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- #include "vxVSL.inc"
- shaderType:
- .db VX_PIXEL_SHADER
- shaderSize:
- .db shaderEnd-shaderCode
- shaderPerPixelCount:
- .db 2 ; two pixel are written per loop
- shaderPerPixelSize:
- .db 11 ; total size of per pixel code
- .relocate VX_PIXEL_SHADER_CODE
- shaderCode:
- ld a, h
- add hl, sp
- exx
- ld h, a
- ld e, (hl)
- ld a, (de)
- adc hl, bc
- exx
- ld (de), a
- inc de
- ld a, h
- add hl, sp
- exx
- ld h, a
- ld e, (hl)
- ld a, (de)
- adc hl, bc
- exx
- ld (de), a
- inc de
- djnz shaderCode
- shaderEnd:
- .endrelocate
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