Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- getgenv().Aimbot = {
- Status = true,
- Keybind = 'Q',
- Hitpart = 'HumanoidRootPart',
- ['Prediction'] = {
- X = 0.165,
- Y = 0.1,
- },
- }
- if getgenv().AimbotRan then
- return
- else
- getgenv().AimbotRan = true
- end
- -- make it reexecutable to update settings
- local RunService = game:GetService('RunService')
- local Workspace = game:GetService('Workspace')
- local Players = game:GetService('Players')
- local LocalPlayer = Players.LocalPlayer
- local Camera = Workspace.CurrentCamera
- local Mouse = LocalPlayer:GetMouse()
- local Player = nil -- Our target player
- local GetClosestPlayer = function() -- // Optimized GetClosestPlayer i believe?
- local ClosestDistance, ClosestPlayer = 100000, nil
- for _, Player : Player in pairs(Players:GetPlayers()) do
- if Player.Name ~= LocalPlayer.Name and Player.Character and Player.Character:FindFirstChild('HumanoidRootPart') then
- local Root, Visible = Camera:WorldToScreenPoint(Player.Character.HumanoidRootPart.Position)
- if not Visible then
- continue
- end
- Root = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Root.X, Root.Y)).Magnitude
- if Root < ClosestDistance then
- ClosestPlayer = Player
- ClosestDistance = Root
- end
- end
- end
- return ClosestPlayer
- end
- Mouse.KeyDown:Connect(function(key) -- Get our closest player (toggle)
- if key == Aimbot.Keybind:lower() then
- Player = not Player and GetClosestPlayer() or nil
- end
- end)
- RunService.RenderStepped:Connect(function()
- if not Player then
- return
- end
- if not Aimbot.Status then
- return
- end
- local Hitpart = Player.Character:FindFirstChild(Aimbot.Hitpart)
- if not Hitpart then
- return
- end
- Camera.CFrame = CFrame.new(Camera.CFrame.Position, Hitpart.Position + Hitpart.Velocity * Vector3.new(Aimbot.Prediction.X, Aimbot.Prediction.Y, Aimbot.Prediction.X))
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement