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Cheerleader

Jan 12th, 2015
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  1. Cheerleader
  2. [CLASS]
  3. Prerequisites: Inspired Training
  4. X AP – Swift Action
  5. Trigger: You use Orders
  6. Effect: Choose Cheered, Excited, or Motivated. All allies affected by the triggering effect gain the chosen condition. This Feature costs 0 AP if the triggering effect affects only one ally, and costs 1 AP if it affects two or more.
  7.  
  8. Mechanic: B==D
  9. »» Cheered – Pokémon or Trainers may give up the Cheered condition when making a Save Check to roll twice, and take the best result.
  10. »» Excited – Pokémon or Trainers may give up the Excited when hit by a Damaging Attack to gain +5 Damage Reduction against that attack.
  11. »» Motivated – Pokémon or Trainers may give up the Motivated condition as a Free Action to increase a Combat Stage that is below its Default Value (usually 0 CS) by +1 CS.
  12.  
  13. Moment of Action
  14. [Orders]
  15. Prerequisites: Cheerleader
  16. At-Will - Standard Action
  17. Target: Up to two Allied Trainers
  18. Effect: Each target gains 1 Temporary Action Point. These Action Points disappear at the end of your next turn if unused.
  19.  
  20. Cheer Brigade
  21. Prerequisites: Cheerleader
  22. At-Will – Extended Action
  23. Target: Your Pokémon with at least 2 Tutor Points remaining
  24. Effect: Your Pokémon loses 2 Tutor Points and gains the Friend Guard Ability.
  25.  
  26. ???
  27. Prerequisites: Cheer Brigade, Adept Charm
  28. Static
  29. Effect: You may trigger Cheerleader as a Free Action when your Pokémon with Friend Guard activate an Ability or Status Move that affects only allies.
  30. Note: When considering effects that could trigger Cheerleader, aside from the obvious Moves like Helping Hand and Abilities like Plus and Minus, think about Blessings, Coats, etc too!
  31.  
  32. Gleeful Interference
  33. Prerequisites: Cheer Brigade, Adept Charm
  34. 1 AP – Free Action
  35. Trigger: Your Pokémon with the Friend Guard Ability hits with a damaging attack
  36. Effect: The target gains a -2 penalty to Accuracy until the end of your Pokémon’s next turn.
  37.  
  38. Go, Fight, Win!
  39. [Orders]
  40. Prerequisites: Moment of Action, Expert Charm
  41. At-Will – Standard Action + Swift Action
  42. Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene.
  43. »» Show Your Best!: Choose Defense or Special Defense. All allies on the field gain +1 Combat Stage in the Chosen Stat and become Motivated.
  44. »» Don’t Stop Now!: All allies on the field gain Temporary Hit Points equal to your Charm Rank and become Excited.
  45. »» I Believe In You!: All allies on the field gain a +2 bonus to their Evasion until the end of your next turn, and become Cheered.
  46.  
  47. Keep Fighting!
  48. Prerequisites: 5 Cheerleader Features, Master Charm
  49. Daily x2 – Free Action
  50. Trigger: Your Pokémon or an Ally Trainer with over 1 Hit Point is reduced to 0 Hit Points or lower
  51. Effect: That Ally’s Hit Point count is reduced to 1 instead, and then gains Temporary Hit Points equal to your Charm Rank doubled.
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