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Jun 15th, 2019
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  1.  
  2. set g "sensitivity 2.5; cl_mouseaccel 0; cg_fov 120; cg_forceenemymodel keel/bright; bind mouse2 vstr rj; cg_zoomfov 120; cg_hitbeep 2; cg_crosshairsize 40; cg_drawcrosshair 2; cg_crosshairbrightness 0; cg_gunx 0; cg_guny 0; cg_crosshairhitstyle 0;cg_enemylowercolor 0; cg_shadows 1; cg_playerlean 1; r_lodbias -2; cg_damageplumcolorstyle 2;cg_impactsparks 0; cg_crosshaircolor 5"
  3. set gl "sensitivity 5.5; cl_mouseaccel 0; cg_fov 115; cg_forceenemymodel keel/bright; bind mouse2 vstr rj; cg_zoomfov 115; cg_hitbeep 2; cg_crosshairsize 40; cg_drawcrosshair 7; cg_crosshairbrightness 1; cg_gunx 0; cg_guny 0; cg_crosshairhitstyle 2; cg_enemylowercolor 0x77777777; cg_enemyuppercolor 0x00FF00FF; cg_shadows 1; cg_playerlean 1; r_lodbias -2; cg_damageplumcolorstyle 2;cg_impactsparks 0; cg_crosshaircolor 5"
  4. set lg "sensitivity 2.5; cl_mouseaccel 0; cg_fov 97; cg_forceenemymodel keel/bright; bind mouse2 +zoom; cg_zoomfov 80; cg_crosshairsize 35; cg_hitbeep 1; cg_gunx -10; cg_guny 3; cg_gunz -10; cg_drawcrosshair 2; cg_crosshairbrightness 0; cg_crosshairhitstyle 1;cg_enemylowercolor 0x00FFFFFF; cg_enemyuppercolor 0x00FFFFFF; cg_shadows 0; cg_playerlean 1; r_lodbias -2; ; cg_damageplumcolorstyle 2;cg_impactsparks 0; cg_crosshaircolor 5"
  5. set mg "sensitivity 2.5; cl_mouseaccel 0; cg_fov 95; cg_forceenemymodel keel/bright; bind mouse2 +zoom; cg_zoomfov 65; cg_crosshairsize 40; cg_hitbeep 1; cg_gunx -10; cg_guny 3; cg_gunz -10; cg_drawcrosshair 2; cg_crosshairbrightness 1; cg_crosshairhitstyle 1;cg_enemylowercolor 0x77777777; cg_enemyuppercolor 0x00FF00FF; cg_shadows 1; cg_playerlean 1; r_lodbias -2; ; cg_damageplumcolorstyle 2;cg_impactsparks 0; cg_crosshaircolor 5"
  6. set pg "sensitivity 2.7; cl_mouseaccel 0; cg_fov 105; cg_forceenemymodel tankjr/bright; bind mouse2 +zoom; cg_zoomfov 80; cg_crosshairsize 35; cg_hitbeep 1; cg_gunx -10; cg_guny 3; cg_gunz -10; cg_drawcrosshair 2; cg_crosshairbrightness 1; cg_crosshairhitstyle 2;cg_enemylowercolor 0xdeaff00; cg_enemyuppercolor 0xdeaff00; cg_shadows 1; cg_playerlean 1; r_lodbias -2; cg_damageplumcolorstyle 3;cg_impactsparks 0; cg_crosshaircolor 25"
  7. set rg "sensitivity 2.9; cl_mouseaccel 0.03; cg_fov 90; cg_forceenemymodel keel/bright; bind mouse2 +zoom; cg_zoomfov 57; cg_crosshairsize 35; cg_hitbeep 1; cg_gunx -10; cg_guny 3; cg_gunz -10; cg_drawcrosshair 6; cg_crosshairbrightness 1; cg_crosshairhitstyle 2;cg_enemylowercolor 0x00FF00FF; cg_enemyuppercolor 0x00FF00FF; cg_shadows 0; cg_playerlean 1; r_lodbias -2; cg_damageplumcolorstyle 2; cg_impactsparks 0; cg_crosshaircolor 25"
  8. set rl "sensitivity 3; cl_mouseaccel 0.05; cg_fov 105; cg_forceenemymodel keel/bright; bind mouse2 vstr rj; cg_zoomfov 105; cg_hitbeep 2; cg_crosshairsize 40; cg_drawcrosshair 7; cg_crosshairbrightness 1; cg_gunx 0; cg_guny 0; cg_crosshairhitstyle 2; cg_enemylowercolor 0x77777777; cg_enemyuppercolor 0x00FF00FF; cg_shadows 1; cg_playerlean 1; r_lodbias -2; cg_damageplumcolorstyle 2;cg_impactsparks 0; cg_crosshaircolor 5"
  9. set sg "sensitivity 2.9; cl_mouseaccel 0; cg_fov 100; cg_forceenemymodel keel/bright; bind mouse2 +zoom; cg_zoomfov 80; cg_crosshairsize 35; cg_hitbeep 1; cg_gunx -10; cg_guny 3; cg_gunz -10; cg_drawcrosshair 2; cg_crosshairbrightness 1; cg_crosshairhitstyle 2; cg_enemylowercolor 0xdeaff00; cg_enemyuppercolor 0xdeaff00; cg_shadows 1; cg_playerlean 1; r_lodbias -2; cg_damageplumcolorstyle 2;cg_impactsparks 0; cg_crosshaircolor 25"
  10. set hmg "sensitivity 2.5; cl_mouseaccel 0; cg_fov 90; cg_forceenemymodel keel/bright; bind mouse2 +zoom; cg_zoomfov 75; cg_crosshairsize 35; cg_hitbeep 1; cg_gunx -10; cg_guny 3; cg_gunz -10; cg_drawcrosshair 2; cg_crosshairbrightness 1; cg_crosshairhitstyle 2;cg_enemylowercolor 0; cg_enemyuppercolor 0x00FF00FF; cg_shadows 1; cg_playerlean 1; r_lodbias -2; ; cg_damageplumcolorstyle 2;cg_impactsparks 0; cg_crosshaircolor 5"
  11.  
  12.  
  13. bind 3 "vstr mute"
  14. set mute "clientmute 0; clientmute 1; clientmute 2; clientmute 3; clientmute 4; clientmute 5; clientmute 6; clientmute 7; clientmute 8; clientmute 9; clientmute 10; clientmute 11; clientmute 12; clientmute 13; clientmute 14; clientmute 15; clientmute 16"
  15.  
  16. cl_mousesenscap 10
  17. cg_forceteamweaponcolor 1
  18. cg_forceenemyweaponcolor 1
  19.  
  20. r_displayrefresh 144
  21. r_mode 12
  22. s_musicvolume 0
  23. cg_forceenemymodel keel/bright
  24. s_volume 0.3
  25. cg_bob 0
  26. cg_kickscale 0
  27. cg_drawattacker 0
  28. cg_impactsparks 0
  29. cg_teammatePOIsminwidth 11
  30. cg_teammatePOIsmaxwidth 11
  31. cg_teammatenames 0
  32. cg_screendamagealpha 0
  33. cg_marks 0
  34. cg_announcer 3
  35. r_dynamiclight 0
  36. r_picmip 7
  37. bind 2 "exec autoexec"
  38. r_enablepostprocess 0
  39. cg_zoomtoggle 1
  40. cg_enemylowercolor 0
  41. cg_damageplum "lg sg rl gl pg"
  42. cg_damageplumcolorstyle "2"
  43. r_overbrightbits 4//1
  44. r_mapoverbrightbits 10
  45. r_mapoverbrightcap 120
  46. model bitterman
  47. cg_fov 95
  48. cg_crosshairsize 65
  49. cg_drawcrosshair 6
  50. cg_enemyuppercolor 0x00FF00FF/0x5555555
  51. cg_enemylowercolor 0//0xFFFF0000
  52. cg_leveltimerdirection 0
  53. cg_brasstime 0
  54. cg_smokeradius_RL 0
  55. cg_crosshairhittime 230
  56. r_intensity 4//2
  57. sensitivity 8
  58. cg_crosshairbrightness 0
  59. cg_crosshairpulse 0
  60. s_voicevolume 0
  61.  
  62. cg_autoaction 1
  63.  
  64. cl_demorecordmessage 0
  65. cg_crosshairhitcolor 1
  66. r_enablecolorcorrect 0
  67. r_enablepostprocess 0
  68. r_enablebloom 0
  69. cg_enemycrosshairnames 0
  70. cg_lightningstyle 1
  71. r_fastsky 1
  72. cg_forceteammodel bitterman/blue
  73. r_ext_compressed_textures 1
  74. r_fastskycolor 0x33333333
  75. r_lodbias -2
  76. cg_drawgun 2
  77. set rj "+moveup ; wait 3 ; +attack; wait ; -moveup ; -attack"
  78.  
  79. cl_mouseacceloffset 0
  80.  
  81. seta cg_weaponConfig_g "vstr g"
  82. seta cg_weaponConfig_gl "vstr gl"
  83. seta cg_weaponConfig_lg "vstr lg"
  84. seta cg_weaponConfig_mg "vstr mg"
  85. seta cg_weaponConfig_pg "vstr pg"
  86. seta cg_weaponConfig_rg "vstr rg"
  87. seta cg_weaponConfig_rl "vstr rl"
  88. seta cg_weaponConfig_sg "vstr sg"
  89. seta cg_weaponconfig_hmg "vstr hmg"
  90. com_hunkmegs "512"
  91.  
  92.  
  93. winkey_disable 1
  94.  
  95. seta cg_zoomfov "50"
  96. cg_zoomscaling 0
  97.  
  98.  
  99. m_yaw 0.022
  100. m_pitch 0.027
  101. bind TAB "+scores"
  102. bind ESCAPE "togglemenu"
  103. bind SPACE "+moveup"
  104. bind + "sizeup"
  105. bind - "sizedown"
  106. bind 0x00 "weapon 1"
  107. bind 2 "exec autoexec
  108. bind 3 "weapon 3"
  109. bind mouse3 "weapon 4"
  110. bind 6 "weapon 6"
  111. bind 7 "weapon 7"
  112. bind w "weapon 8"
  113. bind 9 "weapon 9"
  114. bind = "sizeup"
  115. bind _ "sizedown"
  116. bind ` "toggleconsole"
  117. bind e "+forward"
  118. bind s "+moveleft"
  119. bind d "+movedown"
  120. bind f "+moveright"
  121. bind g "+movedown"
  122. bind r "+speed"
  123. bind q "weapon 8"
  124. bind t "weapon 6"
  125. bind d "+back"
  126. bind y "weapon 7"
  127. bind i "messagemode2"
  128. bind v "weapon 1"
  129. bind z "weapon 5"
  130. bind CAPSLOCK "+zoom"
  131. bind PAUSE "pause"
  132. bind LEFTARROW "+acc"
  133. bind RIGHTARROW "vstr vup"
  134. bot_nochat 1
  135. com_idlesleep 0
  136. cg_drawfps 1
  137. com_maxfps 250
  138.  
  139. bind kp_pgdwn "+readyup"
  140. unbind "kp_downarrow"
  141. bind kp_ins "vote yes"
  142. bind kp_end "vote no"
  143.  
  144.  
  145.  
  146. bind SHIFT "+acc"
  147. bind END "cg_drawfps 1"
  148. bind F1 "+scores"
  149. bind F2 "vote no"
  150. bind F3 "readyup"
  151. bind F4 "record"
  152. bind F5 "stoprecord"
  153. bind F11 "screenshotjpeg"
  154. bind KP_MINUS "vstr vdn"
  155. bind KP_PLUS "vstr vup"
  156. bind MOUSE1 "+attack"
  157. unbind MOUSE2 +zoom
  158. bind MOUSE4 "+button3"
  159. bind MOUSE5 "weapon 2; weapon 14"
  160. bind MWHEELDOWN "weapon 3"
  161. bind MWHEELUP "+button2"
  162.  
  163. seta cg_hudFiles "ui/hud.cfg"
  164. loadhud
  165.  
  166.  
  167. r_allowExtensions "1"
  168. r_ext_multitexture "0"
  169. r_flares "0"
  170. r_ignoreFastPath "0"
  171. r_primitives "2"
  172. r_stencilbits "0"
  173. s_ambient 0
  174. r_lodCurveError "250"
  175. r_roundImagesDown "10"
  176. r_simpleMipMaps "1"
  177. r_ignoreGLErrors "1"
  178. r_finish "0"
  179. r_ext_texture_env_add "0"
  180. r_ext_compiled_vertex_array "0"
  181. r_drawSkyFloor "0"
  182. r_drawSun "0"
  183. r_detailtextures "0"
  184.  
  185. r_depthbits "16"
  186. r_colorbits "32"
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