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- while wait() do
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Modules = ReplicatedStorage:FindFirstChild("Modules")
- local Network = require(Modules.Network_Module)
- local CandyToSell = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- function SellCandy()
- for index = 1, 100 do
- wait()
- Network:FireServer("SellCandy", CandyToSell)
- end
- end
- local success, result = pcall(function()
- return SellCandy()
- end)
- if (success) and (result) then
- return (result)
- end
- end
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