3897.  
  3898. // Armor
  3899. //-------------------------------------------------------------------------------------------------------------
  3900. "ArmorPhysical" "-1" // Physical protection.
  3901.  
  3902. // Attack
  3903. //-------------------------------------------------------------------------------------------------------------
  3904. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  3905. "AttackDamageMin" "20" // Damage range min.
  3906. "AttackDamageMax" "26" // Damage range max.
  3907. "AttackRate" "1.7" // Speed of attack.
  3908. "AttackAnimationPoint" "0.43" // Normalized time in animation cycle to attack.
  3909. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  3910. "AttackRange" "600" // Range within a target can be attacked.
  3911. "ProjectileModel" "lion_base_attack" // Particle system model for projectile.
  3912. "ProjectileSpeed" "900" // Speed of projectile.
  3913.  
  3914. // Attributes
  3915. //-------------------------------------------------------------------------------------------------------------
  3916. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  3917. "AttributeBaseStrength" "16" // Base strength
  3918. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  3919. "AttributeBaseIntelligence" "22" // Base intelligence
  3920. "AttributeIntelligenceGain" "3.0" // Intelligence bonus per level.
  3921. "AttributeBaseAgility" "15" // Base agility
  3922. "AttributeAgilityGain" "1.5" // Agility bonus per level.
  3923.  
  3924. // Movement
  3925. //-------------------------------------------------------------------------------------------------------------
  3926. "MovementSpeed" "290" // Speed.
  3927. "MovementTurnRate" "0.5" // Turning rate.
  3928.  
  3929. // Bounds
  3930. //-------------------------------------------------------------------------------------------------------------
  3931. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  3932. "HealthBarOffset" "150"
  3933.  
  3934.  
  3935. "VoiceFile" "scripts/voscripts/game_sounds_vo_lion.txt"
  3936. "ParticleFile" "particles/units/heroes/hero_lion.pcf"
  3937. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_lion.txt"
  3938.  
  3939. "Bot"
  3940. {
  3941. "Loadout"
  3942. {
  3943. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3944. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3945. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3946. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  3947. "item_branches" "ITEM_CORE"
  3948. "item_branches" "ITEM_CORE"
  3949. "item_branches" "ITEM_CORE"
  3950. "item_magic_stick" "ITEM_CORE"
  3951. "item_boots" "ITEM_CORE"
  3952. "item_recipe_magic_wand" "ITEM_CORE"
  3953. "item_magic_wand" "ITEM_DERIVED"
  3954. "item_staff_of_wizardry" "ITEM_EXTENSION"
  3955. "item_belt_of_strength" "ITEM_EXTENSION"
  3956. "item_recipe_necronomicon" "ITEM_EXTENSION"
  3957. "item_recipe_necronomicon" "ITEM_EXTENSION"
  3958. "item_recipe_necronomicon" "ITEM_EXTENSION"
  3959. "item_necronomicon" "ITEM_DERIVED"
  3960. "item_recipe_travel_boots" "ITEM_EXTENSION"
  3961. "item_travel_boots" "ITEM_DERIVED"
  3962. "item_point_booster" "ITEM_EXTENSION"
  3963. "item_staff_of_wizardry" "ITEM_EXTENSION"
  3964. "item_blade_of_alacrity" "ITEM_EXTENSION"
  3965. "item_ogre_axe" "ITEM_EXTENSION"
  3966. "item_ultimate_scepter" "ITEM_DERIVED"
  3967. "item_ultimate_orb" "ITEM_LUXURY"
  3968. "item_void_stone" "ITEM_LUXURY"
  3969. "item_mystic_staff" "ITEM_LUXURY"
  3970. "item_sheepstick" "ITEM_DERIVED"
  3971. }
  3972. "Build"
  3973. {
  3974. "1" "lion_impale"
  3975. "2" "lion_voodoo"
  3976. "3" "lion_impale"
  3977. "4" "lion_voodoo"
  3978. "5" "lion_impale"
  3979. "6" "lion_finger_of_death"
  3980. "7" "lion_impale"
  3981. "8" "lion_voodoo"
  3982. "9" "lion_mana_drain"
  3983. "10" "lion_voodoo"
  3984. "11" "lion_finger_of_death"
  3985. "12" "lion_mana_drain"
  3986. "13" "lion_mana_drain"
  3987. "14" "lion_mana_drain"
  3988. "15" "attribute_bonus"
  3989. "16" "lion_finger_of_death"
  3990. "17" "attribute_bonus"
  3991. "18" "attribute_bonus"
  3992. "19" "attribute_bonus"
  3993. "20" "attribute_bonus"
  3994. "21" "attribute_bonus"
  3995. "22" "attribute_bonus"
  3996. "23" "attribute_bonus"
  3997. "24" "attribute_bonus"
  3998. "25" "attribute_bonus"
  3999. }
  4000. "LaneDesire"
  4001. {
  4002. "LaneMid" "1.0"
  4003. "LaneFarm" "1.0"
  4004. }
  4005. "HeroType" "DOTA_HERO_GANKER"
  4006. }
  4007. }
  4008.  
  4009. //=================================================================================================================
  4010. // HERO: Shadow Shaman
  4011. //=================================================================================================================
  4012. "npc_dota_hero_shadow_shaman"
  4013. {
  4014. // General
  4015. //-------------------------------------------------------------------------------------------------------------
  4016. "Model" "models/heroes/shadowshaman/shadowshaman.mdl" // Model.
  4017. "Portrait" "vgui/hud/heroportraits/portrait_shadow_shaman" // Small image for hero selection
  4018. "IdleExpression" "scenes/shadowshaman/shadowshaman_exp_idle_01.vcd" // custom facial animation idle
  4019. "SoundSet" "Hero_ShadowShaman" // Name of sound set.
  4020. "Enabled" "1"
  4021. "HeroUnlockOrder" "0"
  4022. "Role" "Pusher"
  4023. "Team" "Good"
  4024. "HeroID" "27" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  4025. "ModelScale" ".975"
  4026. "HeroGlowColor" "255 167 38"
  4027. "PickSound" "shadowshaman_shad_spawn_02"
  4028. "CMEnabled" "1"
  4029.  
  4030. // Abilities
  4031. //-------------------------------------------------------------------------------------------------------------
  4032. "Ability1" "shadow_shaman_ether_shock" // Ability 1
  4033. "Ability2" "shadow_shaman_voodoo" // Ability 2
  4034. "Ability3" "shadow_shaman_shackles" // Ability 3
  4035. "Ability4" "shadow_shaman_mass_serpent_ward" // Ability 4
  4036.  
  4037. // Armor
  4038. //-------------------------------------------------------------------------------------------------------------
  4039. "ArmorPhysical" "-1" // Physical protection.
  4040.  
  4041. // Attack
  4042. //-------------------------------------------------------------------------------------------------------------
  4043. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  4044. "AttackDamageMin" "26" // Damage range min.
  4045. "AttackDamageMax" "33" // Damage range max.
  4046. "AttackRate" "1.7" // Speed of attack.
  4047. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  4048. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  4049. "AttackRange" "500" // Range within a target can be attacked.
  4050. "ProjectileModel" "shadowshaman_base_attack" // Particle system model for projectile.
  4051. "ProjectileSpeed" "900" // Speed of projectile.
  4052.  
  4053. // Attributes
  4054. //-------------------------------------------------------------------------------------------------------------
  4055. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  4056. "AttributeBaseStrength" "19" // Base strength
  4057. "AttributeStrengthGain" "1.6" // Strength bonus per level.
  4058. "AttributeBaseIntelligence" "21" // Base intelligence
  4059. "AttributeIntelligenceGain" "3.0" // Intelligence bonus per level.
  4060. "AttributeBaseAgility" "16" // Base agility
  4061. "AttributeAgilityGain" "1.6" // Agility bonus per level.
  4062.  
  4063. // Movement
  4064. //-------------------------------------------------------------------------------------------------------------
  4065. "MovementSpeed" "285" // Speed.
  4066. "MovementTurnRate" "0.4" // Turning rate.
  4067.  
  4068. // Bounds
  4069. //-------------------------------------------------------------------------------------------------------------
  4070. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  4071. "HealthBarOffset" "110"
  4072.  
  4073.  
  4074. "VoiceFile" "scripts/voscripts/game_sounds_vo_shadowshaman.txt"
  4075. "ParticleFile" "particles/units/heroes/hero_shadowshaman.pcf"
  4076. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_shadowshaman.txt"
  4077.  
  4078.  
  4079. "Bot"
  4080. {
  4081. "Loadout"
  4082. {
  4083. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4084. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4085. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4086. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4087. "item_branches" "ITEM_CORE"
  4088. "item_branches" "ITEM_CORE"
  4089. "item_magic_stick" "ITEM_CORE"
  4090. "item_branches" "ITEM_CORE"
  4091. "item_recipe_magic_wand" "ITEM_CORE"
  4092. "item_magic_wand" "ITEM_DERIVED"
  4093. "item_boots" "ITEM_CORE"
  4094. "item_void_stone" "ITEM_CORE"
  4095. "item_staff_of_wizardry" "ITEM_CORE"
  4096. "item_sobi_mask" "ITEM_CORE"
  4097. "item_recipe_cyclone" "ITEM_CORE"
  4098. "item_cyclone" "ITEM_DERIVED"
  4099. "item_point_booster" "ITEM_EXTENSION"
  4100. "item_belt_of_strength" "ITEM_EXTENSION"
  4101. "item_recipe_travel_boots" "ITEM_EXTENSION"
  4102. "item_travel_boots" "ITEM_DERIVED"
  4103. "item_staff_of_wizardry" "ITEM_LUXURY"
  4104. "item_recipe_necronomicon" "ITEM_LUXURY"
  4105. "item_recipe_necronomicon" "ITEM_LUXURY"
  4106. "item_recipe_necronomicon" "ITEM_LUXURY"
  4107. "item_necronomicon" "ITEM_DERIVED"
  4108. "item_staff_of_wizardry" "ITEM_LUXURY"
  4109. "item_blade_of_alacrity" "ITEM_LUXURY"
  4110. "item_ogre_axe" "ITEM_LUXURY"
  4111. "item_ultimate_scepter" "ITEM_DERIVED"
  4112. }
  4113. "Build"
  4114. {
  4115. "1" "shadow_shaman_shackles"
  4116. "2" "shadow_shaman_ether_shock"
  4117. "3" "shadow_shaman_ether_shock"
  4118. "4" "shadow_shaman_shackles"
  4119. "5" "shadow_shaman_ether_shock"
  4120. "6" "shadow_shaman_mass_serpent_ward"
  4121. "7" "shadow_shaman_ether_shock"
  4122. "8" "shadow_shaman_shackles"
  4123. "9" "shadow_shaman_shackles"
  4124. "10" "shadow_shaman_voodoo"
  4125. "11" "shadow_shaman_mass_serpent_ward"
  4126. "12" "shadow_shaman_voodoo"
  4127. "13" "shadow_shaman_voodoo"
  4128. "14" "shadow_shaman_voodoo"
  4129. "15" "attribute_bonus"
  4130. "16" "shadow_shaman_mass_serpent_ward"
  4131. "17" "attribute_bonus"
  4132. "18" "attribute_bonus"
  4133. "19" "attribute_bonus"
  4134. "20" "attribute_bonus"
  4135. "21" "attribute_bonus"
  4136. "22" "attribute_bonus"
  4137. "23" "attribute_bonus"
  4138. "24" "attribute_bonus"
  4139. "25" "attribute_bonus"
  4140. }
  4141. "LaneDesire"
  4142. {
  4143. "LaneMid" "0.5"
  4144. "LaneFarm" "1.0"
  4145. }
  4146. "HeroType" "DOTA_HERO_SUPPORT"
  4147. }
  4148. }
  4149.  
  4150. //=================================================================================================================
  4151. // HERO: Slardar
  4152. //=================================================================================================================
  4153. "npc_dota_hero_slardar"
  4154. {
  4155. // General
  4156. //-------------------------------------------------------------------------------------------------------------
  4157. "Model" "models/heroes/slardar/slardar.mdl" // Model.
  4158. "Portrait" "vgui/hud/heroportraits/portrait_slardar" // Portrait
  4159. "IdleExpression" "scenes/slardar/slardar_exp_idle_01.vcd" // custom facial animation idle
  4160. "SoundSet" "Hero_Slardar" // Name of sound set.
  4161. "HeroID" "28" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  4162. "Enabled" "1"
  4163. "Role" "Ganker"
  4164. "Team" "Bad"
  4165. "ModelScale" ".95"
  4166. "HeroGlowColor" "78 127 208"
  4167. "PickSound" "slardar_slar_spawn_01"
  4168. "CMEnabled" "1"
  4169.  
  4170. // Abilities
  4171. //-------------------------------------------------------------------------------------------------------------
  4172. "Ability1" "slardar_sprint" // Ability 1
  4173. "Ability2" "slardar_slithereen_crush" // Ability 2
  4174. "Ability3" "slardar_bash" // Ability 3
  4175. "Ability4" "slardar_amplify_damage" // Ability 4
  4176.  
  4177. // Armor
  4178. //-------------------------------------------------------------------------------------------------------------
  4179. "ArmorPhysical" "3" // Physical protection.
  4180.  
  4181. // Attack
  4182. //-------------------------------------------------------------------------------------------------------------
  4183. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  4184. "AttackDamageMin" "30" // Damage range min.
  4185. "AttackDamageMax" "38" // Damage range max.
  4186. "AttackRate" "1.7" // Speed of attack.
  4187. "AttackAnimationPoint" "0.36" // Normalized time in animation cycle to attack.
  4188. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  4189. "AttackRange" "128" // Range within a target can be attacked.
  4190. "ProjectileModel" "" // Particle system model for projectile.
  4191. "ProjectileSpeed" "0" // Speed of projectile.
  4192.  
  4193. "MovementSpeed" "300" // Speed.
  4194. "MovementTurnRate" "0.5" // Turning rate.
  4195.  
  4196. // Attributes
  4197. //-------------------------------------------------------------------------------------------------------------
  4198. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  4199. "AttributeBaseStrength" "21" // Base strength
  4200. "AttributeStrengthGain" "2.8" // Strength bonus per level.
  4201. "AttributeBaseIntelligence" "15" // Base intelligence
  4202. "AttributeIntelligenceGain" "1.5" // Intelligence bonus per level.
  4203. "AttributeBaseAgility" "17" // Base agility
  4204. "AttributeAgilityGain" "2.4" // Agility bonus per level.
  4205.  
  4206. // Bounds
  4207. //-------------------------------------------------------------------------------------------------------------
  4208. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  4209. "HealthBarOffset" "120"
  4210. "VoiceFile" "scripts/voscripts/game_sounds_vo_slardar.txt"
  4211. "ParticleFile" "particles/units/heroes/hero_slardar.pcf"
  4212.  
  4213. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_slardar.txt"
  4214.  
  4215. "Bot"
  4216. {
  4217. "Loadout"
  4218. {
  4219. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4220. "item_gauntlets" "ITEM_CORE"
  4221. "item_circlet" "ITEM_CORE"
  4222. "item_recipe_bracer" "ITEM_CORE"
  4223. "item_bracer" "ITEM_DERIVED"
  4224. "item_gauntlets" "ITEM_CORE"
  4225. "item_circlet" "ITEM_CORE"
  4226. "item_recipe_bracer" "ITEM_CORE"
  4227. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  4228. "item_boots" "ITEM_CORE"
  4229. "item_belt_of_strength" "ITEM_CORE"
  4230. "item_gloves" "ITEM_CORE"
  4231. "item_treads" "ITEM_DERIVED"
  4232. "item_helm_of_iron_will" "ITEM_EXTENSION"
  4233. "item_gloves" "ITEM_EXTENSION"
  4234. "item_blades_of_attack" "ITEM_EXTENSION"
  4235. "item_recipe_armlet" "ITEM_EXTENSION"
  4236. "item_armlet" "ITEM_DERIVED"
  4237. "item_ogre_axe" "ITEM_EXTENSION"
  4238. "item_mithril_hammer" "ITEM_EXTENSION"
  4239. "item_recipe_black_king_bar" "ITEM_EXTENSION"
  4240. "item_black_king_bar" "ITEM_DERIVED"
  4241. "item_vitality_booster" "ITEM_LUXURY"
  4242. "item_reaver" "ITEM_LUXURY"
  4243. "item_recipe_heart" "ITEM_LUXURY"
  4244. "item_heart" "ITEM_DERIVED"
  4245. }
  4246. "Build"
  4247. {
  4248. "1" "slardar_slithereen_crush"
  4249. "2" "slardar_sprint"
  4250. "3" "slardar_slithereen_crush"
  4251. "4" "slardar_sprint"
  4252. "5" "slardar_slithereen_crush"
  4253. "6" "slardar_amplify_damage"
  4254. "7" "slardar_slithereen_crush"
  4255. "8" "slardar_sprint"
  4256. "9" "slardar_sprint"
  4257. "10" "slardar_bash"
  4258. "11" "slardar_amplify_damage"
  4259. "12" "slardar_bash"
  4260. "13" "slardar_bash"
  4261. "14" "slardar_bash"
  4262. "15" "attribute_bonus"
  4263. "16" "slardar_amplify_damage"
  4264. "17" "attribute_bonus"
  4265. "18" "attribute_bonus"
  4266. "19" "attribute_bonus"
  4267. "20" "attribute_bonus"
  4268. "21" "attribute_bonus"
  4269. "22" "attribute_bonus"
  4270. "23" "attribute_bonus"
  4271. "24" "attribute_bonus"
  4272. "25" "attribute_bonus"
  4273. }
  4274. "LaneDesire"
  4275. {
  4276. "LaneMid" "0.7"
  4277. "LaneFarm" "1.0"
  4278. }
  4279. "HeroType" "DOTA_HERO_TANK"
  4280. }
  4281. }
  4282.  
  4283. //=================================================================================================================
  4284. // HERO: Tidehunter
  4285. //=================================================================================================================
  4286. "npc_dota_hero_tidehunter"
  4287. {
  4288. // General
  4289. //-------------------------------------------------------------------------------------------------------------
  4290. "Model" "models/heroes/tidehunter/tidehunter.mdl" // Model.
  4291. "Portrait" "vgui/hud/heroportraits/portrait_tidehunter" // Small image for hero selection
  4292. "IdleExpression" "scenes/tidehunter/tidehunter_exp_idle_01.vcd" // custom facial animation idle
  4293. "SoundSet" "Hero_Tidehunter" // Name of sound set.
  4294. "PickSound" "tidehunter_tide_spawn_09"
  4295. "Enabled" "1"
  4296. "HeroUnlockOrder" "0"
  4297. "Role" "Initiator"
  4298. "Team" "Bad"
  4299. "HeroID" "29" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  4300. "BotImplemented" "1"
  4301. "ModelScale" ".90"
  4302. "HeroGlowColor" "54 181 81"
  4303. "CMEnabled" "1"
  4304.  
  4305. // Abilities
  4306. //-------------------------------------------------------------------------------------------------------------
  4307. "Ability1" "tidehunter_gush" // Ability 1
  4308. "Ability2" "tidehunter_kraken_shell" // Ability 2
  4309. "Ability3" "tidehunter_anchor_smash" // Ability 3
  4310. "Ability4" "tidehunter_ravage" // Ability 4
  4311.  
  4312. // Armor
  4313. //-------------------------------------------------------------------------------------------------------------
  4314. "ArmorPhysical" "1" // Physical protection.
  4315.  
  4316. // Attack
  4317. //-------------------------------------------------------------------------------------------------------------
  4318. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  4319. "AttackDamageMin" "25" // Damage range min.
  4320. "AttackDamageMax" "31" // Damage range max.
  4321. "AttackRate" "1.7" // Speed of attack.
  4322. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack.
  4323. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  4324. "AttackRange" "128" // Range within a target can be attacked.
  4325.  
  4326. // Attributes
  4327. //-------------------------------------------------------------------------------------------------------------
  4328. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  4329. "AttributeBaseStrength" "22" // Base strength
  4330. "AttributeStrengthGain" "3.0" // Strength bonus per level.
  4331. "AttributeBaseIntelligence" "16" // Base intelligence
  4332. "AttributeIntelligenceGain" "1.7" // Intelligence bonus per level.
  4333. "AttributeBaseAgility" "15" // Base agility
  4334. "AttributeAgilityGain" "1.5" // Agility bonus per level.
  4335.  
  4336. // Movement
  4337. //-------------------------------------------------------------------------------------------------------------
  4338. "MovementSpeed" "310" // Speed.
  4339. "MovementTurnRate" "0.4" // Turning rate.
  4340.  
  4341. // Bounds
  4342. //-------------------------------------------------------------------------------------------------------------
  4343. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  4344. "HealthBarOffset" "170"
  4345.  
  4346. "ParticleFile" "particles/units/heroes/hero_tidehunter.pcf"
  4347. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_tidehunter.txt"
  4348. "VoiceFile" "scripts/voscripts/game_sounds_vo_tidehunter.txt"
  4349. // Items
  4350. //-------------------------------------------------------------------------------------------------------------
  4351. "ItemSlots"
  4352. {
  4353. "0"
  4354. {
  4355. "SlotIndex" "0"
  4356. "SlotName" "weapon"
  4357. "SlotText" "#LoadoutSlot_Weapon"
  4358. }
  4359. "1"
  4360. {
  4361. "SlotIndex" "1"
  4362. "SlotName" "belt"
  4363. "SlotText" "#LoadoutSlot_Belt"
  4364. }
  4365. "2"
  4366. {
  4367. "SlotIndex" "2"
  4368. "SlotName" "arms"
  4369. "SlotText" "#LoadoutSlot_Arms"
  4370. }
  4371. "3"
  4372. {
  4373. "SlotIndex" "3"
  4374. "SlotName" "offhand_weapon"
  4375. "SlotText" "#LoadoutSlot_Offhand_Weapon"
  4376. }
  4377. "4"
  4378. {
  4379. "SlotIndex" "4"
  4380. "SlotName" "taunt"
  4381. "SlotText" "#LoadoutSlot_Taunt"
  4382. }
  4383. "5"
  4384. {
  4385. "SlotIndex" "5"
  4386. "SlotName" "back"
  4387. "SlotText" "#LoadoutSlot_Back"
  4388. }
  4389. "6"
  4390. {
  4391. "SlotIndex" "6"
  4392. "SlotName" "ability_attack"
  4393. "SlotText" "#LoadoutSlot_Ability_Attack"
  4394. }
  4395. "7"
  4396. {
  4397. "SlotIndex" "7"
  4398. "SlotName" "ability1"
  4399. "SlotText" "#LoadoutSlot_Ability1"
  4400. }
  4401. "8"
  4402. {
  4403. "SlotIndex" "8"
  4404. "SlotName" "ability2"
  4405. "SlotText" "#LoadoutSlot_Ability2"
  4406. }
  4407. "9"
  4408. {
  4409. "SlotIndex" "9"
  4410. "SlotName" "ability3"
  4411. "SlotText" "#LoadoutSlot_Ability3"
  4412. }
  4413. "10"
  4414. {
  4415. "SlotIndex" "10"
  4416. "SlotName" "ability4"
  4417. "SlotText" "#LoadoutSlot_Ability4"
  4418. }
  4419. "11"
  4420. {
  4421. "SlotIndex" "11"
  4422. "SlotName" "ability_ultimate"
  4423. "SlotText" "#LoadoutSlot_Ability_Ultimate"
  4424. }
  4425. }
  4426.  
  4427. "Bot"
  4428. {
  4429. "Loadout"
  4430. {
  4431. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4432. "item_branches" "ITEM_SELLABLE"
  4433. "item_branches" "ITEM_SELLABLE"
  4434. "item_branches" "ITEM_SELLABLE"
  4435. "item_gauntlets" "ITEM_SELLABLE"
  4436. "item_circlet" "ITEM_SELLABLE"
  4437. "item_recipe_bracer" "ITEM_SELLABLE"
  4438. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  4439. "item_flask" "ITEM_CORE"
  4440. "item_boots" "ITEM_CORE"
  4441. "item_belt_of_strength" "ITEM_CORE"
  4442. "item_gloves" "ITEM_CORE"
  4443. "item_power_treads" "ITEM_DERIVED"
  4444. "item_blink" "ITEM_CORE"
  4445. "item_vitality_booster" "ITEM_EXTENSION"
  4446. "item_reaver" "ITEM_EXTENSION"
  4447. "item_recipe_heart" "ITEM_EXTENSION"
  4448. "item_heart" "ITEM_DERIVED"
  4449. "item_platemail" "ITEM_LUXURY"
  4450. "item_hyperstone" "ITEM_LUXURY"
  4451. "item_chainmail" "ITEM_LUXURY"
  4452. "item_recipe_assault" "ITEM_LUXURY"
  4453. "item_assault" "ITEM_DERIVED"
  4454. }
  4455. "Build"
  4456. {
  4457. "1" "tidehunter_gush"
  4458. "2" "tidehunter_kraken_shell"
  4459. "3" "tidehunter_gush"
  4460. "4" "tidehunter_kraken_shell"
  4461. "5" "tidehunter_gush"
  4462. "6" "tidehunter_ravage"
  4463. "7" "tidehunter_gush"
  4464. "8" "tidehunter_kraken_shell"
  4465. "9" "tidehunter_kraken_shell"
  4466. "10" "attribute_bonus"
  4467. "11" "tidehunter_ravage"
  4468. "12" "tidehunter_anchor_smash"
  4469. "13" "tidehunter_anchor_smash"
  4470. "14" "tidehunter_anchor_smash"
  4471. "15" "tidehunter_anchor_smash"
  4472. "16" "tidehunter_ravage"
  4473. "17" "attribute_bonus"
  4474. "18" "attribute_bonus"
  4475. "19" "attribute_bonus"
  4476. "20" "attribute_bonus"
  4477. "21" "attribute_bonus"
  4478. "22" "attribute_bonus"
  4479. "23" "attribute_bonus"
  4480. "24" "attribute_bonus"
  4481. "25" "attribute_bonus"
  4482. }
  4483. "LaneDesire"
  4484. {
  4485. "LaneMid" "0.5"
  4486. "LaneFarm" "1.2"
  4487. }
  4488. "HeroType" "DOTA_HERO_TANK"
  4489. }
  4490. }
  4491.  
  4492. //=================================================================================================================
  4493. // HERO: Witch Doctor
  4494. //=================================================================================================================
  4495. "npc_dota_hero_witch_doctor"
  4496. {
  4497. // General
  4498. //-------------------------------------------------------------------------------------------------------------
  4499. "Model" "models/heroes/witchdoctor/witchdoctor.mdl" // Model.
  4500. "Portrait" "vgui/hud/heroportraits/portrait_witch_doctor" // Small image for hero selection
  4501. "IdleExpression" "scenes/witchdoctor/witchdoctor_exp_idle_01.vcd" // custom facial animation idle
  4502. "SoundSet" "Hero_WitchDoctor" // Name of sound set.
  4503. "Enabled" "1"
  4504. "Role" "Support"
  4505. "Team" "Bad"
  4506. "HeroID" "30" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  4507. "ModelScale" ".90"
  4508. "HeroGlowColor" "218 116 252"
  4509. "PickSound" "witchdoctor_wdoc_spawn_02"
  4510. "CMEnabled" "1"
  4511.  
  4512. // Abilities
  4513. //-------------------------------------------------------------------------------------------------------------
  4514. "Ability1" "witch_doctor_paralyzing_cask" // Ability 1
  4515. "Ability2" "witch_doctor_voodoo_restoration" // Ability 2
  4516. "Ability3" "witch_doctor_maledict" // Ability 3
  4517. "Ability4" "witch_doctor_death_ward" // Ability 4
  4518.  
  4519. // Armor
  4520. //-------------------------------------------------------------------------------------------------------------
  4521. "ArmorPhysical" "-1" // Physical protection.
  4522.  
  4523. // Attack
  4524. //-------------------------------------------------------------------------------------------------------------
  4525. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  4526. "AttackDamageMin" "27" // Damage range min.
  4527. "AttackDamageMax" "37" // Damage range max.
  4528. "AttackRate" "1.7" // Speed of attack.
  4529. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  4530. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  4531. "AttackRange" "600" // Range within a target can be attacked.
  4532. "ProjectileModel" "witchdoctor_base_attack" // Particle system model for projectile.
  4533. "ProjectileSpeed" "1200" // Speed of projectile.
  4534.  
  4535. // Attributes
  4536. //-------------------------------------------------------------------------------------------------------------
  4537. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  4538. "AttributeBaseStrength" "16" // Base strength
  4539. "AttributeStrengthGain" "1.8" // Strength bonus per level.
  4540. "AttributeBaseIntelligence" "24" // Base intelligence
  4541. "AttributeIntelligenceGain" "2.9" // Intelligence bonus per level.
  4542. "AttributeBaseAgility" "13" // Base agility
  4543. "AttributeAgilityGain" "1.4" // Agility bonus per level.
  4544.  
  4545. // Movement
  4546. //-------------------------------------------------------------------------------------------------------------
  4547. "MovementSpeed" "305" // Speed.
  4548. "MovementTurnRate" "0.4" // Turning rate.
  4549.  
  4550. // Bounds
  4551. //-------------------------------------------------------------------------------------------------------------
  4552. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  4553. "HealthBarOffset" "130"
  4554.  
  4555. // Items
  4556. //-------------------------------------------------------------------------------------------------------------
  4557. "ItemSlots"
  4558. {
  4559. "0"
  4560. {
  4561. "SlotIndex" "0"
  4562. "SlotName" "weapon"
  4563. "SlotText" "#LoadoutSlot_Weapon"
  4564. }
  4565. "1"
  4566. {
  4567. "SlotIndex" "1"
  4568. "SlotName" "head"
  4569. "SlotText" "#LoadoutSlot_Head"
  4570. }
  4571. "2"
  4572. {
  4573. "SlotIndex" "2"
  4574. "SlotName" "taunt"
  4575. "SlotText" "#LoadoutSlot_Taunt"
  4576. }
  4577. "3"
  4578. {
  4579. "SlotIndex" "3"
  4580. "SlotName" "killtaunt"
  4581. "SlotText" "#LoadoutSlot_KillTaunt"
  4582. }
  4583. "4"
  4584. {
  4585. "SlotIndex" "4"
  4586. "SlotName" "killsound"
  4587. "SlotText" "#LoadoutSlot_KillSound"
  4588. }
  4589. }
  4590.  
  4591.  
  4592.  
  4593. "ParticleFile" "particles/units/heroes/hero_witchdoctor.pcf"
  4594. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_witchdoctor.txt"
  4595. "VoiceFile" "scripts/voscripts/game_sounds_vo_witchdoctor.txt"
  4596.  
  4597. "Bot"
  4598. {
  4599. "Loadout"
  4600. {
  4601. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4602. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4603. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4604. "item_branches" "ITEM_CORE"
  4605. "item_branches" "ITEM_CORE"
  4606. "item_branches" "ITEM_CORE"
  4607. "item_magic_stick" "ITEM_CORE"
  4608. "item_boots" "ITEM_CORE"
  4609. "item_recipe_magic_wand" "ITEM_CORE"
  4610. "item_magic_wand" "ITEM_DERIVED"
  4611. "item_sobi_mask" "ITEM_EXTENSION"
  4612. "item_gauntlets" "ITEM_EXTENSION"
  4613. "item_gauntlets" "ITEM_EXTENSION"
  4614. "item_recipe_urn_of_shadows" "ITEM_EXTENSION"
  4615. "item_urn_of_shadows" "ITEM_DERIVED"
  4616. "item_ogre_axe" "ITEM_EXTENSION"
  4617. "item_mithril_hammer" "ITEM_EXTENSION"
  4618. "item_recipe_black_king_bar" "ITEM_EXTENSION"
  4619. "item_black_king_bar" "ITEM_DERIVED"
  4620. "item_point_booster" "ITEM_LUXURY"
  4621. "item_staff_of_wizardry" "ITEM_LUXURY"
  4622. "item_blade_of_alacrity" "ITEM_LUXURY"
  4623. "item_ogre_axe" "ITEM_LUXURY"
  4624. "item_ultimate_scepter" "ITEM_DERIVED"
  4625. }
  4626. "Build"
  4627. {
  4628. "1" "witch_doctor_paralyzing_cask"
  4629. "2" "witch_doctor_maledict"
  4630. "3" "witch_doctor_paralyzing_cask"
  4631. "4" "witch_doctor_maledict"
  4632. "5" "witch_doctor_paralyzing_cask"
  4633. "6" "witch_doctor_death_ward"
  4634. "7" "witch_doctor_maledict"
  4635. "8" "witch_doctor_maledict"
  4636. "9" "witch_doctor_paralyzing_cask"
  4637. "10" "witch_doctor_voodoo_restoration"
  4638. "11" "witch_doctor_death_ward"
  4639. "12" "witch_doctor_voodoo_restoration"
  4640. "13" "witch_doctor_voodoo_restoration"
  4641. "14" "witch_doctor_voodoo_restoration"
  4642. "15" "attribute_bonus"
  4643. "16" "witch_doctor_death_ward"
  4644. "17" "attribute_bonus"
  4645. "18" "attribute_bonus"
  4646. "19" "attribute_bonus"
  4647. "20" "attribute_bonus"
  4648. "21" "attribute_bonus"
  4649. "22" "attribute_bonus"
  4650. "23" "attribute_bonus"
  4651. "24" "attribute_bonus"
  4652. "25" "attribute_bonus"
  4653. }
  4654. "LaneDesire"
  4655. {
  4656. "LaneMid" "0.5"
  4657. "LaneFarm" "1.0"
  4658. }
  4659. "HeroType" "DOTA_HERO_GANKER"
  4660. }
  4661. }
  4662.  
  4663. //=================================================================================================================
  4664. // HERO: Riki
  4665. //=================================================================================================================
  4666. "npc_dota_hero_riki"
  4667. {
  4668. // General
  4669. //-------------------------------------------------------------------------------------------------------------
  4670. "Model" "models/heroes/rikimaru/rikimaru.mdl" // Model.
  4671. "Portrait" "vgui/hud/heroportraits/portrait_riki" // Small image for hero selection
  4672. "IdleExpression" "scenes/riki/riki_exp_idle_01.vcd" // custom facial animation idle
  4673. "SoundSet" "Hero_Riki" // Name of sound set.
  4674. "Enabled" "1"
  4675. "Role" "Carry"
  4676. "Team" "Good"
  4677. "HeroID" "32" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  4678. "ModelScale" "0.85"
  4679. "HeroGlowColor" "170 112 194"
  4680. "CMEnabled" "1"
  4681. "PickSound" "riki_riki_spawn_02"
  4682.  
  4683. // Abilities
  4684. //-------------------------------------------------------------------------------------------------------------
  4685. "Ability1" "riki_smoke_screen" // Ability 1
  4686. "Ability2" "riki_blink_strike" // Ability 2
  4687. "Ability3" "riki_backstab" // Ability 3
  4688. "Ability4" "riki_permanent_invisibility" // Ability 4
  4689.  
  4690. // Armor
  4691. //-------------------------------------------------------------------------------------------------------------
  4692. "ArmorPhysical" "1" // Physical protection.
  4693.  
  4694. // Attack
  4695. //-------------------------------------------------------------------------------------------------------------
  4696. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  4697. "AttackDamageMin" "14" // Damage range min.
  4698. "AttackDamageMax" "18" // Damage range max.
  4699. "AttackRate" "1.7" // Speed of attack.
  4700. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  4701. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  4702. "AttackRange" "128" // Range within a target can be attacked.
  4703.  
  4704. // Attributes
  4705. //-------------------------------------------------------------------------------------------------------------
  4706. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  4707. "AttributeBaseStrength" "17" // Base strength
  4708. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  4709. "AttributeBaseIntelligence" "14" // Base intelligence
  4710. "AttributeIntelligenceGain" "1.3" // Intelligence bonus per level.
  4711. "AttributeBaseAgility" "34" // Base agility
  4712. "AttributeAgilityGain" "2.9" // Agility bonus per level.
  4713.  
  4714. // Status
  4715. //-------------------------------------------------------------------------------------------------------------
  4716. "StatusHealthRegen" "0.75" // Health regeneration rate.
  4717.  
  4718. // Movement
  4719. //-------------------------------------------------------------------------------------------------------------
  4720. "MovementSpeed" "300" // Speed.
  4721. "MovementTurnRate" "0.6" // Turning rate.
  4722.  
  4723. // Bounds
  4724. //-------------------------------------------------------------------------------------------------------------
  4725. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  4726. "HealthBarOffset" "95"
  4727.  
  4728. // Items
  4729. //-------------------------------------------------------------------------------------------------------------
  4730. "ItemSlots"
  4731. {
  4732. "0"
  4733. {
  4734. "SlotIndex" "0"
  4735. "SlotName" "weapon"
  4736. "SlotText" "#LoadoutSlot_Weapon"
  4737. }
  4738. "1"
  4739. {
  4740. "SlotIndex" "1"
  4741. "SlotName" "head"
  4742. "SlotText" "#LoadoutSlot_Head"
  4743. }
  4744. }
  4745.  
  4746. "ParticleFile" "particles/units/heroes/hero_riki.pcf"
  4747. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_riki.txt"
  4748. "VoiceFile" "scripts/voscripts/game_sounds_vo_riki.txt"
  4749.  
  4750. "Bot"
  4751. {
  4752. "Loadout"
  4753. {
  4754. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4755. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4756. "item_slippers" "ITEM_CORE"
  4757. "item_branches" "ITEM_CORE"
  4758. "item_branches" "ITEM_CORE"
  4759. "item_magic_stick" "ITEM_CORE"
  4760. "item_boots" "ITEM_CORE"
  4761. "item_boots_of_elves" "ITEM_CORE"
  4762. "item_gloves" "ITEM_CORE"
  4763. "item_treads" "ITEM_DERIVED"
  4764. "item_branches" "ITEM_CORE"
  4765. "item_recipe_magic_wand" "ITEM_CORE"
  4766. "item_magic_wand" "ITEM_DERIVED"
  4767. "item_slippers" "ITEM_CORE"
  4768. "item_stout_shield" "ITEM_CORE"
  4769. "item_poor_mans_shield" "ITEM_DERIVED"
  4770. "item_blade_of_alacrity" "ITEM_EXTENSION"
  4771. "item_blade_of_alacrity" "ITEM_EXTENSION"
  4772. "item_robe" "ITEM_EXTENSION"
  4773. "item_recipe_diffusal_blade" "ITEM_EXTENSION"
  4774. "item_diffusal_blade" "ITEM_DERIVED"
  4775. "item_quarterstaff" "ITEM_EXTENSION"
  4776. "item_eagle" "ITEM_EXTENSION"
  4777. "item_talisman_of_evasion" "ITEM_EXTENSION"
  4778. "item_butterfly" "ITEM_DERIVED"
  4779. "item_javelin" "ITEM_LUXURY"
  4780. "item_belt_of_strength" "ITEM_LUXURY"
  4781. "item_recipe_basher" "ITEM_LUXURY"
  4782. "item_basher" "ITEM_DERIVED"
  4783. }
  4784. "Build"
  4785. {
  4786. "1" "riki_smoke_screen"
  4787. "2" "riki_blink_strike"
  4788. "3" "riki_blink_strike"
  4789. "4" "riki_backstab"
  4790. "5" "riki_blink_strike"
  4791. "6" "riki_permanent_invisibility"
  4792. "7" "riki_blink_strike"
  4793. "8" "riki_backstab"
  4794. "9" "riki_backstab"
  4795. "10" "riki_backstab"
  4796. "11" "riki_permanent_invisibility"
  4797. "12" "riki_smoke_screen"
  4798. "13" "riki_smoke_screen"
  4799. "14" "riki_smoke_screen"
  4800. "15" "attribute_bonus"
  4801. "16" "riki_permanent_invisibility"
  4802. "17" "attribute_bonus"
  4803. "18" "attribute_bonus"
  4804. "19" "attribute_bonus"
  4805. "20" "attribute_bonus"
  4806. "21" "attribute_bonus"
  4807. "22" "attribute_bonus"
  4808. "23" "attribute_bonus"
  4809. "24" "attribute_bonus"
  4810. "25" "attribute_bonus"
  4811. }
  4812. "LaneDesire"
  4813. {
  4814. "LaneMid" "0.8"
  4815. "LaneFarm" "1.0"
  4816. }
  4817. "HeroType" "DOTA_HERO_CARRY"
  4818. }
  4819. }
  4820.  
  4821. //=================================================================================================================
  4822. // HERO: Enigma
  4823. //=================================================================================================================
  4824. "npc_dota_hero_enigma"
  4825. {
  4826. // General
  4827. //-------------------------------------------------------------------------------------------------------------
  4828. "Model" "models/heroes/enigma/enigma.mdl" // Model.
  4829. "Portrait" "vgui/hud/heroportraits/portrait_enigma" // Small image for hero selection
  4830. "SoundSet" "Hero_Enigma" // Name of sound set.
  4831. "IdleSoundLoop" "Hero_Enigma.IdleLoop"
  4832. "PickSound" "enigma_enig_spawn_01"
  4833. "Enabled" "1"
  4834. "Role" "Initiator"
  4835. "Team" "Bad"
  4836. "HeroID" "33" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  4837. "ModelScale" ".875"
  4838. "HeroGlowColor" "64 0 255"
  4839. "CMEnabled" "1"
  4840.  
  4841. // Abilities
  4842. //-------------------------------------------------------------------------------------------------------------
  4843. "Ability1" "enigma_malefice" // Ability 1
  4844. "Ability2" "enigma_demonic_conversion" // Ability 2
  4845. "Ability3" "enigma_midnight_pulse" // Ability 3
  4846. "Ability4" "enigma_black_hole" // Ability 4
  4847.  
  4848. // Armor
  4849. //-------------------------------------------------------------------------------------------------------------
  4850. "ArmorPhysical" "2" // Physical protection.
  4851.  
  4852. // Attack
  4853. //-------------------------------------------------------------------------------------------------------------
  4854. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  4855. "AttackDamageMin" "22" // Damage range min.
  4856. "AttackDamageMax" "28" // Damage range max.
  4857. "AttackRate" "1.7" // Speed of attack.
  4858. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  4859. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  4860. "AttackRange" "500" // Range within a target can be attacked.
  4861. "ProjectileModel" "enigma_base_attack" // Particle system model for projectile.
  4862. "ProjectileSpeed" "900" // Speed of projectile.
  4863.  
  4864. // Attributes
  4865. //-------------------------------------------------------------------------------------------------------------
  4866. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  4867. "AttributeBaseStrength" "17" // Base strength
  4868. "AttributeStrengthGain" "2.1" // Strength bonus per level.
  4869. "AttributeBaseIntelligence" "20" // Base intelligence
  4870. "AttributeIntelligenceGain" "3.4" // Intelligence bonus per level.
  4871. "AttributeBaseAgility" "14" // Base agility
  4872. "AttributeAgilityGain" "1" // Agility bonus per level.
  4873.  
  4874. // Movement
  4875. //-------------------------------------------------------------------------------------------------------------
  4876. "MovementSpeed" "300" // Speed.
  4877. "MovementTurnRate" "0.5" // Turning rate.
  4878.  
  4879. // Bounds
  4880. //-------------------------------------------------------------------------------------------------------------
  4881. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  4882. "HealthBarOffset" "200"
  4883. "RingRadius" "90"
  4884.  
  4885. "ParticleFile" "particles/units/heroes/hero_enigma.pcf"
  4886. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_enigma.txt"
  4887. "VoiceFile" "scripts/voscripts/game_sounds_vo_enigma.txt"
  4888.  
  4889. // Items
  4890. //-------------------------------------------------------------------------------------------------------------
  4891. "ItemSlots"
  4892. {
  4893. "0"
  4894. {
  4895. "SlotIndex" "0"
  4896. "SlotName" "weapon"
  4897. "SlotText" "#LoadoutSlot_Weapon"
  4898. }
  4899. "1"
  4900. {
  4901. "SlotIndex" "1"
  4902. "SlotName" "head"
  4903. "SlotText" "#LoadoutSlot_Head"
  4904. }
  4905. "2"
  4906. {
  4907. "SlotIndex" "2"
  4908. "SlotName" "arms"
  4909. "SlotText" "#LoadoutSlot_Arms"
  4910. }
  4911. }
  4912.  
  4913. "Bot"
  4914. {
  4915. "Loadout"
  4916. {
  4917. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4918. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4919. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4920. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  4921. "item_branches" "ITEM_CORE"
  4922. "item_branches" "ITEM_CORE"
  4923. "item_branches" "ITEM_CORE"
  4924. "item_magic_stick" "ITEM_CORE"
  4925. "item_recipe_magic_wand" "ITEM_CORE"
  4926. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  4927. "item_boots" "ITEM_CORE"
  4928. "item_ring_of_health" "ITEM_EXTENSION"
  4929. "item_void_stone" "ITEM_EXTENSION"
  4930. "item_pers" "ITEM_DERIVED"
  4931. "item_blades_of_attack" "ITEM_EXTENSION"
  4932. "item_blades_of_attack" "ITEM_EXTENSION"
  4933. "item_phase_boots" "ITEM_DERIVED"
  4934. "item_staff_of_wizardry" "ITEM_EXTENSION"
  4935. "item_belt_of_strength" "ITEM_EXTENSION"
  4936. "item_recipe_necronomicon" "ITEM_LUXURY"
  4937. "item_recipe_necronomicon" "ITEM_LUXURY"
  4938. "item_recipe_necronomicon" "ITEM_LUXURY"
  4939. "item_necronomicon" "ITEM_DERIVED"
  4940. "item_ultimate_orb" "ITEM_LUXURY"
  4941. "item_void_stone" "ITEM_LUXURY"
  4942. "item_mystic_staff" "ITEM_LUXURY"
  4943. "item_sheepstick" "ITEM_DERIVED"
  4944. "item_quarterstaff" "ITEM_LUXURY"
  4945. "item_claymore" "ITEM_LUXURY"
  4946. "item_recipe_invis_sword" "ITEM_LUXURY"
  4947. "item_invis_sword" "ITEM_DERIVED"
  4948. "item_vitality_booster" "ITEM_LUXURY"
  4949. "item_reaver" "ITEM_LUXURY"
  4950. "item_recipe_heart" "ITEM_LUXURY"
  4951. "item_heart" "ITEM_DERIVED"
  4952. }
  4953. "Build"
  4954. {
  4955. "1" "enigma_demonic_conversion"
  4956. "2" "enigma_malefice"
  4957. "3" "enigma_demonic_conversion"
  4958. "4" "enigma_malefice"
  4959. "5" "enigma_malefice"
  4960. "6" "enigma_demonic_conversion"
  4961. "7" "enigma_malefice"
  4962. "8" "enigma_demonic_conversion"
  4963. "9" "enigma_black_hole"
  4964. "10" "enigma_midnight_pulse"
  4965. "11" "enigma_black_hole"
  4966. "12" "enigma_midnight_pulse"
  4967. "13" "enigma_midnight_pulse"
  4968. "14" "enigma_midnight_pulse"
  4969. "15" "attribute_bonus"
  4970. "16" "enigma_black_hole"
  4971. "17" "attribute_bonus"
  4972. "18" "attribute_bonus"
  4973. "19" "attribute_bonus"
  4974. "20" "attribute_bonus"
  4975. "21" "attribute_bonus"
  4976. "22" "attribute_bonus"
  4977. "23" "attribute_bonus"
  4978. "24" "attribute_bonus"
  4979. "25" "attribute_bonus"
  4980. }
  4981. "LaneDesire"
  4982. {
  4983. "LaneMid" "0.5"
  4984. "LaneFarm" "1.4"
  4985. }
  4986. "HeroType" "DOTA_HERO_GANKER"
  4987. }
  4988. }
  4989.  
  4990. //=================================================================================================================
  4991. // HERO: Tinker
  4992. //=================================================================================================================
  4993. "npc_dota_hero_tinker"
  4994. {
  4995. // General
  4996. //-------------------------------------------------------------------------------------------------------------
  4997. "Model" "models/heroes/tinker/tinker.mdl" // Model.
  4998. "Portrait" "vgui/hud/heroportraits/portrait_tinker" // Small image for hero selection
  4999. "SoundSet" "Hero_Tinker" // Name of sound set.
  5000. "Enabled" "1"
  5001. "Role" "Carry"
  5002. "Team" "Good"
  5003. "HeroID" "34" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  5004. "ModelScale" ".75"
  5005. "HeroGlowColor" "220 194 8"
  5006. "ForceEnable" "1"
  5007. "CMEnabled" "1"
  5008. "PickSound" "tinker_tink_spawn_06"
  5009.  
  5010. // Abilities
  5011. //-------------------------------------------------------------------------------------------------------------
  5012. "Ability1" "tinker_laser" // Ability 1
  5013. "Ability2" "tinker_heat_seeking_missile" // Ability 2
  5014. "Ability3" "tinker_march_of_the_machines" // Ability 3
  5015. "Ability4" "tinker_rearm" // Ability 4
  5016.  
  5017. // Armor
  5018. //-------------------------------------------------------------------------------------------------------------
  5019. "ArmorPhysical" "2" // Physical protection.
  5020.  
  5021. // Attack
  5022. //-------------------------------------------------------------------------------------------------------------
  5023. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  5024. "AttackDamageMin" "22" // Damage range min.
  5025. "AttackDamageMax" "28" // Damage range max.
  5026. "AttackRate" "1.7" // Speed of attack.
  5027. "AttackAnimationPoint" "0.35" // Normalized time in animation cycle to attack.
  5028. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  5029. "AttackRange" "500" // Range within a target can be attacked.
  5030. "ProjectileModel" "tinker_base_attack" // Particle system model for projectile.
  5031. "ProjectileSpeed" "900" // Speed of projectile.
  5032.  
  5033. // Attributes
  5034. //-------------------------------------------------------------------------------------------------------------
  5035. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  5036. "AttributeBaseStrength" "17" // Base strength
  5037. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  5038. "AttributeBaseIntelligence" "27" // Base intelligence
  5039. "AttributeIntelligenceGain" "2.2" // Intelligence bonus per level.
  5040. "AttributeBaseAgility" "13" // Base agility
  5041. "AttributeAgilityGain" "1.2" // Agility bonus per level.
  5042.  
  5043. // Movement
  5044. //-------------------------------------------------------------------------------------------------------------
  5045. "MovementSpeed" "305" // Speed.
  5046. "MovementTurnRate" "0.6" // Turning rate.
  5047.  
  5048. // Bounds
  5049. //-------------------------------------------------------------------------------------------------------------
  5050. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  5051. "HealthBarOffset" "130"
  5052.  
  5053. "ParticleFile" "particles/units/heroes/hero_tinker.pcf"
  5054. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_tinker.txt"
  5055. "VoiceFile" "scripts/voscripts/game_sounds_vo_tinker.txt"
  5056.  
  5057. "Bot"
  5058. {
  5059. "Loadout"
  5060. {
  5061. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5062. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5063. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5064. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5065. "item_bottle" "ITEM_CORE"
  5066. "item_boots" "ITEM_CORE"
  5067. "item_recipe_travel_boots" "ITEM_CORE"
  5068. "item_travel_boots" "ITEM_DERIVED"
  5069. "item_platemail" "ITEM_EXTENSION"
  5070. "item_mystic_staff" "ITEM_EXTENSION"
  5071. "item_recipe_shivas_guard" "ITEM_EXTENSION"
  5072. "item_shivas_guard" "ITEM_DERIVED"
  5073. "item_blade_of_alacrity" "ITEM_EXTENSION"
  5074. "item_boots_of_elves" "ITEM_EXTENSION"
  5075. "item_recipe_yasha" "ITEM_EXTENSION"
  5076. "item_yasha" "ITEM_DERIVED"
  5077. "item_ultimate_orb" "ITEM_EXTENSION"
  5078. "item_recipe_manta" "ITEM_EXTENSION"
  5079. "item_manta" "ITEM_DERIVED"
  5080. "item_mystic_staff" "ITEM_EXTENSION"
  5081. "item_ultimate_orb" "ITEM_EXTENSION"
  5082. "item_void_stone" "ITEM_EXTENSION"
  5083. "item_sheepstick" "ITEM_DERIVED"
  5084. }
  5085. "Build"
  5086. {
  5087. "1" "tinker_laser"
  5088. "2" "tinker_heat_seeking_missile"
  5089. "3" "tinker_laser"
  5090. "4" "tinker_heat_seeking_missile"
  5091. "5" "tinker_laser"
  5092. "6" "tinker_heat_seeking_missile"
  5093. "7" "tinker_laser"
  5094. "8" "tinker_heat_seeking_missile"
  5095. "9" "tinker_rearm"
  5096. "10" "tinker_march_of_the_machines"
  5097. "11" "tinker_march_of_the_machines"
  5098. "12" "tinker_march_of_the_machines"
  5099. "13" "tinker_march_of_the_machines"
  5100. "14" "tinker_rearm"
  5101. "15" "attribute_bonus"
  5102. "16" "attribute_bonus"
  5103. "17" "attribute_bonus"
  5104. "18" "attribute_bonus"
  5105. "19" "attribute_bonus"
  5106. "20" "tinker_rearm"
  5107. "21" "attribute_bonus"
  5108. "22" "attribute_bonus"
  5109. "23" "attribute_bonus"
  5110. "24" "attribute_bonus"
  5111. "25" "attribute_bonus"
  5112. }
  5113. "LaneDesire"
  5114. {
  5115. "LaneMid" "0.8"
  5116. "LaneFarm" "1.0"
  5117. }
  5118. "HeroType" "DOTA_HERO_GANKER"
  5119. }
  5120. }
  5121.  
  5122. //=================================================================================================================
  5123. // HERO: Sniper
  5124. //=================================================================================================================
  5125. "npc_dota_hero_sniper"
  5126. {
  5127. // General
  5128. //-------------------------------------------------------------------------------------------------------------
  5129. "Model" "models/heroes/sniper/sniper.mdl" // Model.
  5130. "Portrait" "vgui/hud/heroportraits/portrait_sniper" // Small image for hero selection
  5131. "IdleExpression" "scenes/sniper/sniper_exp_idle_01.vcd" // custom facial animation idle
  5132. "SoundSet" "Hero_Sniper" // Name of sound set.
  5133. "Enabled" "1"
  5134. "HeroUnlockOrder" "0"
  5135. "Role" "Carry"
  5136. "Team" "Good"
  5137. "HeroID" "35" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  5138. "BotImplemented" "1"
  5139. "ModelScale" ".90"
  5140. "HeroGlowColor" "237 154 15"
  5141. "PickSound" "sniper_snip_spawn_01"
  5142. "CMEnabled" "1"
  5143.  
  5144. // Abilities
  5145. //-------------------------------------------------------------------------------------------------------------
  5146. "Ability1" "sniper_shrapnel" // Ability 1
  5147. "Ability2" "sniper_headshot" // Ability 2
  5148. "Ability3" "sniper_take_aim" // Ability 3
  5149. "Ability4" "sniper_assassinate" // Ability 4
  5150.  
  5151. // Armor
  5152. //-------------------------------------------------------------------------------------------------------------
  5153. "ArmorPhysical" "-1" // Physical protection.
  5154.  
  5155. // Attack
  5156. //-------------------------------------------------------------------------------------------------------------
  5157. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  5158. "AttackDamageMin" "15" // Damage range min.
  5159. "AttackDamageMax" "21" // Damage range max.
  5160. "AttackRate" "1.7" // Speed of attack.
  5161. "AttackAnimationPoint" "0.17" // Normalized time in animation cycle to attack.
  5162. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  5163. "AttackRange" "550" // Range within a target can be attacked.
  5164. "ProjectileModel" "sniper_base_attack" // Particle system model for projectile.
  5165. "ProjectileSpeed" "3000" // Speed of projectile.
  5166.  
  5167. // Attributes
  5168. //-------------------------------------------------------------------------------------------------------------
  5169. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  5170. "AttributeBaseStrength" "16" // Base strength
  5171. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  5172. "AttributeBaseIntelligence" "15" // Base intelligence
  5173. "AttributeIntelligenceGain" "2.6" // Intelligence bonus per level.
  5174. "AttributeBaseAgility" "21" // Base agility
  5175. "AttributeAgilityGain" "2.9" // Agility bonus per level.
  5176.  
  5177. // Movement
  5178. //-------------------------------------------------------------------------------------------------------------
  5179. "MovementSpeed" "290" // Speed.
  5180. "MovementTurnRate" "0.6" // Turning rate.
  5181. "HasAggressiveStance" "1" // Plays alternate idle/run animation when near enemies
  5182.  
  5183. // Vision
  5184. //-------------------------------------------------------------------------------------------------------------
  5185. "VisionNighttimeRange" "1000" // Range of vision at night time.
  5186.  
  5187. // Bounds
  5188. //-------------------------------------------------------------------------------------------------------------
  5189. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  5190. "HealthBarOffset" "90"
  5191.  
  5192. // Items
  5193. //-------------------------------------------------------------------------------------------------------------
  5194. "ItemSlots"
  5195. {
  5196. "0"
  5197. {
  5198. "SlotIndex" "0"
  5199. "SlotName" "weapon"
  5200. "SlotText" "#LoadoutSlot_Weapon"
  5201. }
  5202. "1"
  5203. {
  5204. "SlotIndex" "1"
  5205. "SlotName" "head"
  5206. "SlotText" "#LoadoutSlot_Head"
  5207. }
  5208. "2"
  5209. {
  5210. "SlotIndex" "2"
  5211. "SlotName" "taunt"
  5212. "SlotText" "#LoadoutSlot_Taunt"
  5213. }
  5214. "3"
  5215. {
  5216. "SlotIndex" "3"
  5217. "SlotName" "killtaunt"
  5218. "SlotText" "#LoadoutSlot_KillTaunt"
  5219. }
  5220. "4"
  5221. {
  5222. "SlotIndex" "4"
  5223. "SlotName" "killsound"
  5224. "SlotText" "#LoadoutSlot_KillSound"
  5225. }
  5226. }
  5227.  
  5228. "ParticleFile" "particles/units/heroes/hero_sniper.pcf"
  5229. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_sniper.txt"
  5230. "VoiceFile" "scripts/voscripts/game_sounds_vo_sniper.txt"
  5231.  
  5232. "Bot"
  5233. {
  5234. "Loadout"
  5235. {
  5236. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5237. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5238. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5239. "item_circlet" "ITEM_SELLABLE"
  5240. "item_slippers" "ITEM_SELLABLE"
  5241. "item_boots" "ITEM_CORE"
  5242. "item_boots_of_elves" "ITEM_CORE"
  5243. "item_gloves" "ITEM_CORE"
  5244. "item_power_treads" "ITEM_DERIVED"
  5245. "item_recipe_wraith_band" "ITEM_CORE | ITEM_SELLABLE"
  5246. "item_claymore" "ITEM_EXTENSION"
  5247. "item_quarterstaff" "ITEM_EXTENSION"
  5248. "item_recipe_invis_sword" "ITEM_EXTENSION"
  5249. "item_invis_sword" "ITEM_DERIVED"
  5250. "item_mithril_hammer" "ITEM_EXTENSION"
  5251. "item_mithril_hammer" "ITEM_EXTENSION"
  5252. "item_recipe_desolator" "ITEM_EXTENSION"
  5253. "item_desolator" "ITEM_DERIVED"
  5254. "item_blade_of_alacrity" "ITEM_LUXURY"
  5255. "item_boots_of_elves" "ITEM_LUXURY"
  5256. "item_recipe_yasha" "ITEM_LUXURY"
  5257. "item_yasha" "ITEM_DERIVED"
  5258. }
  5259. "Build"
  5260. {
  5261. "1" "sniper_take_aim"
  5262. "2" "sniper_headshot"
  5263. "3" "sniper_shrapnel"
  5264. "4" "sniper_take_aim"
  5265. "5" "sniper_take_aim"
  5266. "6" "sniper_assassinate"
  5267. "7" "sniper_take_aim"
  5268. "8" "sniper_headshot"
  5269. "9" "sniper_headshot"
  5270. "10" "sniper_headshot"
  5271. "11" "sniper_assassinate"
  5272. "12" "sniper_shrapnel"
  5273. "13" "sniper_shrapnel"
  5274. "14" "sniper_shrapnel"
  5275. "15" "attribute_bonus"
  5276. "16" "sniper_assassinate"
  5277. "17" "attribute_bonus"
  5278. "18" "attribute_bonus"
  5279. "19" "attribute_bonus"
  5280. "20" "attribute_bonus"
  5281. "21" "attribute_bonus"
  5282. "22" "attribute_bonus"
  5283. "23" "attribute_bonus"
  5284. "24" "attribute_bonus"
  5285. "25" "attribute_bonus"
  5286. }
  5287. "LaneDesire"
  5288. {
  5289. "LaneMid" "1.4"
  5290. "LaneFarm" "1.0"
  5291. }
  5292. "HeroType" "DOTA_HERO_CARRY"
  5293. }
  5294. }
  5295.  
  5296. //=================================================================================================================
  5297. // HERO: Necrolyte
  5298. //=================================================================================================================
  5299. "npc_dota_hero_necrolyte"
  5300. {
  5301. // General
  5302. //-------------------------------------------------------------------------------------------------------------
  5303. "Model" "models/heroes/necrolyte/necrolyte.mdl" // Model.
  5304. "Portrait" "vgui/hud/heroportraits/portrait_necrolyte" // Small image for hero selection
  5305. "IdleExpression" "scenes/necrolyte/necrolyte_exp_idle_01.vcd" // custom facial animation idle
  5306. "SoundSet" "Hero_Necrolyte" // Name of sound set.
  5307. "IdleSoundLoop" "Hero_Necrolyte.IdleLoop"
  5308. "Enabled" "1"
  5309. "HeroUnlockOrder" "0"
  5310. "Role" "Support"
  5311. "Team" "Bad"
  5312. "HeroID" "36" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  5313. "ModelScale" ".85"
  5314. "HeroGlowColor" "146 255 145"
  5315. "PickSound" "necrolyte_necr_spawn_01"
  5316. "CMEnabled" "1"
  5317.  
  5318.  
  5319. // Abilities
  5320. //-------------------------------------------------------------------------------------------------------------
  5321. "Ability1" "necrolyte_death_pulse" // Ability 1
  5322. "Ability2" "necrolyte_heartstopper_aura" // Ability 2
  5323. "Ability3" "necrolyte_sadist" // Ability 3
  5324. "Ability4" "necrolyte_reapers_scythe" // Ability 4
  5325.  
  5326. // Armor
  5327. //-------------------------------------------------------------------------------------------------------------
  5328. "ArmorPhysical" "-1" // Physical protection.
  5329.  
  5330. // Attack
  5331. //-------------------------------------------------------------------------------------------------------------
  5332. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  5333. "AttackDamageMin" "22" // Damage range min.
  5334. "AttackDamageMax" "26" // Damage range max.
  5335. "AttackRate" "1.7" // Speed of attack.
  5336. "AttackAnimationPoint" "0.53" // Normalized time in animation cycle to attack.
  5337. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  5338. "AttackRange" "550" // Range within a target can be attacked.
  5339. "ProjectileModel" "necrolyte_base_attack" // Particle system model for projectile.
  5340. "ProjectileSpeed" "900" // Speed of projectile.
  5341.  
  5342. // Attributes
  5343. //-------------------------------------------------------------------------------------------------------------
  5344. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  5345. "AttributeBaseStrength" "16" // Base strength
  5346. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  5347. "AttributeBaseIntelligence" "22" // Base intelligence
  5348. "AttributeIntelligenceGain" "2.5" // Intelligence bonus per level.
  5349. "AttributeBaseAgility" "15" // Base agility
  5350. "AttributeAgilityGain" "1.7" // Agility bonus per level.
  5351.  
  5352. // Movement
  5353. //-------------------------------------------------------------------------------------------------------------
  5354. "MovementSpeed" "290" // Speed.
  5355. "MovementTurnRate" "0.5" // Turning rate.
  5356.  
  5357. // Bounds
  5358. //-------------------------------------------------------------------------------------------------------------
  5359. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  5360. "HealthBarOffset" "140"
  5361.  
  5362. // Items
  5363. //-------------------------------------------------------------------------------------------------------------
  5364. "ItemSlots"
  5365. {
  5366. "0"
  5367. {
  5368. "SlotIndex" "0"
  5369. "SlotName" "weapon"
  5370. "SlotText" "#LoadoutSlot_Weapon"
  5371. }
  5372. "1"
  5373. {
  5374. "SlotIndex" "1"
  5375. "SlotName" "head"
  5376. "SlotText" "#LoadoutSlot_Head"
  5377. }
  5378. }
  5379.  
  5380. "ParticleFile" "particles/units/heroes/hero_necrolyte.pcf"
  5381. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_necrolyte.txt"
  5382. "VoiceFile" "scripts/voscripts/game_sounds_vo_necrolyte.txt"
  5383.  
  5384. "Bot"
  5385. {
  5386. "Loadout"
  5387. {
  5388. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5389. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5390. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5391. "item_branches" "ITEM_CORE | ITEM_SELLABLE"
  5392. "item_branches" "ITEM_CORE | ITEM_SELLABLE"
  5393. "item_branches" "ITEM_COR | ITEM_SELLABLEE"
  5394. "item_circlet" "ITEM_CORE"
  5395. "item_slippers" "ITEM_CORE"
  5396. "item_recipe_wraith_band" "ITEM_CORE"
  5397. "item_wraith_band" "ITEM_DERIVED"
  5398. "item_boots" "ITEM_CORE"
  5399. "item_boots_of_elves" "ITEM_CORE"
  5400. "item_gloves" "ITEM_CORE"
  5401. "item_treads" "ITEM_DERIVED"
  5402. "item_sobi_mask" "ITEM_EXTENSION"
  5403. "item_claymore" "ITEM_EXTENSION"
  5404. "item_quarterstaff" "ITEM_EXTENSION"
  5405. "item_recipe_invis_sword" "ITEM_EXTENSION"
  5406. "item_invis_sword" "ITEM_DERIVED"
  5407. "item_mithril_hammer" "ITEM_EXTENSION"
  5408. "item_mithril_hammer" "ITEM_EXTENSION"
  5409. "item_recipe_desolator" "ITEM_EXTENSION"
  5410. "item_desolator" "ITEM_DERIVED"
  5411. "item_blade_of_alacrity" "ITEM_EXTENSION"
  5412. "item_boots_of_elves" "ITEM_EXTENSION"
  5413. "item_recipe_yasha" "ITEM_EXTENSION"
  5414. "item_yasha" "ITEM_DERIVED"
  5415. }
  5416. "Build"
  5417. {
  5418. "1" "necrolyte_death_pulse"
  5419. "2" "necrolyte_heartstopper_aura"
  5420. "3" "necrolyte_death_pulse"
  5421. "4" "necrolyte_heartstopper_aura"
  5422. "5" "necrolyte_death_pulse"
  5423. "6" "necrolyte_reapers_scythe"
  5424. "7" "necrolyte_death_pulse"
  5425. "8" "necrolyte_sadist"
  5426. "9" "necrolyte_sadist"
  5427. "10" "necrolyte_sadist"
  5428. "11" "necrolyte_reapers_scythe"
  5429. "12" "necrolyte_sadist"
  5430. "13" "necrolyte_heartstopper_aura"
  5431. "14" "necrolyte_heartstopper_aura"
  5432. "15" "attribute_bonus"
  5433. "16" "necrolyte_reapers_scythe"
  5434. "17" "attribute_bonus"
  5435. "18" "attribute_bonus"
  5436. "19" "attribute_bonus"
  5437. "20" "attribute_bonus"
  5438. "21" "attribute_bonus"
  5439. "22" "attribute_bonus"
  5440. "23" "attribute_bonus"
  5441. "24" "attribute_bonus"
  5442. "25" "attribute_bonus"
  5443. }
  5444. "LaneDesire"
  5445. {
  5446. "LaneMid" "0.7"
  5447. "LaneFarm" "1.0"
  5448. }
  5449. "HeroType" "DOTA_HERO_SUPPORT"
  5450. }
  5451. }
  5452.  
  5453. //=================================================================================================================
  5454. // HERO: Warlock
  5455. //=================================================================================================================
  5456. "npc_dota_hero_warlock"
  5457. {
  5458. // General
  5459. //-------------------------------------------------------------------------------------------------------------
  5460. "Model" "models/heroes/warlock/warlock.mdl" // Model.
  5461. "Portrait" "vgui/hud/heroportraits/portrait_warlock" // Small image for hero selection
  5462. "SoundSet" "Hero_Warlock" // Name of sound set.
  5463. "Enabled" "1"
  5464. "Role" "Support"
  5465. "Team" "Bad"
  5466. "HeroID" "37" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  5467. "ModelScale" "1"
  5468. "HeroGlowColor" "249 54 47"
  5469. "PickSound" "warlock_warl_spawn_01"
  5470. "CMEnabled" "1"
  5471.  
  5472. // Abilities
  5473. //-------------------------------------------------------------------------------------------------------------
  5474. "Ability1" "warlock_fatal_bonds" // Ability 1
  5475. "Ability2" "warlock_shadow_word" // Ability 2
  5476. "Ability3" "warlock_upheaval" // Ability 3
  5477. "Ability4" "warlock_rain_of_chaos" // Ability 4
  5478.  
  5479. // Armor
  5480. //-------------------------------------------------------------------------------------------------------------
  5481. "ArmorPhysical" "1" // Physical protection.
  5482.  
  5483. // Attack
  5484. //-------------------------------------------------------------------------------------------------------------
  5485. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  5486. "AttackDamageMin" "22" // Damage range min.
  5487. "AttackDamageMax" "32" // Damage range max.
  5488. "AttackRate" "1.7" // Speed of attack.
  5489. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  5490. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  5491. "AttackRange" "600" // Range within a target can be attacked.
  5492. "ProjectileModel" "warlock_base_attack" // Particle system model for projectile.
  5493. "ProjectileSpeed" "1200" // Speed of projectile.
  5494.  
  5495. // Attributes
  5496. //-------------------------------------------------------------------------------------------------------------
  5497. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  5498. "AttributeBaseStrength" "18" // Base strength
  5499. "AttributeStrengthGain" "2.5" // Strength bonus per level.
  5500. "AttributeBaseIntelligence" "24" // Base intelligence
  5501. "AttributeIntelligenceGain" "2.7" // Intelligence bonus per level.
  5502. "AttributeBaseAgility" "10" // Base agility
  5503. "AttributeAgilityGain" "1.0" // Agility bonus per level.
  5504.  
  5505. // Movement
  5506. //-------------------------------------------------------------------------------------------------------------
  5507. "MovementSpeed" "295" // Speed.
  5508. "MovementTurnRate" "0.4" // Turning rate.
  5509.  
  5510. // Bounds
  5511. //-------------------------------------------------------------------------------------------------------------
  5512. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  5513. "HealthBarOffset" "145"
  5514.  
  5515. "ParticleFile" "particles/units/heroes/hero_warlock.pcf"
  5516. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_warlock.txt"
  5517. "VoiceFile" "scripts/voscripts/game_sounds_vo_warlock.txt"
  5518.  
  5519. "Bot"
  5520. {
  5521. "Loadout"
  5522. {
  5523. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5524. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5525. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5526. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5527. "item_bottle" "ITEM_CORE"
  5528. "item_boots" "ITEM_CORE"
  5529. "item_recipe_travel_boots" "ITEM_CORE"
  5530. "item_platemail" "ITEM_EXTENSION"
  5531. "item_mystic_staff" "ITEM_EXTENSION"
  5532. "item_recipe_shivas_guard" "ITEM_EXTENSION"
  5533. "item_shivas_guard" "ITEM_DERIVED"
  5534. "item_blade_of_alacrity" "ITEM_EXTENSION"
  5535. "item_boots_of_elves" "ITEM_EXTENSION"
  5536. "item_recipe_yasha" "ITEM_EXTENSION"
  5537. "item_yasha" "ITEM_DERIVED"
  5538. "item_ultimate_orb" "ITEM_EXTENSION"
  5539. "item_recipe_manta" "ITEM_EXTENSION"
  5540. "item_manta" "ITEM_DERIVED"
  5541. "item_mystic_staff" "ITEM_EXTENSION"
  5542. "item_ultimate_orb" "ITEM_EXTENSION"
  5543. "item_void_stone" "ITEM_EXTENSION"
  5544. "item_sheepstick" "ITEM_DERIVED"
  5545. }
  5546. "Build"
  5547. {
  5548. "1" "warlock_shadow_word"
  5549. "2" "warlock_fatal_bonds"
  5550. "3" "warlock_shadow_word"
  5551. "4" "warlock_fatal_bonds"
  5552. "5" "warlock_shadow_word"
  5553. "6" "warlock_rain_of_chaos"
  5554. "7" "warlock_shadow_word"
  5555. "8" "warlock_fatal_bonds"
  5556. "9" "warlock_fatal_bonds"
  5557. "10" "warlock_upheaval"
  5558. "11" "warlock_rain_of_chaos"
  5559. "12" "warlock_upheaval"
  5560. "13" "warlock_upheaval"
  5561. "14" "warlock_upheaval"
  5562. "15" "attribute_bonus"
  5563. "16" "warlock_rain_of_chaos"
  5564. "17" "attribute_bonus"
  5565. "18" "attribute_bonus"
  5566. "19" "attribute_bonus"
  5567. "20" "attribute_bonus"
  5568. "21" "attribute_bonus"
  5569. "22" "attribute_bonus"
  5570. "23" "attribute_bonus"
  5571. "24" "attribute_bonus"
  5572. "25" "attribute_bonus"
  5573. }
  5574. "LaneDesire"
  5575. {
  5576. "LaneMid" "0.6"
  5577. "LaneFarm" "1.0"
  5578. }
  5579. "HeroType" "DOTA_HERO_SUPPORT"
  5580. }
  5581. }
  5582.  
  5583. //=================================================================================================================
  5584. // HERO: Beastmaster
  5585. //=================================================================================================================
  5586. "npc_dota_hero_beastmaster"
  5587. {
  5588. // General
  5589. //-------------------------------------------------------------------------------------------------------------
  5590. "Model" "models/heroes/beastmaster/beastmaster.mdl" // Model.
  5591. "Portrait" "vgui/hud/heroportraits/portrait_beastmaster" // Small image for hero selection
  5592. "IdleExpression" "scenes/beastmaster/beastmaster_exp_idle_01.vcd" // custom facial animation idle
  5593. "SoundSet" "Hero_Beastmaster" // Name of sound set.
  5594. "Enabled" "1"
  5595. "Role" "Ganker"
  5596. "Team" "Good"
  5597. "HeroID" "38" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  5598. "ModelScale" "0.825"
  5599. "HeroGlowColor" "215 174 81"
  5600. "PickSound" "beastmaster_beas_spawn_01"
  5601. "CMEnabled" "1"
  5602.  
  5603. // Abilities
  5604. //-------------------------------------------------------------------------------------------------------------
  5605. "Ability1" "beastmaster_wild_axes" // Ability 1
  5606. "Ability2" "beastmaster_call_of_the_wild" // Ability 2
  5607. "Ability3" "beastmaster_inner_beast" // Ability 3
  5608. "Ability4" "beastmaster_primal_roar" // Ability 4
  5609.  
  5610. // Armor
  5611. //-------------------------------------------------------------------------------------------------------------
  5612. "ArmorPhysical" "2" // Physical protection.
  5613.  
  5614. // Attack
  5615. //-------------------------------------------------------------------------------------------------------------
  5616. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  5617. "AttackDamageMin" "33" // Damage range min.
  5618. "AttackDamageMax" "37" // Damage range max.
  5619. "AttackRate" "1.7" // Speed of attack.
  5620. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  5621. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  5622. "AttackRange" "128" // Range within a target can be attacked.
  5623. "ProjectileModel" "" // Particle system model for projectile.
  5624. "ProjectileSpeed" "0" // Speed of projectile.
  5625.  
  5626. // Attributes
  5627. //-------------------------------------------------------------------------------------------------------------
  5628. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  5629. "AttributeBaseStrength" "23" // Base strength
  5630. "AttributeStrengthGain" "2.2" // Strength bonus per level.
  5631. "AttributeBaseIntelligence" "16" // Base intelligence
  5632. "AttributeIntelligenceGain" "1.9" // Intelligence bonus per level.
  5633. "AttributeBaseAgility" "18" // Base agility
  5634. "AttributeAgilityGain" "1.6" // Agility bonus per level.
  5635.  
  5636. // Movement
  5637. //-------------------------------------------------------------------------------------------------------------
  5638. "MovementSpeed" "310" // Speed.
  5639. "MovementTurnRate" "0.4" // Turning rate.
  5640.  
  5641. // Bounds
  5642. //-------------------------------------------------------------------------------------------------------------
  5643. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  5644. "HealthBarOffset" "140"
  5645.  
  5646. // Items
  5647. //-------------------------------------------------------------------------------------------------------------
  5648. "ItemSlots"
  5649. {
  5650. "0"
  5651. {
  5652. "SlotIndex" "0"
  5653. "SlotName" "weapon"
  5654. "SlotText" "#LoadoutSlot_Weapon"
  5655. }
  5656. "1"
  5657. {
  5658. "SlotIndex" "1"
  5659. "SlotName" "head"
  5660. "SlotText" "#LoadoutSlot_Head"
  5661. }
  5662. "2"
  5663. {
  5664. "SlotIndex" "2"
  5665. "SlotName" "shoulder"
  5666. "SlotText" "#LoadoutSlot_Shoulder"
  5667. }
  5668. }
  5669.  
  5670. "ParticleFile" "particles/units/heroes/hero_beastmaster.pcf"
  5671. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_beastmaster.txt"
  5672. "VoiceFile" "scripts/voscripts/game_sounds_vo_beastmaster.txt"
  5673.  
  5674. "Bot"
  5675. {
  5676. "Loadout"
  5677. {
  5678. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5679. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5680. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5681. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5682. "item_bottle" "ITEM_CORE"
  5683. "item_boots" "ITEM_CORE"
  5684. "item_recipe_travel_boots" "ITEM_CORE"
  5685. "item_platemail" "ITEM_EXTENSION"
  5686. "item_mystic_staff" "ITEM_EXTENSION"
  5687. "item_recipe_shivas_guard" "ITEM_EXTENSION"
  5688. "item_shivas_guard" "ITEM_DERIVED"
  5689. "item_blade_of_alacrity" "ITEM_EXTENSION"
  5690. "item_boots_of_elves" "ITEM_EXTENSION"
  5691. "item_recipe_yasha" "ITEM_EXTENSION"
  5692. "item_yasha" "ITEM_DERIVED"
  5693. "item_ultimate_orb" "ITEM_EXTENSION"
  5694. "item_recipe_manta" "ITEM_EXTENSION"
  5695. "item_manta" "ITEM_DERIVED"
  5696. "item_mystic_staff" "ITEM_EXTENSION"
  5697. "item_ultimate_orb" "ITEM_EXTENSION"
  5698. "item_void_stone" "ITEM_EXTENSION"
  5699. "item_sheepstick" "ITEM_DERIVED"
  5700. }
  5701. "Build"
  5702. {
  5703. "1" "beastmaster_wild_axes"
  5704. "2" "beastmaster_inner_beast"
  5705. "3" "beastmaster_wild_axes"
  5706. "4" "beastmaster_inner_beast"
  5707. "5" "beastmaster_wild_axes"
  5708. "6" "beastmaster_primal_roar"
  5709. "7" "beastmaster_wild_axes"
  5710. "8" "beastmaster_inner_beast"
  5711. "9" "beastmaster_inner_beast"
  5712. "10" "beastmaster_call_of_the_wild"
  5713. "11" "beastmaster_primal_roar"
  5714. "12" "beastmaster_call_of_the_wild"
  5715. "13" "beastmaster_call_of_the_wild"
  5716. "14" "beastmaster_call_of_the_wild"
  5717. "15" "attribute_bonus"
  5718. "16" "beastmaster_primal_roar"
  5719. "17" "attribute_bonus"
  5720. "18" "attribute_bonus"
  5721. "19" "attribute_bonus"
  5722. "20" "attribute_bonus"
  5723. "21" "attribute_bonus"
  5724. "22" "attribute_bonus"
  5725. "23" "attribute_bonus"
  5726. "24" "attribute_bonus"
  5727. "25" "attribute_bonus"
  5728. }
  5729. "LaneDesire"
  5730. {
  5731. "LaneMid" "0.6"
  5732. "LaneFarm" "1.0"
  5733. }
  5734. "HeroType" "DOTA_HERO_GANKER"
  5735. }
  5736. }
  5737.  
  5738. //=================================================================================================================
  5739. // HERO: Queen of Pain
  5740. //=================================================================================================================
  5741. "npc_dota_hero_queenofpain"
  5742. {
  5743. // General
  5744. //-------------------------------------------------------------------------------------------------------------
  5745. "Model" "models/heroes/queenofpain/queenofpain.mdl" // Model.
  5746. "Portrait" "vgui/hud/heroportraits/portrait_queenofpain" // Small image for hero selection
  5747. "SoundSet" "Hero_QueenOfPain" // Name of sound set.
  5748. "Enabled" "1"
  5749. "Role" "Ganker"
  5750. "Team" "Bad"
  5751. "HeroID" "39" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  5752. "ModelScale" ".90"
  5753. "HeroGlowColor" "175 41 128"
  5754. "CMEnabled" "1"
  5755. "PickSound" "queenofpain_pain_spawn_04"
  5756.  
  5757. // Abilities
  5758. //-------------------------------------------------------------------------------------------------------------
  5759. "Ability1" "queenofpain_shadow_strike" // Ability 1
  5760. "Ability2" "queenofpain_blink" // Ability 2
  5761. "Ability3" "queenofpain_scream_of_pain" // Ability 3
  5762. "Ability4" "queenofpain_sonic_wave" // Ability 4
  5763.  
  5764. // Armor
  5765. //-------------------------------------------------------------------------------------------------------------
  5766. "ArmorPhysical" "-1" // Physical protection.
  5767.  
  5768. // Attack
  5769. //-------------------------------------------------------------------------------------------------------------
  5770. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  5771. "AttackDamageMin" "21" // Damage range min.
  5772. "AttackDamageMax" "29" // Damage range max.
  5773. "AttackRate" "1.7" // Speed of attack.
  5774. "AttackAnimationPoint" "0.56" // Normalized time in animation cycle to attack.
  5775. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  5776. "AttackRange" "550" // Range within a target can be attacked.
  5777. "ProjectileModel" "queen_base_attack" // Particle system model for projectile.
  5778. "ProjectileSpeed" "1500" // Speed of projectile.
  5779.  
  5780. // Attributes
  5781. //-------------------------------------------------------------------------------------------------------------
  5782. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  5783. "AttributeBaseStrength" "16" // Base strength
  5784. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  5785. "AttributeBaseIntelligence" "24" // Base intelligence
  5786. "AttributeIntelligenceGain" "2.5" // Intelligence bonus per level.
  5787. "AttributeBaseAgility" "18" // Base agility
  5788. "AttributeAgilityGain" "2" // Agility bonus per level.
  5789.  
  5790. // Movement
  5791. //-------------------------------------------------------------------------------------------------------------
  5792. "MovementSpeed" "300" // Speed.
  5793. "MovementTurnRate" "0.5" // Turning rate.
  5794.  
  5795. "HealthBarOffset" "125"
  5796.  
  5797. "ParticleFile" "particles/units/heroes/hero_queenofpain.pcf"
  5798. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_queenofpain.txt"
  5799. "VoiceFile" "scripts/voscripts/game_sounds_vo_queenofpain.txt"
  5800.  
  5801. // Items
  5802. //-------------------------------------------------------------------------------------------------------------
  5803. "ItemSlots"
  5804. {
  5805. "0"
  5806. {
  5807. "SlotIndex" "0"
  5808. "SlotName" "weapon"
  5809. "SlotText" "#LoadoutSlot_Weapon"
  5810. }
  5811. "1"
  5812. {
  5813. "SlotIndex" "1"
  5814. "SlotName" "offhand_weapon"
  5815. "SlotText" "#LoadoutSlot_OffHandWeapon"
  5816. }
  5817. "2"
  5818. {
  5819. "SlotIndex" "2"
  5820. "SlotName" "head"
  5821. "SlotText" "#LoadoutSlot_Head"
  5822. }
  5823. "3"
  5824. {
  5825. "SlotIndex" "3"
  5826. "SlotName" "taunt"
  5827. "SlotText" "#LoadoutSlot_Taunt"
  5828. }
  5829. "4"
  5830. {
  5831. "SlotIndex" "4"
  5832. "SlotName" "killtaunt"
  5833. "SlotText" "#LoadoutSlot_KillTaunt"
  5834. }
  5835. "5"
  5836. {
  5837. "SlotIndex" "5"
  5838. "SlotName" "killsound"
  5839. "SlotText" "#LoadoutSlot_KillSound"
  5840. }
  5841. }
  5842. "Bot"
  5843. {
  5844. "LaneDesire"
  5845. {
  5846. "LaneMid" "1.0"
  5847. "LaneFarm" "1.0"
  5848. }
  5849. "HeroType" "DOTA_HERO_GANKER"
  5850. }
  5851. }
  5852.  
  5853. //=================================================================================================================
  5854. // HERO: Venomancer
  5855. //=================================================================================================================
  5856. "npc_dota_hero_venomancer"
  5857. {
  5858. // General
  5859. //-------------------------------------------------------------------------------------------------------------
  5860. "Model" "models/heroes/venomancer/venomancer.mdl" // Model.
  5861. "Portrait" "vgui/hud/heroportraits/portrait_venomancer" // Small image for hero selection
  5862. "IdleExpression" "scenes/venomancer/venomancer_exp_idle_01.vcd" // custom facial animation idle
  5863. "SoundSet" "Hero_Venomancer" // Name of sound set.
  5864. "IdleSoundLoop" "Hero_Venomancer.IdleLoop"
  5865. "Enabled" "1"
  5866. "Role" "Pusher"
  5867. "Team" "Bad"
  5868. "HeroID" "40" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  5869. "ModelScale" ".80"
  5870. "HeroGlowColor" "252 172 18"
  5871. "PickSound" "venomancer_venm_spawn_01"
  5872. "CMEnabled" "1"
  5873.  
  5874. // Abilities
  5875. //-------------------------------------------------------------------------------------------------------------
  5876. "Ability1" "venomancer_venomous_gale" // Ability 1
  5877. "Ability2" "venomancer_poison_sting" // Ability 2
  5878. "Ability3" "venomancer_plague_ward" // Ability 3
  5879. "Ability4" "venomancer_poison_nova" // Ability 4
  5880.  
  5881. // Armor
  5882. //-------------------------------------------------------------------------------------------------------------
  5883. "ArmorPhysical" "0" // Physical protection.
  5884.  
  5885. // Attack
  5886. //-------------------------------------------------------------------------------------------------------------
  5887. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  5888. "AttackDamageMin" "24" // Damage range min.
  5889. "AttackDamageMax" "26" // Damage range max.
  5890. "AttackRate" "1.7" // Speed of attack.
  5891. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  5892. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  5893. "AttackRange" "450" // Range within a target can be attacked.
  5894. "ProjectileModel" "venomancer_base_attack" // Particle system model for projectile.
  5895. "ProjectileSpeed" "900" // Speed of projectile.
  5896.  
  5897. // Attributes
  5898. //-------------------------------------------------------------------------------------------------------------
  5899. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  5900. "AttributeBaseStrength" "18" // Base strength
  5901. "AttributeStrengthGain" "1.85" // Strength bonus per level.
  5902. "AttributeBaseIntelligence" "15" // Base intelligence
  5903. "AttributeIntelligenceGain" "1.75" // Intelligence bonus per level.
  5904. "AttributeBaseAgility" "22" // Base agility
  5905. "AttributeAgilityGain" "2.6" // Agility bonus per level.
  5906.  
  5907. // Status
  5908. //-------------------------------------------------------------------------------------------------------------
  5909. "StatusHealthRegen" "0.75" // Health regeneration rate.
  5910.  
  5911. // Movement
  5912. //-------------------------------------------------------------------------------------------------------------
  5913. "MovementSpeed" "290" // Speed.
  5914. "MovementTurnRate" "0.4" // Turning rate.
  5915.  
  5916. "HealthBarOffset" "130"
  5917.  
  5918. "ParticleFile" "particles/units/heroes/hero_venomancer.pcf"
  5919. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_venomancer.txt"
  5920. "VoiceFile" "scripts/voscripts/game_sounds_vo_venomancer.txt"
  5921.  
  5922. "Bot"
  5923. {
  5924. "Loadout"
  5925. {
  5926. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5927. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5928. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5929. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  5930. "item_branches" "ITEM_CORE"
  5931. "item_branches" "ITEM_CORE"
  5932. "item_branches" "ITEM_CORE"
  5933. "item_magic_stick" "ITEM_CORE"
  5934. "item_boots" "ITEM_CORE"
  5935. "item_recipe_magic_wand" "ITEM_CORE"
  5936. "item_magic_wand" "ITEM_DERIVED"
  5937. "item_point_booster" "ITEM_EXTENSION"
  5938. "item_staff_of_wizardry" "ITEM_EXTENSION"
  5939. "item_ogre_axe" "ITEM_EXTENSION"
  5940. "item_blade_of_alacrity" "ITEM_EXTENSION"
  5941. "item_ultimate_scepter" "ITEM_DERIVED"
  5942. "item_blades_of_attack" "ITEM_EXTENSION"
  5943. "item_blades_of_attack" "ITEM_EXTENSION"
  5944. "item_phase_boots" "ITEM_DERIVED"
  5945. "item_platemail" "ITEM_EXTENSION"
  5946. "item_mystic_staff" "ITEM_EXTENSION"
  5947. "item_recipe_shivas_guard" "ITEM_EXTENSION"
  5948. "item_shivas_guard" "ITEM_DERIVED"
  5949. }
  5950. "Build"
  5951. {
  5952. "1" "venomancer_venomous_gale"
  5953. "2" "venomancer_poison_sting"
  5954. "3" "venomancer_venomous_gale"
  5955. "4" "venomancer_poison_sting"
  5956. "5" "venomancer_venomous_gale"
  5957. "6" "venomancer_poison_nova"
  5958. "7" "venomancer_venomous_gale"
  5959. "8" "venomancer_plague_ward"
  5960. "9" "venomancer_poison_sting"
  5961. "10" "venomancer_poison_sting"
  5962. "11" "venomancer_poison_nova"
  5963. "12" "venomancer_plague_ward"
  5964. "13" "venomancer_plague_ward"
  5965. "14" "venomancer_plague_ward"
  5966. "15" "attribute_bonus"
  5967. "16" "venomancer_poison_nova"
  5968. "17" "attribute_bonus"
  5969. "18" "attribute_bonus"
  5970. "19" "attribute_bonus"
  5971. "20" "attribute_bonus"
  5972. "21" "attribute_bonus"
  5973. "22" "attribute_bonus"
  5974. "23" "attribute_bonus"
  5975. "24" "attribute_bonus"
  5976. "25" "attribute_bonus"
  5977. }
  5978. "LaneDesire"
  5979. {
  5980. "LaneMid" "0.7"
  5981. "LaneFarm" "1.0"
  5982. }
  5983. "HeroType" "DOTA_HERO_SUPPORT"
  5984. }
  5985. }
  5986.  
  5987. //=================================================================================================================
  5988. // HERO: Faceless Void
  5989. //=================================================================================================================
  5990. "npc_dota_hero_faceless_void"
  5991. {
  5992. // General
  5993. //-------------------------------------------------------------------------------------------------------------
  5994. "Model" "models/heroes/faceless_void/faceless_void.mdl" // Model.
  5995. "Portrait" "vgui/hud/heroportraits/portrait_faceless_void" // Small image for hero selection
  5996. "IdleExpression" "scenes/faceless_void/faceless_void_exp_idle_01.vcd" // custom facial animation idle
  5997. "SoundSet" "Hero_FacelessVoid" // Name of sound set.
  5998. "Enabled" "1"
  5999. "Role" "Carry"
  6000. "Team" "Bad"
  6001. "HeroID" "41" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6002. "ModelScale" ".90"
  6003. "HeroGlowColor" "217 160 255"
  6004. "PickSound" "faceless_void_face_spawn_01"
  6005. "CMEnabled" "1"
  6006.  
  6007. // Abilities
  6008. //-------------------------------------------------------------------------------------------------------------
  6009. "Ability1" "faceless_void_time_walk" // Ability 1
  6010. "Ability2" "faceless_void_backtrack" // Ability 2
  6011. "Ability3" "faceless_void_time_lock" // Ability 3
  6012. "Ability4" "faceless_void_chronosphere" // Ability 4
  6013.  
  6014. // Armor
  6015. //-------------------------------------------------------------------------------------------------------------
  6016. "ArmorPhysical" "1" // Physical protection.
  6017.  
  6018. // Attack
  6019. //-------------------------------------------------------------------------------------------------------------
  6020. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  6021. "AttackDamageMin" "37" // Damage range min.
  6022. "AttackDamageMax" "43" // Damage range max.
  6023. "AttackRate" "1.7" // Speed of attack.
  6024. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  6025. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  6026. "AttackRange" "128" // Range within a target can be attacked.
  6027. "ProjectileModel" "" // Particle system model for projectile.
  6028. "ProjectileSpeed" "" // Speed of projectile.
  6029.  
  6030. // Attributes
  6031. //-------------------------------------------------------------------------------------------------------------
  6032. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  6033. "AttributeBaseStrength" "23" // Base strength
  6034. "AttributeStrengthGain" "1.6" // Strength bonus per level.
  6035. "AttributeBaseAgility" "21" // Base agility
  6036. "AttributeAgilityGain" "2.65" // Agility bonus per level.
  6037. "AttributeBaseIntelligence" "15" // Base intelligence
  6038. "AttributeIntelligenceGain" "1.5" // Intelligence bonus per level.
  6039.  
  6040. // Status
  6041. //-------------------------------------------------------------------------------------------------------------
  6042. "StatusHealthRegen" "0.75" // Health regeneration rate.
  6043.  
  6044. // Movement
  6045. //-------------------------------------------------------------------------------------------------------------
  6046. "MovementSpeed" "300" // Speed.
  6047. "MovementTurnRate" "0.5" // Turning rate.
  6048.  
  6049. // Bounds
  6050. //-------------------------------------------------------------------------------------------------------------
  6051. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6052. "HealthBarOffset" "130"
  6053.  
  6054. // ItemSlots
  6055. //-------------------------------------------------------------------------------------------------------------
  6056. "ItemSlots"
  6057. {
  6058. "0"
  6059. {
  6060. "SlotIndex" "0"
  6061. "SlotName" "weapon"
  6062. "SlotText" "#LoadoutSlot_Weapon"
  6063. }
  6064. }
  6065.  
  6066. "ParticleFile" "particles/units/heroes/hero_faceless_void.pcf"
  6067. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_faceless_void.txt"
  6068. "VoiceFile" "scripts/voscripts/game_sounds_vo_faceless_void.txt"
  6069.  
  6070. "Bot"
  6071. {
  6072. "Loadout"
  6073. {
  6074. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  6075. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  6076. "item_branches" "ITEM_CORE"
  6077. "item_branches" "ITEM_CORE"
  6078. "item_branches" "ITEM_CORE"
  6079. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE
  6080. "
  6081. "item_magic_stick" "ITEM_CORE"
  6082. "item_boots" "ITEM_CORE"
  6083. "item_boots_of_elves" "ITEM_CORE"
  6084. "item_gloves" "ITEM_CORE"
  6085. "item_recipe_magic_wand" "ITEM_CORE"
  6086. "item_magic_wand" "ITEM_DERIVED"
  6087. "item_javelin" "ITEM_EXTENSION"
  6088. "item_javelin" "ITEM_EXTENSION"
  6089. "item_demon_edge" "ITEM_EXTENSION"
  6090. "item_monkey_king_bar" "ITEM_DERIVED"
  6091. "item_blade_of_alacrity" "ITEM_EXTENSION"
  6092. "item_boots_of_elves" "ITEM_EXTENSION"
  6093. "item_recipe_yasha" "ITEM_EXTENSION"
  6094. "item_yasha" "ITEM_DERIVED"
  6095. "item_ultimate_orb" "ITEM_EXTENSION"
  6096. "item_recipe_manta" "ITEM_EXTENSION"
  6097. "item_manta" "ITEM_DERIVED"
  6098. }
  6099. "Build"
  6100. {
  6101. "1" "faceless_void_time_walk"
  6102. "2" "faceless_void_backtrack"
  6103. "3" "faceless_void_time_walk"
  6104. "4" "faceless_void_backtrack"
  6105. "5" "faceless_void_time_walk"
  6106. "6" "faceless_void_chronosphere"
  6107. "7" "faceless_void_time_walk"
  6108. "8" "faceless_void_backtrack"
  6109. "9" "faceless_void_backtrack"
  6110. "10" "faceless_void_time_lock"
  6111. "11" "faceless_void_chronosphere"
  6112. "12" "faceless_void_time_lock"
  6113. "13" "faceless_void_time_lock"
  6114. "14" "faceless_void_time_lock"
  6115. "15" "attribute_bonus"
  6116. "16" "faceless_void_chronosphere"
  6117. "17" "attribute_bonus"
  6118. "18" "attribute_bonus"
  6119. "19" "attribute_bonus"
  6120. "20" "attribute_bonus"
  6121. "21" "attribute_bonus"
  6122. "22" "attribute_bonus"
  6123. "23" "attribute_bonus"
  6124. "24" "attribute_bonus"
  6125. "25" "attribute_bonus"
  6126. }
  6127. "LaneDesire"
  6128. {
  6129. "LaneMid" "0.7"
  6130. "LaneFarm" "1.0"
  6131. }
  6132. "HeroType" "DOTA_HERO_CARRY"
  6133. }
  6134. }
  6135.  
  6136. //=================================================================================================================
  6137. // HERO: Skeleton King
  6138. //=================================================================================================================
  6139. "npc_dota_hero_skeleton_king"
  6140. {
  6141. // General
  6142. //-------------------------------------------------------------------------------------------------------------
  6143. "Model" "models/heroes/skeleton_king/skeleton_king.mdl" // Model.
  6144. "Portrait" "vgui/hud/heroportraits/portrait_skeletonking" // Small image for hero selection
  6145. "SoundSet" "Hero_SkeletonKing" // Name of sound set.
  6146. "Enabled" "1"
  6147. "HeroUnlockOrder" "0"
  6148. "Role" "Carry"
  6149. "Team" "Bad"
  6150. "HeroID" "42" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6151. "ModelScale" ".90"
  6152. "HeroGlowColor" "226 224 36"
  6153. "CMEnabled" "1"
  6154. "PickSound" "skeleton_king_skel_spawn_04"
  6155.  
  6156. // Abilities
  6157. //-------------------------------------------------------------------------------------------------------------
  6158. "Ability1" "skeleton_king_hellfire_blast" // Ability 1
  6159. "Ability2" "skeleton_king_vampiric_aura" // Ability 2
  6160. "Ability3" "skeleton_king_critical_strike" // Ability 3
  6161. "Ability4" "skeleton_king_reincarnation" // Ability 4
  6162.  
  6163. // Armor
  6164. //-------------------------------------------------------------------------------------------------------------
  6165. "ArmorPhysical" "1" // Physical protection.
  6166.  
  6167. // Attack
  6168. //-------------------------------------------------------------------------------------------------------------
  6169. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  6170. "AttackDamageMin" "32" // Damage range min.
  6171. "AttackDamageMax" "34" // Damage range max.
  6172. "AttackRate" "1.7" // Speed of attack.
  6173. "AttackAnimationPoint" "0.56" // Normalized time in animation cycle to attack.
  6174. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  6175. "AttackRange" "128" // Range within a target can be attacked.
  6176. "ProjectileModel" "" // Particle system model for projectile.
  6177. "ProjectileSpeed" "0" // Speed of projectile.
  6178.  
  6179. // Attributes
  6180. //-------------------------------------------------------------------------------------------------------------
  6181. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  6182. "AttributeBaseStrength" "22" // Base strength
  6183. "AttributeStrengthGain" "2.9" // Strength bonus per level.
  6184. "AttributeBaseIntelligence" "13" // Base intelligence
  6185. "AttributeIntelligenceGain" "1.6" // Intelligence bonus per level.
  6186. "AttributeBaseAgility" "18" // Base agility
  6187. "AttributeAgilityGain" "1.7" // Agility bonus per level.
  6188.  
  6189. // Movement
  6190. //-------------------------------------------------------------------------------------------------------------
  6191. "MovementSpeed" "300" // Speed.
  6192. "MovementTurnRate" "0.4" // Turning rate.
  6193.  
  6194. // Bounds
  6195. //-------------------------------------------------------------------------------------------------------------
  6196. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6197. "HealthBarOffset" "170"
  6198.  
  6199. "ParticleFile" "particles/units/heroes/hero_skeletonking.pcf"
  6200. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_skeletonking.txt"
  6201. "VoiceFile" "scripts/voscripts/game_sounds_vo_skeleton_king.txt"
  6202.  
  6203. "Bot"
  6204. {
  6205. "LaneDesire"
  6206. {
  6207. "LaneMid" "0.7"
  6208. "LaneFarm" "1.0"
  6209. }
  6210. }
  6211. }
  6212.  
  6213. //=================================================================================================================
  6214. // HERO: Death Prophet
  6215. //=================================================================================================================
  6216. "npc_dota_hero_death_prophet"
  6217. {
  6218. // General
  6219. //-------------------------------------------------------------------------------------------------------------
  6220. "Model" "models/heroes/death_prophet/death_prophet.mdl" // Model.
  6221. "Portrait" "vgui/hud/heroportraits/portrait_death_prophet" // Small image for hero selection
  6222. "SoundSet" "Hero_DeathProphet" // Name of sound set.
  6223. "Enabled" "1"
  6224. "HeroUnlockOrder" "0"
  6225. "Role" "Support"
  6226. "Team" "Bad"
  6227. "HeroID" "43" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6228. "ModelScale" "1.0"
  6229. "HeroGlowColor" "15 241 28"
  6230.  
  6231. // Abilities
  6232. //-------------------------------------------------------------------------------------------------------------
  6233. "Ability1" "death_prophet_carrion_swarm" // Ability 1
  6234. "Ability2" "death_prophet_silence" // Ability 2
  6235. "Ability3" "death_prophet_witchcraft" // Ability 3
  6236. "Ability4" "death_prophet_exorcism" // Ability 4
  6237.  
  6238. // Armor
  6239. //-------------------------------------------------------------------------------------------------------------
  6240. "ArmorPhysical" "0" // Physical protection.
  6241.  
  6242. // Attack
  6243. //-------------------------------------------------------------------------------------------------------------
  6244. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  6245. "AttackDamageMin" "24" // Damage range min.
  6246. "AttackDamageMax" "36" // Damage range max.
  6247. "AttackRate" "1.7" // Speed of attack.
  6248. "AttackAnimationPoint" "0.56" // Normalized time in animation cycle to attack.
  6249. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  6250. "AttackRange" "600" // Range within a target can be attacked.
  6251. "ProjectileModel" "death_prophet_base_attack" // Particle system model for projectile.
  6252. "ProjectileSpeed" "1000" // Speed of projectile.
  6253.  
  6254. // Attributes
  6255. //-------------------------------------------------------------------------------------------------------------
  6256. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  6257. "AttributeBaseStrength" "19" // Base strength
  6258. "AttributeStrengthGain" "2.2" // Strength bonus per level.
  6259. "AttributeBaseAgility" "14" // Base agility
  6260. "AttributeAgilityGain" "1.4" // Agility bonus per level.
  6261. "AttributeBaseIntelligence" "20" // Base intelligence
  6262. "AttributeIntelligenceGain" "3.0" // Intelligence bonus per level.
  6263.  
  6264. // Status
  6265. //-------------------------------------------------------------------------------------------------------------
  6266. "StatusHealthRegen" "0.75" // Health regeneration rate.
  6267.  
  6268. // Movement
  6269. //-------------------------------------------------------------------------------------------------------------
  6270. "MovementSpeed" "285" // Speed.
  6271. "MovementTurnRate" "0.5" // Turning rate.
  6272.  
  6273. // Bounds
  6274. //-------------------------------------------------------------------------------------------------------------
  6275. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6276. "HealthBarOffset" "165"
  6277.  
  6278. "ParticleFile" "particles/units/heroes/hero_death_prophet.pcf"
  6279. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_death_prophet.txt"
  6280. //"VoiceFile" "scripts/voscripts/game_sounds_vo_death_prophet.txt"
  6281.  
  6282. "Bot"
  6283. {
  6284. "LaneDesire"
  6285. {
  6286. "LaneMid" "0.6"
  6287. "LaneFarm" "1.0"
  6288. }
  6289. }
  6290. }
  6291.  
  6292. //=================================================================================================================
  6293. // HERO: Phantom Assassin
  6294. //=================================================================================================================
  6295. "npc_dota_hero_phantom_assassin"
  6296. {
  6297. // General
  6298. //-------------------------------------------------------------------------------------------------------------
  6299. "Model" "models/heroes/phantom_assassin/phantom_assassin.mdl" // Model.
  6300. "Portrait" "vgui/hud/heroportraits/portrait_phantom_assassin" // Small image for hero selection
  6301. "SoundSet" "Hero_PhantomAssassin" // Name of sound set.
  6302. "Enabled" "1"
  6303. "Role" "Carry"
  6304. "Team" "Bad"
  6305. "HeroID" "44" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6306. "ModelScale" ".95"
  6307. "HeroGlowColor" "154 97 133"
  6308. "PickSound" "phantom_assassin_phass_spawn_01"
  6309.  
  6310. // Abilities
  6311. //-------------------------------------------------------------------------------------------------------------
  6312. "Ability1" "phantom_assassin_stifling_dagger" // Ability 1
  6313. "Ability2" "phantom_assassin_phantom_strike" // Ability 2
  6314. "Ability3" "phantom_assassin_blur" // Ability 3
  6315. "Ability4" "phantom_assassin_coup_de_grace" // Ability 4
  6316.  
  6317. // Armor
  6318. //-------------------------------------------------------------------------------------------------------------
  6319. "ArmorPhysical" "1" // Physical protection.
  6320.  
  6321. // Attack
  6322. //-------------------------------------------------------------------------------------------------------------
  6323. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  6324. "AttackDamageMin" "23" // Damage range min.
  6325. "AttackDamageMax" "25" // Damage range max.
  6326. "AttackRate" "1.7" // Speed of attack.
  6327. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  6328. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  6329. "AttackRange" "128" // Range within a target can be attacked.
  6330.  
  6331. // Attributes
  6332. //-------------------------------------------------------------------------------------------------------------
  6333. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  6334. "AttributeBaseStrength" "20" // Base strength
  6335. "AttributeStrengthGain" "1.85" // Strength bonus per level.
  6336. "AttributeBaseAgility" "23" // Base agility
  6337. "AttributeAgilityGain" "3.15" // Agility bonus per level.
  6338. "AttributeBaseIntelligence" "13" // Base intelligence
  6339. "AttributeIntelligenceGain" "1.0" // Intelligence bonus per level.
  6340.  
  6341. // Movement
  6342. //-------------------------------------------------------------------------------------------------------------
  6343. "MovementSpeed" "310" // Speed.
  6344. "MovementTurnRate" "0.4" // Turning rate.
  6345.  
  6346. // Bounds
  6347. //-------------------------------------------------------------------------------------------------------------
  6348. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6349. "HealthBarOffset" "100"
  6350.  
  6351. "ParticleFile" "particles/units/heroes/hero_phantom_assassin.pcf"
  6352. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_phantom_assassin.txt"
  6353. "VoiceFile" "scripts/voscripts/game_sounds_vo_phantom_assassin.txt"
  6354.  
  6355. "Bot"
  6356. {
  6357. "LaneDesire"
  6358. {
  6359. "LaneMid" "1.3"
  6360. "LaneFarm" "1.0"
  6361. }
  6362. }
  6363. }
  6364.  
  6365. //=================================================================================================================
  6366. // HERO: Pugna
  6367. //=================================================================================================================
  6368. "npc_dota_hero_pugna"
  6369. {
  6370. // General
  6371. //-------------------------------------------------------------------------------------------------------------
  6372. "Model" "models/heroes/pugna/pugna.mdl" // Model.
  6373. "Portrait" "vgui/hud/heroportraits/portrait_pugna" // Small image for hero selection
  6374. "IdleExpression" "scenes/pugna/pugna_exp_idle_01.vcd" // custom facial animation idle
  6375. "SoundSet" "Hero_Pugna" // Name of sound set.
  6376. "Enabled" "1"
  6377. "Role" "Support"
  6378. "Team" "Bad"
  6379. "HeroID" "45" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6380. "ModelScale" ".8"
  6381. "HeroGlowColor" "194 80 163"
  6382. "PickSound" "pugna_pugna_spawn_01"
  6383. "CMEnabled" "1"
  6384.  
  6385. // Abilities
  6386. //-------------------------------------------------------------------------------------------------------------
  6387. "Ability1" "pugna_nether_blast" // Ability 1
  6388. "Ability2" "pugna_decrepify" // Ability 2
  6389. "Ability3" "pugna_nether_ward" // Ability 3
  6390. "Ability4" "pugna_life_drain" // Ability 4
  6391.  
  6392. // Armor
  6393. //-------------------------------------------------------------------------------------------------------------
  6394. "ArmorPhysical" "-1" // Physical protection.
  6395.  
  6396. // Attack
  6397. //-------------------------------------------------------------------------------------------------------------
  6398. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  6399. "AttackDamageMin" "19" // Damage range min.
  6400. "AttackDamageMax" "27" // Damage range max.
  6401. "AttackRate" "1.7" // Speed of attack.
  6402. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  6403. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  6404. "AttackRange" "600" // Range within a target can be attacked.
  6405. "ProjectileModel" "pugna_base_attack" // Particle system model for projectile.
  6406. "ProjectileSpeed" "900" // Speed of projectile.
  6407.  
  6408. // Attributes
  6409. //-------------------------------------------------------------------------------------------------------------
  6410. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  6411. "AttributeBaseStrength" "17" // Base strength
  6412. "AttributeStrengthGain" "1.2" // Strength bonus per level.
  6413. "AttributeBaseAgility" "16" // Base agility
  6414. "AttributeAgilityGain" "1.0" // Agility bonus per level.
  6415. "AttributeBaseIntelligence" "26" // Base intelligence
  6416. "AttributeIntelligenceGain" "4.0" // Intelligence bonus per level.
  6417.  
  6418. // Movement
  6419. //-------------------------------------------------------------------------------------------------------------
  6420. "MovementSpeed" "315" // Speed.
  6421. "MovementTurnRate" "0.5" // Turning rate.
  6422.  
  6423. // Bounds
  6424. //-------------------------------------------------------------------------------------------------------------
  6425. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6426. "HealthBarOffset" "120"
  6427.  
  6428. "ParticleFile" "particles/units/heroes/hero_pugna.pcf"
  6429. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_pugna.txt"
  6430. "VoiceFile" "scripts/voscripts/game_sounds_vo_pugna.txt"
  6431.  
  6432. "Bot"
  6433. {
  6434. "LaneDesire"
  6435. {
  6436. "LaneMid" "0.6"
  6437. "LaneFarm" "1.0"
  6438. }
  6439. }
  6440. }
  6441.  
  6442. //=================================================================================================================
  6443. // HERO: Templar Assassin
  6444. //=================================================================================================================
  6445. "npc_dota_hero_templar_assassin"
  6446. {
  6447. // General
  6448. //-------------------------------------------------------------------------------------------------------------
  6449. "Model" "models/heroes/lanaya/lanaya.mdl" // Model.
  6450. "Portrait" "vgui/hud/heroportraits/portrait_templar_assassin" // Small image for hero selection
  6451. "SoundSet" "Hero_TemplarAssassin" // Name of sound set.
  6452. "Enabled" "1"
  6453. "Role" "Ganker"
  6454. "Team" "Good"
  6455. "HeroID" "46" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6456. "ModelScale" ".85"
  6457. "HeroGlowColor" "242 200 198"
  6458.  
  6459. // Abilities
  6460. //-------------------------------------------------------------------------------------------------------------
  6461. "AbilityLayout" "5"
  6462. "Ability1" "templar_assassin_refraction" // Ability 1
  6463. "Ability2" "templar_assassin_meld" // Ability 2
  6464. "Ability3" "templar_assassin_psi_blades" // Ability 3
  6465. "Ability4" "templar_assassin_trap" // Ability 4
  6466. "Ability5" "templar_assassin_psionic_trap" // Ability 5
  6467. "Ability6" "attribute_bonus" // Ability 6
  6468.  
  6469. // Armor
  6470. //-------------------------------------------------------------------------------------------------------------
  6471. "ArmorPhysical" "1" // Physical protection.
  6472.  
  6473. // Attack
  6474. //-------------------------------------------------------------------------------------------------------------
  6475. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  6476. "AttackDamageMin" "20" // Damage range min.
  6477. "AttackDamageMax" "26" // Damage range max.
  6478. "AttackRate" "1.7" // Speed of attack.
  6479. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  6480. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  6481. "AttackRange" "140" // Range within a target can be attacked.
  6482. "ProjectileModel" "templar_assassin_base_attack" // Particle system model for projectile.
  6483. "ProjectileSpeed" "900" // Speed of projectile.
  6484.  
  6485. // Attributes
  6486. //-------------------------------------------------------------------------------------------------------------
  6487. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  6488. "AttributeBaseStrength" "18" // Base strength
  6489. "AttributeStrengthGain" "2.1" // Strength bonus per level.
  6490. "AttributeBaseAgility" "23" // Base agility
  6491. "AttributeAgilityGain" "2.7" // Agility bonus per level.
  6492. "AttributeBaseIntelligence" "20" // Base intelligence
  6493. "AttributeIntelligenceGain" "2.0" // Intelligence bonus per level.
  6494.  
  6495. // Movement
  6496. //-------------------------------------------------------------------------------------------------------------
  6497. "MovementSpeed" "305" // Speed.
  6498. "MovementTurnRate" "0.7" // Turning rate.
  6499.  
  6500. // Bounds
  6501. //-------------------------------------------------------------------------------------------------------------
  6502. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6503. "HealthBarOffset" "55"
  6504.  
  6505. "ParticleFile" "particles/units/heroes/hero_templar_assassin.pcf"
  6506. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_templar_assassin.txt"
  6507. //"VoiceFile" "scripts/voscripts/game_sounds_vo_templar_assassin.txt"
  6508.  
  6509. "Bot"
  6510. {
  6511. "LaneDesire"
  6512. {
  6513. "LaneMid" "1.0"
  6514. "LaneFarm" "1.0"
  6515. }
  6516. }
  6517. }
  6518.  
  6519. //=================================================================================================================
  6520. // HERO: Viper
  6521. //=================================================================================================================
  6522. "npc_dota_hero_viper"
  6523. {
  6524. // General
  6525. //-------------------------------------------------------------------------------------------------------------
  6526. "Model" "models/heroes/viper/viper.mdl" // Model.
  6527. "Portrait" "vgui/hud/heroportraits/portrait_viper" // Small image for hero selection
  6528. "IdleExpression" "scenes/viper/viper_exp_idle_01.vcd" // custom facial animation idle
  6529. "SoundSet" "Hero_Viper" // Name of sound set.
  6530. "Enabled" "1"
  6531. "HeroUnlockOrder" "0"
  6532. "Role" "Carry"
  6533. "Team" "Bad"
  6534. "HeroID" "47" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6535. "ModelScale" ".80"
  6536. "HeroGlowColor" "160 229 81"
  6537. "PickSound" "viper_vipe_spawn_01"
  6538. "CMEnabled" "1"
  6539.  
  6540. // Abilities
  6541. //-------------------------------------------------------------------------------------------------------------
  6542. "Ability1" "viper_poison_attack" // Ability 1
  6543. "Ability2" "viper_nethertoxin" // Ability 2
  6544. "Ability3" "viper_corrosive_skin" // Ability 3
  6545. "Ability4" "viper_viper_strike" // Ability 4
  6546.  
  6547. // Armor
  6548. //-------------------------------------------------------------------------------------------------------------
  6549. "ArmorPhysical" "-1" // Physical protection.
  6550.  
  6551. // Attack
  6552. //-------------------------------------------------------------------------------------------------------------
  6553. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  6554. "AttackDamageMin" "23" // Damage range min.
  6555. "AttackDamageMax" "25" // Damage range max.
  6556. "AttackRate" "1.7" // Speed of attack.
  6557. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack.
  6558. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  6559. "AttackRange" "575" // Range within a target can be attacked.
  6560. "ProjectileModel" "viper_base_attack" // Particle system model for projectile.
  6561. "ProjectileSpeed" "1200" // Speed of projectile.
  6562.  
  6563. // Attributes
  6564. //-------------------------------------------------------------------------------------------------------------
  6565. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  6566. "AttributeBaseStrength" "17" // Base strength
  6567. "AttributeStrengthGain" "1.9" // Strength bonus per level.
  6568. "AttributeBaseAgility" "21" // Base agility
  6569. "AttributeAgilityGain" "2.5" // Agility bonus per level.
  6570. "AttributeBaseIntelligence" "15" // Base intelligence
  6571. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  6572.  
  6573. // Movement
  6574. //-------------------------------------------------------------------------------------------------------------
  6575. "MovementSpeed" "285" // Speed.
  6576. "MovementTurnRate" "0.4" // Turning rate.
  6577.  
  6578. // Bounds
  6579. //-------------------------------------------------------------------------------------------------------------
  6580. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6581. "HealthBarOffset" "190"
  6582.  
  6583. "ParticleFile" "particles/units/heroes/hero_viper.pcf"
  6584. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_viper.txt"
  6585. "VoiceFile" "scripts/voscripts/game_sounds_vo_viper.txt"
  6586.  
  6587. "Bot"
  6588. {
  6589. "LaneDesire"
  6590. {
  6591. "LaneMid" "1.4"
  6592. "LaneFarm" "1.0"
  6593. }
  6594. }
  6595. }
  6596.  
  6597. //=================================================================================================================
  6598. // HERO: Luna
  6599. //=================================================================================================================
  6600. "npc_dota_hero_luna"
  6601. {
  6602. // General
  6603. //-------------------------------------------------------------------------------------------------------------
  6604. "Model" "models/heroes/luna/luna.mdl" // Model.
  6605. "Portrait" "vgui/hud/heroportraits/portrait_luna" // Small image for hero selection
  6606. "SoundSet" "Hero_Luna" // Name of sound set.
  6607. "Enabled" "0"
  6608. "Role" "Carry"
  6609. "Team" "Good"
  6610. "HeroID" "48" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6611.  
  6612. // Abilities
  6613. //-------------------------------------------------------------------------------------------------------------
  6614. "Ability1" "luna_lucent_beam" // Ability 1
  6615. "Ability2" "luna_moon_glaive" // Ability 2
  6616. "Ability3" "luna_lunar_blessing" // Ability 3
  6617. "Ability4" "luna_eclipse" // Ability 4
  6618.  
  6619. // Armor
  6620. //-------------------------------------------------------------------------------------------------------------
  6621. "ArmorPhysical" "0" // Physical protection.
  6622.  
  6623. // Attack
  6624. //-------------------------------------------------------------------------------------------------------------
  6625. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  6626. "AttackDamageMin" "21" // Damage range min.
  6627. "AttackDamageMax" "27" // Damage range max.
  6628. "AttackRate" "1.7" // Speed of attack.
  6629. "AttackAnimationPoint" "0.46" // Normalized time in animation cycle to attack.
  6630. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  6631. "AttackRange" "330" // Range within a target can be attacked.
  6632. "ProjectileModel" "generic_projectile" // Particle system model for projectile.
  6633. "ProjectileSpeed" "900" // Speed of projectile.
  6634.  
  6635. // Attributes
  6636. //-------------------------------------------------------------------------------------------------------------
  6637. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  6638. "AttributeBaseStrength" "15" // Base strength
  6639. "AttributeStrengthGain" "1.9" // Strength bonus per level.
  6640. "AttributeBaseAgility" "22" // Base agility
  6641. "AttributeAgilityGain" "2.8" // Agility bonus per level.
  6642. "AttributeBaseIntelligence" "16" // Base intelligence
  6643. "AttributeIntelligenceGain" "1.85" // Intelligence bonus per level.
  6644.  
  6645. // Movement
  6646. //-------------------------------------------------------------------------------------------------------------
  6647. "MovementSpeed" "330" // Speed.
  6648. "MovementTurnRate" "0.4" // Turning rate.
  6649.  
  6650. // Bounds
  6651. //-------------------------------------------------------------------------------------------------------------
  6652. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6653. "HealthBarOffset" "165"
  6654.  
  6655. "ParticleFile" "particles/units/heroes/hero_luna.pcf"
  6656. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_luna.txt"
  6657. //"VoiceFile" "scripts/voscripts/game_sounds_vo_luna.txt"
  6658.  
  6659. "Bot"
  6660. {
  6661. "LaneDesire"
  6662. {
  6663. "LaneMid" "1.1"
  6664. "LaneFarm" "1.0"
  6665. }
  6666. }
  6667. }
  6668.  
  6669. //=================================================================================================================
  6670. // HERO: Dragon Knight
  6671. //=================================================================================================================
  6672. "npc_dota_hero_dragon_knight"
  6673. {
  6674. // General
  6675. //-------------------------------------------------------------------------------------------------------------
  6676. "Model" "models/heroes/dragon_knight/dragon_knight.mdl" // Model.
  6677. "Portrait" "vgui/hud/heroportraits/portrait_dragon_knight" // Small image for hero selection
  6678. "SoundSet" "Hero_DragonKnight" // Name of sound set.
  6679. "Enabled" "1"
  6680. "HeroUnlockOrder" "0"
  6681. "Role" "Carry"
  6682. "Team" "Good"
  6683. "HeroID" "49" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6684. "ModelScale" ".875"
  6685. "HeroGlowColor" "209 143 71"
  6686. "ForceEnable" "1"
  6687. "PickSound" "dragon_knight_drag_spawn_02"
  6688. "CMEnabled" "1"
  6689.  
  6690. // Abilities
  6691. //-------------------------------------------------------------------------------------------------------------
  6692. "Ability1" "dragon_knight_breathe_fire" // Ability 1
  6693. "Ability2" "dragon_knight_dragon_tail" // Ability 2
  6694. "Ability3" "dragon_knight_dragon_blood" // Ability 3
  6695. "Ability4" "dragon_knight_elder_dragon_form" // Ability 4
  6696.  
  6697. // Armor
  6698. //-------------------------------------------------------------------------------------------------------------
  6699. "ArmorPhysical" "2" // Physical protection.
  6700.  
  6701. // Attack
  6702. //-------------------------------------------------------------------------------------------------------------
  6703. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  6704. "AttackDamageMin" "27" // Damage range min.
  6705. "AttackDamageMax" "33" // Damage range max.
  6706. "AttackRate" "1.7" // Speed of attack.
  6707. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  6708. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  6709. "AttackRange" "128" // Range within a target can be attacked.
  6710. "ProjectileModel" "" // Particle system model for projectile.
  6711. "ProjectileSpeed" "900" // Speed of projectile.
  6712.  
  6713. // Attributes
  6714. //-------------------------------------------------------------------------------------------------------------
  6715. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  6716. "AttributeBaseStrength" "19" // Base strength
  6717. "AttributeStrengthGain" "2.8" // Strength bonus per level.
  6718. "AttributeBaseAgility" "19" // Base agility
  6719. "AttributeAgilityGain" "2.2" // Agility bonus per level.
  6720. "AttributeBaseIntelligence" "15" // Base intelligence
  6721. "AttributeIntelligenceGain" "1.7" // Intelligence bonus per level.
  6722.  
  6723. // Movement
  6724. //-------------------------------------------------------------------------------------------------------------
  6725. "MovementSpeed" "290" // Speed.
  6726. "MovementTurnRate" "0.6" // Turning rate.
  6727.  
  6728. // Bounds
  6729. //-------------------------------------------------------------------------------------------------------------
  6730. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6731. "HealthBarOffset" "150"
  6732.  
  6733. "ParticleFile" "particles/units/heroes/hero_dragon_knight.pcf"
  6734. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_dragon_knight.txt"
  6735. "VoiceFile" "scripts/voscripts/game_sounds_vo_dragon_knight.txt"
  6736.  
  6737. "Bot"
  6738. {
  6739. "LaneDesire"
  6740. {
  6741. "LaneMid" "0.6"
  6742. "LaneFarm" "1.0"
  6743. }
  6744. }
  6745. }
  6746.  
  6747. //=================================================================================================================
  6748. // HERO: Dazzle
  6749. //=================================================================================================================
  6750. "npc_dota_hero_dazzle"
  6751. {
  6752. // General
  6753. //-------------------------------------------------------------------------------------------------------------
  6754. "Model" "models/heroes/dazzle/dazzle.mdl" // Model.
  6755. "Portrait" "vgui/hud/heroportraits/portrait_dazzle" // Small image for hero selection
  6756. "IdleExpression" "scenes/dazzle/dazzle_exp_idle_01.vcd" // custom facial animation idle
  6757. "SoundSet" "Hero_Dazzle" // Name of sound set.
  6758. "Enabled" "1"
  6759. "Role" "Support"
  6760. "Team" "Bad"
  6761. "HeroID" "50" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6762. "ModelScale" ".85"
  6763. "HeroGlowColor" "222 60 236"
  6764. "PickSound" "dazzle_dazz_spawn_01"
  6765. "CMEnabled" "1"
  6766.  
  6767. // Abilities
  6768. //-------------------------------------------------------------------------------------------------------------
  6769. "Ability1" "dazzle_poison_touch" // Ability 1
  6770. "Ability2" "dazzle_shallow_grave" // Ability 2
  6771. "Ability3" "dazzle_shadow_wave" // Ability 3
  6772. "Ability4" "dazzle_weave" // Ability 4
  6773.  
  6774. // Armor
  6775. //-------------------------------------------------------------------------------------------------------------
  6776. "ArmorPhysical" "-1" // Physical protection.
  6777.  
  6778. // Attack
  6779. //-------------------------------------------------------------------------------------------------------------
  6780. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  6781. "AttackDamageMin" "14" // Damage range min.
  6782. "AttackDamageMax" "32" // Damage range max.
  6783. "AttackRate" "1.7" // Speed of attack.
  6784. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  6785. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  6786. "AttackRange" "500" // Range within a target can be attacked.
  6787. "ProjectileModel" "dazzle_base_attack" // Particle system model for projectile.
  6788. "ProjectileSpeed" "1200" // Speed of projectile.
  6789.  
  6790. // Attributes
  6791. //-------------------------------------------------------------------------------------------------------------
  6792. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  6793. "AttributeBaseStrength" "16" // Base strength
  6794. "AttributeStrengthGain" "1.85" // Strength bonus per level.
  6795. "AttributeBaseIntelligence" "27" // Base intelligence
  6796. "AttributeIntelligenceGain" "3.4" // Intelligence bonus per level.
  6797. "AttributeBaseAgility" "21" // Base agility
  6798. "AttributeAgilityGain" "1.7" // Agility bonus per level.
  6799.  
  6800. // Movement
  6801. //-------------------------------------------------------------------------------------------------------------
  6802. "MovementSpeed" "305" // Speed.
  6803. "MovementTurnRate" "0.5" // Turning rate.
  6804.  
  6805. // Bounds
  6806. //-------------------------------------------------------------------------------------------------------------
  6807. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6808. "HealthBarOffset" "140"
  6809.  
  6810. "ItemSlots"
  6811. {
  6812. "0"
  6813. {
  6814. "SlotIndex" "0"
  6815. "SlotName" "weapon"
  6816. "SlotText" "#LoadoutSlot_Weapon"
  6817. }
  6818. "1"
  6819. {
  6820. "SlotIndex" "1"
  6821. "SlotName" "neck"
  6822. "SlotText" "#LoadoutSlot_Neck"
  6823. }
  6824. }
  6825.  
  6826. "ParticleFile" "particles/units/heroes/hero_dazzle.pcf"
  6827. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_dazzle.txt"
  6828. "VoiceFile" "scripts/voscripts/game_sounds_vo_dazzle.txt"
  6829.  
  6830. "Bot"
  6831. {
  6832. "Loadout"
  6833. {
  6834. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  6835. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  6836. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  6837. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  6838. "item_branches" "ITEM_CORE"
  6839. "item_branches" "ITEM_CORE"
  6840. "item_branches" "ITEM_CORE"
  6841. "item_magic_stick" "ITEM_CORE"
  6842. "item_recipe_magic_wand" "ITEM_CORE"
  6843. "item_magic_wand" "ITEM_DERIVED"
  6844. "item_boots" "ITEM_CORE"
  6845. "item_staff_of_wizardry" "ITEM_EXTENSION"
  6846. "item_belt_of_strength" "ITEM_EXTENSION"
  6847. "item_recipe_necronomicon" "ITEM_EXTENSION"
  6848. "item_recipe_necronomicon" "ITEM_EXTENSION"
  6849. "item_recipe_necronomicon" "ITEM_EXTENSION"
  6850. "item_necronomicon" "ITEM_DERIVED"
  6851. "item_recipe_travel_boots" "ITEM_EXTENSION"
  6852. "item_travel_boots" "ITEM_DERIVED"
  6853. "item_point_booster" "ITEM_EXTENSION"
  6854. "item_staff_of_wizardry" "ITEM_EXTENSION"
  6855. "item_blade_of_alacrity" "ITEM_EXTENSION"
  6856. "item_ogre_axe" "ITEM_EXTENSION"
  6857. "item_ultimate_scepter" "ITEM_DERIVED"
  6858. "item_ultimate_orb" "ITEM_LUXURY"
  6859. "item_void_stone" "ITEM_LUXURY"
  6860. "item_mystic_staff" "ITEM_LUXURY"
  6861. "item_sheepstick" "ITEM_DERIVED"
  6862. }
  6863. "Build"
  6864. {
  6865.  
  6866. }
  6867. "LaneDesire"
  6868. {
  6869. "LaneMid" "0.6"
  6870. "LaneFarm" "1.0"
  6871. }
  6872. "HeroType" "DOTA_HERO_SUPPORT"
  6873. }
  6874. }
  6875.  
  6876. //=================================================================================================================
  6877. // HERO: Rattletrap
  6878. //=================================================================================================================
  6879. "npc_dota_hero_rattletrap"
  6880. {
  6881. // General
  6882. //-------------------------------------------------------------------------------------------------------------
  6883. "Model" "models/heroes/rattletrap/rattletrap.mdl" // Model.
  6884. "Portrait" "vgui/hud/heroportraits/portrait_rattletrap" // Small image for hero selection
  6885. "SoundSet" "Hero_Rattletrap" // Name of sound set.
  6886. "Enabled" "1"
  6887. "Role" "Initiator"
  6888. "Team" "Good"
  6889. "HeroID" "51" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6890. "ModelScale" ".95"
  6891. "HeroGlowColor" "252 220 64"
  6892. "PickSound" "rattletrap_ratt_spawn_01"
  6893. "CMEnabled" "1"
  6894.  
  6895. // Abilities
  6896. //-------------------------------------------------------------------------------------------------------------
  6897. "Ability1" "rattletrap_battery_assault" // Ability 1
  6898. "Ability2" "rattletrap_power_cogs" // Ability 2
  6899. "Ability3" "rattletrap_rocket_flare" // Ability 3
  6900. "Ability4" "rattletrap_hookshot" // Ability 4
  6901.  
  6902. // Armor
  6903. //-------------------------------------------------------------------------------------------------------------
  6904. "ArmorPhysical" "0" // Physical protection.
  6905.  
  6906. // Attack
  6907. //-------------------------------------------------------------------------------------------------------------
  6908. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  6909. "AttackDamageMin" "31" // Damage range min.
  6910. "AttackDamageMax" "33" // Damage range max.
  6911. "AttackRate" "1.7" // Speed of attack.
  6912. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack.
  6913. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  6914. "AttackRange" "128" // Range within a target can be attacked.
  6915. "ProjectileModel" "" // Particle system model for projectile.
  6916. "ProjectileSpeed" "" // Speed of projectile.
  6917.  
  6918. // Attributes
  6919. //-------------------------------------------------------------------------------------------------------------
  6920. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  6921. "AttributeBaseStrength" "24" // Base strength
  6922. "AttributeStrengthGain" "2.4" // Strength bonus per level.
  6923. "AttributeBaseAgility" "13" // Base agility
  6924. "AttributeAgilityGain" "1.2" // Agility bonus per level.
  6925. "AttributeBaseIntelligence" "17" // Base intelligence
  6926. "AttributeIntelligenceGain" "1.3" // Intelligence bonus per level.
  6927.  
  6928. // Movement
  6929. //-------------------------------------------------------------------------------------------------------------
  6930. "MovementSpeed" "315" // Speed.
  6931. "MovementTurnRate" "0.5" // Turning rate.
  6932.  
  6933. // Bounds
  6934. //-------------------------------------------------------------------------------------------------------------
  6935. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  6936. "HealthBarOffset" "110"
  6937.  
  6938.  
  6939. "VoiceFile" "scripts/voscripts/game_sounds_vo_rattletrap.txt"
  6940. "ParticleFile" "particles/units/heroes/hero_rattletrap.pcf"
  6941. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_rattletrap.txt"
  6942.  
  6943. "Bot"
  6944. {
  6945. "LaneDesire"
  6946. {
  6947. "LaneMid" "0.6"
  6948. "LaneFarm" "1.0"
  6949. }
  6950. }
  6951. }
  6952.  
  6953. //=================================================================================================================
  6954. // HERO: Leshrac
  6955. //=================================================================================================================
  6956. "npc_dota_hero_leshrac"
  6957. {
  6958. // General
  6959. //-------------------------------------------------------------------------------------------------------------
  6960. "Model" "models/heroes/leshrac/leshrac.mdl" // Model.
  6961. "Portrait" "vgui/hud/heroportraits/portrait_leshrac" // Small image for hero selection
  6962. "SoundSet" "Hero_Leshrac" // Name of sound set.
  6963. "Enabled" "1"
  6964. "Role" "Pusher"
  6965. "Team" "Bad"
  6966. "HeroID" "52" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  6967. "ModelScale" ".9"
  6968. "HeroGlowColor" "12 157 179"
  6969. "PickSound" "leshrac_lesh_spawn_01"
  6970. "CMEnabled" "1"
  6971.  
  6972. // Abilities
  6973. //-------------------------------------------------------------------------------------------------------------
  6974. "Ability1" "leshrac_split_earth" // Ability 1
  6975. "Ability2" "leshrac_diabolic_edict" // Ability 2
  6976. "Ability3" "leshrac_lightning_storm" // Ability 3
  6977. "Ability4" "leshrac_pulse_nova" // Ability 4
  6978.  
  6979. // Armor
  6980. //-------------------------------------------------------------------------------------------------------------
  6981. "ArmorPhysical" "0" // Physical protection.
  6982.  
  6983. // Attack
  6984. //-------------------------------------------------------------------------------------------------------------
  6985. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  6986. "AttackDamageMin" "19" // Damage range min.
  6987. "AttackDamageMax" "23" // Damage range max.
  6988. "AttackRate" "1.7" // Speed of attack.
  6989. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  6990. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  6991. "AttackRange" "600" // Range within a target can be attacked.
  6992. "ProjectileModel" "leshrac_base_attack" // Particle system model for projectile.
  6993. "ProjectileSpeed" "900" // Speed of projectile.
  6994.  
  6995. // Attributes
  6996. //-------------------------------------------------------------------------------------------------------------
  6997. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  6998. "AttributeBaseStrength" "16" // Base strength
  6999. "AttributeStrengthGain" "1.5" // Strength bonus per level.
  7000. "AttributeBaseIntelligence" "26" // Base intelligence
  7001. "AttributeIntelligenceGain" "3" // Intelligence bonus per level.
  7002. "AttributeBaseAgility" "23" // Base agility
  7003. "AttributeAgilityGain" "1.7" // Agility bonus per level.
  7004.  
  7005. // Movement
  7006. //-------------------------------------------------------------------------------------------------------------
  7007. "MovementSpeed" "310" // Speed.
  7008. "MovementTurnRate" "0.5" // Turning rate.
  7009.  
  7010. // Vision
  7011. //-------------------------------------------------------------------------------------------------------------
  7012. "VisionNighttimeRange" "900" // Range of vision at night time.
  7013.  
  7014. // Bounds
  7015. //-------------------------------------------------------------------------------------------------------------
  7016. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7017. "HealthBarOffset" "150"
  7018.  
  7019.  
  7020. "VoiceFile" "scripts/voscripts/game_sounds_vo_leshrac.txt"
  7021. "ParticleFile" "particles/units/heroes/hero_leshrac.pcf"
  7022. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_leshrac.txt"
  7023.  
  7024. "Bot"
  7025. {
  7026. "Loadout"
  7027. {
  7028. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  7029. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  7030. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  7031. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  7032. "item_branches" "ITEM_CORE"
  7033. "item_branches" "ITEM_CORE"
  7034. "item_branches" "ITEM_CORE"
  7035. "item_magic_stick" "ITEM_CORE"
  7036. "item_recipe_magic_wand" "ITEM_CORE"
  7037. "item_magic_wand" "ITEM_DERIVED"
  7038. "item_boots" "ITEM_CORE"
  7039. "item_staff_of_wizardry" "ITEM_EXTENSION"
  7040. "item_belt_of_strength" "ITEM_EXTENSION"
  7041. "item_recipe_necronomicon" "ITEM_EXTENSION"
  7042. "item_recipe_necronomicon" "ITEM_EXTENSION"
  7043. "item_recipe_necronomicon" "ITEM_EXTENSION"
  7044. "item_necronomicon" "ITEM_DERIVED"
  7045. "item_recipe_travel_boots" "ITEM_EXTENSION"
  7046. "item_travel_boots" "ITEM_DERIVED"
  7047. "item_point_booster" "ITEM_EXTENSION"
  7048. "item_staff_of_wizardry" "ITEM_EXTENSION"
  7049. "item_blade_of_alacrity" "ITEM_EXTENSION"
  7050. "item_ogre_axe" "ITEM_EXTENSION"
  7051. "item_ultimate_scepter" "ITEM_DERIVED"
  7052. "item_ultimate_orb" "ITEM_LUXURY"
  7053. "item_void_stone" "ITEM_LUXURY"
  7054. "item_mystic_staff" "ITEM_LUXURY"
  7055. "item_sheepstick" "ITEM_DERIVED"
  7056. }
  7057. "Build"
  7058. {
  7059.  
  7060. }
  7061. "LaneDesire"
  7062. {
  7063. "LaneMid" "1.0"
  7064. "LaneFarm" "1.0"
  7065. }
  7066. "HeroType" "DOTA_HERO_GANKER"
  7067. }
  7068. }
  7069.  
  7070. //=================================================================================================================
  7071. // HERO: Furion
  7072. //=================================================================================================================
  7073. "npc_dota_hero_furion"
  7074. {
  7075. // General
  7076. //-------------------------------------------------------------------------------------------------------------
  7077. "Model" "models/heroes/furion/furion.mdl" // Model.
  7078. "Portrait" "vgui/hud/heroportraits/portrait_furion" // Small image for hero selection
  7079. "IdleExpression" "scenes/furion/furion_exp_idle_01.vcd" // custom facial animation idle
  7080. "SoundSet" "Hero_Furion" // Name of sound set.
  7081. "Enabled" "1"
  7082. "Role" "Ganker"
  7083. "Team" "Good"
  7084. "HeroID" "53" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7085. "ModelScale" ".85"
  7086. "HeroGlowColor" "216 255 100"
  7087. "PickSound" "furion_furi_spawn_01"
  7088. "CMEnabled" "1"
  7089.  
  7090. // Abilities
  7091. //-------------------------------------------------------------------------------------------------------------
  7092. "Ability1" "furion_sprout" // Ability 1
  7093. "Ability2" "furion_teleportation" // Ability 2
  7094. "Ability3" "furion_force_of_nature" // Ability 3
  7095. "Ability4" "furion_wrath_of_nature" // Ability 4
  7096.  
  7097. // Armor
  7098. //-------------------------------------------------------------------------------------------------------------
  7099. "ArmorPhysical" "1" // Physical protection.
  7100.  
  7101. // Attack
  7102. //-------------------------------------------------------------------------------------------------------------
  7103. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  7104. "AttackDamageMin" "24" // Damage range min.
  7105. "AttackDamageMax" "38" // Damage range max.
  7106. "AttackRate" "1.7" // Speed of attack.
  7107. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  7108. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  7109. "AttackRange" "600" // Range within a target can be attacked.
  7110. "ProjectileModel" "furion_base_attack" // Particle system model for projectile.
  7111. "ProjectileSpeed" "1125" // Speed of projectile.
  7112.  
  7113. // Attributes
  7114. //-------------------------------------------------------------------------------------------------------------
  7115. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  7116. "AttributeBaseStrength" "19" // Base strength
  7117. "AttributeStrengthGain" "1.8" // Strength bonus per level.
  7118. "AttributeBaseIntelligence" "21" // Base intelligence
  7119. "AttributeIntelligenceGain" "2.9" // Intelligence bonus per level.
  7120. "AttributeBaseAgility" "18" // Base agility
  7121. "AttributeAgilityGain" "1.9" // Agility bonus per level.
  7122.  
  7123. // Movement
  7124. //-------------------------------------------------------------------------------------------------------------
  7125. "MovementSpeed" "300" // Speed.
  7126. "MovementTurnRate" "0.6" // Turning rate.
  7127.  
  7128. // Bounds
  7129. //-------------------------------------------------------------------------------------------------------------
  7130. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7131. "HealthBarOffset" "160"
  7132.  
  7133.  
  7134. "VoiceFile" "scripts/voscripts/game_sounds_vo_furion.txt"
  7135. "ParticleFile" "particles/units/heroes/hero_furion.pcf"
  7136. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_furion.txt"
  7137.  
  7138. "ItemSlots"
  7139. {
  7140. "0"
  7141. {
  7142. "SlotIndex" "0"
  7143. "SlotName" "weapon"
  7144. "SlotText" "#LoadoutSlot_Weapon"
  7145. }
  7146. "1"
  7147. {
  7148. "SlotIndex" "1"
  7149. "SlotName" "head"
  7150. "SlotText" "#LoadoutSlot_Head"
  7151. }
  7152. "2"
  7153. {
  7154. "SlotIndex" "2"
  7155. "SlotName" "back"
  7156. "SlotText" "#LoadoutSlot_Back"
  7157. }
  7158. "3"
  7159. {
  7160. "SlotIndex" "3"
  7161. "SlotName" "neck"
  7162. "SlotText" "#LoadoutSlot_Neck"
  7163. }
  7164. "4"
  7165. {
  7166. "SlotIndex" "4"
  7167. "SlotName" "shoulder"
  7168. "SlotText" "#LoadoutSlot_Shoulder"
  7169. }
  7170. "5"
  7171. {
  7172. "SlotIndex" "5"
  7173. "SlotName" "taunt"
  7174. "SlotText" "#LoadoutSlot_Taunt"
  7175. }
  7176. "6"
  7177. {
  7178. "SlotIndex" "6"
  7179. "SlotName" "killtaunt"
  7180. "SlotText" "#LoadoutSlot_KillTaunt"
  7181. }
  7182. "7"
  7183. {
  7184. "SlotIndex" "7"
  7185. "SlotName" "killsound"
  7186. "SlotText" "#LoadoutSlot_KillSound"
  7187. }
  7188.  
  7189. }
  7190.  
  7191. "Bot"
  7192. {
  7193. "LaneDesire"
  7194. {
  7195. "LaneMid" "0.5"
  7196. "LaneFarm" "1.0"
  7197. }
  7198. }
  7199. }
  7200.  
  7201. //=================================================================================================================
  7202. // HERO: Lifestealer
  7203. //=================================================================================================================
  7204. "npc_dota_hero_life_stealer"
  7205. {
  7206. // General
  7207. //-------------------------------------------------------------------------------------------------------------
  7208. "Model" "models/heroes/life_stealer/life_stealer.mdl" // Model.
  7209. "Portrait" "vgui/hud/heroportraits/portrait_life_stealer" // Small image for hero selection
  7210. "SoundSet" "Hero_LifeStealer" // Name of sound set.
  7211. "Enabled" "1"
  7212. "Role" "Carry"
  7213. "Team" "Bad"
  7214. "HeroID" "54" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7215. "ModelScale" ".875"
  7216. "HeroGlowColor" "209 4 1"
  7217.  
  7218.  
  7219. // Abilities
  7220. //-------------------------------------------------------------------------------------------------------------
  7221. "Ability1" "life_stealer_rage" // Ability 1
  7222. "Ability2" "life_stealer_feast" // Ability 2
  7223. "Ability3" "life_stealer_open_wounds" // Ability 3
  7224. "Ability4" "life_stealer_infest" // Ability 4
  7225. "Ability6" "life_stealer_consume" // Ability 6
  7226.  
  7227. // Armor
  7228. //-------------------------------------------------------------------------------------------------------------
  7229. "ArmorPhysical" "-1" // Physical protection.
  7230.  
  7231. // Attack
  7232. //-------------------------------------------------------------------------------------------------------------
  7233. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  7234. "AttackDamageMin" "32" // Damage range min.
  7235. "AttackDamageMax" "42" // Damage range max.
  7236. "AttackRate" "1.7" // Speed of attack.
  7237. "AttackAnimationPoint" "0.39" // Normalized time in animation cycle to attack.
  7238. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  7239. "AttackRange" "128" // Range within a target can be attacked.
  7240. // "ProjectileModel" "leshrac_base_attack" // Particle system model for projectile.
  7241. // "ProjectileSpeed" "900" // Speed of projectile.
  7242.  
  7243. // Attributes
  7244. //-------------------------------------------------------------------------------------------------------------
  7245. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  7246. "AttributeBaseStrength" "25" // Base strength
  7247. "AttributeStrengthGain" "2.4" // Strength bonus per level.
  7248. "AttributeBaseIntelligence" "15" // Base intelligence
  7249. "AttributeIntelligenceGain" "1.75" // Intelligence bonus per level.
  7250. "AttributeBaseAgility" "18" // Base agility
  7251. "AttributeAgilityGain" "1.9" // Agility bonus per level.
  7252.  
  7253. // Movement
  7254. //-------------------------------------------------------------------------------------------------------------
  7255. "MovementSpeed" "315" // Speed.
  7256. "MovementTurnRate" "0.5" // Turning rate.
  7257. "HasAggressiveStance" "1" // Plays alternate idle/run animation when near enemies
  7258. // Bounds
  7259. //-------------------------------------------------------------------------------------------------------------
  7260. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7261. "HealthBarOffset" "110"
  7262.  
  7263.  
  7264. "VoiceFile" "scripts/voscripts/game_sounds_vo_life_stealer.txt"
  7265. "ParticleFile" "particles/units/heroes/hero_life_stealer.pcf"
  7266. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_life_stealer.txt"
  7267. "ItemSlots"
  7268. {
  7269. "0"
  7270. {
  7271. "SlotIndex" "0"
  7272. "SlotName" "weapon"
  7273. "SlotText" "#LoadoutSlot_Weapon"
  7274. }
  7275. "1"
  7276. {
  7277. "SlotIndex" "1"
  7278. "SlotName" "head"
  7279. "SlotText" "#LoadoutSlot_Head"
  7280. }
  7281. "2"
  7282. {
  7283. "SlotIndex" "2"
  7284. "SlotName" "offhand_weapon"
  7285. "SlotText" "#LoadoutSlot_OffHandWeapon"
  7286. }
  7287. "3"
  7288. {
  7289. "SlotIndex" "3"
  7290. "SlotName" "taunt"
  7291. "SlotText" "#LoadoutSlot_Taunt"
  7292. }
  7293. "4"
  7294. {
  7295. "SlotIndex" "4"
  7296. "SlotName" "killtaunt"
  7297. "SlotText" "#LoadoutSlot_KillTaunt"
  7298. }
  7299. "5"
  7300. {
  7301. "SlotIndex" "5"
  7302. "SlotName" "killsound"
  7303. "SlotText" "#LoadoutSlot_KillSound"
  7304. }
  7305. }
  7306. "Bot"
  7307. {
  7308. "Loadout"
  7309. {
  7310. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  7311. "item_gauntlets" "ITEM_CORE"
  7312. "item_circlet" "ITEM_CORE"
  7313. "item_recipe_bracer" "ITEM_CORE"
  7314. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  7315. "item_gauntlets" "ITEM_CORE"
  7316. "item_circlet" "ITEM_CORE"
  7317. "item_recipe_bracer" "ITEM_CORE"
  7318. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  7319. "item_boots" "ITEM_CORE"
  7320. "item_belt_of_strength" "ITEM_CORE"
  7321. "item_gloves" "ITEM_CORE"
  7322. "item_treads" "ITEM_DERIVED"
  7323. "item_helm_of_iron_will" "ITEM_EXTENSION"
  7324. "item_gloves" "ITEM_EXTENSION"
  7325. "item_blades_of_attack" "ITEM_EXTENSION"
  7326. "item_recipe_armlet" "ITEM_EXTENSION"
  7327. "item_armlet" "ITEM_DERIVED"
  7328. "item_vitality_booster" "ITEM_LUXURY"
  7329. "item_reaver" "ITEM_LUXURY"
  7330. "item_recipe_heart" "ITEM_LUXURY"
  7331. "item_heart" "ITEM_DERIVED"
  7332. "item_lifesteal" "ITEM_LUXURY"
  7333. "item_helm_of_iron_will" "ITEM_LUXURY"
  7334. "item_helm_of_the_dominator" "ITEM_DERIVED"
  7335. "item_reaver" "ITEM_LUXURY"
  7336. "item_recipe_satanic" "ITEM_LUXURY"
  7337. "item_satanic" "ITEM_DERIVED"
  7338. }
  7339. "Build"
  7340. {
  7341.  
  7342. }
  7343. "LaneDesire"
  7344. {
  7345. "LaneMid" "0.6"
  7346. "LaneFarm" "1.0"
  7347. }
  7348. "HeroType" "DOTA_HERO_GANKER"
  7349. }
  7350. }
  7351.  
  7352. //=================================================================================================================
  7353. // HERO: Dark Seer
  7354. //=================================================================================================================
  7355. "npc_dota_hero_dark_seer"
  7356. {
  7357. // General
  7358. //-------------------------------------------------------------------------------------------------------------
  7359. "Model" "models/heroes/dark_seer/dark_seer.mdl" // Model.
  7360. "Portrait" "vgui/hud/heroportraits/portrait_dark_seer" // Small image for hero selection
  7361. "IdleExpression" "scenes/dark_seer/dark_seer_exp_idle_01.vcd" // custom facial animation idle
  7362. "SoundSet" "Hero_DarkSeer" // Name of sound set.
  7363. "Enabled" "1"
  7364. "Role" "Initiator"
  7365. "Team" "Bad"
  7366. "HeroID" "55" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7367. "ModelScale" ".80"
  7368. "HeroGlowColor" "203 86 255"
  7369. "PickSound" "dark_seer_dkseer_spawn_01"
  7370. "CMEnabled" "1"
  7371.  
  7372. // Abilities
  7373. //-------------------------------------------------------------------------------------------------------------
  7374. "Ability1" "dark_seer_vacuum"
  7375. "Ability2" "dark_seer_ion_shell"
  7376. "Ability3" "dark_seer_surge"
  7377. "Ability4" "dark_seer_wall_of_replica"
  7378.  
  7379. // Armor
  7380. //-------------------------------------------------------------------------------------------------------------
  7381. "ArmorPhysical" "4" // Physical protection.
  7382.  
  7383. // Attack
  7384. //-------------------------------------------------------------------------------------------------------------
  7385. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  7386. "AttackDamageMin" "31" // Damage range min.
  7387. "AttackDamageMax" "37" // Damage range max.
  7388. "AttackRate" "1.7" // Speed of attack.
  7389. "AttackAnimationPoint" "0.59" // Normalized time in animation cycle to attack.
  7390. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  7391. "AttackRange" "128" // Range within a target can be attacked.
  7392.  
  7393. // Attributes
  7394. //-------------------------------------------------------------------------------------------------------------
  7395. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  7396. "AttributeBaseStrength" "22" // Base strength
  7397. "AttributeStrengthGain" "2.3" // Strength bonus per level.
  7398. "AttributeBaseAgility" "12" // Base agility
  7399. "AttributeAgilityGain" "1.2" // Agility bonus per level.
  7400. "AttributeBaseIntelligence" "29" // Base intelligence
  7401. "AttributeIntelligenceGain" "2.7" // Intelligence bonus per level.
  7402.  
  7403. // Movement
  7404. //-------------------------------------------------------------------------------------------------------------
  7405. "MovementSpeed" "305" // Speed.
  7406. "MovementTurnRate" "0.5" // Turning rate.
  7407.  
  7408. // Bounds
  7409. //-------------------------------------------------------------------------------------------------------------
  7410. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7411. "HealthBarOffset" "110"
  7412.  
  7413.  
  7414. "ParticleFile" "particles/units/heroes/hero_dark_seer.pcf"
  7415. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_dark_seer.txt"
  7416. "VoiceFile" "scripts/voscripts/game_sounds_vo_dark_seer.txt"
  7417.  
  7418. "Bot"
  7419. {
  7420. "LaneDesire"
  7421. {
  7422. "LaneMid" "0.8"
  7423. "LaneFarm" "1.0"
  7424. }
  7425. }
  7426. }
  7427.  
  7428. //=================================================================================================================
  7429. // HERO: Clinkz
  7430. //=================================================================================================================
  7431. "npc_dota_hero_clinkz"
  7432. {
  7433. // General
  7434. //-------------------------------------------------------------------------------------------------------------
  7435. "Model" "models/heroes/clinkz/clinkz.mdl" // Model.
  7436. "Portrait" "vgui/hud/heroportraits/portrait_clinkz" // Small image for hero selection
  7437. "SoundSet" "Hero_Clinkz" // Name of sound set.
  7438. "Enabled" "1"
  7439. "Role" "Carry"
  7440. "Team" "Bad"
  7441. "HeroID" "56" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7442. "ModelScale" ".85"
  7443. "HeroGlowColor" "205 58 0"
  7444.  
  7445. // Abilities
  7446. //-------------------------------------------------------------------------------------------------------------
  7447. "Ability1" "clinkz_strafe"
  7448. "Ability2" "clinkz_searing_arrows"
  7449. "Ability3" "clinkz_wind_walk"
  7450. "Ability4" "clinkz_death_pact"
  7451.  
  7452. // Armor
  7453. //-------------------------------------------------------------------------------------------------------------
  7454. "ArmorPhysical" "-1" // Physical protection.
  7455.  
  7456. // Attack
  7457. //-------------------------------------------------------------------------------------------------------------
  7458. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  7459. "AttackDamageMin" "15" // Damage range min.
  7460. "AttackDamageMax" "21" // Damage range max.
  7461. "AttackRate" "1.7" // Speed of attack.
  7462. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack.
  7463. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  7464. "AttackRange" "600" // Range within a target can be attacked.
  7465. "ProjectileModel" "clinkz_base_attack" // Particle system model for projectile.
  7466. "ProjectileSpeed" "900" // Speed of projectile.
  7467.  
  7468. // Attributes
  7469. //-------------------------------------------------------------------------------------------------------------
  7470. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  7471. "AttributeBaseStrength" "15" // Base strength
  7472. "AttributeStrengthGain" "1.6" // Strength bonus per level.
  7473. "AttributeBaseAgility" "22" // Base agility
  7474. "AttributeAgilityGain" "3.0" // Agility bonus per level.
  7475. "AttributeBaseIntelligence" "16" // Base intelligence
  7476. "AttributeIntelligenceGain" "1.55" // Intelligence bonus per level.
  7477.  
  7478. // Movement
  7479. //-------------------------------------------------------------------------------------------------------------
  7480. "MovementSpeed" "300" // Speed.
  7481. "MovementTurnRate" "0.4" // Turning rate.
  7482.  
  7483. // Bounds
  7484. //-------------------------------------------------------------------------------------------------------------
  7485. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7486. "HealthBarOffset" "55"
  7487.  
  7488.  
  7489. //"VoiceFile" "scripts/voscripts/game_sounds_vo_clinkz.txt"
  7490. "ParticleFile" "particles/units/heroes/hero_clinkz.pcf"
  7491. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_clinkz.txt"
  7492.  
  7493. "Bot"
  7494. {
  7495. "LaneDesire"
  7496. {
  7497. "LaneMid" "1.1"
  7498. "LaneFarm" "1.0"
  7499. }
  7500. }
  7501. }
  7502.  
  7503. //=================================================================================================================
  7504. // HERO: Omniknight
  7505. //=================================================================================================================
  7506. "npc_dota_hero_omniknight"
  7507. {
  7508. // General
  7509. //-------------------------------------------------------------------------------------------------------------
  7510. "Model" "models/heroes/omniknight/omniknight.mdl" // Model.
  7511. "Portrait" "vgui/hud/heroportraits/portrait_omniknight" // Small image for hero selection
  7512. "IdleExpression" "scenes/omniknight/omniknight_exp_idle_01.vcd" // custom facial animation idle
  7513. "SoundSet" "Hero_Omniknight" // Name of sound set.
  7514. "Enabled" "1"
  7515. "Role" "Support"
  7516. "Team" "Good"
  7517. "HeroID" "57" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7518. "ModelScale" ".8"
  7519. "HeroGlowColor" "120 205 255"
  7520. "CMEnabled" "1"
  7521.  
  7522.  
  7523. // Abilities
  7524. //-------------------------------------------------------------------------------------------------------------
  7525. "Ability1" "omniknight_purification"
  7526. "Ability2" "omniknight_repel"
  7527. "Ability3" "omniknight_degen_aura"
  7528. "Ability4" "omniknight_guardian_angel"
  7529.  
  7530. // Armor
  7531. //-------------------------------------------------------------------------------------------------------------
  7532. "ArmorPhysical" "2" // Physical protection.
  7533.  
  7534. // Attack
  7535. //-------------------------------------------------------------------------------------------------------------
  7536. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  7537. "AttackDamageMin" "31" // Damage range min.
  7538. "AttackDamageMax" "41" // Damage range max.
  7539. "AttackRate" "1.7" // Speed of attack.
  7540. "AttackAnimationPoint" "0.433" // Normalized time in animation cycle to attack.
  7541. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  7542. "AttackRange" "128" // Range within a target can be attacked.
  7543.  
  7544. // Attributes
  7545. //-------------------------------------------------------------------------------------------------------------
  7546. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  7547. "AttributeBaseStrength" "20" // Base strength
  7548. "AttributeStrengthGain" "2.65" // Strength bonus per level.
  7549. "AttributeBaseAgility" "15" // Base agility
  7550. "AttributeAgilityGain" "1.75" // Agility bonus per level.
  7551. "AttributeBaseIntelligence" "17" // Base intelligence
  7552. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  7553.  
  7554. // Movement
  7555. //-------------------------------------------------------------------------------------------------------------
  7556. "MovementSpeed" "300" // Speed.
  7557. "MovementTurnRate" "0.6" // Turning rate.
  7558.  
  7559. // Bounds
  7560. //-------------------------------------------------------------------------------------------------------------
  7561. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7562. "HealthBarOffset" "125"
  7563.  
  7564.  
  7565. "VoiceFile" "scripts/voscripts/game_sounds_vo_omniknight.txt"
  7566. "ParticleFile" "particles/units/heroes/hero_omniknight.pcf"
  7567. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_omniknight.txt"
  7568.  
  7569. "Bot"
  7570. {
  7571. "LaneDesire"
  7572. {
  7573. "LaneMid" "0.5"
  7574. "LaneFarm" "1.0"
  7575. }
  7576. }
  7577. "ItemSlots"
  7578. {
  7579. "0"
  7580. {
  7581. "SlotIndex" "0"
  7582. "SlotName" "weapon"
  7583. "SlotText" "#LoadoutSlot_Weapon"
  7584. }
  7585. "1"
  7586. {
  7587. "SlotIndex" "1"
  7588. "SlotName" "head"
  7589. "SlotText" "#LoadoutSlot_Head"
  7590. }
  7591. "2"
  7592. {
  7593. "SlotIndex" "2"
  7594. "SlotName" "shoulder"
  7595. "SlotText" "#LoadoutSlot_Shoulder"
  7596. }
  7597. "3"
  7598. {
  7599. "SlotIndex" "3"
  7600. "SlotName" "arms"
  7601. "SlotText" "#LoadoutSlot_Arms"
  7602. }
  7603. "4"
  7604. {
  7605. "SlotIndex" "4"
  7606. "SlotName" "back"
  7607. "SlotText" "#LoadoutSlot_Back"
  7608. }
  7609. "5"
  7610. {
  7611. "SlotIndex" "5"
  7612. "SlotName" "body_head"
  7613. "SlotText" "#LoadoutSlot_Body_Head"
  7614. }
  7615. "6"
  7616. {
  7617. "SlotIndex" "6"
  7618. "SlotName" "killtaunt"
  7619. "SlotText" "#LoadoutSlot_KillTaunt"
  7620. }
  7621. "7"
  7622. {
  7623. "SlotIndex" "7"
  7624. "SlotName" "killsound"
  7625. "SlotText" "#LoadoutSlot_KillSound"
  7626. }
  7627. }
  7628.  
  7629. }
  7630.  
  7631.  
  7632. //=================================================================================================================
  7633. // HERO: Enchantress
  7634. //=================================================================================================================
  7635. "npc_dota_hero_enchantress"
  7636. {
  7637. // General
  7638. //-------------------------------------------------------------------------------------------------------------
  7639. "Model" "models/heroes/enchantress/enchantress.mdl" // Model.
  7640. "Portrait" "vgui/hud/heroportraits/portrait_enchantress" // Small image for hero selection
  7641. "SoundSet" "Hero_Enchantress" // Name of sound set.
  7642. "Enabled" "1"
  7643. "Role" "Pusher"
  7644. "Team" "Good"
  7645. "HeroID" "58" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7646. "ModelScale" "0.80"
  7647. "HeroGlowColor" "216 114 11"
  7648. "PickSound" "enchantress_ench_spawn_01"
  7649. "CMEnabled" "1"
  7650.  
  7651. // Abilities
  7652. //-------------------------------------------------------------------------------------------------------------
  7653. "Ability1" "enchantress_untouchable"
  7654. "Ability2" "enchantress_enchant"
  7655. "Ability3" "enchantress_natures_attendants"
  7656. "Ability4" "enchantress_impetus"
  7657.  
  7658. // Armor
  7659. //-------------------------------------------------------------------------------------------------------------
  7660. "ArmorPhysical" "-1" // Physical protection.
  7661.  
  7662. // Attack
  7663. //-------------------------------------------------------------------------------------------------------------
  7664. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  7665. "AttackDamageMin" "31" // Damage range min.
  7666. "AttackDamageMax" "41" // Damage range max.
  7667. "AttackRate" "1.7" // Speed of attack.
  7668. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  7669. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  7670. "AttackRange" "550" // Range within a target can be attacked.
  7671. "ProjectileModel" "enchantress_base_attack" // Particle system model for projectile.
  7672. "ProjectileSpeed" "900" // Speed of projectile.
  7673.  
  7674.  
  7675. // Attributes
  7676. //-------------------------------------------------------------------------------------------------------------
  7677. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  7678. "AttributeBaseStrength" "16" // Base strength
  7679. "AttributeStrengthGain" "1.0" // Strength bonus per level.
  7680. "AttributeBaseAgility" "19" // Base agility
  7681. "AttributeAgilityGain" "1.8" // Agility bonus per level.
  7682. "AttributeBaseIntelligence" "16" // Base intelligence
  7683. "AttributeIntelligenceGain" "2.8" // Intelligence bonus per level.
  7684.  
  7685. // Movement
  7686. //-------------------------------------------------------------------------------------------------------------
  7687. "MovementSpeed" "305" // Speed.
  7688. "MovementTurnRate" "0.4" // Turning rate.
  7689.  
  7690. // Vision
  7691. //-------------------------------------------------------------------------------------------------------------
  7692. "VisionNighttimeRange" "1800" // Range of vision at night time.
  7693.  
  7694. // Bounds
  7695. //-------------------------------------------------------------------------------------------------------------
  7696. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7697. "HealthBarOffset" "160"
  7698.  
  7699. "ItemSlots"
  7700. {
  7701. "0"
  7702. {
  7703. "SlotIndex" "0"
  7704. "SlotName" "weapon"
  7705. "SlotText" "#LoadoutSlot_Weapon"
  7706. }
  7707. "1"
  7708. {
  7709. "SlotIndex" "1"
  7710. "SlotName" "head"
  7711. "SlotText" "#LoadoutSlot_Head"
  7712. }
  7713. "2"
  7714. {
  7715. "SlotIndex" "2"
  7716. "SlotName" "taunt"
  7717. "SlotText" "#LoadoutSlot_Taunt"
  7718. }
  7719. "3"
  7720. {
  7721. "SlotIndex" "3"
  7722. "SlotName" "killtaunt"
  7723. "SlotText" "#LoadoutSlot_KillTaunt"
  7724. }
  7725. "4"
  7726. {
  7727. "SlotIndex" "4"
  7728. "SlotName" "killsound"
  7729. "SlotText" "#LoadoutSlot_KillSound"
  7730. }
  7731. }
  7732.  
  7733. "VoiceFile" "scripts/voscripts/game_sounds_vo_enchantress.txt"
  7734. "ParticleFile" "particles/units/heroes/hero_enchantress.pcf"
  7735. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_enchantress.txt"
  7736.  
  7737. "Bot"
  7738. {
  7739. "LaneDesire"
  7740. {
  7741. "LaneMid" "1.3"
  7742. "LaneFarm" "1.0"
  7743. }
  7744. }
  7745. }
  7746.  
  7747. //=================================================================================================================
  7748. // HERO: Huskar
  7749. //=================================================================================================================
  7750. "npc_dota_hero_huskar"
  7751. {
  7752. // General
  7753. //-------------------------------------------------------------------------------------------------------------
  7754. "Model" "models/heroes/huskar/huskar.mdl" // Model.
  7755. "Portrait" "vgui/hud/heroportraits/portrait_huskar" // Small image for hero selection
  7756. "SoundSet" "Hero_Huskar" // Name of sound set.
  7757. "Enabled" "1"
  7758. "Role" "Carry"
  7759. "Team" "Good"
  7760. "HeroID" "59" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7761. "ModelScale" ".85"
  7762. "HeroGlowColor" "73 155 153"
  7763. "CMEnabled" "1"
  7764.  
  7765. // Abilities
  7766. //-------------------------------------------------------------------------------------------------------------
  7767. "Ability1" "huskar_inner_vitality"
  7768. "Ability2" "huskar_burning_spear"
  7769. "Ability3" "huskar_berserkers_blood"
  7770. "Ability4" "huskar_life_break"
  7771.  
  7772. // Armor
  7773. //-------------------------------------------------------------------------------------------------------------
  7774. "ArmorPhysical" "-1" // Physical protection.
  7775.  
  7776. // Attack
  7777. //-------------------------------------------------------------------------------------------------------------
  7778. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  7779. "AttackDamageMin" "21" // Damage range min.
  7780. "AttackDamageMax" "30" // Damage range max.
  7781. "AttackRate" "1.6" // Speed of attack.
  7782. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  7783. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  7784. "AttackRange" "400" // Range within a target can be attacked.
  7785. "ProjectileModel" "huskar_base_attack" // Particle system model for projectile.
  7786. "ProjectileSpeed" "1400" // Speed of projectile.
  7787.  
  7788.  
  7789. // Attributes
  7790. //-------------------------------------------------------------------------------------------------------------
  7791. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  7792. "AttributeBaseStrength" "18" // Base strength
  7793. "AttributeStrengthGain" "2.4" // Strength bonus per level.
  7794. "AttributeBaseAgility" "20" // Base agility
  7795. "AttributeAgilityGain" "2.4" // Agility bonus per level.
  7796. "AttributeBaseIntelligence" "18" // Base intelligence
  7797. "AttributeIntelligenceGain" "1.5" // Intelligence bonus per level.
  7798.  
  7799. // Movement
  7800. //-------------------------------------------------------------------------------------------------------------
  7801. "MovementSpeed" "300" // Speed.
  7802. "MovementTurnRate" "0.5" // Turning rate.
  7803. "HasAggressiveStance" "1" // Plays alternate idle/run animation when near enemies
  7804. // Bounds
  7805. //-------------------------------------------------------------------------------------------------------------
  7806. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7807. "HealthBarOffset" "150"
  7808.  
  7809.  
  7810. "VoiceFile" "scripts/voscripts/game_sounds_vo_huskar.txt"
  7811. "ParticleFile" "particles/units/heroes/hero_huskar.pcf"
  7812. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_huskar.txt"
  7813.  
  7814.  
  7815. // Items
  7816. //-------------------------------------------------------------------------------------------------------------
  7817. "ItemSlots"
  7818. {
  7819. "0"
  7820. {
  7821. "SlotIndex" "0"
  7822. "SlotName" "weapon"
  7823. "SlotText" "#LoadoutSlot_Weapon"
  7824. }
  7825. "1"
  7826. {
  7827. "SlotIndex" "1"
  7828. "SlotName" "head"
  7829. "SlotText" "#LoadoutSlot_Head"
  7830. }
  7831. "2"
  7832. {
  7833. "SlotIndex" "2"
  7834. "SlotName" "offhand_weapon"
  7835. "SlotText" "#LoadoutSlot_OffHandWeapon"
  7836. }
  7837. "3"
  7838. {
  7839. "SlotIndex" "3"
  7840. "SlotName" "taunt"
  7841. "SlotText" "#LoadoutSlot_Taunt"
  7842. }
  7843. "4"
  7844. {
  7845. "SlotIndex" "4"
  7846. "SlotName" "killtaunt"
  7847. "SlotText" "#LoadoutSlot_KillTaunt"
  7848. }
  7849. "5"
  7850. {
  7851. "SlotIndex" "5"
  7852. "SlotName" "killsound"
  7853. "SlotText" "#LoadoutSlot_KillSound"
  7854. }
  7855. }
  7856.  
  7857. "Bot"
  7858. {
  7859. "Loadout"
  7860. {
  7861. "item_tango" "ITEM_SELLABLE | ITEM_CONSUMABLE"
  7862. "item_tango" "ITEM_SELLABLE | ITEM_CONSUMABLE"
  7863. "item_tango" "ITEM_SELLABLE | ITEM_CONSUMABLE"
  7864. "item_gauntlets" "ITEM_CORE"
  7865. "item_gauntlets" "ITEM_CORE"
  7866. "item_circlet" "ITEM_CORE"
  7867. "item_recipe_bracer" "ITEM_CORE"
  7868. "item_bracer" "ITEM_DERIVED"
  7869. "item_boots" "ITEM_CORE"
  7870. "item_circlet" "ITEM_CORE"
  7871. "item_recipe_bracer" "ITEM_CORE"
  7872. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  7873. "item_belt_of_strength" "ITEM_EXTENSION"
  7874. "item_gloves" "ITEM_EXTENSION"
  7875. "item_treads" "ITEM_DERIVED"
  7876. "item_ogre_axe" "ITEM_EXTENSION"
  7877. "item_belt_of_strength" "ITEM_EXTENSION"
  7878. "item_recipe_sange" "ITEM_EXTENSION"
  7879. "item_sange" "ITEM_DERIVED"
  7880. "item_helm_of_iron_will" "ITEM_EXTENSION"
  7881. "item_gloves" "ITEM_EXTENSION"
  7882. "item_blades_of_attack" "ITEM_EXTENSION"
  7883. "item_recipe_armlet" "ITEM_EXTENSION"
  7884. "item_armlet" "ITEM_DERIVED"
  7885. "item_blade_of_alacrity" "ITEM_EXTENSION"
  7886. "item_boots_of_elves" "ITEM_EXTENSION"
  7887. "item_recipe_yasha" "ITEM_EXTENSION"
  7888. "item_yasha" "ITEM_DERIVED"
  7889. "item_sange_and_yasha" "ITEM_DERIVED"
  7890. "item_mithril_hammer" "ITEM_EXTENSION"
  7891. "item_ogre_axe" "ITEM_EXTENSION"
  7892. "item_recipe_black_king_bar" "ITEM_EXTENSION"
  7893. "item_black_king_bar" "ITEM_DERIVED"
  7894. "item_reaver" "ITEM_LUXURY"
  7895. "item_vitality_booster" "ITEM_LUXURY"
  7896. "item_recipe_heart" "ITEM_LUXURY"
  7897. "item_heart" "ITEM_DERIVED"
  7898. }
  7899. "LaneDesire"
  7900. {
  7901. "LaneMid" "1.1"
  7902. "LaneFarm" "1.0"
  7903. }
  7904. "HeroType" "DOTA_HERO_CARRY"
  7905. }
  7906. }
  7907.  
  7908. //=================================================================================================================
  7909. // HERO: Night Stalker
  7910. //=================================================================================================================
  7911. "npc_dota_hero_night_stalker"
  7912. {
  7913. // General
  7914. //-------------------------------------------------------------------------------------------------------------
  7915. "Model" "models/heroes/nightstalker/nightstalker.mdl" // Model.
  7916. "Portrait" "vgui/hud/heroportraits/portrait_night_stalker" // Small image for hero selection
  7917. "SoundSet" "Hero_NightStalker" // Name of sound set.
  7918. "Enabled" "1"
  7919. "Role" "Ganker"
  7920. "Team" "Bad"
  7921. "HeroID" "60" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  7922. "ModelScale" ".8"
  7923. "HeroGlowColor" "70 105 255"
  7924. "PickSound" "night_stalker_nstalk_spawn_01"
  7925. "CMEnabled" "1"
  7926.  
  7927. // Abilities
  7928. //-------------------------------------------------------------------------------------------------------------
  7929. "Ability1" "night_stalker_void"
  7930. "Ability2" "night_stalker_crippling_fear"
  7931. "Ability3" "night_stalker_hunter_in_the_night"
  7932. "Ability4" "night_stalker_darkness"
  7933.  
  7934. // Armor
  7935. //-------------------------------------------------------------------------------------------------------------
  7936. "ArmorPhysical" "3" // Physical protection.
  7937.  
  7938. // Attack
  7939. //-------------------------------------------------------------------------------------------------------------
  7940. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  7941. "AttackDamageMin" "34" // Damage range min.
  7942. "AttackDamageMax" "38" // Damage range max.
  7943. "AttackRate" "1.7" // Speed of attack.
  7944. "AttackAnimationPoint" "0.55" // Normalized time in animation cycle to attack.
  7945. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  7946. "AttackRange" "128" // Range within a target can be attacked.
  7947.  
  7948. // Attributes
  7949. //-------------------------------------------------------------------------------------------------------------
  7950. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  7951. "AttributeBaseStrength" "23" // Base strength
  7952. "AttributeStrengthGain" "2.8" // Strength bonus per level.
  7953. "AttributeBaseIntelligence" "16" // Base intelligence
  7954. "AttributeIntelligenceGain" "1.6" // Intelligence bonus per level.
  7955. "AttributeBaseAgility" "18" // Base agility
  7956. "AttributeAgilityGain" "2.25" // Agility bonus per level.
  7957.  
  7958. // Movement
  7959. //-------------------------------------------------------------------------------------------------------------
  7960. "MovementSpeed" "295" // Speed.
  7961. "MovementTurnRate" "0.5" // Turning rate.
  7962.  
  7963. // Vision
  7964. //-------------------------------------------------------------------------------------------------------------
  7965. "VisionDaytimeRange" "1200" // Range of vision during day light.
  7966. "VisionNighttimeRange" "1800" // Range of vision at night time.
  7967.  
  7968. // Bounds
  7969. //-------------------------------------------------------------------------------------------------------------
  7970. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  7971. "HealthBarOffset" "145"
  7972.  
  7973. "VoiceFile" "scripts/voscripts/game_sounds_vo_night_stalker.txt"
  7974. "ParticleFile" "particles/units/heroes/hero_night_stalker.pcf"
  7975. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_nightstalker.txt"
  7976.  
  7977. "Bot"
  7978. {
  7979. "LaneDesire"
  7980. {
  7981. "LaneMid" "0.7"
  7982. "LaneFarm" "1.0"
  7983. }
  7984. }
  7985. }
  7986.  
  7987. //=================================================================================================================
  7988. // HERO: Broodmother
  7989. //=================================================================================================================
  7990. "npc_dota_hero_broodmother"
  7991. {
  7992. // General
  7993. //-------------------------------------------------------------------------------------------------------------
  7994. "Model" "models/heroes/broodmother/broodmother.mdl" // Model.
  7995. "Portrait" "vgui/hud/heroportraits/portrait_broodmother" // Small image for hero selection
  7996. "SoundSet" "Hero_Broodmother" // Name of sound set.
  7997. "Enabled" "1"
  7998. "Role" "Carry"
  7999. "Team" "Bad"
  8000. "HeroID" "61" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8001. "ModelScale" "1.0" // old .75
  8002. "HeroGlowColor" "74 76 217"
  8003. "CMEnabled" "1"
  8004. "PickSound" "broodmother_broo_spawn_03"
  8005.  
  8006. // Abilities
  8007. //-------------------------------------------------------------------------------------------------------------
  8008. "Ability1" "broodmother_spawn_spiderlings"
  8009. "Ability2" "broodmother_spin_web"
  8010. "Ability3" "broodmother_incapacitating_bite"
  8011. "Ability4" "broodmother_insatiable_hunger"
  8012.  
  8013. // Armor
  8014. //-------------------------------------------------------------------------------------------------------------
  8015. "ArmorPhysical" "0" // Physical protection.
  8016.  
  8017. // Attack
  8018. //-------------------------------------------------------------------------------------------------------------
  8019. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  8020. "AttackDamageMin" "26" // Damage range min.
  8021. "AttackDamageMax" "32" // Damage range max.
  8022. "AttackRate" "1.7" // Speed of attack.
  8023. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  8024. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  8025. "AttackRange" "128" // Range within a target can be attacked.
  8026.  
  8027. // Attributes
  8028. //-------------------------------------------------------------------------------------------------------------
  8029. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  8030. "AttributeBaseStrength" "17" // Base strength
  8031. "AttributeStrengthGain" "2.5" // Strength bonus per level.
  8032. "AttributeBaseAgility" "18" // Base agility
  8033. "AttributeAgilityGain" "2.2" // Agility bonus per level.
  8034. "AttributeBaseIntelligence" "18" // Base intelligence
  8035. "AttributeIntelligenceGain" "2.0" // Intelligence bonus per level.
  8036.  
  8037. // Movement
  8038. //-------------------------------------------------------------------------------------------------------------
  8039. "MovementSpeed" "295" // Speed.
  8040. "MovementTurnRate" "0.5" // Turning rate.
  8041.  
  8042. // Vision
  8043. //-------------------------------------------------------------------------------------------------------------
  8044. "VisionDaytimeRange" "1800" // Range of vision during day light.
  8045. "VisionNighttimeRange" "800" // Range of vision at night time.
  8046.  
  8047. // Bounds
  8048. //-------------------------------------------------------------------------------------------------------------
  8049. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  8050. "HealthBarOffset" "100"
  8051.  
  8052. "VoiceFile" "scripts/voscripts/game_sounds_vo_broodmother.txt"
  8053. "ParticleFile" "particles/units/heroes/hero_broodmother.pcf"
  8054. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_broodmother.txt"
  8055.  
  8056. "ItemSlots"
  8057. {
  8058. "0"
  8059. {
  8060. "SlotIndex" "0"
  8061. "SlotName" "weapon"
  8062. "SlotText" "#LoadoutSlot_Weapon"
  8063. }
  8064. "1"
  8065. {
  8066. "SlotIndex" "1"
  8067. "SlotName" "head"
  8068. "SlotText" "#LoadoutSlot_Head"
  8069. }
  8070. "2"
  8071. {
  8072. "SlotIndex" "2"
  8073. "SlotName" "taunt"
  8074. "SlotText" "#LoadoutSlot_Taunt"
  8075. }
  8076. "3"
  8077. {
  8078. "SlotIndex" "3"
  8079. "SlotName" "killtaunt"
  8080. "SlotText" "#LoadoutSlot_KillTaunt"
  8081. }
  8082. "4"
  8083. {
  8084. "SlotIndex" "4"
  8085. "SlotName" "killsound"
  8086. "SlotText" "#LoadoutSlot_KillSound"
  8087. }
  8088. }
  8089.  
  8090. "Bot"
  8091. {
  8092. "LaneDesire"
  8093. {
  8094. "LaneMid" "1.4"
  8095. "LaneFarm" "1.1"
  8096. }
  8097. }
  8098. }
  8099.  
  8100. //=================================================================================================================
  8101. // HERO: Bounty Hunter
  8102. //=================================================================================================================
  8103. "npc_dota_hero_bounty_hunter"
  8104. {
  8105. // General
  8106. //-------------------------------------------------------------------------------------------------------------
  8107. "Model" "models/heroes/bounty_hunter/bounty_hunter.mdl" // Model.
  8108. "Portrait" "vgui/hud/heroportraits/portrait_bounty_hunter" // Small image for hero selection
  8109. "SoundSet" "Hero_BountyHunter" // Name of sound set.
  8110. "Enabled" "1"
  8111. "Role" "Ganker"
  8112. "Team" "Good"
  8113. "HeroID" "62" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8114. "HeroGlowColor" "221 201 63"
  8115.  
  8116. // Abilities
  8117. //-------------------------------------------------------------------------------------------------------------
  8118. "Ability1" "bounty_hunter_shuriken_toss"
  8119. "Ability2" "bounty_hunter_jinada"
  8120. "Ability3" "bounty_hunter_wind_walk"
  8121. "Ability4" "bounty_hunter_track"
  8122.  
  8123. // Armor
  8124. //-------------------------------------------------------------------------------------------------------------
  8125. "ArmorPhysical" "3" // Physical protection.
  8126.  
  8127. // Attack
  8128. //-------------------------------------------------------------------------------------------------------------
  8129. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  8130. "AttackDamageMin" "24" // Damage range min.
  8131. "AttackDamageMax" "38" // Damage range max.
  8132. "AttackRate" "1.7" // Speed of attack.
  8133. "AttackAnimationPoint" "0.59" // Normalized time in animation cycle to attack.
  8134. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  8135. "AttackRange" "128" // Range within a target can be attacked.
  8136.  
  8137. // Attributes
  8138. //-------------------------------------------------------------------------------------------------------------
  8139. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  8140. "AttributeBaseStrength" "17" // Base strength
  8141. "AttributeStrengthGain" "1.8" // Strength bonus per level.
  8142. "AttributeBaseAgility" "21" // Base agility
  8143. "AttributeAgilityGain" "3.0" // Agility bonus per level.
  8144. "AttributeBaseIntelligence" "19" // Base intelligence
  8145. "AttributeIntelligenceGain" "1.4" // Intelligence bonus per level.
  8146.  
  8147. // Movement
  8148. //-------------------------------------------------------------------------------------------------------------
  8149. "MovementSpeed" "315" // Speed.
  8150. "MovementTurnRate" "0.5" // Turning rate.
  8151.  
  8152. // Status
  8153. //-------------------------------------------------------------------------------------------------------------
  8154. "StatusHealthRegen" "0.75" // Health regeneration rate.
  8155.  
  8156. // Vision
  8157. //-------------------------------------------------------------------------------------------------------------
  8158. "VisionDaytimeRange" "1800" // Range of vision during day light.
  8159. "VisionNighttimeRange" "1000" // Range of vision at night time.
  8160.  
  8161. // Bounds
  8162. //-------------------------------------------------------------------------------------------------------------
  8163. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  8164. "HealthBarOffset" "100"
  8165.  
  8166. //"VoiceFile" "scripts/voscripts/game_sounds_vo_bounty_hunter.txt"
  8167. "ParticleFile" "particles/units/heroes/hero_bounty_hunter.pcf"
  8168. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_bounty_hunter.txt"
  8169.  
  8170. "Bot"
  8171. {
  8172. "LaneDesire"
  8173. {
  8174. "LaneMid" "1.4"
  8175. "LaneFarm" "1.0"
  8176. }
  8177. }
  8178. }
  8179.  
  8180. //=================================================================================================================
  8181. // HERO: Weaver
  8182. //=================================================================================================================
  8183. "npc_dota_hero_weaver"
  8184. {
  8185. // General
  8186. //-------------------------------------------------------------------------------------------------------------
  8187. "Model" "models/heroes/weaver/weaver.mdl" // Model.
  8188. "Portrait" "vgui/hud/heroportraits/portrait_weaver" // Small image for hero selection
  8189. "SoundSet" "Hero_Weaver" // Name of sound set.
  8190. "Enabled" "1"
  8191. "Role" "Carry"
  8192. "Team" "Bad"
  8193. "HeroID" "63" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8194. "NewHero" "1"
  8195. "ModelScale" "0.8"
  8196. "PickSound" "weaver_weav_spawn_01"
  8197. "CMEnabled" "1"
  8198.  
  8199. // Abilities
  8200. //-------------------------------------------------------------------------------------------------------------
  8201. "Ability1" "weaver_the_swarm" // Ability 1
  8202. "Ability2" "weaver_shukuchi" // Ability 2
  8203. "Ability3" "weaver_geminate_attack" // Ability 3
  8204. "Ability4" "weaver_time_lapse" // Ability 4
  8205.  
  8206. // Armor
  8207. //-------------------------------------------------------------------------------------------------------------
  8208. "ArmorPhysical" "-1" // Physical protection.
  8209.  
  8210. // Attack
  8211. //-------------------------------------------------------------------------------------------------------------
  8212. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  8213. "AttackDamageMin" "32" // Damage range min.
  8214. "AttackDamageMax" "42" // Damage range max.
  8215. "AttackRate" "1.7" // Speed of attack.
  8216. "AttackAnimationPoint" "0.64" // Normalized time in animation cycle to attack.
  8217. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  8218. "AttackRange" "425" // Range within a target can be attacked.
  8219. "ProjectileModel" "weaver_base_attack" // Particle system model for projectile.
  8220. "ProjectileSpeed" "900" // Speed of projectile.
  8221.  
  8222. // Attributes
  8223. //-------------------------------------------------------------------------------------------------------------
  8224. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  8225. "AttributeBaseStrength" "15" // Base strength
  8226. "AttributeStrengthGain" "1.5" // Strength bonus per level.
  8227. "AttributeBaseIntelligence" "15" // Base intelligence
  8228. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  8229. "AttributeBaseAgility" "14" // Base agility
  8230. "AttributeAgilityGain" "2.5" // Agility bonus per level.
  8231.  
  8232. // Movement
  8233. //-------------------------------------------------------------------------------------------------------------
  8234. "MovementSpeed" "290" // Speed.
  8235. "MovementTurnRate" "0.5" // Turning rate.
  8236.  
  8237. "HealthBarOffset" "90"
  8238.  
  8239. "ParticleFile" "particles/units/heroes/hero_weaver.pcf"
  8240. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_weaver.txt"
  8241. "VoiceFile" "scripts/voscripts/game_sounds_vo_weaver.txt"
  8242.  
  8243. "Bot"
  8244. {
  8245. "LaneDesire"
  8246. {
  8247. "LaneMid" "1.5"
  8248. "LaneFarm" "1.0"
  8249. }
  8250. }
  8251. }
  8252.  
  8253. //=================================================================================================================
  8254. // HERO: Jakiro
  8255. //=================================================================================================================
  8256. "npc_dota_hero_jakiro"
  8257. {
  8258. // General
  8259. //-------------------------------------------------------------------------------------------------------------
  8260. "Model" "models/heroes/twin_headed_dragon/twin_headed_dragon.mdl" // Model.
  8261. "Portrait" "vgui/hud/heroportraits/portrait_jakiro" // Small image for hero selection
  8262. "IdleExpression" "scenes/jakiro/jakiro_exp_idle_01.vcd" // custom facial animation idle
  8263. "SoundSet" "Hero_Jakiro" // Name of sound set.
  8264. "Enabled" "1"
  8265. "HeroUnlockOrder" "0"
  8266. "Role" "Ganker"
  8267. "Team" "Good"
  8268. "HeroID" "64" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8269. "NewHero" "1"
  8270. "ModelScale" "1.05"
  8271. "HeroGlowColor" "107 74 53"
  8272. "CMEnabled" "1"
  8273.  
  8274. // Abilities
  8275. //-------------------------------------------------------------------------------------------------------------
  8276. "Ability1" "jakiro_dual_breath" // Ability 1
  8277. "Ability2" "jakiro_ice_path" // Ability 2
  8278. "Ability3" "jakiro_liquid_fire" // Ability 3
  8279. "Ability4" "jakiro_macropyre" // Ability 4
  8280.  
  8281. // Armor
  8282. //-------------------------------------------------------------------------------------------------------------
  8283. "ArmorPhysical" "1" // Physical protection.
  8284.  
  8285. // Attack
  8286. //-------------------------------------------------------------------------------------------------------------
  8287. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  8288. "AttackDamageMin" "18" // Damage range min.
  8289. "AttackDamageMax" "26" // Damage range max.
  8290. "AttackRate" "1.7" // Speed of attack.
  8291. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  8292. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  8293. "AttackRange" "400" // Range within a target can be attacked.
  8294. "ProjectileModel" "jakiro_base_attack" // Particle system model for projectile.
  8295. "ProjectileSpeed" "1100" // Speed of projectile.
  8296.  
  8297. // Attributes
  8298. //-------------------------------------------------------------------------------------------------------------
  8299. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  8300. "AttributeBaseStrength" "24" // Base strength
  8301. "AttributeStrengthGain" "2.3" // Strength bonus per level.
  8302. "AttributeBaseIntelligence" "28" // Base intelligence
  8303. "AttributeIntelligenceGain" "2.8" // Intelligence bonus per level.
  8304. "AttributeBaseAgility" "10" // Base agility
  8305. "AttributeAgilityGain" "1.2" // Agility bonus per level.
  8306.  
  8307. // Movement
  8308. //-------------------------------------------------------------------------------------------------------------
  8309. "MovementSpeed" "290" // Speed.
  8310. "MovementTurnRate" "0.5" // Turning rate.
  8311.  
  8312. "HealthBarOffset" "250"
  8313.  
  8314. "ParticleFile" "particles/units/heroes/hero_jakiro.pcf"
  8315. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_jakiro.txt"
  8316. "VoiceFile" "scripts/voscripts/game_sounds_vo_jakiro.txt"
  8317. "ItemSlots"
  8318. {
  8319. "0"
  8320. {
  8321. "SlotIndex" "0"
  8322. "SlotName" "weapon"
  8323. "SlotText" "#LoadoutSlot_Weapon"
  8324. }
  8325. "1"
  8326. {
  8327. "SlotIndex" "1"
  8328. "SlotName" "head"
  8329. "SlotText" "#LoadoutSlot_Head"
  8330. }
  8331. "2"
  8332. {
  8333. "SlotIndex" "2"
  8334. "SlotName" "taunt"
  8335. "SlotText" "#LoadoutSlot_Taunt"
  8336. }
  8337. "3"
  8338. {
  8339. "SlotIndex" "3"
  8340. "SlotName" "killtaunt"
  8341. "SlotText" "#LoadoutSlot_KillTaunt"
  8342. }
  8343. "4"
  8344. {
  8345. "SlotIndex" "4"
  8346. "SlotName" "killsound"
  8347. "SlotText" "#LoadoutSlot_KillSound"
  8348. }
  8349. }
  8350.  
  8351. "Bot"
  8352. {
  8353. "Loadout"
  8354. {
  8355. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8356. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8357. "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8358. "item_branches" "ITEM_CORE"
  8359. "item_branches" "ITEM_CORE"
  8360. "item_branches" "ITEM_CORE"
  8361. "item_magic_stick" "ITEM_CORE"
  8362. "item_recipe_magic_wand" "ITEM_CORE"
  8363. "item_magic_wand" "ITEM_DERIVED"
  8364. "item_boots" "ITEM_CORE"
  8365. "item_sobi_mask" "ITEM_EXTENSION"
  8366. "item_gauntlets" "ITEM_EXTENSION"
  8367. "item_gauntlets" "ITEM_EXTENSION"
  8368. "item_recipe_urn_of_shadows" "ITEM_EXTENSION"
  8369. "item_urn_of_shadows" "ITEM_DERIVED"
  8370. "item_ring_of_regen" "ITEM_EXTENSION"
  8371. "item_branches" "ITEM_EXTENSION"
  8372. "item_recipe_headdress" "ITEM_EXTENSION"
  8373. "item_headdress" "ITEM_DERIVED"
  8374. "item_chainmail" "ITEM_EXTENSION"
  8375. "item_branches" "ITEM_EXTENSION"
  8376. "item_recipe_buckler" "ITEM_EXTENSION"
  8377. "item_buckler" "ITEM_DERIVED"
  8378. "item_recipe_mekansm" "ITEM_EXTENSION"
  8379. "item_mekansm" "ITEM_DERIVED"
  8380. "item_void_stone" "ITEM_EXTENSION"
  8381. "item_recipe_travel_boots" "ITEM_EXTENSION"
  8382. "item_travel_boots" "ITEM_DERIVED"
  8383. "item_mystic_staff" "ITEM_LUXURY"
  8384. "item_ultimate_orb" "ITEM_LUXURY"
  8385. "item_recipe_sheepstick" "ITEM_LUXURY"
  8386. "item_sheepstick" "ITEM_DERIVED"
  8387. }
  8388. "Build"
  8389. {
  8390. "1" "jakiro_dual_breath"
  8391. "2" "jakiro_ice_path"
  8392. "3" "jakiro_dual_breath"
  8393. "4" "jakiro_liquid_fire"
  8394. "5" "jakiro_dual_breath"
  8395. "6" "jakiro_macropyre"
  8396. "7" "jakiro_dual_breath"
  8397. "8" "jakiro_liquid_fire"
  8398. "9" "jakiro_liquid_fire"
  8399. "10" "jakiro_liquid_fire"
  8400. "11" "jakiro_macropyre"
  8401. "12" "jakiro_ice_path"
  8402. "13" "jakiro_ice_path"
  8403. "14" "jakiro_ice_path"
  8404. "15" "attribute_bonus"
  8405. "16" "jakiro_macropyre"
  8406. "17" "attribute_bonus"
  8407. "18" "attribute_bonus"
  8408. "19" "attribute_bonus"
  8409. "20" "attribute_bonus"
  8410. "21" "attribute_bonus"
  8411. "22" "attribute_bonus"
  8412. "23" "attribute_bonus"
  8413. "24" "attribute_bonus"
  8414. "25" "attribute_bonus"
  8415. }
  8416. "LaneDesire"
  8417. {
  8418. "LaneMid" "0.7"
  8419. "LaneFarm" "1.0"
  8420. }
  8421. "HeroType" "DOTA_HERO_SUPPORT"
  8422. }
  8423. }
  8424.  
  8425. //=================================================================================================================
  8426. // HERO: Batrider
  8427. //=================================================================================================================
  8428. "npc_dota_hero_batrider"
  8429. {
  8430. // General
  8431. //-------------------------------------------------------------------------------------------------------------
  8432. "Model" "models/heroes/batrider/batrider.mdl" // Model.
  8433. "Portrait" "vgui/hud/heroportraits/portrait_batrider" // Small image for hero selection
  8434. "IdleExpression" "scenes/batrider/batrider_exp_idle_01.vcd" // custom facial animation idle
  8435. "SoundSet" "Hero_Batrider" // Name of sound set.
  8436. "Enabled" "1"
  8437. "Role" "Ganker"
  8438. "Team" "Bad"
  8439. "HeroID" "65" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8440. "ModelScale" ".8"
  8441. "HeroGlowColor" "107 74 53"
  8442. "CMEnabled" "1"
  8443. "PickSound" "batrider_bat_spawn_01"
  8444.  
  8445. // Abilities
  8446. //-------------------------------------------------------------------------------------------------------------
  8447. "Ability1" "batrider_sticky_napalm" // Ability 1
  8448. "Ability2" "batrider_flamebreak" // Ability 2
  8449. "Ability3" "batrider_firefly" // Ability 3
  8450. "Ability4" "batrider_flaming_lasso" // Ability 4
  8451.  
  8452. // Armor
  8453. //-------------------------------------------------------------------------------------------------------------
  8454. "ArmorPhysical" "-1" // Physical protection.
  8455.  
  8456. // Attack
  8457. //-------------------------------------------------------------------------------------------------------------
  8458. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  8459. "AttackDamageMin" "24" // Damage range min.
  8460. "AttackDamageMax" "28" // Damage range max.
  8461. "AttackRate" "1.7" // Speed of attack.
  8462. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  8463. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  8464. "AttackRange" "375" // Range within a target can be attacked.
  8465. "ProjectileModel" "batrider_base_attack" // Particle system model for projectile.
  8466. "ProjectileSpeed" "900" // Speed of projectile.
  8467.  
  8468. // Attributes
  8469. //-------------------------------------------------------------------------------------------------------------
  8470. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  8471. "AttributeBaseStrength" "23" // Base strength
  8472. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  8473. "AttributeBaseAgility" "15" // Base agility
  8474. "AttributeAgilityGain" "1.5" // Agility bonus per level.
  8475. "AttributeBaseIntelligence" "24" // Base intelligence
  8476. "AttributeIntelligenceGain" "2.5" // Intelligence bonus per level.
  8477.  
  8478. // Movement
  8479. //-------------------------------------------------------------------------------------------------------------
  8480. "MovementSpeed" "290" // Speed.
  8481. "MovementTurnRate" "0.5" // Turning rate.
  8482.  
  8483. // Items
  8484. //-------------------------------------------------------------------------------------------------------------
  8485. "ItemSlots"
  8486. {
  8487. "0"
  8488. {
  8489. "SlotIndex" "0"
  8490. "SlotName" "weapon"
  8491. "SlotText" "#LoadoutSlot_Weapon"
  8492. }
  8493. "1"
  8494. {
  8495. "SlotIndex" "1"
  8496. "SlotName" "head"
  8497. "SlotText" "#LoadoutSlot_Head"
  8498. }
  8499. }
  8500.  
  8501. "HealthBarOffset" "220"
  8502.  
  8503. "ParticleFile" "particles/units/heroes/hero_batrider.pcf"
  8504. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_batrider.txt"
  8505. "VoiceFile" "scripts/voscripts/game_sounds_vo_batrider.txt"
  8506.  
  8507. "Bot"
  8508. {
  8509. "Loadout"
  8510. {
  8511. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8512. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8513. "item_branches" "ITEM_CORE"
  8514. "item_branches" "ITEM_CORE"
  8515. "item_branches" "ITEM_CORE"
  8516. "item_magic_stick" "ITEM_CORE"
  8517. "item_boots" "ITEM_CORE"
  8518. "item_recipe_magic_wand" "ITEM_CORE"
  8519. "item_magic_wand" "ITEM_DERIVED"
  8520. "item_sobi_mask" "ITEM_CORE"
  8521. "item_gauntlets" "ITEM_CORE"
  8522. "item_gauntlets" "ITEM_CORE"
  8523. "item_recipe_urn_of_shadows" "ITEM_CORE"
  8524. "item_urn_of_shadows" "ITEM_DERIVED"
  8525. "item_ring_of_health" "ITEM_EXTENSION"
  8526. "item_stout_shield" "ITEM_EXTENSION"
  8527. "item_vitality_booster" "ITEM_EXTENSION"
  8528. "item_vanguard" "ITEM_DERIVED"
  8529. "item_cloak" "ITEM_EXTENSION"
  8530. "item_ring_of_health" "ITEM_EXTENSION"
  8531. "item_ring_of_regen" "ITEM_EXTENSION"
  8532. "item_ring_of_regen" "ITEM_EXTENSION"
  8533. "item_hood_of_defiance" "ITEM_DERIVED"
  8534. "item_blink" "ITEM_EXTENSION"
  8535. "item_belt_of_strength" "ITEM_EXTENSION"
  8536. "item_gloves" "ITEM_EXTENSION"
  8537. "item_power_treads" "ITEM_DERIVED"
  8538. "item_ultimate_orb" "ITEM_LUXURY"
  8539. "item_void_stone" "ITEM_LUXURY"
  8540. "item_mystic_staff" "ITEM_LUXURY"
  8541. "item_sheepstick" "ITEM_DERIVED"
  8542. }
  8543. "Build"
  8544. {
  8545. "1" "batrider_sticky_napalm"
  8546. "2" "batrider_firefly"
  8547. "3" "batrider_sticky_napalm"
  8548. "4" "batrider_firefly"
  8549. "5" "batrider_sticky_napalm"
  8550. "6" "batrider_flaming_lasso"
  8551. "7" "batrider_sticky_napalm"
  8552. "8" "batrider_firefly"
  8553. "9" "batrider_firefly"
  8554. "10" "batrider_flamebreak"
  8555. "11" "batrider_flaming_lasso"
  8556. "12" "batrider_flamebreak"
  8557. "13" "batrider_flamebreak"
  8558. "14" "batrider_flamebreak"
  8559. "15" "attribute_bonus"
  8560. "16" "batrider_flaming_lasso"
  8561. "17" "attribute_bonus"
  8562. "18" "attribute_bonus"
  8563. "19" "attribute_bonus"
  8564. "20" "attribute_bonus"
  8565. "21" "attribute_bonus"
  8566. "22" "attribute_bonus"
  8567. "23" "attribute_bonus"
  8568. "24" "attribute_bonus"
  8569. "25" "attribute_bonus"
  8570. }
  8571. "LaneDesire"
  8572. {
  8573. "LaneMid" "0.8"
  8574. "LaneFarm" "1.0"
  8575. }
  8576. "HeroType" "DOTA_HERO_GANKER"
  8577. }
  8578. }
  8579.  
  8580. //=================================================================================================================
  8581. // HERO: Chen
  8582. //=================================================================================================================
  8583. "npc_dota_hero_chen"
  8584. {
  8585. // General
  8586. //-------------------------------------------------------------------------------------------------------------
  8587. "Model" "models/heroes/chen/chen.mdl" // Model.
  8588. "Portrait" "vgui/hud/heroportraits/portrait_chen" // Small image for hero selection
  8589. "SoundSet" "Hero_Chen" // Name of sound set.
  8590. "Enabled" "1"
  8591. "Role" "Pusher"
  8592. "Team" "Good"
  8593. "HeroID" "66" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8594. "ModelScale" "1"
  8595. "HeroGlowColor" "107 74 53"
  8596. "PickSound" "chen_chen_spawn_01"
  8597. "CMEnabled" "1"
  8598.  
  8599. // Abilities
  8600. //-------------------------------------------------------------------------------------------------------------
  8601. "Ability1" "chen_penitence" // Ability 1
  8602. "Ability2" "chen_test_of_faith" // Ability 2
  8603. "Ability3" "chen_holy_persuasion" // Ability 3
  8604. "Ability4" "chen_hand_of_god" // Ability 4
  8605.  
  8606. // Armor
  8607. //-------------------------------------------------------------------------------------------------------------
  8608. "ArmorPhysical" "-1" // Physical protection.
  8609.  
  8610. // Attack
  8611. //-------------------------------------------------------------------------------------------------------------
  8612. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  8613. "AttackDamageMin" "22" // Damage range min.
  8614. "AttackDamageMax" "32" // Damage range max.
  8615. "AttackRate" "1.7" // Speed of attack.
  8616. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  8617. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  8618. "AttackRange" "600" // Range within a target can be attacked.
  8619. "ProjectileModel" "chen_base_attack" // Particle system model for projectile.
  8620. "ProjectileSpeed" "1100" // Speed of projectile.
  8621.  
  8622. // Attributes
  8623. //-------------------------------------------------------------------------------------------------------------
  8624. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  8625. "AttributeBaseStrength" "20" // Base strength
  8626. "AttributeStrengthGain" "1.5" // Strength bonus per level.
  8627. "AttributeBaseAgility" "15" // Base agility
  8628. "AttributeAgilityGain" "2.1" // Agility bonus per level.
  8629. "AttributeBaseIntelligence" "21" // Base intelligence
  8630. "AttributeIntelligenceGain" "2.8" // Intelligence bonus per level.
  8631.  
  8632. // Movement
  8633. //-------------------------------------------------------------------------------------------------------------
  8634. "MovementSpeed" "300" // Speed.
  8635. "MovementTurnRate" "0.5" // Turning rate.
  8636.  
  8637. "HealthBarOffset" "170"
  8638.  
  8639. "ParticleFile" "particles/units/heroes/hero_chen.pcf"
  8640. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_chen.txt"
  8641. "VoiceFile" "scripts/voscripts/game_sounds_vo_chen.txt"
  8642.  
  8643. "Bot"
  8644. {
  8645. "Loadout"
  8646. {
  8647. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8648. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8649. "item_boots" "ITEM_CORE"
  8650. "item_sobi_mask" "ITEM_CORE"
  8651. "item_ring_of_protection" "ITEM_CORE"
  8652. "item_gauntlets" "ITEM_CORE"
  8653. "item_gauntlets" "ITEM_CORE"
  8654. "item_recipe_urn_of_shadows" "ITEM_CORE"
  8655. "item_urn_of_shadows" "ITEM_DERIVED"
  8656. "item_sobi_mask" "ITEM_CORE"
  8657. "item_ring_of_basilius" "ITEM_DERIVED"
  8658. "item_ring_of_regen" "ITEM_EXTENSION"
  8659. "item_branches" "ITEM_EXTENSION"
  8660. "item_recipe_headdress" "ITEM_EXTENSION"
  8661. "item_headdress" "ITEM_DERIVED"
  8662. "item_chainmail" "ITEM_EXTENSION"
  8663. "item_branches" "ITEM_EXTENSION"
  8664. "item_recipe_buckler" "ITEM_EXTENSION"
  8665. "item_buckler" "ITEM_DERIVED"
  8666. "item_recipe_mekansm" "ITEM_EXTENSION"
  8667. "item_mekansm" "ITEM_DERIVED"
  8668. "item_point_booster" "ITEM_EXTENSION"
  8669. "item_staff_of_wizardry" "ITEM_EXTENSION"
  8670. "item_ogre_axe" "ITEM_EXTENSION"
  8671. "item_blade_of_alacrity" "ITEM_EXTENSION"
  8672. "item_ultimate_scepter" "ITEM_DERIVED"
  8673. "item_recipe_travel_boots" "ITEM_EXTENSION"
  8674. "item_travel_boots" "ITEM_DERIVED"
  8675. "item_platemail" "ITEM_LUXURY"
  8676. "item_mystic_staff" "ITEM_LUXURY"
  8677. "item_recipe_shivas_guard" "ITEM_LUXURY"
  8678. "item_shivas_guard" "ITEM_DERIVED"
  8679. }
  8680. "Build"
  8681. {
  8682. "1" "chen_holy_persuasion"
  8683. "2" "chen_penitence"
  8684. "3" "chen_penitence"
  8685. "4" "chen_holy_persuasion"
  8686. "5" "chen_holy_persuasion"
  8687. "6" "chen_hand_of_god"
  8688. "7" "chen_holy_persuasion"
  8689. "8" "chen_penitence"
  8690. "9" "chen_penitence"
  8691. "10" "chen_test_of_faith"
  8692. "11" "chen_hand_of_god"
  8693. "12" "chen_test_of_faith"
  8694. "13" "chen_test_of_faith"
  8695. "14" "chen_test_of_faith"
  8696. "15" "attribute_bonus"
  8697. "16" "chen_hand_of_god"
  8698. "17" "attribute_bonus"
  8699. "18" "attribute_bonus"
  8700. "19" "attribute_bonus"
  8701. "20" "attribute_bonus"
  8702. "21" "attribute_bonus"
  8703. "22" "attribute_bonus"
  8704. "23" "attribute_bonus"
  8705. "24" "attribute_bonus"
  8706. "25" "attribute_bonus"
  8707. }
  8708. "LaneDesire"
  8709. {
  8710. "LaneMid" "0.5"
  8711. "LaneFarm" "1.4"
  8712. }
  8713. "HeroType" "DOTA_HERO_SUPPORT"
  8714. }
  8715. }
  8716.  
  8717. //=================================================================================================================
  8718. // HERO: Spectre
  8719. //=================================================================================================================
  8720. "npc_dota_hero_spectre"
  8721. {
  8722. // General
  8723. //-------------------------------------------------------------------------------------------------------------
  8724. "Model" "models/heroes/spectre/spectre.mdl" // Model.
  8725. "Portrait" "vgui/hud/heroportraits/portrait_spectre" // Small image for hero selection
  8726. "SoundSet" "Hero_Spectre" // Name of sound set.
  8727. "IdleSoundLoop" "Hero_Spectre.IdleLoop"
  8728. "Enabled" "1"
  8729. "Role" "Carry"
  8730. "Team" "Bad"
  8731. "HeroID" "67" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8732. "ModelScale" ".72"
  8733. "HeroGlowColor" "107 74 53"
  8734. "ForceEnable" "1"
  8735. "PickSound" "spectre_spec_spawn_01"
  8736. "CMEnabled" "1"
  8737.  
  8738. // Abilities
  8739. //-------------------------------------------------------------------------------------------------------------
  8740. "AbilityLayout" "5"
  8741. "Ability1" "spectre_spectral_dagger" // Ability 1
  8742. "Ability2" "spectre_desolate" // Ability 2
  8743. "Ability3" "spectre_dispersion" // Ability 3
  8744. "Ability4" "spectre_reality" // Ability 4
  8745. "Ability5" "spectre_haunt" // Ability 5
  8746. "Ability6" "attribute_bonus" // Ability 6
  8747.  
  8748. // Armor
  8749. //-------------------------------------------------------------------------------------------------------------
  8750. "ArmorPhysical" "0" // Physical protection.
  8751.  
  8752. // Attack
  8753. //-------------------------------------------------------------------------------------------------------------
  8754. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  8755. "AttackDamageMin" "23" // Damage range min.
  8756. "AttackDamageMax" "27" // Damage range max.
  8757. "AttackRate" "1.7" // Speed of attack.
  8758. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  8759. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  8760. "AttackRange" "128" // Range within a target can be attacked.
  8761.  
  8762. // Attributes
  8763. //-------------------------------------------------------------------------------------------------------------
  8764. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  8765. "AttributeBaseStrength" "19" // Base strength
  8766. "AttributeStrengthGain" "2.0" // Strength bonus per level.
  8767. "AttributeBaseAgility" "23" // Base agility
  8768. "AttributeAgilityGain" "2.2" // Agility bonus per level.
  8769. "AttributeBaseIntelligence" "16" // Base intelligence
  8770. "AttributeIntelligenceGain" "1.9" // Intelligence bonus per level.
  8771.  
  8772. // Movement
  8773. //-------------------------------------------------------------------------------------------------------------
  8774. "MovementSpeed" "295" // Speed.
  8775. "MovementTurnRate" "0.5" // Turning rate.
  8776.  
  8777. "HealthBarOffset" "160"
  8778.  
  8779. "ParticleFile" "particles/units/heroes/hero_spectre.pcf"
  8780. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_spectre.txt"
  8781. "VoiceFile" "scripts/voscripts/game_sounds_vo_spectre.txt"
  8782.  
  8783. "Bot"
  8784. {
  8785. "Loadout"
  8786. {
  8787. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  8788. "item_stout_shield" "ITEM_SELLABLE"
  8789. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8790. "item_slippers" "ITEM_CORE"
  8791. "item_slippers" "ITEM_CORE"
  8792. "item_poor_mans_shield" "ITEM_DERIVED"
  8793. "item_blade_of_alacrity" "ITEM_CORE"
  8794. "item_blade_of_alacrity" "ITEM_CORE"
  8795. "item_robe" "ITEM_CORE"
  8796. "item_recipe_diffusal_blade" "ITEM_CORE"
  8797. "item_diffusal_blade" "ITEM_DERIVED"
  8798. "item_boots" "ITEM_CORE"
  8799. "item_gloves" "ITEM_CORE"
  8800. "item_belt_of_strength" "ITEM_CORE"
  8801. "item_treads" "ITEM_DERIVED"
  8802. "item_blade_of_alacrity" "ITEM_EXTENSION"
  8803. "item_boots_of_elves" "ITEM_EXTENSION"
  8804. "item_recipe_yasha" "ITEM_EXTENSION"
  8805. "item_yasha" "ITEM_DERIVED"
  8806. "item_ultimate_orb" "ITEM_EXTENSION"
  8807. "item_recipe_manta" "ITEM_EXTENSION"
  8808. "item_manta" "ITEM_DERIVED"
  8809. "item_reaver" "ITEM_LUXURY"
  8810. "item_vitality_booster" "ITEM_LUXURY"
  8811. "item_recipe_heart" "ITEM_LUXURY"
  8812. "item_heart" "ITEM_DERIVED"
  8813. }
  8814. "Build"
  8815. {
  8816. "1" "spectre_spectral_dagger"
  8817. "2" "spectre_desolate"
  8818. "3" "spectre_spectral_dagger"
  8819. "4" "spectre_desolate"
  8820. "5" "spectre_spectral_dagger"
  8821. "6" "spectre_haunt"
  8822. "7" "spectre_spectral_dagger"
  8823. "8" "spectre_desolate"
  8824. "9" "spectre_desolate"
  8825. "10" "spectre_dispersion"
  8826. "11" "spectre_haunt"
  8827. "12" "spectre_dispersion"
  8828. "13" "spectre_dispersion"
  8829. "14" "spectre_dispersion"
  8830. "15" "attribute_bonus"
  8831. "16" "spectre_haunt"
  8832. "17" "attribute_bonus"
  8833. "18" "attribute_bonus"
  8834. "19" "attribute_bonus"
  8835. "20" "attribute_bonus"
  8836. "21" "attribute_bonus"
  8837. "22" "attribute_bonus"
  8838. "23" "attribute_bonus"
  8839. "24" "attribute_bonus"
  8840. "25" "attribute_bonus"
  8841. }
  8842. "LaneDesire"
  8843. {
  8844. "LaneMid" "1.0"
  8845. "LaneFarm" "1.0"
  8846. }
  8847. "HeroType" "DOTA_HERO_CARRY"
  8848. }
  8849. }
  8850.  
  8851. //=================================================================================================================
  8852. // HERO: Doom Bringer
  8853. //=================================================================================================================
  8854. "npc_dota_hero_doom_bringer"
  8855. {
  8856. // General
  8857. //-------------------------------------------------------------------------------------------------------------
  8858. "Model" "models/heroes/doom/doom.mdl" // Model.
  8859. "Portrait" "vgui/hud/heroportraits/portrait_doom_bringer" // Small image for hero selection
  8860. "SoundSet" "Hero_DoomBringer" // Name of sound set.
  8861. "IdleSoundLoop" "Hero_DoomBringer.IdleLoop"
  8862. "Enabled" "1"
  8863. "Role" "Carry"
  8864. "Team" "Bad"
  8865. "HeroID" "69" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  8866. "ModelScale" ".925"
  8867. "HeroGlowColor" "107 74 53"
  8868. "ForceEnable" "1"
  8869. "PickSound" "doom_bringer_doom_spawn_01"
  8870. "CMEnabled" "1"
  8871.  
  8872. // Abilities
  8873. //-------------------------------------------------------------------------------------------------------------
  8874. "AbilityLayout" "6"
  8875. "Ability1" "doom_bringer_devour" // Ability 1
  8876. "Ability2" "doom_bringer_scorched_earth" // Ability 2
  8877. "Ability3" "doom_bringer_lvl_death" // Ability 3
  8878. "Ability4" "doom_bringer_empty1" // Ability 4
  8879. "Ability5" "doom_bringer_empty2" // Ability 5
  8880. "Ability6" "doom_bringer_doom" // Ability 6
  8881. "Ability7" "attribute_bonus" // Ability 7
  8882.  
  8883. // Armor
  8884. //-------------------------------------------------------------------------------------------------------------
  8885. "ArmorPhysical" "-2" // Physical protection.
  8886.  
  8887. // Attack
  8888. //-------------------------------------------------------------------------------------------------------------
  8889. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  8890. "AttackDamageMin" "27" // Damage range min.
  8891. "AttackDamageMax" "43" // Damage range max.
  8892. "AttackRate" "1.7" // Speed of attack.
  8893. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
  8894. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  8895. "AttackRange" "150" // Range within a target can be attacked.
  8896.  
  8897. // Attributes
  8898. //-------------------------------------------------------------------------------------------------------------
  8899. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  8900. "AttributeBaseStrength" "26" // Base strength
  8901. "AttributeStrengthGain" "3.2" // Strength bonus per level.
  8902. "AttributeBaseAgility" "11" // Base agility
  8903. "AttributeAgilityGain" "0.9" // Agility bonus per level.
  8904. "AttributeBaseIntelligence" "13" // Base intelligence
  8905. "AttributeIntelligenceGain" "2.1" // Intelligence bonus per level.
  8906.  
  8907. // Movement
  8908. //-------------------------------------------------------------------------------------------------------------
  8909. "MovementSpeed" "290" // Speed.
  8910. "MovementTurnRate" "0.5" // Turning rate.
  8911.  
  8912. "HealthBarOffset" "220"
  8913.  
  8914. "ParticleFile" "particles/units/heroes/hero_doom_bringer.pcf"
  8915. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_doombringer.txt"
  8916. "VoiceFile" "scripts/voscripts/game_sounds_vo_doom_bringer.txt"
  8917.  
  8918. "Bot"
  8919. {
  8920. "Loadout"
  8921. {
  8922. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  8923. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  8924. "item_magic_stick" "ITEM_CORE"
  8925. "item_branches" "ITEM_CORE"
  8926. "item_branches" "ITEM_CORE"
  8927. "item_branches" "ITEM_CORE"
  8928. "item_boots" "ITEM_CORE"
  8929. "item_recipe_magic_wand" "ITEM_CORE"
  8930. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  8931. "item_point_booster" "ITEM_CORE"
  8932. "item_ogre_axe" "ITEM_CORE"
  8933. "item_staff_of_wizardry" "ITEM_CORE"
  8934. "item_blade_of_alacrity" "ITEM_CORE"
  8935. "item_ultimate_scepter" "ITEM_DERIVED"
  8936. "item_relic" "ITEM_EXTENSION"
  8937. "item_recipe_radiance" "ITEM_EXTENSION"
  8938. "item_radiance" "ITEM_DERIVED"
  8939. "item_recipe_travel_boots" "ITEM_EXTENSION"
  8940. "item_travel_boots" "ITEM_DERIVED"
  8941. "item_lifesteal" "ITEM_LUXURY"
  8942. "item_helm_of_iron_will" "ITEM_LUXURY"
  8943. "item_helm_of_the_dominator" "ITEM_DERIVED"
  8944. "item_reaver" "ITEM_LUXURY"
  8945. "item_recipe_satanic" "ITEM_LUXURY"
  8946. "item_satanic" "ITEM_DERIVED"
  8947. }
  8948. "Build"
  8949. {
  8950. "1" "doom_bringer_devour"
  8951. "2" "doom_bringer_lvl_death"
  8952. "3" "doom_bringer_devour"
  8953. "4" "doom_bringer_lvl_death"
  8954. "5" "doom_bringer_lvl_death"
  8955. "6" "doom_bringer_doom"
  8956. "7" "doom_bringer_lvl_death"
  8957. "8" "doom_bringer_devour"
  8958. "9" "doom_bringer_devour"
  8959. "10" "doom_bringer_scorched_earth"
  8960. "11" "doom_bringer_doom"
  8961. "12" "doom_bringer_scorched_earth"
  8962. "13" "doom_bringer_scorched_earth"
  8963. "14" "doom_bringer_scorched_earth"
  8964. "15" "attribute_bonus"
  8965. "16" "doom_bringer_doom"
  8966. "17" "attribute_bonus"
  8967. "18" "attribute_bonus"
  8968. "19" "attribute_bonus"
  8969. "20" "attribute_bonus"
  8970. "21" "attribute_bonus"
  8971. "22" "attribute_bonus"
  8972. "23" "attribute_bonus"
  8973. "24" "attribute_bonus"
  8974. "25" "attribute_bonus"
  8975. }
  8976. "LaneDesire"
  8977. {
  8978. "LaneMid" "0.6"
  8979. "LaneFarm" "1.1"
  8980. }
  8981. "HeroType" "DOTA_HERO_CARRY"
  8982. }
  8983. }
  8984.  
  8985. //=================================================================================================================
  8986. // HERO: Ancient Apparition
  8987. //=================================================================================================================
  8988. "npc_dota_hero_ancient_apparition"
  8989. {
  8990. // General
  8991. //-------------------------------------------------------------------------------------------------------------
  8992. "Model" "models/heroes/ancient_apparition/ancient_apparition.mdl" // Model.
  8993. "Portrait" "vgui/hud/heroportraits/portrait_ancient_apparition" // Small image for hero selection
  8994. "SoundSet" "Hero_ancient_apparition" // Name of sound set.
  8995. "IdleSoundLoop" "Hero_Ancient_Apparition.IdleLoop"
  8996. "Enabled" "1"
  8997. "Role" "Ganker"
  8998. "Team" "Bad"
  8999. "PickSound" "ancient_apparition_appa_spawn_01"
  9000. "CMEnabled" "1"
  9001.  
  9002. "HeroID" "68" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  9003. "ModelScale" ".9"
  9004. "HeroGlowColor" "53 74 107"
  9005.  
  9006. // Abilities
  9007. //-------------------------------------------------------------------------------------------------------------
  9008. "AbilityLayout" "4"
  9009. "Ability1" "ancient_apparition_cold_feet" // Ability 1
  9010. "Ability2" "ancient_apparition_ice_vortex" // Ability 2
  9011. "Ability3" "ancient_apparition_chilling_touch" // Ability 3
  9012. "Ability4" "ancient_apparition_ice_blast" // Ability 4
  9013. "Ability5" "ancient_apparition_ice_blast_release" // Ability 5
  9014. "Ability6" "attribute_bonus" // Ability 6
  9015.  
  9016.  
  9017. // Armor
  9018. //-------------------------------------------------------------------------------------------------------------
  9019. "ArmorPhysical" "-1" // Physical protection.
  9020.  
  9021. // Attack
  9022. //-------------------------------------------------------------------------------------------------------------
  9023. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  9024. "AttackDamageMin" "19" // Damage range min.
  9025. "AttackDamageMax" "29" // Damage range max.
  9026. "AttackRate" "1.7" // Speed of attack.
  9027. "AttackAnimationPoint" "0.45" // Normalized time in animation cycle to attack.
  9028. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  9029. "AttackRange" "600" // Range within a target can be attacked.
  9030. "ProjectileModel" "ancient_apparition_base_attack" // Particle system model for projectile.
  9031. "ProjectileSpeed" "1250" // Speed of projectile.
  9032.  
  9033. // Attributes
  9034. //-------------------------------------------------------------------------------------------------------------
  9035. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  9036. "AttributeBaseStrength" "18" // Base strength
  9037. "AttributeStrengthGain" "1.4" // Strength bonus per level.
  9038. "AttributeBaseAgility" "20" // Base agility
  9039. "AttributeAgilityGain" "2.2" // Agility bonus per level.
  9040. "AttributeBaseIntelligence" "25" // Base intelligence
  9041. "AttributeIntelligenceGain" "2.6" // Intelligence bonus per level.
  9042.  
  9043. // Movement
  9044. //-------------------------------------------------------------------------------------------------------------
  9045. "MovementSpeed" "295" // Speed.
  9046. "MovementTurnRate" "0.5" // Turning rate.
  9047.  
  9048. // Vision
  9049. //-------------------------------------------------------------------------------------------------------------
  9050. "VisionNighttimeRange" "1400" // Range of vision at night time.
  9051.  
  9052. "HealthBarOffset" "170"
  9053.  
  9054. "ParticleFile" "particles/units/heroes/hero_ancient_apparition.pcf"
  9055. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_ancient_apparition.txt"
  9056. "VoiceFile" "scripts/voscripts/game_sounds_vo_ancient_apparition.txt"
  9057.  
  9058. "Bot"
  9059. {
  9060. "Loadout"
  9061. {
  9062. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9063. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9064. "item_gauntlets" "ITEM_CORE"
  9065. "item_mantle" "ITEM_CORE"
  9066. "item_circlet" "ITEM_CORE"
  9067. "item_circlet" "ITEM_CORE"
  9068.  
  9069. "item_recipe_bracer" "ITEM_CORE"
  9070. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  9071.  
  9072. "item_recipe_null_talisman" "ITEM_CORE"
  9073. "item_null_talisman" "ITEM_DERIVED | ITEM_SELLABLE"
  9074.  
  9075. "item_boots" "ITEM_CORE"
  9076. "item_sobi_mask" "ITEM_CORE"
  9077. "item_gauntlets" "ITEM_CORE"
  9078. "item_gauntlets" "ITEM_CORE"
  9079. "item_recipe_urn_of_shadows" "ITEM_CORE"
  9080. "item_urn_of_shadows" "ITEM_DERIVED"
  9081.  
  9082. "item_void_stone" "ITEM_EXTENSION"
  9083. "item_staff_of_wizardry" "ITEM_EXTENSION"
  9084. "item_sobi_mask" "ITEM_EXTENSION"
  9085. "item_recipe_cyclone" "ITEM_EXTENSION"
  9086. "item_cyclone" "ITEM_DERIVED"
  9087.  
  9088. "item_recipe_travel_boots" "ITEM_EXTENSION"
  9089. "item_travel_boots" "ITEM_DERIVED"
  9090.  
  9091. "item_platemail" "ITEM_LUXURY"
  9092. "item_mystic_staff" "ITEM_LUXURY"
  9093. "item_recipe_shivas_guard" "ITEM_LUXURY"
  9094. "item_shivas_guard" "ITEM_DERIVED"
  9095. }
  9096. "Build"
  9097. {
  9098. "1" "ancient_apparition_cold_feet"
  9099. "2" "ancient_apparition_ice_vortex"
  9100. "3" "ancient_apparition_cold_feet"
  9101. "4" "ancient_apparition_ice_vortex"
  9102. "5" "ancient_apparition_cold_feet"
  9103. "6" "ancient_apparition_ice_blast"
  9104. "7" "ancient_apparition_cold_feet"
  9105. "8" "ancient_apparition_ice_vortex"
  9106. "9" "ancient_apparition_ice_vortex"
  9107. "10" "attribute_bonus"
  9108. "11" "ancient_apparition_ice_blast"
  9109. "12" "ancient_apparition_chilling_touch"
  9110. "13" "ancient_apparition_chilling_touch"
  9111. "14" "ancient_apparition_chilling_touch"
  9112. "15" "ancient_apparition_chilling_touch"
  9113. "16" "ancient_apparition_ice_blast"
  9114. "17" "attribute_bonus"
  9115. "18" "attribute_bonus"
  9116. "19" "attribute_bonus"
  9117. "20" "attribute_bonus"
  9118. "21" "attribute_bonus"
  9119. "22" "attribute_bonus"
  9120. "23" "attribute_bonus"
  9121. "24" "attribute_bonus"
  9122. "25" "attribute_bonus"
  9123. }
  9124.  
  9125. "LaneDesire"
  9126. {
  9127. "LaneMid" "0.7"
  9128. "LaneFarm" "1.0"
  9129. }
  9130.  
  9131. "HeroType" "DOTA_HERO_SUPPORT"
  9132. }
  9133. }
  9134.  
  9135. //=================================================================================================================
  9136. // HERO: Ursa
  9137. //=================================================================================================================
  9138. "npc_dota_hero_ursa"
  9139. {
  9140. // General
  9141. //-------------------------------------------------------------------------------------------------------------
  9142. "Model" "models/heroes/ursa/ursa.mdl" // Model.
  9143. "Portrait" "vgui/hud/heroportraits/portrait_ursa" // Small image for hero selection
  9144. "SoundSet" "Hero_Ursa" // Name of sound set.
  9145. "Enabled" "1"
  9146. "Role" "Carry"
  9147. "Team" "Good"
  9148. "HeroID" "70" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  9149. "ModelScale" ".80"
  9150. "HeroGlowColor" "107 74 53"
  9151. "ForceEnable" "1"
  9152.  
  9153. // Abilities
  9154. //-------------------------------------------------------------------------------------------------------------
  9155. "AbilityLayout" "4"
  9156. "Ability1" "ursa_earthshock" // Ability 1
  9157. "Ability2" "ursa_overpower" // Ability 2
  9158. "Ability3" "ursa_fury_swipes" // Ability 3
  9159. "Ability6" "ursa_enrage" // Ability 6
  9160. "Ability5" "attribute_bonus" // Ability 7
  9161.  
  9162. // Armor
  9163. //-------------------------------------------------------------------------------------------------------------
  9164. "ArmorPhysical" "2" // Physical protection.
  9165. //1.948571429
  9166.  
  9167. // Attack
  9168. //-------------------------------------------------------------------------------------------------------------
  9169. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  9170. "AttackDamageMin" "22" // Damage range min.
  9171. "AttackDamageMax" "26" // Damage range max.
  9172. "AttackRate" "1.7" // Speed of attack.
  9173. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  9174. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  9175. "AttackRange" "128" // Range within a target can be attacked.
  9176.  
  9177. // Attributes
  9178. //-------------------------------------------------------------------------------------------------------------
  9179. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  9180. "AttributeBaseStrength" "23" // Base strength
  9181. "AttributeStrengthGain" "2.9" // Strength bonus per level.
  9182. "AttributeBaseAgility" "18" // Base agility
  9183. "AttributeAgilityGain" "2.1" // Agility bonus per level.
  9184. "AttributeBaseIntelligence" "16" // Base intelligence
  9185. "AttributeIntelligenceGain" "1.5" // Intelligence bonus per level.
  9186.  
  9187. // Movement
  9188. //-------------------------------------------------------------------------------------------------------------
  9189. "MovementSpeed" "310" // Speed.
  9190. "MovementTurnRate" "0.5" // Turning rate.
  9191.  
  9192. "HealthBarOffset" "130"
  9193.  
  9194. "ParticleFile" "particles/units/heroes/hero_ursa.pcf"
  9195. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_ursa.txt"
  9196. "VoiceFile" "scripts/voscripts/game_sounds_vo_ursa.txt"
  9197.  
  9198. "Bot"
  9199. {
  9200. "Loadout"
  9201. {
  9202. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  9203. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9204. "item_magic_stick" "ITEM_CORE"
  9205. "item_branches" "ITEM_CORE"
  9206. "item_branches" "ITEM_CORE"
  9207. "item_branches" "ITEM_CORE"
  9208. "item_boots" "ITEM_CORE"
  9209. "item_recipe_magic_wand" "ITEM_CORE"
  9210. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  9211. }
  9212. "Build"
  9213. {
  9214. "1" "ursa_overpower"
  9215. "2" "ursa_fury_swipes"
  9216. "3" "ursa_fury_swipes"
  9217. "4" "ursa_overpower"
  9218. "5" "ursa_fury_swipes"
  9219. "6" "ursa_enrage"
  9220. "7" "ursa_fury_swipes"
  9221. "8" "ursa_overpower"
  9222. "9" "ursa_overpower"
  9223. "10" "ursa_earthshock"
  9224. "11" "ursa_enrage"
  9225. "12" "ursa_earthshock"
  9226. "13" "ursa_earthshock"
  9227. "14" "ursa_earthshock"
  9228. "15" "attribute_bonus"
  9229. "16" "ursa_enrage"
  9230. "17" "attribute_bonus"
  9231. "18" "attribute_bonus"
  9232. "19" "attribute_bonus"
  9233. "20" "attribute_bonus"
  9234. "21" "attribute_bonus"
  9235. "22" "attribute_bonus"
  9236. "23" "attribute_bonus"
  9237. "24" "attribute_bonus"
  9238. "25" "attribute_bonus"
  9239. }
  9240. "LaneDesire"
  9241. {
  9242. "LaneMid" "1.0"
  9243. "LaneFarm" "1.0"
  9244. }
  9245. "HeroType" "DOTA_HERO_CARRY"
  9246. }
  9247. }
  9248.  
  9249. //=================================================================================================================
  9250. // HERO: Spirit Breaker
  9251. //=================================================================================================================
  9252. "npc_dota_hero_spirit_breaker"
  9253. {
  9254. // General
  9255. //-------------------------------------------------------------------------------------------------------------
  9256. "Model" "models/heroes/spirit_breaker/spirit_breaker.mdl" // Model.
  9257. "Portrait" "vgui/hud/heroportraits/portrait_spirit_breaker" // Small image for hero selection
  9258. "SoundSet" "Hero_spirit_breaker" // Name of sound set.
  9259. "IdleSoundLoop" "Hero_Spirit_Breaker.IdleLoop"
  9260. "Enabled" "1"
  9261. "Role" "Ganker"
  9262. "Team" "Bad"
  9263.  
  9264. "PickSound" "spirit_breaker_spawn_01"
  9265.  
  9266. "HeroID" "71" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  9267. "ModelScale" ".9"
  9268. "HeroGlowColor" "53 74 107"
  9269.  
  9270. // Abilities
  9271. //-------------------------------------------------------------------------------------------------------------
  9272. "Ability1" "spirit_breaker_charge_of_darkness" // Ability 1
  9273. "Ability2" "spirit_breaker_empowering_haste" // Ability 2
  9274. "Ability3" "spirit_breaker_greater_bash" // Ability 3
  9275. "Ability4" "spirit_breaker_nether_strike" // Ability 4
  9276. "Ability5" "attribute_bonus" // Ability 5
  9277.  
  9278.  
  9279. // Armor
  9280. //-------------------------------------------------------------------------------------------------------------
  9281. "ArmorPhysical" "3.0" // Physical protection.
  9282.  
  9283. // Attack
  9284. //-------------------------------------------------------------------------------------------------------------
  9285. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  9286. "AttackDamageMin" "22" // Damage range min.
  9287. "AttackDamageMax" "32" // Damage range max.
  9288. "AttackRate" "1.7" // Speed of attack.
  9289. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack.
  9290. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  9291. "AttackRange" "128" // Range within a target can be attacked.
  9292.  
  9293. // Attributes
  9294. //-------------------------------------------------------------------------------------------------------------
  9295. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  9296. "AttributeBaseStrength" "23" // Base strength
  9297. "AttributeStrengthGain" "2.4" // Strength bonus per level.
  9298. "AttributeBaseAgility" "17" // Base agility
  9299. "AttributeAgilityGain" "1.7" // Agility bonus per level.
  9300. "AttributeBaseIntelligence" "15" // Base intelligence
  9301. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  9302.  
  9303. // Movement
  9304. //-------------------------------------------------------------------------------------------------------------
  9305. "MovementSpeed" "290" // Speed.
  9306. "MovementTurnRate" "0.5" // Turning rate.
  9307.  
  9308. "HealthBarOffset" "130"
  9309.  
  9310. "ParticleFile" "particles/units/heroes/hero_spirit_breaker.pcf"
  9311. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_spirit_breaker.txt"
  9312. "VoiceFile" "scripts/voscripts/game_sounds_vo_spirit_breaker.txt"
  9313.  
  9314. "Bot"
  9315. {
  9316. "Loadout"
  9317. {
  9318. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9319. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9320. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  9321. "item_branches" "ITEM_SELLABLE"
  9322. "item_branches" "ITEM_SELLABLE"
  9323. "item_branches" "ITEM_SELLABLE"
  9324.  
  9325. "item_boots" "ITEM_CORE"
  9326.  
  9327. "item_gauntlets" "ITEM_CORE"
  9328. "item_circlet" "ITEM_CORE"
  9329. "item_recipe_bracer" "ITEM_CORE"
  9330. "item_bracer" "ITEM_DERIVED | ITEM_SELLABLE"
  9331.  
  9332. "item_magic_stick" "ITEM_CORE"
  9333. "item_recipe_magic_wand" "ITEM_CORE"
  9334. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  9335.  
  9336. "item_sobi_mask" "ITEM_CORE"
  9337. "item_gauntlets" "ITEM_CORE"
  9338. "item_gauntlets" "ITEM_CORE"
  9339. "item_recipe_urn_of_shadows" "ITEM_CORE"
  9340. "item_urn_of_shadows" "ITEM_DERIVED"
  9341.  
  9342. "item_lifesteal" "ITEM_EXTENSION"
  9343. "item_recipe_mask_of_madness" "ITEM_EXTENSION"
  9344. "item_mask_of_madness" "ITEM_DERIVED"
  9345.  
  9346. "item_helm_of_iron_will" "ITEM_EXTENSION"
  9347. "item_gloves" "ITEM_EXTENSION"
  9348. "item_blades_of_attack" "ITEM_EXTENSION"
  9349. "item_recipe_armlet" "ITEM_EXTENSION"
  9350. "item_armlet" "ITEM_DERIVED"
  9351.  
  9352. "item_point_booster" "ITEM_LUXURY"
  9353. "item_ogre_axe" "ITEM_EXTENSION"
  9354. "item_staff_of_wizardry" "ITEM_EXTENSION"
  9355. "item_blade_of_alacrity" "ITEM_EXTENSION"
  9356. "item_ultimate_scepter" "ITEM_DERIVED"
  9357. }
  9358. "Build"
  9359. {
  9360. "1" "spirit_breaker_empowering_haste"
  9361. "2" "spirit_breaker_greater_bash"
  9362. "3" "spirit_breaker_empowering_haste"
  9363. "4" "spirit_breaker_charge_of_darkness"
  9364. "5" "spirit_breaker_empowering_haste"
  9365. "6" "spirit_breaker_nether_strike"
  9366. "7" "spirit_breaker_empowering_haste"
  9367. "8" "spirit_breaker_charge_of_darkness"
  9368. "9" "spirit_breaker_charge_of_darkness"
  9369. "10" "spirit_breaker_charge_of_darkness"
  9370. "11" "spirit_breaker_nether_strike"
  9371. "12" "spirit_breaker_greater_bash"
  9372. "13" "spirit_breaker_greater_bash"
  9373. "14" "spirit_breaker_greater_bash"
  9374. "15" "attribute_bonus"
  9375. "16" "spirit_breaker_nether_strike"
  9376. "17" "attribute_bonus"
  9377. "18" "attribute_bonus"
  9378. "19" "attribute_bonus"
  9379. "20" "attribute_bonus"
  9380. "21" "attribute_bonus"
  9381. "22" "attribute_bonus"
  9382. "23" "attribute_bonus"
  9383. "24" "attribute_bonus"
  9384. "25" "attribute_bonus"
  9385. }
  9386.  
  9387. "LaneDesire"
  9388. {
  9389. "LaneMid" "0.6"
  9390. "LaneFarm" "1.0"
  9391. }
  9392. "HeroType" "DOTA_HERO_GANKER"
  9393. }
  9394. }
  9395.  
  9396. //=================================================================================================================
  9397. // HERO: Gyrocopter
  9398. //=================================================================================================================
  9399. "npc_dota_hero_gyrocopter"
  9400. {
  9401. // General
  9402. //-------------------------------------------------------------------------------------------------------------
  9403. "Model" "models/heroes/gyro/gyro.mdl" // Model.
  9404. "Portrait" "vgui/hud/heroportraits/portrait_gyrocopter" // Small image for hero selection
  9405. "SoundSet" "Hero_Gyrocopter" // Name of sound set.
  9406. "IdleSoundLoop" "Hero_Gyrocopter.IdleLoop"
  9407. "Enabled" "1"
  9408. "Role" "Carry"
  9409. "Team" "Good"
  9410. "HeroID" "72" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  9411. "ModelScale" "0.85"
  9412. "ForceEnable" "0"
  9413.  
  9414. // Abilities
  9415. //-------------------------------------------------------------------------------------------------------------
  9416. "AbilityLayout" "4"
  9417. "Ability1" "gyrocopter_rocket_barrage" // Ability 1
  9418. "Ability2" "gyrocopter_homing_missile" // Ability 2
  9419. "Ability3" "gyrocopter_flak_cannon" // Ability 3
  9420. "Ability6" "gyrocopter_call_down" // Ability 6
  9421. "Ability5" "attribute_bonus" // Ability 7
  9422.  
  9423. // Armor
  9424. //-------------------------------------------------------------------------------------------------------------
  9425. "ArmorPhysical" "-1" // Physical protection.
  9426. //-1.068571429
  9427.  
  9428. // Attack
  9429. //-------------------------------------------------------------------------------------------------------------
  9430. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  9431. "AttackDamageMin" "17" // Damage range min.
  9432. "AttackDamageMax" "27" // Damage range max.
  9433. "AttackRate" "1.7" // Speed of attack.
  9434. "AttackAnimationPoint" "0.2" // Normalized time in animation cycle to attack.
  9435. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  9436. "AttackRange" "375" // Range within a target can be attacked.
  9437. "ProjectileSpeed" "3000" // Speed of projectile.
  9438. "ProjectileModel" "gyro_base_attack" // Particle system model for projectile.
  9439.  
  9440. // Attributes
  9441. //-------------------------------------------------------------------------------------------------------------
  9442. "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY"
  9443. "AttributeBaseStrength" "18" // Base strength
  9444. "AttributeStrengthGain" "1.8" // Strength bonus per level.
  9445. "AttributeBaseAgility" "24" // Base agility
  9446. "AttributeAgilityGain" "2.8" // Agility bonus per level.
  9447. "AttributeBaseIntelligence" "23" // Base intelligence
  9448. "AttributeIntelligenceGain" "2.1" // Intelligence bonus per level.
  9449.  
  9450. // Movement
  9451. //-------------------------------------------------------------------------------------------------------------
  9452. "MovementSpeed" "305" // Speed.
  9453. "MovementTurnRate" "0.5" // Turning rate.
  9454.  
  9455. "HealthBarOffset" "220"
  9456.  
  9457. "ParticleFile" "particles/units/heroes/hero_gyrocopter.pcf"
  9458. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_gyrocopter.txt"
  9459. "VoiceFile" "scripts/voscripts/game_sounds_vo_gyrocopter.txt"
  9460.  
  9461. "Bot"
  9462. {
  9463. "Loadout"
  9464. {
  9465. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  9466. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9467. "item_magic_stick" "ITEM_CORE"
  9468. "item_branches" "ITEM_CORE"
  9469. "item_branches" "ITEM_CORE"
  9470. "item_branches" "ITEM_CORE"
  9471. "item_boots" "ITEM_CORE"
  9472. "item_recipe_magic_wand" "ITEM_CORE"
  9473. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  9474. }
  9475. "Build"
  9476. {
  9477.  
  9478. }
  9479. "LaneDesire"
  9480. {
  9481. "LaneMid" "1.1"
  9482. "LaneFarm" "1.0"
  9483. }
  9484. "HeroType" "DOTA_HERO_GANKER"
  9485. }
  9486. }
  9487.  
  9488. //=================================================================================================================
  9489. // HERO: Alchemist
  9490. //=================================================================================================================
  9491. "npc_dota_hero_alchemist"
  9492. {
  9493. // General
  9494. //-------------------------------------------------------------------------------------------------------------
  9495. "Model" "models/heroes/alchemist/alchemist.mdl" // Model.
  9496. "Portrait" "vgui/hud/heroportraits/portrait_alchemist" // Small image for hero selection
  9497. "IdleExpression" "scenes/alchemist/alchemist_exp_idle_01.vcd" // custom facial animation idle
  9498. "SoundSet" "Hero_Alchemist" // Name of sound set.
  9499. "Enabled" "1"
  9500. "Role" "Carry"
  9501. "Team" "Good"
  9502. "HeroID" "73" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  9503.  
  9504. // Abilities
  9505. //-------------------------------------------------------------------------------------------------------------
  9506. "Ability1" "alchemist_acid_spray"
  9507. "Ability2" "alchemist_unstable_concoction"
  9508. "Ability3" "alchemist_goblins_greed"
  9509. "Ability4" "alchemist_chemical_rage"
  9510. "Ability5" "attribute_bonus"
  9511. "Ability6" "alchemist_unstable_concoction_throw"
  9512.  
  9513. // Armor
  9514. //-------------------------------------------------------------------------------------------------------------
  9515. "ArmorPhysical" "-1" // Physical protection.
  9516. //-1.03143
  9517.  
  9518. // Attack
  9519. //-------------------------------------------------------------------------------------------------------------
  9520. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  9521. "AttackDamageMin" "24" // Damage range min.
  9522. "AttackDamageMax" "33" // Damage range max.
  9523. "AttackRate" "1.7" // Speed of attack.
  9524. "AttackAnimationPoint" "0.35" // Normalized time in animation cycle to attack.
  9525. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  9526. "AttackRange" "128" // Range within a target can be attacked.
  9527.  
  9528. // Attributes
  9529. //-------------------------------------------------------------------------------------------------------------
  9530. "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
  9531. "AttributeBaseStrength" "25" // Base strength
  9532. "AttributeStrengthGain" "1.8" // Strength bonus per level.
  9533. "AttributeBaseAgility" "11" // Base agility
  9534. "AttributeAgilityGain" "1.2" // Agility bonus per level.
  9535. "AttributeBaseIntelligence" "25" // Base intelligence
  9536. "AttributeIntelligenceGain" "1.8" // Intelligence bonus per level.
  9537.  
  9538. // Movement
  9539. //-------------------------------------------------------------------------------------------------------------
  9540. "MovementSpeed" "295" // Speed.
  9541. "MovementTurnRate" "0.7" // Turning rate.
  9542. "HasAggressiveStance" "1" // Plays alternate idle/run animation when near enemies
  9543.  
  9544. "HealthBarOffset" "200"
  9545.  
  9546. "ParticleFile" "particles/units/heroes/hero_alchemist.pcf"
  9547. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_alchemist.txt"
  9548. "VoiceFile" "scripts/voscripts/game_sounds_vo_alchemist.txt"
  9549.  
  9550. "Bot"
  9551. {
  9552. "Loadout"
  9553. {
  9554. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  9555. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9556. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9557. "item_branches" "ITEM_CORE"
  9558. "item_branches" "ITEM_CORE"
  9559. "item_branches" "ITEM_CORE"
  9560. "item_boots" "ITEM_CORE"
  9561.  
  9562. "item_blades_of_attack" "ITEM_CORE"
  9563. "item_blades_of_attack" "ITEM_CORE"
  9564. "item_phase_boots" "ITEM_DERIVED"
  9565.  
  9566. "item_stout_shield" "ITEM_CORE"
  9567. "item_ring_of_health" "ITEM_CORE"
  9568. "item_vitality_booster" "ITEM_CORE"
  9569. "item_vanguard" "ITEM_DERIVED"
  9570.  
  9571. "item_sobi_mask" "ITEM_CORE"
  9572. "item_ring_of_protection" "ITEM_CORE"
  9573. "item_ring_of_basilius" "ITEM_DERIVED"
  9574.  
  9575. "item_lifesteal" "ITEM_EXTENSION"
  9576. "item_ring_of_basilius" "ITEM_EXTENSION"
  9577. "item_ring_of_regen" "ITEM_EXTENSION"
  9578. "item_recipe_vladmir" "ITEM_EXTENSION"
  9579. "item_vladmir" "ITEM_DERIVED"
  9580.  
  9581. "item_gloves" "ITEM_EXTENSION"
  9582. "item_mithril_hammer" "ITEM_EXTENSION"
  9583. "item_recipe_maelstrom" "ITEM_EXTENSION"
  9584. "item_maelstrom" "ITEM_DERIVED"
  9585.  
  9586. "item_hyperstone" "ITEM_LUXURY"
  9587. "item_recipe_mjollnir" "ITEM_LUXURY"
  9588. "item_mjollnir" "ITEM_DERIVED"
  9589. }
  9590. "Build"
  9591. {
  9592. "1" "alchemist_unstable_conconction"
  9593. "2" "alchemist_goblins_greed"
  9594. "3" "alchemist_unstable_conconction"
  9595. "4" "attribute_bonus"
  9596. "5" "alchemist_unstable_conconction"
  9597. "6" "alchemist_chemical_rage"
  9598. "7" "alchemist_unstable_conconction"
  9599. "8" "alchemist_acid_spray"
  9600. "9" "alchemist_acid_spray"
  9601. "10" "alchemist_acid_spray"
  9602. "11" "alchemist_chemical_rage"
  9603. "12" "alchemist_acid_spray"
  9604. "13" "alchemist_goblins_greed"
  9605. "14" "alchemist_goblins_greed"
  9606. "15" "alchemist_goblins_greed"
  9607. "16" "alchemist_chemical_rage"
  9608. "17" "attribute_bonus"
  9609. "18" "attribute_bonus"
  9610. "19" "attribute_bonus"
  9611. "20" "attribute_bonus"
  9612. "21" "attribute_bonus"
  9613. "22" "attribute_bonus"
  9614. "23" "attribute_bonus"
  9615. "24" "attribute_bonus"
  9616. "25" "attribute_bonus"
  9617. }
  9618. "LaneDesire"
  9619. {
  9620. "LaneMid" "0.6"
  9621. "LaneFarm" "1.0"
  9622. }
  9623. "HeroType" "DOTA_HERO_SUPPORT"
  9624. }
  9625. }
  9626.  
  9627. //=================================================================================================================
  9628. // HERO: Invoker
  9629. //=================================================================================================================
  9630. "npc_dota_hero_invoker"
  9631. {
  9632. // General
  9633. //-------------------------------------------------------------------------------------------------------------
  9634. "Model" "models/heroes/invoker/invoker.mdl" // Model.
  9635. "Portrait" "vgui/hud/heroportraits/portrait_furion" // Small image for hero selection
  9636. "SoundSet" "Hero_Furion" // Name of sound set.
  9637. "Enabled" "1"
  9638. "Role" "Support"
  9639. "Team" "Bad"
  9640. "HeroID" "74" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  9641. "ModelScale" "0.80"
  9642.  
  9643. // Abilities
  9644. //-------------------------------------------------------------------------------------------------------------
  9645. "AbilityLayout" "6"
  9646. "Ability1" "invoker_quas"
  9647. "Ability2" "invoker_wex"
  9648. "Ability3" "invoker_exort"
  9649. "Ability4" "invoker_empty1"
  9650. "Ability5" "invoker_empty2"
  9651. "Ability6" "invoker_invoke"
  9652. "Ability7" "invoker_cold_snap"
  9653. "Ability8" "invoker_ghost_walk"
  9654. "Ability9" "invoker_tornado"
  9655. "Ability10" "invoker_emp"
  9656. "Ability11" "invoker_alacrity"
  9657. "Ability12" "invoker_chaos_meteor"
  9658. "Ability13" "invoker_sun_strike"
  9659. "Ability14" "invoker_forge_spirit"
  9660. "Ability15" "invoker_ice_wall"
  9661. "Ability16" "invoker_deafening_blast"
  9662.  
  9663. // Armor
  9664. //-------------------------------------------------------------------------------------------------------------
  9665. "ArmorPhysical" "-1" // Physical protection.
  9666.  
  9667. // Attack
  9668. //-------------------------------------------------------------------------------------------------------------
  9669. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  9670. "AttackDamageMin" "17" // Damage range min.
  9671. "AttackDamageMax" "23" // Damage range max.
  9672. "AttackRate" "1.7" // Speed of attack.
  9673. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  9674. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  9675. "AttackRange" "600" // Range within a target can be attacked.
  9676. "ProjectileModel" "invoker_base_attack" // Particle system model for projectile.
  9677. "ProjectileSpeed" "900" // Speed of projectile.
  9678.  
  9679.  
  9680. // Attributes
  9681. //-------------------------------------------------------------------------------------------------------------
  9682. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  9683. "AttributeBaseStrength" "19" // Base strength
  9684. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  9685. "AttributeBaseAgility" "20" // Base agility
  9686. "AttributeAgilityGain" "1.9" // Agility bonus per level.
  9687. "AttributeBaseIntelligence" "22" // Base intelligence
  9688. "AttributeIntelligenceGain" "2.5" // Intelligence bonus per level.
  9689.  
  9690. // Movement
  9691. //-------------------------------------------------------------------------------------------------------------
  9692. "MovementSpeed" "280" // Speed.
  9693. "MovementTurnRate" "0.5" // Turning rate.
  9694.  
  9695. "HealthBarOffset" "150"
  9696.  
  9697. "VoiceFile" "scripts/voscripts/game_sounds_vo_invoker.txt"
  9698. "ParticleFile" "particles/units/heroes/hero_invoker.pcf"
  9699. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_furion.txt"
  9700.  
  9701. // Items
  9702. //-------------------------------------------------------------------------------------------------------------
  9703. "ItemSlots"
  9704. {
  9705. "0"
  9706. {
  9707. "SlotIndex" "0"
  9708. "SlotName" "back"
  9709. "SlotText" "#LoadoutSlot_Back"
  9710. }
  9711. "1"
  9712. {
  9713. "SlotIndex" "1"
  9714. "SlotName" "head"
  9715. "SlotText" "#LoadoutSlot_Head"
  9716. }
  9717. }
  9718. }
  9719.  
  9720. //=================================================================================================================
  9721. // HERO: Silencer
  9722. //=================================================================================================================
  9723. "npc_dota_hero_silencer"
  9724. {
  9725. // General
  9726. //-------------------------------------------------------------------------------------------------------------
  9727. "Model" "models/heroes/silencer/silencer.mdl" // Model.
  9728. "Portrait" "vgui/hud/heroportraits/portrait_silencer" // Small image for hero selection
  9729. "SoundSet" "Hero_Silencer" // Name of sound set.
  9730. "Enabled" "1"
  9731. "Role" "Carry"
  9732. "Team" "Good"
  9733. "HeroID" "75" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
  9734. "ModelScale" "0.8"
  9735.  
  9736. // Abilities
  9737. //-------------------------------------------------------------------------------------------------------------
  9738. "Ability1" "silencer_curse_of_the_silent"
  9739. "Ability2" "silencer_glaives_of_wisdom"
  9740. "Ability3" "silencer_last_word"
  9741. "Ability4" "silencer_global_silence"
  9742. "Ability5" "attribute_bonus"
  9743.  
  9744. // Armor
  9745. //-------------------------------------------------------------------------------------------------------------
  9746. "ArmorPhysical" "-1" // Physical protection.
  9747. //-1.045714286
  9748.  
  9749. // Attack
  9750. //-------------------------------------------------------------------------------------------------------------
  9751. "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
  9752. "AttackDamageMin" "22" // Damage range min.
  9753. "AttackDamageMax" "36" // Damage range max.
  9754. "AttackRate" "1.7" // Speed of attack.
  9755. "AttackAnimationPoint" "0.35" // Normalized time in animation cycle to attack.
  9756. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  9757. "AttackRange" "600" // Range within a target can be attacked.
  9758. "ProjectileModel" "silencer_base_attack" // Particle system model for projectile.
  9759. "ProjectileSpeed" "1000" // Speed of projectile.
  9760.  
  9761. // Attributes
  9762. //-------------------------------------------------------------------------------------------------------------
  9763. "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
  9764. "AttributeBaseStrength" "17" // Base strength
  9765. "AttributeStrengthGain" "1.7" // Strength bonus per level.
  9766. "AttributeBaseAgility" "16" // Base agility
  9767. "AttributeAgilityGain" "2.1" // Agility bonus per level.
  9768. "AttributeBaseIntelligence" "21" // Base intelligence
  9769. "AttributeIntelligenceGain" "2.5" // Intelligence bonus per level.
  9770.  
  9771. // Movement
  9772. //-------------------------------------------------------------------------------------------------------------
  9773. "MovementSpeed" "300" // Speed.
  9774. "MovementTurnRate" "0.5" // Turning rate.
  9775.  
  9776. "HealthBarOffset" "110"
  9777.  
  9778. "ParticleFile" "particles/units/heroes/hero_silencer.pcf"
  9779. "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_silencer.txt"
  9780. "VoiceFile" "scripts/voscripts/game_sounds_vo_silencer.txt"
  9781.  
  9782. // Items
  9783. //-------------------------------------------------------------------------------------------------------------
  9784. "ItemSlots"
  9785. {
  9786. "0"
  9787. {
  9788. "SlotIndex" "0"
  9789. "SlotName" "weapon"
  9790. "SlotText" "#LoadoutSlot_Weapon"
  9791. }
  9792. "1"
  9793. {
  9794. "SlotIndex" "1"
  9795. "SlotName" "offhand_weapon"
  9796. "SlotText" "#LoadoutSlot_OffHandWeapon"
  9797. }
  9798. "2"
  9799. {
  9800. "SlotIndex" "2"
  9801. "SlotName" "head"
  9802. "SlotText" "#LoadoutSlot_Head"
  9803. }
  9804. "3"
  9805. {
  9806. "SlotIndex" "3"
  9807. "SlotName" "taunt"
  9808. "SlotText" "#LoadoutSlot_Taunt"
  9809. }
  9810. "4"
  9811. {
  9812. "SlotIndex" "4"
  9813. "SlotName" "killtaunt"
  9814. "SlotText" "#LoadoutSlot_KillTaunt"
  9815. }
  9816. "5"
  9817. {
  9818. "SlotIndex" "5"
  9819. "SlotName" "killsound"
  9820. "SlotText" "#LoadoutSlot_KillSound"
  9821. }
  9822. }
  9823.  
  9824. "Bot"
  9825. {
  9826. "Loadout"
  9827. {
  9828. "item_quelling_blade" "ITEM_CORE | ITEM_SELLABLE"
  9829. "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9830. "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
  9831. "item_branches" "ITEM_CORE"
  9832. "item_branches" "ITEM_CORE"
  9833. "item_branches" "ITEM_CORE"
  9834. "item_boots" "ITEM_CORE"
  9835.  
  9836. "item_magic_stick" "ITEM_CORE"
  9837. "item_recipe_magic_wand" "ITEM_CORE"
  9838. "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
  9839.  
  9840. "item_belt_of_strength" "ITEM_CORE"
  9841. "item_gloves" "ITEM_CORE"
  9842. "item_treads" "ITEM_DERIVED"
  9843.  
  9844. "item_void_stone" "ITEM_EXTENSION"
  9845. "item_ultimate_orb" "ITEM_EXTENSION"
  9846. "item_mystic_staff" "ITEM_EXTENSION"
  9847. "item_sheepstick" "ITEM_DERIVED"
  9848. }
  9849. "Build"
  9850. {
  9851. "1" "silencer_glaives_of_wisdom"
  9852. "2" "silencer_curse_of_the_silent"
  9853. "3" "silencer_curse_of_the_silent"
  9854. "4" "silencer_last_word"
  9855. "5" "silencer_curse_of_the_silent"
  9856. "6" "silencer_global_silence"
  9857. "7" "silencer_curse_of_the_silent"
  9858. "8" "silencer_glaives_of_wisdom"
  9859. "9" "silencer_glaives_of_wisdom"
  9860. "10" "silencer_glaives_of_wisdom"
  9861. "11" "silencer_global_silence"
  9862. "12" "silencer_last_word"
  9863. "13" "silencer_last_word"
  9864. "14" "silencer_last_word"
  9865. "15" "attribute_bonus"
  9866. "16" "silencer_global_silence"
  9867. "17" "attribute_bonus"
  9868. "18" "attribute_bonus"
  9869. "19" "attribute_bonus"
  9870. "20" "attribute_bonus"
  9871. "21" "attribute_bonus"
  9872. "22" "attribute_bonus"
  9873. "23" "attribute_bonus"
  9874. "24" "attribute_bonus"
  9875. "25" "attribute_bonus"
  9876. }
  9877. "LaneDesire"
  9878. {
  9879. "LaneMid" "1.35"
  9880. "LaneFarm" "1.0"
  9881. }
  9882. "HeroType" "DOTA_HERO_CARRY"
  9883. }
  9884. }
  9885. }
  9886.  
  9887.  
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