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- @name
- @inputs [MURDERTHATBITCH3]:number
- @outputs
- @persist Arr:array
- @trigger
- for (N = 1, Arr:count()){
- if(MURDERTHATBITCH3){
- if (Arr[N,entity]:isPlayer()){
- Arr[N,entity]:dmgApplyDamage(Arr[N,entity]:health())
- }elseif (Arr[N,entity]:isNPC()){
- local Sent = sentSpawn("hb_nuclear_davycrockett", Arr[N,entity]:pos(), 1)
- local Bomb = propSpawn("models/props_phx/mk-82.mdl", Arr[N,entity]:, 1)
- Bomb:propBreak()
- }else{
- Arr[N,entity]:propBreak()
- }
- }
- if(!Arr[N,entity]:isValid()){ Arr[N,entity] = owner() N = 1 }
- }
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