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- Cheerleader
- [CLASS]
- Prerequisites: Inspired Training
- X AP – Swift Action
- Trigger: You use Orders
- Effect: Choose Cheered, Excited, or Motivated. All allies affected by the triggering effect gain the chosen condition. This Feature costs 0 AP if the triggering effect affects only one ally, and costs 1 AP if it affects two or more.
- Mechanic: B==D
- »» Cheered – Pokémon or Trainers may give up the Cheered condition when making a Save Check to roll twice, and take the best result.
- »» Excited – Pokémon or Trainers may give up the Excited when hit by a Damaging Attack to gain +5 Damage Reduction against that attack.
- »» Motivated – Pokémon or Trainers may give up the Motivated condition as a Free Action to increase a Combat Stage that is below its Default Value (usually 0 CS) by +1 CS.
- Moment of Action
- [Orders]
- Prerequisites: Cheerleader
- At-Will - Standard Action
- Target: Up to two Allied Trainers
- Effect: Each target gains 1 Temporary Action Point. These Action Points disappear at the end of your next turn if unused.
- Cheer Brigade
- Prerequisites: Cheerleader
- At-Will – Extended Action
- Target: Your Pokémon with at least 2 Tutor Points remaining
- Effect: Your Pokémon loses 2 Tutor Points and gains the Friend Guard Ability.
- ???
- Prerequisites: Cheer Brigade, Adept Charm
- Static
- Effect: You may trigger Cheerleader as a Free Action when your Pokémon with Friend Guard activate an Ability or Status Move that affects only allies.
- Note: When considering effects that could trigger Cheerleader, aside from the obvious Moves like Helping Hand and Abilities like Plus and Minus, think about Blessings, Coats, etc too!
- Gleeful Interference
- Prerequisites: Cheer Brigade, Adept Charm
- 1 AP – Free Action
- Trigger: Your Pokémon with the Friend Guard Ability hits with a damaging attack
- Effect: The target gains a -2 penalty to Accuracy until the end of your Pokémon’s next turn.
- Go, Fight, Win!
- [Orders]
- Prerequisites: Moment of Action, Expert Charm
- At-Will – Standard Action + Swift Action
- Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene.
- »» Show Your Best!: Choose Defense or Special Defense. All allies on the field gain +1 Combat Stage in the Chosen Stat and become Motivated.
- »» Don’t Stop Now!: All allies on the field gain Temporary Hit Points equal to your Charm Rank and become Excited.
- »» I Believe In You!: All allies on the field gain a +2 bonus to their Evasion until the end of your next turn, and become Cheered.
- Keep Fighting!
- Prerequisites: 5 Cheerleader Features, Master Charm
- Daily x2 – Free Action
- Trigger: Your Pokémon or an Ally Trainer with over 1 Hit Point is reduced to 0 Hit Points or lower
- Effect: That Ally’s Hit Point count is reduced to 1 instead, and then gains Temporary Hit Points equal to your Charm Rank doubled.
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