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nekocon

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Aug 26th, 2021
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  1. Building the CocoaPods dependency project FBSDKCoreKit...
  2. =============================================================================
  3. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  4. without being translated first.
  5. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  6. in their build phases, or translate them to batch scripts and call them in a
  7. pre-packaging script (or ignore this warning if the scripts are non-critical)
  8. In Xcode project: Pods.xcodeproj/project.pbxproj
  9. -----------------------------------------------------------------------------
  10. shell script found:
  11. COMPATIBILITY_HEADER_PATH="${BUILT_PRODUCTS_DIR}/Swift Compatibility Header/${PRODUCT_MODULE_NAME}-Swift.h"
  12. MODULE_MAP_PATH="${BUILT_PRODUCTS_DIR}/${PRODUCT_MODULE_NAME}.modulemap"
  13.  
  14. ditto "${DERIVED_SOURCES_DIR}/${PRODUCT_MODULE_NAME}-Swift.h" "${COMPATIBILITY_HEADER_PATH}"
  15. ditto "${PODS_ROOT}/Headers/Public/FBSDKCoreKit/FBSDKCoreKit.modulemap" "${MODULE_MAP_PATH}"
  16. ditto "${PODS_ROOT}/Headers/Public/FBSDKCoreKit/FBSDKCoreKit-umbrella.h" "${BUILT_PRODUCTS_DIR}"
  17. printf "\n\nmodule ${PRODUCT_MODULE_NAME}.Swift {\n header \"${COMPATIBILITY_HEADER_PATH}\"\n requires objc\n}\n" >> "${MODULE_MAP_PATH}"
  18.  
  19. =============================================================================
  20. These scripts might be non critical - attempting to proceed anyway.
  21. + Preparing output directory...
  22. + Libraries: 1 supplied, 5 built
  23. + Frameworks: 1 supplied, 0 built
  24. + Pre-parsing project files...
  25. + Building libFBSDKCoreKit.a for iphoneos (configuration: Release)
  26. + [arm64] Compiling FBSDKCoreKit/Sources/FacebookCore/Swift/AccessToken.swift...
  27. error: your project contains code written in the Swift language, but the Swift compiler hasn't been ported to Windows yet.
  28. Possible workarounds:
  29. - If this source file is part of a third-party dependency, look for an Objective-C/C++ only version of that dependency and use it instead.
  30. - If this source file is part of your project itself, rewrite it in C, C++, Objective-C or Objective-C++.
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