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- private final void makeCharacterDesignMenu() {
- characterDesignMenu = new Menu(gameGraphics, 100);
- characterDesignMenu.drawText(256, 10, "Design Your Character", 4, true);
- char c1 = '\214';
- int i1 = 34;
- c1 += 200;
- i1 -= 25;
- characterDesignMenu.drawText(c1, i1, "Appearance", 4, false);
- i1 += 15;
- characterDesignMenu.drawText(c1 - 55, i1 + 110, "Front", 3, true);
- characterDesignMenu.drawText(c1, i1 + 110, "Side", 3, true);
- characterDesignMenu.drawText(c1 + 55, i1 + 110, "Back", 3, true);
- byte byte0 = 54;
- i1 += 145;
- characterDesignMenu.method157(c1 - byte0, i1, 53, 41);
- characterDesignMenu.drawText(c1 - byte0, i1 - 8, "Head", 1, true);
- characterDesignMenu.drawText(c1 - byte0, i1 + 8, "Type", 1, true);
- characterDesignMenu.method158(c1 - byte0 - 40, i1, SPRITE_UTIL_START + 7);
- characterDesignHeadButton1 = characterDesignMenu.makeButton(c1 - byte0 - 40, i1, 20, 20);
- characterDesignMenu.method158((c1 - byte0) + 40, i1, SPRITE_UTIL_START + 6);
- characterDesignHeadButton2 = characterDesignMenu.makeButton((c1 - byte0) + 40, i1, 20, 20);
- characterDesignMenu.method157(c1 + byte0, i1, 53, 41);
- characterDesignMenu.drawText(c1 + byte0, i1 - 8, "Hair", 1, true);
- characterDesignMenu.drawText(c1 + byte0, i1 + 8, "Color", 1, true);
- characterDesignMenu.method158((c1 + byte0) - 40, i1, SPRITE_UTIL_START + 7);
- characterDesignHairColourButton1 = characterDesignMenu.makeButton((c1 + byte0) - 40, i1, 20, 20);
- characterDesignMenu.method158(c1 + byte0 + 40, i1, SPRITE_UTIL_START + 6);
- characterDesignHairColourButton2 = characterDesignMenu.makeButton(c1 + byte0 + 40, i1, 20, 20);
- i1 += 50;
- characterDesignMenu.method157(c1 - byte0, i1, 53, 41);
- characterDesignMenu.drawText(c1 - byte0, i1, "Gender", 1, true);
- characterDesignMenu.method158(c1 - byte0 - 40, i1, SPRITE_UTIL_START + 7);
- characterDesignGenderButton1 = characterDesignMenu.makeButton(c1 - byte0 - 40, i1, 20, 20);
- characterDesignMenu.method158((c1 - byte0) + 40, i1, SPRITE_UTIL_START + 6);
- characterDesignGenderButton2 = characterDesignMenu.makeButton((c1 - byte0) + 40, i1, 20, 20);
- characterDesignMenu.method157(c1 + byte0, i1, 53, 41);
- characterDesignMenu.drawText(c1 + byte0, i1 - 8, "Top", 1, true);
- characterDesignMenu.drawText(c1 + byte0, i1 + 8, "Color", 1, true);
- characterDesignMenu.method158((c1 + byte0) - 40, i1, SPRITE_UTIL_START + 7);
- characterDesignTopColourButton1 = characterDesignMenu.makeButton((c1 + byte0) - 40, i1, 20, 20);
- characterDesignMenu.method158(c1 + byte0 + 40, i1, SPRITE_UTIL_START + 6);
- characterDesignTopColourButton2 = characterDesignMenu.makeButton(c1 + byte0 + 40, i1, 20, 20);
- i1 += 50;
- characterDesignMenu.method157(c1 - byte0, i1, 53, 41);
- characterDesignMenu.drawText(c1 - byte0, i1 - 8, "Skin", 1, true);
- characterDesignMenu.drawText(c1 - byte0, i1 + 8, "Color", 1, true);
- characterDesignMenu.method158(c1 - byte0 - 40, i1, SPRITE_UTIL_START + 7);
- characterDesignSkinColourButton1 = characterDesignMenu.makeButton(c1 - byte0 - 40, i1, 20, 20);
- characterDesignMenu.method158((c1 - byte0) + 40, i1, SPRITE_UTIL_START + 6);
- characterDesignSkinColourButton2 = characterDesignMenu.makeButton((c1 - byte0) + 40, i1, 20, 20);
- characterDesignMenu.method157(c1 + byte0, i1, 53, 41);
- characterDesignMenu.drawText(c1 + byte0, i1 - 8, "Bottom", 1, true);
- characterDesignMenu.drawText(c1 + byte0, i1 + 8, "Color", 1, true);
- characterDesignMenu.method158((c1 + byte0) - 40, i1, SPRITE_UTIL_START + 7);
- characterDesignBottomColourButton1 = characterDesignMenu.makeButton((c1 + byte0) - 40, i1, 20, 20);
- characterDesignMenu.method158(c1 + byte0 + 40, i1, SPRITE_UTIL_START + 6);
- characterDesignBottomColourButton2 = characterDesignMenu.makeButton(c1 + byte0 + 40, i1, 20, 20);
- c1 = '\u0174';
- i1 = 35;
- c1 += 200;
- i1 -= 25;
- characterDesignMenu.drawText(c1, i1, "Character Type", 4, false);
- i1 += 22;
- characterDesignMenu.drawText(c1, i1, "Each character type has different starting", 0, true);
- i1 += 13;
- characterDesignMenu.drawText(c1, i1, "bonuses. But the choice you make here", 0, true);
- i1 += 13;
- characterDesignMenu.drawText(c1, i1, "isn't permanent, and will change depending", 0, true);
- i1 += 13;
- characterDesignMenu.drawText(c1, i1, "on how you play the game.", 0, true);
- i1 += 73;
- characterDesignMenu.method157(c1, i1, 215, 125);
- String as[] = {
- "Adventurer", "Warrior", "Wizard", "Ranger", "Miner"
- };
- i1 += 75;
- characterDesignMenu.method157(c1, i1 + 21, 215, 60);
- characterDesignMenu.drawText(c1, i1, "Do you wish to be able to fight with other", 0, true);
- i1 += 13;
- characterDesignMenu.drawText(c1, i1, "players? Warning! If you choose 'yes' then", 0, true);
- i1 += 13;
- characterDesignMenu.drawText(c1, i1, "other players will be able to attack you too!", 0, true);
- i1 += 13;
- String as1[] = {
- "No thanks", "Yes I'll fight"
- };
- i1 += 32;
- c1 += 200;
- i1 -= 30;
- characterDesignMenu.drawText(c1, i1, "Start Game", 4, false);
- }
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