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- Building the CocoaPods dependency project FBSDKCoreKit...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Pods.xcodeproj/project.pbxproj
- -----------------------------------------------------------------------------
- shell script found:
- COMPATIBILITY_HEADER_PATH="${BUILT_PRODUCTS_DIR}/Swift Compatibility Header/${PRODUCT_MODULE_NAME}-Swift.h"
- MODULE_MAP_PATH="${BUILT_PRODUCTS_DIR}/${PRODUCT_MODULE_NAME}.modulemap"
- ditto "${DERIVED_SOURCES_DIR}/${PRODUCT_MODULE_NAME}-Swift.h" "${COMPATIBILITY_HEADER_PATH}"
- ditto "${PODS_ROOT}/Headers/Public/FBSDKCoreKit/FBSDKCoreKit.modulemap" "${MODULE_MAP_PATH}"
- ditto "${PODS_ROOT}/Headers/Public/FBSDKCoreKit/FBSDKCoreKit-umbrella.h" "${BUILT_PRODUCTS_DIR}"
- printf "\n\nmodule ${PRODUCT_MODULE_NAME}.Swift {\n header \"${COMPATIBILITY_HEADER_PATH}\"\n requires objc\n}\n" >> "${MODULE_MAP_PATH}"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Preparing output directory...
- + Libraries: 1 supplied, 5 built
- + Frameworks: 1 supplied, 0 built
- + Pre-parsing project files...
- + Building libFBSDKCoreKit.a for iphoneos (configuration: Release)
- + [arm64] Compiling FBSDKCoreKit/Sources/FacebookCore/Swift/AccessToken.swift...
- error: your project contains code written in the Swift language, but the Swift compiler hasn't been ported to Windows yet.
- Possible workarounds:
- - If this source file is part of a third-party dependency, look for an Objective-C/C++ only version of that dependency and use it instead.
- - If this source file is part of your project itself, rewrite it in C, C++, Objective-C or Objective-C++.
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