Advertisement
Steelmage

Untitled

Jul 1st, 2020
1,896
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.32 KB | None | 0 0
  1. CRAFTING TIPS FOR SEED PATCH
  2.  
  3. Looks for relevant crafting tags on
  4. craftofexile.com
  5. ________________________________________________________________________________________
  6.  
  7. Tips for using seeds
  8.  
  9. Augment is most useful when there is a limited amount of rolls of that tag available.
  10.  
  11. For example - On helmets the only available chaos tag roll is chaos resistance, so you can hit this roll 100% of the time with chaos augments.
  12.  
  13. You can also block stats so you only hit certain remaining mods. If you block fire res and fire damage on a warlord ring, the only fire suffix remaining is flammability on hit, this can be used with other curses.
  14.  
  15. Remove Y and Add Y is used in a similar way to augments. This can be used to reroll a specific stat until you hit a higher tier, or to gamble on hitting a better relevant tag.
  16.  
  17. Examples - You can use this on Helmets to remove and add chaos resist until you hit a high tier chaos roll as chaos res is the only chaos tag on helmets.
  18.  
  19. You can also use this to reroll things like phys leech/mana on rings until you hit physical to attacks.
  20.  
  21. Remove Non-Y and Add Y - Can be used to remove non tagged modifiers. For example, if you only have attack modifiers that you need to keep and you have a non attack modifier like +1 gem level, you can use this to remove gem level and add a random attack mod which can sometimes be target removed using seeds.
  22. ________________________________________________________________________________________
  23.  
  24. Basic stuff
  25.  
  26. Chaos resistance is almost guaranted on most slots
  27.  
  28. Any resist is also almost guaranted on most slots
  29.  
  30. ilvl 55-65 Wand crafting - +1 chaos gems and chaos dot multi augment by blocking suffixes (just have full suffixes), can be combined by alt rolling a +1 spell wand and double augmenting for guaranteed +2 chaos gems wand.
  31.  
  32. ________________________________________________________________________________________
  33.  
  34. 5Head Influence Crafts
  35.  
  36. 75+ Hunter Tailwind Boots (Tailwind only crit mod)
  37.  
  38. 75+ Redeemer Elusive Boots (Elusive only crit mod)
  39.  
  40. 85+ Crusader Explode Chests (Only 3 physical mods, can be augmented as third prefix with thorns + phys as lightning - Note armour base has phys reduction suffix)
  41.  
  42. 84+ Hunter Attack/Spell crit/Power Charge Chest (Only crit suffix mods)
  43.  
  44. 80+ Elder Crit Multi Ring (Only crit suffix mod)
  45.  
  46. 85+ Hunter Unnerve Gloves (Only caster prefix)
  47.  
  48. 75+ Curse Rings
  49. Vuln - Warlord (Only phys mod)
  50. Ass Mark -Shaper (Only be augmented with Critical Strike Multiplier if you've Shattered an Enemy Recently, #% increased Global Critical Strike Chance crafted as second suffix)
  51. Despair - Hunter (Can be augmented with chaos damage + chaos res as third suffix)
  52. Flammability - Warlord (Can be augmented with fire damage + fire res as third suffix)
  53. Conductivity - Crusader -(Can be augmented with lightning damage + lightning res as third suffix)
  54. Frostbite - Redeemer (Can be augmented with cold damage + cold res as third suffix)
  55.  
  56. 85+ Nearby enemies take increases damage helms - Only other stat besides resist that shares relevant tag
  57. For example - Increased Lightning Damage Taken and Lightning Resist.
  58. ________________________________________________________________________________________
  59.  
  60. Advanced Crafting
  61.  
  62. Fractured Crafting (assuming not bugged)
  63.  
  64. If you get a one stat rare item (Non influenced/fractured/synthesized)
  65. and want to make that stat becomes fractured, you can use the multimod craft to guarantee you hit that target mod.
  66.  
  67. Step 1: Create a one stat magic item (For example, Merciless Judgement Staff). Make sure you divine the roll before fracturing as it can't be divined later.
  68.  
  69. Step 2: Make that magic item into a rare item using a regal, and remove the extra modifier using either annulment orbs or target removing with seeds. You can save the previous magic item by magic imprinting with beastcrafting if you are worried about bricking the rare.
  70.  
  71. Step 3: Craft "Can have multiple crafted mods"
  72.  
  73. Step 4: Depending on which fracture seed craft you have, craft 2 prefixes or 2 suffixes to fill out the remaining stats (You are trying to fill out either prefixes or suffixes)
  74.  
  75. NOTE: If you are trying to fracture a suffix you will need the suffix fracture seed craft.
  76.  
  77. Step 5: Fracture the item with the correct craft (Either prefix or suffix depending on which you filled) and remove craft. DONE
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement