Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- UNBUFFERED MANIPS (ignore for now)
- currently unsure that paths 1-2 and 14 are executed correctly; positive that 3-13 are executed correctly
- path time npc 1 npc2
- 1 ? dl (?) down ?
- *2 ? rr ? normal, but turn at sign after old man
- *3 ? move U U normal, but turn 1 t early on way down before WG
- *4 early R, move L L normal
- *5 early d OM:L normal
- *6 mid r ? normal
- *7 mid dr (late) ? normal, but enter route 2 grass 1 tile early
- *8 mid ddd crazy normal, but turn in line with route 2 poke ball
- *9 late r, move U ? normal
- 10 late U ? normal, but enter route 2 grass 1 tile early
- *11 mid/lt d OM:LR normal, but A press on 1#58,139
- *12 late dl N/A normal, but A press on 1#58,142
- *13 v late dlu N/A normal, but A press on 1#58,142
- *14 late U OM:L normal, but A press on 51#25,43
- 15 late lu N/A L5 rat on first possible tile
- 16 mid r, move U L normal
- 17 v late dur ? normal, but enter route 2 grass 1 tile early
- 18 mid ddd ? forest encounter on way up
- 19 same as #5, but late
- 20 v early u, move L OM:LR normal, but A press on 51#25,43
- path 1
- ?
- path 2
- ready for IGT, but not positive I cleared text boxes correctly
- path 3
- 9: early L5 pika
- 10: different npc movement (although no encounters)
- 11: early L5 kakuna
- 34: early L2 rattata
- path 4 (yolo name)
- ready to IGT
- path 5
- ready to IGT
- path 6
- ready to IGT
- path 7
- ready to IGT
- path 8
- ready to IGT
- path 9
- ready to IGT
- path 10
- ?
- path 11
- ready to IGT
- path 12
- ready to IGT
- path 13
- ready to IGT
- path 14
- ready to IGT
- path 15
- ?
- path 16
- ?
- ------------------
- Unbuffered manips (ignore)
- ------------------
- PATH 1: x/57
- TBD
- PATH 2: x/57
- TBD
- PATH 3: 53/57 (93%)
- F9: Mid L5 Pikachu
- F10: Different NPC movement (although no encounters)
- F11: Early L5 Kakuna
- F34: L2 Rattata
- PATH 4: 36/57 (63%)
- F4-8: npc r-->down instead; early L6 kakuna
- F10: npc u-->down, but no encs
- F11: same npc 1, but different old man
- F18: same npc 1, but different old man
- F27: same npc 1, but different old man
- F34: npc d, early L3 pidgey
- F43: same npc 1, but different old man
- F45-50: npc r-->down instead; early L6 kakuna
- F52-55: same npc 1, but different old man
- TO DO:
- - Make manip for R--move Down
- - Make manip for different old man
- - Study second and third NPCs more carefully on all IGT failure frames? Could avoid all IGT0s and lose no time (sometimes save time from Route 2 bush)
Add Comment
Please, Sign In to add comment