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  1. [ VConComm ]: VConsole Connected.
  2. [ VConComm ]: ==========================================================
  3. [ VConComm ]: =============== VConsole Buffered Messages ===============
  4. [ VConComm ]: ==========================================================
  5. [ RenderSystem ]: D3D9Ex activated.
  6. [ RenderSystem ]: CreateDevice: Requested DX level 110, clamped to DX level 95
  7. [ General ]: PIX was NOT detected.
  8. [ RenderSystem ]: GPU reports 256MB available memory which is too low, using 300 MB
  9. [ W RenderSystem ]: PERF WARNING: Texture pool size set to more than 80% of total GPU memory.PERF WARNING: Texture pool size set to more than 80% of total GPU memory.
  10. [ Filesystem ]: ---------------
  11. [ Filesystem ]: Path ID: File Path:
  12. [ Filesystem ]: ADDONS "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_addons\"
  13. [ Filesystem ]: CONTENT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\dota_russian\"
  14. [ Filesystem ]: CONTENT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\dota\"
  15. [ Filesystem ]: CONTENT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\core\"
  16. [ Filesystem ]: CONTENTADDONS "E:\SteamLibrary\steamapps\common\dota 2 beta\content\dota_addons\"
  17. [ Filesystem ]: CONTENTROOT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\"
  18. [ Filesystem ]: DEFAULT_WRITE_PATH "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  19. [ Filesystem ]: DEFAULT_WRITE_PATH "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\"
  20. [ Filesystem ]: EXECUTABLE_PATH "E:\SteamLibrary\steamapps\common\dota 2 beta\game\bin\win32\"
  21. [ Filesystem ]: EXECUTABLE_PATH "e:\steamlibrary\steamapps\common\dota 2 beta\game\bin\"
  22. [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_russian\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_russian\pak01.vpk
  23. [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  24. [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk
  25. [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_russian\"
  26. [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\"
  27. [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\"
  28. [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\bin\win32\"
  29. [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\bin\"
  30. [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\bin\win32\"
  31. [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\bin\"
  32. [ Filesystem ]: GAMEROOT "E:\SteamLibrary\steamapps\common\dota 2 beta\game\"
  33. [ Filesystem ]: MOD "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  34. [ Filesystem ]: MOD "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\"
  35. [ Filesystem ]: PLATFORM "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk
  36. [ Filesystem ]: PLATFORM "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\"
  37. [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota\"
  38. [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\core\"
  39. [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota_addons\"
  40. [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota_core\"
  41. [ Filesystem ]: SHADER_SOURCE_MOD "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota\"
  42. [ Filesystem ]: SHADER_SOURCE_ROOT "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\"
  43. [ CommandLine ]: command line arguments:
  44. [ CommandLine ]: -steam -vconsole Steam\SteamApps\common\dota 2 beta\dota_ugc\game\bin\win32
  45. [ Networking ]: Network System Initialized
  46. [ Networking ]: 10.211.55.9: {F2D29C6D-AF1A-4355-9C12-D0F45828848B} Intel(R) PRO/1000 MT Network Connection
  47. [ SplitScreen ]: Game supporting (2) split screen players
  48. [ SoundSystem ]: Sound Initialization: Finish, Sampling Rate: 44100
  49. [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of server) took 288.127 msecs for 634 out of 652 classes
  50. [ Server ]: SV: parsing 'scripts/items/items_game.txt' took 1045.653 msec
  51. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001309 seconds
  52. [ Workshop ]: Requesting page 1 of items
  53. [ Workshop ]: Requesting page 1 of items
  54. [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of client) took 275.150 msecs for 640 out of 660 classes
  55. [ Client ]: CL: parsing 'scripts/items/items_game.txt' took 1209.381 msec
  56. [ General ]: Inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt" not found in remote storage; not loading.
  57. [ General ]: Telling Steam it is safe to udpate the app
  58. [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
  59. [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
  60. [ General ]: name[ 0 ] changing from 'unnamed' to 'Angry Pro'
  61. [ General ]: name[ 0 ] changing from 'Angry Pro' to 'Angry Pro'
  62. [ W InputService ]: config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  63. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [1] addons []
  64. [ Console ]: 2 CPUs, Frequency: 3.2 Ghz, Features: GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  65. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  66. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  67. [ Panorama ]: CSource2Surface::BCreateDeviceResources()
  68. [ Panorama ]: CSource2Surface::BCreateDeviceResources()
  69. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000362 seconds
  70. [ Panorama ]: CSource2Surface::BCreateDeviceResources()
  71. [ HostStateManager ]: Idle (levelload)
  72. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000274 seconds
  73. [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1567 input number was)
  74. [ W General ]: Allocating new transform texture!
  75. [ SplitScreen ]: Writing configuration for slot 0
  76. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  77. [ EngineServiceManager ]: SwitchToLoop game requested: id [1] addons []
  78. [ SteamDatagramClient ]: Loaded default network config file. Loaded revision 35 OK
  79. [ SteamDatagramClient ]: Loaded cached network config file. Data contains revision 35, not newer than current revision 35; ignoring.
  80. [ Server ]: SV: maxplayers set to 1
  81. [ General ]: Initializing script VM...
  82. [ SteamDatagramClient ]: Network configuration revision changed 0 -> 35
  83. [ General ]: ...done
  84. [ SteamDatagramClient ]: Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
  85. [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 7.795
  86. [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 7.802
  87. [ Server ]: SV: Spawn Server: <empty>
  88. [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
  89. [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
  90. [ Client ]: CL: Sending connect to loopback
  91. [ Server ]: SV: Sending S2C_CHALLENGE [4070437019 auth 2] to loopback
  92. [ Client ]: CL: Received S2C_CHALLENGE [4070437019 auth 2] from loopback
  93. [ Client ]: CL: Sending C2S_CONNECT [43 protocol 4070437019 auth 2] to loopback
  94. [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 4070437019 auth 2] from loopback
  95. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  96. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  97. [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
  98. [ Client ]: CL: Connected to 'loopback'
  99. [ Server ]: SV: Sending server info to client 'Angry Pro' at loopback
  100. [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
  101. [ Client ]: Game: "Dota 2"
  102. [ Client ]: Map: "<empty>"
  103. [ Client ]: Players: 1 (0 bots) / 1 humans
  104. [ Client ]: Build: 7061 (revision 3323654)
  105. [ Client ]: Server Number: 1
  106. [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
  107. [ General ]: Initializing script VM...
  108. [ General ]: ...done
  109. [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000358 seconds
  110. [ General ]: Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  111. [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
  112. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  113. [ Server ]: SV: IGameSystem::LoopActivateAllSystems
  114. [ Host ]: HO: IGameSystem::LoopActivateAllSystems
  115. [ Server ]: SV: Game started
  116. [ Client ]: CL: IGameSystem::LoopActivateAllSystems
  117. [ W Client ]: Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  118. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000307 seconds
  119. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  120. [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 69 (126 input number was)
  121. [ Server ]: SV: Sending full update to client Angry Pro (reason: initial update)
  122. [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  123. [ Client ]: CL: Receiving uncompressed update from server
  124. [ Client ]: CL: Signon traffic "client": incoming 33.590 KB [7 pkts], outgoing 1.201 KB [6 pkts]
  125. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  126. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  127. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  128. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  129. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  130. [ W General ]: Allocating new transform texture!
  131. [ General ]: Ping measurement complete.
  132. [ VConComm ]: Waiting For VConsole To Connect...
  133. [ VConComm ]: Connection will timeout in 5 seconds...
  134. [ VConComm ]: ==============================================================
  135. [ VConComm ]: =============== End VConsole Buffered Messages ===============
  136. [ VConComm ]: ==============================================================
  137. [ W [I] VConsole ]: Failed to open tool 'vconsole'.
  138. [ Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
  139. [ [I] Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
  140. [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 79 (82 input number was)
  141. [ General ]: defaultfocus=TestContainer not found within layout file for
  142. [ W ResourceSystem ]: File error loading resource header "panorama/images/iso_countryflags/_png.vtex_c" (Error: ERROR_FILEOPEN)
  143. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  144. [ Networking ]: Network socket 'server' opened on port 27015
  145. [ Console ]: Loading custom game "596065164" with map "random_skills"
  146. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [596065164]
  147. [ General ]: Slow image load - (dimensions 64x64, took 25 msec)
  148. [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
  149. [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 77.264
  150. [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  151. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  152. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  153. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  154. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  155. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  156. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  157. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  158. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
  159. [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
  160. [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
  161. [ Server ]: SV: Disconnect client 'Angry Pro' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  162. [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 77.414
  163. [ EngineServiceManager ]: Mounting addon '596065164'
  164. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  165. [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 77.469
  166. [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 77.469
  167. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 596065164
  168. [ EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [596065164]
  169. [ Networking ]: Network socket 'server' opened on port 27015
  170. [ Server ]: SV: maxplayers set to 64
  171. [ W General ]: Unknown Ability Damage Type Value: DAMAGE_TYPE_MAGIC!
  172. [ General ]: Initializing script VM...
  173. [ General ]: ...done
  174. [ Server ]: SV: Executing listen server config file
  175. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  176. [ Server ]: SV: CGameRulesGameSystem::GameInit installed game rules
  177. [ W InputService ]: exec: couldn't exec listenserver.cfg
  178. [ W General ]: UnserializeDMX: Unable to open file "0"
  179. [ W General ]: UnserializeDMX: Unable to open file "0"
  180. [ W General ]: ERROR: CParticleSnapshot::Unserialize - could not load file 0!
  181. [ W ResourceSystem ]: File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
  182. [ Server ]: SV: Spawn Server: random_skills
  183. [ Server ]: SV: Connection to Steam servers successful.
  184. [ Server ]: SV: VAC secure mode is activated.
  185. [ General ]: GC Connection established for server version 1323
  186. [ VScript ]: [Timers] creating Timers
  187. [ VScript ]: [x20 => LUA] ===================================================
  188. [ VScript ]: [x20 => LUA] === Dota Power Multiplier x20 game mode loaded. ===
  189. [ VScript ]: [x20 => LUA] ===================================================
  190. [ W ResourceSystem ]: File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
  191. [ W ResourceSystem ]: File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
  192. [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
  193. [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
  194. [ Client ]: CL: Sending connect to loopback
  195. [ Server ]: SV: Sending S2C_CHALLENGE [4172235428 auth 3] to loopback
  196. [ Client ]: CL: Received S2C_CHALLENGE [4172235428 auth 3] from loopback
  197. [ Client ]: CL: Sending C2S_CONNECT [43 protocol 4172235428 auth 3] to loopback
  198. [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 4172235428 auth 3] from loopback
  199. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'596065164']
  200. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'596065164']
  201. [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'596065164']
  202. [ Client ]: CL: Connected to 'loopback'
  203. [ Server ]: SV: Sending server info to client 'Angry Pro' at loopback
  204. [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
  205. [ Client ]: Game: "Dota 2"
  206. [ Client ]: Map: "random_skills"
  207. [ Client ]: Players: 1 (0 bots) / 64 humans
  208. [ Client ]: Build: 7061 (revision 3323654)
  209. [ Client ]: Server Number: 2
  210. [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
  211. [ W General ]: Unknown Ability Damage Type Value: DAMAGE_TYPE_MAGIC!
  212. [ General ]: Initializing script VM...
  213. [ General ]: ...done
  214. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  215. [ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
  216. [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001774 seconds
  217. [ Server ]: SV: "Angry Pro<1><[U:1:164022462]><>" STEAM USERID validated
  218. [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
  219. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  220. [ Server ]: SV: IGameSystem::LoopActivateAllSystems
  221. [ Host ]: HO: IGameSystem::LoopActivateAllSystems
  222. [ General ]: Grid nav allocation size: 2163200
  223. [ Server ]: CDOTA_PlayerResource: Adding player SteamID 76561198124288190 to slot 0 FakeClient=0 preferred slot = 0
  224. [ Server ]: PR:SetPlayerName 0:[U:1:164022462] "Angry Pro"
  225. [ Server ]: Requesting account 164022462 resources without rank.
  226. [ VScript ]: [x20 => LUA] Map Name: random_skills
  227. [ VScript ]: [x20 => LUA] Init Precache
  228. [ Server ]: SV: 64 player server started
  229. [ Server ]: SV: addon='596065164'
  230. [ Client ]: CL: IGameSystem::LoopActivateAllSystems
  231. [ General ]: Sending CMsgDOTACustomGameClientFinishedLoading: lobby_id: 24440970846921815 loading_duration: 6 result_code: 0 signon_states: 63
  232. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000401 seconds
  233. [ HostStateManager ]: Changelevel (random_skills)
  234. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  235. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  236. [ Server ]: CGCJobRequestBatchPlayerResourcesResponse: Received 1 account resources.
  237. [ Server ]: PR:SetTextChatBanned 0:[U:1:164022462] false
  238. [ Server ]: PR:SetVoiceChatBanned 0:[U:1:164022462] false
  239. [ Server ]: PR:SetLowPriority 0:[U:1:164022462] false
  240. [ General ]: +++ CSODOTALobby.lobby_id: 24440970846921815
  241. [ General ]: +++ CSODOTALobby.members[0]: id: 76561198124288190
  242. [ General ]: +++ CSODOTALobby.members[0]: team: DOTA_GC_TEAM_GOOD_GUYS
  243. [ General ]: +++ CSODOTALobby.members[0]: name: "Angry Pro"
  244. [ General ]: +++ CSODOTALobby.members[0]: slot: 1
  245. [ General ]: +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
  246. [ General ]: +++ CSODOTALobby.members[0]: channel: 6
  247. [ General ]: +++ CSODOTALobby.members[0]: partner_account_type: PARTNER_NONE
  248. [ General ]: +++ CSODOTALobby.members[0]: coach_team: DOTA_GC_TEAM_NOTEAM
  249. [ General ]: +++ CSODOTALobby.members[0]: cameraman: false
  250. [ General ]: +++ CSODOTALobby.leader_id: 76561198124288190
  251. [ General ]: +++ CSODOTALobby.server_id: 90099707830559745
  252. [ General ]: +++ CSODOTALobby.game_mode: 15
  253. [ General ]: +++ CSODOTALobby.state: SERVERSETUP
  254. [ General ]: +++ CSODOTALobby.lobby_type: PRACTICE
  255. [ General ]: +++ CSODOTALobby.allow_cheats: false
  256. [ General ]: +++ CSODOTALobby.fill_with_bots: false
  257. [ General ]: +++ CSODOTALobby.intro_mode: false
  258. [ General ]: +++ CSODOTALobby.game_name: ""
  259. [ General ]: +++ CSODOTALobby.team_details[0]: team_complete: false
  260. [ General ]: +++ CSODOTALobby.team_details[1]: team_complete: false
  261. [ General ]: +++ CSODOTALobby.server_region: 8
  262. [ General ]: +++ CSODOTALobby.cm_pick: DOTA_CM_RANDOM
  263. [ General ]: +++ CSODOTALobby.allow_spectating: false
  264. [ General ]: +++ CSODOTALobby.bot_difficulty: BOT_DIFFICULTY_HARD
  265. [ General ]: +++ CSODOTALobby.game_version: GAME_VERSION_STABLE
  266. [ General ]: +++ CSODOTALobby.pass_key: ""
  267. [ General ]: +++ CSODOTALobby.leagueid: 0
  268. [ General ]: +++ CSODOTALobby.penalty_level_radiant: 0
  269. [ General ]: +++ CSODOTALobby.penalty_level_dire: 0
  270. [ General ]: +++ CSODOTALobby.series_type: 0
  271. [ General ]: +++ CSODOTALobby.radiant_series_wins: 0
  272. [ General ]: +++ CSODOTALobby.dire_series_wins: 0
  273. [ General ]: +++ CSODOTALobby.allchat: false
  274. [ General ]: +++ CSODOTALobby.dota_tv_delay: LobbyDotaTV_120
  275. [ General ]: +++ CSODOTALobby.custom_game_mode: "596065164"
  276. [ General ]: +++ CSODOTALobby.custom_map_name: "random_skills"
  277. [ General ]: +++ CSODOTALobby.custom_difficulty: 0
  278. [ General ]: +++ CSODOTALobby.lan: true
  279. [ General ]: +++ CSODOTALobby.custom_game_id: 596065164
  280. [ General ]: +++ CSODOTALobby.custom_min_players: 1
  281. [ General ]: +++ CSODOTALobby.custom_max_players: 10
  282. [ General ]: +++ CSODOTALobby.lan_host_ping_to_server_region: 45
  283. [ General ]: +++ CSODOTALobby.visibility: DOTALobbyVisibility_Public
  284. [ General ]: +++ CSODOTALobby.custom_game_crc: 5269216916058999763
  285. [ General ]: +++ CSODOTALobby.league_series_id: 0
  286. [ General ]: +++ CSODOTALobby.league_game_id: 0
  287. [ General ]: +++ CSODOTALobby.custom_game_timestamp: 1456765065
  288. [ General ]: +++ CSODOTALobby.previous_match_override: 0
  289. [ General ]: +++ CSODOTALobby.league_selection_priority_team: 0
  290. [ General ]: +++ CSODOTALobby.league_selection_priority_choice: UNDEFINED
  291. [ General ]: +++ CSODOTALobby.league_non_selection_priority_choice: UNDEFINED
  292. [ General ]: +++ CSODOTALobby.game_start_time: 1456852037
  293. [ General ]: +++ CSODOTALobby.pause_setting: LobbyDotaPauseSetting_Limited
  294. [ Server ]: SV: Sending full update to client Angry Pro (reason: initial update)
  295. [ Client ]: CL: Receiving uncompressed update from server
  296. [ Client ]: CL: Signon traffic "client": incoming 150.819 KB [15 pkts], outgoing 1.736 KB [16 pkts]
  297. [ W General ]: CDOTA_SF_HTML disabled in Source 2
  298. [ W ResourceSystem ]: File error loading resource header "models/heroes/skeleton_king/skeleton_king_deathsim.vmdl_c" (Error: ERROR_FILEOPEN)
  299. [ Server ]: PR:SetPlayerName 0:[U:1:164022462] "Angry Pro"
  300. [ Server ]: PR:SetSelectedHero 0:[U:1:164022462] (null)(-1)
  301. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  302. [ VScript ]: splitscreenplayer: -1
  303. [ Server ]: PR:OnFullyJoinedServer 0:[U:1:164022462]
  304. [ Server ]: PR:SetLeaverStatus 0:[U:1:164022462] DOTA_LEAVER_NONE
  305. [ Server ]: PR:SetConnectionState 0:[U:1:164022462] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  306. [ General ]: +++ CSODOTALobby.first_blood_happened: false
  307. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  308. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  309. [ General ]: Received lobby with new match ID. lobby_id=24440970846921815, match_id=2190339736
  310. [ EngineServiceManager ]: Tearing off console log, will continue using suffix '.2190339736'
  311. [ Server ]: PR:SetRank 0:[U:1:164022462] 0 (0)
  312. [ General ]: +++ CSODOTALobby.lobby_id: 24440970846921815
  313. [ General ]: +++ CSODOTALobby.members[0]: id: 76561198124288190
  314. [ General ]: +++ CSODOTALobby.members[0]: team: DOTA_GC_TEAM_GOOD_GUYS
  315. [ General ]: +++ CSODOTALobby.members[0]: name: "Angry Pro"
  316. [ General ]: +++ CSODOTALobby.members[0]: slot: 1
  317. [ General ]: +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
  318. [ General ]: +++ CSODOTALobby.members[0]: channel: 6
  319. [ General ]: +++ CSODOTALobby.members[0]: partner_account_type: PARTNER_NONE
  320. [ General ]: +++ CSODOTALobby.members[0]: coach_team: DOTA_GC_TEAM_NOTEAM
  321. [ General ]: +++ CSODOTALobby.members[0]: cameraman: false
  322. [ General ]: +++ CSODOTALobby.leader_id: 76561198124288190
  323. [ General ]: +++ CSODOTALobby.server_id: 90099707830559745
  324. [ General ]: +++ CSODOTALobby.game_mode: 15
  325. [ General ]: +++ CSODOTALobby.state: RUN
  326. [ General ]: +++ CSODOTALobby.connect: "95.78.88.114:27015 10.211.55.9:27015"
  327. [ General ]: +++ CSODOTALobby.lobby_type: PRACTICE
  328. [ General ]: +++ CSODOTALobby.allow_cheats: false
  329. [ General ]: +++ CSODOTALobby.fill_with_bots: false
  330. [ General ]: +++ CSODOTALobby.intro_mode: false
  331. [ General ]: +++ CSODOTALobby.game_name: ""
  332. [ General ]: +++ CSODOTALobby.team_details[0]: team_complete: false
  333. [ General ]: +++ CSODOTALobby.team_details[1]: team_complete: false
  334. [ General ]: +++ CSODOTALobby.server_region: 8
  335. [ General ]: +++ CSODOTALobby.cm_pick: DOTA_CM_RANDOM
  336. [ General ]: +++ CSODOTALobby.match_id: 2190339736
  337. [ General ]: +++ CSODOTALobby.allow_spectating: false
  338. [ General ]: +++ CSODOTALobby.bot_difficulty: BOT_DIFFICULTY_HARD
  339. [ General ]: +++ CSODOTALobby.game_version: GAME_VERSION_STABLE
  340. [ General ]: +++ CSODOTALobby.pass_key: ""
  341. [ General ]: +++ CSODOTALobby.leagueid: 0
  342. [ General ]: +++ CSODOTALobby.penalty_level_radiant: 0
  343. [ General ]: +++ CSODOTALobby.penalty_level_dire: 0
  344. [ General ]: +++ CSODOTALobby.series_type: 0
  345. [ General ]: +++ CSODOTALobby.radiant_series_wins: 0
  346. [ General ]: +++ CSODOTALobby.dire_series_wins: 0
  347. [ General ]: +++ CSODOTALobby.allchat: false
  348. [ General ]: +++ CSODOTALobby.dota_tv_delay: LobbyDotaTV_120
  349. [ General ]: +++ CSODOTALobby.custom_game_mode: "596065164"
  350. [ General ]: +++ CSODOTALobby.custom_map_name: "random_skills"
  351. [ General ]: +++ CSODOTALobby.custom_difficulty: 0
  352. [ General ]: +++ CSODOTALobby.lan: true
  353. [ General ]: +++ CSODOTALobby.first_blood_happened: false
  354. [ General ]: +++ CSODOTALobby.custom_game_id: 596065164
  355. [ General ]: +++ CSODOTALobby.custom_min_players: 1
  356. [ General ]: +++ CSODOTALobby.custom_max_players: 10
  357. [ General ]: +++ CSODOTALobby.lan_host_ping_to_server_region: 45
  358. [ General ]: +++ CSODOTALobby.visibility: DOTALobbyVisibility_Public
  359. [ General ]: +++ CSODOTALobby.custom_game_crc: 5269216916058999763
  360. [ General ]: +++ CSODOTALobby.league_series_id: 0
  361. [ General ]: +++ CSODOTALobby.league_game_id: 0
  362. [ General ]: +++ CSODOTALobby.custom_game_timestamp: 1456765065
  363. [ General ]: +++ CSODOTALobby.previous_match_override: 0
  364. [ General ]: +++ CSODOTALobby.league_selection_priority_team: 0
  365. [ General ]: +++ CSODOTALobby.league_selection_priority_choice: UNDEFINED
  366. [ General ]: +++ CSODOTALobby.league_non_selection_priority_choice: UNDEFINED
  367. [ General ]: +++ CSODOTALobby.game_start_time: 1456852037
  368. [ General ]: +++ CSODOTALobby.pause_setting: LobbyDotaPauseSetting_Limited
  369. [ General ]: CDOTAGCServerSystem::SOChanged setting match ID to 2190339736
  370. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
  371. [ VScript ]: splitscreenplayer: -1
  372. [ General ]: S:Gamerules: WAIT_FOR_PLAYERS_TO_LOAD entering substate EWFPS_Success
  373. [ General ]: Telling Steam not to update the app for the next 900 seconds
  374. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
  375. [ General ]: LOBBY STATE RUN: lobby 24440970846921815: Player AccountID 164022462 connecting to MatchID 2190339736 at ServerID [A:1:4154156033:6452] 95.78.88.114:27015 10.211.55.9:27015
  376. [ General ]: --- CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
  377. [ General ]: +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_NONE
  378. [ General ]: +++ CSODOTALobby.game_state: DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
  379. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  380. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  381. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  382. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  383. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  384. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  385. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  386. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  387. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  388. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  389. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  390. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  391. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  392. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  393. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  394. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  395. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  396. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  397. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  398. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  399. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  400. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  401. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  402. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  403. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  404. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  405. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  406. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  407. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  408. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  409. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  410. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  411. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  412. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  413. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  414. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  415. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  416. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  417. [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 894720068 format Default
  418. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  419. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  420. [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 894720068 format Default
  421. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  422. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  423. [ W RenderSystem ]: Create texture failed 256x32 (00000010), 1 levels, 00000000 usage, 21 format Default
  424. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  425. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  426. [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
  427. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  428. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  429. [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
  430. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  431. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  432. [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
  433. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  434. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  435. [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
  436. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  437. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  438. [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
  439. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  440. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  441. [ W RenderSystem ]: Create texture failed 512x512 (00000000), 1 levels, 00000000 usage, 827611204 format Default
  442. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  443. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  444. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 827611204 format Default
  445. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateCubeTexture( actualSpec.m_nWidth, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DCubeTexture9 ** ) &( pDx9Texture ), NULL ) )
  446. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  447. [ W RenderSystem ]: Create texture failed 256x256 (00000170), 1 levels, 00000000 usage, 827611204 format Default
  448. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateCubeTexture( actualSpec.m_nWidth, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DCubeTexture9 ** ) &( pDx9Texture ), NULL ) )
  449. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  450. [ W RenderSystem ]: Create texture failed 256x256 (00000170), 7 levels, 00000000 usage, 827611204 format Default
  451. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  452. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  453. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  454. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  455. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  456. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  457. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  458. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  459. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  460. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  461. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  462. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  463. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  464. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  465. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  466. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  467. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  468. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  469. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  470. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  471. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  472. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  473. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  474. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  475. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  476. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  477. [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
  478. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  479. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  480. [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 827611204 format Default
  481. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  482. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  483. [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 894720068 format Default
  484. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  485. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  486. [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
  487. [ VScript ]: [x20 => LUA] Total Precached Heroes: 1 / 30
  488. [ VScript ]: [x20 => LUA] Total Precached Heroes: 2 / 30
  489. [ VScript ]: [x20 => LUA] Total Precached Heroes: 3 / 30
  490. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
  491. [ VScript ]: splitscreenplayer: -1
  492. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
  493. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  494. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  495. [ W RenderSystem ]: Create texture failed 338x607 (00000039), 1 levels, 00000001 usage, 21 format Default
  496. [ General ]: --- CSODOTALobby.game_state: DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
  497. [ General ]: +++ CSODOTALobby.game_state: DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
  498. [ VScript ]: [x20 => LUA] Total Precached Heroes: 4 / 30
  499. [ VScript ]: [x20 => LUA] Total Precached Heroes: 5 / 30
  500. [ VScript ]: [x20 => LUA] Total Precached Heroes: 6 / 30
  501. [ VScript ]: [x20 => LUA] Total Precached Heroes: 7 / 30
  502. [ VScript ]: [x20 => LUA] Total Precached Heroes: 8 / 30
  503. [ VScript ]: [x20 => LUA] Total Precached Heroes: 9 / 30
  504. [ VScript ]: [x20 => LUA] Total Precached Heroes: 10 / 30
  505. [ VScript ]: [x20 => LUA] Total Precached Heroes: 11 / 30
  506. [ VScript ]: [x20 => LUA] Total Precached Heroes: 12 / 30
  507. [ VScript ]: [x20 => LUA] Total Precached Heroes: 13 / 30
  508. [ VScript ]: [x20 => LUA] Total Precached Heroes: 14 / 30
  509. [ VScript ]: [x20 => LUA] Total Precached Heroes: 15 / 30
  510. [ VScript ]: [x20 => LUA] Total Precached Heroes: 16 / 30
  511. [ VScript ]: [x20 => LUA] Total Precached Heroes: 17 / 30
  512. [ VScript ]: [x20 => LUA] Total Precached Heroes: 18 / 30
  513. [ VScript ]: [x20 => LUA] Total Precached Heroes: 19 / 30
  514. [ VScript ]: [x20 => LUA] Total Precached Heroes: 20 / 30
  515. [ VScript ]: [x20 => LUA] BUFF_STATS = true
  516. [ VScript ]: [x20 => LUA] BUFF_CREEPS = false
  517. [ VScript ]: [x20 => LUA] BUFF_TOWERS = true
  518. [ VScript ]: [x20 => LUA] SAME_HERO = false
  519. [ VScript ]: [x20 => LUA] FAST_RESPAWN = false
  520. [ VScript ]: [x20 => LUA] RANDOM_OMG = true
  521. [ VScript ]: [x20 => LUA] MULTICAST = false
  522. [ VScript ]: [x20 => LUA] maxUlts = 1
  523. [ VScript ]: [x20 => LUA] maxSlots = 6
  524. [ VScript ]: [x20 => LUA] maxSkills = 5
  525. [ VScript ]: [x20 => LUA] Total Precached Heroes: 21 / 30
  526. [ VScript ]: [x20 => LUA] Total Precached Heroes: 22 / 30
  527. [ PanoramaScript ]: OnMyEvent: {"multicast":0,"omg":1,"bt":1,"bc":0,"em":0,"gamemode":"ar","bs":1,"fr":0,"tultis":"1","tskills":"6","omgdm":0}
  528. [ PanoramaScript ]: OnMyEvent: {"multicast":0,"omg":1,"bt":1,"bc":0,"em":0,"gamemode":"ar","bs":1,"fr":0,"tultis":"1","tskills":"6","omgdm":0}
  529. [ VScript ]: [x20 => LUA] Total Precached Heroes: 23 / 30
  530. [ VScript ]: [x20 => LUA] Total Precached Heroes: 24 / 30
  531. [ VScript ]: [x20 => LUA] Total Precached Heroes: 25 / 30
  532. [ VScript ]: [x20 => LUA] Total Precached Heroes: 26 / 30
  533. [ VScript ]: [x20 => LUA] Total Precached Heroes: 27 / 30
  534. [ VScript ]: [x20 => LUA] Total Precached Heroes: 28 / 30
  535. [ VScript ]: [x20 => LUA] Total Precached Heroes: 29 / 30
  536. [ VScript ]: [x20 => LUA] Total Precached Heroes: 30 / 30
  537. [ VScript ]: [x20 => LUA] END PRECACHE
  538. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  539. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  540. [ W RenderSystem ]: Create texture failed 1920x1080 (00000039), 1 levels, 00000001 usage, 21 format Default
  541. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  542. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  543. [ W RenderSystem ]: Create texture failed 672x80 (00000039), 1 levels, 00000001 usage, 21 format Default
  544. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  545. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  546. [ W RenderSystem ]: Create texture failed 672x86 (00000039), 1 levels, 00000001 usage, 21 format Default
  547. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  548. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  549. [ W RenderSystem ]: Create texture failed 672x86 (00000039), 1 levels, 00000001 usage, 21 format Default
  550. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  551. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  552. [ W RenderSystem ]: Create texture failed 672x96 (00000039), 1 levels, 00000001 usage, 21 format Default
  553. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  554. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  555. [ W RenderSystem ]: Create texture failed 672x96 (00000039), 1 levels, 00000001 usage, 21 format Default
  556. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  557. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  558. [ W RenderSystem ]: Create texture failed 672x115 (00000039), 1 levels, 00000001 usage, 21 format Default
  559. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  560. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  561. [ W RenderSystem ]: Create texture failed 672x115 (00000039), 1 levels, 00000001 usage, 21 format Default
  562. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  563. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  564. [ W RenderSystem ]: Create texture failed 672x122 (00000039), 1 levels, 00000001 usage, 21 format Default
  565. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  566. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  567. [ W RenderSystem ]: Create texture failed 672x122 (00000039), 1 levels, 00000001 usage, 21 format Default
  568. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  569. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  570. [ W RenderSystem ]: Create texture failed 672x134 (00000039), 1 levels, 00000001 usage, 21 format Default
  571. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  572. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  573. [ W RenderSystem ]: Create texture failed 672x134 (00000039), 1 levels, 00000001 usage, 21 format Default
  574. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  575. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  576. [ W RenderSystem ]: Create texture failed 672x147 (00000039), 1 levels, 00000001 usage, 21 format Default
  577. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  578. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  579. [ W RenderSystem ]: Create texture failed 672x147 (00000039), 1 levels, 00000001 usage, 21 format Default
  580. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  581. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  582. [ W RenderSystem ]: Create texture failed 672x163 (00000039), 1 levels, 00000001 usage, 21 format Default
  583. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  584. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  585. [ W RenderSystem ]: Create texture failed 672x163 (00000039), 1 levels, 00000001 usage, 21 format Default
  586. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  587. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  588. [ W RenderSystem ]: Create texture failed 672x176 (00000039), 1 levels, 00000001 usage, 21 format Default
  589. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  590. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  591. [ W RenderSystem ]: Create texture failed 672x176 (00000039), 1 levels, 00000001 usage, 21 format Default
  592. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  593. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  594. [ W RenderSystem ]: Create texture failed 672x191 (00000039), 1 levels, 00000001 usage, 21 format Default
  595. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  596. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  597. [ W RenderSystem ]: Create texture failed 672x191 (00000039), 1 levels, 00000001 usage, 21 format Default
  598. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  599. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  600. [ W RenderSystem ]: Create texture failed 672x202 (00000039), 1 levels, 00000001 usage, 21 format Default
  601. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  602. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  603. [ W RenderSystem ]: Create texture failed 672x202 (00000039), 1 levels, 00000001 usage, 21 format Default
  604. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  605. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  606. [ W RenderSystem ]: Create texture failed 672x213 (00000039), 1 levels, 00000001 usage, 21 format Default
  607. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  608. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  609. [ W RenderSystem ]: Create texture failed 672x213 (00000039), 1 levels, 00000001 usage, 21 format Default
  610. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  611. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  612. [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
  613. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  614. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  615. [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
  616. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  617. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  618. [ W RenderSystem ]: Create texture failed 672x228 (00000039), 1 levels, 00000001 usage, 21 format Default
  619. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  620. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  621. [ W RenderSystem ]: Create texture failed 672x228 (00000039), 1 levels, 00000001 usage, 21 format Default
  622. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  623. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  624. [ W RenderSystem ]: Create texture failed 672x232 (00000039), 1 levels, 00000001 usage, 21 format Default
  625. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  626. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  627. [ W RenderSystem ]: Create texture failed 672x232 (00000039), 1 levels, 00000001 usage, 21 format Default
  628. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  629. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  630. [ W RenderSystem ]: Create texture failed 1313x133 (00000039), 1 levels, 00000001 usage, 21 format Default
  631. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  632. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  633. [ W RenderSystem ]: Create texture failed 672x230 (00000039), 1 levels, 00000001 usage, 21 format Default
  634. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  635. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  636. [ W RenderSystem ]: Create texture failed 672x230 (00000039), 1 levels, 00000001 usage, 21 format Default
  637. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  638. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  639. [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
  640. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  641. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  642. [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
  643. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  644. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  645. [ W RenderSystem ]: Create texture failed 672x210 (00000039), 1 levels, 00000001 usage, 21 format Default
  646. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  647. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  648. [ W RenderSystem ]: Create texture failed 672x210 (00000039), 1 levels, 00000001 usage, 21 format Default
  649. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  650. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  651. [ W RenderSystem ]: Create texture failed 672x185 (00000039), 1 levels, 00000001 usage, 21 format Default
  652. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  653. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  654. [ W RenderSystem ]: Create texture failed 672x185 (00000039), 1 levels, 00000001 usage, 21 format Default
  655. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  656. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  657. [ W RenderSystem ]: Create texture failed 672x151 (00000039), 1 levels, 00000001 usage, 21 format Default
  658. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  659. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  660. [ W RenderSystem ]: Create texture failed 672x136 (00000039), 1 levels, 00000001 usage, 21 format Default
  661. [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
  662. [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
  663. [ W RenderSystem ]: Create texture failed 672x136 (00000039), 1 levels, 00000001 usage, 21 format Default
  664. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  665. [ VScript ]: splitscreenplayer: -1
  666. [ VScript ]: [x20 => LUA] All Players have loaded into the game
  667. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  668. [ W General ]: CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  669. [ General ]: --- CSODOTALobby.game_state: DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
  670. [ General ]: +++ CSODOTALobby.game_state: DOTA_GAMERULES_STATE_HERO_SELECTION
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