Exarion

Unbuffered Nido into forest manip (old)

Jun 12th, 2017
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  1. UNBUFFERED MANIPS (ignore for now)
  2.  
  3. currently unsure that paths 1-2 and 14 are executed correctly; positive that 3-13 are executed correctly
  4.  
  5. path time npc 1 npc2
  6. 1 ? dl (?) down ?
  7. *2 ? rr ? normal, but turn at sign after old man
  8. *3 ? move U U normal, but turn 1 t early on way down before WG
  9. *4 early R, move L L normal
  10. *5 early d OM:L normal
  11. *6 mid r ? normal
  12. *7 mid dr (late) ? normal, but enter route 2 grass 1 tile early
  13. *8 mid ddd crazy normal, but turn in line with route 2 poke ball
  14. *9 late r, move U ? normal
  15. 10 late U ? normal, but enter route 2 grass 1 tile early
  16. *11 mid/lt d OM:LR normal, but A press on 1#58,139
  17. *12 late dl N/A normal, but A press on 1#58,142
  18. *13 v late dlu N/A normal, but A press on 1#58,142
  19. *14 late U OM:L normal, but A press on 51#25,43
  20. 15 late lu N/A L5 rat on first possible tile
  21. 16 mid r, move U L normal
  22. 17 v late dur ? normal, but enter route 2 grass 1 tile early
  23. 18 mid ddd ? forest encounter on way up
  24. 19 same as #5, but late
  25. 20 v early u, move L OM:LR normal, but A press on 51#25,43
  26.  
  27. path 1
  28. ?
  29.  
  30. path 2
  31. ready for IGT, but not positive I cleared text boxes correctly
  32.  
  33. path 3
  34. 9: early L5 pika
  35. 10: different npc movement (although no encounters)
  36. 11: early L5 kakuna
  37. 34: early L2 rattata
  38.  
  39. path 4 (yolo name)
  40. ready to IGT
  41.  
  42. path 5
  43. ready to IGT
  44.  
  45. path 6
  46. ready to IGT
  47.  
  48. path 7
  49. ready to IGT
  50.  
  51. path 8
  52. ready to IGT
  53.  
  54. path 9
  55. ready to IGT
  56.  
  57. path 10
  58. ?
  59.  
  60. path 11
  61. ready to IGT
  62.  
  63. path 12
  64. ready to IGT
  65.  
  66. path 13
  67. ready to IGT
  68.  
  69. path 14
  70. ready to IGT
  71.  
  72. path 15
  73. ?
  74.  
  75. path 16
  76. ?
  77.  
  78. ------------------
  79. Unbuffered manips (ignore)
  80. ------------------
  81. PATH 1: x/57
  82. TBD
  83.  
  84. PATH 2: x/57
  85. TBD
  86.  
  87. PATH 3: 53/57 (93%)
  88. F9: Mid L5 Pikachu
  89. F10: Different NPC movement (although no encounters)
  90. F11: Early L5 Kakuna
  91. F34: L2 Rattata
  92.  
  93. PATH 4: 36/57 (63%)
  94. F4-8: npc r-->down instead; early L6 kakuna
  95. F10: npc u-->down, but no encs
  96. F11: same npc 1, but different old man
  97. F18: same npc 1, but different old man
  98. F27: same npc 1, but different old man
  99. F34: npc d, early L3 pidgey
  100. F43: same npc 1, but different old man
  101. F45-50: npc r-->down instead; early L6 kakuna
  102. F52-55: same npc 1, but different old man
  103.  
  104. TO DO:
  105. - Make manip for R--move Down
  106. - Make manip for different old man
  107. - Study second and third NPCs more carefully on all IGT failure frames? Could avoid all IGT0s and lose no time (sometimes save time from Route 2 bush)
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