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- NSLog(@"pause");
- [countdowntimer invalidate];
- [self.rubin1 stopAnimating];
- [self.rubin2 stopAnimating];
- [self.rubin3 stopAnimating];
- Pause.hidden = YES;
- //PauseMenu background
- UIImage *image1 = [UIImage imageNamed: @"filter2.png"];
- pausefilter = [[[UIImageView alloc] initWithImage:image1] autorelease];
- CGRect newFrame1 = pausefilter.frame;
- newFrame1 = CGRectMake(0,0, image1.size.width, image1.size.height);
- pausefilter.frame = newFrame1;
- [self.view addSubview:pausefilter];
- [image1 release];
- //PauseMenu
- UIImage *image2 = [UIImage imageNamed: @"Pause Menu6.png"];
- pausemenu = [[[UIImageView alloc] initWithImage:image2] autorelease];
- CGRect newFrame2 = pausemenu.frame;
- newFrame2 = CGRectMake(12, 0, 425, 325);
- pausemenu.frame = newFrame2;
- [self.view addSubview:pausemenu];
- [image2 release];
- //Resume to Game
- button1 = [UIButton buttonWithType:UIButtonTypeCustom];
- button1.frame = CGRectMake(184, 210, 80, 30);
- [button1 setImage:[UIImage imageNamed:@"RESUME.png"] forState:UIControlStateNormal];
- [button1 addTarget:self action:@selector(resume) forControlEvents:UIControlEventTouchUpInside];
- [ self.view addSubview: button1 ];
- //Game Music is turned on
- button2 = [UIButton buttonWithType:UIButtonTypeCustom];
- button2.frame = CGRectMake(287, 91, 35, 26);
- [button2 setImage:[UIImage imageNamed:@"On.png"] forState:UIControlStateNormal];
- [button2 addTarget:self action:@selector(MusicOFF) forControlEvents:UIControlEventTouchUpInside];
- [ self.view addSubview: button2 ];
- //Game SFX is turned on
- button4 = [UIButton buttonWithType:UIButtonTypeCustom];
- button4.frame = CGRectMake(287, 139, 35, 27);
- [button4 setImage:[UIImage imageNamed:@"On.png"] forState:UIControlStateNormal];
- [button4 addTarget:self action:@selector(SFXOFF) forControlEvents:UIControlEventTouchUpInside];
- [ self.view addSubview: button4 ];
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