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Dec 13th, 2018
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  1. command /gorev:
  2. trigger:
  3. open chest with 3 rows named "Achievements" to player
  4. wait 0.3 seconds
  5. play raw sound "random.pop" at player with pitch 1 volume 0.1
  6. format slot 0 of player with gray dye named "&c&lILK KAN" with lore "&71 kisi oldur||&7||&e&lHEDEF: &b1 OLDURME||&e&lDURUM: &c&lYAPILMAMIS" to close
  7. wait 0.3 seconds
  8. play raw sound "random.pop" at player with pitch 1 volume 0.1
  9. format slot 1 of player with gray dye named "&c&lKAN ALICI" with lore "&720 kisi oldur!||&7||&e&lHEDEF: &b20 KILLS||&e&lDURUM: &c&lYAPILMAMIS" to close
  10. wait 0.3 seconds
  11. play raw sound "random.pop" at player with pitch 1 volume 0.1
  12. format slot 2 of player with gray dye named "&c&lGOREVLI" with lore "&750 kisi oldur||&7||&e&lHEDEF: &b50 OLDURME||&e&lDURUM: &c&lYAPILMAMIS" to close
  13. wait 0.3 seconds
  14. play raw sound "random.pop" at player with pitch 1 volume 0.1
  15. format slot 3 of player with gray dye named "&c&lKATIL" with lore "&7100 kisi oldur||&7||&e&lHEDEF: &b100 OLDURME||&e&lDURUM: &c&lYAPILMAMIS" to close
  16. wait 0.3 seconds
  17. play raw sound "random.pop" at player with pitch 1 volume 0.1
  18. format slot 4 of player with gray dye named "&c&lUSTA KATIL" with lore "&71000Kisi Oldur!||&e&lHEDEF: &b1000 OLDURME||&e&lDURUM: &c&lYAPILMAMIS" to close
  19. if %{uhcffaoldurme.%player%}% is greater than 0:
  20. wait 0.3 seconds
  21. play raw sound "note.pling" at player with pitch 1 volume 0.1
  22. format slot 0 of player with light green dye named "&a&lILK KAN" with lore "&71 kisi oldur||&7||&e&lHEDEF: &b1 OLDURME||&e&lDURUM: &a&lYAPILDI" to close
  23. if %{uhcffaoldurme.%player%}% is greater than 19:
  24. wait 0.3 seconds
  25. play raw sound "note.pling" at player with pitch 1 volume 0.1
  26. format slot 1 of player with light green dye named "&a&lKAN ALICI" with lore "&720 kisi oldur||&7||&e&lHEDEF: &b20 OLDURME||&e&DURUM: &a&lYAPILDI" to close
  27. if %{uhcffaoldurme.%player%}% is greater than 49:
  28. wait 0.3 seconds
  29. play raw sound "note.pling" at player with pitch 1 volume 0.1
  30. format slot 2 of player with light green dye named "&a&lGOREVLI" with lore "&750 kisi oldur!||&7||&e&lHEDEF: &b50 OLDURME||&e&lDURUM: &a&lYAPILDI" to close
  31. if %{uhcffaoldurme.%player%}% is greater than 99:
  32. wait 0.3 seconds
  33. play raw sound "note.pling" at player with pitch 1 volume 0.1
  34. format slot 3 of player with light green dye named "&a&lKATIL" with lore "&7 100 kisi oldur, best player!||&7||&e&lHEDEF: &b100 OLDURME||&e&lDURUM: &a&lYAPILDI" to close
  35. if %{uhcffaoldurme.%player%}% is greater than 999:
  36. wait 0.3 seconds
  37. play raw sound "note.pling" at player with pitch 1 volume 0.1
  38. format slot 4 of player with light green dye named "&a&lUSTA KATIL" with lore "&7 1000 kisi oldur!||&7¡Tebrikler!||&7||&e&lHEDEF: &b1000 OLDURME||&e&lDURUM: &a&lYAPILDI" to close
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