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international_2022.eventdef | t.me/DOTA_DM

Aug 23rd, 2022
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  1. "EVENT_ID_INTERNATIONAL_2022"
  2. {
  3. "season_name" "#DOTA_EventName_International2022"
  4. "season_name_short" "#DOTA_EventNameShort_International2022"
  5. "season_class" "Season_International2022"
  6.  
  7. //"is_ti" "1"
  8. //"league_id" "11625"
  9.  
  10. // The event_end_time is when all of the activities stop working (e.g. wagering, tipping, etc). Customers
  11. // can still claim rewards or increase their level after this time as a grace period since they may have
  12. // received some final
  13. // levels from features like predictions. From a customer perspective, this is the date that the Battle
  14. // Pass ends.
  15. // CURRENT TIME SET: Sunday, January 15th, 2023 2:00:00 PM PST
  16.  
  17. // DEBUG TIME: Sunday, January 15th, 2023 2:00:00 PM PST
  18. "event_end_time" "1673820000"
  19.  
  20. // The expiration_date is when the event is completely over and customers can no longer claim rewards.
  21. // This date should mostly be unimportant for customers - it should be at least a few weeks after the
  22. // end date to give customers a chance to claim their final rewards. It mostly serves as a stopping
  23. // point after which we no longer have to support the Battle Pass features.
  24. // CURRENT TIME SET: Wednesday, February 15, 2023 2:00:00 PM PST
  25. "expiration_date" "1676498400"
  26.  
  27. //"event_game_name" "#DOTA_EventGameName_International2022"
  28. //"event_game_requires_ownership" "0"
  29. //"event_game_allows_live_spectating" "1"
  30. //"event_game_mode" "cavernbrawl"
  31. //"event_game_map_1" "cavern_brawl"
  32. //"event_game_map_2" "cavern_brawl"
  33. "event_game_team_size" "5"
  34. "event_game_match_teams" "2"
  35. //"event_play_button_label" "#DOTA_EventPlayButtonLabel_International2022"
  36.  
  37. "event_game_name" "#DOTA_EventGameName_Diretide2020"
  38. "event_play_button_label" "#DOTA_EventGameName_Diretide2020"
  39. "event_game_requires_ownership" "0"
  40. "event_game_allows_live_spectating" "1"
  41. "event_game_mode" "diretide2020"
  42. "event_game_map_1" "diretide_2020"
  43. "event_game_map_2" "diretide_2020"
  44.  
  45. "event_game_required_versus_screen" "file://{resources}/layout/custom_game/diretide2020_versus.xml"
  46. "event_game_required_versus_screen_display_time_radiant" "16"
  47. "event_game_required_versus_screen_display_time_dire" "0"
  48. "event_game_required_versus_screen_spawn_heroes" "0"
  49.  
  50. "event_game_secondary_abilities"
  51. {
  52. "seasonal_diretide2020_high_five" "2"
  53. "hero_candy_bucket" "2"
  54. }
  55. }
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