tema_666

cursor.io level

Apr 16th, 2021 (edited)
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  1. "class Level? : public Level {\npublic:\n\tLevel?() : Level(200, 150){}\n\n\tvoid OnInit(){\n\t\tstd::vector<LevelObject*> wallByColor[7];\n\t\twallByColor[1].push_back(AddObject(new ObjWall(60, 0, 20, 80, 0xFF9999)));\n\t\twallByColor[2].push_back(AddObject(new ObjWall(80, 0, 10, 100, 0x9999FF)));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(90, 0, 20, 10, 0x99FFFF)));\n\t\twallByColor[6].push_back(AddObject(new ObjWall(110, 0, 20, 30, 0x3333FF)));\n\t\tAddObject(new ObjWall(210, 0, 190, 100, 0x000000));\n\t\twallByColor[2].push_back(AddObject(new ObjWall(90, 10, 10, 20, 0x9999FF)));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(100, 10, 10, 100, 0x99FFFF)));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(90, 30, 10, 50, 0x99FFFF)));\n\t\twallByColor[6].push_back(AddObject(new ObjWall(110, 30, 10, 90, 0x3333FF)));\n\t\twallByColor[6].push_back(AddObject(new ObjWall(120, 50, 10, 20, 0x3333FF)));\n\t\twallByColor[1].push_back(AddObject(new ObjWall(0, 60, 60, 20, 0xFF9999)));\n\t\twallByColor[2].push_back(AddObject(new ObjWall(0, 80, 80, 10, 0x9999FF)));\n\t\twallByColor[2].push_back(AddObject(new ObjWall(90, 80, 10, 20, 0x9999FF)));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(0, 90, 10, 20, 0x99FFFF)));\n\t\twallByColor[2].push_back(AddObject(new ObjWall(10, 90, 20, 10, 0x9999FF)));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(30, 90, 50, 20, 0x99FFFF)));\n\t\tAddObject(new ObjWall(130, 90, 60, 10, 0x000000));\n\t\twallByColor[6].push_back(AddObject(new ObjWall(190, 90, 20, 10, 0x3333FF)));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(10, 100, 20, 10, 0x99FFFF)));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(80, 100, 20, 10, 0x99FFFF)));\n\t\tAddObject(new ObjWall(130, 100, 10, 40, 0x000000));\n\t\tAddObject(new ObjWall(260, 100, 140, 40, 0x000000));\n\t\twallByColor[6].push_back(AddObject(new ObjWall(0, 110, 110, 10, 0x3333FF)));\n\t\tAddObject(new ObjWall(190, 110, 20, 20, 0x000000));\n\t\twallByColor[6].push_back(AddObject(new ObjWall(0, 120, 30, 10, 0x3333FF)));\n\t\twallByColor[6].push_back(AddObject(new ObjWall(50, 120, 20, 10, 0x3333FF)));\n\t\tAddObject(new ObjWall(0, 140, 130, 160, 0x000000));\n\t\twallByColor[4].push_back(AddObject(new ObjWall(130, 140, 10, 20, 0x99FFFF)));\n\t\twallByColor[1].push_back(AddObject(new ObjWall(260, 140, 10, 20, 0xFF9999)));\n\t\tAddObject(new ObjWall(270, 140, 130, 160, 0x000000));\n\t\tAddObject(new ObjWall(130, 160, 10, 140, 0x000000));\n\t\tAddObject(new ObjWall(260, 160, 10, 140, 0x000000));\n\t\tAddObject(new ObjWall(190, 170, 20, 20, 0x000000));\n\t\tAddObject(new ObjWall(140, 200, 50, 100, 0x000000));\n\t\twallByColor[2].push_back(AddObject(new ObjWall(190, 200, 20, 10, 0x9999FF)));\n\t\tAddObject(new ObjWall(210, 200, 50, 100, 0x000000));\n\t\tAddObject(new ObjWall(190, 210, 20, 90, 0x000000));\n\t\tAddObject(new ObjClickBox(wallByColor[6], 145, 105, 40, 40, 5, 1000, 0x3333FF));\n\t\tAddObject(new ObjClickBox(wallByColor[1], 215, 105, 40, 40, 5, 1000, 0xFF9999));\n\t\tAddObject(new ObjClickBox(wallByColor[4], 145, 155, 40, 40, 5, 1000, 0x99FFFF));\n\t\tAddObject(new ObjClickBox(wallByColor[2], 215, 155, 40, 40, 5, 1000, 0x9999FF));\n\t\tAddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -10, -20, 70, 80));\n\t}\n};\n"
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