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- Update v1.2.8.1 Changelog:
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- Gameplay
- The "nickname" bug is fixed. When deleting a character with a nickname the server was repairing the local version of those missing characters every time the game was launched. This quickly caused more duplicate characters to fill up the roster of playable characters.
- Note: Characters nicknamed in Chinese should still not be visible. There is no official support for special characters yet. We are working on that support so they won't have garbled text in the near future.
- Jorgenfist 's Stone Giant henchmen in Sandpoint Under Siege will now properly prompt the player to close the scenario.
- Cards with the Owner Trait (i.e. Old Friends) will no longer be automatically granted to characters. Once earned they will appear in the character's stash.
- Note: cards will an Owner Trait will return to the character's build/repair lists after a completed scenario even if banished. These lists are only accessible during the repair phase of deck management.
- Spells and locations with the ability to move characters to other locations out of turn could occasionally run into a progression break. We believe we fixed all instances of where it won't let you do anything after a move. We're looking at you Temple + Stride.
- Note: We have NOT fixed an issue where movement spells could bypass the damaged taken when moving to a new location in the Bar Brawl.
- Ranzak's Hornswoggle could be activated for an explore when no Blessings were in the blessing discard pile.
- Store
- • The pricing for six chests in the store is 2500 Gold and will be reflected properly.
- • Rise of the Goblins will now mark itself as owned in the store when purchased outside of iOS then linked to iOS.
- • The Master Dice bundle was being purchased and not properly showing up even if they were in the user's inventory.
- Note: The following dice are part of a bundle, special event, or limited time only and are not included in the bundle: Red, Obsidian, Haunted, Jingle, Nathan's Tribute, and Goblin.
- Update v1.2.8.0:
- A Fighter’s Tale: Valeros includes:
- Access to Valeros (and his alt) on mobile platforms
- • 5 new scenarios
- • 1 new character
- Tontelizi the Gnome Fighter
- • 26 new cards
- • 5 Villains
- • 4 Henchmen
- • 1 Monster
- • 3 Allies
- • 2 Armor
- • 5 items
- • 3 Spells
- • 3 Weapons
- • 4 new locations
- Tontelizi
- • Gnome Fighter
- • Hand size: 4 upgradable to 6
- • Proficiency: Light & Heavy Armor and Weapons on start
- Powers:
- Teamwork
- • Add 1d4 to a combat check by another character at your location.
- • Polearm Mastery
- When you would discard a weapon that has the Polearm trait for its power, you may recharge it instead.
- Starting Cards:
- • 5 Weapons
- • 3 Armor
- • 2 items
- • 2 Allies
- • 3 Blessings
- Rune of Wealth: Fixed an issue where the Rune of Wealth was not awarding double gold for certain scenario rewards.
- Other Fixes
- Here's the list of other fixes we've addressed in this patch, broken down by type!
- Progression Breaks
- • Spyglass (Charm): Resolved a possible progression break that could occur if using the Spyglass charm
- • Dare or Dare: Fixed a Progression break with the Dare or Dare scenario in the Goblin campaign using Lini or Harsk.
- • Rimeskull: A progression break when playing Rimeskull on Legendary has been fixed.
- • Rewards: Fixed a progression break when Goblin characters received certain after scenario rewards.
- • Skills Screen: Fixed a progression break when selecting a skill feat in certain circumstances.
- UI
- • Poog of Zarongel: Fixed a small typo in the card text
- • UI: Fixed bugs that were causing spacing issue with the UI
- • Cutscenes: Fixed a bug that caused certain cutscenes to be skipped.
- • Rune of Wonder: Fixed an issue with the animation firing for Rune of Wonder when it was inactive.
- • UI: Fixed multiple issues with framing and layering
- • Cutscenes: Fixed an issue where specific cutscenes were not firing with certain party compositions
- • Completion Tab: Fixed multiple issues with the completion tab misreporting scenarios being completed in certain situations
- • Buttons: Fixed an issue with a certain button returning the user to the main menu errantly
- • Challenges: Fixed a bug where daily challenges were not able to be awarded more than once causing the user to not be able to complete it.
- • Card art: Fixed an issue with certain cards in the goblin campaign using incorrect art assets.
- • Vault/Gallery/Stash
- • Stash: Fixed a bug that would allow the player to duplicate cards.
- • Stash: Fixed a bug that would lead to players being unable to progress past the stash due to lack of cards.
- • Stash/Character select: We now stream in the cards and characters to help the performance of lower end devices.
- Rewards
- • Legendary Card Reward: Fixed an issue that was not awarding Legendary Card and gold rewards.
- Store
- • Added: The new character: Tontelizi with purchase of "A Fighter’s Tale: Valeros" Adventure
- • Price Changes (iOS/Android): Includes all dice being purchasable in a combined Master Bundle
- • Characters: Fixed issues regarding characters showing information incorrectly
- • Purchasing: Fixed an issue with canceling a purchase made outside of the store
- Achievements
- • Steam: Fixed an issue with steam achievements being awarded errantly
- • Achievements: Added achievements for the new Fighter’s Tale: Valeros and Rise of the Goblins adventures.
- • Account Merging
- • Save Files: Fixed an issue with goblin campaign saves not transferring over due to limitations of the Rise of the Runelords campaign saves.
- • Characters: Fixed an issue with characters being deleted when merging accounts under certain circumstances.
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