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- [ VConComm ]: VConsole Connected.
- [ VConComm ]: ==========================================================
- [ VConComm ]: =============== VConsole Buffered Messages ===============
- [ VConComm ]: ==========================================================
- [ RenderSystem ]: D3D9Ex activated.
- [ RenderSystem ]: CreateDevice: Requested DX level 110, clamped to DX level 95
- [ General ]: PIX was NOT detected.
- [ RenderSystem ]: GPU reports 256MB available memory which is too low, using 300 MB
- [ W RenderSystem ]: PERF WARNING: Texture pool size set to more than 80% of total GPU memory.PERF WARNING: Texture pool size set to more than 80% of total GPU memory.
- [ Filesystem ]: ---------------
- [ Filesystem ]: Path ID: File Path:
- [ Filesystem ]: ADDONS "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_addons\"
- [ Filesystem ]: CONTENT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\dota_russian\"
- [ Filesystem ]: CONTENT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\dota\"
- [ Filesystem ]: CONTENT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\core\"
- [ Filesystem ]: CONTENTADDONS "E:\SteamLibrary\steamapps\common\dota 2 beta\content\dota_addons\"
- [ Filesystem ]: CONTENTROOT "E:\SteamLibrary\steamapps\common\dota 2 beta\content\"
- [ Filesystem ]: DEFAULT_WRITE_PATH "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: DEFAULT_WRITE_PATH "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: EXECUTABLE_PATH "E:\SteamLibrary\steamapps\common\dota 2 beta\game\bin\win32\"
- [ Filesystem ]: EXECUTABLE_PATH "e:\steamlibrary\steamapps\common\dota 2 beta\game\bin\"
- [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_russian\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_russian\pak01.vpk
- [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk
- [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota_russian\"
- [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: GAME "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\"
- [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\bin\win32\"
- [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\bin\"
- [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\bin\win32\"
- [ Filesystem ]: GAMEBIN "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\bin\"
- [ Filesystem ]: GAMEROOT "E:\SteamLibrary\steamapps\common\dota 2 beta\game\"
- [ Filesystem ]: MOD "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: MOD "E:\SteamLibrary\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: PLATFORM "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\pak01.vpk
- [ Filesystem ]: PLATFORM "E:\SteamLibrary\steamapps\common\dota 2 beta\game\core\"
- [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota\"
- [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\core\"
- [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota_addons\"
- [ Filesystem ]: SHADER_SOURCE "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota_core\"
- [ Filesystem ]: SHADER_SOURCE_MOD "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\dota\"
- [ Filesystem ]: SHADER_SOURCE_ROOT "E:\SteamLibrary\steamapps\common\dota 2 beta\src\shaders\"
- [ CommandLine ]: command line arguments:
- [ CommandLine ]: -steam -vconsole Steam\SteamApps\common\dota 2 beta\dota_ugc\game\bin\win32
- [ Networking ]: Network System Initialized
- [ Networking ]: 10.211.55.9: {F2D29C6D-AF1A-4355-9C12-D0F45828848B} Intel(R) PRO/1000 MT Network Connection
- [ SplitScreen ]: Game supporting (2) split screen players
- [ SoundSystem ]: Sound Initialization: Finish, Sampling Rate: 44100
- [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of server) took 288.127 msecs for 634 out of 652 classes
- [ Server ]: SV: parsing 'scripts/items/items_game.txt' took 1045.653 msec
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001309 seconds
- [ Workshop ]: Requesting page 1 of items
- [ Workshop ]: Requesting page 1 of items
- [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of client) took 275.150 msecs for 640 out of 660 classes
- [ Client ]: CL: parsing 'scripts/items/items_game.txt' took 1209.381 msec
- [ General ]: Inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt" not found in remote storage; not loading.
- [ General ]: Telling Steam it is safe to udpate the app
- [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
- [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
- [ General ]: name[ 0 ] changing from 'unnamed' to 'Angry Pro'
- [ General ]: name[ 0 ] changing from 'Angry Pro' to 'Angry Pro'
- [ W InputService ]: config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [1] addons []
- [ Console ]: 2 CPUs, Frequency: 3.2 Ghz, Features: GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ Panorama ]: CSource2Surface::BCreateDeviceResources()
- [ Panorama ]: CSource2Surface::BCreateDeviceResources()
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000362 seconds
- [ Panorama ]: CSource2Surface::BCreateDeviceResources()
- [ HostStateManager ]: Idle (levelload)
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000274 seconds
- [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1567 input number was)
- [ W General ]: Allocating new transform texture!
- [ SplitScreen ]: Writing configuration for slot 0
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- [ EngineServiceManager ]: SwitchToLoop game requested: id [1] addons []
- [ SteamDatagramClient ]: Loaded default network config file. Loaded revision 35 OK
- [ SteamDatagramClient ]: Loaded cached network config file. Data contains revision 35, not newer than current revision 35; ignoring.
- [ Server ]: SV: maxplayers set to 1
- [ General ]: Initializing script VM...
- [ SteamDatagramClient ]: Network configuration revision changed 0 -> 35
- [ General ]: ...done
- [ SteamDatagramClient ]: Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
- [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 7.795
- [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 7.802
- [ Server ]: SV: Spawn Server: <empty>
- [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
- [ Client ]: CL: Sending connect to loopback
- [ Server ]: SV: Sending S2C_CHALLENGE [4070437019 auth 2] to loopback
- [ Client ]: CL: Received S2C_CHALLENGE [4070437019 auth 2] from loopback
- [ Client ]: CL: Sending C2S_CONNECT [43 protocol 4070437019 auth 2] to loopback
- [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 4070437019 auth 2] from loopback
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
- [ Client ]: CL: Connected to 'loopback'
- [ Server ]: SV: Sending server info to client 'Angry Pro' at loopback
- [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
- [ Client ]: Game: "Dota 2"
- [ Client ]: Map: "<empty>"
- [ Client ]: Players: 1 (0 bots) / 1 humans
- [ Client ]: Build: 7061 (revision 3323654)
- [ Client ]: Server Number: 1
- [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000358 seconds
- [ General ]: Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [ Server ]: SV: IGameSystem::LoopActivateAllSystems
- [ Host ]: HO: IGameSystem::LoopActivateAllSystems
- [ Server ]: SV: Game started
- [ Client ]: CL: IGameSystem::LoopActivateAllSystems
- [ W Client ]: Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000307 seconds
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 69 (126 input number was)
- [ Server ]: SV: Sending full update to client Angry Pro (reason: initial update)
- [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- [ Client ]: CL: Receiving uncompressed update from server
- [ Client ]: CL: Signon traffic "client": incoming 33.590 KB [7 pkts], outgoing 1.201 KB [6 pkts]
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- [ W General ]: Allocating new transform texture!
- [ General ]: Ping measurement complete.
- [ VConComm ]: Waiting For VConsole To Connect...
- [ VConComm ]: Connection will timeout in 5 seconds...
- [ VConComm ]: ==============================================================
- [ VConComm ]: =============== End VConsole Buffered Messages ===============
- [ VConComm ]: ==============================================================
- [ W [I] VConsole ]: Failed to open tool 'vconsole'.
- [ Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
- [ [I] Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
- [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 79 (82 input number was)
- [ General ]: defaultfocus=TestContainer not found within layout file for
- [ W ResourceSystem ]: File error loading resource header "panorama/images/iso_countryflags/_png.vtex_c" (Error: ERROR_FILEOPEN)
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ Networking ]: Network socket 'server' opened on port 27015
- [ Console ]: Loading custom game "596065164" with map "random_skills"
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [596065164]
- [ General ]: Slow image load - (dimensions 64x64, took 25 msec)
- [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
- [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 77.264
- [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
- [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
- [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
- [ Server ]: SV: Disconnect client 'Angry Pro' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 77.414
- [ EngineServiceManager ]: Mounting addon '596065164'
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 77.469
- [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 77.469
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 596065164
- [ EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [596065164]
- [ Networking ]: Network socket 'server' opened on port 27015
- [ Server ]: SV: maxplayers set to 64
- [ W General ]: Unknown Ability Damage Type Value: DAMAGE_TYPE_MAGIC!
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ Server ]: SV: Executing listen server config file
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [ Server ]: SV: CGameRulesGameSystem::GameInit installed game rules
- [ W InputService ]: exec: couldn't exec listenserver.cfg
- [ W General ]: UnserializeDMX: Unable to open file "0"
- [ W General ]: UnserializeDMX: Unable to open file "0"
- [ W General ]: ERROR: CParticleSnapshot::Unserialize - could not load file 0!
- [ W ResourceSystem ]: File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
- [ Server ]: SV: Spawn Server: random_skills
- [ Server ]: SV: Connection to Steam servers successful.
- [ Server ]: SV: VAC secure mode is activated.
- [ General ]: GC Connection established for server version 1323
- [ VScript ]: [Timers] creating Timers
- [ VScript ]: [x20 => LUA] ===================================================
- [ VScript ]: [x20 => LUA] === Dota Power Multiplier x20 game mode loaded. ===
- [ VScript ]: [x20 => LUA] ===================================================
- [ W ResourceSystem ]: File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
- [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
- [ Client ]: CL: Sending connect to loopback
- [ Server ]: SV: Sending S2C_CHALLENGE [4172235428 auth 3] to loopback
- [ Client ]: CL: Received S2C_CHALLENGE [4172235428 auth 3] from loopback
- [ Client ]: CL: Sending C2S_CONNECT [43 protocol 4172235428 auth 3] to loopback
- [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 4172235428 auth 3] from loopback
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'596065164']
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'596065164']
- [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'596065164']
- [ Client ]: CL: Connected to 'loopback'
- [ Server ]: SV: Sending server info to client 'Angry Pro' at loopback
- [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
- [ Client ]: Game: "Dota 2"
- [ Client ]: Map: "random_skills"
- [ Client ]: Players: 1 (0 bots) / 64 humans
- [ Client ]: Build: 7061 (revision 3323654)
- [ Client ]: Server Number: 2
- [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
- [ W General ]: Unknown Ability Damage Type Value: DAMAGE_TYPE_MAGIC!
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001774 seconds
- [ Server ]: SV: "Angry Pro<1><[U:1:164022462]><>" STEAM USERID validated
- [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [ Server ]: SV: IGameSystem::LoopActivateAllSystems
- [ Host ]: HO: IGameSystem::LoopActivateAllSystems
- [ General ]: Grid nav allocation size: 2163200
- [ Server ]: CDOTA_PlayerResource: Adding player SteamID 76561198124288190 to slot 0 FakeClient=0 preferred slot = 0
- [ Server ]: PR:SetPlayerName 0:[U:1:164022462] "Angry Pro"
- [ Server ]: Requesting account 164022462 resources without rank.
- [ VScript ]: [x20 => LUA] Map Name: random_skills
- [ VScript ]: [x20 => LUA] Init Precache
- [ Server ]: SV: 64 player server started
- [ Server ]: SV: addon='596065164'
- [ Client ]: CL: IGameSystem::LoopActivateAllSystems
- [ General ]: Sending CMsgDOTACustomGameClientFinishedLoading: lobby_id: 24440970846921815 loading_duration: 6 result_code: 0 signon_states: 63
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000401 seconds
- [ HostStateManager ]: Changelevel (random_skills)
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ Server ]: CGCJobRequestBatchPlayerResourcesResponse: Received 1 account resources.
- [ Server ]: PR:SetTextChatBanned 0:[U:1:164022462] false
- [ Server ]: PR:SetVoiceChatBanned 0:[U:1:164022462] false
- [ Server ]: PR:SetLowPriority 0:[U:1:164022462] false
- [ General ]: +++ CSODOTALobby.lobby_id: 24440970846921815
- [ General ]: +++ CSODOTALobby.members[0]: id: 76561198124288190
- [ General ]: +++ CSODOTALobby.members[0]: team: DOTA_GC_TEAM_GOOD_GUYS
- [ General ]: +++ CSODOTALobby.members[0]: name: "Angry Pro"
- [ General ]: +++ CSODOTALobby.members[0]: slot: 1
- [ General ]: +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
- [ General ]: +++ CSODOTALobby.members[0]: channel: 6
- [ General ]: +++ CSODOTALobby.members[0]: partner_account_type: PARTNER_NONE
- [ General ]: +++ CSODOTALobby.members[0]: coach_team: DOTA_GC_TEAM_NOTEAM
- [ General ]: +++ CSODOTALobby.members[0]: cameraman: false
- [ General ]: +++ CSODOTALobby.leader_id: 76561198124288190
- [ General ]: +++ CSODOTALobby.server_id: 90099707830559745
- [ General ]: +++ CSODOTALobby.game_mode: 15
- [ General ]: +++ CSODOTALobby.state: SERVERSETUP
- [ General ]: +++ CSODOTALobby.lobby_type: PRACTICE
- [ General ]: +++ CSODOTALobby.allow_cheats: false
- [ General ]: +++ CSODOTALobby.fill_with_bots: false
- [ General ]: +++ CSODOTALobby.intro_mode: false
- [ General ]: +++ CSODOTALobby.game_name: ""
- [ General ]: +++ CSODOTALobby.team_details[0]: team_complete: false
- [ General ]: +++ CSODOTALobby.team_details[1]: team_complete: false
- [ General ]: +++ CSODOTALobby.server_region: 8
- [ General ]: +++ CSODOTALobby.cm_pick: DOTA_CM_RANDOM
- [ General ]: +++ CSODOTALobby.allow_spectating: false
- [ General ]: +++ CSODOTALobby.bot_difficulty: BOT_DIFFICULTY_HARD
- [ General ]: +++ CSODOTALobby.game_version: GAME_VERSION_STABLE
- [ General ]: +++ CSODOTALobby.pass_key: ""
- [ General ]: +++ CSODOTALobby.leagueid: 0
- [ General ]: +++ CSODOTALobby.penalty_level_radiant: 0
- [ General ]: +++ CSODOTALobby.penalty_level_dire: 0
- [ General ]: +++ CSODOTALobby.series_type: 0
- [ General ]: +++ CSODOTALobby.radiant_series_wins: 0
- [ General ]: +++ CSODOTALobby.dire_series_wins: 0
- [ General ]: +++ CSODOTALobby.allchat: false
- [ General ]: +++ CSODOTALobby.dota_tv_delay: LobbyDotaTV_120
- [ General ]: +++ CSODOTALobby.custom_game_mode: "596065164"
- [ General ]: +++ CSODOTALobby.custom_map_name: "random_skills"
- [ General ]: +++ CSODOTALobby.custom_difficulty: 0
- [ General ]: +++ CSODOTALobby.lan: true
- [ General ]: +++ CSODOTALobby.custom_game_id: 596065164
- [ General ]: +++ CSODOTALobby.custom_min_players: 1
- [ General ]: +++ CSODOTALobby.custom_max_players: 10
- [ General ]: +++ CSODOTALobby.lan_host_ping_to_server_region: 45
- [ General ]: +++ CSODOTALobby.visibility: DOTALobbyVisibility_Public
- [ General ]: +++ CSODOTALobby.custom_game_crc: 5269216916058999763
- [ General ]: +++ CSODOTALobby.league_series_id: 0
- [ General ]: +++ CSODOTALobby.league_game_id: 0
- [ General ]: +++ CSODOTALobby.custom_game_timestamp: 1456765065
- [ General ]: +++ CSODOTALobby.previous_match_override: 0
- [ General ]: +++ CSODOTALobby.league_selection_priority_team: 0
- [ General ]: +++ CSODOTALobby.league_selection_priority_choice: UNDEFINED
- [ General ]: +++ CSODOTALobby.league_non_selection_priority_choice: UNDEFINED
- [ General ]: +++ CSODOTALobby.game_start_time: 1456852037
- [ General ]: +++ CSODOTALobby.pause_setting: LobbyDotaPauseSetting_Limited
- [ Server ]: SV: Sending full update to client Angry Pro (reason: initial update)
- [ Client ]: CL: Receiving uncompressed update from server
- [ Client ]: CL: Signon traffic "client": incoming 150.819 KB [15 pkts], outgoing 1.736 KB [16 pkts]
- [ W General ]: CDOTA_SF_HTML disabled in Source 2
- [ W ResourceSystem ]: File error loading resource header "models/heroes/skeleton_king/skeleton_king_deathsim.vmdl_c" (Error: ERROR_FILEOPEN)
- [ Server ]: PR:SetPlayerName 0:[U:1:164022462] "Angry Pro"
- [ Server ]: PR:SetSelectedHero 0:[U:1:164022462] (null)(-1)
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [ VScript ]: splitscreenplayer: -1
- [ Server ]: PR:OnFullyJoinedServer 0:[U:1:164022462]
- [ Server ]: PR:SetLeaverStatus 0:[U:1:164022462] DOTA_LEAVER_NONE
- [ Server ]: PR:SetConnectionState 0:[U:1:164022462] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- [ General ]: +++ CSODOTALobby.first_blood_happened: false
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ General ]: Received lobby with new match ID. lobby_id=24440970846921815, match_id=2190339736
- [ EngineServiceManager ]: Tearing off console log, will continue using suffix '.2190339736'
- [ Server ]: PR:SetRank 0:[U:1:164022462] 0 (0)
- [ General ]: +++ CSODOTALobby.lobby_id: 24440970846921815
- [ General ]: +++ CSODOTALobby.members[0]: id: 76561198124288190
- [ General ]: +++ CSODOTALobby.members[0]: team: DOTA_GC_TEAM_GOOD_GUYS
- [ General ]: +++ CSODOTALobby.members[0]: name: "Angry Pro"
- [ General ]: +++ CSODOTALobby.members[0]: slot: 1
- [ General ]: +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
- [ General ]: +++ CSODOTALobby.members[0]: channel: 6
- [ General ]: +++ CSODOTALobby.members[0]: partner_account_type: PARTNER_NONE
- [ General ]: +++ CSODOTALobby.members[0]: coach_team: DOTA_GC_TEAM_NOTEAM
- [ General ]: +++ CSODOTALobby.members[0]: cameraman: false
- [ General ]: +++ CSODOTALobby.leader_id: 76561198124288190
- [ General ]: +++ CSODOTALobby.server_id: 90099707830559745
- [ General ]: +++ CSODOTALobby.game_mode: 15
- [ General ]: +++ CSODOTALobby.state: RUN
- [ General ]: +++ CSODOTALobby.connect: "95.78.88.114:27015 10.211.55.9:27015"
- [ General ]: +++ CSODOTALobby.lobby_type: PRACTICE
- [ General ]: +++ CSODOTALobby.allow_cheats: false
- [ General ]: +++ CSODOTALobby.fill_with_bots: false
- [ General ]: +++ CSODOTALobby.intro_mode: false
- [ General ]: +++ CSODOTALobby.game_name: ""
- [ General ]: +++ CSODOTALobby.team_details[0]: team_complete: false
- [ General ]: +++ CSODOTALobby.team_details[1]: team_complete: false
- [ General ]: +++ CSODOTALobby.server_region: 8
- [ General ]: +++ CSODOTALobby.cm_pick: DOTA_CM_RANDOM
- [ General ]: +++ CSODOTALobby.match_id: 2190339736
- [ General ]: +++ CSODOTALobby.allow_spectating: false
- [ General ]: +++ CSODOTALobby.bot_difficulty: BOT_DIFFICULTY_HARD
- [ General ]: +++ CSODOTALobby.game_version: GAME_VERSION_STABLE
- [ General ]: +++ CSODOTALobby.pass_key: ""
- [ General ]: +++ CSODOTALobby.leagueid: 0
- [ General ]: +++ CSODOTALobby.penalty_level_radiant: 0
- [ General ]: +++ CSODOTALobby.penalty_level_dire: 0
- [ General ]: +++ CSODOTALobby.series_type: 0
- [ General ]: +++ CSODOTALobby.radiant_series_wins: 0
- [ General ]: +++ CSODOTALobby.dire_series_wins: 0
- [ General ]: +++ CSODOTALobby.allchat: false
- [ General ]: +++ CSODOTALobby.dota_tv_delay: LobbyDotaTV_120
- [ General ]: +++ CSODOTALobby.custom_game_mode: "596065164"
- [ General ]: +++ CSODOTALobby.custom_map_name: "random_skills"
- [ General ]: +++ CSODOTALobby.custom_difficulty: 0
- [ General ]: +++ CSODOTALobby.lan: true
- [ General ]: +++ CSODOTALobby.first_blood_happened: false
- [ General ]: +++ CSODOTALobby.custom_game_id: 596065164
- [ General ]: +++ CSODOTALobby.custom_min_players: 1
- [ General ]: +++ CSODOTALobby.custom_max_players: 10
- [ General ]: +++ CSODOTALobby.lan_host_ping_to_server_region: 45
- [ General ]: +++ CSODOTALobby.visibility: DOTALobbyVisibility_Public
- [ General ]: +++ CSODOTALobby.custom_game_crc: 5269216916058999763
- [ General ]: +++ CSODOTALobby.league_series_id: 0
- [ General ]: +++ CSODOTALobby.league_game_id: 0
- [ General ]: +++ CSODOTALobby.custom_game_timestamp: 1456765065
- [ General ]: +++ CSODOTALobby.previous_match_override: 0
- [ General ]: +++ CSODOTALobby.league_selection_priority_team: 0
- [ General ]: +++ CSODOTALobby.league_selection_priority_choice: UNDEFINED
- [ General ]: +++ CSODOTALobby.league_non_selection_priority_choice: UNDEFINED
- [ General ]: +++ CSODOTALobby.game_start_time: 1456852037
- [ General ]: +++ CSODOTALobby.pause_setting: LobbyDotaPauseSetting_Limited
- [ General ]: CDOTAGCServerSystem::SOChanged setting match ID to 2190339736
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
- [ VScript ]: splitscreenplayer: -1
- [ General ]: S:Gamerules: WAIT_FOR_PLAYERS_TO_LOAD entering substate EWFPS_Success
- [ General ]: Telling Steam not to update the app for the next 900 seconds
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
- [ General ]: LOBBY STATE RUN: lobby 24440970846921815: Player AccountID 164022462 connecting to MatchID 2190339736 at ServerID [A:1:4154156033:6452] 95.78.88.114:27015 10.211.55.9:27015
- [ General ]: --- CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
- [ General ]: +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_NONE
- [ General ]: +++ CSODOTALobby.game_state: DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x32 (00000010), 1 levels, 00000000 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 512x512 (00000000), 1 levels, 00000000 usage, 827611204 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 827611204 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateCubeTexture( actualSpec.m_nWidth, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DCubeTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000170), 1 levels, 00000000 usage, 827611204 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateCubeTexture( actualSpec.m_nWidth, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DCubeTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000170), 7 levels, 00000000 usage, 827611204 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 256x256 (00000000), 7 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 827611204 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 512x512 (00000000), 8 levels, 00000000 usage, 894720068 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 128x128 (00000000), 6 levels, 00000000 usage, 894720068 format Default
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 1 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 2 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 3 / 30
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
- [ VScript ]: splitscreenplayer: -1
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 338x607 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ General ]: --- CSODOTALobby.game_state: DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
- [ General ]: +++ CSODOTALobby.game_state: DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 4 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 5 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 6 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 7 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 8 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 9 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 10 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 11 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 12 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 13 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 14 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 15 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 16 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 17 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 18 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 19 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 20 / 30
- [ VScript ]: [x20 => LUA] BUFF_STATS = true
- [ VScript ]: [x20 => LUA] BUFF_CREEPS = false
- [ VScript ]: [x20 => LUA] BUFF_TOWERS = true
- [ VScript ]: [x20 => LUA] SAME_HERO = false
- [ VScript ]: [x20 => LUA] FAST_RESPAWN = false
- [ VScript ]: [x20 => LUA] RANDOM_OMG = true
- [ VScript ]: [x20 => LUA] MULTICAST = false
- [ VScript ]: [x20 => LUA] maxUlts = 1
- [ VScript ]: [x20 => LUA] maxSlots = 6
- [ VScript ]: [x20 => LUA] maxSkills = 5
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 21 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 22 / 30
- [ PanoramaScript ]: OnMyEvent: {"multicast":0,"omg":1,"bt":1,"bc":0,"em":0,"gamemode":"ar","bs":1,"fr":0,"tultis":"1","tskills":"6","omgdm":0}
- [ PanoramaScript ]: OnMyEvent: {"multicast":0,"omg":1,"bt":1,"bc":0,"em":0,"gamemode":"ar","bs":1,"fr":0,"tultis":"1","tskills":"6","omgdm":0}
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 23 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 24 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 25 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 26 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 27 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 28 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 29 / 30
- [ VScript ]: [x20 => LUA] Total Precached Heroes: 30 / 30
- [ VScript ]: [x20 => LUA] END PRECACHE
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 1920x1080 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x80 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x86 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x86 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x96 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x96 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x115 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x115 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x122 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x122 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x134 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x134 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x147 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x147 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x163 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x163 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x176 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x176 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x191 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x191 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x202 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x202 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x213 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x213 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x228 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x228 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x232 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x232 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 1313x133 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x230 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x230 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x222 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x210 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x210 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x185 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x185 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x151 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x136 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ W RenderSystem ]: ERROR! D3D call failed! hr = D3DERR_OUTOFVIDEOMEMORY ( Dx9Device()->CreateTexture( actualSpec.m_nWidth, actualSpec.m_nHeight, nMipLevels, dwUsage, fmt, bManaged ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT, ( IDirect3DTexture9 ** ) &( pDx9Texture ), NULL ) )
- [ W RenderSystem ]: *** Run with Debug D3D9 Runtime to see native D3D errors!
- [ W RenderSystem ]: Create texture failed 672x136 (00000039), 1 levels, 00000001 usage, 21 format Default
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [ VScript ]: splitscreenplayer: -1
- [ VScript ]: [x20 => LUA] All Players have loaded into the game
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [ W General ]: CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [ General ]: --- CSODOTALobby.game_state: DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
- [ General ]: +++ CSODOTALobby.game_state: DOTA_GAMERULES_STATE_HERO_SELECTION
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