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- -- Hats Needed
- -- https://www.roblox.com/catalog/62724852/Chestnut-Bun
- -- https://www.roblox.com/catalog/63690008/Pal-Hair
- -- https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
- -- Replace USERNAME with your Roblox Username
- game.Players.LocalPlayer.Character["Pal Hair"].Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy()
- local Player = game:GetService("Players").LocalPlayer
- local Character = game.Workspace.USERNAME -- REPLACE USERNAME WITH UR NAME
- local Hats = {
- gun = game.Workspace.USERNAME:WaitForChild("Kate Hair"), -- REPLACE USERNAME WITH UR NAME
- }
- Hats.gun.Handle.AccessoryWeld:Remove()
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1.5,-1)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.gun.Handle, Character["Torso"])
- Hats.gun.Handle.Attachment.Orientation = Vector3.new(90,90,0)
- local Hats = {
- gun = game.Workspace.USERNAME:WaitForChild("Pink Hair"), -- REPLACE USERNAME WITH UR NAME
- }
- Hats.gun.Handle.AccessoryWeld:Remove()
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1,-1.5)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.gun.Handle, Character["Torso"])
- Hats.gun.Handle.Attachment.Orientation = Vector3.new(0,0,0)
- local Hats = {
- gun = game.Workspace.USERNAME:WaitForChild("Pal Hair"), -- REPLACE USERNAME WITH UR NAME
- }
- Hats.gun.Handle.AccessoryWeld:Remove()
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1,-3.5)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.gun.Handle, Character["Torso"])
- Hats.gun.Handle.Attachment.Orientation = Vector3.new(0,0,0)
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