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- E:\444>C:\Apps\mplayer\mplayer.exe -msglevel vo=9 file.mkv
- MPlayer2 ec5420d (C) 2000-2011 MPlayer Team
- built 2011-10-13 on Patchouli (running openSUSE 11.4 (x86_64) 'Celadon')
- Playing file.mkv.
- Cache fill: 0.00% (0 bytes)
- [mkv] Track ID 1: video (V_MPEG4/ISO/AVC), -vid 0
- [mkv] Track ID 2: audio (A_AAC), -aid 0, -alang jpn
- [mkv] Track ID 3: subtitles (S_TEXT/ASS), -sid 0, -slang eng
- [mkv] Will play video track 1.
- Detected file format: Matroska
- VIDEO: [avc1] 1280x720 24bpp 23.976 fps 0.0 kbps ( 0.0 kbyte/s)
- Load subtitles in .
- aspect_save_screenres 1680x1050
- vo: win32: running at 1680x1050 with depth 32
- [gl] Using 0 as slice height (0 means image height).
- [ass] No usable fontconfig configuration file found, using fallback.
- [ass] No usable fontconfig configuration file found, using fallback.
- ==========================================================================
- Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family
- Asking decoder to use 2 threads if supported.
- Selected video codec: [ffh264] vfm: ffmpeg (FFmpeg H.264)
- ==========================================================================
- ==========================================================================
- Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders
- AUDIO: 48000 Hz, 2 ch, s16le, 128.0 kbit/8.33% (ratio: 16000->192000)
- Selected audio codec: [ffaac] afm: ffmpeg (FFmpeg AAC (MPEG-2/MPEG-4 Audio))
- ==========================================================================
- AO: [dsound] 48000Hz 2ch s16le (2 bytes per sample)
- Starting playback...
- A: 0.0 V: 0.0 A-V: 0.000 ct: 0.000 0/ 0 ??% ??% ??,?% 0 0 98%
- Movie-Aspect is 1.78:1 - prescaling to correct movie aspect.
- VO: [gl] 1280x720 => 1280x720 Planar 420P 10-bit little-endian
- aspect_save_orig 1280x720
- aspect_save_prescale 1280x720
- aspect_save_screenres 1680x1050
- aspect(0) fitin: 1280x720 screenaspect: 1.60
- aspect(1) wh: 1280x720 (org: 1280x720)
- aspect(2) wh: 1280x720 (org: 1280x720)
- aspect_save_screenres 1680x1050
- aspect(0) fitin: -16x-38 screenaspect: 1.60
- aspect(1) wh: -16x-10 (org: 1280x720)
- aspect(2) wh: -68x-38 (org: 1280x720)
- aspect(0) fitin: 1280x720 screenaspect: 1.60
- aspect(1) wh: 1280x720 (org: 1280x720)
- aspect(2) wh: 1280x720 (org: 1280x720)
- OpenGL extensions string:
- GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_
- base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shad
- er GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_ma
- p_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_A
- RB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_includ
- e GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_te
- xture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rect
- angle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_
- ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mi
- rror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blen
- d_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_E
- XT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_
- shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal G
- L_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture
- _buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_textu
- re_env_dot3 GL_EXT_texture_filter_anisotropi
- [gl] Running on OpenGL 'GeForce 9600 GT/PCI/SSE2/3DNOW!' by 'NVIDIA Corporation', version '3.3.0'
- [gl] Settings after autodetection: ati-hack = 0, force-pbo = 0, rectangle = 0, yuv = 2
- [gl] Creating 2048x1024 texture...
- [gl] generated fragment program:
- !!ARBfp1.0
- OPTION ARB_precision_hint_fastest;
- TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;
- PARAM dcoordr = {5.859375e-004, 1.171875e-003, 5.859375e-004, -1.171875e-003};
- PARAM dcoord2r = {7.324219e-004, 0, 0, 1.464844e-003};
- ADD coord, fragment.texcoord[0].xyxy, dcoordr;
- SUB coord2, fragment.texcoord[0].xyxy, dcoordr;
- TEX a.r, fragment.texcoord[0], texture[0], 2D;
- TEX b.r, coord.xyxy, texture[0], 2D;
- TEX b.g, coord.zwzw, texture[0], 2D;
- ADD b.r, b.r, b.g;
- TEX b.b, coord2.xyxy, texture[0], 2D;
- TEX b.g, coord2.zwzw, texture[0], 2D;
- ADD b.r, b.r, b.b;
- ADD b.a, b.r, b.g;
- ADD coord, fragment.texcoord[0].xyxy, dcoord2r;
- SUB coord2, fragment.texcoord[0].xyxy, dcoord2r;
- TEX b.r, coord.xyxy, texture[0], 2D;
- TEX b.g, coord.zwzw, texture[0], 2D;
- ADD b.r, b.r, b.g;
- TEX b.b, coord2.xyxy, texture[0], 2D;
- TEX b.g, coord2.zwzw, texture[0], 2D;
- DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};
- MAD b.r, a.r, {0.859375}, b.r;
- MAD yuv.r, b.r, {3.000000e-001}, a.r;
- PARAM dcoordg = {1.171875e-003, 2.343750e-003, 1.171875e-003, -2.343750e-003};
- PARAM dcoord2g = {1.464844e-003, 0, 0, 2.929688e-003};
- ADD coord, fragment.texcoord[1].xyxy, dcoordg;
- SUB coord2, fragment.texcoord[1].xyxy, dcoordg;
- TEX a.r, fragment.texcoord[1], texture[1], 2D;
- TEX b.r, coord.xyxy, texture[1], 2D;
- TEX b.g, coord.zwzw, texture[1], 2D;
- ADD b.r, b.r, b.g;
- TEX b.b, coord2.xyxy, texture[1], 2D;
- TEX b.g, coord2.zwzw, texture[1], 2D;
- ADD b.r, b.r, b.b;
- ADD b.a, b.r, b.g;
- ADD coord, fragment.texcoord[1].xyxy, dcoord2g;
- SUB coord2, fragment.texcoord[1].xyxy, dcoord2g;
- TEX b.r, coord.xyxy, texture[1], 2D;
- TEX b.g, coord.zwzw, texture[1], 2D;
- ADD b.r, b.r, b.g;
- TEX b.b, coord2.xyxy, texture[1], 2D;
- TEX b.g, coord2.zwzw, texture[1], 2D;
- DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};
- MAD b.r, a.r, {0.859375}, b.r;
- MAD yuv.g, b.r, {3.000000e-001}, a.r;
- PARAM dcoordb = {1.171875e-003, 2.343750e-003, 1.171875e-003, -2.343750e-003};
- PARAM dcoord2b = {1.464844e-003, 0, 0, 2.929688e-003};
- ADD coord, fragment.texcoord[2].xyxy, dcoordb;
- SUB coord2, fragment.texcoord[2].xyxy, dcoordb;
- TEX a.r, fragment.texcoord[2], texture[2], 2D;
- TEX b.r, coord.xyxy, texture[2], 2D;
- TEX b.g, coord.zwzw, texture[2], 2D;
- ADD b.r, b.r, b.g;
- TEX b.b, coord2.xyxy, texture[2], 2D;
- TEX b.g, coord2.zwzw, texture[2], 2D;
- ADD b.r, b.r, b.b;
- ADD b.a, b.r, b.g;
- ADD coord, fragment.texcoord[2].xyxy, dcoord2b;
- SUB coord2, fragment.texcoord[2].xyxy, dcoord2b;
- TEX b.r, coord.xyxy, texture[2], 2D;
- TEX b.g, coord.zwzw, texture[2], 2D;
- ADD b.r, b.r, b.g;
- TEX b.b, coord2.xyxy, texture[2], 2D;
- TEX b.g, coord2.zwzw, texture[2], 2D;
- DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};
- MAD b.r, a.r, {0.859375}, b.r;
- MAD yuv.b, b.r, {3.000000e-001}, a.r;
- PARAM ycoef = {7.452055e+001, 7.452055e+001, 7.452055e+001};
- PARAM ucoef = {0.000000e+000, -2.507278e+001, 1.291029e+002};
- PARAM vcoef = {1.021457e+002, -5.202993e+001, 0.000000e+000};
- PARAM offsets = {-8.742022e-001, 5.316678e-001, -1.085631e+000};
- TEMP res;
- MAD res.rgb, yuv.rrrr, ycoef, offse
- [gl] Program statistics:
- [gl] instructions: 63/16384
- [gl] native instructions: 64/16384
- [gl] temporaries: 6/4096
- [gl] native temporaries: 7/4096
- [gl] parameters: 0/1024
- [gl] native parameters: 0/1024
- [gl] attribs: 3/16
- [gl] native attribs: 3/16
- [gl] ALU instructions: 36/16384
- [gl] TEX instructions: 27/16384
- [gl] TEX indirections: 7/16384
- [gl] native ALU instructions: 37/16384
- [gl] native TEX instructions: 27/16384
- [gl] native TEX indirections: 7/16384
- [gl] Resize: 1280x720
- aspect(0) fitin: 1280x720 screenaspect: 1.60
- aspect(1) wh: 1280x720 (org: 1280x720)
- aspect(2) wh: 1280x720 (org: 1280x720)
- aspect(0) fitin: 1280x720 screenaspect: 1.60
- aspect(1) wh: 1280x720 (org: 1280x720)
- aspect(2) wh: 1280x720 (org: 1280x720)
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