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- [General]
- sLanguage=ENGLISH
- uGridsToLoad=7
- uInterior Cell Buffer=12
- uExterior Cell Buffer=64
- bLoadLooseFiles=1
- iPreloadSizeLimit=26214400
- [Display]
- fShadowLODMaxStartFade=1000.0
- fSpecularLODMaxStartFade=2000.0
- fLightLODMaxStartFade=3500.0
- iShadowMapResolutionPrimary=4096
- bAllowScreenshot=1
- iPresentInterval=0
- fDefault1stPersonFOV=70.0000
- fDefaultWorldFOV=70
- fSunShadowUpdateTime=0.000
- fSunUpdateThreshold=0.100
- ;These two variables adjust the way in which shadow positions update as the Sun moves. By default shadows will update only periodically, resulting in a regular and noticeable strobing effect as the jagged outlines of shadows transition from their old to their new location. Altering the fSunUpdateThreshold value controls how frequently the updates will occur - the higher the value, the longer it will take before the shadow position is updated. Adjusting the fSunShadowUpdateTime value determines how long the transition will take, and higher values will in effect prolong the visible strobing, while lower values will result in a cleaner but more pronounced jump between the old and new shadow position. For example, try a combination of fSunShadowUpdateTime=0.000 and fSunUpdateThreshold=0.100 to provide more frequent and hence steadier updates of shadow positions, with smaller and much cleaner transitions.
- fneardistance=3
- ;This can alleviate close DoF problems
- [Audio]
- fMusicDuckingSeconds=6.0
- fMusicUnDuckingSeconds=8.0
- fMenuModeFadeOutTime=3.0
- fMenuModeFadeInTime=1.0
- [Grass]
- bAllowCreateGrass=1
- bAllowLoadGrass=1
- iMinGrassSize=20
- ;This variable determines the density of grass clumps, and if raised, thins out the patches of grass, while lowering it below 20 shows no improvement in grass. Extreme values are 80 and 20, and the density of the grass patches is clearly affected. Thinning out the grass can be an alternative way of improving performance without reducing grass distance or turning off grass altogether.
- [GeneralWarnings]
- SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- [Archive]
- sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
- sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
- [Combat]
- ;-------disable bow autoaim---------------
- fMagnetismStrafeHeadingMult=0.0
- fMagnetismLookingMult=0.0
- f1PArrowTiltUpAngle=0.7
- f3PArrowTiltUpAngle=0.7
- ;-----------------------------------------
- [Papyrus]
- fPostLoadUpdateTimeMS=500.0
- bEnableLogging=0
- bEnableTrace=0
- bLoadDebugInformation=0
- [Interface]
- fSafeZoneX=10
- fSafeZoneY=10
- fSafeZoneXWide=10
- fSafeZoneYWide=10
- [MapMenu]
- fMapWorldMaxHeight=130000.0000
- fMapWorldMinHeight=3000.0000
- fMapWorldZoomSpeed=0.0800
- fMapLookMouseSpeed=3.0000
- fMapZoomMouseSpeed=15.0000
- fMapWorldYawRange=3600.0000
- [Camera]
- fVanityModeMaxDist=6000.0000
- fVanityModeMinDist=5.0000
- fMouseWheelZoomMinDelta=0.0010
- fMouseWheelZoomSpeed=0.8000
- fMouseWheelZoomIncrement=0.005
- fMinCurrentZoom=0.001
- ;_________________________________Proper Third Person Horse Camera
- fOverShoulderHorseAddY=-72.0000
- fOverShoulderHorsePosZ=50.0000
- fOverShoulderHorsePosX=35.0000
- fActorFadeOutLimit=-100
- ;_________________________________Third Person View fix
- ;fOverShoulderAddY=0.0000
- ;fOverShoulderPosZ=-10.0000
- ;fOverShoulderPosX=0.0000
- ;fOverShoulderCombatAddY=0.0000
- ;fOverShoulderCombatPosZ=-10.0000
- ;fOverShoulderCombatPosX=0.0000
- [Actor]
- fVisibleNavmeshMoveDist=12288.0000
- ;This allows far range casting and archery.
- [Water]
- bReflectLODObjects=1
- bReflectLODLand=1
- bReflectSky=1
- bReflectLODTrees=1
- [VATS]
- fVATSCastingAfterKillDelay=1.2000
- uVATSRangedPercentSneak=100
- uVATSRangedPercentGlobal=100
- bVATSIgnoreProjectileTest=0
- bVATSAllowNoKill=0
- bVATSMultipleCombatants=1
- bVATSForceRanged=1
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